#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.X11 { // Note: we cannot create a background window to retrieve events, // because X11 doesn't deliver core pointer events to background // windows (unless we grab, which will break *everything*). // The only solution is to poll. // Note 2: this driver only supports absolute positions. Relative motion // is faked through SetPosition. This is called automatically when // NativeWindow.CursorVisible = false, otherwise it must be called // by the user. // Note 3: this driver cannot drive the mouse wheel reliably. // See comments in ProcessEvents() for more information. // (If someone knows of a solution, please tell!) sealed class X11Mouse : IMouseDriver2 { readonly IntPtr display; readonly IntPtr root_window; MouseState mouse = new MouseState(); // When the mouse warps, "detach" the current location // from the pointer. bool mouse_detached; int mouse_detached_x, mouse_detached_y; public X11Mouse() { Debug.WriteLine("Using X11Mouse."); mouse.IsConnected = true; display = API.DefaultDisplay; root_window = Functions.XRootWindow(display, Functions.XDefaultScreen(display)); } public MouseState GetState() { ProcessEvents(); return mouse; } public MouseState GetState(int index) { ProcessEvents(); // X11Mouse supports only one device if (index == 0) return mouse; else return new MouseState(); } public void SetPosition(double x, double y) { // Update the current location, otherwise the pointer // may become locked (for instance, if we call // SetPosition too often, like X11GLNative does). ProcessEvents(); using (new XLock(display)) { // Mark the expected warp-event so it can be ignored. mouse_detached = true; mouse_detached_x = (int)x; mouse_detached_y = (int)y; Functions.XWarpPointer(display, IntPtr.Zero, root_window, 0, 0, 0, 0, (int)x, (int)y); } } void WriteBit(MouseButton offset, int enabled) { if (enabled != 0) mouse.EnableBit((int)offset); else mouse.DisableBit((int)offset); } void ProcessEvents() { IntPtr root, child; int root_x, root_y, win_x, win_y; int buttons; using (new XLock(display)) { IntPtr window = root_window; Functions.XQueryPointer(display, window, out root, out child, out root_x, out root_y, out win_x, out win_y, out buttons); if (!mouse_detached) { mouse.X = root_x; mouse.Y = root_y; } else { mouse.X += (int)root_x - mouse_detached_x; mouse.Y += (int)root_y - mouse_detached_y; mouse_detached_x = root_x; mouse_detached_y = root_y; } WriteBit(MouseButton.Left, buttons & (int)MouseMask.Button1Mask); WriteBit(MouseButton.Middle, buttons & (int)MouseMask.Button2Mask); WriteBit(MouseButton.Right, buttons & (int)MouseMask.Button3Mask); // Note: this will never work right, wheel events have a duration of 0 // (yes, zero). They are impposible to catch via polling. // After spending a week on this, I simply don't care anymore. // If someone can fix it, please do. // Note 2: I have tried passively grabbing those buttons - no go (BadAccess). // Maybe I am doing something wrong with the grab. //if ((buttons & (int)MouseMask.Button4Mask) != 0) // mouse.WheelPrecise++; //if ((buttons & (int)MouseMask.Button5Mask) != 0) // mouse.WheelPrecise--; WriteBit(MouseButton.Button1, buttons & (int)MouseMask.Button6Mask); WriteBit(MouseButton.Button2, buttons & (int)MouseMask.Button7Mask); WriteBit(MouseButton.Button3, buttons & (int)MouseMask.Button8Mask); } } } }