#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2InputDriver : IInputDriver2 { readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard(); readonly Sdl2Mouse mouse_driver = new Sdl2Mouse(); readonly SDL.SDL_EventFilter EventFilterDelegate; public Sdl2InputDriver() { EventFilterDelegate = FilterInputEvents; SDL.SDL_AddEventWatch(EventFilterDelegate, IntPtr.Zero); } #region Private Members int FilterInputEvents(IntPtr user_data, IntPtr e) { SDL.SDL_Event ev; unsafe { ev = *(SDL.SDL_Event*)e; } var type = (SDL.SDL_EventType)Marshal.ReadInt32(e); switch (type) { case SDL.SDL_EventType.SDL_KEYDOWN: case SDL.SDL_EventType.SDL_KEYUP: keyboard_driver.ProcessKeyboardEvent(ev.key); break; case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN: case SDL.SDL_EventType.SDL_MOUSEBUTTONUP: mouse_driver.ProcessMouseEvent(ev.button); break; case SDL.SDL_EventType.SDL_MOUSEMOTION: mouse_driver.ProcessMouseEvent(ev.motion); break; case SDL.SDL_EventType.SDL_MOUSEWHEEL: mouse_driver.ProcessWheelEvent(ev.wheel); break; } return 0; } #endregion #region IInputDriver2 Members public IMouseDriver2 MouseDriver { get { return mouse_driver; } } public IKeyboardDriver2 KeyboardDriver { get { return keyboard_driver; } } public IGamePadDriver GamePadDriver { get { throw new NotImplementedException(); } } #endregion } }