#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Diagnostics; using System.Runtime.InteropServices; using OpenTK.Graphics; using ColorDepth = OpenTK.Graphics.ColorFormat; namespace OpenTK.Platform.Windows { internal class WinGraphicsMode : IGraphicsMode { // Todo: Get rid of the System.Windows.Forms.Control dependency. #region --- Fields --- // To avoid recursion when calling GraphicsMode.Default bool creating; #endregion #region --- Constructors --- public WinGraphicsMode() { } #endregion #region --- IGraphicsMode Members --- public GraphicsMode SelectGraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo) { GraphicsMode mode = null; if (!creating) { try { creating = true; mode = SelectGraphicsModeARB(color, depth, stencil, samples, accum, buffers, stereo); } finally { creating = false; } } if (mode == null) mode = SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo); return mode; } #endregion #region --- Private Methods --- #region SelectGraphicsModePFD GraphicsMode SelectGraphicsModePFD(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo) { using (Control native_window = new Control()) using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null)) { IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext; Debug.WriteLine(String.Format("Device context: {0}", deviceContext)); Debug.Write("Selecting pixel format... "); PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor(); pixelFormat.Size = API.PixelFormatDescriptorSize; pixelFormat.Version = API.PixelFormatDescriptorVersion; pixelFormat.Flags = PixelFormatDescriptorFlags.SUPPORT_OPENGL | PixelFormatDescriptorFlags.DRAW_TO_WINDOW; pixelFormat.ColorBits = (byte)(color.Red + color.Green + color.Blue); pixelFormat.PixelType = color.IsIndexed ? PixelType.INDEXED : PixelType.RGBA; pixelFormat.RedBits = (byte)color.Red; pixelFormat.GreenBits = (byte)color.Green; pixelFormat.BlueBits = (byte)color.Blue; pixelFormat.AlphaBits = (byte)color.Alpha; if (accum.BitsPerPixel > 0) { pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue); pixelFormat.AccumRedBits = (byte)accum.Red; pixelFormat.AccumGreenBits = (byte)accum.Green; pixelFormat.AccumBlueBits = (byte)accum.Blue; pixelFormat.AccumAlphaBits = (byte)accum.Alpha; } pixelFormat.DepthBits = (byte)depth; pixelFormat.StencilBits = (byte)stencil; if (depth <= 0) pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE; if (stereo) pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO; if (buffers > 1) pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER; int pixel = Functions.ChoosePixelFormat(deviceContext, ref pixelFormat); if (pixel == 0) throw new GraphicsModeException("The requested GraphicsMode is not available."); // Find out what we really got as a format: PixelFormatDescriptor pfd = new PixelFormatDescriptor(); pixelFormat.Size = API.PixelFormatDescriptorSize; pixelFormat.Version = API.PixelFormatDescriptorVersion; Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd); GraphicsMode fmt = new GraphicsMode((IntPtr)pixel, new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits), pfd.DepthBits, pfd.StencilBits, 0, new ColorDepth(pfd.AccumBits), (pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1, (pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0); return fmt; } } #endregion #region SelectGraphicsModeARB GraphicsMode SelectGraphicsModeARB(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo) { using (Control native_window = new Control()) using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null)) using (WinGLContext context = new WinGLContext(new GraphicsMode(new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false), window, null, 1, 0, GraphicsContextFlags.Default)) { Debug.Write("Selecting pixel format (ARB)... "); if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null) { Debug.WriteLine("failed"); return null; } int[] attribs = new int[] { (int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.AlphaBitsArb, (int)WGL_ARB_pixel_format.RedBitsArb, (int)WGL_ARB_pixel_format.GreenBitsArb, (int)WGL_ARB_pixel_format.BlueBitsArb, (int)WGL_ARB_pixel_format.ColorBitsArb, (int)WGL_ARB_pixel_format.DepthBitsArb, (int)WGL_ARB_pixel_format.StencilBitsArb, (int)WGL_ARB_multisample.SampleBuffersArb, (int)WGL_ARB_multisample.SamplesArb, (int)WGL_ARB_pixel_format.AccumAlphaBitsArb, (int)WGL_ARB_pixel_format.AccumRedBitsArb, (int)WGL_ARB_pixel_format.AccumGreenBitsArb, (int)WGL_ARB_pixel_format.AccumBlueBitsArb, (int)WGL_ARB_pixel_format.AccumBitsArb, (int)WGL_ARB_pixel_format.DoubleBufferArb, (int)WGL_ARB_pixel_format.StereoArb, 0 }; int[] values = new int[attribs.Length]; int[] attribs_values = new int[] { (int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.FullAccelerationArb, (int)WGL_ARB_pixel_format.RedBitsArb, color.Red, (int)WGL_ARB_pixel_format.GreenBitsArb, color.Green, (int)WGL_ARB_pixel_format.BlueBitsArb, color.Blue, (int)WGL_ARB_pixel_format.AlphaBitsArb, color.Alpha, (int)WGL_ARB_pixel_format.ColorBitsArb, color.BitsPerPixel, (int)WGL_ARB_pixel_format.DepthBitsArb, depth, (int)WGL_ARB_pixel_format.StencilBitsArb, stencil, (int)WGL_ARB_multisample.SampleBuffersArb, samples > 0 ? 1 : 0, (int)WGL_ARB_multisample.SamplesArb, samples, (int)WGL_ARB_pixel_format.AccumRedBitsArb, accum.Red, (int)WGL_ARB_pixel_format.AccumGreenBitsArb, accum.Green, (int)WGL_ARB_pixel_format.AccumBlueBitsArb, accum.Blue, (int)WGL_ARB_pixel_format.AccumAlphaBitsArb, accum.Alpha, (int)WGL_ARB_pixel_format.AccumBitsArb, accum.BitsPerPixel, (int)WGL_ARB_pixel_format.DoubleBufferArb, 1, (int)WGL_ARB_pixel_format.StereoArb, stereo ? 1 : 0, 0, 0 }; int[] pixel = new int[1], num_formats = new int[1]; Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats); if (num_formats[0] == 0 || pixel[0] == 0) { // Try again without an accumulator. Many modern cards cannot accelerate multisampled formats with accumulator buffers. attribs_values[10 * 2 + 1] = attribs_values[11 * 2 + 1] = attribs_values[12 * 2 + 1] = attribs_values[13 * 2 + 1] = attribs_values[14 * 2 + 1] = 0; Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats); } if (num_formats[0] == 0 || pixel[0] == 0) { Debug.WriteLine("failed"); return null; } // Find out what we really got as a format: Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, pixel[0], 0, attribs.Length, attribs, values); GraphicsMode mode = new GraphicsMode(new IntPtr(pixel[0]), new ColorDepth(values[1], values[2], values[3], values[4]), values[6], values[7], values[8] != 0 ? values[9] : 0, new ColorDepth(values[10], values[11], values[12], values[13]), values[15] == 1 ? 2 : 1, values[16] == 1 ? true : false); Debug.WriteLine("success!"); return mode; } } #endregion #endregion } }