using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
interface IGamePadDriver
{
GamePadState GetState(int index);
GamePadCapabilities GetCapabilities(int index);
///
/// Retrieves the device name for the gamepad device.
///
/// The index of the gamepad device.
/// A with the name of the specified device or .
///
/// If no device exists at the specified index, the return value is .
string GetName(int index);
bool SetVibration(int index, float left, float right);
}
}