#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
using OpenTK.Graphics;
using OpenTK.Input;
using System.Collections.Generic;
namespace OpenTK.Platform.Windows
{
///
/// Drives GameWindow on Windows.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
///
internal sealed class WinGLNative : INativeWindow, IInputDriver
{
#region Fields
readonly static ExtendedWindowStyle ParentStyleEx = ExtendedWindowStyle.WindowEdge;
readonly static ExtendedWindowStyle ChildStyleEx = 0;
readonly IntPtr Instance = Marshal.GetHINSTANCE(typeof(WinGLNative).Module);
readonly IntPtr ClassName = Marshal.StringToHGlobalAuto("OpenTK.INativeWindow" + WindowCount++.ToString());
readonly WindowProcedure WindowProcedureDelegate;
readonly UIntPtr ModalLoopTimerId = new UIntPtr(1);
readonly uint ModalLoopTimerPeriod = 1;
UIntPtr timer_handle;
readonly Functions.TimerProc ModalLoopCallback = delegate(IntPtr handle, WindowMessage msg, UIntPtr eventId, int time)
{
// Todo: find a way to notify the frontend that it should process queued up UpdateFrame/RenderFrame events.
};
bool class_registered;
bool disposed;
bool exists;
WinWindowInfo window, child_window;
WindowBorder windowBorder = WindowBorder.Resizable, previous_window_border;
WindowState windowState = WindowState.Normal;
System.Drawing.Rectangle bounds = new System.Drawing.Rectangle();
System.Drawing.Rectangle client_rectangle = new System.Drawing.Rectangle();
Icon icon;
static readonly ClassStyle ClassStyle =
ClassStyle.OwnDC | ClassStyle.VRedraw | ClassStyle.HRedraw | ClassStyle.Ime;
static int WindowCount = 0; // Used to create unique window class names.
IntPtr DefaultWindowProcedure =
Marshal.GetFunctionPointerForDelegate(new WindowProcedure(Functions.DefWindowProc));
// Used for IInputDriver implementation
WinMMJoystick joystick_driver = new WinMMJoystick();
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
IList keyboards = new List(1);
IList mice = new List(1);
internal static readonly WinKeyMap KeyMap = new WinKeyMap();
const long ExtendedBit = 1 << 24; // Used to distinguish left and right control, alt and enter keys.
static readonly uint ShiftRightScanCode = Functions.MapVirtualKey(VirtualKeys.RSHIFT, 0); // Used to distinguish left and right shift keys.
KeyPressEventArgs key_press = new KeyPressEventArgs((char)0);
#endregion
#region Contructors
public WinGLNative(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device)
{
// This is the main window procedure callback. We need the callback in order to create the window, so
// don't move it below the CreateWindow calls.
WindowProcedureDelegate = WindowProcedure;
// To avoid issues with Ati drivers on Windows 6+ with compositing enabled, the context will not be
// bound to the top-level window, but rather to a child window docked in the parent.
window = new WinWindowInfo(
CreateWindow(x, y, width, height, title, options, device, IntPtr.Zero), null);
child_window = new WinWindowInfo(
CreateWindow(0, 0, ClientSize.Width, ClientSize.Height, title, options, device, window.WindowHandle), window);
exists = true;
keyboard.Description = "Standard Windows keyboard";
keyboard.NumberOfFunctionKeys = 12;
keyboard.NumberOfKeys = 101;
keyboard.NumberOfLeds = 3;
mouse.Description = "Standard Windows mouse";
mouse.NumberOfButtons = 3;
mouse.NumberOfWheels = 1;
keyboards.Add(keyboard);
mice.Add(mouse);
}
#endregion
#region Private Members
#region WindowProcedure
IntPtr WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
{
bool mouse_about_to_enter = false;
switch (message)
{
#region Size / Move events
case WindowMessage.ACTIVATE:
break;
case WindowMessage.ENTERSIZEMOVE:
// Entering the modal size/move loop: we don't want rendering to
// stop during this time, so we register a timer callback to continue
// processing from time to time.
timer_handle = Functions.SetTimer(handle, ModalLoopTimerId, ModalLoopTimerPeriod, ModalLoopCallback);
if (timer_handle == UIntPtr.Zero)
Debug.Print("[Warning] Failed to set modal loop timer callback ({0}:{1}->{2}).",
GetType().Name, handle, Marshal.GetLastWin32Error());
break;
case WindowMessage.EXITSIZEMOVE:
// ExitingmModal size/move loop: the timer callback is no longer
// necessary.
if (!Functions.KillTimer(handle, timer_handle))
Debug.Print("[Warning] Failed to kill modal loop timer callback ({0}:{1}->{2}).",
GetType().Name, handle, Marshal.GetLastWin32Error());
timer_handle = UIntPtr.Zero;
break;
case WindowMessage.NCCALCSIZE:
// Need to update the client rectangle, because it has the wrong size on Vista with Aero enabled.
//if (m.WParam == new IntPtr(1))
//{
// unsafe
// {
// NcCalculateSize* nc_calc_size = (NcCalculateSize*)m.LParam;
// //nc_calc_size->NewBounds = nc_calc_size->OldBounds;
// //nc_calc_size->OldBounds = nc_calc_size->NewBounds;
// //client_rectangle = rect.OldClientRectangle;
// }
// m.Result = new IntPtr((int)(NcCalcSizeOptions.ALIGNTOP | NcCalcSizeOptions.ALIGNLEFT/* | NcCalcSizeOptions.REDRAW*/));
//}
break;
case WindowMessage.ERASEBKGND:
return new IntPtr(1);
case WindowMessage.WINDOWPOSCHANGED:
unsafe
{
WindowPosition* pos = (WindowPosition*)lParam;
if (window != null && pos->hwnd == window.WindowHandle)
{
Point new_location = new Point(pos->x, pos->y);
if (Location != new_location)
{
bounds.Location = new_location;
if (Move != null)
Move(this, EventArgs.Empty);
}
Size new_size = new Size(pos->cx, pos->cy);
if (Size != new_size)
{
bounds.Width = pos->cx;
bounds.Height = pos->cy;
Rectangle rect;
Functions.GetClientRect(handle, out rect);
client_rectangle = rect.ToRectangle();
Functions.SetWindowPos(child_window.WindowHandle, IntPtr.Zero, 0, 0, ClientRectangle.Width, ClientRectangle.Height,
SetWindowPosFlags.NOZORDER | SetWindowPosFlags.NOOWNERZORDER |
SetWindowPosFlags.NOACTIVATE | SetWindowPosFlags.NOSENDCHANGING);
if (Resize != null)
Resize(this, EventArgs.Empty);
}
}
}
break;
case WindowMessage.STYLECHANGED:
unsafe
{
if (wParam.ToInt64() == (long)GWL.STYLE)
{
WindowStyle style = ((StyleStruct*)lParam)->New;
if ((style & WindowStyle.Popup) != 0)
windowBorder = WindowBorder.Hidden;
else if ((style & WindowStyle.ThickFrame) != 0)
windowBorder = WindowBorder.Resizable;
else if ((style & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox)) != 0)
windowBorder = WindowBorder.Fixed;
}
}
break;
case WindowMessage.SIZE:
SizeMessage state = (SizeMessage)wParam.ToInt64();
switch (state)
{
case SizeMessage.RESTORED: windowState = WindowState.Normal; break;
case SizeMessage.MINIMIZED: windowState = WindowState.Minimized; break;
case SizeMessage.MAXIMIZED:
windowState = WindowBorder == WindowBorder.Hidden ? WindowState.Fullscreen : WindowState.Maximized;
break;
}
break;
#endregion
#region Input events
case WindowMessage.CHAR:
if (IntPtr.Size == 4)
key_press.KeyChar = (char)wParam.ToInt32();
else
key_press.KeyChar = (char)wParam.ToInt64();
if (KeyPress != null)
KeyPress(this, key_press);
break;
//case WindowMessage.MOUSELEAVE:
// Cursor.Current = Cursors.Default;
// break;
//case WindowMessage.MOUSE_ENTER:
// Cursor.Current = Cursors.Default;
// break;
// Mouse events:
case WindowMessage.NCMOUSEMOVE:
mouse_about_to_enter = true; // Used to simulate a mouse enter event.
break;
case WindowMessage.MOUSEMOVE:
mouse.Position = new System.Drawing.Point(
(int)(lParam.ToInt32() & 0x0000FFFF),
(int)(lParam.ToInt32() & 0xFFFF0000) >> 16);
if (mouse_about_to_enter)
{
//Cursor.Current = Cursors.Default;
mouse_about_to_enter = false;
}
break;
case WindowMessage.MOUSEWHEEL:
// This is due to inconsistent behavior of the WParam value on 64bit arch, whese
// wparam = 0xffffffffff880000 or wparam = 0x00000000ff100000
mouse.Wheel += (int)((long)wParam << 32 >> 48) / 120;
break;
case WindowMessage.LBUTTONDOWN:
mouse[MouseButton.Left] = true;
break;
case WindowMessage.MBUTTONDOWN:
mouse[MouseButton.Middle] = true;
break;
case WindowMessage.RBUTTONDOWN:
mouse[MouseButton.Right] = true;
break;
case WindowMessage.XBUTTONDOWN:
mouse[((wParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = true;
break;
case WindowMessage.LBUTTONUP:
mouse[MouseButton.Left] = false;
break;
case WindowMessage.MBUTTONUP:
mouse[MouseButton.Middle] = false;
break;
case WindowMessage.RBUTTONUP:
mouse[MouseButton.Right] = false;
break;
case WindowMessage.XBUTTONUP:
// TODO: Is this correct?
mouse[((wParam.ToInt32() & 0xFFFF0000) >> 16) != (int)MouseKeys.XButton1 ? MouseButton.Button1 : MouseButton.Button2] = false;
break;
// Keyboard events:
case WindowMessage.KEYDOWN:
case WindowMessage.KEYUP:
case WindowMessage.SYSKEYDOWN:
case WindowMessage.SYSKEYUP:
bool pressed =
message == WindowMessage.KEYDOWN ||
message == WindowMessage.SYSKEYDOWN;
// Shift/Control/Alt behave strangely when e.g. ShiftRight is held down and ShiftLeft is pressed
// and released. It looks like neither key is released in this case, or that the wrong key is
// released in the case of Control and Alt.
// To combat this, we are going to release both keys when either is released. Hacky, but should work.
// Win95 does not distinguish left/right key constants (GetAsyncKeyState returns 0).
// In this case, both keys will be reported as pressed.
bool extended = (lParam.ToInt64() & ExtendedBit) != 0;
switch ((VirtualKeys)wParam)
{
case VirtualKeys.SHIFT:
// The behavior of this key is very strange. Unlike Control and Alt, there is no extended bit
// to distinguish between left and right keys. Moreover, pressing both keys and releasing one
// may result in both keys being held down (but not always).
// The only reliably way to solve this was reported by BlueMonkMN at the forums: we should
// check the scancodes. It looks like GLFW does the same thing, so it should be reliable.
// TODO: Not 100% reliable, when both keys are pressed at once.
if (ShiftRightScanCode != 0)
{
unchecked
{
if (((lParam.ToInt64() >> 16) & 0xFF) == ShiftRightScanCode)
keyboard[Input.Key.ShiftRight] = pressed;
else
keyboard[Input.Key.ShiftLeft] = pressed;
}
}
else
{
// Should only fall here on Windows 9x and NT4.0-
keyboard[Input.Key.ShiftLeft] = pressed;
}
return IntPtr.Zero;
case VirtualKeys.CONTROL:
if (extended)
keyboard[Input.Key.ControlRight] = pressed;
else
keyboard[Input.Key.ControlLeft] = pressed;
return IntPtr.Zero;
case VirtualKeys.MENU:
if (extended)
keyboard[Input.Key.AltRight] = pressed;
else
keyboard[Input.Key.AltLeft] = pressed;
return IntPtr.Zero;
case VirtualKeys.RETURN:
if (extended)
keyboard[Key.KeypadEnter] = pressed;
else
keyboard[Key.Enter] = pressed;
return IntPtr.Zero;
default:
if (!WMInput.KeyMap.ContainsKey((VirtualKeys)wParam))
{
Debug.Print("Virtual key {0} ({1}) not mapped.", (VirtualKeys)wParam, (int)lParam);
break;
}
else
{
keyboard[WMInput.KeyMap[(VirtualKeys)wParam]] = pressed;
}
return IntPtr.Zero;
}
break;
case WindowMessage.KILLFOCUS:
keyboard.ClearKeys();
break;
#endregion
#region Creation / Destruction events
case WindowMessage.CREATE:
CreateStruct cs = (CreateStruct)Marshal.PtrToStructure(lParam, typeof(CreateStruct));
if (cs.hwndParent == IntPtr.Zero)
{
bounds.X = cs.x;
bounds.Y = cs.y;
bounds.Width = cs.cx;
bounds.Height = cs.cy;
Rectangle rect;
Functions.GetClientRect(handle, out rect);
client_rectangle = rect.ToRectangle();
}
break;
case WindowMessage.GETICON:
if (icon != null)
{
icon.Dispose();
icon = null;
}
if (lParam != IntPtr.Zero)
{
icon = Icon.FromHandle(lParam);
}
else
{
IntPtr icon_handle = Functions.DefWindowProc(handle, message, wParam, lParam);
if (icon_handle != IntPtr.Zero)
icon = Icon.FromHandle(icon_handle);
return icon_handle;
}
break;
case WindowMessage.CLOSE:
System.ComponentModel.CancelEventArgs e = new System.ComponentModel.CancelEventArgs();
if (Closing != null)
Closing(this, e);
if (!e.Cancel)
{
if (Unload != null)
Unload(this, EventArgs.Empty);
DestroyWindow();
break;
}
return IntPtr.Zero;
case WindowMessage.DESTROY:
exists = false;
Functions.UnregisterClass(ClassName, Instance);
//Marshal.FreeHGlobal(ClassName);
window.Dispose();
child_window.Dispose();
if (Closed != null)
Closed(this, EventArgs.Empty);
break;
#endregion
}
return Functions.DefWindowProc(handle, message, wParam, lParam);
}
#endregion
#region IsIdle
bool IsIdle
{
get
{
MSG message = new MSG();
return !Functions.PeekMessage(ref message, window.WindowHandle, 0, 0, 0);
}
}
#endregion
#region CreateWindow
IntPtr CreateWindow(int x, int y, int width, int height, string title, GameWindowFlags options, DisplayDevice device, IntPtr parentHandle)
{
// Use win32 to create the native window.
// Keep in mind that some construction code runs in the WM_CREATE message handler.
// The style of a parent window is different than that of a child window.
// Note: the child window should always be visible, even if the parent isn't.
WindowStyle style = 0;
ExtendedWindowStyle ex_style = 0;
if (parentHandle == IntPtr.Zero)
{
style |= WindowStyle.OverlappedWindow | WindowStyle.ClipChildren;
ex_style = ParentStyleEx;
}
else
{
style |= WindowStyle.Visible | WindowStyle.Child | WindowStyle.ClipSiblings;
ex_style = ChildStyleEx;
}
// Find out the final window rectangle, after the WM has added its chrome (titlebar, sidebars etc).
Rectangle rect = new Rectangle();
rect.left = x; rect.top = y; rect.right = x + width; rect.bottom = y + height;
Functions.AdjustWindowRectEx(ref rect, style, false, ex_style);
// Create the window class that we will use for this window.
// The current approach is to register a new class for each top-level WinGLWindow we create.
if (!class_registered)
{
ExtendedWindowClass wc = new ExtendedWindowClass();
wc.Size = ExtendedWindowClass.SizeInBytes;
wc.Style = ClassStyle;
wc.Instance = Instance;
wc.WndProc = WindowProcedureDelegate;
wc.ClassName = ClassName;
//wc.Background = Functions.GetStockObject(5);
ushort atom = Functions.RegisterClassEx(ref wc);
if (atom == 0)
throw new PlatformException(String.Format("Failed to register window class. Error: {0}", Marshal.GetLastWin32Error()));
class_registered = true;
}
IntPtr window_name = Marshal.StringToHGlobalAuto(title);
IntPtr handle = Functions.CreateWindowEx(
ex_style, ClassName, window_name, style,
rect.left, rect.top, rect.Width, rect.Height,
parentHandle, IntPtr.Zero, Instance, IntPtr.Zero);
if (handle == IntPtr.Zero)
throw new PlatformException(String.Format("Failed to create window. Error: {0}", Marshal.GetLastWin32Error()));
return handle;
}
#endregion
#region DestroyWindow
///
/// Starts the teardown sequence for the current window.
///
void DestroyWindow()
{
if (Exists)
{
Debug.Print("Destroying window: {0}", window.ToString());
Functions.DestroyWindow(window.WindowHandle);
exists = false;
}
}
#endregion
#endregion
#region INativeWindow Members
#region Bounds
public System.Drawing.Rectangle Bounds
{
get { return bounds; }
set
{
// Note: the bounds variable is updated when the resize/move message arrives.
Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, value.X, value.Y, value.Width, value.Height, 0);
}
}
#endregion
#region Location
public Point Location
{
get { return Bounds.Location; }
set
{
// Note: the bounds variable is updated when the resize/move message arrives.
Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, value.X, value.Y, 0, 0, SetWindowPosFlags.NOSIZE);
}
}
#endregion
#region Size
public Size Size
{
get { return Bounds.Size; }
set
{
// Note: the bounds variable is updated when the resize/move message arrives.
Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, 0, 0, value.Width, value.Height, SetWindowPosFlags.NOMOVE);
}
}
#endregion
#region ClientRectangle
public System.Drawing.Rectangle ClientRectangle
{
get
{
if (client_rectangle.Width == 0)
client_rectangle.Width = 1;
if (client_rectangle.Height == 0)
client_rectangle.Height = 1;
return client_rectangle;
}
set
{
Size = value.Size;
}
}
#endregion
#region ClientSize
public Size ClientSize
{
get
{
return ClientRectangle.Size;
}
set
{
WindowStyle style = (WindowStyle)Functions.GetWindowLong(window.WindowHandle, GetWindowLongOffsets.STYLE);
Rectangle rect = Rectangle.From(value);
Functions.AdjustWindowRect(ref rect, style, false);
Size = new Size(rect.Width, rect.Height);
}
}
#endregion
#region Width
public int Width
{
get { return ClientRectangle.Width; }
set { ClientRectangle = new System.Drawing.Rectangle(Location, new Size(value, Height)); }
}
#endregion
#region Height
public int Height
{
get { return ClientRectangle.Height; }
set { ClientRectangle = new System.Drawing.Rectangle(Location, new Size(Width, value)); }
}
#endregion
#region X
public int X
{
get { return ClientRectangle.X; }
set { ClientRectangle = new System.Drawing.Rectangle(new Point(value, Y), Size); }
}
#endregion
#region Y
public int Y
{
get { return ClientRectangle.Y; }
set { ClientRectangle = new System.Drawing.Rectangle(new Point(X, value), Size); }
}
#endregion
#region Icon
public Icon Icon
{
get
{
return icon;
}
set
{
Functions.SendMessage(window.WindowHandle, WindowMessage.SETICON, (IntPtr)1, icon == null ? IntPtr.Zero : value.Handle);
icon = value;
}
}
#endregion
#region Focused
public bool Focused
{
get
{
IntPtr focus = Functions.GetFocus();
return
(window != null && focus == window.WindowHandle) ||
(child_window != null && focus == child_window.WindowHandle);
}
}
#endregion
#region Title
StringBuilder sb_title = new StringBuilder(256);
public string Title
{
get
{
sb_title.Remove(0, sb_title.Length);
Functions.GetWindowText(window.WindowHandle, sb_title, sb_title.MaxCapacity);
return sb_title.ToString();
}
set
{
bool ret = Functions.SetWindowText(window.WindowHandle, value);
if (ret)
Debug.Print("Window {0} title changed to '{1}'.", window.WindowHandle, Title);
else
Debug.Print("Window {0} title failed to change to '{1}'.", window.WindowHandle, Title);
}
}
#endregion
#region Visible
public bool Visible
{
get
{
return Functions.IsWindowVisible(window.WindowHandle);
}
set
{
if (value)
{
Functions.ShowWindow(window.WindowHandle, ShowWindowCommand.SHOWNORMAL);
}
else if (!value)
{
Functions.ShowWindow(window.WindowHandle, ShowWindowCommand.HIDE);
}
}
}
#endregion
#region Exists
public bool Exists { get { return exists; } }
#endregion
#region Close
public void Close()
{
DestroyWindow();
}
#endregion
#region public WindowState WindowState
public WindowState WindowState
{
get
{
return windowState;
}
set
{
if (WindowState == value)
return;
ShowWindowCommand command = 0;
switch (value)
{
case WindowState.Normal:
command = ShowWindowCommand.RESTORE;
if (WindowBorder == WindowBorder.Hidden && previous_window_border != WindowBorder.Hidden)
WindowBorder = previous_window_border;
break;
case WindowState.Maximized:
command = ShowWindowCommand.MAXIMIZE;
if (WindowBorder == WindowBorder.Hidden && previous_window_border != WindowBorder.Hidden)
WindowBorder = previous_window_border;
break;
case WindowState.Minimized:
command = ShowWindowCommand.MINIMIZE;
break;
case WindowState.Fullscreen:
// We achieve fullscreen by hiding the window border and maximizing the window.
// We have to 'trick' maximize above to not restore the border, by making it think
// previous_window_border == Hidden.
// After the trick, we store the 'real' previous border, to allow state changes to work
// as expected.
WindowBorder temp = WindowBorder;
previous_window_border = WindowBorder.Hidden;
WindowBorder = WindowBorder.Hidden;
WindowState = WindowState.Maximized;
previous_window_border = temp;
break;
}
if (WindowStateChanged != null)
WindowStateChanged(this, EventArgs.Empty);
if (command != 0)
Functions.ShowWindow(window.WindowHandle, command);
}
}
#endregion
#region public WindowBorder WindowBorder
public WindowBorder WindowBorder
{
get
{
return windowBorder;
}
set
{
if (windowBorder == value)
return;
WindowStyle style = WindowStyle.ClipChildren | WindowStyle.ClipSiblings;
switch (value)
{
case WindowBorder.Resizable:
style |= WindowStyle.OverlappedWindow;
break;
case WindowBorder.Fixed:
style |= WindowStyle.OverlappedWindow &
~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox | WindowStyle.SizeBox);
break;
case WindowBorder.Hidden:
style |= WindowStyle.Popup;
break;
}
// Make sure client size doesn't change when changing the border style.
Size client_size = ClientSize;
Rectangle rect = Rectangle.From(client_size);
Functions.AdjustWindowRectEx(ref rect, style, false, ParentStyleEx);
// This avoids leaving garbage on the background window.
Visible = false;
Functions.SetWindowLong(window.WindowHandle, GetWindowLongOffsets.STYLE, (IntPtr)(int)style);
Functions.SetWindowPos(window.WindowHandle, IntPtr.Zero, 0, 0, rect.Width, rect.Height,
SetWindowPosFlags.NOMOVE | SetWindowPosFlags.NOZORDER |
SetWindowPosFlags.FRAMECHANGED);
Visible = true;
if (WindowBorderChanged != null)
WindowBorderChanged(this, EventArgs.Empty);
}
}
#endregion
#region PointToClient
public Point PointToClient(Point point)
{
if (!Functions.ScreenToClient(window.WindowHandle, ref point))
throw new InvalidOperationException(String.Format(
"Could not convert point {0} from client to screen coordinates. Windows error: {1}",
point.ToString(), Marshal.GetLastWin32Error()));
return point;
}
#endregion
#region PointToScreen
public Point PointToScreen(Point p)
{
throw new NotImplementedException();
}
#endregion
#region Events
public event EventHandler Idle;
public event EventHandler Load;
public event EventHandler Unload;
public event EventHandler Move;
public event EventHandler Resize;
public event EventHandler Closing;
public event EventHandler Closed;
public event EventHandler Disposed;
public event EventHandler IconChanged;
public event EventHandler TitleChanged;
public event EventHandler ClientSizeChanged;
public event EventHandler VisibleChanged;
public event EventHandler WindowInfoChanged;
public event EventHandler FocusedChanged;
public event EventHandler WindowBorderChanged;
public event EventHandler WindowStateChanged;
public event EventHandler KeyPress;
#endregion
#endregion
#region INativeGLWindow Members
#region public void ProcessEvents()
private int ret;
MSG msg;
public void ProcessEvents()
{
while (!IsIdle)
{
ret = Functions.GetMessage(ref msg, window.WindowHandle, 0, 0);
if (ret == -1)
{
throw new PlatformException(String.Format(
"An error happened while processing the message queue. Windows error: {0}",
Marshal.GetLastWin32Error()));
}
Functions.TranslateMessage(ref msg);
Functions.DispatchMessage(ref msg);
}
}
#endregion
#region public IInputDriver InputDriver
public IInputDriver InputDriver
{
get { return this; }
}
#endregion
#region public IWindowInfo WindowInfo
public IWindowInfo WindowInfo
{
get { return child_window; }
}
#endregion
#endregion
#region IInputDriver Members
public void Poll()
{
joystick_driver.Poll();
}
#endregion
#region IKeyboardDriver Members
public IList Keyboard
{
get { return keyboards; }
}
#endregion
#region IMouseDriver Members
public IList Mouse
{
get { return mice; }
}
#endregion
#region IJoystickDriver Members
public IList Joysticks
{
get { return joystick_driver.Joysticks; }
}
#endregion
#region IDisposable Members
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool calledManually)
{
if (!disposed)
{
if (calledManually)
{
// Safe to clean managed resources
DestroyWindow();
}
else
{
Debug.Print("[Warning] INativeWindow leaked ({0}). Did you forget to call INativeWindow.Dispose()?", this);
}
disposed = true;
}
}
~WinGLNative()
{
Dispose(false);
}
#endregion
}
}