%mathent; ]> 1991-2006 Silicon Graphics, Inc. 2010-2014 Khronos Group glPolygonOffset 3G glPolygonOffset set the scale and units used to calculate depth values C Specification void glPolygonOffset GLfloat factor GLfloat units Parameters factor Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. units Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. Description When GL_POLYGON_OFFSET_FILL is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor × DZ + r × units , where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer. glPolygonOffset is useful for applying decals. Associated Gets glIsEnabled with argument GL_POLYGON_OFFSET_FILL. glGet with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS. API Version Support glPolygonOffset See Also glDepthFunc, glEnable, glGet, glIsEnabled Copyright Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.