using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace OpenTK.Platform.MacOS { using Graphics; using Carbon; class QuartzDisplayDeviceDriver : IDisplayDeviceDriver { static object display_lock = new object(); static Dictionary displayMap = new Dictionary(); static IntPtr mainDisplay; internal static IntPtr MainDisplay { get { return mainDisplay; } } static QuartzDisplayDeviceDriver() { lock (display_lock) { // To minimize the need to add static methods to OpenTK.Graphics.DisplayDevice // we only allow settings to be set through its constructor. // Thus, we save all necessary parameters in temporary variables // and construct the device when every needed detail is available. // The main DisplayDevice constructor adds the newly constructed device // to the list of available devices. const int maxDisplayCount = 20; IntPtr[] displays = new IntPtr[maxDisplayCount]; int displayCount; unsafe { fixed(IntPtr* displayPtr = displays) { CG.GetActiveDisplayList(maxDisplayCount, displayPtr, out displayCount); } } Debug.Print("CoreGraphics reported {0} displays.", displayCount); Debug.Indent(); for (int i = 0; i < displayCount; i++) { IntPtr currentDisplay = displays[i]; // according to docs, first element in the array is always the // main display. bool primary = (i == 0); if (primary) mainDisplay = currentDisplay; // gets current settings int currentWidth = CG.DisplayPixelsWide(currentDisplay); int currentHeight = CG.DisplayPixelsHigh(currentDisplay); Debug.Print("Display {0} is at {1}x{2}", i, currentWidth, currentHeight); IntPtr displayModesPtr = CG.DisplayAvailableModes(currentDisplay); CFArray displayModes = new CFArray(displayModesPtr); Debug.Print("Supports {0} display modes.", displayModes.Count); DisplayResolution opentk_dev_current_res = null; List opentk_dev_available_res = new List(); IntPtr currentModePtr = CG.DisplayCurrentMode(currentDisplay); CFDictionary currentMode = new CFDictionary(currentModePtr); for (int j = 0; j < displayModes.Count; j++) { CFDictionary dict = new CFDictionary(displayModes[j]); int width = (int) dict.GetNumberValue("Width"); int height = (int) dict.GetNumberValue("Height"); int bpp = (int) dict.GetNumberValue("BitsPerPixel"); double freq = dict.GetNumberValue("RefreshRate"); bool current = currentMode.Ref == dict.Ref; //if (current) Debug.Write(" * "); //else Debug.Write(" "); //Debug.Print("Mode {0} is {1}x{2}x{3} @ {4}.", j, width, height, bpp, freq); DisplayResolution thisRes = new DisplayResolution(width, height, bpp, (float)freq); opentk_dev_available_res.Add(thisRes); if (current) opentk_dev_current_res = thisRes; } OpenTK.Graphics.DisplayDevice opentk_dev = new DisplayDevice(opentk_dev_current_res, primary, opentk_dev_available_res); displayMap.Add(opentk_dev, currentDisplay); } Debug.Unindent(); } } #region IDisplayDeviceDriver Members Dictionary storedModes = new Dictionary(); public bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution) { IntPtr display = displayMap[device]; IntPtr currentModePtr = CG.DisplayCurrentMode(display); if (storedModes.ContainsKey(display) == false) { storedModes.Add(display, currentModePtr); } IntPtr displayModesPtr = CG.DisplayAvailableModes(display); CFArray displayModes = new CFArray(displayModesPtr); for (int j = 0; j < displayModes.Count; j++) { CFDictionary dict = new CFDictionary(displayModes[j]); int width = (int)dict.GetNumberValue("Width"); int height = (int)dict.GetNumberValue("Height"); int bpp = (int)dict.GetNumberValue("BitsPerPixel"); double freq = dict.GetNumberValue("RefreshRate"); if (width == resolution.Width && height == resolution.Height && bpp == resolution.BitsPerPixel && freq == resolution.RefreshRate) { CG.DisplayCapture(display); CG.DisplaySwitchToMode(display, displayModes[j]); return true; } } return false; } public bool TryRestoreResolution(DisplayDevice device) { IntPtr display = displayMap[device]; if (storedModes.ContainsKey(display)) { CG.DisplaySwitchToMode(display, storedModes[display]); CG.DisplayRelease(display); return true; } return false; } #endregion } }