#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; using OpenTK.Graphics; namespace OpenTK.Platform.Egl { abstract class EglContext : EmbeddedGraphicsContext { #region Fields protected readonly RenderableFlags Renderable; protected EglWindowInfo WindowInfo; IntPtr HandleAsEGLContext { get { return Handle.Handle; } set { Handle = new ContextHandle(value); } } int swap_interval = 1; // Default interval is defined as 1 in EGL. #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; WindowInfo = window; // Select an EGLConfig that matches the desired mode. We cannot use the 'mode' // parameter directly, since it may have originated on a different system (e.g. GLX) // and it may not support the desired renderer. Renderable = RenderableFlags.GL; if ((flags & GraphicsContextFlags.Embedded) != 0) { Renderable = major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES; } RenderApi api = (Renderable & RenderableFlags.GL) != 0 ? RenderApi.GL : RenderApi.ES; Debug.Print("[EGL] Binding {0} rendering API.", api); if (!Egl.BindAPI(api)) { Debug.Print("[EGL] Failed to bind rendering API. Error: {0}", Egl.GetError()); } Mode = new EglGraphicsMode().SelectGraphicsMode(window, mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, Renderable); if (!Mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); IntPtr config = Mode.Index.Value; if (window.Surface == IntPtr.Zero) window.CreateWindowSurface(config); int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list); MakeCurrent(window); } public EglContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); Handle = handle; } #endregion #region IGraphicsContext Members public override void SwapBuffers() { Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface); } public override void MakeCurrent(IWindowInfo window) { // Ignore 'window', unless it actually is an EGL window. In other words, // trying to make the EglContext current on a non-EGL window will do, // nothing (the EglContext will remain current on the previous EGL window // or the window it was constructed on (which may not be EGL)). if (window is EglWindowInfo) WindowInfo = (EglWindowInfo)window; Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext); } public override bool IsCurrent { get { return Egl.GetCurrentContext() == HandleAsEGLContext; } } public override int SwapInterval { get { // Egl.GetSwapInterval does not exist, so store and return the current interval. // The default interval is defined as 1 (true). return swap_interval; } set { if (value < 0) { // EGL does not offer EXT_swap_control_tear yet value = 1; } if (Egl.SwapInterval(WindowInfo.Display, value)) swap_interval = value; else Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed. Error: {2}", WindowInfo.Display, value, Egl.GetError()); } } #endregion #region IGraphicsContextInternal Members public override IntPtr GetAddress(IntPtr function) { // Try loading a static export from ES1 or ES2 IntPtr address = GetStaticAddress(function, Renderable); // If a static export is not available, try retrieving an extension // function pointer with eglGetProcAddress if (address == IntPtr.Zero) { address = Egl.GetProcAddress(function); } return address; } #endregion #region Abstract Members protected abstract IntPtr GetStaticAddress(IntPtr function, RenderableFlags renderable); #endregion #region IDisposable Members public override void Dispose() { Dispose(true); GC.SuppressFinalize(this); } // Todo: cross-reference the specs. What should happen if the context is destroyed from a different // thread? protected virtual void Dispose(bool manual) { if (!IsDisposed) { if (manual) { Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, IntPtr.Zero); Egl.DestroyContext(WindowInfo.Display, HandleAsEGLContext); } else { Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, HandleAsEGLContext); } IsDisposed = true; } } ~EglContext() { Dispose(false); } #endregion } }