#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Runtime.InteropServices; using OpenTK.Graphics; namespace OpenTK.Platform.Windows { class WinGraphicsMode : IGraphicsMode { #region Fields readonly List modes = new List(); static readonly object SyncRoot = new object(); #endregion #region Constructors public WinGraphicsMode() { lock (SyncRoot) { using (INativeWindow native = new NativeWindow()) { modes.AddRange(GetModesARB(native)); if (modes.Count == 0) modes.AddRange(GetModesPFD(native)); if (modes.Count == 0) throw new GraphicsModeException( "No GraphicsMode available. This should never happen, please report a bug at http://www.opentk.com"); } modes.Sort(new GraphicsModeComparer()); } } #endregion #region IGraphicsMode Members public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo) { GraphicsMode mode = null; do { mode = modes.Find(delegate(GraphicsMode current) { return ModeSelector(current, color, depth, stencil, samples, accum, buffers, stereo); }); } while (mode == null && RelaxParameters( ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo)); if (mode == null) mode = modes[0]; return mode; } bool RelaxParameters(ref ColorFormat color, ref int depth, ref int stencil, ref int samples, ref ColorFormat accum, ref int buffers, ref bool stereo) { if (stereo) { stereo = false; return true; } if (buffers != 2) { buffers = 2; return true; } if (accum != 0) { accum = 0; return true; } if (samples != 0) { samples = 0; return true; } if (depth < 16) { depth = 16; return true; } if (depth != 24) { depth = 24; return true; } if (stencil > 0 && stencil != 8) { stencil = 8; return true; } if (stencil == 8) { stencil = 0; return true; } if (color < 8) { color = 8; return true; } if (color < 16) { color = 16; return true; } if (color < 24) { color = 24; return true; } if (color < 32 || color > 32) { color = 32; return true; } return false; // We tried everything we could, no match found. } #endregion #region Private Methods #region DescribePixelFormat static int DescribePixelFormat(IntPtr hdc, int ipfd, int cjpfd, ref PixelFormatDescriptor pfd) { unsafe { fixed (PixelFormatDescriptor* ppfd = &pfd) { // Note: DescribePixelFormat found in gdi32 is extremely slow // on nvidia, for some reason. return Wgl.Imports.DescribePixelFormat(hdc, ipfd, (uint)cjpfd, ppfd); } } } #endregion #region GetModesPFD IEnumerable GetModesPFD(INativeWindow native) { WinWindowInfo window = native.WindowInfo as WinWindowInfo; IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext; Debug.WriteLine(String.Format("Device context: {0}", deviceContext)); Debug.WriteLine("Retrieving PFD pixel formats... "); PixelFormatDescriptor pfd = new PixelFormatDescriptor(); pfd.Size = API.PixelFormatDescriptorSize; pfd.Version = API.PixelFormatDescriptorVersion; pfd.Flags = PixelFormatDescriptorFlags.SUPPORT_OPENGL | PixelFormatDescriptorFlags.DRAW_TO_WINDOW; // Make sure we don't turn off Aero on Vista and newer. if (Environment.OSVersion.Version.Major >= 6) { pfd.Flags |= PixelFormatDescriptorFlags.SUPPORT_COMPOSITION; } foreach (bool generic_allowed in new bool[] { false, true }) { // Iterate through all accelerated formats first. Afterwards, iterate through non-accelerated formats. // This should fix issue #2224, which causes OpenTK to fail on VMs without hardware acceleration. int pixel = 0; while (DescribePixelFormat(deviceContext, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0) { // Ignore non-accelerated formats. if (!generic_allowed && (pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0) continue; GraphicsMode fmt = new GraphicsMode((IntPtr)pixel, new ColorFormat(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits), pfd.DepthBits, pfd.StencilBits, 0, new ColorFormat(pfd.AccumBits), (pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1, (pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0); yield return fmt; } } } #endregion #region GetModesARB IEnumerable GetModesARB(INativeWindow native) { using (IGraphicsContext context = new GraphicsContext( new GraphicsMode(new IntPtr(2), new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false), (WinWindowInfo)native.WindowInfo, 1, 0, GraphicsContextFlags.Default)) { WinWindowInfo window = (WinWindowInfo)native.WindowInfo; // See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt // for more details Debug.Write("Retrieving ARB pixel formats.... "); if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null) { Debug.WriteLine("failed."); yield break; } int[] attribs = new int[] { (int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.RedBitsArb, (int)WGL_ARB_pixel_format.GreenBitsArb, (int)WGL_ARB_pixel_format.BlueBitsArb, (int)WGL_ARB_pixel_format.AlphaBitsArb, (int)WGL_ARB_pixel_format.ColorBitsArb, (int)WGL_ARB_pixel_format.DepthBitsArb, (int)WGL_ARB_pixel_format.StencilBitsArb, (int)WGL_ARB_multisample.SampleBuffersArb, (int)WGL_ARB_multisample.SamplesArb, (int)WGL_ARB_pixel_format.AccumRedBitsArb, (int)WGL_ARB_pixel_format.AccumGreenBitsArb, (int)WGL_ARB_pixel_format.AccumBlueBitsArb, (int)WGL_ARB_pixel_format.AccumAlphaBitsArb, (int)WGL_ARB_pixel_format.AccumBitsArb, (int)WGL_ARB_pixel_format.DoubleBufferArb, (int)WGL_ARB_pixel_format.StereoArb, 0 }; int[] values = new int[attribs.Length]; int[] attribs_values = new int[] { (int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.FullAccelerationArb, (int)WGL_ARB_pixel_format.SupportOpenglArb, 1, (int)WGL_ARB_pixel_format.DrawToWindowArb, 1, 0, 0 }; int[] num_formats = new int[1]; // Get the number of available formats if (Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 0, null, num_formats)) { // Create an array big enough to hold all available formats and get those formats int[] pixel = new int[num_formats[0]]; if (Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, pixel.Length, pixel, num_formats)) { foreach (int p in pixel) { // Find out what we really got as a format: if (!Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, p, 0, attribs.Length - 1, attribs, values)) { Debug.Print("[Warning] Failed to detect attributes for PixelFormat:{0}.", p); continue; } GraphicsMode mode = new GraphicsMode(new IntPtr(p), new ColorFormat(values[1], values[2], values[3], values[4]), values[6], values[7], values[8] != 0 ? values[9] : 0, new ColorFormat(values[10], values[11], values[12], values[13]), values[15] == 1 ? 2 : 1, values[16] == 1 ? true : false); yield return mode; } } } } } #endregion #region ModeSelector bool ModeSelector(GraphicsMode current, ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo) { bool result = (color != ColorFormat.Empty ? current.ColorFormat >= color : true) && (depth != 0 ? current.Depth >= depth : true) && (stencil != 0 ? current.Stencil >= stencil : true) && (samples != 0 ? current.Samples >= samples : true) && (accum != ColorFormat.Empty ? current.AccumulatorFormat >= accum : true) && (buffers != 0 ? current.Buffers >= buffers : true) && current.Stereo == stereo; return result; } #endregion #endregion } }