#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace OpenTK.Platform.Windows { using Graphics; using OpenTK.Input; class WinFactory : IPlatformFactory { readonly object SyncRoot = new object(); IInputDriver2 inputDriver; public WinFactory() { if (System.Environment.OSVersion.Version.Major >= 6) { // Enable high-dpi support // Only available on Windows Vista and higher bool result = Functions.SetProcessDPIAware(); Debug.Print("SetProcessDPIAware() returned {0}", result); } } #region IPlatformFactory Members public virtual INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new WinGLNative(x, y, width, height, title, options, device); } public virtual IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new WinDisplayDeviceDriver(); } public virtual IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new WinGLContext(mode, (WinWindowInfo)window, shareContext, major, minor, flags); } public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new WinGLContext(handle, (WinWindowInfo)window, shareContext, major, minor, flags); } public virtual GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return (GraphicsContext.GetCurrentContextDelegate)delegate { return new ContextHandle(Wgl.GetCurrentContext()); }; } public virtual IGraphicsMode CreateGraphicsMode() { return new WinGraphicsMode(); } public virtual OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver() { return InputDriver.KeyboardDriver; } public virtual OpenTK.Input.IMouseDriver2 CreateMouseDriver() { return InputDriver.MouseDriver; } public virtual OpenTK.Input.IGamePadDriver CreateGamePadDriver() { return InputDriver.GamePadDriver; } #endregion IInputDriver2 InputDriver { get { lock (SyncRoot) { if (inputDriver == null) { // If Windows version is NT5 or higher, we are able to use raw input. if (System.Environment.OSVersion.Version.Major > 5 || (System.Environment.OSVersion.Version.Major == 5 && System.Environment.OSVersion.Version.Minor > 0)) inputDriver = new WinRawInput(); else inputDriver = new WMInput(); } return inputDriver; } } } } }