2011-2013
Khronos Group
glTexStorage3D
3G
glTexStorage3D
simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
C Specification
void glTexStorage3D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
GLsizei height
GLsizei depth
Parameters
target
Specify the target of the operation. target must be
one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D,
GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY,
GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY.
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
height
Specifies the height of the texture, in texels.
depth
Specifies the depth of the texture, in texels.
Description
glTexStorage3D specifies the storage requirements for all levels
of a three-dimensional, two-dimensional array or cube-map array texture simultaneously. Once a texture is specified with this
command, the format and dimensions of all levels become immutable unless it is a proxy
texture. The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an immutable-format
texture.
The behavior of glTexStorage3D depends on the target parameter.
When target is GL_TEXTURE_3D, or GL_PROXY_TEXTURE_3D,
calling glTexStorage3D is equivalent, assuming no errors are generated,
to executing the following pseudo-code:
When target is GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY,
GL_TEXTURE_CUBE_MAP_ARRAY, or GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, glTexStorage3D
is equivalent to:
Since no texture data is actually provided, the values used in the pseudo-code
for format and type are
irrelevant and may be considered to be any values that are legal for the
chosen internalformat enumerant. internalformat
must be one of the sized internal formats given in Table 1 below, one of the sized depth-component
formats GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, or
GL_DEPTH_COMPONENT16, one of the combined depth-stencil formats,
GL_DEPTH32F_STENCIL8, or GL_DEPTH24_STENCIL8, or the
stencil-only format, GL_STENCIL_INDEX8. Upon success,
the value of GL_TEXTURE_IMMUTABLE_FORMAT becomes
GL_TRUE. The value of GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling glGetTexParameter
with pname set to GL_TEXTURE_IMMUTABLE_FORMAT.
No further changes to the dimensions or format of the texture object may be
made. Using any command that might alter the dimensions or format of the
texture object (such as glTexImage3D or
another call to glTexStorage3D) will result in the
generation of a GL_INVALID_OPERATION error, even if it
would not, in fact, alter the dimensions or format of the object.
Notes
GL_STENCIL_INDEX8 is accepted for internalformat
only if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM is generated if internalformat is not a
valid sized internal format.
GL_INVALID_ENUM is generated if target is not
one of the accepted target enumerants.
GL_INVALID_VALUE is generated if width or levels
are less than 1.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D
or GL_PROXY_TEXTURE_3D and levels is greater than
log
2
max
width
,
height
,
depth
+
1
.
GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_ARRAY,
GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
and levels is greater than
log
2
max
width
,
height
+
1
.
See Also
glTexImage3D,
glTexStorage1D,
glTexStorage2D.
Copyright
Copyright 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.