#region --- License --- /* Copyright (c) 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Graphics; namespace OpenTK.Platform.X11 { /// \internal /// /// Provides methods to create and control an opengl context on the X11 platform. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class X11GLContext : DesktopGraphicsContext { #region Fields // We assume that we cannot move a GL context to a different display connection. // For this reason, we'll "lock" onto the display of the window used in the context // constructor and we'll throw an exception if the user ever tries to make the context // current on window originating from a different display. IntPtr display; X11WindowInfo currentWindow; bool vsync_supported; int swap_interval = 1; // As defined in GLX_SGI_swap_control bool glx_loaded; #endregion #region --- Constructors --- public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); Mode = mode; // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = IntPtr.Zero; using (new XLock(Display)) { ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, false); } if (ctx != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(Display)) { Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(Display, ctx); } glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr* fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List attributes = new List(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { #warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method." attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } // According to the docs, " specifies a list of attributes for the context. // The list consists of a sequence of pairs terminated by the // value 0. [...]" // Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case). attributes.Add(0); attributes.Add(0); using (new XLock(Display)) { Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } } if (Handle == ContextHandle.Zero) Debug.WriteLine("failed."); else Debug.WriteLine("success!"); using (new XLock(Display)) { Functions.XFree((IntPtr)fbconfigs); } } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; using (new XLock(Display)) { // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct)); } } } if (Handle != ContextHandle.Zero) Debug.Print("Context created (id: {0}).", Handle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) Debug.Print("Warning: Context is not direct."); } } public X11GLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (handle == ContextHandle.Zero) throw new ArgumentException("handle"); if (window == null) throw new ArgumentNullException("window"); Handle = handle; currentWindow = (X11WindowInfo)window; Display = currentWindow.Display; } #endregion #region --- Private Methods --- IntPtr Display { get { return display; } set { if (value == IntPtr.Zero) throw new ArgumentOutOfRangeException(); if (display != IntPtr.Zero) throw new InvalidOperationException("The display connection may not be changed after being set."); display = value; } } #region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo info = new XVisualInfo(); info.VisualID = (IntPtr)mode.Index; info.Screen = currentWindow.Screen; int items; lock (API.Lock) { IntPtr vs = Functions.XGetVisualInfo(Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items); if (items == 0) throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode)); info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo)); Functions.XFree(vs); } return info; } #endregion bool SupportsExtension(X11WindowInfo window, string e) { if (window == null) throw new ArgumentNullException("window"); if (e == null) throw new ArgumentNullException("e"); if (window.Display != Display) throw new InvalidOperationException(); string extensions = null; using (new XLock(Display)) { extensions = Glx.QueryExtensionsString(Display, window.Screen); } return !String.IsNullOrEmpty(extensions) && extensions.Contains(e); } #endregion #region --- IGraphicsContext Members --- #region SwapBuffers() public override void SwapBuffers() { if (Display == IntPtr.Zero || currentWindow.Handle == IntPtr.Zero) throw new InvalidOperationException( String.Format("Window is invalid. Display ({0}), Handle ({1}).", Display, currentWindow.Handle)); using (new XLock(Display)) { Glx.SwapBuffers(Display, currentWindow.Handle); } } #endregion #region MakeCurrent public override void MakeCurrent(IWindowInfo window) { if (window == currentWindow && IsCurrent) return; if (window != null && ((X11WindowInfo)window).Display != Display) throw new InvalidOperationException("MakeCurrent() may only be called on windows originating from the same display that spawned this GL context."); if (window == null) { Debug.Write(String.Format("Releasing context {0} from thread {1} (Display: {2})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display)); bool result; using (new XLock(Display)) { result = Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); if (result) { currentWindow = null; } } Debug.Print("{0}", result ? "done!" : "failed."); } else { X11WindowInfo w = (X11WindowInfo)window; bool result; Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, Display, w.Screen, w.Handle)); if (Display == IntPtr.Zero || w.Handle == IntPtr.Zero || Handle == ContextHandle.Zero) throw new InvalidOperationException("Invalid display, window or context."); using (new XLock(Display)) { result = Glx.MakeCurrent(Display, w.Handle, Handle); if (result) { currentWindow = w; } } if (!result) throw new GraphicsContextException("Failed to make context current."); else Debug.WriteLine("done!"); } currentWindow = (X11WindowInfo)window; } #endregion #region IsCurrent public override bool IsCurrent { get { using (new XLock(Display)) { return Glx.GetCurrentContext() == Handle.Handle; } } } #endregion #region SwapInterval public override int SwapInterval { get { if (vsync_supported) return swap_interval; else return 0; } set { if (vsync_supported) { ErrorCode error_code = 0; using (new XLock(Display)) error_code = Glx.Sgi.SwapInterval(value); if (error_code == X11.ErrorCode.NO_ERROR) swap_interval = value; else Debug.Print("VSync = {0} failed, error code: {1}.", value, error_code); } } } #endregion #region GetAddress public override IntPtr GetAddress(string function) { using (new XLock(Display)) { return Glx.GetProcAddress(function); } } #endregion #region LoadAll public override void LoadAll() { new Glx().LoadEntryPoints(); vsync_supported = this.GetAddress("glXSwapIntervalSGI") != IntPtr.Zero; Debug.Print("Context supports vsync: {0}.", vsync_supported); base.LoadAll(); } #endregion #endregion #region --- IGLContextInternal Members --- #region IWindowInfo IGLContextInternal.Info //IWindowInfo IGraphicsContextInternal.Info { get { return window; } } #endregion #endregion #region --- IDisposable Members --- public override void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool manuallyCalled) { if (!IsDisposed) { if (manuallyCalled) { IntPtr display = Display; if (IsCurrent) { using (new XLock(display)) { Glx.MakeCurrent(display, IntPtr.Zero, IntPtr.Zero); } } using (new XLock(display)) { Glx.DestroyContext(display, Handle); } } } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } IsDisposed = true; } ~X11GLContext() { this.Dispose(false); } #endregion } }