// This code was written for the OpenTK library and has been released
// to the Public Domain.
// It is provided "as is" without express or implied warranty of any kind.
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
namespace Examples.Tutorial
{
///
/// Demonstrates the MouseCursor class.
///
[Example("Custom MouseCursor", ExampleCategory.OpenTK, "GameWindow", 1, Documentation = "MouseCursorSimple")]
public class MouseCursorSimple : GameWindow
{
readonly MouseCursor MyCursor;
List lines = new List();
public MouseCursorSimple()
: base(800, 600)
{
KeyDown += Keyboard_KeyDown;
using (Bitmap bitmap = new Bitmap("Data/Textures/cursor.png"))
{
var data = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
MyCursor = new OpenTK.MouseCursor(
2, 21, data.Width, data.Height, data.Scan0);
Cursor = MyCursor;
}
MouseMove += Mouse_Move;
MouseDown += Mouse_ButtonDown;
}
void AddLine(float x, float y)
{
// Scale mouse coordinates from
// (0, 0):(Width, Height) to
// (-1, -1):(+1, +1)
// Note, we must flip the y-coordinate
// since mouse is reported with (0, 0)
// at top-left and our projection uses
// (-1, -1) at bottom left.
x = (x- Width) / (float)Width;
y = (Height - y) / (float)Height;
lines.Add(new Vector2(2 * x + 1, 2 * y - 1));
}
#region Mouse_ButtonDown
void Mouse_ButtonDown(object sender, MouseButtonEventArgs e)
{
if (e.Button == MouseButton.Left)
{
AddLine(e.X, e.Y);
}
}
#endregion
#region Mouse_Move
void Mouse_Move(object sender, MouseMoveEventArgs e)
{
if (e.Mouse[MouseButton.Left])
{
AddLine(e.X, e.Y);
}
}
#endregion
#region Keyboard_KeyDown
///
/// Occurs when a key is pressed.
///
/// The KeyboardDevice which generated this event.
/// The key that was pressed.
void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e)
{
if (e.Key == Key.Escape)
{
this.Exit();
}
if (e.Key == Key.Enter && e.Alt)
{
if (this.WindowState == WindowState.Fullscreen)
this.WindowState = WindowState.Normal;
else
this.WindowState = WindowState.Fullscreen;
}
else if (e.Key == Key.Enter)
{
CursorVisible = !CursorVisible;
}
if (e.Key == Key.Space)
{
if (Cursor == MouseCursor.Default)
{
Cursor = MyCursor;
}
else if (Cursor == MyCursor)
{
Cursor = MouseCursor.Empty;
}
else
{
Cursor = MouseCursor.Default;
}
}
}
#endregion
#region OnLoad
///
/// Setup OpenGL and load resources here.
///
/// Not used.
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(Color.MidnightBlue);
}
#endregion
#region OnResize
///
/// Respond to resize events here.
///
/// Contains information on the new GameWindow size.
/// There is no need to call the base implementation.
protected override void OnResize(EventArgs e)
{
GL.Viewport(0, 0, Width, Height);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
}
#endregion
#region OnUpdateFrame
///
/// Add your game logic here.
///
/// Contains timing information.
/// There is no need to call the base implementation.
protected override void OnUpdateFrame(FrameEventArgs e)
{
}
#endregion
#region OnRenderFrame
///
/// Add your game rendering code here.
///
/// Contains timing information.
/// There is no need to call the base implementation.
protected override void OnRenderFrame(FrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Begin(PrimitiveType.Triangles);
GL.Color3(Color.MidnightBlue);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SpringGreen);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.Ivory);
GL.Vertex2(1.0f, 1.0f);
GL.End();
GL.Begin(PrimitiveType.LineStrip);
foreach (var p in lines)
{
GL.Color4(Color.White);
GL.Vertex2(p);
}
GL.End();
this.SwapBuffers();
}
#endregion
#region public static void Main()
///
/// Entry point of this example.
///
[STAThread]
public static void Main()
{
using (MouseCursorSimple example = new MouseCursorSimple())
{
// Get the title and category of this example using reflection.
Utilities.SetWindowTitle(example);
example.Run(30.0, 0.0);
}
}
#endregion
}
}