#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Threading; using System.IO; using OpenTK.Audio; namespace Examples { [Example("EFX: Reverb", ExampleCategory.OpenAL)] public class ReverbExample { static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav"); public static void Main() { using (AudioContext context = new AudioContext()) using (AudioReader sound = new AudioReader(filename)) { Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename); EffectsExtension efx = new EffectsExtension(); int buffer = AL.GenBuffer(); int source = AL.GenSource(); int state; int effect = efx.GenEffect(); int slot = efx.GenAuxiliaryEffectSlot(); efx.BindEffect(effect, EfxEffectType.Reverb); efx.Effect(effect, EfxEffectf.ReverbDecayTime, 3.0f); efx.Effect(effect, EfxEffectf.ReverbDecayHFRatio, 0.91f); efx.Effect(effect, EfxEffectf.ReverbDensity, 0.7f); efx.Effect(effect, EfxEffectf.ReverbDiffusion, 0.9f); efx.Effect(effect, EfxEffectf.ReverbRoomRolloffFactor, 3.1f); efx.Effect(effect, EfxEffectf.ReverbReflectionsGain, 0.723f); efx.Effect(effect, EfxEffectf.ReverbReflectionsDelay, 0.03f); efx.Effect(effect, EfxEffectf.ReverbGain, 0.23f); efx.AuxiliaryEffectSlot(slot, EfxAuxiliaryi.EffectslotEffect, effect); AL.BufferData(buffer, sound.ReadToEnd()); AL.Source(source, ALSourcef.ConeOuterGain, 1.0f); AL.Source(source, ALSourcei.Buffer, buffer); AL.SourcePlay(source); Console.Write("Playing"); // Query the source to find out when it stops playing. do { Thread.Sleep(250); Console.Write("."); AL.GetSource(source, ALGetSourcei.SourceState, out state); } while ((ALSourceState)state == ALSourceState.Playing); Console.WriteLine(); AL.SourceStop(source); AL.DeleteSource(source); AL.DeleteBuffer(buffer); efx.DeleteEffect(effect); efx.DeleteAuxiliaryEffectSlot(slot); } } } }