#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Math
{
///
/// Contains mathematical functions for the OpenTK.Math toolkit.
///
public static class Functions
{
public static float SqrtFast(float p)
{
throw new Exception("The method or operation is not implemented.");
}
}
#if false
public static partial class Math
{
#region --- Vectors ---
#region --- Addition ---
///
/// Adds the given Vector2 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector2 Add(Vector2 left, Vector2 right)
{
return new Vector2(left).Add(right);
}
///
/// Adds the given Vector3 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector3 Add(Vector2 left, Vector3 right)
{
return new Vector3(left).Add(right);
}
///
/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
///
/// The right operand of the addition.
/// A new Vector4 containing the result of the addition.
public static Vector4 Add(Vector2 left, Vector4 right)
{
return new Vector4(left).Add(right);
}
///
/// Adds the given Vector2 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector3 Add(Vector3 left, Vector2 right)
{
return new Vector3(left).Add(right);
}
///
/// Adds the given Vector3 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector3 Add(Vector3 left, Vector3 right)
{
return new Vector3(left).Add(right);
}
///
/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
///
/// The right operand of the addition.
/// A new Vector4 containing the result of the addition.
public static Vector4 Add(Vector3 left, Vector4 right)
{
return new Vector4(left).Add(right);
}
///
/// Adds the given Vector2 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector4 Add(Vector4 left, Vector2 right)
{
return new Vector4(left).Add(right);
}
///
/// Adds the given Vector3 to the current Vector3.
///
/// The right operand of the addition.
/// A new Vector3 containing the result of the addition.
public static Vector4 Add(Vector4 left, Vector3 right)
{
return new Vector4(left).Add(right);
}
///
/// Adds the given Vector4 to the current Vector3. W-coordinate remains unaffected.
///
/// The right operand of the addition.
/// A new Vector4 containing the result of the addition.
public static Vector4 Add(Vector4 left, Vector4 right)
{
return new Vector4(left).Add(right);
}
#endregion
#region --- Subtraction ---
#endregion
#region --- Cross ---
///
/// Computes the cross product between the current and the given Vector3. The current Vector3 is set to the result of the computation.
///
/// The right operand of the cross product
/// The current
public static Vector3 Cross(Vector3 left, Vector3 right)
{
return new Vector3(left).Cross(right);
}
#endregion
#endregion
}
#endif
}