1991-2006 Silicon Graphics, Inc. glTranslate 3G glTranslate multiply the current matrix by a translation matrix C Specification void glTranslated GLdouble x GLdouble y GLdouble z void glTranslatef GLfloat x GLfloat y GLfloat z Parameters x y z Specify the x, y, and z coordinates of a translation vector. Description glTranslate produces a translation by x y z . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system. Errors GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd. Associated Gets glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX See Also glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale Copyright Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.