#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Math { /// /// Contains mathematical functions for the OpenTK.Math toolkit. /// public static class Functions { public static float SqrtFast(float p) { throw new Exception("The method or operation is not implemented."); } } #if false public static partial class Math { #region --- Vectors --- #region --- Addition --- /// /// Adds the given Vector2 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector2 Add(Vector2 left, Vector2 right) { return new Vector2(left).Add(right); } /// /// Adds the given Vector3 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector3 Add(Vector2 left, Vector3 right) { return new Vector3(left).Add(right); } /// /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected. /// /// The right operand of the addition. /// A new Vector4 containing the result of the addition. public static Vector4 Add(Vector2 left, Vector4 right) { return new Vector4(left).Add(right); } /// /// Adds the given Vector2 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector3 Add(Vector3 left, Vector2 right) { return new Vector3(left).Add(right); } /// /// Adds the given Vector3 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector3 Add(Vector3 left, Vector3 right) { return new Vector3(left).Add(right); } /// /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected. /// /// The right operand of the addition. /// A new Vector4 containing the result of the addition. public static Vector4 Add(Vector3 left, Vector4 right) { return new Vector4(left).Add(right); } /// /// Adds the given Vector2 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector4 Add(Vector4 left, Vector2 right) { return new Vector4(left).Add(right); } /// /// Adds the given Vector3 to the current Vector3. /// /// The right operand of the addition. /// A new Vector3 containing the result of the addition. public static Vector4 Add(Vector4 left, Vector3 right) { return new Vector4(left).Add(right); } /// /// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected. /// /// The right operand of the addition. /// A new Vector4 containing the result of the addition. public static Vector4 Add(Vector4 left, Vector4 right) { return new Vector4(left).Add(right); } #endregion #region --- Subtraction --- #endregion #region --- Cross --- /// /// Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation. /// /// The right operand of the cross product /// The current public static Vector3 Cross(Vector3 left, Vector3 right) { return new Vector3(left).Cross(right); } #endregion #endregion } #endif }