2013
Khronos Group
glBindImageTextures
3G
glBindImageTextures
bind one or more named texture images to a sequence of consecutive image units
C Specification
void glBindImageTextures
GLuint first
GLsizei count
const GLuint *textures
Parameters
first
Specifies the first image unit to which a texture is to be bound.
count
Specifies the number of textures to bind.
textures
Specifies the address of an array of names of existing texture objects.
Description
glBindImageTextures binds images from an array of existing texture objects to a specified
number of consecutive image units. count specifies the number of texture
objects whose names are stored in the array textures. That number
of texture names are read from the array and bound to the count consecutive
texture units starting from first.
If the name zero appears in the textures array, any existing binding
to the image unit is reset. Any non-zero entry in textures must be the
name of an existing texture object. When a non-zero entry in textures is
present, the image at level zero is bound, the binding is considered layered, with the first
layer set to zero, and the image is bound for read-write access. The image unit format
parameter is taken from the internal format of the image at level zero of the texture object.
For cube map textures, the internal format of the positive X image of level zero is used.
If textures is NULL then it is as
if an appropriately sized array containing only zeros had been specified.
glBindImageTextures is equivalent to the following pseudo code:
Each entry in textures will be checked individually and if found
to be invalid, the state for that image unit will not be changed and an error will be
generated. However, the state for other texture image units referenced by the command will still
be updated.
Notes
glBindImageTextures is available only if the GL version is 4.4 or higher.
Note that because glBindImageTextures cannot create new textures (even if
a name passed has been previously generated by call to glGenTextures),
names pased to glBindTextures must have been bound at least once previously
via a call to glBindTexture.
Errors
GL_INVALID_OPERATION is generated if first + count is greater
than the number of image units supported by the implementation.
GL_INVALID_OPERATION is generated if any value in textures is
not zero or the name of an existing texture object.
GL_INVALID_OPERATION error is generated if the internal format of the
level zero texture image of any texture in textures is not supported.
GL_INVALID_OPERATION error is generated if the width, height, or depth
of the level zero texture image of any texture in textures is zero.
Associated Gets
glGet with argument GL_TEXTURE_BINDING_1D,
GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_1D_ARRAY,
GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE,
GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
GL_TEXTURE_BINDING_2D_MULTISAMPLE,
or GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY.
See Also
glBindTexture,
glBindTextures,
glDeleteTextures,
glGenTextures,
glGet,
glGetTexParameter,
glIsTexture,
glTexStorage1D,
glTexStorage2D,
glTexStorage2DMultisample,
glTexStorage3D,
glTexStorage3DMultisample,
glTexBuffer,
glTexParameter
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.