2010
Khronos Group
glFramebufferTexture
3G
glFramebufferTexture
attach a level of a texture object as a logical buffer to the currently bound framebuffer object
C Specification
void glFramebufferTexture
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTexture1D
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTexture2D
GLenum target
GLenum attachment
GLuint texture
GLint level
void glFramebufferTexture3D
GLenum target
GLenum attachment
GLuint texture
GLint level
GLint layer
Parameters
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER
is equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
Description
glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D,
and glFramebufferTexture attach a selected mipmap level or image of a texture object as one of the
logical buffers of the framebuffer object currently bound to target. target must
be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.
GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
attachment specifies the logical attachment of the framebuffer and must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT.
i in GL_COLOR_ATTACHMENTi may range from zero to
the value of GL_MAX_COLOR_ATTACHMENTS - 1. Attaching a level of a texture to
GL_DEPTH_STENCIL_ATTACHMENT is equivalent to attaching that level to both the
GL_DEPTH_ATTACHMENT and the GL_STENCIL_ATTACHMENT
attachment points simultaneously.
If texture is non-zero, the specified level of the texture object named
texture is attached to the framebfufer attachment point named by attachment.
For glFramebufferTexture1D, glFramebufferTexture2D, and
glFramebufferTexture3D, texture must be zero or the name of an existing
texture with a target of textarget, or texture must be the name
of an existing cube-map texture and textarget must be one of GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
If textarget is GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE,
or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, then level must be zero. If textarget
is GL_TEXTURE_3D, then level must be greater than or equal to zero and less than or equal to log2
of the value of GL_MAX_3D_TEXTURE_SIZE. If textarget is one of GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, then level must be greater
than or equal to zero and less than or equal to log2 of the value of GL_MAX_CUBE_MAP_TEXTURE_SIZE. For all other
values of textarget, level must be greater than or equal to zero and no larger than log2
of the value of GL_MAX_TEXTURE_SIZE.
layer specifies the layer of a 2-dimensional image within a 3-dimensional texture.
For glFramebufferTexture1D, if texture is not zero, then textarget must
be GL_TEXTURE_1D. For glFramebufferTexture2D, if texture is not zero,
textarget must be one of GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE,
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
GL_TEXTURE_2D_MULTISAMPLE. For glFramebufferTexture3D, if texture is
not zero, then textarget must be GL_TEXTURE_3D.
Notes
glFramebufferTexture is available only if the GL version is 3.2 or greater.
Errors
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if zero is bound to target.
See Also
glGenFramebuffers,
glBindFramebuffer,
glGenRenderbuffers,
glFramebufferTexture,
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.