#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using OpenTK; using OpenTK.Fonts; using OpenTK.OpenGL; using OpenTK.Input; using System.IO; namespace Examples.Tutorial { class Fonts : GameWindow, IExample { public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order)) { this.VSync = VSyncMode.On; } TextureFont serif = new TextureFont(new Font(FontFamily.GenericSerif, 24.0f)); //string[] poem = new StreamReader("Data/Poem.txt").ReadToEnd().Replace('\r', ' ').Split('\n'); string[] poem = new string[] { "AAA", "AAAAA" }; float scroll_speed; float scroll_position; float initial_position; float warparound_position; float current_position; public override void OnLoad(EventArgs e) { GL.Enable(GL.Enums.EnableCap.TEXTURE_2D); GL.Enable(GL.Enums.EnableCap.BLEND); GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA); //serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?;()\'- "); serif.LoadGlyphs("A"); GL.ClearColor(Color.Gray); current_position = initial_position; scroll_speed = -1.0f; /* display_list = GL.GenLists(1); GL.NewList(1, GL.Enums.ListMode.COMPILE); GL.PushMatrix(); GL.PopMatrix(); GL.EndList();*/ } protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); initial_position = Height + serif.Height; warparound_position = -(poem.Length + 1) * serif.Height; } public override void OnUpdateFrame(UpdateFrameEventArgs e) { if (Keyboard[Key.Space]) scroll_speed = 0.0f; if (Keyboard[Key.Down]) scroll_speed += 1; if (Keyboard[Key.Up]) scroll_speed -= 1; if (Keyboard[Key.Escape]) this.Exit(); } public override void OnRenderFrame(RenderFrameEventArgs e) { // We'll start printing from the lower left corner of the screen. The text // will slowly move updwards - the user can control the movement speed with // the keyboard arrows and the space bar. current_position += scroll_speed * (float)e.ScaleFactor; if (scroll_speed > 0.0f && current_position > initial_position) current_position = warparound_position; else if (scroll_speed < 0.0f && current_position < warparound_position) current_position = initial_position; scroll_position = current_position; GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT); GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); GL.Ortho(0.0, Width, Height, 0.0, 0.0, 1.0); GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); GL.Translate(0.0f, scroll_position, 0.0f); //RectangleF rect = serif.FindRectangle('A'); RectangleF rect = new RectangleF(); float width, height; int texture; serif.GlyphData('A', ref rect, out width, out height, out texture); GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture); GL.Enable(GL.Enums.EnableCap.BLEND); GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA); //GL.Color4(Color.White); GL.Begin(GL.Enums.BeginMode.QUADS); GL.TexCoord2(rect.Left, rect.Top); GL.Vertex2(0.0, 0.0); GL.TexCoord2(rect.Right, rect.Top); GL.Vertex2(width, 0.0); GL.TexCoord2(rect.Right, rect.Bottom); GL.Vertex2(width, height); GL.TexCoord2(rect.Left, rect.Bottom); GL.Vertex2(0.0, height); GL.End(); serif.Draw(); /* int i = 0, line = 0; float x_pos, accum_x_pos = 0.0f; foreach (string str in poem) { GL.Translate(0.0f, scroll_position + serif.Height * line, 0.0f); foreach (char c in str) { //serif.PrintFast(c); RectangleF rect = serif.FindRectangle(c); //GL.Color4(Color.White); GL.Begin(GL.Enums.BeginMode.QUADS); GL.TexCoord2(rect.Left, rect.Top); GL.Vertex2(0.0f, 0.0f); GL.TexCoord2(rect.Right, rect.Top); GL.Vertex2(rect.Width * 512, 0.0f); GL.TexCoord2(rect.Right, rect.Bottom); GL.Vertex2(rect.Width * 512, rect.Height * 512); GL.TexCoord2(rect.Left, rect.Bottom); GL.Vertex2(0.0f, rect.Height * 512); GL.End(); x_pos = serif.MeasureWidth(str.Substring(i++, 1)); accum_x_pos += x_pos; GL.Translate((int)(x_pos + 0.5f), 0.0f, 0.0f); } GL.LoadIdentity(); i = 0; ++line; } */ //GL.CallList(display_list); SwapBuffers(); } #region IExample Members public void Launch() { Run(30.0, 0.0); } public static readonly int order = 6; #endregion } }