#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.OpenGL { /// /// Provides methods to create and render a display list. /// [Obsolete("Use OpenGL methods directly, instead.")] public class DisplayList : IDisposable { #region --- Private variables --- private int id = -1; #endregion #region --- Constructors --- /// /// Allocates a new DisplayList. /// public DisplayList() { Id = GL.GenLists(1); } #endregion #region --- Public properties --- /// /// Gets the display list number. /// public int Id { get { return id; } private set { id = value; } } #endregion #region --- Public methods --- /// /// Starts recording elements into the display list. /// public void Begin() { GL.NewList(Id, GL.Enums.ListMode.COMPILE); } /// /// Starts recording elements into the display list. /// /// Sets if the list is to be compiled or compiled and executed immediately. public void Begin(GL.Enums.ListMode listMode) { GL.NewList(Id, listMode); } /// /// Stops recording elements into the display list. /// public void End() { GL.EndList(); } /// /// Renders the display list elements. /// public void Render() { GL.CallList(Id); } #endregion #region --- IDisposable Members --- public void Dispose() { if (Id > 0) GL.DeleteLists(Id, 1); Id = -1; } #endregion } }