#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Diagnostics; using OpenTK; using OpenTK.OpenGL; using OpenTK.Fonts; namespace Examples.Tutorial { /// /// Demonstrates the GameWindow class. /// public class T01_Simple_Window : GameWindow, IExample { public T01_Simple_Window() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 1: Simple Window") { } TextureFont sans = new TextureFont(new Font(FontFamily.GenericSansSerif, 16.0f)); #region OnLoad /// /// Setup OpenGL and load resources here. /// /// Not used. public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } #endregion #region OnResize /// /// Respond to resize events here. /// /// Contains information on the new GameWindow size. /// There is no need to call the base implementation. protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, e.Width, e.Height); GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); base.OnResize(e); } #endregion #region OnUpdateFrame /// /// Add your game logic here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnUpdateFrame(UpdateFrameEventArgs e) { base.OnUpdateFrame(e); if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit(); } #endregion #region OnRenderFrame /// /// Add your game rendering code here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT); /* GL.Begin(GL.Enums.BeginMode.TRIANGLES); GL.Color3(Color.SpringGreen); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SteelBlue); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.PeachPuff); GL.Vertex2(1.0f, 1.0f); GL.End(); GL.PushMatrix(); */ GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 1.0); GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); GL.Translate(0.7f, 1.0f, 0.0f); //sans.Print(RenderPeriod.ToString()); //GL.PopMatrix(); this.SwapBuffers(); } #endregion #region IExample Members /// /// Only used by the ExampleLauncher application, no need to add a Launch() method in your code. /// Add a call to Run() in your Main() function instead. /// public void Launch() { this.Run(30.0, 5.0); } public static readonly int order = 1; #endregion } }