#region License // // MappedGamePadDriver.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK.Input; namespace OpenTK.Platform { /// \internal /// /// Implements IGamePadDriver using OpenTK.Input.Joystick /// and a gamepad-specific axis/button mapping. /// /// /// /// This class supports OpenTK and is not meant to be accessed by user code. /// /// /// To support gamepads on platforms that do not offer a gamepad-optimized API, /// we need to use the generic OpenTK.Input.Joystick and implement a custom /// mapping scheme to provide a stable mapping to OpenTK.Input.GamePad. This /// class implements this mapping scheme. /// /// class MappedGamePadDriver : IGamePadDriver { public GamePadState GetState(int index) { JoystickState joy = Joystick.GetState(index); GamePadState pad = new GamePadState(); if (joy.IsConnected) { GamePadMapping mapping = new GamePadMapping();//GamePadMapping.Lookup() // Todo: implement mapping } return pad; } public GamePadCapabilities GetCapabilities(int index) { JoystickCapabilities joy = Joystick.GetCapabilities(index); GamePadCapabilities pad = new GamePadCapabilities(); if (joy.IsConnected) { // Todo: implement mapping } return pad; } public string GetName(int index) { throw new NotImplementedException(); } } }