%mathent; ]> 1991-2006 Silicon Graphics, Inc. 2010-2014 Khronos Group glTexSubImage2D 3G glTexSubImage2D specify a two-dimensional texture subimage C Specification void glTexSubImage2D GLenum target GLint level GLint xoffset GLint yoffset GLsizei width GLsizei height GLenum format GLenum type const GLvoid * data Parameters target Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. width Specifies the width of the texture subimage. height Specifies the height of the texture subimage. format Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB, GL_RGB_INTEGER, GL_RGBA, GL_RGBA_INTEGER, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_LUMINANCE_ALPHA, GL_LUMINANCE, and GL_ALPHA. type Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_24_8, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. data Specifies a pointer to the image data in memory. Description Texturing allows elements of an image array to be read by shaders. glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1 , inclusive, and y indices yoffset and yoffset + height - 1 , inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect. If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data is treated as a byte offset into the buffer object's data store. Notes glPixelStorei modes affect texture images. glTexSubImage2D specifies a two-dimensional subtexture for the texture object bound to the current texture unit, specified with glActiveTexture. Errors GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. GL_INVALID_ENUM is generated if format is not an accepted format constant. GL_INVALID_ENUM is generated if type is not a type constant. GL_INVALID_VALUE is generated if level is less than 0. GL_INVALID_VALUE may be generated if level is greater than log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE. GL_INVALID_VALUE is generated if xoffset < 0 , xoffset + width > w , yoffset < 0 , or yoffset + height > h , where w is the GL_TEXTURE_WIDTH, and h is the GL_TEXTURE_HEIGHT of the texture image being modified. GL_INVALID_VALUE is generated if width or height is less than 0. GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glTexStorage2D operation. GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid. See glTexImage2D. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type. Associated Gets glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING API Version Support glTexSubImage2D See Also glActiveTexture, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStorei, glTexImage2D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexParameter Copyright Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.