1991-2006
Silicon Graphics, Inc.
glTranslate
3G
glTranslate
multiply the current matrix by a translation matrix
C Specification
void glTranslated
GLdouble x
GLdouble y
GLdouble z
void glTranslatef
GLfloat x
GLfloat y
GLfloat z
Parameters
x
y
z
Specify the x, y, and z coordinates of a translation vector.
Description
glTranslate produces a translation by
x
y
z
.
The current matrix
(see
glMatrixMode)
is multiplied by this translation matrix,
with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
1
0
0
x
0
1
0
y
0
0
1
z
0
0
0
1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and
glPopMatrix to save and restore
the untranslated coordinate system.
Errors
GL_INVALID_OPERATION is generated if glTranslate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
See Also
glMatrixMode,
glMultMatrix,
glPushMatrix,
glRotate,
glScale
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.