//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
namespace OpenTK.Graphics.OpenGL
{
using System;
using System.Text;
using System.Runtime.InteropServices;
#pragma warning disable 3019
#pragma warning disable 1591
#pragma warning disable 1572
#pragma warning disable 1573
#pragma warning disable 626
partial class GL
{
static GL()
{
EntryPointNames = new string[]
{
"glAccum",
"glAccumxOES",
"glActiveProgramEXT",
"glActiveShaderProgram",
"glActiveShaderProgramEXT",
"glActiveStencilFaceEXT",
"glActiveTexture",
"glActiveTextureARB",
"glActiveVaryingNV",
"glAlphaFragmentOp1ATI",
"glAlphaFragmentOp2ATI",
"glAlphaFragmentOp3ATI",
"glAlphaFunc",
"glAlphaFuncxOES",
"glApplyTextureEXT",
"glAreProgramsResidentNV",
"glAreTexturesResident",
"glAreTexturesResidentEXT",
"glArrayElement",
"glArrayElementEXT",
"glArrayObjectATI",
"glAsyncMarkerSGIX",
"glAttachObjectARB",
"glAttachShader",
"glBegin",
"glBeginConditionalRender",
"glBeginConditionalRenderNV",
"glBeginConditionalRenderNVX",
"glBeginFragmentShaderATI",
"glBeginOcclusionQueryNV",
"glBeginPerfMonitorAMD",
"glBeginQuery",
"glBeginQueryARB",
"glBeginQueryIndexed",
"glBeginTransformFeedback",
"glBeginTransformFeedbackEXT",
"glBeginTransformFeedbackNV",
"glBeginVertexShaderEXT",
"glBeginVideoCaptureNV",
"glBindAttribLocation",
"glBindAttribLocationARB",
"glBindBuffer",
"glBindBufferARB",
"glBindBufferBase",
"glBindBufferBaseEXT",
"glBindBufferBaseNV",
"glBindBufferOffsetEXT",
"glBindBufferOffsetNV",
"glBindBufferRange",
"glBindBufferRangeEXT",
"glBindBufferRangeNV",
"glBindBuffersBase",
"glBindBuffersRange",
"glBindFragDataLocation",
"glBindFragDataLocationEXT",
"glBindFragDataLocationIndexed",
"glBindFragmentShaderATI",
"glBindFramebuffer",
"glBindFramebufferEXT",
"glBindImageTexture",
"glBindImageTextureEXT",
"glBindImageTextures",
"glBindLightParameterEXT",
"glBindMaterialParameterEXT",
"glBindMultiTextureEXT",
"glBindParameterEXT",
"glBindProgramARB",
"glBindProgramNV",
"glBindProgramPipeline",
"glBindProgramPipelineEXT",
"glBindRenderbuffer",
"glBindRenderbufferEXT",
"glBindSampler",
"glBindSamplers",
"glBindTexGenParameterEXT",
"glBindTexture",
"glBindTextureEXT",
"glBindTextures",
"glBindTextureUnitParameterEXT",
"glBindTransformFeedback",
"glBindTransformFeedbackNV",
"glBindVertexArray",
"glBindVertexArrayAPPLE",
"glBindVertexBuffer",
"glBindVertexBuffers",
"glBindVertexShaderEXT",
"glBindVideoCaptureStreamBufferNV",
"glBindVideoCaptureStreamTextureNV",
"glBinormal3bEXT",
"glBinormal3bvEXT",
"glBinormal3dEXT",
"glBinormal3dvEXT",
"glBinormal3fEXT",
"glBinormal3fvEXT",
"glBinormal3iEXT",
"glBinormal3ivEXT",
"glBinormal3sEXT",
"glBinormal3svEXT",
"glBinormalPointerEXT",
"glBitmap",
"glBitmapxOES",
"glBlendBarrierNV",
"glBlendColor",
"glBlendColorEXT",
"glBlendColorxOES",
"glBlendEquation",
"glBlendEquationEXT",
"glBlendEquationi",
"glBlendEquationiARB",
"glBlendEquationIndexedAMD",
"glBlendEquationSeparate",
"glBlendEquationSeparateEXT",
"glBlendEquationSeparatei",
"glBlendEquationSeparateiARB",
"glBlendEquationSeparateIndexedAMD",
"glBlendFunc",
"glBlendFunci",
"glBlendFunciARB",
"glBlendFuncIndexedAMD",
"glBlendFuncSeparate",
"glBlendFuncSeparateEXT",
"glBlendFuncSeparatei",
"glBlendFuncSeparateiARB",
"glBlendFuncSeparateIndexedAMD",
"glBlendFuncSeparateINGR",
"glBlendParameteriNV",
"glBlitFramebuffer",
"glBlitFramebufferEXT",
"glBufferAddressRangeNV",
"glBufferData",
"glBufferDataARB",
"glBufferParameteriAPPLE",
"glBufferStorage",
"glBufferSubData",
"glBufferSubDataARB",
"glCallList",
"glCallLists",
"glCheckFramebufferStatus",
"glCheckFramebufferStatusEXT",
"glCheckNamedFramebufferStatusEXT",
"glClampColor",
"glClampColorARB",
"glClear",
"glClearAccum",
"glClearAccumxOES",
"glClearBufferData",
"glClearBufferfi",
"glClearBufferfv",
"glClearBufferiv",
"glClearBufferSubData",
"glClearBufferuiv",
"glClearColor",
"glClearColorIiEXT",
"glClearColorIuiEXT",
"glClearColorxOES",
"glClearDepth",
"glClearDepthdNV",
"glClearDepthf",
"glClearDepthfOES",
"glClearDepthxOES",
"glClearIndex",
"glClearNamedBufferDataEXT",
"glClearNamedBufferSubDataEXT",
"glClearStencil",
"glClearTexImage",
"glClearTexSubImage",
"glClientActiveTexture",
"glClientActiveTextureARB",
"glClientActiveVertexStreamATI",
"glClientAttribDefaultEXT",
"glClientWaitSync",
"glClipPlane",
"glClipPlanefOES",
"glClipPlanexOES",
"glColor3b",
"glColor3bv",
"glColor3d",
"glColor3dv",
"glColor3f",
"glColor3fv",
"glColor3fVertex3fSUN",
"glColor3fVertex3fvSUN",
"glColor3hNV",
"glColor3hvNV",
"glColor3i",
"glColor3iv",
"glColor3s",
"glColor3sv",
"glColor3ub",
"glColor3ubv",
"glColor3ui",
"glColor3uiv",
"glColor3us",
"glColor3usv",
"glColor3xOES",
"glColor3xvOES",
"glColor4b",
"glColor4bv",
"glColor4d",
"glColor4dv",
"glColor4f",
"glColor4fNormal3fVertex3fSUN",
"glColor4fNormal3fVertex3fvSUN",
"glColor4fv",
"glColor4hNV",
"glColor4hvNV",
"glColor4i",
"glColor4iv",
"glColor4s",
"glColor4sv",
"glColor4ub",
"glColor4ubv",
"glColor4ubVertex2fSUN",
"glColor4ubVertex2fvSUN",
"glColor4ubVertex3fSUN",
"glColor4ubVertex3fvSUN",
"glColor4ui",
"glColor4uiv",
"glColor4us",
"glColor4usv",
"glColor4xOES",
"glColor4xvOES",
"glColorFormatNV",
"glColorFragmentOp1ATI",
"glColorFragmentOp2ATI",
"glColorFragmentOp3ATI",
"glColorMask",
"glColorMaski",
"glColorMaskIndexedEXT",
"glColorMaterial",
"glColorP3ui",
"glColorP3uiv",
"glColorP4ui",
"glColorP4uiv",
"glColorPointer",
"glColorPointerEXT",
"glColorPointerListIBM",
"glColorPointervINTEL",
"glColorSubTable",
"glColorSubTableEXT",
"glColorTable",
"glColorTableEXT",
"glColorTableParameterfv",
"glColorTableParameterfvSGI",
"glColorTableParameteriv",
"glColorTableParameterivSGI",
"glColorTableSGI",
"glCombinerInputNV",
"glCombinerOutputNV",
"glCombinerParameterfNV",
"glCombinerParameterfvNV",
"glCombinerParameteriNV",
"glCombinerParameterivNV",
"glCombinerStageParameterfvNV",
"glCompileShader",
"glCompileShaderARB",
"glCompileShaderIncludeARB",
"glCompressedMultiTexImage1DEXT",
"glCompressedMultiTexImage2DEXT",
"glCompressedMultiTexImage3DEXT",
"glCompressedMultiTexSubImage1DEXT",
"glCompressedMultiTexSubImage2DEXT",
"glCompressedMultiTexSubImage3DEXT",
"glCompressedTexImage1D",
"glCompressedTexImage1DARB",
"glCompressedTexImage2D",
"glCompressedTexImage2DARB",
"glCompressedTexImage3D",
"glCompressedTexImage3DARB",
"glCompressedTexSubImage1D",
"glCompressedTexSubImage1DARB",
"glCompressedTexSubImage2D",
"glCompressedTexSubImage2DARB",
"glCompressedTexSubImage3D",
"glCompressedTexSubImage3DARB",
"glCompressedTextureImage1DEXT",
"glCompressedTextureImage2DEXT",
"glCompressedTextureImage3DEXT",
"glCompressedTextureSubImage1DEXT",
"glCompressedTextureSubImage2DEXT",
"glCompressedTextureSubImage3DEXT",
"glConvolutionFilter1D",
"glConvolutionFilter1DEXT",
"glConvolutionFilter2D",
"glConvolutionFilter2DEXT",
"glConvolutionParameterf",
"glConvolutionParameterfEXT",
"glConvolutionParameterfv",
"glConvolutionParameterfvEXT",
"glConvolutionParameteri",
"glConvolutionParameteriEXT",
"glConvolutionParameteriv",
"glConvolutionParameterivEXT",
"glConvolutionParameterxOES",
"glConvolutionParameterxvOES",
"glCopyBufferSubData",
"glCopyColorSubTable",
"glCopyColorSubTableEXT",
"glCopyColorTable",
"glCopyColorTableSGI",
"glCopyConvolutionFilter1D",
"glCopyConvolutionFilter1DEXT",
"glCopyConvolutionFilter2D",
"glCopyConvolutionFilter2DEXT",
"glCopyImageSubData",
"glCopyImageSubDataNV",
"glCopyMultiTexImage1DEXT",
"glCopyMultiTexImage2DEXT",
"glCopyMultiTexSubImage1DEXT",
"glCopyMultiTexSubImage2DEXT",
"glCopyMultiTexSubImage3DEXT",
"glCopyPathNV",
"glCopyPixels",
"glCopyTexImage1D",
"glCopyTexImage1DEXT",
"glCopyTexImage2D",
"glCopyTexImage2DEXT",
"glCopyTexSubImage1D",
"glCopyTexSubImage1DEXT",
"glCopyTexSubImage2D",
"glCopyTexSubImage2DEXT",
"glCopyTexSubImage3D",
"glCopyTexSubImage3DEXT",
"glCopyTextureImage1DEXT",
"glCopyTextureImage2DEXT",
"glCopyTextureSubImage1DEXT",
"glCopyTextureSubImage2DEXT",
"glCopyTextureSubImage3DEXT",
"glCoverFillPathInstancedNV",
"glCoverFillPathNV",
"glCoverStrokePathInstancedNV",
"glCoverStrokePathNV",
"glCreateProgram",
"glCreateProgramObjectARB",
"glCreateShader",
"glCreateShaderObjectARB",
"glCreateShaderProgramEXT",
"glCreateShaderProgramv",
"glCreateShaderProgramvEXT",
"glCreateSyncFromCLeventARB",
"glCullFace",
"glCullParameterdvEXT",
"glCullParameterfvEXT",
"glCurrentPaletteMatrixARB",
"glDebugMessageCallback",
"glDebugMessageCallbackAMD",
"glDebugMessageCallbackARB",
"glDebugMessageCallbackKHR",
"glDebugMessageControl",
"glDebugMessageControlARB",
"glDebugMessageControlKHR",
"glDebugMessageEnableAMD",
"glDebugMessageInsert",
"glDebugMessageInsertAMD",
"glDebugMessageInsertARB",
"glDebugMessageInsertKHR",
"glDeformationMap3dSGIX",
"glDeformationMap3fSGIX",
"glDeformSGIX",
"glDeleteAsyncMarkersSGIX",
"glDeleteBuffers",
"glDeleteBuffersARB",
"glDeleteFencesAPPLE",
"glDeleteFencesNV",
"glDeleteFragmentShaderATI",
"glDeleteFramebuffers",
"glDeleteFramebuffersEXT",
"glDeleteLists",
"glDeleteNamedStringARB",
"glDeleteNamesAMD",
"glDeleteObjectARB",
"glDeleteOcclusionQueriesNV",
"glDeletePathsNV",
"glDeletePerfMonitorsAMD",
"glDeleteProgram",
"glDeleteProgramPipelines",
"glDeleteProgramPipelinesEXT",
"glDeleteProgramsARB",
"glDeleteProgramsNV",
"glDeleteQueries",
"glDeleteQueriesARB",
"glDeleteRenderbuffers",
"glDeleteRenderbuffersEXT",
"glDeleteSamplers",
"glDeleteShader",
"glDeleteSync",
"glDeleteTextures",
"glDeleteTexturesEXT",
"glDeleteTransformFeedbacks",
"glDeleteTransformFeedbacksNV",
"glDeleteVertexArrays",
"glDeleteVertexArraysAPPLE",
"glDeleteVertexShaderEXT",
"glDepthBoundsdNV",
"glDepthBoundsEXT",
"glDepthFunc",
"glDepthMask",
"glDepthRange",
"glDepthRangeArrayv",
"glDepthRangedNV",
"glDepthRangef",
"glDepthRangefOES",
"glDepthRangeIndexed",
"glDepthRangexOES",
"glDetachObjectARB",
"glDetachShader",
"glDetailTexFuncSGIS",
"glDisable",
"glDisableClientState",
"glDisableClientStateiEXT",
"glDisableClientStateIndexedEXT",
"glDisablei",
"glDisableIndexedEXT",
"glDisableVariantClientStateEXT",
"glDisableVertexArrayAttribEXT",
"glDisableVertexArrayEXT",
"glDisableVertexAttribAPPLE",
"glDisableVertexAttribArray",
"glDisableVertexAttribArrayARB",
"glDispatchCompute",
"glDispatchComputeGroupSizeARB",
"glDispatchComputeIndirect",
"glDrawArrays",
"glDrawArraysEXT",
"glDrawArraysIndirect",
"glDrawArraysInstanced",
"glDrawArraysInstancedARB",
"glDrawArraysInstancedBaseInstance",
"glDrawArraysInstancedEXT",
"glDrawBuffer",
"glDrawBuffers",
"glDrawBuffersARB",
"glDrawBuffersATI",
"glDrawElementArrayAPPLE",
"glDrawElementArrayATI",
"glDrawElements",
"glDrawElementsBaseVertex",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedARB",
"glDrawElementsInstancedBaseInstance",
"glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawElementsInstancedEXT",
"glDrawMeshArraysSUN",
"glDrawPixels",
"glDrawRangeElementArrayAPPLE",
"glDrawRangeElementArrayATI",
"glDrawRangeElements",
"glDrawRangeElementsBaseVertex",
"glDrawRangeElementsEXT",
"glDrawTextureNV",
"glDrawTransformFeedback",
"glDrawTransformFeedbackInstanced",
"glDrawTransformFeedbackNV",
"glDrawTransformFeedbackStream",
"glDrawTransformFeedbackStreamInstanced",
"glEdgeFlag",
"glEdgeFlagFormatNV",
"glEdgeFlagPointer",
"glEdgeFlagPointerEXT",
"glEdgeFlagPointerListIBM",
"glEdgeFlagv",
"glElementPointerAPPLE",
"glElementPointerATI",
"glEnable",
"glEnableClientState",
"glEnableClientStateiEXT",
"glEnableClientStateIndexedEXT",
"glEnablei",
"glEnableIndexedEXT",
"glEnableVariantClientStateEXT",
"glEnableVertexArrayAttribEXT",
"glEnableVertexArrayEXT",
"glEnableVertexAttribAPPLE",
"glEnableVertexAttribArray",
"glEnableVertexAttribArrayARB",
"glEnd",
"glEndConditionalRender",
"glEndConditionalRenderNV",
"glEndConditionalRenderNVX",
"glEndFragmentShaderATI",
"glEndList",
"glEndOcclusionQueryNV",
"glEndPerfMonitorAMD",
"glEndQuery",
"glEndQueryARB",
"glEndQueryIndexed",
"glEndTransformFeedback",
"glEndTransformFeedbackEXT",
"glEndTransformFeedbackNV",
"glEndVertexShaderEXT",
"glEndVideoCaptureNV",
"glEvalCoord1d",
"glEvalCoord1dv",
"glEvalCoord1f",
"glEvalCoord1fv",
"glEvalCoord1xOES",
"glEvalCoord1xvOES",
"glEvalCoord2d",
"glEvalCoord2dv",
"glEvalCoord2f",
"glEvalCoord2fv",
"glEvalCoord2xOES",
"glEvalCoord2xvOES",
"glEvalMapsNV",
"glEvalMesh1",
"glEvalMesh2",
"glEvalPoint1",
"glEvalPoint2",
"glExecuteProgramNV",
"glExtractComponentEXT",
"glFeedbackBuffer",
"glFeedbackBufferxOES",
"glFenceSync",
"glFinalCombinerInputNV",
"glFinish",
"glFinishAsyncSGIX",
"glFinishFenceAPPLE",
"glFinishFenceNV",
"glFinishObjectAPPLE",
"glFinishTextureSUNX",
"glFlush",
"glFlushMappedBufferRange",
"glFlushMappedBufferRangeAPPLE",
"glFlushMappedNamedBufferRangeEXT",
"glFlushPixelDataRangeNV",
"glFlushRasterSGIX",
"glFlushStaticDataIBM",
"glFlushVertexArrayRangeAPPLE",
"glFlushVertexArrayRangeNV",
"glFogCoordd",
"glFogCoorddEXT",
"glFogCoorddv",
"glFogCoorddvEXT",
"glFogCoordf",
"glFogCoordfEXT",
"glFogCoordFormatNV",
"glFogCoordfv",
"glFogCoordfvEXT",
"glFogCoordhNV",
"glFogCoordhvNV",
"glFogCoordPointer",
"glFogCoordPointerEXT",
"glFogCoordPointerListIBM",
"glFogf",
"glFogFuncSGIS",
"glFogfv",
"glFogi",
"glFogiv",
"glFogxOES",
"glFogxvOES",
"glFragmentColorMaterialSGIX",
"glFragmentLightfSGIX",
"glFragmentLightfvSGIX",
"glFragmentLightiSGIX",
"glFragmentLightivSGIX",
"glFragmentLightModelfSGIX",
"glFragmentLightModelfvSGIX",
"glFragmentLightModeliSGIX",
"glFragmentLightModelivSGIX",
"glFragmentMaterialfSGIX",
"glFragmentMaterialfvSGIX",
"glFragmentMaterialiSGIX",
"glFragmentMaterialivSGIX",
"glFramebufferDrawBufferEXT",
"glFramebufferDrawBuffersEXT",
"glFramebufferParameteri",
"glFramebufferReadBufferEXT",
"glFramebufferRenderbuffer",
"glFramebufferRenderbufferEXT",
"glFramebufferTexture",
"glFramebufferTexture1D",
"glFramebufferTexture1DEXT",
"glFramebufferTexture2D",
"glFramebufferTexture2DEXT",
"glFramebufferTexture3D",
"glFramebufferTexture3DEXT",
"glFramebufferTextureARB",
"glFramebufferTextureEXT",
"glFramebufferTextureFaceARB",
"glFramebufferTextureFaceEXT",
"glFramebufferTextureLayer",
"glFramebufferTextureLayerARB",
"glFramebufferTextureLayerEXT",
"glFrameTerminatorGREMEDY",
"glFrameZoomSGIX",
"glFreeObjectBufferATI",
"glFrontFace",
"glFrustum",
"glFrustumfOES",
"glFrustumxOES",
"glGenAsyncMarkersSGIX",
"glGenBuffers",
"glGenBuffersARB",
"glGenerateMipmap",
"glGenerateMipmapEXT",
"glGenerateMultiTexMipmapEXT",
"glGenerateTextureMipmapEXT",
"glGenFencesAPPLE",
"glGenFencesNV",
"glGenFragmentShadersATI",
"glGenFramebuffers",
"glGenFramebuffersEXT",
"glGenLists",
"glGenNamesAMD",
"glGenOcclusionQueriesNV",
"glGenPathsNV",
"glGenPerfMonitorsAMD",
"glGenProgramPipelines",
"glGenProgramPipelinesEXT",
"glGenProgramsARB",
"glGenProgramsNV",
"glGenQueries",
"glGenQueriesARB",
"glGenRenderbuffers",
"glGenRenderbuffersEXT",
"glGenSamplers",
"glGenSymbolsEXT",
"glGenTextures",
"glGenTexturesEXT",
"glGenTransformFeedbacks",
"glGenTransformFeedbacksNV",
"glGenVertexArrays",
"glGenVertexArraysAPPLE",
"glGenVertexShadersEXT",
"glGetActiveAtomicCounterBufferiv",
"glGetActiveAttrib",
"glGetActiveAttribARB",
"glGetActiveSubroutineName",
"glGetActiveSubroutineUniformiv",
"glGetActiveSubroutineUniformName",
"glGetActiveUniform",
"glGetActiveUniformARB",
"glGetActiveUniformBlockiv",
"glGetActiveUniformBlockName",
"glGetActiveUniformName",
"glGetActiveUniformsiv",
"glGetActiveVaryingNV",
"glGetArrayObjectfvATI",
"glGetArrayObjectivATI",
"glGetAttachedObjectsARB",
"glGetAttachedShaders",
"glGetAttribLocation",
"glGetAttribLocationARB",
"glGetBooleani_v",
"glGetBooleanIndexedvEXT",
"glGetBooleanv",
"glGetBufferParameteri64v",
"glGetBufferParameteriv",
"glGetBufferParameterivARB",
"glGetBufferParameterui64vNV",
"glGetBufferPointerv",
"glGetBufferPointervARB",
"glGetBufferSubData",
"glGetBufferSubDataARB",
"glGetClipPlane",
"glGetClipPlanefOES",
"glGetClipPlanexOES",
"glGetColorTable",
"glGetColorTableEXT",
"glGetColorTableParameterfv",
"glGetColorTableParameterfvEXT",
"glGetColorTableParameterfvSGI",
"glGetColorTableParameteriv",
"glGetColorTableParameterivEXT",
"glGetColorTableParameterivSGI",
"glGetColorTableSGI",
"glGetCombinerInputParameterfvNV",
"glGetCombinerInputParameterivNV",
"glGetCombinerOutputParameterfvNV",
"glGetCombinerOutputParameterivNV",
"glGetCombinerStageParameterfvNV",
"glGetCompressedMultiTexImageEXT",
"glGetCompressedTexImage",
"glGetCompressedTexImageARB",
"glGetCompressedTextureImageEXT",
"glGetConvolutionFilter",
"glGetConvolutionFilterEXT",
"glGetConvolutionParameterfv",
"glGetConvolutionParameterfvEXT",
"glGetConvolutionParameteriv",
"glGetConvolutionParameterivEXT",
"glGetConvolutionParameterxvOES",
"glGetDebugMessageLog",
"glGetDebugMessageLogAMD",
"glGetDebugMessageLogARB",
"glGetDebugMessageLogKHR",
"glGetDetailTexFuncSGIS",
"glGetDoublei_v",
"glGetDoublei_vEXT",
"glGetDoubleIndexedvEXT",
"glGetDoublev",
"glGetError",
"glGetFenceivNV",
"glGetFinalCombinerInputParameterfvNV",
"glGetFinalCombinerInputParameterivNV",
"glGetFixedvOES",
"glGetFloati_v",
"glGetFloati_vEXT",
"glGetFloatIndexedvEXT",
"glGetFloatv",
"glGetFogFuncSGIS",
"glGetFragDataIndex",
"glGetFragDataLocation",
"glGetFragDataLocationEXT",
"glGetFragmentLightfvSGIX",
"glGetFragmentLightivSGIX",
"glGetFragmentMaterialfvSGIX",
"glGetFragmentMaterialivSGIX",
"glGetFramebufferAttachmentParameteriv",
"glGetFramebufferAttachmentParameterivEXT",
"glGetFramebufferParameteriv",
"glGetFramebufferParameterivEXT",
"glGetGraphicsResetStatusARB",
"glGetHandleARB",
"glGetHistogram",
"glGetHistogramEXT",
"glGetHistogramParameterfv",
"glGetHistogramParameterfvEXT",
"glGetHistogramParameteriv",
"glGetHistogramParameterivEXT",
"glGetHistogramParameterxvOES",
"glGetImageHandleARB",
"glGetImageHandleNV",
"glGetImageTransformParameterfvHP",
"glGetImageTransformParameterivHP",
"glGetInfoLogARB",
"glGetInstrumentsSGIX",
"glGetInteger64i_v",
"glGetInteger64v",
"glGetIntegeri_v",
"glGetIntegerIndexedvEXT",
"glGetIntegerui64i_vNV",
"glGetIntegerui64vNV",
"glGetIntegerv",
"glGetInternalformati64v",
"glGetInternalformativ",
"glGetInvariantBooleanvEXT",
"glGetInvariantFloatvEXT",
"glGetInvariantIntegervEXT",
"glGetLightfv",
"glGetLightiv",
"glGetLightxOES",
"glGetLightxvOES",
"glGetListParameterfvSGIX",
"glGetListParameterivSGIX",
"glGetLocalConstantBooleanvEXT",
"glGetLocalConstantFloatvEXT",
"glGetLocalConstantIntegervEXT",
"glGetMapAttribParameterfvNV",
"glGetMapAttribParameterivNV",
"glGetMapControlPointsNV",
"glGetMapdv",
"glGetMapfv",
"glGetMapiv",
"glGetMapParameterfvNV",
"glGetMapParameterivNV",
"glGetMapxvOES",
"glGetMaterialfv",
"glGetMaterialiv",
"glGetMaterialxOES",
"glGetMaterialxvOES",
"glGetMinmax",
"glGetMinmaxEXT",
"glGetMinmaxParameterfv",
"glGetMinmaxParameterfvEXT",
"glGetMinmaxParameteriv",
"glGetMinmaxParameterivEXT",
"glGetMultisamplefv",
"glGetMultisamplefvNV",
"glGetMultiTexEnvfvEXT",
"glGetMultiTexEnvivEXT",
"glGetMultiTexGendvEXT",
"glGetMultiTexGenfvEXT",
"glGetMultiTexGenivEXT",
"glGetMultiTexImageEXT",
"glGetMultiTexLevelParameterfvEXT",
"glGetMultiTexLevelParameterivEXT",
"glGetMultiTexParameterfvEXT",
"glGetMultiTexParameterIivEXT",
"glGetMultiTexParameterIuivEXT",
"glGetMultiTexParameterivEXT",
"glGetNamedBufferParameterivEXT",
"glGetNamedBufferParameterui64vNV",
"glGetNamedBufferPointervEXT",
"glGetNamedBufferSubDataEXT",
"glGetNamedFramebufferAttachmentParameterivEXT",
"glGetNamedFramebufferParameterivEXT",
"glGetNamedProgramivEXT",
"glGetNamedProgramLocalParameterdvEXT",
"glGetNamedProgramLocalParameterfvEXT",
"glGetNamedProgramLocalParameterIivEXT",
"glGetNamedProgramLocalParameterIuivEXT",
"glGetNamedProgramStringEXT",
"glGetNamedRenderbufferParameterivEXT",
"glGetNamedStringARB",
"glGetNamedStringivARB",
"glGetnColorTableARB",
"glGetnCompressedTexImageARB",
"glGetnConvolutionFilterARB",
"glGetnHistogramARB",
"glGetnMapdvARB",
"glGetnMapfvARB",
"glGetnMapivARB",
"glGetnMinmaxARB",
"glGetnPixelMapfvARB",
"glGetnPixelMapuivARB",
"glGetnPixelMapusvARB",
"glGetnPolygonStippleARB",
"glGetnSeparableFilterARB",
"glGetnTexImageARB",
"glGetnUniformdvARB",
"glGetnUniformfvARB",
"glGetnUniformivARB",
"glGetnUniformuivARB",
"glGetObjectBufferfvATI",
"glGetObjectBufferivATI",
"glGetObjectLabel",
"glGetObjectLabelEXT",
"glGetObjectLabelKHR",
"glGetObjectParameterfvARB",
"glGetObjectParameterivAPPLE",
"glGetObjectParameterivARB",
"glGetObjectPtrLabel",
"glGetObjectPtrLabelKHR",
"glGetOcclusionQueryivNV",
"glGetOcclusionQueryuivNV",
"glGetPathColorGenfvNV",
"glGetPathColorGenivNV",
"glGetPathCommandsNV",
"glGetPathCoordsNV",
"glGetPathDashArrayNV",
"glGetPathLengthNV",
"glGetPathMetricRangeNV",
"glGetPathMetricsNV",
"glGetPathParameterfvNV",
"glGetPathParameterivNV",
"glGetPathSpacingNV",
"glGetPathTexGenfvNV",
"glGetPathTexGenivNV",
"glGetPerfMonitorCounterDataAMD",
"glGetPerfMonitorCounterInfoAMD",
"glGetPerfMonitorCountersAMD",
"glGetPerfMonitorCounterStringAMD",
"glGetPerfMonitorGroupsAMD",
"glGetPerfMonitorGroupStringAMD",
"glGetPixelMapfv",
"glGetPixelMapuiv",
"glGetPixelMapusv",
"glGetPixelMapxv",
"glGetPixelTexGenParameterfvSGIS",
"glGetPixelTexGenParameterivSGIS",
"glGetPixelTransformParameterfvEXT",
"glGetPixelTransformParameterivEXT",
"glGetPointeri_vEXT",
"glGetPointerIndexedvEXT",
"glGetPointerv",
"glGetPointervEXT",
"glGetPointervKHR",
"glGetPolygonStipple",
"glGetProgramBinary",
"glGetProgramEnvParameterdvARB",
"glGetProgramEnvParameterfvARB",
"glGetProgramEnvParameterIivNV",
"glGetProgramEnvParameterIuivNV",
"glGetProgramInfoLog",
"glGetProgramInterfaceiv",
"glGetProgramiv",
"glGetProgramivARB",
"glGetProgramivNV",
"glGetProgramLocalParameterdvARB",
"glGetProgramLocalParameterfvARB",
"glGetProgramLocalParameterIivNV",
"glGetProgramLocalParameterIuivNV",
"glGetProgramNamedParameterdvNV",
"glGetProgramNamedParameterfvNV",
"glGetProgramParameterdvNV",
"glGetProgramParameterfvNV",
"glGetProgramPipelineInfoLog",
"glGetProgramPipelineInfoLogEXT",
"glGetProgramPipelineiv",
"glGetProgramPipelineivEXT",
"glGetProgramResourceIndex",
"glGetProgramResourceiv",
"glGetProgramResourceLocation",
"glGetProgramResourceLocationIndex",
"glGetProgramResourceName",
"glGetProgramStageiv",
"glGetProgramStringARB",
"glGetProgramStringNV",
"glGetProgramSubroutineParameteruivNV",
"glGetQueryIndexediv",
"glGetQueryiv",
"glGetQueryivARB",
"glGetQueryObjecti64v",
"glGetQueryObjecti64vEXT",
"glGetQueryObjectiv",
"glGetQueryObjectivARB",
"glGetQueryObjectui64v",
"glGetQueryObjectui64vEXT",
"glGetQueryObjectuiv",
"glGetQueryObjectuivARB",
"glGetRenderbufferParameteriv",
"glGetRenderbufferParameterivEXT",
"glGetSamplerParameterfv",
"glGetSamplerParameterIiv",
"glGetSamplerParameterIuiv",
"glGetSamplerParameteriv",
"glGetSeparableFilter",
"glGetSeparableFilterEXT",
"glGetShaderInfoLog",
"glGetShaderiv",
"glGetShaderPrecisionFormat",
"glGetShaderSource",
"glGetShaderSourceARB",
"glGetSharpenTexFuncSGIS",
"glGetString",
"glGetStringi",
"glGetSubroutineIndex",
"glGetSubroutineUniformLocation",
"glGetSynciv",
"glGetTexBumpParameterfvATI",
"glGetTexBumpParameterivATI",
"glGetTexEnvfv",
"glGetTexEnviv",
"glGetTexEnvxvOES",
"glGetTexFilterFuncSGIS",
"glGetTexGendv",
"glGetTexGenfv",
"glGetTexGeniv",
"glGetTexGenxvOES",
"glGetTexImage",
"glGetTexLevelParameterfv",
"glGetTexLevelParameteriv",
"glGetTexLevelParameterxvOES",
"glGetTexParameterfv",
"glGetTexParameterIiv",
"glGetTexParameterIivEXT",
"glGetTexParameterIuiv",
"glGetTexParameterIuivEXT",
"glGetTexParameteriv",
"glGetTexParameterPointervAPPLE",
"glGetTexParameterxvOES",
"glGetTextureHandleARB",
"glGetTextureHandleNV",
"glGetTextureImageEXT",
"glGetTextureLevelParameterfvEXT",
"glGetTextureLevelParameterivEXT",
"glGetTextureParameterfvEXT",
"glGetTextureParameterIivEXT",
"glGetTextureParameterIuivEXT",
"glGetTextureParameterivEXT",
"glGetTextureSamplerHandleARB",
"glGetTextureSamplerHandleNV",
"glGetTrackMatrixivNV",
"glGetTransformFeedbackVarying",
"glGetTransformFeedbackVaryingEXT",
"glGetTransformFeedbackVaryingNV",
"glGetUniformBlockIndex",
"glGetUniformBufferSizeEXT",
"glGetUniformdv",
"glGetUniformfv",
"glGetUniformfvARB",
"glGetUniformi64vNV",
"glGetUniformIndices",
"glGetUniformiv",
"glGetUniformivARB",
"glGetUniformLocation",
"glGetUniformLocationARB",
"glGetUniformOffsetEXT",
"glGetUniformSubroutineuiv",
"glGetUniformui64vNV",
"glGetUniformuiv",
"glGetUniformuivEXT",
"glGetVariantArrayObjectfvATI",
"glGetVariantArrayObjectivATI",
"glGetVariantBooleanvEXT",
"glGetVariantFloatvEXT",
"glGetVariantIntegervEXT",
"glGetVariantPointervEXT",
"glGetVaryingLocationNV",
"glGetVertexArrayIntegeri_vEXT",
"glGetVertexArrayIntegervEXT",
"glGetVertexArrayPointeri_vEXT",
"glGetVertexArrayPointervEXT",
"glGetVertexAttribArrayObjectfvATI",
"glGetVertexAttribArrayObjectivATI",
"glGetVertexAttribdv",
"glGetVertexAttribdvARB",
"glGetVertexAttribdvNV",
"glGetVertexAttribfv",
"glGetVertexAttribfvARB",
"glGetVertexAttribfvNV",
"glGetVertexAttribIiv",
"glGetVertexAttribIivEXT",
"glGetVertexAttribIuiv",
"glGetVertexAttribIuivEXT",
"glGetVertexAttribiv",
"glGetVertexAttribivARB",
"glGetVertexAttribivNV",
"glGetVertexAttribLdv",
"glGetVertexAttribLdvEXT",
"glGetVertexAttribLi64vNV",
"glGetVertexAttribLui64vARB",
"glGetVertexAttribLui64vNV",
"glGetVertexAttribPointerv",
"glGetVertexAttribPointervARB",
"glGetVertexAttribPointervNV",
"glGetVideoCaptureivNV",
"glGetVideoCaptureStreamdvNV",
"glGetVideoCaptureStreamfvNV",
"glGetVideoCaptureStreamivNV",
"glGetVideoi64vNV",
"glGetVideoivNV",
"glGetVideoui64vNV",
"glGetVideouivNV",
"glGlobalAlphaFactorbSUN",
"glGlobalAlphaFactordSUN",
"glGlobalAlphaFactorfSUN",
"glGlobalAlphaFactoriSUN",
"glGlobalAlphaFactorsSUN",
"glGlobalAlphaFactorubSUN",
"glGlobalAlphaFactoruiSUN",
"glGlobalAlphaFactorusSUN",
"glHint",
"glHintPGI",
"glHistogram",
"glHistogramEXT",
"glIglooInterfaceSGIX",
"glImageTransformParameterfHP",
"glImageTransformParameterfvHP",
"glImageTransformParameteriHP",
"glImageTransformParameterivHP",
"glImportSyncEXT",
"glIndexd",
"glIndexdv",
"glIndexf",
"glIndexFormatNV",
"glIndexFuncEXT",
"glIndexfv",
"glIndexi",
"glIndexiv",
"glIndexMask",
"glIndexMaterialEXT",
"glIndexPointer",
"glIndexPointerEXT",
"glIndexPointerListIBM",
"glIndexs",
"glIndexsv",
"glIndexub",
"glIndexubv",
"glIndexxOES",
"glIndexxvOES",
"glInitNames",
"glInsertComponentEXT",
"glInsertEventMarkerEXT",
"glInstrumentsBufferSGIX",
"glInterleavedArrays",
"glInterpolatePathsNV",
"glInvalidateBufferData",
"glInvalidateBufferSubData",
"glInvalidateFramebuffer",
"glInvalidateSubFramebuffer",
"glInvalidateTexImage",
"glInvalidateTexSubImage",
"glIsAsyncMarkerSGIX",
"glIsBuffer",
"glIsBufferARB",
"glIsBufferResidentNV",
"glIsEnabled",
"glIsEnabledi",
"glIsEnabledIndexedEXT",
"glIsFenceAPPLE",
"glIsFenceNV",
"glIsFramebuffer",
"glIsFramebufferEXT",
"glIsImageHandleResidentARB",
"glIsImageHandleResidentNV",
"glIsList",
"glIsNameAMD",
"glIsNamedBufferResidentNV",
"glIsNamedStringARB",
"glIsObjectBufferATI",
"glIsOcclusionQueryNV",
"glIsPathNV",
"glIsPointInFillPathNV",
"glIsPointInStrokePathNV",
"glIsProgram",
"glIsProgramARB",
"glIsProgramNV",
"glIsProgramPipeline",
"glIsProgramPipelineEXT",
"glIsQuery",
"glIsQueryARB",
"glIsRenderbuffer",
"glIsRenderbufferEXT",
"glIsSampler",
"glIsShader",
"glIsSync",
"glIsTexture",
"glIsTextureEXT",
"glIsTextureHandleResidentARB",
"glIsTextureHandleResidentNV",
"glIsTransformFeedback",
"glIsTransformFeedbackNV",
"glIsVariantEnabledEXT",
"glIsVertexArray",
"glIsVertexArrayAPPLE",
"glIsVertexAttribEnabledAPPLE",
"glLabelObjectEXT",
"glLightEnviSGIX",
"glLightf",
"glLightfv",
"glLighti",
"glLightiv",
"glLightModelf",
"glLightModelfv",
"glLightModeli",
"glLightModeliv",
"glLightModelxOES",
"glLightModelxvOES",
"glLightxOES",
"glLightxvOES",
"glLineStipple",
"glLineWidth",
"glLineWidthxOES",
"glLinkProgram",
"glLinkProgramARB",
"glListBase",
"glListParameterfSGIX",
"glListParameterfvSGIX",
"glListParameteriSGIX",
"glListParameterivSGIX",
"glLoadIdentity",
"glLoadIdentityDeformationMapSGIX",
"glLoadMatrixd",
"glLoadMatrixf",
"glLoadMatrixxOES",
"glLoadName",
"glLoadProgramNV",
"glLoadTransposeMatrixd",
"glLoadTransposeMatrixdARB",
"glLoadTransposeMatrixf",
"glLoadTransposeMatrixfARB",
"glLoadTransposeMatrixxOES",
"glLockArraysEXT",
"glLogicOp",
"glMakeBufferNonResidentNV",
"glMakeBufferResidentNV",
"glMakeImageHandleNonResidentARB",
"glMakeImageHandleNonResidentNV",
"glMakeImageHandleResidentARB",
"glMakeImageHandleResidentNV",
"glMakeNamedBufferNonResidentNV",
"glMakeNamedBufferResidentNV",
"glMakeTextureHandleNonResidentARB",
"glMakeTextureHandleNonResidentNV",
"glMakeTextureHandleResidentARB",
"glMakeTextureHandleResidentNV",
"glMap1d",
"glMap1f",
"glMap1xOES",
"glMap2d",
"glMap2f",
"glMap2xOES",
"glMapBuffer",
"glMapBufferARB",
"glMapBufferRange",
"glMapControlPointsNV",
"glMapGrid1d",
"glMapGrid1f",
"glMapGrid1xOES",
"glMapGrid2d",
"glMapGrid2f",
"glMapGrid2xOES",
"glMapNamedBufferEXT",
"glMapNamedBufferRangeEXT",
"glMapObjectBufferATI",
"glMapParameterfvNV",
"glMapParameterivNV",
"glMapTexture2DINTEL",
"glMapVertexAttrib1dAPPLE",
"glMapVertexAttrib1fAPPLE",
"glMapVertexAttrib2dAPPLE",
"glMapVertexAttrib2fAPPLE",
"glMaterialf",
"glMaterialfv",
"glMateriali",
"glMaterialiv",
"glMaterialxOES",
"glMaterialxvOES",
"glMatrixFrustumEXT",
"glMatrixIndexPointerARB",
"glMatrixIndexubvARB",
"glMatrixIndexuivARB",
"glMatrixIndexusvARB",
"glMatrixLoaddEXT",
"glMatrixLoadfEXT",
"glMatrixLoadIdentityEXT",
"glMatrixLoadTransposedEXT",
"glMatrixLoadTransposefEXT",
"glMatrixMode",
"glMatrixMultdEXT",
"glMatrixMultfEXT",
"glMatrixMultTransposedEXT",
"glMatrixMultTransposefEXT",
"glMatrixOrthoEXT",
"glMatrixPopEXT",
"glMatrixPushEXT",
"glMatrixRotatedEXT",
"glMatrixRotatefEXT",
"glMatrixScaledEXT",
"glMatrixScalefEXT",
"glMatrixTranslatedEXT",
"glMatrixTranslatefEXT",
"glMemoryBarrier",
"glMemoryBarrierEXT",
"glMinmax",
"glMinmaxEXT",
"glMinSampleShading",
"glMinSampleShadingARB",
"glMultiDrawArrays",
"glMultiDrawArraysEXT",
"glMultiDrawArraysIndirect",
"glMultiDrawArraysIndirectAMD",
"glMultiDrawArraysIndirectBindlessNV",
"glMultiDrawArraysIndirectCountARB",
"glMultiDrawElementArrayAPPLE",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsEXT",
"glMultiDrawElementsIndirect",
"glMultiDrawElementsIndirectAMD",
"glMultiDrawElementsIndirectBindlessNV",
"glMultiDrawElementsIndirectCountARB",
"glMultiDrawRangeElementArrayAPPLE",
"glMultiModeDrawArraysIBM",
"glMultiModeDrawElementsIBM",
"glMultiTexBufferEXT",
"glMultiTexCoord1bOES",
"glMultiTexCoord1bvOES",
"glMultiTexCoord1d",
"glMultiTexCoord1dARB",
"glMultiTexCoord1dv",
"glMultiTexCoord1dvARB",
"glMultiTexCoord1f",
"glMultiTexCoord1fARB",
"glMultiTexCoord1fv",
"glMultiTexCoord1fvARB",
"glMultiTexCoord1hNV",
"glMultiTexCoord1hvNV",
"glMultiTexCoord1i",
"glMultiTexCoord1iARB",
"glMultiTexCoord1iv",
"glMultiTexCoord1ivARB",
"glMultiTexCoord1s",
"glMultiTexCoord1sARB",
"glMultiTexCoord1sv",
"glMultiTexCoord1svARB",
"glMultiTexCoord1xOES",
"glMultiTexCoord1xvOES",
"glMultiTexCoord2bOES",
"glMultiTexCoord2bvOES",
"glMultiTexCoord2d",
"glMultiTexCoord2dARB",
"glMultiTexCoord2dv",
"glMultiTexCoord2dvARB",
"glMultiTexCoord2f",
"glMultiTexCoord2fARB",
"glMultiTexCoord2fv",
"glMultiTexCoord2fvARB",
"glMultiTexCoord2hNV",
"glMultiTexCoord2hvNV",
"glMultiTexCoord2i",
"glMultiTexCoord2iARB",
"glMultiTexCoord2iv",
"glMultiTexCoord2ivARB",
"glMultiTexCoord2s",
"glMultiTexCoord2sARB",
"glMultiTexCoord2sv",
"glMultiTexCoord2svARB",
"glMultiTexCoord2xOES",
"glMultiTexCoord2xvOES",
"glMultiTexCoord3bOES",
"glMultiTexCoord3bvOES",
"glMultiTexCoord3d",
"glMultiTexCoord3dARB",
"glMultiTexCoord3dv",
"glMultiTexCoord3dvARB",
"glMultiTexCoord3f",
"glMultiTexCoord3fARB",
"glMultiTexCoord3fv",
"glMultiTexCoord3fvARB",
"glMultiTexCoord3hNV",
"glMultiTexCoord3hvNV",
"glMultiTexCoord3i",
"glMultiTexCoord3iARB",
"glMultiTexCoord3iv",
"glMultiTexCoord3ivARB",
"glMultiTexCoord3s",
"glMultiTexCoord3sARB",
"glMultiTexCoord3sv",
"glMultiTexCoord3svARB",
"glMultiTexCoord3xOES",
"glMultiTexCoord3xvOES",
"glMultiTexCoord4bOES",
"glMultiTexCoord4bvOES",
"glMultiTexCoord4d",
"glMultiTexCoord4dARB",
"glMultiTexCoord4dv",
"glMultiTexCoord4dvARB",
"glMultiTexCoord4f",
"glMultiTexCoord4fARB",
"glMultiTexCoord4fv",
"glMultiTexCoord4fvARB",
"glMultiTexCoord4hNV",
"glMultiTexCoord4hvNV",
"glMultiTexCoord4i",
"glMultiTexCoord4iARB",
"glMultiTexCoord4iv",
"glMultiTexCoord4ivARB",
"glMultiTexCoord4s",
"glMultiTexCoord4sARB",
"glMultiTexCoord4sv",
"glMultiTexCoord4svARB",
"glMultiTexCoord4xOES",
"glMultiTexCoord4xvOES",
"glMultiTexCoordP1ui",
"glMultiTexCoordP1uiv",
"glMultiTexCoordP2ui",
"glMultiTexCoordP2uiv",
"glMultiTexCoordP3ui",
"glMultiTexCoordP3uiv",
"glMultiTexCoordP4ui",
"glMultiTexCoordP4uiv",
"glMultiTexCoordPointerEXT",
"glMultiTexEnvfEXT",
"glMultiTexEnvfvEXT",
"glMultiTexEnviEXT",
"glMultiTexEnvivEXT",
"glMultiTexGendEXT",
"glMultiTexGendvEXT",
"glMultiTexGenfEXT",
"glMultiTexGenfvEXT",
"glMultiTexGeniEXT",
"glMultiTexGenivEXT",
"glMultiTexImage1DEXT",
"glMultiTexImage2DEXT",
"glMultiTexImage3DEXT",
"glMultiTexParameterfEXT",
"glMultiTexParameterfvEXT",
"glMultiTexParameteriEXT",
"glMultiTexParameterIivEXT",
"glMultiTexParameterIuivEXT",
"glMultiTexParameterivEXT",
"glMultiTexRenderbufferEXT",
"glMultiTexSubImage1DEXT",
"glMultiTexSubImage2DEXT",
"glMultiTexSubImage3DEXT",
"glMultMatrixd",
"glMultMatrixf",
"glMultMatrixxOES",
"glMultTransposeMatrixd",
"glMultTransposeMatrixdARB",
"glMultTransposeMatrixf",
"glMultTransposeMatrixfARB",
"glMultTransposeMatrixxOES",
"glNamedBufferDataEXT",
"glNamedBufferStorageEXT",
"glNamedBufferSubDataEXT",
"glNamedCopyBufferSubDataEXT",
"glNamedFramebufferParameteriEXT",
"glNamedFramebufferRenderbufferEXT",
"glNamedFramebufferTexture1DEXT",
"glNamedFramebufferTexture2DEXT",
"glNamedFramebufferTexture3DEXT",
"glNamedFramebufferTextureEXT",
"glNamedFramebufferTextureFaceEXT",
"glNamedFramebufferTextureLayerEXT",
"glNamedProgramLocalParameter4dEXT",
"glNamedProgramLocalParameter4dvEXT",
"glNamedProgramLocalParameter4fEXT",
"glNamedProgramLocalParameter4fvEXT",
"glNamedProgramLocalParameterI4iEXT",
"glNamedProgramLocalParameterI4ivEXT",
"glNamedProgramLocalParameterI4uiEXT",
"glNamedProgramLocalParameterI4uivEXT",
"glNamedProgramLocalParameters4fvEXT",
"glNamedProgramLocalParametersI4ivEXT",
"glNamedProgramLocalParametersI4uivEXT",
"glNamedProgramStringEXT",
"glNamedRenderbufferStorageEXT",
"glNamedRenderbufferStorageMultisampleCoverageEXT",
"glNamedRenderbufferStorageMultisampleEXT",
"glNamedStringARB",
"glNewList",
"glNewObjectBufferATI",
"glNormal3b",
"glNormal3bv",
"glNormal3d",
"glNormal3dv",
"glNormal3f",
"glNormal3fv",
"glNormal3fVertex3fSUN",
"glNormal3fVertex3fvSUN",
"glNormal3hNV",
"glNormal3hvNV",
"glNormal3i",
"glNormal3iv",
"glNormal3s",
"glNormal3sv",
"glNormal3xOES",
"glNormal3xvOES",
"glNormalFormatNV",
"glNormalP3ui",
"glNormalP3uiv",
"glNormalPointer",
"glNormalPointerEXT",
"glNormalPointerListIBM",
"glNormalPointervINTEL",
"glNormalStream3bATI",
"glNormalStream3bvATI",
"glNormalStream3dATI",
"glNormalStream3dvATI",
"glNormalStream3fATI",
"glNormalStream3fvATI",
"glNormalStream3iATI",
"glNormalStream3ivATI",
"glNormalStream3sATI",
"glNormalStream3svATI",
"glObjectLabel",
"glObjectLabelKHR",
"glObjectPtrLabel",
"glObjectPtrLabelKHR",
"glObjectPurgeableAPPLE",
"glObjectUnpurgeableAPPLE",
"glOrtho",
"glOrthofOES",
"glOrthoxOES",
"glPassTexCoordATI",
"glPassThrough",
"glPassThroughxOES",
"glPatchParameterfv",
"glPatchParameteri",
"glPathColorGenNV",
"glPathCommandsNV",
"glPathCoordsNV",
"glPathCoverDepthFuncNV",
"glPathDashArrayNV",
"glPathFogGenNV",
"glPathGlyphRangeNV",
"glPathGlyphsNV",
"glPathParameterfNV",
"glPathParameterfvNV",
"glPathParameteriNV",
"glPathParameterivNV",
"glPathStencilDepthOffsetNV",
"glPathStencilFuncNV",
"glPathStringNV",
"glPathSubCommandsNV",
"glPathSubCoordsNV",
"glPathTexGenNV",
"glPauseTransformFeedback",
"glPauseTransformFeedbackNV",
"glPixelDataRangeNV",
"glPixelMapfv",
"glPixelMapuiv",
"glPixelMapusv",
"glPixelMapx",
"glPixelStoref",
"glPixelStorei",
"glPixelStorex",
"glPixelTexGenParameterfSGIS",
"glPixelTexGenParameterfvSGIS",
"glPixelTexGenParameteriSGIS",
"glPixelTexGenParameterivSGIS",
"glPixelTexGenSGIX",
"glPixelTransferf",
"glPixelTransferi",
"glPixelTransferxOES",
"glPixelTransformParameterfEXT",
"glPixelTransformParameterfvEXT",
"glPixelTransformParameteriEXT",
"glPixelTransformParameterivEXT",
"glPixelZoom",
"glPixelZoomxOES",
"glPNTrianglesfATI",
"glPNTrianglesiATI",
"glPointAlongPathNV",
"glPointParameterf",
"glPointParameterfARB",
"glPointParameterfEXT",
"glPointParameterfSGIS",
"glPointParameterfv",
"glPointParameterfvARB",
"glPointParameterfvEXT",
"glPointParameterfvSGIS",
"glPointParameteri",
"glPointParameteriNV",
"glPointParameteriv",
"glPointParameterivNV",
"glPointParameterxOES",
"glPointParameterxvOES",
"glPointSize",
"glPointSizexOES",
"glPollAsyncSGIX",
"glPollInstrumentsSGIX",
"glPolygonMode",
"glPolygonOffset",
"glPolygonOffsetEXT",
"glPolygonOffsetxOES",
"glPolygonStipple",
"glPopAttrib",
"glPopClientAttrib",
"glPopDebugGroup",
"glPopDebugGroupKHR",
"glPopGroupMarkerEXT",
"glPopMatrix",
"glPopName",
"glPresentFrameDualFillNV",
"glPresentFrameKeyedNV",
"glPrimitiveRestartIndex",
"glPrimitiveRestartIndexNV",
"glPrimitiveRestartNV",
"glPrioritizeTextures",
"glPrioritizeTexturesEXT",
"glPrioritizeTexturesxOES",
"glProgramBinary",
"glProgramBufferParametersfvNV",
"glProgramBufferParametersIivNV",
"glProgramBufferParametersIuivNV",
"glProgramEnvParameter4dARB",
"glProgramEnvParameter4dvARB",
"glProgramEnvParameter4fARB",
"glProgramEnvParameter4fvARB",
"glProgramEnvParameterI4iNV",
"glProgramEnvParameterI4ivNV",
"glProgramEnvParameterI4uiNV",
"glProgramEnvParameterI4uivNV",
"glProgramEnvParameters4fvEXT",
"glProgramEnvParametersI4ivNV",
"glProgramEnvParametersI4uivNV",
"glProgramLocalParameter4dARB",
"glProgramLocalParameter4dvARB",
"glProgramLocalParameter4fARB",
"glProgramLocalParameter4fvARB",
"glProgramLocalParameterI4iNV",
"glProgramLocalParameterI4ivNV",
"glProgramLocalParameterI4uiNV",
"glProgramLocalParameterI4uivNV",
"glProgramLocalParameters4fvEXT",
"glProgramLocalParametersI4ivNV",
"glProgramLocalParametersI4uivNV",
"glProgramNamedParameter4dNV",
"glProgramNamedParameter4dvNV",
"glProgramNamedParameter4fNV",
"glProgramNamedParameter4fvNV",
"glProgramParameter4dNV",
"glProgramParameter4dvNV",
"glProgramParameter4fNV",
"glProgramParameter4fvNV",
"glProgramParameteri",
"glProgramParameteriARB",
"glProgramParameteriEXT",
"glProgramParameters4dvNV",
"glProgramParameters4fvNV",
"glProgramStringARB",
"glProgramSubroutineParametersuivNV",
"glProgramUniform1d",
"glProgramUniform1dEXT",
"glProgramUniform1dv",
"glProgramUniform1dvEXT",
"glProgramUniform1f",
"glProgramUniform1fEXT",
"glProgramUniform1fv",
"glProgramUniform1fvEXT",
"glProgramUniform1i",
"glProgramUniform1i64NV",
"glProgramUniform1i64vNV",
"glProgramUniform1iEXT",
"glProgramUniform1iv",
"glProgramUniform1ivEXT",
"glProgramUniform1ui",
"glProgramUniform1ui64NV",
"glProgramUniform1ui64vNV",
"glProgramUniform1uiEXT",
"glProgramUniform1uiv",
"glProgramUniform1uivEXT",
"glProgramUniform2d",
"glProgramUniform2dEXT",
"glProgramUniform2dv",
"glProgramUniform2dvEXT",
"glProgramUniform2f",
"glProgramUniform2fEXT",
"glProgramUniform2fv",
"glProgramUniform2fvEXT",
"glProgramUniform2i",
"glProgramUniform2i64NV",
"glProgramUniform2i64vNV",
"glProgramUniform2iEXT",
"glProgramUniform2iv",
"glProgramUniform2ivEXT",
"glProgramUniform2ui",
"glProgramUniform2ui64NV",
"glProgramUniform2ui64vNV",
"glProgramUniform2uiEXT",
"glProgramUniform2uiv",
"glProgramUniform2uivEXT",
"glProgramUniform3d",
"glProgramUniform3dEXT",
"glProgramUniform3dv",
"glProgramUniform3dvEXT",
"glProgramUniform3f",
"glProgramUniform3fEXT",
"glProgramUniform3fv",
"glProgramUniform3fvEXT",
"glProgramUniform3i",
"glProgramUniform3i64NV",
"glProgramUniform3i64vNV",
"glProgramUniform3iEXT",
"glProgramUniform3iv",
"glProgramUniform3ivEXT",
"glProgramUniform3ui",
"glProgramUniform3ui64NV",
"glProgramUniform3ui64vNV",
"glProgramUniform3uiEXT",
"glProgramUniform3uiv",
"glProgramUniform3uivEXT",
"glProgramUniform4d",
"glProgramUniform4dEXT",
"glProgramUniform4dv",
"glProgramUniform4dvEXT",
"glProgramUniform4f",
"glProgramUniform4fEXT",
"glProgramUniform4fv",
"glProgramUniform4fvEXT",
"glProgramUniform4i",
"glProgramUniform4i64NV",
"glProgramUniform4i64vNV",
"glProgramUniform4iEXT",
"glProgramUniform4iv",
"glProgramUniform4ivEXT",
"glProgramUniform4ui",
"glProgramUniform4ui64NV",
"glProgramUniform4ui64vNV",
"glProgramUniform4uiEXT",
"glProgramUniform4uiv",
"glProgramUniform4uivEXT",
"glProgramUniformHandleui64ARB",
"glProgramUniformHandleui64NV",
"glProgramUniformHandleui64vARB",
"glProgramUniformHandleui64vNV",
"glProgramUniformMatrix2dv",
"glProgramUniformMatrix2dvEXT",
"glProgramUniformMatrix2fv",
"glProgramUniformMatrix2fvEXT",
"glProgramUniformMatrix2x3dv",
"glProgramUniformMatrix2x3dvEXT",
"glProgramUniformMatrix2x3fv",
"glProgramUniformMatrix2x3fvEXT",
"glProgramUniformMatrix2x4dv",
"glProgramUniformMatrix2x4dvEXT",
"glProgramUniformMatrix2x4fv",
"glProgramUniformMatrix2x4fvEXT",
"glProgramUniformMatrix3dv",
"glProgramUniformMatrix3dvEXT",
"glProgramUniformMatrix3fv",
"glProgramUniformMatrix3fvEXT",
"glProgramUniformMatrix3x2dv",
"glProgramUniformMatrix3x2dvEXT",
"glProgramUniformMatrix3x2fv",
"glProgramUniformMatrix3x2fvEXT",
"glProgramUniformMatrix3x4dv",
"glProgramUniformMatrix3x4dvEXT",
"glProgramUniformMatrix3x4fv",
"glProgramUniformMatrix3x4fvEXT",
"glProgramUniformMatrix4dv",
"glProgramUniformMatrix4dvEXT",
"glProgramUniformMatrix4fv",
"glProgramUniformMatrix4fvEXT",
"glProgramUniformMatrix4x2dv",
"glProgramUniformMatrix4x2dvEXT",
"glProgramUniformMatrix4x2fv",
"glProgramUniformMatrix4x2fvEXT",
"glProgramUniformMatrix4x3dv",
"glProgramUniformMatrix4x3dvEXT",
"glProgramUniformMatrix4x3fv",
"glProgramUniformMatrix4x3fvEXT",
"glProgramUniformui64NV",
"glProgramUniformui64vNV",
"glProgramVertexLimitNV",
"glProvokingVertex",
"glProvokingVertexEXT",
"glPushAttrib",
"glPushClientAttrib",
"glPushClientAttribDefaultEXT",
"glPushDebugGroup",
"glPushDebugGroupKHR",
"glPushGroupMarkerEXT",
"glPushMatrix",
"glPushName",
"glQueryCounter",
"glQueryMatrixxOES",
"glRasterPos2d",
"glRasterPos2dv",
"glRasterPos2f",
"glRasterPos2fv",
"glRasterPos2i",
"glRasterPos2iv",
"glRasterPos2s",
"glRasterPos2sv",
"glRasterPos2xOES",
"glRasterPos2xvOES",
"glRasterPos3d",
"glRasterPos3dv",
"glRasterPos3f",
"glRasterPos3fv",
"glRasterPos3i",
"glRasterPos3iv",
"glRasterPos3s",
"glRasterPos3sv",
"glRasterPos3xOES",
"glRasterPos3xvOES",
"glRasterPos4d",
"glRasterPos4dv",
"glRasterPos4f",
"glRasterPos4fv",
"glRasterPos4i",
"glRasterPos4iv",
"glRasterPos4s",
"glRasterPos4sv",
"glRasterPos4xOES",
"glRasterPos4xvOES",
"glReadBuffer",
"glReadInstrumentsSGIX",
"glReadnPixelsARB",
"glReadPixels",
"glRectd",
"glRectdv",
"glRectf",
"glRectfv",
"glRecti",
"glRectiv",
"glRects",
"glRectsv",
"glRectxOES",
"glRectxvOES",
"glReferencePlaneSGIX",
"glReleaseShaderCompiler",
"glRenderbufferStorage",
"glRenderbufferStorageEXT",
"glRenderbufferStorageMultisample",
"glRenderbufferStorageMultisampleCoverageNV",
"glRenderbufferStorageMultisampleEXT",
"glRenderMode",
"glReplacementCodePointerSUN",
"glReplacementCodeubSUN",
"glReplacementCodeubvSUN",
"glReplacementCodeuiColor3fVertex3fSUN",
"glReplacementCodeuiColor3fVertex3fvSUN",
"glReplacementCodeuiColor4fNormal3fVertex3fSUN",
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN",
"glReplacementCodeuiColor4ubVertex3fSUN",
"glReplacementCodeuiColor4ubVertex3fvSUN",
"glReplacementCodeuiNormal3fVertex3fSUN",
"glReplacementCodeuiNormal3fVertex3fvSUN",
"glReplacementCodeuiSUN",
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN",
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN",
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN",
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN",
"glReplacementCodeuiTexCoord2fVertex3fSUN",
"glReplacementCodeuiTexCoord2fVertex3fvSUN",
"glReplacementCodeuiVertex3fSUN",
"glReplacementCodeuiVertex3fvSUN",
"glReplacementCodeuivSUN",
"glReplacementCodeusSUN",
"glReplacementCodeusvSUN",
"glRequestResidentProgramsNV",
"glResetHistogram",
"glResetHistogramEXT",
"glResetMinmax",
"glResetMinmaxEXT",
"glResizeBuffersMESA",
"glResumeTransformFeedback",
"glResumeTransformFeedbackNV",
"glRotated",
"glRotatef",
"glRotatexOES",
"glSampleCoverage",
"glSampleCoverageARB",
"glSampleCoverageOES",
"glSampleCoveragexOES",
"glSampleMapATI",
"glSampleMaskEXT",
"glSampleMaski",
"glSampleMaskIndexedNV",
"glSampleMaskSGIS",
"glSamplePatternEXT",
"glSamplePatternSGIS",
"glSamplerParameterf",
"glSamplerParameterfv",
"glSamplerParameteri",
"glSamplerParameterIiv",
"glSamplerParameterIuiv",
"glSamplerParameteriv",
"glScaled",
"glScalef",
"glScalexOES",
"glScissor",
"glScissorArrayv",
"glScissorIndexed",
"glScissorIndexedv",
"glSecondaryColor3b",
"glSecondaryColor3bEXT",
"glSecondaryColor3bv",
"glSecondaryColor3bvEXT",
"glSecondaryColor3d",
"glSecondaryColor3dEXT",
"glSecondaryColor3dv",
"glSecondaryColor3dvEXT",
"glSecondaryColor3f",
"glSecondaryColor3fEXT",
"glSecondaryColor3fv",
"glSecondaryColor3fvEXT",
"glSecondaryColor3hNV",
"glSecondaryColor3hvNV",
"glSecondaryColor3i",
"glSecondaryColor3iEXT",
"glSecondaryColor3iv",
"glSecondaryColor3ivEXT",
"glSecondaryColor3s",
"glSecondaryColor3sEXT",
"glSecondaryColor3sv",
"glSecondaryColor3svEXT",
"glSecondaryColor3ub",
"glSecondaryColor3ubEXT",
"glSecondaryColor3ubv",
"glSecondaryColor3ubvEXT",
"glSecondaryColor3ui",
"glSecondaryColor3uiEXT",
"glSecondaryColor3uiv",
"glSecondaryColor3uivEXT",
"glSecondaryColor3us",
"glSecondaryColor3usEXT",
"glSecondaryColor3usv",
"glSecondaryColor3usvEXT",
"glSecondaryColorFormatNV",
"glSecondaryColorP3ui",
"glSecondaryColorP3uiv",
"glSecondaryColorPointer",
"glSecondaryColorPointerEXT",
"glSecondaryColorPointerListIBM",
"glSelectBuffer",
"glSelectPerfMonitorCountersAMD",
"glSeparableFilter2D",
"glSeparableFilter2DEXT",
"glSetFenceAPPLE",
"glSetFenceNV",
"glSetFragmentShaderConstantATI",
"glSetInvariantEXT",
"glSetLocalConstantEXT",
"glSetMultisamplefvAMD",
"glShadeModel",
"glShaderBinary",
"glShaderOp1EXT",
"glShaderOp2EXT",
"glShaderOp3EXT",
"glShaderSource",
"glShaderSourceARB",
"glShaderStorageBlockBinding",
"glSharpenTexFuncSGIS",
"glSpriteParameterfSGIX",
"glSpriteParameterfvSGIX",
"glSpriteParameteriSGIX",
"glSpriteParameterivSGIX",
"glStartInstrumentsSGIX",
"glStencilClearTagEXT",
"glStencilFillPathInstancedNV",
"glStencilFillPathNV",
"glStencilFunc",
"glStencilFuncSeparate",
"glStencilFuncSeparateATI",
"glStencilMask",
"glStencilMaskSeparate",
"glStencilOp",
"glStencilOpSeparate",
"glStencilOpSeparateATI",
"glStencilOpValueAMD",
"glStencilStrokePathInstancedNV",
"glStencilStrokePathNV",
"glStopInstrumentsSGIX",
"glStringMarkerGREMEDY",
"glSwizzleEXT",
"glSyncTextureINTEL",
"glTagSampleBufferSGIX",
"glTangent3bEXT",
"glTangent3bvEXT",
"glTangent3dEXT",
"glTangent3dvEXT",
"glTangent3fEXT",
"glTangent3fvEXT",
"glTangent3iEXT",
"glTangent3ivEXT",
"glTangent3sEXT",
"glTangent3svEXT",
"glTangentPointerEXT",
"glTbufferMask3DFX",
"glTessellationFactorAMD",
"glTessellationModeAMD",
"glTestFenceAPPLE",
"glTestFenceNV",
"glTestObjectAPPLE",
"glTexBuffer",
"glTexBufferARB",
"glTexBufferEXT",
"glTexBufferRange",
"glTexBumpParameterfvATI",
"glTexBumpParameterivATI",
"glTexCoord1bOES",
"glTexCoord1bvOES",
"glTexCoord1d",
"glTexCoord1dv",
"glTexCoord1f",
"glTexCoord1fv",
"glTexCoord1hNV",
"glTexCoord1hvNV",
"glTexCoord1i",
"glTexCoord1iv",
"glTexCoord1s",
"glTexCoord1sv",
"glTexCoord1xOES",
"glTexCoord1xvOES",
"glTexCoord2bOES",
"glTexCoord2bvOES",
"glTexCoord2d",
"glTexCoord2dv",
"glTexCoord2f",
"glTexCoord2fColor3fVertex3fSUN",
"glTexCoord2fColor3fVertex3fvSUN",
"glTexCoord2fColor4fNormal3fVertex3fSUN",
"glTexCoord2fColor4fNormal3fVertex3fvSUN",
"glTexCoord2fColor4ubVertex3fSUN",
"glTexCoord2fColor4ubVertex3fvSUN",
"glTexCoord2fNormal3fVertex3fSUN",
"glTexCoord2fNormal3fVertex3fvSUN",
"glTexCoord2fv",
"glTexCoord2fVertex3fSUN",
"glTexCoord2fVertex3fvSUN",
"glTexCoord2hNV",
"glTexCoord2hvNV",
"glTexCoord2i",
"glTexCoord2iv",
"glTexCoord2s",
"glTexCoord2sv",
"glTexCoord2xOES",
"glTexCoord2xvOES",
"glTexCoord3bOES",
"glTexCoord3bvOES",
"glTexCoord3d",
"glTexCoord3dv",
"glTexCoord3f",
"glTexCoord3fv",
"glTexCoord3hNV",
"glTexCoord3hvNV",
"glTexCoord3i",
"glTexCoord3iv",
"glTexCoord3s",
"glTexCoord3sv",
"glTexCoord3xOES",
"glTexCoord3xvOES",
"glTexCoord4bOES",
"glTexCoord4bvOES",
"glTexCoord4d",
"glTexCoord4dv",
"glTexCoord4f",
"glTexCoord4fColor4fNormal3fVertex4fSUN",
"glTexCoord4fColor4fNormal3fVertex4fvSUN",
"glTexCoord4fv",
"glTexCoord4fVertex4fSUN",
"glTexCoord4fVertex4fvSUN",
"glTexCoord4hNV",
"glTexCoord4hvNV",
"glTexCoord4i",
"glTexCoord4iv",
"glTexCoord4s",
"glTexCoord4sv",
"glTexCoord4xOES",
"glTexCoord4xvOES",
"glTexCoordFormatNV",
"glTexCoordP1ui",
"glTexCoordP1uiv",
"glTexCoordP2ui",
"glTexCoordP2uiv",
"glTexCoordP3ui",
"glTexCoordP3uiv",
"glTexCoordP4ui",
"glTexCoordP4uiv",
"glTexCoordPointer",
"glTexCoordPointerEXT",
"glTexCoordPointerListIBM",
"glTexCoordPointervINTEL",
"glTexEnvf",
"glTexEnvfv",
"glTexEnvi",
"glTexEnviv",
"glTexEnvxOES",
"glTexEnvxvOES",
"glTexFilterFuncSGIS",
"glTexGend",
"glTexGendv",
"glTexGenf",
"glTexGenfv",
"glTexGeni",
"glTexGeniv",
"glTexGenxOES",
"glTexGenxvOES",
"glTexImage1D",
"glTexImage2D",
"glTexImage2DMultisample",
"glTexImage2DMultisampleCoverageNV",
"glTexImage3D",
"glTexImage3DEXT",
"glTexImage3DMultisample",
"glTexImage3DMultisampleCoverageNV",
"glTexImage4DSGIS",
"glTexPageCommitmentARB",
"glTexParameterf",
"glTexParameterfv",
"glTexParameteri",
"glTexParameterIiv",
"glTexParameterIivEXT",
"glTexParameterIuiv",
"glTexParameterIuivEXT",
"glTexParameteriv",
"glTexParameterxOES",
"glTexParameterxvOES",
"glTexRenderbufferNV",
"glTexStorage1D",
"glTexStorage2D",
"glTexStorage2DMultisample",
"glTexStorage3D",
"glTexStorage3DMultisample",
"glTexStorageSparseAMD",
"glTexSubImage1D",
"glTexSubImage1DEXT",
"glTexSubImage2D",
"glTexSubImage2DEXT",
"glTexSubImage3D",
"glTexSubImage3DEXT",
"glTexSubImage4DSGIS",
"glTextureBarrierNV",
"glTextureBufferEXT",
"glTextureBufferRangeEXT",
"glTextureColorMaskSGIS",
"glTextureImage1DEXT",
"glTextureImage2DEXT",
"glTextureImage2DMultisampleCoverageNV",
"glTextureImage2DMultisampleNV",
"glTextureImage3DEXT",
"glTextureImage3DMultisampleCoverageNV",
"glTextureImage3DMultisampleNV",
"glTextureLightEXT",
"glTextureMaterialEXT",
"glTextureNormalEXT",
"glTexturePageCommitmentEXT",
"glTextureParameterfEXT",
"glTextureParameterfvEXT",
"glTextureParameteriEXT",
"glTextureParameterIivEXT",
"glTextureParameterIuivEXT",
"glTextureParameterivEXT",
"glTextureRangeAPPLE",
"glTextureRenderbufferEXT",
"glTextureStorage1DEXT",
"glTextureStorage2DEXT",
"glTextureStorage2DMultisampleEXT",
"glTextureStorage3DEXT",
"glTextureStorage3DMultisampleEXT",
"glTextureStorageSparseAMD",
"glTextureSubImage1DEXT",
"glTextureSubImage2DEXT",
"glTextureSubImage3DEXT",
"glTextureView",
"glTrackMatrixNV",
"glTransformFeedbackAttribsNV",
"glTransformFeedbackStreamAttribsNV",
"glTransformFeedbackVaryings",
"glTransformFeedbackVaryingsEXT",
"glTransformFeedbackVaryingsNV",
"glTransformPathNV",
"glTranslated",
"glTranslatef",
"glTranslatexOES",
"glUniform1d",
"glUniform1dv",
"glUniform1f",
"glUniform1fARB",
"glUniform1fv",
"glUniform1fvARB",
"glUniform1i",
"glUniform1i64NV",
"glUniform1i64vNV",
"glUniform1iARB",
"glUniform1iv",
"glUniform1ivARB",
"glUniform1ui",
"glUniform1ui64NV",
"glUniform1ui64vNV",
"glUniform1uiEXT",
"glUniform1uiv",
"glUniform1uivEXT",
"glUniform2d",
"glUniform2dv",
"glUniform2f",
"glUniform2fARB",
"glUniform2fv",
"glUniform2fvARB",
"glUniform2i",
"glUniform2i64NV",
"glUniform2i64vNV",
"glUniform2iARB",
"glUniform2iv",
"glUniform2ivARB",
"glUniform2ui",
"glUniform2ui64NV",
"glUniform2ui64vNV",
"glUniform2uiEXT",
"glUniform2uiv",
"glUniform2uivEXT",
"glUniform3d",
"glUniform3dv",
"glUniform3f",
"glUniform3fARB",
"glUniform3fv",
"glUniform3fvARB",
"glUniform3i",
"glUniform3i64NV",
"glUniform3i64vNV",
"glUniform3iARB",
"glUniform3iv",
"glUniform3ivARB",
"glUniform3ui",
"glUniform3ui64NV",
"glUniform3ui64vNV",
"glUniform3uiEXT",
"glUniform3uiv",
"glUniform3uivEXT",
"glUniform4d",
"glUniform4dv",
"glUniform4f",
"glUniform4fARB",
"glUniform4fv",
"glUniform4fvARB",
"glUniform4i",
"glUniform4i64NV",
"glUniform4i64vNV",
"glUniform4iARB",
"glUniform4iv",
"glUniform4ivARB",
"glUniform4ui",
"glUniform4ui64NV",
"glUniform4ui64vNV",
"glUniform4uiEXT",
"glUniform4uiv",
"glUniform4uivEXT",
"glUniformBlockBinding",
"glUniformBufferEXT",
"glUniformHandleui64ARB",
"glUniformHandleui64NV",
"glUniformHandleui64vARB",
"glUniformHandleui64vNV",
"glUniformMatrix2dv",
"glUniformMatrix2fv",
"glUniformMatrix2fvARB",
"glUniformMatrix2x3dv",
"glUniformMatrix2x3fv",
"glUniformMatrix2x4dv",
"glUniformMatrix2x4fv",
"glUniformMatrix3dv",
"glUniformMatrix3fv",
"glUniformMatrix3fvARB",
"glUniformMatrix3x2dv",
"glUniformMatrix3x2fv",
"glUniformMatrix3x4dv",
"glUniformMatrix3x4fv",
"glUniformMatrix4dv",
"glUniformMatrix4fv",
"glUniformMatrix4fvARB",
"glUniformMatrix4x2dv",
"glUniformMatrix4x2fv",
"glUniformMatrix4x3dv",
"glUniformMatrix4x3fv",
"glUniformSubroutinesuiv",
"glUniformui64NV",
"glUniformui64vNV",
"glUnlockArraysEXT",
"glUnmapBuffer",
"glUnmapBufferARB",
"glUnmapNamedBufferEXT",
"glUnmapObjectBufferATI",
"glUnmapTexture2DINTEL",
"glUpdateObjectBufferATI",
"glUseProgram",
"glUseProgramObjectARB",
"glUseProgramStages",
"glUseProgramStagesEXT",
"glUseShaderProgramEXT",
"glValidateProgram",
"glValidateProgramARB",
"glValidateProgramPipeline",
"glValidateProgramPipelineEXT",
"glVariantArrayObjectATI",
"glVariantbvEXT",
"glVariantdvEXT",
"glVariantfvEXT",
"glVariantivEXT",
"glVariantPointerEXT",
"glVariantsvEXT",
"glVariantubvEXT",
"glVariantuivEXT",
"glVariantusvEXT",
"glVDPAUFiniNV",
"glVDPAUGetSurfaceivNV",
"glVDPAUInitNV",
"glVDPAUIsSurfaceNV",
"glVDPAUMapSurfacesNV",
"glVDPAURegisterOutputSurfaceNV",
"glVDPAURegisterVideoSurfaceNV",
"glVDPAUSurfaceAccessNV",
"glVDPAUUnmapSurfacesNV",
"glVDPAUUnregisterSurfaceNV",
"glVertex2bOES",
"glVertex2bvOES",
"glVertex2d",
"glVertex2dv",
"glVertex2f",
"glVertex2fv",
"glVertex2hNV",
"glVertex2hvNV",
"glVertex2i",
"glVertex2iv",
"glVertex2s",
"glVertex2sv",
"glVertex2xOES",
"glVertex2xvOES",
"glVertex3bOES",
"glVertex3bvOES",
"glVertex3d",
"glVertex3dv",
"glVertex3f",
"glVertex3fv",
"glVertex3hNV",
"glVertex3hvNV",
"glVertex3i",
"glVertex3iv",
"glVertex3s",
"glVertex3sv",
"glVertex3xOES",
"glVertex3xvOES",
"glVertex4bOES",
"glVertex4bvOES",
"glVertex4d",
"glVertex4dv",
"glVertex4f",
"glVertex4fv",
"glVertex4hNV",
"glVertex4hvNV",
"glVertex4i",
"glVertex4iv",
"glVertex4s",
"glVertex4sv",
"glVertex4xOES",
"glVertex4xvOES",
"glVertexArrayBindVertexBufferEXT",
"glVertexArrayColorOffsetEXT",
"glVertexArrayEdgeFlagOffsetEXT",
"glVertexArrayFogCoordOffsetEXT",
"glVertexArrayIndexOffsetEXT",
"glVertexArrayMultiTexCoordOffsetEXT",
"glVertexArrayNormalOffsetEXT",
"glVertexArrayParameteriAPPLE",
"glVertexArrayRangeAPPLE",
"glVertexArrayRangeNV",
"glVertexArraySecondaryColorOffsetEXT",
"glVertexArrayTexCoordOffsetEXT",
"glVertexArrayVertexAttribBindingEXT",
"glVertexArrayVertexAttribDivisorEXT",
"glVertexArrayVertexAttribFormatEXT",
"glVertexArrayVertexAttribIFormatEXT",
"glVertexArrayVertexAttribIOffsetEXT",
"glVertexArrayVertexAttribLFormatEXT",
"glVertexArrayVertexAttribLOffsetEXT",
"glVertexArrayVertexAttribOffsetEXT",
"glVertexArrayVertexBindingDivisorEXT",
"glVertexArrayVertexOffsetEXT",
"glVertexAttrib1d",
"glVertexAttrib1dARB",
"glVertexAttrib1dNV",
"glVertexAttrib1dv",
"glVertexAttrib1dvARB",
"glVertexAttrib1dvNV",
"glVertexAttrib1f",
"glVertexAttrib1fARB",
"glVertexAttrib1fNV",
"glVertexAttrib1fv",
"glVertexAttrib1fvARB",
"glVertexAttrib1fvNV",
"glVertexAttrib1hNV",
"glVertexAttrib1hvNV",
"glVertexAttrib1s",
"glVertexAttrib1sARB",
"glVertexAttrib1sNV",
"glVertexAttrib1sv",
"glVertexAttrib1svARB",
"glVertexAttrib1svNV",
"glVertexAttrib2d",
"glVertexAttrib2dARB",
"glVertexAttrib2dNV",
"glVertexAttrib2dv",
"glVertexAttrib2dvARB",
"glVertexAttrib2dvNV",
"glVertexAttrib2f",
"glVertexAttrib2fARB",
"glVertexAttrib2fNV",
"glVertexAttrib2fv",
"glVertexAttrib2fvARB",
"glVertexAttrib2fvNV",
"glVertexAttrib2hNV",
"glVertexAttrib2hvNV",
"glVertexAttrib2s",
"glVertexAttrib2sARB",
"glVertexAttrib2sNV",
"glVertexAttrib2sv",
"glVertexAttrib2svARB",
"glVertexAttrib2svNV",
"glVertexAttrib3d",
"glVertexAttrib3dARB",
"glVertexAttrib3dNV",
"glVertexAttrib3dv",
"glVertexAttrib3dvARB",
"glVertexAttrib3dvNV",
"glVertexAttrib3f",
"glVertexAttrib3fARB",
"glVertexAttrib3fNV",
"glVertexAttrib3fv",
"glVertexAttrib3fvARB",
"glVertexAttrib3fvNV",
"glVertexAttrib3hNV",
"glVertexAttrib3hvNV",
"glVertexAttrib3s",
"glVertexAttrib3sARB",
"glVertexAttrib3sNV",
"glVertexAttrib3sv",
"glVertexAttrib3svARB",
"glVertexAttrib3svNV",
"glVertexAttrib4bv",
"glVertexAttrib4bvARB",
"glVertexAttrib4d",
"glVertexAttrib4dARB",
"glVertexAttrib4dNV",
"glVertexAttrib4dv",
"glVertexAttrib4dvARB",
"glVertexAttrib4dvNV",
"glVertexAttrib4f",
"glVertexAttrib4fARB",
"glVertexAttrib4fNV",
"glVertexAttrib4fv",
"glVertexAttrib4fvARB",
"glVertexAttrib4fvNV",
"glVertexAttrib4hNV",
"glVertexAttrib4hvNV",
"glVertexAttrib4iv",
"glVertexAttrib4ivARB",
"glVertexAttrib4Nbv",
"glVertexAttrib4NbvARB",
"glVertexAttrib4Niv",
"glVertexAttrib4NivARB",
"glVertexAttrib4Nsv",
"glVertexAttrib4NsvARB",
"glVertexAttrib4Nub",
"glVertexAttrib4NubARB",
"glVertexAttrib4Nubv",
"glVertexAttrib4NubvARB",
"glVertexAttrib4Nuiv",
"glVertexAttrib4NuivARB",
"glVertexAttrib4Nusv",
"glVertexAttrib4NusvARB",
"glVertexAttrib4s",
"glVertexAttrib4sARB",
"glVertexAttrib4sNV",
"glVertexAttrib4sv",
"glVertexAttrib4svARB",
"glVertexAttrib4svNV",
"glVertexAttrib4ubNV",
"glVertexAttrib4ubv",
"glVertexAttrib4ubvARB",
"glVertexAttrib4ubvNV",
"glVertexAttrib4uiv",
"glVertexAttrib4uivARB",
"glVertexAttrib4usv",
"glVertexAttrib4usvARB",
"glVertexAttribArrayObjectATI",
"glVertexAttribBinding",
"glVertexAttribDivisor",
"glVertexAttribDivisorARB",
"glVertexAttribFormat",
"glVertexAttribFormatNV",
"glVertexAttribI1i",
"glVertexAttribI1iEXT",
"glVertexAttribI1iv",
"glVertexAttribI1ivEXT",
"glVertexAttribI1ui",
"glVertexAttribI1uiEXT",
"glVertexAttribI1uiv",
"glVertexAttribI1uivEXT",
"glVertexAttribI2i",
"glVertexAttribI2iEXT",
"glVertexAttribI2iv",
"glVertexAttribI2ivEXT",
"glVertexAttribI2ui",
"glVertexAttribI2uiEXT",
"glVertexAttribI2uiv",
"glVertexAttribI2uivEXT",
"glVertexAttribI3i",
"glVertexAttribI3iEXT",
"glVertexAttribI3iv",
"glVertexAttribI3ivEXT",
"glVertexAttribI3ui",
"glVertexAttribI3uiEXT",
"glVertexAttribI3uiv",
"glVertexAttribI3uivEXT",
"glVertexAttribI4bv",
"glVertexAttribI4bvEXT",
"glVertexAttribI4i",
"glVertexAttribI4iEXT",
"glVertexAttribI4iv",
"glVertexAttribI4ivEXT",
"glVertexAttribI4sv",
"glVertexAttribI4svEXT",
"glVertexAttribI4ubv",
"glVertexAttribI4ubvEXT",
"glVertexAttribI4ui",
"glVertexAttribI4uiEXT",
"glVertexAttribI4uiv",
"glVertexAttribI4uivEXT",
"glVertexAttribI4usv",
"glVertexAttribI4usvEXT",
"glVertexAttribIFormat",
"glVertexAttribIFormatNV",
"glVertexAttribIPointer",
"glVertexAttribIPointerEXT",
"glVertexAttribL1d",
"glVertexAttribL1dEXT",
"glVertexAttribL1dv",
"glVertexAttribL1dvEXT",
"glVertexAttribL1i64NV",
"glVertexAttribL1i64vNV",
"glVertexAttribL1ui64ARB",
"glVertexAttribL1ui64NV",
"glVertexAttribL1ui64vARB",
"glVertexAttribL1ui64vNV",
"glVertexAttribL2d",
"glVertexAttribL2dEXT",
"glVertexAttribL2dv",
"glVertexAttribL2dvEXT",
"glVertexAttribL2i64NV",
"glVertexAttribL2i64vNV",
"glVertexAttribL2ui64NV",
"glVertexAttribL2ui64vNV",
"glVertexAttribL3d",
"glVertexAttribL3dEXT",
"glVertexAttribL3dv",
"glVertexAttribL3dvEXT",
"glVertexAttribL3i64NV",
"glVertexAttribL3i64vNV",
"glVertexAttribL3ui64NV",
"glVertexAttribL3ui64vNV",
"glVertexAttribL4d",
"glVertexAttribL4dEXT",
"glVertexAttribL4dv",
"glVertexAttribL4dvEXT",
"glVertexAttribL4i64NV",
"glVertexAttribL4i64vNV",
"glVertexAttribL4ui64NV",
"glVertexAttribL4ui64vNV",
"glVertexAttribLFormat",
"glVertexAttribLFormatNV",
"glVertexAttribLPointer",
"glVertexAttribLPointerEXT",
"glVertexAttribP1ui",
"glVertexAttribP1uiv",
"glVertexAttribP2ui",
"glVertexAttribP2uiv",
"glVertexAttribP3ui",
"glVertexAttribP3uiv",
"glVertexAttribP4ui",
"glVertexAttribP4uiv",
"glVertexAttribParameteriAMD",
"glVertexAttribPointer",
"glVertexAttribPointerARB",
"glVertexAttribPointerNV",
"glVertexAttribs1dvNV",
"glVertexAttribs1fvNV",
"glVertexAttribs1hvNV",
"glVertexAttribs1svNV",
"glVertexAttribs2dvNV",
"glVertexAttribs2fvNV",
"glVertexAttribs2hvNV",
"glVertexAttribs2svNV",
"glVertexAttribs3dvNV",
"glVertexAttribs3fvNV",
"glVertexAttribs3hvNV",
"glVertexAttribs3svNV",
"glVertexAttribs4dvNV",
"glVertexAttribs4fvNV",
"glVertexAttribs4hvNV",
"glVertexAttribs4svNV",
"glVertexAttribs4ubvNV",
"glVertexBindingDivisor",
"glVertexBlendARB",
"glVertexBlendEnvfATI",
"glVertexBlendEnviATI",
"glVertexFormatNV",
"glVertexP2ui",
"glVertexP2uiv",
"glVertexP3ui",
"glVertexP3uiv",
"glVertexP4ui",
"glVertexP4uiv",
"glVertexPointer",
"glVertexPointerEXT",
"glVertexPointerListIBM",
"glVertexPointervINTEL",
"glVertexStream1dATI",
"glVertexStream1dvATI",
"glVertexStream1fATI",
"glVertexStream1fvATI",
"glVertexStream1iATI",
"glVertexStream1ivATI",
"glVertexStream1sATI",
"glVertexStream1svATI",
"glVertexStream2dATI",
"glVertexStream2dvATI",
"glVertexStream2fATI",
"glVertexStream2fvATI",
"glVertexStream2iATI",
"glVertexStream2ivATI",
"glVertexStream2sATI",
"glVertexStream2svATI",
"glVertexStream3dATI",
"glVertexStream3dvATI",
"glVertexStream3fATI",
"glVertexStream3fvATI",
"glVertexStream3iATI",
"glVertexStream3ivATI",
"glVertexStream3sATI",
"glVertexStream3svATI",
"glVertexStream4dATI",
"glVertexStream4dvATI",
"glVertexStream4fATI",
"glVertexStream4fvATI",
"glVertexStream4iATI",
"glVertexStream4ivATI",
"glVertexStream4sATI",
"glVertexStream4svATI",
"glVertexWeightfEXT",
"glVertexWeightfvEXT",
"glVertexWeighthNV",
"glVertexWeighthvNV",
"glVertexWeightPointerEXT",
"glVideoCaptureNV",
"glVideoCaptureStreamParameterdvNV",
"glVideoCaptureStreamParameterfvNV",
"glVideoCaptureStreamParameterivNV",
"glViewport",
"glViewportArrayv",
"glViewportIndexedf",
"glViewportIndexedfv",
"glWaitSync",
"glWeightbvARB",
"glWeightdvARB",
"glWeightfvARB",
"glWeightivARB",
"glWeightPathsNV",
"glWeightPointerARB",
"glWeightsvARB",
"glWeightubvARB",
"glWeightuivARB",
"glWeightusvARB",
"glWindowPos2d",
"glWindowPos2dARB",
"glWindowPos2dMESA",
"glWindowPos2dv",
"glWindowPos2dvARB",
"glWindowPos2dvMESA",
"glWindowPos2f",
"glWindowPos2fARB",
"glWindowPos2fMESA",
"glWindowPos2fv",
"glWindowPos2fvARB",
"glWindowPos2fvMESA",
"glWindowPos2i",
"glWindowPos2iARB",
"glWindowPos2iMESA",
"glWindowPos2iv",
"glWindowPos2ivARB",
"glWindowPos2ivMESA",
"glWindowPos2s",
"glWindowPos2sARB",
"glWindowPos2sMESA",
"glWindowPos2sv",
"glWindowPos2svARB",
"glWindowPos2svMESA",
"glWindowPos3d",
"glWindowPos3dARB",
"glWindowPos3dMESA",
"glWindowPos3dv",
"glWindowPos3dvARB",
"glWindowPos3dvMESA",
"glWindowPos3f",
"glWindowPos3fARB",
"glWindowPos3fMESA",
"glWindowPos3fv",
"glWindowPos3fvARB",
"glWindowPos3fvMESA",
"glWindowPos3i",
"glWindowPos3iARB",
"glWindowPos3iMESA",
"glWindowPos3iv",
"glWindowPos3ivARB",
"glWindowPos3ivMESA",
"glWindowPos3s",
"glWindowPos3sARB",
"glWindowPos3sMESA",
"glWindowPos3sv",
"glWindowPos3svARB",
"glWindowPos3svMESA",
"glWindowPos4dMESA",
"glWindowPos4dvMESA",
"glWindowPos4fMESA",
"glWindowPos4fvMESA",
"glWindowPos4iMESA",
"glWindowPos4ivMESA",
"glWindowPos4sMESA",
"glWindowPos4svMESA",
"glWriteMaskEXT",
};
EntryPoints = new IntPtr[EntryPointNames.Length];
}
public static partial class GL_3dfx
{
/// [requires: 3DFX_tbuffer]
[AutoGenerated(Category = "3DFX_tbuffer", Version = "", EntryPoint = "glTbufferMask3DFX")]
public static extern void TbufferMask(Int32 mask);
/// [requires: 3DFX_tbuffer]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "3DFX_tbuffer", Version = "", EntryPoint = "glTbufferMask3DFX")]
public static extern void TbufferMask(UInt32 mask);
}
public static partial class Amd
{
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")]
public static extern void BeginPerfMonitor(Int32 monitor);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")]
public static extern void BeginPerfMonitor(UInt32 monitor);
/// [requires: AMD_draw_buffers_blend]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationIndexedAMD")]
public static extern void BlendEquationIndexed(Int32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend mode);
/// [requires: AMD_draw_buffers_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationIndexedAMD")]
public static extern void BlendEquationIndexed(UInt32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend mode);
/// [requires: AMD_draw_buffers_blend]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateIndexedAMD")]
public static extern void BlendEquationSeparateIndexed(Int32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend modeRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend modeAlpha);
/// [requires: AMD_draw_buffers_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateIndexedAMD")]
public static extern void BlendEquationSeparateIndexed(UInt32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend modeRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend modeAlpha);
/// [requires: AMD_draw_buffers_blend]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncIndexedAMD")]
public static extern void BlendFuncIndexed(Int32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend src, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dst);
/// [requires: AMD_draw_buffers_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncIndexedAMD")]
public static extern void BlendFuncIndexed(UInt32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend src, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dst);
/// [requires: AMD_draw_buffers_blend]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateIndexedAMD")]
public static extern void BlendFuncSeparateIndexed(Int32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dstAlpha);
/// [requires: AMD_draw_buffers_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateIndexedAMD")]
public static extern void BlendFuncSeparateIndexed(UInt32 buf, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.AmdDrawBuffersBlend dstAlpha);
/// [requires: AMD_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")]
public static extern void DebugMessageCallback(DebugProcAmd callback, [OutAttribute] IntPtr userParam);
/// [requires: AMD_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")]
public static extern void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[] userParam)
where T1 : struct
;
/// [requires: AMD_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")]
public static extern void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[,] userParam)
where T1 : struct
;
/// [requires: AMD_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")]
public static extern void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] T1[,,] userParam)
where T1 : struct
;
/// [requires: AMD_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackAMD")]
public static extern void DebugMessageCallback(DebugProcAmd callback, [InAttribute, OutAttribute] ref T1 userParam)
where T1 : struct
;
/// [requires: AMD_debug_output]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, Int32[] ids, bool enabled);
/// [requires: AMD_debug_output]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, ref Int32 ids, bool enabled);
/// [requires: AMD_debug_output]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern unsafe void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, Int32* ids, bool enabled);
/// [requires: AMD_debug_output]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, UInt32[] ids, bool enabled);
/// [requires: AMD_debug_output]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, ref UInt32 ids, bool enabled);
/// [requires: AMD_debug_output]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageEnableAMD")]
public static extern unsafe void DebugMessageEnable(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 count, UInt32* ids, bool enabled);
/// [requires: AMD_debug_output]
/// Inject an application-supplied message into the debug message queue
///
///
///
/// The source of the debug message to insert.
///
///
///
///
/// The type of the debug message insert.
///
///
///
///
/// The user-supplied identifier of the message to insert.
///
///
///
///
/// The severity of the debug messages to insert.
///
///
///
///
/// The length string contained in the character array whose address is given by message.
///
///
///
///
/// The address of a character array containing the message to insert.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageInsertAMD")]
public static extern void DebugMessageInsert(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, Int32 id, Int32 length, String buf);
/// [requires: AMD_debug_output]
/// Inject an application-supplied message into the debug message queue
///
///
///
/// The source of the debug message to insert.
///
///
///
///
/// The type of the debug message insert.
///
///
///
///
/// The user-supplied identifier of the message to insert.
///
///
///
///
/// The severity of the debug messages to insert.
///
///
///
///
/// The length string contained in the character array whose address is given by message.
///
///
///
///
/// The address of a character array containing the message to insert.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glDebugMessageInsertAMD")]
public static extern void DebugMessageInsert(OpenTK.Graphics.OpenGL.AmdDebugOutput category, OpenTK.Graphics.OpenGL.AmdDebugOutput severity, UInt32 id, Int32 length, String buf);
/// [requires: AMD_name_gen_delete]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, Int32[] names);
/// [requires: AMD_name_gen_delete]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, ref Int32 names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern unsafe void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, Int32* names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, UInt32[] names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, ref UInt32 names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glDeleteNamesAMD")]
public static extern unsafe void DeleteNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, UInt32* names);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitor(Int32 monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitor(UInt32 monitors);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitors(Int32 n, Int32[] monitors);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitors(Int32 n, ref Int32 monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern unsafe void DeletePerfMonitors(Int32 n, Int32* monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitors(Int32 n, UInt32[] monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern void DeletePerfMonitors(Int32 n, ref UInt32 monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static extern unsafe void DeletePerfMonitors(Int32 n, UInt32* monitors);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")]
public static extern void EndPerfMonitor(Int32 monitor);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")]
public static extern void EndPerfMonitor(UInt32 monitor);
/// [requires: AMD_name_gen_delete]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, [OutAttribute] Int32[] names);
/// [requires: AMD_name_gen_delete]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, [OutAttribute] out Int32 names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern unsafe void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 num, [OutAttribute] Int32* names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, [OutAttribute] UInt32[] names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, [OutAttribute] out UInt32 names);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glGenNamesAMD")]
public static extern unsafe void GenNames(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 num, [OutAttribute] UInt32* names);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern Int32 GenPerfMonitor();
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern void GenPerfMonitors(Int32 n, [OutAttribute] Int32[] monitors);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern void GenPerfMonitors(Int32 n, [OutAttribute] out Int32 monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern unsafe void GenPerfMonitors(Int32 n, [OutAttribute] Int32* monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern void GenPerfMonitors(Int32 n, [OutAttribute] UInt32[] monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern void GenPerfMonitors(Int32 n, [OutAttribute] out UInt32 monitors);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static extern unsafe void GenPerfMonitors(Int32 n, [OutAttribute] UInt32* monitors);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufsize, [OutAttribute] OpenTK.Graphics.OpenGL.AmdDebugOutput[] categories, [OutAttribute] Int32[] severities, [OutAttribute] Int32[] ids, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufsize, [OutAttribute] out OpenTK.Graphics.OpenGL.AmdDebugOutput categories, [OutAttribute] out Int32 severities, [OutAttribute] out Int32 ids, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufsize, [OutAttribute] OpenTK.Graphics.OpenGL.AmdDebugOutput* categories, [OutAttribute] Int32* severities, [OutAttribute] Int32* ids, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufsize, [OutAttribute] OpenTK.Graphics.OpenGL.AmdDebugOutput[] categories, [OutAttribute] UInt32[] severities, [OutAttribute] UInt32[] ids, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufsize, [OutAttribute] out OpenTK.Graphics.OpenGL.AmdDebugOutput categories, [OutAttribute] out UInt32 severities, [OutAttribute] out UInt32 ids, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogAMD")]
public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufsize, [OutAttribute] OpenTK.Graphics.OpenGL.AmdDebugOutput* categories, [OutAttribute] UInt32* severities, [OutAttribute] UInt32* ids, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder message);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] Int32[] data, [OutAttribute] out Int32 bytesWritten);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] out Int32 data, [OutAttribute] out Int32 bytesWritten);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern unsafe void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] Int32* data, [OutAttribute] Int32* bytesWritten);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] UInt32[] data, [OutAttribute] out Int32 bytesWritten);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] out UInt32 data, [OutAttribute] out Int32 bytesWritten);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static extern unsafe void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [OutAttribute] IntPtr data);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [OutAttribute] IntPtr data);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static extern void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.OpenGL.AmdPerformanceMonitor pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
;
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] Int32[] counters);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out Int32 counters);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern unsafe void GetPerfMonitorCounters(Int32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] Int32* counters);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32[] counters);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out UInt32 counters);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static extern unsafe void GetPerfMonitorCounters(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static extern void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static extern unsafe void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static extern void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static extern unsafe void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] Int32[] groups);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out Int32 groups);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] UInt32[] groups);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern void GetPerfMonitorGroups([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out UInt32 groups);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern unsafe void GetPerfMonitorGroups([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] Int32* groups);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static extern unsafe void GetPerfMonitorGroups([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static extern void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static extern unsafe void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static extern void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static extern unsafe void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString);
/// [requires: AMD_name_gen_delete]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glIsNameAMD")]
public static extern bool IsName(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, Int32 name);
/// [requires: AMD_name_gen_delete]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_name_gen_delete", Version = "", EntryPoint = "glIsNameAMD")]
public static extern bool IsName(OpenTK.Graphics.OpenGL.AmdNameGenDelete identifier, UInt32 name);
/// [requires: AMD_multi_draw_indirect]
/// Render multiple sets of primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the address of an array of structures containing the draw parameters.
///
///
///
///
/// Specifies the the number of elements in the array of draw parameter structures.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")]
public static extern void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, IntPtr indirect, Int32 primcount, Int32 stride);
/// [requires: AMD_multi_draw_indirect]
/// Render multiple sets of primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the address of an array of structures containing the draw parameters.
///
///
///
///
/// Specifies the the number of elements in the array of draw parameter structures.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")]
public static extern void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[] indirect, Int32 primcount, Int32 stride)
where T1 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render multiple sets of primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the address of an array of structures containing the draw parameters.
///
///
///
///
/// Specifies the the number of elements in the array of draw parameter structures.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")]
public static extern void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[,] indirect, Int32 primcount, Int32 stride)
where T1 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render multiple sets of primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the address of an array of structures containing the draw parameters.
///
///
///
///
/// Specifies the the number of elements in the array of draw parameter structures.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")]
public static extern void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] T1[,,] indirect, Int32 primcount, Int32 stride)
where T1 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render multiple sets of primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the address of an array of structures containing the draw parameters.
///
///
///
///
/// Specifies the the number of elements in the array of draw parameter structures.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawArraysIndirectAMD")]
public static extern void MultiDrawArraysIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, [InAttribute, OutAttribute] ref T1 indirect, Int32 primcount, Int32 stride)
where T1 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render indexed primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
///
///
///
///
/// Specifies the address of a structure containing an array of draw parameters.
///
///
///
///
/// Specifies the number of elements in the array addressed by indirect.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")]
public static extern void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, IntPtr indirect, Int32 primcount, Int32 stride);
/// [requires: AMD_multi_draw_indirect]
/// Render indexed primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
///
///
///
///
/// Specifies the address of a structure containing an array of draw parameters.
///
///
///
///
/// Specifies the number of elements in the array addressed by indirect.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")]
public static extern void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[] indirect, Int32 primcount, Int32 stride)
where T2 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render indexed primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
///
///
///
///
/// Specifies the address of a structure containing an array of draw parameters.
///
///
///
///
/// Specifies the number of elements in the array addressed by indirect.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")]
public static extern void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[,] indirect, Int32 primcount, Int32 stride)
where T2 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render indexed primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
///
///
///
///
/// Specifies the address of a structure containing an array of draw parameters.
///
///
///
///
/// Specifies the number of elements in the array addressed by indirect.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")]
public static extern void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] T2[,,] indirect, Int32 primcount, Int32 stride)
where T2 : struct
;
/// [requires: AMD_multi_draw_indirect]
/// Render indexed primitives from array data, taking parameters from memory
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
///
///
///
///
/// Specifies the address of a structure containing an array of draw parameters.
///
///
///
///
/// Specifies the number of elements in the array addressed by indirect.
///
///
///
///
/// Specifies the distance in basic machine units between elements of the draw parameter array.
///
///
[AutoGenerated(Category = "AMD_multi_draw_indirect", Version = "", EntryPoint = "glMultiDrawElementsIndirectAMD")]
public static extern void MultiDrawElementsIndirect(OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect mode, OpenTK.Graphics.OpenGL.AmdMultiDrawIndirect type, [InAttribute, OutAttribute] ref T2 indirect, Int32 primcount, Int32 stride)
where T2 : struct
;
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32[] counterList);
/// [requires: AMD_performance_monitor]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] out Int32 counterList);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern unsafe void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32* counterList);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32[] counterList);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] out UInt32 counterList);
/// [requires: AMD_performance_monitor]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static extern unsafe void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList);
/// [requires: AMD_sample_positions]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, Int32 index, Single[] val);
/// [requires: AMD_sample_positions]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, Int32 index, ref Single val);
/// [requires: AMD_sample_positions]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern unsafe void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, Int32 index, Single* val);
/// [requires: AMD_sample_positions]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, UInt32 index, Single[] val);
/// [requires: AMD_sample_positions]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, UInt32 index, ref Single val);
/// [requires: AMD_sample_positions]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sample_positions", Version = "", EntryPoint = "glSetMultisamplefvAMD")]
public static extern unsafe void SetMultisample(OpenTK.Graphics.OpenGL.AmdSamplePositions pname, UInt32 index, Single* val);
/// [requires: AMD_stencil_operation_extended]
[AutoGenerated(Category = "AMD_stencil_operation_extended", Version = "", EntryPoint = "glStencilOpValueAMD")]
public static extern void StencilOpValue(OpenTK.Graphics.OpenGL.AmdStencilOperationExtended face, Int32 value);
/// [requires: AMD_stencil_operation_extended]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_stencil_operation_extended", Version = "", EntryPoint = "glStencilOpValueAMD")]
public static extern void StencilOpValue(OpenTK.Graphics.OpenGL.AmdStencilOperationExtended face, UInt32 value);
/// [requires: AMD_vertex_shader_tessellator]
[AutoGenerated(Category = "AMD_vertex_shader_tessellator", Version = "", EntryPoint = "glTessellationFactorAMD")]
public static extern void TessellationFactor(Single factor);
/// [requires: AMD_vertex_shader_tessellator]
[Obsolete("Use AmdVertexShaderTessellator overload instead")]
[AutoGenerated(Category = "AMD_vertex_shader_tessellator", Version = "", EntryPoint = "glTessellationModeAMD")]
public static extern void TessellationMode(OpenTK.Graphics.OpenGL.AmdVertexShaderTesselator mode);
/// [requires: AMD_vertex_shader_tessellator]
[AutoGenerated(Category = "AMD_vertex_shader_tessellator", Version = "", EntryPoint = "glTessellationModeAMD")]
public static extern void TessellationMode(OpenTK.Graphics.OpenGL.AmdVertexShaderTessellator mode);
/// [requires: AMD_sparse_texture]
[AutoGenerated(Category = "AMD_sparse_texture", Version = "", EntryPoint = "glTexStorageSparseAMD")]
public static extern void TexStorageSparse(OpenTK.Graphics.OpenGL.AmdSparseTexture target, OpenTK.Graphics.OpenGL.AmdSparseTexture internalFormat, Int32 width, Int32 height, Int32 depth, Int32 layers, Int32 flags);
/// [requires: AMD_sparse_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sparse_texture", Version = "", EntryPoint = "glTexStorageSparseAMD")]
public static extern void TexStorageSparse(OpenTK.Graphics.OpenGL.AmdSparseTexture target, OpenTK.Graphics.OpenGL.AmdSparseTexture internalFormat, Int32 width, Int32 height, Int32 depth, Int32 layers, UInt32 flags);
/// [requires: AMD_sparse_texture]
[AutoGenerated(Category = "AMD_sparse_texture", Version = "", EntryPoint = "glTextureStorageSparseAMD")]
public static extern void TextureStorageSparse(Int32 texture, OpenTK.Graphics.OpenGL.AmdSparseTexture target, OpenTK.Graphics.OpenGL.AmdSparseTexture internalFormat, Int32 width, Int32 height, Int32 depth, Int32 layers, Int32 flags);
/// [requires: AMD_sparse_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_sparse_texture", Version = "", EntryPoint = "glTextureStorageSparseAMD")]
public static extern void TextureStorageSparse(UInt32 texture, OpenTK.Graphics.OpenGL.AmdSparseTexture target, OpenTK.Graphics.OpenGL.AmdSparseTexture internalFormat, Int32 width, Int32 height, Int32 depth, Int32 layers, UInt32 flags);
/// [requires: AMD_interleaved_elements]
[AutoGenerated(Category = "AMD_interleaved_elements", Version = "", EntryPoint = "glVertexAttribParameteriAMD")]
public static extern void VertexAttribParameter(Int32 index, OpenTK.Graphics.OpenGL.AmdInterleavedElements pname, Int32 param);
/// [requires: AMD_interleaved_elements]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_interleaved_elements", Version = "", EntryPoint = "glVertexAttribParameteriAMD")]
public static extern void VertexAttribParameter(UInt32 index, OpenTK.Graphics.OpenGL.AmdInterleavedElements pname, Int32 param);
}
public static partial class Apple
{
/// [requires: APPLE_vertex_array_object]
/// Bind a vertex array object
///
///
///
/// Specifies the name of the vertex array to bind.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayAPPLE")]
public static extern void BindVertexArray(Int32 array);
/// [requires: APPLE_vertex_array_object]
/// Bind a vertex array object
///
///
///
/// Specifies the name of the vertex array to bind.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayAPPLE")]
public static extern void BindVertexArray(UInt32 array);
/// [requires: APPLE_flush_buffer_range]
[AutoGenerated(Category = "APPLE_flush_buffer_range", Version = "", EntryPoint = "glBufferParameteriAPPLE")]
public static extern void BufferParameter(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterApple pname, Int32 param);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFence(Int32 fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFence(UInt32 fences);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFences(Int32 n, Int32[] fences);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFences(Int32 n, ref Int32 fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern unsafe void DeleteFences(Int32 n, Int32* fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFences(Int32 n, UInt32[] fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern void DeleteFences(Int32 n, ref UInt32 fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glDeleteFencesAPPLE")]
public static extern unsafe void DeleteFences(Int32 n, UInt32* fences);
/// [requires: APPLE_vertex_array_object]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArray(Int32 arrays);
/// [requires: APPLE_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArray(UInt32 arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArrays(Int32 n, Int32[] arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArrays(Int32 n, ref Int32 arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern unsafe void DeleteVertexArrays(Int32 n, Int32* arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArrays(Int32 n, UInt32[] arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern void DeleteVertexArrays(Int32 n, ref UInt32 arrays);
/// [requires: APPLE_vertex_array_object]
/// Delete vertex array objects
///
///
///
/// Specifies the number of vertex array objects to be deleted.
///
///
///
///
/// Specifies the address of an array containing the n names of the objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysAPPLE")]
public static extern unsafe void DeleteVertexArrays(Int32 n, UInt32* arrays);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glDisableVertexAttribAPPLE")]
public static extern void DisableVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glDisableVertexAttribAPPLE")]
public static extern void DisableVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawElementArrayAPPLE")]
public static extern void DrawElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawElementArrayAPPLE")]
public static extern void DrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayAPPLE")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayAPPLE")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayAPPLE")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayAPPLE")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, UInt32 start, UInt32 end, Int32 first, Int32 count);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glElementPointerAPPLE")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray type, IntPtr pointer);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glElementPointerAPPLE")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray type, [InAttribute, OutAttribute] T1[] pointer)
where T1 : struct
;
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glElementPointerAPPLE")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray type, [InAttribute, OutAttribute] T1[,] pointer)
where T1 : struct
;
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glElementPointerAPPLE")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray type, [InAttribute, OutAttribute] T1[,,] pointer)
where T1 : struct
;
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glElementPointerAPPLE")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AppleElementArray type, [InAttribute, OutAttribute] ref T1 pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glEnableVertexAttribAPPLE")]
public static extern void EnableVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glEnableVertexAttribAPPLE")]
public static extern void EnableVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glFinishFenceAPPLE")]
public static extern void FinishFence(Int32 fence);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glFinishFenceAPPLE")]
public static extern void FinishFence(UInt32 fence);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glFinishObjectAPPLE")]
public static extern void FinishObject(OpenTK.Graphics.OpenGL.AppleFence @object, Int32 name);
/// [requires: APPLE_flush_buffer_range]
/// Indicate modifications to a range of a mapped buffer
///
///
///
/// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the start of the buffer subrange, in basic machine units.
///
///
///
///
/// Specifies the length of the buffer subrange, in basic machine units.
///
///
[AutoGenerated(Category = "APPLE_flush_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeAPPLE")]
public static extern void FlushMappedBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size);
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glFlushVertexArrayRangeAPPLE")]
public static extern void FlushVertexArrayRange(Int32 length, [OutAttribute] IntPtr pointer);
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glFlushVertexArrayRangeAPPLE")]
public static extern void FlushVertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glFlushVertexArrayRangeAPPLE")]
public static extern void FlushVertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[,] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glFlushVertexArrayRangeAPPLE")]
public static extern void FlushVertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[,,] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glFlushVertexArrayRangeAPPLE")]
public static extern void FlushVertexArrayRange(Int32 length, [InAttribute, OutAttribute] ref T1 pointer)
where T1 : struct
;
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern Int32 GenFence();
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern void GenFences(Int32 n, [OutAttribute] Int32[] fences);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern void GenFences(Int32 n, [OutAttribute] out Int32 fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern unsafe void GenFences(Int32 n, [OutAttribute] Int32* fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern void GenFences(Int32 n, [OutAttribute] UInt32[] fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern void GenFences(Int32 n, [OutAttribute] out UInt32 fences);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glGenFencesAPPLE")]
public static extern unsafe void GenFences(Int32 n, [OutAttribute] UInt32* fences);
/// [requires: APPLE_vertex_array_object]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern Int32 GenVertexArray();
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays);
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays);
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern unsafe void GenVertexArrays(Int32 n, [OutAttribute] Int32* arrays);
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern void GenVertexArrays(Int32 n, [OutAttribute] UInt32[] arrays);
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern void GenVertexArrays(Int32 n, [OutAttribute] out UInt32 arrays);
/// [requires: APPLE_vertex_array_object]
/// Generate vertex array object names
///
///
///
/// Specifies the number of vertex array object names to generate.
///
///
///
///
/// Specifies an array in which the generated vertex array object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysAPPLE")]
public static extern unsafe void GenVertexArrays(Int32 n, [OutAttribute] UInt32* arrays);
/// [requires: APPLE_object_purgeable]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, Int32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] Int32[] @params);
/// [requires: APPLE_object_purgeable]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, Int32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] out Int32 @params);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern unsafe void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, Int32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] Int32* @params);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, UInt32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] Int32[] @params);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, UInt32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] out Int32 @params);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glGetObjectParameterivAPPLE")]
public static extern unsafe void GetObjectParameter(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, UInt32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable pname, [OutAttribute] Int32* @params);
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glGetTexParameterPointervAPPLE")]
public static extern void GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange target, OpenTK.Graphics.OpenGL.AppleTextureRange pname, [OutAttribute] IntPtr @params);
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glGetTexParameterPointervAPPLE")]
public static extern void GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange target, OpenTK.Graphics.OpenGL.AppleTextureRange pname, [InAttribute, OutAttribute] T2[] @params)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glGetTexParameterPointervAPPLE")]
public static extern void GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange target, OpenTK.Graphics.OpenGL.AppleTextureRange pname, [InAttribute, OutAttribute] T2[,] @params)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glGetTexParameterPointervAPPLE")]
public static extern void GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange target, OpenTK.Graphics.OpenGL.AppleTextureRange pname, [InAttribute, OutAttribute] T2[,,] @params)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glGetTexParameterPointervAPPLE")]
public static extern void GetTexParameterPointer(OpenTK.Graphics.OpenGL.AppleTextureRange target, OpenTK.Graphics.OpenGL.AppleTextureRange pname, [InAttribute, OutAttribute] ref T2 @params)
where T2 : struct
;
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glIsFenceAPPLE")]
public static extern bool IsFence(Int32 fence);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glIsFenceAPPLE")]
public static extern bool IsFence(UInt32 fence);
/// [requires: APPLE_vertex_array_object]
/// Determine if a name corresponds to a vertex array object
///
///
///
/// Specifies a value that may be the name of a vertex array object.
///
///
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayAPPLE")]
public static extern bool IsVertexArray(Int32 array);
/// [requires: APPLE_vertex_array_object]
/// Determine if a name corresponds to a vertex array object
///
///
///
/// Specifies a value that may be the name of a vertex array object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayAPPLE")]
public static extern bool IsVertexArray(UInt32 array);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glIsVertexAttribEnabledAPPLE")]
public static extern bool IsVertexAttribEnabled(Int32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glIsVertexAttribEnabledAPPLE")]
public static extern bool IsVertexAttribEnabled(UInt32 index, OpenTK.Graphics.OpenGL.AppleVertexProgramEvaluators pname);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern void MapVertexAttrib1(Int32 index, Int32 size, Double u1, Double u2, Int32 stride, Int32 order, Double[] points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern void MapVertexAttrib1(Int32 index, Int32 size, Double u1, Double u2, Int32 stride, Int32 order, ref Double points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern unsafe void MapVertexAttrib1(Int32 index, Int32 size, Double u1, Double u2, Int32 stride, Int32 order, Double* points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern void MapVertexAttrib1(UInt32 index, UInt32 size, Double u1, Double u2, Int32 stride, Int32 order, Double[] points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern void MapVertexAttrib1(UInt32 index, UInt32 size, Double u1, Double u2, Int32 stride, Int32 order, ref Double points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1dAPPLE")]
public static extern unsafe void MapVertexAttrib1(UInt32 index, UInt32 size, Double u1, Double u2, Int32 stride, Int32 order, Double* points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern void MapVertexAttrib1(Int32 index, Int32 size, Single u1, Single u2, Int32 stride, Int32 order, Single[] points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern void MapVertexAttrib1(Int32 index, Int32 size, Single u1, Single u2, Int32 stride, Int32 order, ref Single points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern unsafe void MapVertexAttrib1(Int32 index, Int32 size, Single u1, Single u2, Int32 stride, Int32 order, Single* points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern void MapVertexAttrib1(UInt32 index, UInt32 size, Single u1, Single u2, Int32 stride, Int32 order, Single[] points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern void MapVertexAttrib1(UInt32 index, UInt32 size, Single u1, Single u2, Int32 stride, Int32 order, ref Single points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib1fAPPLE")]
public static extern unsafe void MapVertexAttrib1(UInt32 index, UInt32 size, Single u1, Single u2, Int32 stride, Int32 order, Single* points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern void MapVertexAttrib2(Int32 index, Int32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double[] points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern void MapVertexAttrib2(Int32 index, Int32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern unsafe void MapVertexAttrib2(Int32 index, Int32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double* points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern void MapVertexAttrib2(UInt32 index, UInt32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double[] points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern void MapVertexAttrib2(UInt32 index, UInt32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2dAPPLE")]
public static extern unsafe void MapVertexAttrib2(UInt32 index, UInt32 size, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double* points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern void MapVertexAttrib2(Int32 index, Int32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single[] points);
/// [requires: APPLE_vertex_program_evaluators]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern void MapVertexAttrib2(Int32 index, Int32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern unsafe void MapVertexAttrib2(Int32 index, Int32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single* points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern void MapVertexAttrib2(UInt32 index, UInt32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single[] points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern void MapVertexAttrib2(UInt32 index, UInt32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points);
/// [requires: APPLE_vertex_program_evaluators]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_vertex_program_evaluators", Version = "", EntryPoint = "glMapVertexAttrib2fAPPLE")]
public static extern unsafe void MapVertexAttrib2(UInt32 index, UInt32 size, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single* points);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern void MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern void MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern unsafe void MultiDrawElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern void MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern void MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawElementArrayAPPLE")]
public static extern unsafe void MultiDrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern unsafe void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern unsafe void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern unsafe void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, UInt32 start, UInt32 end, Int32[] first, Int32[] count, Int32 primcount);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, UInt32 start, UInt32 end, ref Int32 first, ref Int32 count, Int32 primcount);
/// [requires: APPLE_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_element_array", Version = "", EntryPoint = "glMultiDrawRangeElementArrayAPPLE")]
public static extern unsafe void MultiDrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, UInt32 start, UInt32 end, Int32* first, Int32* count, Int32 primcount);
/// [requires: APPLE_object_purgeable]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glObjectPurgeableAPPLE")]
public static extern OpenTK.Graphics.OpenGL.AppleObjectPurgeable ObjectPurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, Int32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable option);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glObjectPurgeableAPPLE")]
public static extern OpenTK.Graphics.OpenGL.AppleObjectPurgeable ObjectPurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, UInt32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable option);
/// [requires: APPLE_object_purgeable]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glObjectUnpurgeableAPPLE")]
public static extern OpenTK.Graphics.OpenGL.AppleObjectPurgeable ObjectUnpurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, Int32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable option);
/// [requires: APPLE_object_purgeable]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_object_purgeable", Version = "", EntryPoint = "glObjectUnpurgeableAPPLE")]
public static extern OpenTK.Graphics.OpenGL.AppleObjectPurgeable ObjectUnpurgeable(OpenTK.Graphics.OpenGL.AppleObjectPurgeable objectType, UInt32 name, OpenTK.Graphics.OpenGL.AppleObjectPurgeable option);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glSetFenceAPPLE")]
public static extern void SetFence(Int32 fence);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glSetFenceAPPLE")]
public static extern void SetFence(UInt32 fence);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glTestFenceAPPLE")]
public static extern bool TestFence(Int32 fence);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glTestFenceAPPLE")]
public static extern bool TestFence(UInt32 fence);
/// [requires: APPLE_fence]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glTestObjectAPPLE")]
public static extern bool TestObject(OpenTK.Graphics.OpenGL.AppleFence @object, Int32 name);
/// [requires: APPLE_fence]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_fence", Version = "", EntryPoint = "glTestObjectAPPLE")]
public static extern bool TestObject(OpenTK.Graphics.OpenGL.AppleFence @object, UInt32 name);
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glTextureRangeAPPLE")]
public static extern void TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange target, Int32 length, IntPtr pointer);
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glTextureRangeAPPLE")]
public static extern void TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange target, Int32 length, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glTextureRangeAPPLE")]
public static extern void TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange target, Int32 length, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glTextureRangeAPPLE")]
public static extern void TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange target, Int32 length, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
;
/// [requires: APPLE_texture_range]
[AutoGenerated(Category = "APPLE_texture_range", Version = "", EntryPoint = "glTextureRangeAPPLE")]
public static extern void TextureRange(OpenTK.Graphics.OpenGL.AppleTextureRange target, Int32 length, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayParameteriAPPLE")]
public static extern void VertexArrayParameter(OpenTK.Graphics.OpenGL.AppleVertexArrayRange pname, Int32 param);
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayRangeAPPLE")]
public static extern void VertexArrayRange(Int32 length, [OutAttribute] IntPtr pointer);
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayRangeAPPLE")]
public static extern void VertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayRangeAPPLE")]
public static extern void VertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[,] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayRangeAPPLE")]
public static extern void VertexArrayRange(Int32 length, [InAttribute, OutAttribute] T1[,,] pointer)
where T1 : struct
;
/// [requires: APPLE_vertex_array_range]
[AutoGenerated(Category = "APPLE_vertex_array_range", Version = "", EntryPoint = "glVertexArrayRangeAPPLE")]
public static extern void VertexArrayRange(Int32 length, [InAttribute, OutAttribute] ref T1 pointer)
where T1 : struct
;
}
public static partial class Arb
{
/// [requires: ARB_multitexture]
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glActiveTextureARB")]
public static extern void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glAttachObjectARB")]
public static extern void AttachObject(Int32 containerObj, Int32 obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glAttachObjectARB")]
public static extern void AttachObject(UInt32 containerObj, UInt32 obj);
/// [requires: ARB_occlusion_query]
/// Delimit the boundaries of a query object
///
///
///
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the name of a query object.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glBeginQueryARB")]
public static extern void BeginQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, Int32 id);
/// [requires: ARB_occlusion_query]
/// Delimit the boundaries of a query object
///
///
///
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the name of a query object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glBeginQueryARB")]
public static extern void BeginQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, UInt32 id);
/// [requires: ARB_vertex_shader]
/// Associates a generic vertex attribute index with a named attribute variable
///
///
///
/// Specifies the handle of the program object in which the association is to be made.
///
///
///
///
/// Specifies the index of the generic vertex attribute to be bound.
///
///
///
///
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
///
///
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glBindAttribLocationARB")]
public static extern void BindAttribLocation(Int32 programObj, Int32 index, String name);
/// [requires: ARB_vertex_shader]
/// Associates a generic vertex attribute index with a named attribute variable
///
///
///
/// Specifies the handle of the program object in which the association is to be made.
///
///
///
///
/// Specifies the index of the generic vertex attribute to be bound.
///
///
///
///
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glBindAttribLocationARB")]
public static extern void BindAttribLocation(UInt32 programObj, UInt32 index, String name);
/// [requires: ARB_vertex_buffer_object]
/// Bind a named buffer object
///
///
///
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the name of a buffer object.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBindBufferARB")]
public static extern void BindBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target, Int32 buffer);
/// [requires: ARB_vertex_buffer_object]
/// Bind a named buffer object
///
///
///
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the name of a buffer object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBindBufferARB")]
public static extern void BindBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target, UInt32 buffer);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glBindProgramARB")]
public static extern void BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 program);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glBindProgramARB")]
public static extern void BindProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 program);
/// [requires: ARB_draw_buffers_blend]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")]
public static extern void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode mode);
/// [requires: ARB_draw_buffers_blend]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationiARB")]
public static extern void BlendEquation(UInt32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode mode);
/// [requires: ARB_draw_buffers_blend]
/// Set the RGB blend equation and the alpha blend equation separately
///
///
///
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
///
///
///
///
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
///
///
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")]
public static extern void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeAlpha);
/// [requires: ARB_draw_buffers_blend]
/// Set the RGB blend equation and the alpha blend equation separately
///
///
///
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
///
///
///
///
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
///
///
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendEquationSeparateiARB")]
public static extern void BlendEquationSeparate(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend modeAlpha);
/// [requires: ARB_draw_buffers_blend]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")]
public static extern void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend src, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dst);
/// [requires: ARB_draw_buffers_blend]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFunciARB")]
public static extern void BlendFunc(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend src, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dst);
/// [requires: ARB_draw_buffers_blend]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")]
public static extern void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstAlpha);
/// [requires: ARB_draw_buffers_blend]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_draw_buffers_blend", Version = "", EntryPoint = "glBlendFuncSeparateiARB")]
public static extern void BlendFuncSeparate(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstAlpha);
/// [requires: ARB_vertex_buffer_object]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageArb usage);
/// [requires: ARB_vertex_buffer_object]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferUsageArb usage)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferDataARB")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferUsageArb usage)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, IntPtr data);
/// [requires: ARB_vertex_buffer_object]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glBufferSubDataARB")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
;
/// [requires: ARB_color_buffer_float]
/// Specify whether data read via glReadPixels should be clamped
///
///
///
/// Target for color clamping. target must be GL_CLAMP_READ_COLOR.
///
///
///
///
/// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE.
///
///
[AutoGenerated(Category = "ARB_color_buffer_float", Version = "", EntryPoint = "glClampColorARB")]
public static extern void ClampColor(OpenTK.Graphics.OpenGL.ArbColorBufferFloat target, OpenTK.Graphics.OpenGL.ArbColorBufferFloat clamp);
/// [requires: ARB_multitexture]
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glClientActiveTextureARB")]
public static extern void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
/// [requires: ARB_shader_objects]
/// Compiles a shader object
///
///
///
/// Specifies the shader object to be compiled.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCompileShaderARB")]
public static extern void CompileShader(Int32 shaderObj);
/// [requires: ARB_shader_objects]
/// Compiles a shader object
///
///
///
/// Specifies the shader object to be compiled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCompileShaderARB")]
public static extern void CompileShader(UInt32 shaderObj);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern void CompileShaderInclude(Int32 shader, Int32 count, String[] path, Int32[] length);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern void CompileShaderInclude(Int32 shader, Int32 count, String[] path, ref Int32 length);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern unsafe void CompileShaderInclude(Int32 shader, Int32 count, String[] path, Int32* length);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern void CompileShaderInclude(UInt32 shader, Int32 count, String[] path, Int32[] length);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern void CompileShaderInclude(UInt32 shader, Int32 count, String[] path, ref Int32 length);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glCompileShaderIncludeARB")]
public static extern unsafe void CompileShaderInclude(UInt32 shader, Int32 count, String[] path, Int32* length);
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage1DARB")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage2DARB")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexImage3DARB")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage1DARB")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data)
where T6 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage2DARB")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data)
where T10 : struct
;
/// [requires: ARB_texture_compression]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glCompressedTexSubImage3DARB")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data)
where T10 : struct
;
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCreateProgramObjectARB")]
public static extern Int32 CreateProgramObject();
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glCreateShaderObjectARB")]
public static extern Int32 CreateShaderObject(OpenTK.Graphics.OpenGL.ArbShaderObjects shaderType);
/// [requires: ARB_cl_event]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern IntPtr CreateSyncFromCLevent([OutAttribute] IntPtr[] context, [OutAttribute] IntPtr[] @event, Int32 flags);
/// [requires: ARB_cl_event]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern IntPtr CreateSyncFromCLevent([OutAttribute] IntPtr[] context, [OutAttribute] IntPtr[] @event, UInt32 flags);
/// [requires: ARB_cl_event]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern IntPtr CreateSyncFromCLevent([OutAttribute] out IntPtr context, [OutAttribute] out IntPtr @event, Int32 flags);
/// [requires: ARB_cl_event]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern IntPtr CreateSyncFromCLevent([OutAttribute] out IntPtr context, [OutAttribute] out IntPtr @event, UInt32 flags);
/// [requires: ARB_cl_event]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern unsafe IntPtr CreateSyncFromCLevent([OutAttribute] IntPtr* context, [OutAttribute] IntPtr* @event, Int32 flags);
/// [requires: ARB_cl_event]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_cl_event", Version = "", EntryPoint = "glCreateSyncFromCLeventARB")]
public static extern unsafe IntPtr CreateSyncFromCLevent([OutAttribute] IntPtr* context, [OutAttribute] IntPtr* @event, UInt32 flags);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glCurrentPaletteMatrixARB")]
public static extern void CurrentPaletteMatrix(Int32 index);
/// [requires: ARB_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")]
public static extern void DebugMessageCallback(DebugProcArb callback, IntPtr userParam);
/// [requires: ARB_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")]
public static extern void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[] userParam)
where T1 : struct
;
/// [requires: ARB_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")]
public static extern void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,] userParam)
where T1 : struct
;
/// [requires: ARB_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")]
public static extern void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] T1[,,] userParam)
where T1 : struct
;
/// [requires: ARB_debug_output]
/// Specify a callback to receive debugging messages from the GL
///
///
///
/// The address of a callback function that will be called when a debug message is generated.
///
///
///
///
/// A user supplied pointer that will be passed on each invocation of callback.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageCallbackARB")]
public static extern void DebugMessageCallback(DebugProcArb callback, [InAttribute, OutAttribute] ref T1 userParam)
where T1 : struct
;
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, Int32[] ids, bool enabled);
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, ref Int32 ids, bool enabled);
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern unsafe void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, Int32* ids, bool enabled);
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, UInt32[] ids, bool enabled);
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, ref UInt32 ids, bool enabled);
/// [requires: ARB_debug_output]
/// Control the reporting of debug messages in a debug context
///
///
///
/// The source of debug messages to enable or disable.
///
///
///
///
/// The type of debug messages to enable or disable.
///
///
///
///
/// The severity of debug messages to enable or disable.
///
///
///
///
/// The length of the array ids.
///
///
///
///
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
///
///
///
///
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageControlARB")]
public static extern unsafe void DebugMessageControl(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 count, UInt32* ids, bool enabled);
/// [requires: ARB_debug_output]
/// Inject an application-supplied message into the debug message queue
///
///
///
/// The source of the debug message to insert.
///
///
///
///
/// The type of the debug message insert.
///
///
///
///
/// The user-supplied identifier of the message to insert.
///
///
///
///
/// The severity of the debug messages to insert.
///
///
///
///
/// The length string contained in the character array whose address is given by message.
///
///
///
///
/// The address of a character array containing the message to insert.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")]
public static extern void DebugMessageInsert(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, Int32 id, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 length, String buf);
/// [requires: ARB_debug_output]
/// Inject an application-supplied message into the debug message queue
///
///
///
/// The source of the debug message to insert.
///
///
///
///
/// The type of the debug message insert.
///
///
///
///
/// The user-supplied identifier of the message to insert.
///
///
///
///
/// The severity of the debug messages to insert.
///
///
///
///
/// The length string contained in the character array whose address is given by message.
///
///
///
///
/// The address of a character array containing the message to insert.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glDebugMessageInsertARB")]
public static extern void DebugMessageInsert(OpenTK.Graphics.OpenGL.ArbDebugOutput source, OpenTK.Graphics.OpenGL.ArbDebugOutput type, UInt32 id, OpenTK.Graphics.OpenGL.ArbDebugOutput severity, Int32 length, String buf);
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffer(Int32 buffers);
/// [requires: ARB_vertex_buffer_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffer(UInt32 buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffers(Int32 n, Int32[] buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffers(Int32 n, ref Int32 buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern unsafe void DeleteBuffers(Int32 n, Int32* buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffers(Int32 n, UInt32[] buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern void DeleteBuffers(Int32 n, ref UInt32 buffers);
/// [requires: ARB_vertex_buffer_object]
/// Delete named buffer objects
///
///
///
/// Specifies the number of buffer objects to be deleted.
///
///
///
///
/// Specifies an array of buffer objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glDeleteBuffersARB")]
public static extern unsafe void DeleteBuffers(Int32 n, UInt32* buffers);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glDeleteNamedStringARB")]
public static extern void DeleteNamedString(Int32 namelen, String name);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glDeleteObjectARB")]
public static extern void DeleteObject(Int32 obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glDeleteObjectARB")]
public static extern void DeleteObject(UInt32 obj);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(Int32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(UInt32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(Int32 n, Int32[] programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(Int32 n, ref Int32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern unsafe void DeleteProgram(Int32 n, Int32* programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(Int32 n, UInt32[] programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern void DeleteProgram(Int32 n, ref UInt32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Deletes a program object
///
///
///
/// Specifies the program object to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glDeleteProgramsARB")]
public static extern unsafe void DeleteProgram(Int32 n, UInt32* programs);
/// [requires: ARB_occlusion_query]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQuery(Int32 ids);
/// [requires: ARB_occlusion_query]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQuery(UInt32 ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQueries(Int32 n, Int32[] ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQueries(Int32 n, ref Int32 ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern unsafe void DeleteQueries(Int32 n, Int32* ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQueries(Int32 n, UInt32[] ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern void DeleteQueries(Int32 n, ref UInt32 ids);
/// [requires: ARB_occlusion_query]
/// Delete named query objects
///
///
///
/// Specifies the number of query objects to be deleted.
///
///
///
///
/// Specifies an array of query objects to be deleted.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glDeleteQueriesARB")]
public static extern unsafe void DeleteQueries(Int32 n, UInt32* ids);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glDetachObjectARB")]
public static extern void DetachObject(Int32 containerObj, Int32 attachedObj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glDetachObjectARB")]
public static extern void DetachObject(UInt32 containerObj, UInt32 attachedObj);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glDisableVertexAttribArrayARB")]
public static extern void DisableVertexAttribArray(Int32 index);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glDisableVertexAttribArrayARB")]
public static extern void DisableVertexAttribArray(UInt32 index);
/// [requires: ARB_compute_variable_group_size]
[AutoGenerated(Category = "ARB_compute_variable_group_size", Version = "", EntryPoint = "glDispatchComputeGroupSizeARB")]
public static extern void DispatchComputeGroupSize(Int32 num_groups_x, Int32 num_groups_y, Int32 num_groups_z, Int32 group_size_x, Int32 group_size_y, Int32 group_size_z);
/// [requires: ARB_compute_variable_group_size]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_compute_variable_group_size", Version = "", EntryPoint = "glDispatchComputeGroupSizeARB")]
public static extern void DispatchComputeGroupSize(UInt32 num_groups_x, UInt32 num_groups_y, UInt32 num_groups_z, UInt32 group_size_x, UInt32 group_size_y, UInt32 group_size_z);
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a range of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the starting index in the enabled arrays.
///
///
///
///
/// Specifies the number of indices to be rendered.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedARB")]
public static extern void DrawArraysInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count, Int32 primcount);
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a range of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the starting index in the enabled arrays.
///
///
///
///
/// Specifies the number of indices to be rendered.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedARB")]
public static extern void DrawArraysInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount);
/// [requires: ARB_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")]
public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.ArbDrawBuffers[] bufs);
/// [requires: ARB_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")]
public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL.ArbDrawBuffers bufs);
/// [requires: ARB_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_draw_buffers", Version = "", EntryPoint = "glDrawBuffersARB")]
public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.ArbDrawBuffers* bufs);
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount);
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount);
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_draw_instanced]
/// Draw multiple instances of a set of elements
///
///
///
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
///
///
///
///
/// Specifies the number of elements to be rendered.
///
///
///
///
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
///
///
///
///
/// Specifies a pointer to the location where the indices are stored.
///
///
///
///
/// Specifies the number of instances of the specified range of indices to be rendered.
///
///
[AutoGenerated(Category = "ARB_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedARB")]
public static extern void DrawElementsInstanced(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Enable or disable a generic vertex attribute array
///
///
///
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glEnableVertexAttribArrayARB")]
public static extern void EnableVertexAttribArray(Int32 index);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Enable or disable a generic vertex attribute array
///
///
///
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glEnableVertexAttribArrayARB")]
public static extern void EnableVertexAttribArray(UInt32 index);
/// [requires: ARB_occlusion_query]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glEndQueryARB")]
public static extern void EndQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target);
/// [requires: ARB_geometry_shader4]
/// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.
///
///
///
///
/// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureARB")]
public static extern void FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level);
/// [requires: ARB_geometry_shader4]
/// Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.
///
///
///
///
/// For glFramebufferTexture1D, glFramebufferTexture2D and glFramebufferTexture3D, specifies what type of texture is expected in the texture parameter, or for cube map textures, which face is to be attached.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureARB")]
public static extern void FramebufferTexture(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, UInt32 texture, Int32 level);
/// [requires: ARB_geometry_shader4]
/// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
///
///
/// Specifies the face of texture to attach.
///
///
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureFaceARB")]
public static extern void FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.TextureTarget face);
/// [requires: ARB_geometry_shader4]
/// Attach a face of a cube map texture as a logical buffer to the currently bound framebuffer
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment. texture must be the name of an existing cube-map texture.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
///
///
/// Specifies the face of texture to attach.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureFaceARB")]
public static extern void FramebufferTextureFace(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.TextureTarget face);
/// [requires: ARB_geometry_shader4]
/// Attach a single layer of a texture to a framebuffer
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
///
///
/// Specifies the layer of texture to attach.
///
///
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureLayerARB")]
public static extern void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer);
/// [requires: ARB_geometry_shader4]
/// Attach a single layer of a texture to a framebuffer
///
///
///
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
///
///
///
///
/// Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMENT.
///
///
///
///
/// Specifies the texture object to attach to the framebuffer attachment point named by attachment.
///
///
///
///
/// Specifies the mipmap level of texture to attach.
///
///
///
///
/// Specifies the layer of texture to attach.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glFramebufferTextureLayerARB")]
public static extern void FramebufferTextureLayer(OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, UInt32 texture, Int32 level, Int32 layer);
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern Int32 GenBuffer();
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers);
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers);
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern unsafe void GenBuffers(Int32 n, [OutAttribute] Int32* buffers);
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern void GenBuffers(Int32 n, [OutAttribute] UInt32[] buffers);
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern void GenBuffers(Int32 n, [OutAttribute] out UInt32 buffers);
/// [requires: ARB_vertex_buffer_object]
/// Generate buffer object names
///
///
///
/// Specifies the number of buffer object names to be generated.
///
///
///
///
/// Specifies an array in which the generated buffer object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGenBuffersARB")]
public static extern unsafe void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern Int32 GenProgram();
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern void GenProgram(Int32 n, [OutAttribute] Int32[] programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern void GenProgram(Int32 n, [OutAttribute] out Int32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern unsafe void GenProgram(Int32 n, [OutAttribute] Int32* programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern void GenProgram(Int32 n, [OutAttribute] UInt32[] programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern void GenProgram(Int32 n, [OutAttribute] out UInt32 programs);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGenProgramsARB")]
public static extern unsafe void GenProgram(Int32 n, [OutAttribute] UInt32* programs);
/// [requires: ARB_occlusion_query]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern Int32 GenQuery();
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern void GenQueries(Int32 n, [OutAttribute] Int32[] ids);
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern void GenQueries(Int32 n, [OutAttribute] out Int32 ids);
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern unsafe void GenQueries(Int32 n, [OutAttribute] Int32* ids);
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern void GenQueries(Int32 n, [OutAttribute] UInt32[] ids);
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern void GenQueries(Int32 n, [OutAttribute] out UInt32 ids);
/// [requires: ARB_occlusion_query]
/// Generate query object names
///
///
///
/// Specifies the number of query object names to be generated.
///
///
///
///
/// Specifies an array in which the generated query object names are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGenQueriesARB")]
public static extern unsafe void GenQueries(Int32 n, [OutAttribute] UInt32* ids);
/// [requires: ARB_vertex_shader]
/// Returns information about an active attribute variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the attribute variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the attribute variable.
///
///
///
///
/// Returns the data type of the attribute variable.
///
///
///
///
/// Returns a null terminated string containing the name of the attribute variable.
///
///
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")]
public static extern void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbVertexShader type, [OutAttribute] StringBuilder name);
/// [requires: ARB_vertex_shader]
/// Returns information about an active attribute variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the attribute variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the attribute variable.
///
///
///
///
/// Returns the data type of the attribute variable.
///
///
///
///
/// Returns a null terminated string containing the name of the attribute variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")]
public static extern unsafe void GetActiveAttrib(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbVertexShader* type, [OutAttribute] StringBuilder name);
/// [requires: ARB_vertex_shader]
/// Returns information about an active attribute variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the attribute variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the attribute variable.
///
///
///
///
/// Returns the data type of the attribute variable.
///
///
///
///
/// Returns a null terminated string containing the name of the attribute variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")]
public static extern void GetActiveAttrib(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbVertexShader type, [OutAttribute] StringBuilder name);
/// [requires: ARB_vertex_shader]
/// Returns information about an active attribute variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the attribute variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the attribute variable.
///
///
///
///
/// Returns the data type of the attribute variable.
///
///
///
///
/// Returns a null terminated string containing the name of the attribute variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetActiveAttribARB")]
public static extern unsafe void GetActiveAttrib(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbVertexShader* type, [OutAttribute] StringBuilder name);
/// [requires: ARB_shader_objects]
/// Returns information about an active uniform variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the uniform variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the uniform variable.
///
///
///
///
/// Returns the data type of the uniform variable.
///
///
///
///
/// Returns a null terminated string containing the name of the uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")]
public static extern void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbShaderObjects type, [OutAttribute] StringBuilder name);
/// [requires: ARB_shader_objects]
/// Returns information about an active uniform variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the uniform variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the uniform variable.
///
///
///
///
/// Returns the data type of the uniform variable.
///
///
///
///
/// Returns a null terminated string containing the name of the uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")]
public static extern unsafe void GetActiveUniform(Int32 programObj, Int32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbShaderObjects* type, [OutAttribute] StringBuilder name);
/// [requires: ARB_shader_objects]
/// Returns information about an active uniform variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the uniform variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the uniform variable.
///
///
///
///
/// Returns the data type of the uniform variable.
///
///
///
///
/// Returns a null terminated string containing the name of the uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")]
public static extern void GetActiveUniform(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbShaderObjects type, [OutAttribute] StringBuilder name);
/// [requires: ARB_shader_objects]
/// Returns information about an active uniform variable for the specified program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the index of the uniform variable to be queried.
///
///
///
///
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
///
///
///
///
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
///
///
///
///
/// Returns the size of the uniform variable.
///
///
///
///
/// Returns the data type of the uniform variable.
///
///
///
///
/// Returns a null terminated string containing the name of the uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetActiveUniformARB")]
public static extern unsafe void GetActiveUniform(UInt32 programObj, UInt32 index, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.OpenGL.ArbShaderObjects* type, [OutAttribute] StringBuilder name);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] obj);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern unsafe void GetAttachedObjects(Int32 containerObj, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] Int32* obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] UInt32[] obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out UInt32 obj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetAttachedObjectsARB")]
public static extern unsafe void GetAttachedObjects(UInt32 containerObj, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] UInt32* obj);
/// [requires: ARB_vertex_shader]
/// Returns the location of an attribute variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
///
///
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetAttribLocationARB")]
public static extern Int32 GetAttribLocation(Int32 programObj, String name);
/// [requires: ARB_vertex_shader]
/// Returns the location of an attribute variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_shader", Version = "", EntryPoint = "glGetAttribLocationARB")]
public static extern Int32 GetAttribLocation(UInt32 programObj, String name);
/// [requires: ARB_vertex_buffer_object]
/// Return parameters of a buffer object
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
///
///
///
///
/// Returns the requested parameter.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")]
public static extern void GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferParameterNameArb pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_vertex_buffer_object]
/// Return parameters of a buffer object
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
///
///
///
///
/// Returns the requested parameter.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")]
public static extern void GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferParameterNameArb pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_vertex_buffer_object]
/// Return parameters of a buffer object
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
///
///
///
///
/// Returns the requested parameter.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferParameterivARB")]
public static extern unsafe void GetBufferParameter(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferParameterNameArb pname, [OutAttribute] Int32* @params);
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferPointervARB")]
public static extern void GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferPointerNameArb pname, [OutAttribute] IntPtr @params);
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferPointervARB")]
public static extern void GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferPointerNameArb pname, [InAttribute, OutAttribute] T2[] @params)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferPointervARB")]
public static extern void GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferPointerNameArb pname, [InAttribute, OutAttribute] T2[,] @params)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferPointervARB")]
public static extern void GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferPointerNameArb pname, [InAttribute, OutAttribute] T2[,,] @params)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferPointervARB")]
public static extern void GetBufferPointer(OpenTK.Graphics.OpenGL.ArbVertexBufferObject target, OpenTK.Graphics.OpenGL.BufferPointerNameArb pname, [InAttribute, OutAttribute] ref T2 @params)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Returns a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being returned.
///
///
///
///
/// Specifies a pointer to the location where buffer object data is returned.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")]
public static extern void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [OutAttribute] IntPtr data);
/// [requires: ARB_vertex_buffer_object]
/// Returns a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being returned.
///
///
///
///
/// Specifies a pointer to the location where buffer object data is returned.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")]
public static extern void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Returns a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being returned.
///
///
///
///
/// Specifies a pointer to the location where buffer object data is returned.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")]
public static extern void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Returns a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being returned.
///
///
///
///
/// Specifies a pointer to the location where buffer object data is returned.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")]
public static extern void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Returns a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_RESULT_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being returned.
///
///
///
///
/// Specifies a pointer to the location where buffer object data is returned.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glGetBufferSubDataARB")]
public static extern void GetBufferSubData(OpenTK.Graphics.OpenGL.BufferTargetArb target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
;
/// [requires: ARB_texture_compression]
/// Return a compressed texture image
///
///
///
/// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
///
///
///
///
/// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
///
///
///
///
/// Returns the compressed texture image.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")]
public static extern void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [OutAttribute] IntPtr img);
/// [requires: ARB_texture_compression]
/// Return a compressed texture image
///
///
///
/// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
///
///
///
///
/// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
///
///
///
///
/// Returns the compressed texture image.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")]
public static extern void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[] img)
where T2 : struct
;
/// [requires: ARB_texture_compression]
/// Return a compressed texture image
///
///
///
/// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
///
///
///
///
/// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
///
///
///
///
/// Returns the compressed texture image.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")]
public static extern void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,] img)
where T2 : struct
;
/// [requires: ARB_texture_compression]
/// Return a compressed texture image
///
///
///
/// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
///
///
///
///
/// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
///
///
///
///
/// Returns the compressed texture image.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")]
public static extern void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,,] img)
where T2 : struct
;
/// [requires: ARB_texture_compression]
/// Return a compressed texture image
///
///
///
/// Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
///
///
///
///
/// Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
///
///
///
///
/// Returns the compressed texture image.
///
///
[AutoGenerated(Category = "ARB_texture_compression", Version = "", EntryPoint = "glGetCompressedTexImageARB")]
public static extern void GetCompressedTexImage(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] ref T2 img)
where T2 : struct
;
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] sources, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput sources, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* sources, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] sources, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput sources, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.OpenGL.ArbDebugOutput severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_debug_output]
/// Retrieve messages from the debug message log
///
///
///
/// The number of debug messages to retrieve from the log.
///
///
///
///
/// The size of the buffer whose address is given by messageLog.
///
///
///
///
/// The address of an array of variables to receive the sources of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the types of the retrieved messages.
///
///
///
///
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the severites of the retrieved messages.
///
///
///
///
/// The address of an array of variables to receive the lengths of the received messages.
///
///
///
///
/// The address of an array of characters that will receive the messages.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_debug_output", Version = "", EntryPoint = "glGetDebugMessageLogARB")]
public static extern unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* sources, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.OpenGL.ArbDebugOutput* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetGraphicsResetStatusARB")]
public static extern OpenTK.Graphics.OpenGL.ArbRobustness GetGraphicsResetStatus();
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetHandleARB")]
public static extern Int32 GetHandle(OpenTK.Graphics.OpenGL.ArbShaderObjects pname);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetImageHandleARB")]
public static extern Int64 GetImageHandle(Int32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.ArbBindlessTexture format);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetImageHandleARB")]
public static extern Int64 GetImageHandle(UInt32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.ArbBindlessTexture format);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetInfoLogARB")]
public static extern void GetInfoLog(Int32 obj, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetInfoLogARB")]
public static extern unsafe void GetInfoLog(Int32 obj, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetInfoLogARB")]
public static extern void GetInfoLog(UInt32 obj, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetInfoLogARB")]
public static extern unsafe void GetInfoLog(UInt32 obj, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glGetNamedStringARB")]
public static extern void GetNamedString(Int32 namelen, String name, Int32 bufSize, [OutAttribute] out Int32 stringlen, [OutAttribute] StringBuilder @string);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glGetNamedStringARB")]
public static extern unsafe void GetNamedString(Int32 namelen, String name, Int32 bufSize, [OutAttribute] Int32* stringlen, [OutAttribute] StringBuilder @string);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glGetNamedStringivARB")]
public static extern void GetNamedString(Int32 namelen, String name, OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glGetNamedStringivARB")]
public static extern void GetNamedString(Int32 namelen, String name, OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_shading_language_include]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glGetNamedStringivARB")]
public static extern unsafe void GetNamedString(Int32 namelen, String name, OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude pname, [OutAttribute] Int32* @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnColorTableARB")]
public static extern void GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr table);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnColorTableARB")]
public static extern void GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[] table)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnColorTableARB")]
public static extern void GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[,] table)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnColorTableARB")]
public static extern void GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[,,] table)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnColorTableARB")]
public static extern void GetnColorTable(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T4 table)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnCompressedTexImageARB")]
public static extern void GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 lod, Int32 bufSize, [OutAttribute] IntPtr img);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnCompressedTexImageARB")]
public static extern void GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 lod, Int32 bufSize, [InAttribute, OutAttribute] T3[] img)
where T3 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnCompressedTexImageARB")]
public static extern void GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 lod, Int32 bufSize, [InAttribute, OutAttribute] T3[,] img)
where T3 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnCompressedTexImageARB")]
public static extern void GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 lod, Int32 bufSize, [InAttribute, OutAttribute] T3[,,] img)
where T3 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnCompressedTexImageARB")]
public static extern void GetnCompressedTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 lod, Int32 bufSize, [InAttribute, OutAttribute] ref T3 img)
where T3 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnConvolutionFilterARB")]
public static extern void GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr image);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnConvolutionFilterARB")]
public static extern void GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[] image)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnConvolutionFilterARB")]
public static extern void GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[,] image)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnConvolutionFilterARB")]
public static extern void GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T4[,,] image)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnConvolutionFilterARB")]
public static extern void GetnConvolutionFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T4 image)
where T4 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnHistogramARB")]
public static extern void GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnHistogramARB")]
public static extern void GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnHistogramARB")]
public static extern void GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnHistogramARB")]
public static extern void GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,,] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnHistogramARB")]
public static extern void GetnHistogram(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T5 values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapdvARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Double[] v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapdvARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] out Double v);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapdvARB")]
public static extern unsafe void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Double* v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapfvARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Single[] v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapfvARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] out Single v);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapfvARB")]
public static extern unsafe void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Single* v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapivARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Int32[] v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapivARB")]
public static extern void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] out Int32 v);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMapivARB")]
public static extern unsafe void GetnMap(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness query, Int32 bufSize, [OutAttribute] Int32* v);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMinmaxARB")]
public static extern void GetnMinmax(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMinmaxARB")]
public static extern void GetnMinmax(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMinmaxARB")]
public static extern void GetnMinmax(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMinmaxARB")]
public static extern void GetnMinmax(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,,] values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnMinmaxARB")]
public static extern void GetnMinmax(OpenTK.Graphics.OpenGL.ArbRobustness target, bool reset, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T5 values)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapfvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Single[] values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapfvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] out Single values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapfvARB")]
public static extern unsafe void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Single* values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Int32[] values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] out Int32 values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern unsafe void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Int32* values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] UInt32[] values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] out UInt32 values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapuivARB")]
public static extern unsafe void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] UInt32* values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Int16[] values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] out Int16 values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern unsafe void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] Int16* values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] UInt16[] values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] out UInt16 values);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPixelMapusvARB")]
public static extern unsafe void GetnPixelMap(OpenTK.Graphics.OpenGL.ArbRobustness map, Int32 bufSize, [OutAttribute] UInt16* values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPolygonStippleARB")]
public static extern Byte GetnPolygonStipple();
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPolygonStippleARB")]
public static extern void GetnPolygonStipple(Int32 bufSize, [OutAttribute] Byte[] pattern);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPolygonStippleARB")]
public static extern void GetnPolygonStipple(Int32 bufSize, [OutAttribute] out Byte pattern);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnPolygonStippleARB")]
public static extern unsafe void GetnPolygonStipple(Int32 bufSize, [OutAttribute] Byte* pattern);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnSeparableFilterARB")]
public static extern void GetnSeparableFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 rowBufSize, [OutAttribute] IntPtr row, Int32 columnBufSize, [OutAttribute] IntPtr column, [OutAttribute] IntPtr span);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnSeparableFilterARB")]
public static extern void GetnSeparableFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 rowBufSize, [InAttribute, OutAttribute] T4[] row, Int32 columnBufSize, [InAttribute, OutAttribute] T6[] column, [InAttribute, OutAttribute] T7[] span)
where T4 : struct
where T6 : struct
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnSeparableFilterARB")]
public static extern void GetnSeparableFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 rowBufSize, [InAttribute, OutAttribute] T4[,] row, Int32 columnBufSize, [InAttribute, OutAttribute] T6[,] column, [InAttribute, OutAttribute] T7[,] span)
where T4 : struct
where T6 : struct
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnSeparableFilterARB")]
public static extern void GetnSeparableFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 rowBufSize, [InAttribute, OutAttribute] T4[,,] row, Int32 columnBufSize, [InAttribute, OutAttribute] T6[,,] column, [InAttribute, OutAttribute] T7[,,] span)
where T4 : struct
where T6 : struct
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnSeparableFilterARB")]
public static extern void GetnSeparableFilter(OpenTK.Graphics.OpenGL.ArbRobustness target, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 rowBufSize, [InAttribute, OutAttribute] ref T4 row, Int32 columnBufSize, [InAttribute, OutAttribute] ref T6 column, [InAttribute, OutAttribute] ref T7 span)
where T4 : struct
where T6 : struct
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnTexImageARB")]
public static extern void GetnTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 level, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr img);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnTexImageARB")]
public static extern void GetnTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 level, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[] img)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnTexImageARB")]
public static extern void GetnTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 level, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,] img)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnTexImageARB")]
public static extern void GetnTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 level, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T5[,,] img)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnTexImageARB")]
public static extern void GetnTexImage(OpenTK.Graphics.OpenGL.ArbRobustness target, Int32 level, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T5 img)
where T5 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Double[] @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Double @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Double* @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Double[] @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Double @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformdvARB")]
public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Double* @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformfvARB")]
public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformivARB")]
public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformuivARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] UInt32[] @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformuivARB")]
public static extern void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out UInt32 @params);
/// [requires: ARB_robustness]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glGetnUniformuivARB")]
public static extern unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] UInt32* @params);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Single[] @params);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] out Single @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern unsafe void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Single* @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Single[] @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] out Single @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterfvARB")]
public static extern unsafe void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Single* @params);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern unsafe void GetObjectParameter(Int32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Int32* @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetObjectParameterivARB")]
public static extern unsafe void GetObjectParameter(UInt32 obj, OpenTK.Graphics.OpenGL.ArbShaderObjects pname, [OutAttribute] Int32* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterdvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramEnvParameterfvARB")]
public static extern unsafe void GetProgramEnvParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Returns a parameter from a program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
///
///
///
///
/// Returns the requested object parameter.
///
///
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramivARB")]
public static extern void GetProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Returns a parameter from a program object
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
///
///
///
///
/// Returns the requested object parameter.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramivARB")]
public static extern unsafe void GetProgram(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [OutAttribute] Int32* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] out Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterdvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, Int32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.All target, UInt32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, Int32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] out Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramLocalParameterfvARB")]
public static extern unsafe void GetProgramLocalParameter(OpenTK.Graphics.OpenGL.ArbVertexProgram target, UInt32 index, [OutAttribute] Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramStringARB")]
public static extern void GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [OutAttribute] IntPtr @string);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramStringARB")]
public static extern void GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [InAttribute, OutAttribute] T2[] @string)
where T2 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramStringARB")]
public static extern void GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [InAttribute, OutAttribute] T2[,] @string)
where T2 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramStringARB")]
public static extern void GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [InAttribute, OutAttribute] T2[,,] @string)
where T2 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glGetProgramStringARB")]
public static extern void GetProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, [InAttribute, OutAttribute] ref T2 @string)
where T2 : struct
;
/// [requires: ARB_occlusion_query]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryivARB")]
public static extern void GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_occlusion_query]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryivARB")]
public static extern void GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_occlusion_query]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryivARB")]
public static extern unsafe void GetQuery(OpenTK.Graphics.OpenGL.ArbOcclusionQuery target, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32* @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32* @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectivARB")]
public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] Int32* @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")]
public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] UInt32[] @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")]
public static extern void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] out UInt32 @params);
/// [requires: ARB_occlusion_query]
/// Return parameters of a query object
///
///
///
/// Specifies the name of a query object.
///
///
///
///
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
///
///
///
///
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glGetQueryObjectuivARB")]
public static extern unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.OpenGL.ArbOcclusionQuery pname, [OutAttribute] UInt32* @params);
/// [requires: ARB_shader_objects]
/// Returns the source code string from a shader object
///
///
///
/// Specifies the shader object to be queried.
///
///
///
///
/// Specifies the size of the character buffer for storing the returned source code string.
///
///
///
///
/// Returns the length of the string returned in source (excluding the null terminator).
///
///
///
///
/// Specifies an array of characters that is used to return the source code string.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")]
public static extern void GetShaderSource(Int32 obj, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source);
/// [requires: ARB_shader_objects]
/// Returns the source code string from a shader object
///
///
///
/// Specifies the shader object to be queried.
///
///
///
///
/// Specifies the size of the character buffer for storing the returned source code string.
///
///
///
///
/// Returns the length of the string returned in source (excluding the null terminator).
///
///
///
///
/// Specifies an array of characters that is used to return the source code string.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")]
public static extern unsafe void GetShaderSource(Int32 obj, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source);
/// [requires: ARB_shader_objects]
/// Returns the source code string from a shader object
///
///
///
/// Specifies the shader object to be queried.
///
///
///
///
/// Specifies the size of the character buffer for storing the returned source code string.
///
///
///
///
/// Returns the length of the string returned in source (excluding the null terminator).
///
///
///
///
/// Specifies an array of characters that is used to return the source code string.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")]
public static extern void GetShaderSource(UInt32 obj, Int32 maxLength, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source);
/// [requires: ARB_shader_objects]
/// Returns the source code string from a shader object
///
///
///
/// Specifies the shader object to be queried.
///
///
///
///
/// Specifies the size of the character buffer for storing the returned source code string.
///
///
///
///
/// Returns the length of the string returned in source (excluding the null terminator).
///
///
///
///
/// Specifies an array of characters that is used to return the source code string.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetShaderSourceARB")]
public static extern unsafe void GetShaderSource(UInt32 obj, Int32 maxLength, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetTextureHandleARB")]
public static extern Int64 GetTextureHandle(Int32 texture);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetTextureHandleARB")]
public static extern Int64 GetTextureHandle(UInt32 texture);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetTextureSamplerHandleARB")]
public static extern Int64 GetTextureSamplerHandle(Int32 texture, Int32 sampler);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetTextureSamplerHandleARB")]
public static extern Int64 GetTextureSamplerHandle(UInt32 texture, UInt32 sampler);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Single[] @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern void GetUniform(Int32 programObj, Int32 location, [OutAttribute] out Single @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern unsafe void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Single* @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] Single[] @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] out Single @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformfvARB")]
public static extern unsafe void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] Single* @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Int32[] @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern void GetUniform(Int32 programObj, Int32 location, [OutAttribute] out Int32 @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern unsafe void GetUniform(Int32 programObj, Int32 location, [OutAttribute] Int32* @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] Int32[] @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] out Int32 @params);
/// [requires: ARB_shader_objects]
/// Returns the value of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Specifies the location of the uniform variable to be queried.
///
///
///
///
/// Returns the value of the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformivARB")]
public static extern unsafe void GetUniform(UInt32 programObj, Int32 location, [OutAttribute] Int32* @params);
/// [requires: ARB_shader_objects]
/// Returns the location of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformLocationARB")]
public static extern Int32 GetUniformLocation(Int32 programObj, String name);
/// [requires: ARB_shader_objects]
/// Returns the location of a uniform variable
///
///
///
/// Specifies the program object to be queried.
///
///
///
///
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glGetUniformLocationARB")]
public static extern Int32 GetUniformLocation(UInt32 programObj, String name);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Double[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Double @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Double* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Double[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Double @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribdvARB")]
public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Double* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Single[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Single @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Single* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Single[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Single @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribfvARB")]
public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Single* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int32* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int32[] @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Int32 @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Return a generic vertex attribute parameter
///
///
///
/// Specifies the generic vertex attribute parameter to be queried.
///
///
///
///
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
///
///
///
///
/// Returns the requested data.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribivARB")]
public static extern unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int32* @params);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern void GetVertexAttribL(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int64[] @params);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern void GetVertexAttribL(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out Int64 @params);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern unsafe void GetVertexAttribL(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] Int64* @params);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern void GetVertexAttribL(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] UInt64[] @params);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern void GetVertexAttribL(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] out UInt64 @params);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glGetVertexAttribLui64vARB")]
public static extern unsafe void GetVertexAttribL(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameterArb pname, [OutAttribute] UInt64* @params);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [OutAttribute] IntPtr pointer);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [OutAttribute] IntPtr pointer);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glGetVertexAttribPointervARB")]
public static extern void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameterArb pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
;
/// [requires: ARB_vertex_buffer_object]
/// Determine if a name corresponds to a buffer object
///
///
///
/// Specifies a value that may be the name of a buffer object.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glIsBufferARB")]
public static extern bool IsBuffer(Int32 buffer);
/// [requires: ARB_vertex_buffer_object]
/// Determine if a name corresponds to a buffer object
///
///
///
/// Specifies a value that may be the name of a buffer object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glIsBufferARB")]
public static extern bool IsBuffer(UInt32 buffer);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glIsImageHandleResidentARB")]
public static extern bool IsImageHandleResident(Int64 handle);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glIsImageHandleResidentARB")]
public static extern bool IsImageHandleResident(UInt64 handle);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glIsNamedStringARB")]
public static extern bool IsNamedString(Int32 namelen, String name);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Determines if a name corresponds to a program object
///
///
///
/// Specifies a potential program object.
///
///
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glIsProgramARB")]
public static extern bool IsProgram(Int32 program);
/// [requires: ARB_fragment_program|ARB_vertex_program]
/// Determines if a name corresponds to a program object
///
///
///
/// Specifies a potential program object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glIsProgramARB")]
public static extern bool IsProgram(UInt32 program);
/// [requires: ARB_occlusion_query]
/// Determine if a name corresponds to a query object
///
///
///
/// Specifies a value that may be the name of a query object.
///
///
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glIsQueryARB")]
public static extern bool IsQuery(Int32 id);
/// [requires: ARB_occlusion_query]
/// Determine if a name corresponds to a query object
///
///
///
/// Specifies a value that may be the name of a query object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_occlusion_query", Version = "", EntryPoint = "glIsQueryARB")]
public static extern bool IsQuery(UInt32 id);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glIsTextureHandleResidentARB")]
public static extern bool IsTextureHandleResident(Int64 handle);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glIsTextureHandleResidentARB")]
public static extern bool IsTextureHandleResident(UInt64 handle);
/// [requires: ARB_shader_objects]
/// Links a program object
///
///
///
/// Specifies the handle of the program object to be linked.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glLinkProgramARB")]
public static extern void LinkProgram(Int32 programObj);
/// [requires: ARB_shader_objects]
/// Links a program object
///
///
///
/// Specifies the handle of the program object to be linked.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glLinkProgramARB")]
public static extern void LinkProgram(UInt32 programObj);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")]
public static extern void LoadTransposeMatrix(Double[] m);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")]
public static extern void LoadTransposeMatrix(ref Double m);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixdARB")]
public static extern unsafe void LoadTransposeMatrix(Double* m);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")]
public static extern void LoadTransposeMatrix(Single[] m);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")]
public static extern void LoadTransposeMatrix(ref Single m);
/// [requires: ARB_transpose_matrix]
/// Replace the current matrix with the specified row-major ordered matrix
///
///
///
/// Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glLoadTransposeMatrixfARB")]
public static extern unsafe void LoadTransposeMatrix(Single* m);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeImageHandleNonResidentARB")]
public static extern void MakeImageHandleNonResident(Int64 handle);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeImageHandleNonResidentARB")]
public static extern void MakeImageHandleNonResident(UInt64 handle);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeImageHandleResidentARB")]
public static extern void MakeImageHandleResident(Int64 handle, OpenTK.Graphics.OpenGL.ArbBindlessTexture access);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeImageHandleResidentARB")]
public static extern void MakeImageHandleResident(UInt64 handle, OpenTK.Graphics.OpenGL.ArbBindlessTexture access);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeTextureHandleNonResidentARB")]
public static extern void MakeTextureHandleNonResident(Int64 handle);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeTextureHandleNonResidentARB")]
public static extern void MakeTextureHandleNonResident(UInt64 handle);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeTextureHandleResidentARB")]
public static extern void MakeTextureHandleResident(Int64 handle);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glMakeTextureHandleResidentARB")]
public static extern void MakeTextureHandleResident(UInt64 handle);
/// [requires: ARB_vertex_buffer_object]
/// Map a buffer object's data store
///
///
///
/// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.
///
///
///
///
/// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
///
///
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glMapBufferARB")]
public static extern IntPtr MapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexBufferObject access);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexPointerARB")]
public static extern void MatrixIndexPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbMatrixPalette type, Int32 stride, IntPtr pointer);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexPointerARB")]
public static extern void MatrixIndexPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbMatrixPalette type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
;
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexPointerARB")]
public static extern void MatrixIndexPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbMatrixPalette type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
;
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexPointerARB")]
public static extern void MatrixIndexPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbMatrixPalette type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
;
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexPointerARB")]
public static extern void MatrixIndexPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbMatrixPalette type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
;
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexubvARB")]
public static extern void MatrixIndex(Int32 size, Byte[] indices);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexubvARB")]
public static extern void MatrixIndex(Int32 size, ref Byte indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexubvARB")]
public static extern unsafe void MatrixIndex(Int32 size, Byte* indices);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern void MatrixIndex(Int32 size, Int32[] indices);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern void MatrixIndex(Int32 size, ref Int32 indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern unsafe void MatrixIndex(Int32 size, Int32* indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern void MatrixIndex(Int32 size, UInt32[] indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern void MatrixIndex(Int32 size, ref UInt32 indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexuivARB")]
public static extern unsafe void MatrixIndex(Int32 size, UInt32* indices);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern void MatrixIndex(Int32 size, Int16[] indices);
/// [requires: ARB_matrix_palette]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern void MatrixIndex(Int32 size, ref Int16 indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern unsafe void MatrixIndex(Int32 size, Int16* indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern void MatrixIndex(Int32 size, UInt16[] indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern void MatrixIndex(Int32 size, ref UInt16 indices);
/// [requires: ARB_matrix_palette]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_matrix_palette", Version = "", EntryPoint = "glMatrixIndexusvARB")]
public static extern unsafe void MatrixIndex(Int32 size, UInt16* indices);
/// [requires: ARB_sample_shading]
/// Specifies minimum rate at which sample shaing takes place
///
///
///
/// Specifies the rate at which samples are shaded within each covered pixel.
///
///
[AutoGenerated(Category = "ARB_sample_shading", Version = "", EntryPoint = "glMinSampleShadingARB")]
public static extern void MinSampleShading(Single value);
/// [requires: ARB_indirect_parameters]
[AutoGenerated(Category = "ARB_indirect_parameters", Version = "", EntryPoint = "glMultiDrawArraysIndirectCountARB")]
public static extern void MultiDrawArraysIndirectCount(OpenTK.Graphics.OpenGL.ArbIndirectParameters mode, IntPtr indirect, IntPtr drawcount, Int32 maxdrawcount, Int32 stride);
/// [requires: ARB_indirect_parameters]
[AutoGenerated(Category = "ARB_indirect_parameters", Version = "", EntryPoint = "glMultiDrawElementsIndirectCountARB")]
public static extern void MultiDrawElementsIndirectCount(OpenTK.Graphics.OpenGL.ArbIndirectParameters mode, OpenTK.Graphics.OpenGL.ArbIndirectParameters type, IntPtr indirect, IntPtr drawcount, Int32 maxdrawcount, Int32 stride);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1dARB")]
public static extern void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Double s);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1dvARB")]
public static extern unsafe void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Double* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1fARB")]
public static extern void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Single s);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1fvARB")]
public static extern unsafe void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Single* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1iARB")]
public static extern void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1ivARB")]
public static extern unsafe void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int32* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1sARB")]
public static extern void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord1svARB")]
public static extern unsafe void MultiTexCoord1(OpenTK.Graphics.OpenGL.TextureUnit target, Int16* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2dvARB")]
public static extern unsafe void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Double* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2fvARB")]
public static extern unsafe void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Single* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2iARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2ivARB")]
public static extern unsafe void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int32* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2sARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")]
public static extern void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord2svARB")]
public static extern unsafe void MultiTexCoord2(OpenTK.Graphics.OpenGL.TextureUnit target, Int16* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3dvARB")]
public static extern unsafe void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Double* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3fvARB")]
public static extern unsafe void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Single* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3iARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3ivARB")]
public static extern unsafe void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int32* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3sARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")]
public static extern void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord3svARB")]
public static extern unsafe void MultiTexCoord3(OpenTK.Graphics.OpenGL.TextureUnit target, Int16* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r, Double q);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4dvARB")]
public static extern unsafe void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Double* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r, Single q);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4fvARB")]
public static extern unsafe void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Single* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4iARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r, Int32 q);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4ivARB")]
public static extern unsafe void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int32* v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4sARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r, Int16 q);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")]
public static extern void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v);
/// [requires: ARB_multitexture]
/// Set the current texture coordinates
///
///
///
/// Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
///
///
///
///
/// Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multitexture", Version = "", EntryPoint = "glMultiTexCoord4svARB")]
public static extern unsafe void MultiTexCoord4(OpenTK.Graphics.OpenGL.TextureUnit target, Int16* v);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")]
public static extern void MultTransposeMatrix(Double[] m);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")]
public static extern void MultTransposeMatrix(ref Double m);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixdARB")]
public static extern unsafe void MultTransposeMatrix(Double* m);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")]
public static extern void MultTransposeMatrix(Single[] m);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")]
public static extern void MultTransposeMatrix(ref Single m);
/// [requires: ARB_transpose_matrix]
/// Multiply the current matrix with the specified row-major ordered matrix
///
///
///
/// Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transpose_matrix", Version = "", EntryPoint = "glMultTransposeMatrixfARB")]
public static extern unsafe void MultTransposeMatrix(Single* m);
/// [requires: ARB_shading_language_include]
[AutoGenerated(Category = "ARB_shading_language_include", Version = "", EntryPoint = "glNamedStringARB")]
public static extern void NamedString(OpenTK.Graphics.OpenGL.ArbShadingLanguageInclude type, Int32 namelen, String name, Int32 stringlen, String @string);
/// [requires: ARB_point_parameters]
/// Specify point parameters
///
///
///
/// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
///
///
///
///
/// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
///
///
///
///
/// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored.
///
///
[AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfARB")]
public static extern void PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters pname, Single param);
/// [requires: ARB_point_parameters]
/// Specify point parameters
///
///
///
/// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
///
///
///
///
/// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
///
///
///
///
/// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored.
///
///
[AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfvARB")]
public static extern void PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters pname, Single[] @params);
/// [requires: ARB_point_parameters]
/// Specify point parameters
///
///
///
/// Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted.
///
///
///
///
/// For glPointParameterf and glPointParameteri, specifies the value that pname will be set to.
///
///
///
///
/// For glPointParameterfv and glPointParameteriv, specifies a pointer to an array where the value or values to be assigned to pname are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_point_parameters", Version = "", EntryPoint = "glPointParameterfvARB")]
public static extern unsafe void PointParameter(OpenTK.Graphics.OpenGL.ArbPointParameters pname, Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern unsafe void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, ref Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4dvARB")]
public static extern unsafe void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern unsafe void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, ref Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramEnvParameter4fvARB")]
public static extern unsafe void ProgramEnvParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern unsafe void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, ref Double @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4dvARB")]
public static extern unsafe void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Double* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, ref Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern unsafe void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, Int32 index, Single* @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single[] @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, ref Single @params);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramLocalParameter4fvARB")]
public static extern unsafe void ProgramLocalParameter4(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, UInt32 index, Single* @params);
/// [requires: ARB_geometry_shader4]
/// Specify a parameter for a program object
///
///
///
/// Specifies the name of a program object whose parameter to modify.
///
///
///
///
/// Specifies the name of the parameter to modify.
///
///
///
///
/// Specifies the new value of the parameter specified by pname for program.
///
///
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glProgramParameteriARB")]
public static extern void ProgramParameter(Int32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value);
/// [requires: ARB_geometry_shader4]
/// Specify a parameter for a program object
///
///
///
/// Specifies the name of a program object whose parameter to modify.
///
///
///
///
/// Specifies the name of the parameter to modify.
///
///
///
///
/// Specifies the new value of the parameter specified by pname for program.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_geometry_shader4", Version = "", EntryPoint = "glProgramParameteriARB")]
public static extern void ProgramParameter(UInt32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.All format, Int32 len, IntPtr @string);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.All format, Int32 len, [InAttribute, OutAttribute] T3[] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.All format, Int32 len, [InAttribute, OutAttribute] T3[,] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.All format, Int32 len, [InAttribute, OutAttribute] T3[,,] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.All format, Int32 len, [InAttribute, OutAttribute] ref T3 @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexProgram format, Int32 len, IntPtr @string);
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexProgram format, Int32 len, [InAttribute, OutAttribute] T3[] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexProgram format, Int32 len, [InAttribute, OutAttribute] T3[,] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexProgram format, Int32 len, [InAttribute, OutAttribute] T3[,,] @string)
where T3 : struct
;
/// [requires: ARB_fragment_program|ARB_vertex_program]
[Obsolete("Use All overload instead")]
[AutoGenerated(Category = "ARB_fragment_program|ARB_vertex_program", Version = "", EntryPoint = "glProgramStringARB")]
public static extern void ProgramString(OpenTK.Graphics.OpenGL.AssemblyProgramTargetArb target, OpenTK.Graphics.OpenGL.ArbVertexProgram format, Int32 len, [InAttribute, OutAttribute] ref T3 @string)
where T3 : struct
;
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64ARB")]
public static extern void ProgramUniformHandle(Int32 program, Int32 location, Int64 value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64ARB")]
public static extern void ProgramUniformHandle(UInt32 program, Int32 location, UInt64 value);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern void ProgramUniformHandle(Int32 program, Int32 location, Int32 count, Int64[] values);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern void ProgramUniformHandle(Int32 program, Int32 location, Int32 count, ref Int64 values);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern unsafe void ProgramUniformHandle(Int32 program, Int32 location, Int32 count, Int64* values);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern void ProgramUniformHandle(UInt32 program, Int32 location, Int32 count, UInt64[] values);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern void ProgramUniformHandle(UInt32 program, Int32 location, Int32 count, ref UInt64 values);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glProgramUniformHandleui64vARB")]
public static extern unsafe void ProgramUniformHandle(UInt32 program, Int32 location, Int32 count, UInt64* values);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glReadnPixelsARB")]
public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [OutAttribute] IntPtr data);
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glReadnPixelsARB")]
public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glReadnPixelsARB")]
public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glReadnPixelsARB")]
public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
;
/// [requires: ARB_robustness]
[AutoGenerated(Category = "ARB_robustness", Version = "", EntryPoint = "glReadnPixelsARB")]
public static extern void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.ArbRobustness format, OpenTK.Graphics.OpenGL.ArbRobustness type, Int32 bufSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
;
/// [requires: ARB_multisample]
/// Specify multisample coverage parameters
///
///
///
/// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
///
///
///
///
/// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
///
///
[AutoGenerated(Category = "ARB_multisample", Version = "", EntryPoint = "glSampleCoverageARB")]
public static extern void SampleCoverage(Single value, bool invert);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern void ShaderSource(Int32 shaderObj, Int32 count, String[] @string, Int32[] length);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern void ShaderSource(Int32 shaderObj, Int32 count, String[] @string, ref Int32 length);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern unsafe void ShaderSource(Int32 shaderObj, Int32 count, String[] @string, Int32* length);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern void ShaderSource(UInt32 shaderObj, Int32 count, String[] @string, Int32[] length);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern void ShaderSource(UInt32 shaderObj, Int32 count, String[] @string, ref Int32 length);
/// [requires: ARB_shader_objects]
/// Replaces the source code in a shader object
///
///
///
/// Specifies the handle of the shader object whose source code is to be replaced.
///
///
///
///
/// Specifies the number of elements in the string and length arrays.
///
///
///
///
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
///
///
///
///
/// Specifies an array of string lengths.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glShaderSourceARB")]
public static extern unsafe void ShaderSource(UInt32 shaderObj, Int32 count, String[] @string, Int32* length);
/// [requires: ARB_texture_buffer_object]
/// Attach the storage for a buffer object to the active buffer texture
///
///
///
/// Specifies the target of the operation and must be GL_TEXTURE_BUFFER.
///
///
///
///
/// Specifies the internal format of the data in the store belonging to buffer.
///
///
///
///
/// Specifies the name of the buffer object whose storage to attach to the active buffer texture.
///
///
[AutoGenerated(Category = "ARB_texture_buffer_object", Version = "", EntryPoint = "glTexBufferARB")]
public static extern void TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.ArbTextureBufferObject internalformat, Int32 buffer);
/// [requires: ARB_texture_buffer_object]
/// Attach the storage for a buffer object to the active buffer texture
///
///
///
/// Specifies the target of the operation and must be GL_TEXTURE_BUFFER.
///
///
///
///
/// Specifies the internal format of the data in the store belonging to buffer.
///
///
///
///
/// Specifies the name of the buffer object whose storage to attach to the active buffer texture.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_texture_buffer_object", Version = "", EntryPoint = "glTexBufferARB")]
public static extern void TexBuffer(OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.ArbTextureBufferObject internalformat, UInt32 buffer);
/// [requires: ARB_sparse_texture]
[AutoGenerated(Category = "ARB_sparse_texture", Version = "", EntryPoint = "glTexPageCommitmentARB")]
public static extern void TexPageCommitment(OpenTK.Graphics.OpenGL.ArbSparseTexture target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, bool resident);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fARB")]
public static extern void Uniform1(Int32 location, Single v0);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")]
public static extern void Uniform1(Int32 location, Int32 count, Single[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")]
public static extern void Uniform1(Int32 location, Int32 count, ref Single value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1fvARB")]
public static extern unsafe void Uniform1(Int32 location, Int32 count, Single* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1iARB")]
public static extern void Uniform1(Int32 location, Int32 v0);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")]
public static extern void Uniform1(Int32 location, Int32 count, Int32[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")]
public static extern void Uniform1(Int32 location, Int32 count, ref Int32 value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform1ivARB")]
public static extern unsafe void Uniform1(Int32 location, Int32 count, Int32* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fARB")]
public static extern void Uniform2(Int32 location, Single v0, Single v1);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")]
public static extern void Uniform2(Int32 location, Int32 count, Single[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")]
public static extern void Uniform2(Int32 location, Int32 count, ref Single value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2fvARB")]
public static extern unsafe void Uniform2(Int32 location, Int32 count, Single* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2iARB")]
public static extern void Uniform2(Int32 location, Int32 v0, Int32 v1);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2ivARB")]
public static extern void Uniform2(Int32 location, Int32 count, Int32[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform2ivARB")]
public static extern unsafe void Uniform2(Int32 location, Int32 count, Int32* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fARB")]
public static extern void Uniform3(Int32 location, Single v0, Single v1, Single v2);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")]
public static extern void Uniform3(Int32 location, Int32 count, Single[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")]
public static extern void Uniform3(Int32 location, Int32 count, ref Single value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3fvARB")]
public static extern unsafe void Uniform3(Int32 location, Int32 count, Single* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3iARB")]
public static extern void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")]
public static extern void Uniform3(Int32 location, Int32 count, Int32[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")]
public static extern void Uniform3(Int32 location, Int32 count, ref Int32 value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform3ivARB")]
public static extern unsafe void Uniform3(Int32 location, Int32 count, Int32* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fARB")]
public static extern void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")]
public static extern void Uniform4(Int32 location, Int32 count, Single[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")]
public static extern void Uniform4(Int32 location, Int32 count, ref Single value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4fvARB")]
public static extern unsafe void Uniform4(Int32 location, Int32 count, Single* value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4iARB")]
public static extern void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")]
public static extern void Uniform4(Int32 location, Int32 count, Int32[] value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")]
public static extern void Uniform4(Int32 location, Int32 count, ref Int32 value);
/// [requires: ARB_shader_objects]
/// Specify the value of a uniform variable for the current program object
///
///
///
/// Specifies the location of the uniform variable to be modified.
///
///
///
///
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
///
///
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
///
///
///
///
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
///
///
///
///
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniform4ivARB")]
public static extern unsafe void Uniform4(Int32 location, Int32 count, Int32* value);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64ARB")]
public static extern void UniformHandle(Int32 location, Int64 value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64ARB")]
public static extern void UniformHandle(Int32 location, UInt64 value);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern void UniformHandle(Int32 location, Int32 count, Int64[] value);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern void UniformHandle(Int32 location, Int32 count, ref Int64 value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern unsafe void UniformHandle(Int32 location, Int32 count, Int64* value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern void UniformHandle(Int32 location, Int32 count, UInt64[] value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern void UniformHandle(Int32 location, Int32 count, ref UInt64 value);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glUniformHandleui64vARB")]
public static extern unsafe void UniformHandle(Int32 location, Int32 count, UInt64* value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix2fvARB")]
public static extern void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single[] value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix2fvARB")]
public static extern void UniformMatrix2(Int32 location, Int32 count, bool transpose, ref Single value);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix2fvARB")]
public static extern unsafe void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single* value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix3fvARB")]
public static extern void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single[] value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix3fvARB")]
public static extern void UniformMatrix3(Int32 location, Int32 count, bool transpose, ref Single value);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix3fvARB")]
public static extern unsafe void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single* value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix4fvARB")]
public static extern void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single[] value);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix4fvARB")]
public static extern void UniformMatrix4(Int32 location, Int32 count, bool transpose, ref Single value);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUniformMatrix4fvARB")]
public static extern unsafe void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single* value);
/// [requires: ARB_vertex_buffer_object]
[AutoGenerated(Category = "ARB_vertex_buffer_object", Version = "", EntryPoint = "glUnmapBufferARB")]
public static extern bool UnmapBuffer(OpenTK.Graphics.OpenGL.BufferTargetArb target);
/// [requires: ARB_shader_objects]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUseProgramObjectARB")]
public static extern void UseProgramObject(Int32 programObj);
/// [requires: ARB_shader_objects]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glUseProgramObjectARB")]
public static extern void UseProgramObject(UInt32 programObj);
/// [requires: ARB_shader_objects]
/// Validates a program object
///
///
///
/// Specifies the handle of the program object to be validated.
///
///
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glValidateProgramARB")]
public static extern void ValidateProgram(Int32 programObj);
/// [requires: ARB_shader_objects]
/// Validates a program object
///
///
///
/// Specifies the handle of the program object to be validated.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_objects", Version = "", EntryPoint = "glValidateProgramARB")]
public static extern void ValidateProgram(UInt32 programObj);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dARB")]
public static extern void VertexAttrib1(Int32 index, Double x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dARB")]
public static extern void VertexAttrib1(UInt32 index, Double x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dvARB")]
public static extern unsafe void VertexAttrib1(Int32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1dvARB")]
public static extern unsafe void VertexAttrib1(UInt32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fARB")]
public static extern void VertexAttrib1(Int32 index, Single x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fARB")]
public static extern void VertexAttrib1(UInt32 index, Single x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fvARB")]
public static extern unsafe void VertexAttrib1(Int32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1fvARB")]
public static extern unsafe void VertexAttrib1(UInt32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1sARB")]
public static extern void VertexAttrib1(Int32 index, Int16 x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1sARB")]
public static extern void VertexAttrib1(UInt32 index, Int16 x);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1svARB")]
public static extern unsafe void VertexAttrib1(Int32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib1svARB")]
public static extern unsafe void VertexAttrib1(UInt32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dARB")]
public static extern void VertexAttrib2(Int32 index, Double x, Double y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dARB")]
public static extern void VertexAttrib2(UInt32 index, Double x, Double y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern void VertexAttrib2(Int32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern void VertexAttrib2(Int32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern unsafe void VertexAttrib2(Int32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern void VertexAttrib2(UInt32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern void VertexAttrib2(UInt32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2dvARB")]
public static extern unsafe void VertexAttrib2(UInt32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fARB")]
public static extern void VertexAttrib2(Int32 index, Single x, Single y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fARB")]
public static extern void VertexAttrib2(UInt32 index, Single x, Single y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern void VertexAttrib2(Int32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern void VertexAttrib2(Int32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern unsafe void VertexAttrib2(Int32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern void VertexAttrib2(UInt32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern void VertexAttrib2(UInt32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2fvARB")]
public static extern unsafe void VertexAttrib2(UInt32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2sARB")]
public static extern void VertexAttrib2(Int32 index, Int16 x, Int16 y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2sARB")]
public static extern void VertexAttrib2(UInt32 index, Int16 x, Int16 y);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern void VertexAttrib2(Int32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern void VertexAttrib2(Int32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern unsafe void VertexAttrib2(Int32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern void VertexAttrib2(UInt32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern void VertexAttrib2(UInt32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib2svARB")]
public static extern unsafe void VertexAttrib2(UInt32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dARB")]
public static extern void VertexAttrib3(Int32 index, Double x, Double y, Double z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dARB")]
public static extern void VertexAttrib3(UInt32 index, Double x, Double y, Double z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern void VertexAttrib3(Int32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern void VertexAttrib3(Int32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern unsafe void VertexAttrib3(Int32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern void VertexAttrib3(UInt32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern void VertexAttrib3(UInt32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3dvARB")]
public static extern unsafe void VertexAttrib3(UInt32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fARB")]
public static extern void VertexAttrib3(Int32 index, Single x, Single y, Single z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fARB")]
public static extern void VertexAttrib3(UInt32 index, Single x, Single y, Single z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern void VertexAttrib3(Int32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern void VertexAttrib3(Int32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern unsafe void VertexAttrib3(Int32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern void VertexAttrib3(UInt32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern void VertexAttrib3(UInt32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3fvARB")]
public static extern unsafe void VertexAttrib3(UInt32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3sARB")]
public static extern void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3sARB")]
public static extern void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern void VertexAttrib3(Int32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern void VertexAttrib3(Int32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern unsafe void VertexAttrib3(Int32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern void VertexAttrib3(UInt32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern void VertexAttrib3(UInt32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib3svARB")]
public static extern unsafe void VertexAttrib3(UInt32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")]
public static extern void VertexAttrib4(UInt32 index, SByte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")]
public static extern void VertexAttrib4(UInt32 index, ref SByte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4bvARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, SByte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dARB")]
public static extern void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dARB")]
public static extern void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern void VertexAttrib4(Int32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern void VertexAttrib4(Int32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern unsafe void VertexAttrib4(Int32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern void VertexAttrib4(UInt32 index, Double[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern void VertexAttrib4(UInt32 index, ref Double v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4dvARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, Double* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fARB")]
public static extern void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fARB")]
public static extern void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern void VertexAttrib4(Int32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern void VertexAttrib4(Int32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern unsafe void VertexAttrib4(Int32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern void VertexAttrib4(UInt32 index, Single[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern void VertexAttrib4(UInt32 index, ref Single v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4fvARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, Single* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern void VertexAttrib4(Int32 index, Int32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern void VertexAttrib4(Int32 index, ref Int32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern unsafe void VertexAttrib4(Int32 index, Int32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern void VertexAttrib4(UInt32 index, Int32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern void VertexAttrib4(UInt32 index, ref Int32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ivARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, Int32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NbvARB")]
public static extern void VertexAttrib4N(UInt32 index, SByte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NbvARB")]
public static extern void VertexAttrib4N(UInt32 index, ref SByte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NbvARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, SByte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern void VertexAttrib4N(Int32 index, Int32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern void VertexAttrib4N(Int32 index, ref Int32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern unsafe void VertexAttrib4N(Int32 index, Int32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern void VertexAttrib4N(UInt32 index, Int32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern void VertexAttrib4N(UInt32 index, ref Int32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NivARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, Int32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern void VertexAttrib4N(Int32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern void VertexAttrib4N(Int32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern unsafe void VertexAttrib4N(Int32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern void VertexAttrib4N(UInt32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern void VertexAttrib4N(UInt32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NsvARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubARB")]
public static extern void VertexAttrib4N(Int32 index, Byte x, Byte y, Byte z, Byte w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubARB")]
public static extern void VertexAttrib4N(UInt32 index, Byte x, Byte y, Byte z, Byte w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern void VertexAttrib4N(Int32 index, Byte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern void VertexAttrib4N(Int32 index, ref Byte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern unsafe void VertexAttrib4N(Int32 index, Byte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern void VertexAttrib4N(UInt32 index, Byte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern void VertexAttrib4N(UInt32 index, ref Byte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NubvARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, Byte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NuivARB")]
public static extern void VertexAttrib4N(UInt32 index, UInt32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NuivARB")]
public static extern void VertexAttrib4N(UInt32 index, ref UInt32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NuivARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, UInt32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NusvARB")]
public static extern void VertexAttrib4N(UInt32 index, UInt16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NusvARB")]
public static extern void VertexAttrib4N(UInt32 index, ref UInt16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4NusvARB")]
public static extern unsafe void VertexAttrib4N(UInt32 index, UInt16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4sARB")]
public static extern void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4sARB")]
public static extern void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern void VertexAttrib4(Int32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern void VertexAttrib4(Int32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern unsafe void VertexAttrib4(Int32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern void VertexAttrib4(UInt32 index, Int16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern void VertexAttrib4(UInt32 index, ref Int16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4svARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, Int16* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern void VertexAttrib4(Int32 index, Byte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern void VertexAttrib4(Int32 index, ref Byte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern unsafe void VertexAttrib4(Int32 index, Byte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern void VertexAttrib4(UInt32 index, Byte[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern void VertexAttrib4(UInt32 index, ref Byte v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4ubvARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, Byte* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")]
public static extern void VertexAttrib4(UInt32 index, UInt32[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")]
public static extern void VertexAttrib4(UInt32 index, ref UInt32 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4uivARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, UInt32* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")]
public static extern void VertexAttrib4(UInt32 index, UInt16[] v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")]
public static extern void VertexAttrib4(UInt32 index, ref UInt16 v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Specifies the value of a generic vertex attribute
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
///
///
///
///
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
///
///
///
///
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
///
///
///
///
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
///
///
///
///
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttrib4usvARB")]
public static extern unsafe void VertexAttrib4(UInt32 index, UInt16* v);
/// [requires: ARB_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
///
///
///
/// Specify the index of the generic vertex attribute.
///
///
///
///
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
///
///
[AutoGenerated(Category = "ARB_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorARB")]
public static extern void VertexAttribDivisor(Int32 index, Int32 divisor);
/// [requires: ARB_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
///
///
///
/// Specify the index of the generic vertex attribute.
///
///
///
///
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorARB")]
public static extern void VertexAttribDivisor(UInt32 index, UInt32 divisor);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64ARB")]
public static extern void VertexAttribL1(Int32 index, Int64 x);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64ARB")]
public static extern void VertexAttribL1(UInt32 index, UInt64 x);
/// [requires: ARB_bindless_texture]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64vARB")]
public static extern void VertexAttribL1(Int32 index, Int64[] v);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64vARB")]
public static extern unsafe void VertexAttribL1(Int32 index, Int64* v);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64vARB")]
public static extern void VertexAttribL1(UInt32 index, UInt64[] v);
/// [requires: ARB_bindless_texture]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_bindless_texture", Version = "", EntryPoint = "glVertexAttribL1ui64vARB")]
public static extern unsafe void VertexAttribL1(UInt32 index, UInt64* v);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, IntPtr pointer);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, IntPtr pointer);
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer)
where T5 : struct
;
/// [requires: ARB_vertex_program|ARB_vertex_shader]
/// Define an array of generic vertex attribute data
///
///
///
/// Specifies the index of the generic vertex attribute to be modified.
///
///
///
///
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
///
///
///
///
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
///
///
///
///
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
///
///
///
///
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_program|ARB_vertex_shader", Version = "", EntryPoint = "glVertexAttribPointerARB")]
public static extern void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerTypeArb type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer)
where T5 : struct
;
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glVertexBlendARB")]
public static extern void VertexBlend(Int32 count);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightbvARB")]
public static extern void Weight(Int32 size, SByte[] weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightbvARB")]
public static extern void Weight(Int32 size, ref SByte weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightbvARB")]
public static extern unsafe void Weight(Int32 size, SByte* weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightdvARB")]
public static extern void Weight(Int32 size, Double[] weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightdvARB")]
public static extern void Weight(Int32 size, ref Double weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightdvARB")]
public static extern unsafe void Weight(Int32 size, Double* weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightfvARB")]
public static extern void Weight(Int32 size, Single[] weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightfvARB")]
public static extern void Weight(Int32 size, ref Single weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightfvARB")]
public static extern unsafe void Weight(Int32 size, Single* weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightivARB")]
public static extern void Weight(Int32 size, Int32[] weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightivARB")]
public static extern void Weight(Int32 size, ref Int32 weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightivARB")]
public static extern unsafe void Weight(Int32 size, Int32* weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightPointerARB")]
public static extern void WeightPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbVertexBlend type, Int32 stride, IntPtr pointer);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightPointerARB")]
public static extern void WeightPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbVertexBlend type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
;
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightPointerARB")]
public static extern void WeightPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbVertexBlend type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
;
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightPointerARB")]
public static extern void WeightPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbVertexBlend type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
;
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightPointerARB")]
public static extern void WeightPointer(Int32 size, OpenTK.Graphics.OpenGL.ArbVertexBlend type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
;
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightsvARB")]
public static extern void Weight(Int32 size, Int16[] weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightsvARB")]
public static extern void Weight(Int32 size, ref Int16 weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightsvARB")]
public static extern unsafe void Weight(Int32 size, Int16* weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightubvARB")]
public static extern void Weight(Int32 size, Byte[] weights);
/// [requires: ARB_vertex_blend]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightubvARB")]
public static extern void Weight(Int32 size, ref Byte weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightubvARB")]
public static extern unsafe void Weight(Int32 size, Byte* weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightuivARB")]
public static extern void Weight(Int32 size, UInt32[] weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightuivARB")]
public static extern void Weight(Int32 size, ref UInt32 weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightuivARB")]
public static extern unsafe void Weight(Int32 size, UInt32* weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightusvARB")]
public static extern void Weight(Int32 size, UInt16[] weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightusvARB")]
public static extern void Weight(Int32 size, ref UInt16 weights);
/// [requires: ARB_vertex_blend]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_blend", Version = "", EntryPoint = "glWeightusvARB")]
public static extern unsafe void Weight(Int32 size, UInt16* weights);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dARB")]
public static extern void WindowPos2(Double x, Double y);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")]
public static extern void WindowPos2(Double[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")]
public static extern void WindowPos2(ref Double v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2dvARB")]
public static extern unsafe void WindowPos2(Double* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fARB")]
public static extern void WindowPos2(Single x, Single y);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")]
public static extern void WindowPos2(Single[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")]
public static extern void WindowPos2(ref Single v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2fvARB")]
public static extern unsafe void WindowPos2(Single* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2iARB")]
public static extern void WindowPos2(Int32 x, Int32 y);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")]
public static extern void WindowPos2(Int32[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")]
public static extern void WindowPos2(ref Int32 v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2ivARB")]
public static extern unsafe void WindowPos2(Int32* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2sARB")]
public static extern void WindowPos2(Int16 x, Int16 y);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")]
public static extern void WindowPos2(Int16[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")]
public static extern void WindowPos2(ref Int16 v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos2svARB")]
public static extern unsafe void WindowPos2(Int16* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dARB")]
public static extern void WindowPos3(Double x, Double y, Double z);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")]
public static extern void WindowPos3(Double[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")]
public static extern void WindowPos3(ref Double v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3dvARB")]
public static extern unsafe void WindowPos3(Double* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fARB")]
public static extern void WindowPos3(Single x, Single y, Single z);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")]
public static extern void WindowPos3(Single[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")]
public static extern void WindowPos3(ref Single v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3fvARB")]
public static extern unsafe void WindowPos3(Single* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3iARB")]
public static extern void WindowPos3(Int32 x, Int32 y, Int32 z);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")]
public static extern void WindowPos3(Int32[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")]
public static extern void WindowPos3(ref Int32 v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3ivARB")]
public static extern unsafe void WindowPos3(Int32* v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3sARB")]
public static extern void WindowPos3(Int16 x, Int16 y, Int16 z);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")]
public static extern void WindowPos3(Int16[] v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")]
public static extern void WindowPos3(ref Int16 v);
/// [requires: ARB_window_pos]
/// Specify the raster position in window coordinates for pixel operations
///
///
///
/// Specify the , , coordinates for the raster position.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_window_pos", Version = "", EntryPoint = "glWindowPos3svARB")]
public static extern unsafe void WindowPos3(Int16* v);
}
public static partial class Ati
{
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp1ATI")]
public static extern void AlphaFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp1ATI")]
public static extern void AlphaFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp2ATI")]
public static extern void AlphaFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp2ATI")]
public static extern void AlphaFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp3ATI")]
public static extern void AlphaFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glAlphaFragmentOp3ATI")]
public static extern void AlphaFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glArrayObjectATI")]
public static extern void ArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, Int32 size, OpenTK.Graphics.OpenGL.AtiVertexArrayObject type, Int32 stride, Int32 buffer, Int32 offset);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glArrayObjectATI")]
public static extern void ArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, Int32 size, OpenTK.Graphics.OpenGL.AtiVertexArrayObject type, Int32 stride, UInt32 buffer, UInt32 offset);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glBeginFragmentShaderATI")]
public static extern void BeginFragmentShader();
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glBindFragmentShaderATI")]
public static extern void BindFragmentShader(Int32 id);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glBindFragmentShaderATI")]
public static extern void BindFragmentShader(UInt32 id);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glClientActiveVertexStreamATI")]
public static extern void ClientActiveVertexStream(OpenTK.Graphics.OpenGL.AtiVertexStreams stream);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp1ATI")]
public static extern void ColorFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp1ATI")]
public static extern void ColorFragmentOp1(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp2ATI")]
public static extern void ColorFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp2ATI")]
public static extern void ColorFragmentOp2(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp3ATI")]
public static extern void ColorFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glColorFragmentOp3ATI")]
public static extern void ColorFragmentOp3(OpenTK.Graphics.OpenGL.AtiFragmentShader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glDeleteFragmentShaderATI")]
public static extern void DeleteFragmentShader(Int32 id);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glDeleteFragmentShaderATI")]
public static extern void DeleteFragmentShader(UInt32 id);
/// [requires: ATI_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")]
public static extern void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.AtiDrawBuffers[] bufs);
/// [requires: ATI_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")]
public static extern void DrawBuffers(Int32 n, ref OpenTK.Graphics.OpenGL.AtiDrawBuffers bufs);
/// [requires: ATI_draw_buffers]
/// Specifies a list of color buffers to be drawn into
///
///
///
/// Specifies the number of buffers in bufs.
///
///
///
///
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_draw_buffers", Version = "", EntryPoint = "glDrawBuffersATI")]
public static extern unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.OpenGL.AtiDrawBuffers* bufs);
/// [requires: ATI_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawElementArrayATI")]
public static extern void DrawElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count);
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawElementArrayATI")]
public static extern void DrawElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count);
/// [requires: ATI_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayATI")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count);
/// [requires: ATI_element_array]
[Obsolete("Use PrimitiveType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayATI")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count);
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayATI")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 start, Int32 end, Int32 count);
/// [requires: ATI_element_array]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glDrawRangeElementArrayATI")]
public static extern void DrawRangeElementArray(OpenTK.Graphics.OpenGL.PrimitiveType mode, UInt32 start, UInt32 end, Int32 count);
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glElementPointerATI")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray type, IntPtr pointer);
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glElementPointerATI")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray type, [InAttribute, OutAttribute] T1[] pointer)
where T1 : struct
;
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glElementPointerATI")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray type, [InAttribute, OutAttribute] T1[,] pointer)
where T1 : struct
;
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glElementPointerATI")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray type, [InAttribute, OutAttribute] T1[,,] pointer)
where T1 : struct
;
/// [requires: ATI_element_array]
[AutoGenerated(Category = "ATI_element_array", Version = "", EntryPoint = "glElementPointerATI")]
public static extern void ElementPointer(OpenTK.Graphics.OpenGL.AtiElementArray type, [InAttribute, OutAttribute] ref T1 pointer)
where T1 : struct
;
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glEndFragmentShaderATI")]
public static extern void EndFragmentShader();
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glFreeObjectBufferATI")]
public static extern void FreeObjectBuffer(Int32 buffer);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glFreeObjectBufferATI")]
public static extern void FreeObjectBuffer(UInt32 buffer);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glGenFragmentShadersATI")]
public static extern Int32 GenFragmentShaders(Int32 range);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glGenFragmentShadersATI")]
public static extern Int32 GenFragmentShaders(UInt32 range);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetArrayObjectfvATI")]
public static extern void GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetArrayObjectfvATI")]
public static extern unsafe void GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetArrayObjectivATI")]
public static extern void GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetArrayObjectivATI")]
public static extern unsafe void GetArrayObject(OpenTK.Graphics.OpenGL.EnableCap array, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferfvATI")]
public static extern void GetObjectBuffer(Int32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferfvATI")]
public static extern unsafe void GetObjectBuffer(Int32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferfvATI")]
public static extern void GetObjectBuffer(UInt32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferfvATI")]
public static extern unsafe void GetObjectBuffer(UInt32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferivATI")]
public static extern void GetObjectBuffer(Int32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferivATI")]
public static extern unsafe void GetObjectBuffer(Int32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferivATI")]
public static extern void GetObjectBuffer(UInt32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetObjectBufferivATI")]
public static extern unsafe void GetObjectBuffer(UInt32 buffer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterfvATI")]
public static extern Single GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterfvATI")]
public static extern void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] Single[] param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterfvATI")]
public static extern void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] out Single param);
/// [requires: ATI_envmap_bumpmap]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterfvATI")]
public static extern unsafe void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] Single* param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterivATI")]
public static extern void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] Int32[] param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterivATI")]
public static extern void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] out Int32 param);
/// [requires: ATI_envmap_bumpmap]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glGetTexBumpParameterivATI")]
public static extern unsafe void GetTexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, [OutAttribute] Int32* param);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectfvATI")]
public static extern void GetVariantArrayObject(Int32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectfvATI")]
public static extern unsafe void GetVariantArrayObject(Int32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectfvATI")]
public static extern void GetVariantArrayObject(UInt32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectfvATI")]
public static extern unsafe void GetVariantArrayObject(UInt32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectivATI")]
public static extern void GetVariantArrayObject(Int32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectivATI")]
public static extern unsafe void GetVariantArrayObject(Int32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectivATI")]
public static extern void GetVariantArrayObject(UInt32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glGetVariantArrayObjectivATI")]
public static extern unsafe void GetVariantArrayObject(UInt32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_attrib_array_object]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Single[] @params);
/// [requires: ATI_vertex_attrib_array_object]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern unsafe void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Single[] @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] out Single @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectfvATI")]
public static extern unsafe void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Single* @params);
/// [requires: ATI_vertex_attrib_array_object]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Int32[] @params);
/// [requires: ATI_vertex_attrib_array_object]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern unsafe void GetVertexAttribArrayObject(Int32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Int32[] @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] out Int32 @params);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glGetVertexAttribArrayObjectivATI")]
public static extern unsafe void GetVertexAttribArrayObject(UInt32 index, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject pname, [OutAttribute] Int32* @params);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glIsObjectBufferATI")]
public static extern bool IsObjectBuffer(Int32 buffer);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glIsObjectBufferATI")]
public static extern bool IsObjectBuffer(UInt32 buffer);
/// [requires: ATI_map_object_buffer]
[AutoGenerated(Category = "ATI_map_object_buffer", Version = "", EntryPoint = "glMapObjectBufferATI")]
public static extern IntPtr MapObjectBuffer(Int32 buffer);
/// [requires: ATI_map_object_buffer]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_map_object_buffer", Version = "", EntryPoint = "glMapObjectBufferATI")]
public static extern IntPtr MapObjectBuffer(UInt32 buffer);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glNewObjectBufferATI")]
public static extern Int32 NewObjectBuffer(Int32 size, IntPtr pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject usage);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glNewObjectBufferATI")]
public static extern Int32 NewObjectBuffer(Int32 size, [InAttribute, OutAttribute] T1[] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject usage)
where T1 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glNewObjectBufferATI")]
public static extern Int32 NewObjectBuffer(Int32 size, [InAttribute, OutAttribute] T1[,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject usage)
where T1 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glNewObjectBufferATI")]
public static extern Int32 NewObjectBuffer(Int32 size, [InAttribute, OutAttribute] T1[,,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject usage)
where T1 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glNewObjectBufferATI")]
public static extern Int32 NewObjectBuffer(Int32 size, [InAttribute, OutAttribute] ref T1 pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject usage)
where T1 : struct
;
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Byte nx, Byte ny, Byte nz);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, SByte nx, SByte ny, SByte nz);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Byte[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Byte coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Byte* coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, SByte[] coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref SByte coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3bvATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, SByte* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3dATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double nx, Double ny, Double nz);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3dvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3dvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Double coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3dvATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3fATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single nx, Single ny, Single nz);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3fvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3fvATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Single coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3fvATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3iATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32 nx, Int32 ny, Int32 nz);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3ivATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3ivATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int32 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3ivATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3sATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16 nx, Int16 ny, Int16 nz);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3svATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3svATI")]
public static extern void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int16 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glNormalStream3svATI")]
public static extern unsafe void NormalStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16* coords);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glPassTexCoordATI")]
public static extern void PassTexCoord(Int32 dst, Int32 coord, OpenTK.Graphics.OpenGL.AtiFragmentShader swizzle);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glPassTexCoordATI")]
public static extern void PassTexCoord(UInt32 dst, UInt32 coord, OpenTK.Graphics.OpenGL.AtiFragmentShader swizzle);
/// [requires: ATI_pn_triangles]
[AutoGenerated(Category = "ATI_pn_triangles", Version = "", EntryPoint = "glPNTrianglesfATI")]
public static extern void PNTriangles(OpenTK.Graphics.OpenGL.AtiPnTriangles pname, Single param);
/// [requires: ATI_pn_triangles]
[AutoGenerated(Category = "ATI_pn_triangles", Version = "", EntryPoint = "glPNTrianglesiATI")]
public static extern void PNTriangles(OpenTK.Graphics.OpenGL.AtiPnTriangles pname, Int32 param);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSampleMapATI")]
public static extern void SampleMap(Int32 dst, Int32 interp, OpenTK.Graphics.OpenGL.AtiFragmentShader swizzle);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSampleMapATI")]
public static extern void SampleMap(UInt32 dst, UInt32 interp, OpenTK.Graphics.OpenGL.AtiFragmentShader swizzle);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern void SetFragmentShaderConstant(Int32 dst, Single[] value);
/// [requires: ATI_fragment_shader]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern void SetFragmentShaderConstant(Int32 dst, ref Single value);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern unsafe void SetFragmentShaderConstant(Int32 dst, Single* value);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern void SetFragmentShaderConstant(UInt32 dst, Single[] value);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern void SetFragmentShaderConstant(UInt32 dst, ref Single value);
/// [requires: ATI_fragment_shader]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_fragment_shader", Version = "", EntryPoint = "glSetFragmentShaderConstantATI")]
public static extern unsafe void SetFragmentShaderConstant(UInt32 dst, Single* value);
/// [requires: ATI_separate_stencil]
/// Set front and/or back function and reference value for stencil testing
///
///
///
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
///
///
///
///
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
///
///
[AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilFuncSeparateATI")]
public static extern void StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFunction frontfunc, OpenTK.Graphics.OpenGL.StencilFunction backfunc, Int32 @ref, Int32 mask);
/// [requires: ATI_separate_stencil]
/// Set front and/or back function and reference value for stencil testing
///
///
///
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
///
///
///
///
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilFuncSeparateATI")]
public static extern void StencilFuncSeparate(OpenTK.Graphics.OpenGL.StencilFunction frontfunc, OpenTK.Graphics.OpenGL.StencilFunction backfunc, Int32 @ref, UInt32 mask);
/// [requires: ATI_separate_stencil]
/// Set front and/or back stencil test actions
///
///
///
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
///
///
///
///
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
///
///
///
///
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
///
///
[AutoGenerated(Category = "ATI_separate_stencil", Version = "", EntryPoint = "glStencilOpSeparateATI")]
public static extern void StencilOpSeparate(OpenTK.Graphics.OpenGL.AtiSeparateStencil face, OpenTK.Graphics.OpenGL.StencilOp sfail, OpenTK.Graphics.OpenGL.StencilOp dpfail, OpenTK.Graphics.OpenGL.StencilOp dppass);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterfvATI")]
public static extern void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, Single[] param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterfvATI")]
public static extern void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, ref Single param);
/// [requires: ATI_envmap_bumpmap]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterfvATI")]
public static extern unsafe void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, Single* param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterivATI")]
public static extern void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, Int32[] param);
/// [requires: ATI_envmap_bumpmap]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterivATI")]
public static extern void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, ref Int32 param);
/// [requires: ATI_envmap_bumpmap]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_envmap_bumpmap", Version = "", EntryPoint = "glTexBumpParameterivATI")]
public static extern unsafe void TexBumpParameter(OpenTK.Graphics.OpenGL.AtiEnvmapBumpmap pname, Int32* param);
/// [requires: ATI_map_object_buffer]
[AutoGenerated(Category = "ATI_map_object_buffer", Version = "", EntryPoint = "glUnmapObjectBufferATI")]
public static extern void UnmapObjectBuffer(Int32 buffer);
/// [requires: ATI_map_object_buffer]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_map_object_buffer", Version = "", EntryPoint = "glUnmapObjectBufferATI")]
public static extern void UnmapObjectBuffer(UInt32 buffer);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, IntPtr pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve);
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, [InAttribute, OutAttribute] T3[] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, [InAttribute, OutAttribute] T3[,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, [InAttribute, OutAttribute] T3[,,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(Int32 buffer, Int32 offset, Int32 size, [InAttribute, OutAttribute] ref T3 pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, IntPtr pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, [InAttribute, OutAttribute] T3[] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, [InAttribute, OutAttribute] T3[,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, [InAttribute, OutAttribute] T3[,,] pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glUpdateObjectBufferATI")]
public static extern void UpdateObjectBuffer(UInt32 buffer, UInt32 offset, Int32 size, [InAttribute, OutAttribute] ref T3 pointer, OpenTK.Graphics.OpenGL.AtiVertexArrayObject preserve)
where T3 : struct
;
/// [requires: ATI_vertex_array_object]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glVariantArrayObjectATI")]
public static extern void VariantArrayObject(Int32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject type, Int32 stride, Int32 buffer, Int32 offset);
/// [requires: ATI_vertex_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_array_object", Version = "", EntryPoint = "glVariantArrayObjectATI")]
public static extern void VariantArrayObject(UInt32 id, OpenTK.Graphics.OpenGL.AtiVertexArrayObject type, Int32 stride, UInt32 buffer, UInt32 offset);
/// [requires: ATI_vertex_attrib_array_object]
[Obsolete("Use VertexAttribPointerType overload instead")]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glVertexAttribArrayObjectATI")]
public static extern void VertexAttribArrayObject(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject type, bool normalized, Int32 stride, Int32 buffer, Int32 offset);
/// [requires: ATI_vertex_attrib_array_object]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glVertexAttribArrayObjectATI")]
public static extern void VertexAttribArrayObject(Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, Int32 buffer, Int32 offset);
/// [requires: ATI_vertex_attrib_array_object]
[Obsolete("Use VertexAttribPointerType overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glVertexAttribArrayObjectATI")]
public static extern void VertexAttribArrayObject(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.AtiVertexAttribArrayObject type, bool normalized, Int32 stride, UInt32 buffer, UInt32 offset);
/// [requires: ATI_vertex_attrib_array_object]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_attrib_array_object", Version = "", EntryPoint = "glVertexAttribArrayObjectATI")]
public static extern void VertexAttribArrayObject(UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, UInt32 buffer, UInt32 offset);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexBlendEnvfATI")]
public static extern void VertexBlendEnv(OpenTK.Graphics.OpenGL.AtiVertexStreams pname, Single param);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexBlendEnviATI")]
public static extern void VertexBlendEnv(OpenTK.Graphics.OpenGL.AtiVertexStreams pname, Int32 param);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1dATI")]
public static extern void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double x);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1dvATI")]
public static extern unsafe void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1fATI")]
public static extern void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single x);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1fvATI")]
public static extern unsafe void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1iATI")]
public static extern void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32 x);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1ivATI")]
public static extern unsafe void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1sATI")]
public static extern void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16 x);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream1svATI")]
public static extern unsafe void VertexStream1(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2dATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double x, Double y);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2dvATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2dvATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Double coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2dvATI")]
public static extern unsafe void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2fATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single x, Single y);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2fvATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2fvATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Single coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2fvATI")]
public static extern unsafe void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2iATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32 x, Int32 y);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2ivATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2ivATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int32 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2ivATI")]
public static extern unsafe void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2sATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16 x, Int16 y);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2svATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2svATI")]
public static extern void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int16 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream2svATI")]
public static extern unsafe void VertexStream2(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3dATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double x, Double y, Double z);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3dvATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3dvATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Double coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3dvATI")]
public static extern unsafe void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3fATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single x, Single y, Single z);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3fvATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3fvATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Single coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3fvATI")]
public static extern unsafe void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3iATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32 x, Int32 y, Int32 z);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3ivATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3ivATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int32 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3ivATI")]
public static extern unsafe void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3sATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16 x, Int16 y, Int16 z);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3svATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3svATI")]
public static extern void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int16 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream3svATI")]
public static extern unsafe void VertexStream3(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4dATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double x, Double y, Double z, Double w);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4dvATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4dvATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Double coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4dvATI")]
public static extern unsafe void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Double* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4fATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single x, Single y, Single z, Single w);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4fvATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4fvATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Single coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4fvATI")]
public static extern unsafe void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Single* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4iATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32 x, Int32 y, Int32 z, Int32 w);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4ivATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4ivATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int32 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4ivATI")]
public static extern unsafe void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int32* coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4sATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16 x, Int16 y, Int16 z, Int16 w);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4svATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16[] coords);
/// [requires: ATI_vertex_streams]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4svATI")]
public static extern void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, ref Int16 coords);
/// [requires: ATI_vertex_streams]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ATI_vertex_streams", Version = "", EntryPoint = "glVertexStream4svATI")]
public static extern unsafe void VertexStream4(OpenTK.Graphics.OpenGL.AtiVertexStreams stream, Int16* coords);
}
/// [requires: v1.0][deprecated: v3.2]
/// Operate on the accumulation buffer
///
///
///
/// Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.
///
///
///
///
/// Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glAccum")]
public static extern void Accum(OpenTK.Graphics.OpenGL.AccumOp op, Single value);
/// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1]
/// Set the active program object for a program pipeline object
///
///
///
/// Specifies the program pipeline object to set the active program object for.
///
///
///
///
/// Specifies the program object to set as the active program pipeline object pipeline.
///
///
[AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")]
public static extern void ActiveShaderProgram(Int32 pipeline, Int32 program);
/// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1]
/// Set the active program object for a program pipeline object
///
///
///
/// Specifies the program pipeline object to set the active program object for.
///
///
///
///
/// Specifies the program object to set as the active program pipeline object pipeline.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glActiveShaderProgram")]
public static extern void ActiveShaderProgram(UInt32 pipeline, UInt32 program);
/// [requires: v1.3]
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glActiveTexture")]
public static extern void ActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
/// [requires: v1.0][deprecated: v3.2]
/// Specify the alpha test function
///
///
///
/// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS.
///
///
///
///
/// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glAlphaFunc")]
public static extern void AlphaFunc(OpenTK.Graphics.OpenGL.AlphaFunction func, Single @ref);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern bool AreTexturesResident(Int32 n, Int32[] textures, [OutAttribute] bool[] residences);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern bool AreTexturesResident(Int32 n, ref Int32 textures, [OutAttribute] out bool residences);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern unsafe bool AreTexturesResident(Int32 n, Int32* textures, [OutAttribute] bool* residences);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern bool AreTexturesResident(Int32 n, UInt32[] textures, [OutAttribute] bool[] residences);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern bool AreTexturesResident(Int32 n, ref UInt32 textures, [OutAttribute] out bool residences);
/// [requires: v1.1][deprecated: v3.2]
/// Determine if textures are loaded in texture memory
///
///
///
/// Specifies the number of textures to be queried.
///
///
///
///
/// Specifies an array containing the names of the textures to be queried.
///
///
///
///
/// Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glAreTexturesResident")]
public static extern unsafe bool AreTexturesResident(Int32 n, UInt32* textures, [OutAttribute] bool* residences);
/// [requires: v1.1][deprecated: v3.2]
/// Render a vertex using the specified vertex array element
///
///
///
/// Specifies an index into the enabled vertex data arrays.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glArrayElement")]
public static extern void ArrayElement(Int32 i);
/// [requires: v2.0]
/// Attaches a shader object to a program object
///
///
///
/// Specifies the program object to which a shader object will be attached.
///
///
///
///
/// Specifies the shader object that is to be attached.
///
///
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
public static extern void AttachShader(Int32 program, Int32 shader);
/// [requires: v2.0]
/// Attaches a shader object to a program object
///
///
///
/// Specifies the program object to which a shader object will be attached.
///
///
///
///
/// Specifies the shader object that is to be attached.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
public static extern void AttachShader(UInt32 program, UInt32 shader);
/// [requires: v1.0][deprecated: v3.2]
/// Delimit the vertices of a primitive or a group of like primitives
///
///
///
/// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
///
///
[Obsolete("Use PrimitiveType overload instead")]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBegin")]
public static extern void Begin(OpenTK.Graphics.OpenGL.BeginMode mode);
/// [requires: v1.0][deprecated: v3.2]
/// Delimit the vertices of a primitive or a group of like primitives
///
///
///
/// Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBegin")]
public static extern void Begin(OpenTK.Graphics.OpenGL.PrimitiveType mode);
/// [requires: v3.0]
/// Start conditional rendering
///
///
///
/// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
///
///
///
///
/// Specifies how glBeginConditionalRender interprets the results of the occlusion query.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")]
public static extern void BeginConditionalRender(Int32 id, OpenTK.Graphics.OpenGL.ConditionalRenderType mode);
/// [requires: v3.0]
/// Start conditional rendering
///
///
///
/// Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded.
///
///
///
///
/// Specifies how glBeginConditionalRender interprets the results of the occlusion query.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginConditionalRender")]
public static extern void BeginConditionalRender(UInt32 id, OpenTK.Graphics.OpenGL.ConditionalRenderType mode);
/// [requires: v1.5]
/// Delimit the boundaries of a query object
///
///
///
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the name of a query object.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")]
public static extern void BeginQuery(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 id);
/// [requires: v1.5]
/// Delimit the boundaries of a query object
///
///
///
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the name of a query object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBeginQuery")]
public static extern void BeginQuery(OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 id);
/// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0]
/// Delimit the boundaries of a query object on an indexed target
///
///
///
/// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the index of the query target upon which to begin the query.
///
///
///
///
/// Specifies the name of a query object.
///
///
[AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")]
public static extern void BeginQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, Int32 id);
/// [requires: v4.0 and ARB_transform_feedback3|VERSION_4_0]
/// Delimit the boundaries of a query object on an indexed target
///
///
///
/// Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
///
///
///
///
/// Specifies the index of the query target upon which to begin the query.
///
///
///
///
/// Specifies the name of a query object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transform_feedback3|VERSION_4_0", Version = "4.0", EntryPoint = "glBeginQueryIndexed")]
public static extern void BeginQueryIndexed(OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index, UInt32 id);
/// [requires: v3.0]
/// Start transform feedback operation
///
///
///
/// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
///
///
[Obsolete("Use TransformFeedbackPrimitiveType overload instead")]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginTransformFeedback")]
public static extern void BeginTransformFeedback(OpenTK.Graphics.OpenGL.BeginFeedbackMode primitiveMode);
/// [requires: v3.0]
/// Start transform feedback operation
///
///
///
/// Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBeginTransformFeedback")]
public static extern void BeginTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackPrimitiveType primitiveMode);
/// [requires: v2.0]
/// Associates a generic vertex attribute index with a named attribute variable
///
///
///
/// Specifies the handle of the program object in which the association is to be made.
///
///
///
///
/// Specifies the index of the generic vertex attribute to be bound.
///
///
///
///
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
///
///
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static extern void BindAttribLocation(Int32 program, Int32 index, String name);
/// [requires: v2.0]
/// Associates a generic vertex attribute index with a named attribute variable
///
///
///
/// Specifies the handle of the program object in which the association is to be made.
///
///
///
///
/// Specifies the index of the generic vertex attribute to be bound.
///
///
///
///
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static extern void BindAttribLocation(UInt32 program, UInt32 index, String name);
/// [requires: v1.5]
/// Bind a named buffer object
///
///
///
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the name of a buffer object.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")]
public static extern void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, Int32 buffer);
/// [requires: v1.5]
/// Bind a named buffer object
///
///
///
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the name of a buffer object.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBindBuffer")]
public static extern void BindBuffer(OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 buffer);
/// [requires: v3.0]
/// Bind a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")]
public static extern void BindBufferBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 index, Int32 buffer);
/// [requires: v3.0]
/// Bind a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")]
public static extern void BindBufferBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 index, UInt32 buffer);
/// [requires: v3.0]
/// Bind a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
[Obsolete("Use BufferRangeTarget overload instead")]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")]
public static extern void BindBufferBase(OpenTK.Graphics.OpenGL.BufferTarget target, Int32 index, Int32 buffer);
/// [requires: v3.0]
/// Bind a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
[Obsolete("Use BufferRangeTarget overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferBase")]
public static extern void BindBufferBase(OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 index, UInt32 buffer);
/// [requires: v3.0]
/// Bind a range within a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
///
///
/// The starting offset in basic machine units into the buffer object buffer.
///
///
///
///
/// The amount of data in machine units that can be read from the buffet object while used as an indexed target.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")]
public static extern void BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size);
/// [requires: v3.0]
/// Bind a range within a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
///
///
/// The starting offset in basic machine units into the buffer object buffer.
///
///
///
///
/// The amount of data in machine units that can be read from the buffet object while used as an indexed target.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")]
public static extern void BindBufferRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size);
/// [requires: v3.0]
/// Bind a range within a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
///
///
/// The starting offset in basic machine units into the buffer object buffer.
///
///
///
///
/// The amount of data in machine units that can be read from the buffet object while used as an indexed target.
///
///
[Obsolete("Use BufferRangeTarget overload instead")]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")]
public static extern void BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size);
/// [requires: v3.0]
/// Bind a range within a buffer object to an indexed buffer target
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the binding point within the array specified by target.
///
///
///
///
/// The name of a buffer object to bind to the specified binding point.
///
///
///
///
/// The starting offset in basic machine units into the buffer object buffer.
///
///
///
///
/// The amount of data in machine units that can be read from the buffet object while used as an indexed target.
///
///
[Obsolete("Use BufferRangeTarget overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindBufferRange")]
public static extern void BindBufferRange(OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern unsafe void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32* buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, UInt32[] buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, ref UInt32 buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersBase")]
public static extern unsafe void BindBuffersBase(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, UInt32* buffers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, IntPtr[] sizes);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref IntPtr sizes);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern unsafe void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, Int32 first, Int32 count, Int32* buffers, IntPtr* offsets, IntPtr* sizes);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, UInt32[] buffers, IntPtr[] offsets, IntPtr[] sizes);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, ref UInt32 buffers, ref IntPtr offsets, ref IntPtr sizes);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind ranges of one or more buffer objects to a sequence of indexed buffer targets
///
///
///
/// Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
///
///
///
///
/// Specify the index of the first binding point within the array specified by target.
///
///
///
///
/// Specify the number of contiguous binding points to which to bind buffers.
///
///
///
///
/// A pointer to an array of names of buffer objects to bind to the targets on the specified binding point, or NULL.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindBuffersRange")]
public static extern unsafe void BindBuffersRange(OpenTK.Graphics.OpenGL.BufferRangeTarget target, UInt32 first, Int32 count, UInt32* buffers, IntPtr* offsets, IntPtr* sizes);
/// [requires: v3.0]
/// Bind a user-defined varying out variable to a fragment shader color number
///
///
///
/// The name of the program containing varying out variable whose binding to modify
///
///
///
///
/// The color number to bind the user-defined varying out variable to
///
///
///
///
/// The name of the user-defined varying out variable whose binding to modify
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")]
public static extern void BindFragDataLocation(Int32 program, Int32 color, String name);
/// [requires: v3.0]
/// Bind a user-defined varying out variable to a fragment shader color number
///
///
///
/// The name of the program containing varying out variable whose binding to modify
///
///
///
///
/// The color number to bind the user-defined varying out variable to
///
///
///
///
/// The name of the user-defined varying out variable whose binding to modify
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glBindFragDataLocation")]
public static extern void BindFragDataLocation(UInt32 program, UInt32 color, String name);
/// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3]
/// Bind a user-defined varying out variable to a fragment shader color number and index
///
///
///
/// The name of the program containing varying out variable whose binding to modify
///
///
///
///
/// The color number to bind the user-defined varying out variable to
///
///
///
///
/// The index of the color input to bind the user-defined varying out variable to
///
///
///
///
/// The name of the user-defined varying out variable whose binding to modify
///
///
[AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")]
public static extern void BindFragDataLocationIndexed(Int32 program, Int32 colorNumber, Int32 index, String name);
/// [requires: v3.3 and ARB_blend_func_extended|VERSION_3_3]
/// Bind a user-defined varying out variable to a fragment shader color number and index
///
///
///
/// The name of the program containing varying out variable whose binding to modify
///
///
///
///
/// The color number to bind the user-defined varying out variable to
///
///
///
///
/// The index of the color input to bind the user-defined varying out variable to
///
///
///
///
/// The name of the user-defined varying out variable whose binding to modify
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_blend_func_extended|VERSION_3_3", Version = "3.3", EntryPoint = "glBindFragDataLocationIndexed")]
public static extern void BindFragDataLocationIndexed(UInt32 program, UInt32 colorNumber, UInt32 index, String name);
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Bind a framebuffer to a framebuffer target
///
///
///
/// Specifies the framebuffer target of the binding operation.
///
///
///
///
/// Specifies the name of the framebuffer object to bind.
///
///
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")]
public static extern void BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 framebuffer);
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Bind a framebuffer to a framebuffer target
///
///
///
/// Specifies the framebuffer target of the binding operation.
///
///
///
///
/// Specifies the name of the framebuffer object to bind.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindFramebuffer")]
public static extern void BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget target, UInt32 framebuffer);
/// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2]
/// Bind a level of a texture to an image unit
///
///
///
/// Specifies the index of the image unit to which to bind the texture
///
///
///
///
/// Specifies the name of the texture to bind to the image unit.
///
///
///
///
/// Specifies the level of the texture that is to be bound.
///
///
///
///
/// Specifies whether a layered texture binding is to be established.
///
///
///
///
/// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
///
///
///
///
/// Specifies a token indicating the type of access that will be performed on the image.
///
///
///
///
/// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
///
///
[AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")]
public static extern void BindImageTexture(Int32 unit, Int32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.TextureAccess access, OpenTK.Graphics.OpenGL.SizedInternalFormat format);
/// [requires: v4.2 and ARB_shader_image_load_store|VERSION_4_2]
/// Bind a level of a texture to an image unit
///
///
///
/// Specifies the index of the image unit to which to bind the texture
///
///
///
///
/// Specifies the name of the texture to bind to the image unit.
///
///
///
///
/// Specifies the level of the texture that is to be bound.
///
///
///
///
/// Specifies whether a layered texture binding is to be established.
///
///
///
///
/// If layered is GL_FALSE, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
///
///
///
///
/// Specifies a token indicating the type of access that will be performed on the image.
///
///
///
///
/// Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_shader_image_load_store|VERSION_4_2", Version = "4.2", EntryPoint = "glBindImageTexture")]
public static extern void BindImageTexture(UInt32 unit, UInt32 texture, Int32 level, bool layered, Int32 layer, OpenTK.Graphics.OpenGL.TextureAccess access, OpenTK.Graphics.OpenGL.SizedInternalFormat format);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern void BindImageTextures(Int32 first, Int32 count, Int32[] textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern void BindImageTextures(Int32 first, Int32 count, ref Int32 textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern unsafe void BindImageTextures(Int32 first, Int32 count, Int32* textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern void BindImageTextures(UInt32 first, Int32 count, UInt32[] textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern void BindImageTextures(UInt32 first, Int32 count, ref UInt32 textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named texture images to a sequence of consecutive image units
///
///
///
/// Specifies the first image unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindImageTextures")]
public static extern unsafe void BindImageTextures(UInt32 first, Int32 count, UInt32* textures);
/// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1]
/// Bind a program pipeline to the current context
///
///
///
/// Specifies the name of the pipeline object to bind to the context.
///
///
[AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")]
public static extern void BindProgramPipeline(Int32 pipeline);
/// [requires: v4.1 and ARB_separate_shader_objects|VERSION_4_1]
/// Bind a program pipeline to the current context
///
///
///
/// Specifies the name of the pipeline object to bind to the context.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_separate_shader_objects|VERSION_4_1", Version = "4.1", EntryPoint = "glBindProgramPipeline")]
public static extern void BindProgramPipeline(UInt32 pipeline);
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Bind a renderbuffer to a renderbuffer target
///
///
///
/// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
///
///
///
///
/// Specifies the name of the renderbuffer object to bind.
///
///
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")]
public static extern void BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 renderbuffer);
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Bind a renderbuffer to a renderbuffer target
///
///
///
/// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
///
///
///
///
/// Specifies the name of the renderbuffer object to bind.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindRenderbuffer")]
public static extern void BindRenderbuffer(OpenTK.Graphics.OpenGL.RenderbufferTarget target, UInt32 renderbuffer);
/// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3]
/// Bind a named sampler to a texturing target
///
///
///
/// Specifies the index of the texture unit to which the sampler is bound.
///
///
///
///
/// Specifies the name of a sampler.
///
///
[AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")]
public static extern void BindSampler(Int32 unit, Int32 sampler);
/// [requires: v3.3 and ARB_sampler_objects|VERSION_3_3]
/// Bind a named sampler to a texturing target
///
///
///
/// Specifies the index of the texture unit to which the sampler is bound.
///
///
///
///
/// Specifies the name of a sampler.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_sampler_objects|VERSION_3_3", Version = "3.3", EntryPoint = "glBindSampler")]
public static extern void BindSampler(UInt32 unit, UInt32 sampler);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern void BindSamplers(Int32 first, Int32 count, Int32[] samplers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern void BindSamplers(Int32 first, Int32 count, ref Int32 samplers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern unsafe void BindSamplers(Int32 first, Int32 count, Int32* samplers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern void BindSamplers(UInt32 first, Int32 count, UInt32[] samplers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern void BindSamplers(UInt32 first, Int32 count, ref UInt32 samplers);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named sampler objects to a sequence of consecutive sampler units
///
///
///
/// Specifies the first sampler unit to which a sampler object is to be bound.
///
///
///
///
/// Specifies the number of samplers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing sampler objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindSamplers")]
public static extern unsafe void BindSamplers(UInt32 first, Int32 count, UInt32* samplers);
/// [requires: v1.1]
/// Bind a named texture to a texturing target
///
///
///
/// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
///
///
///
///
/// Specifies the name of a texture.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")]
public static extern void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 texture);
/// [requires: v1.1]
/// Bind a named texture to a texturing target
///
///
///
/// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
///
///
///
///
/// Specifies the name of a texture.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glBindTexture")]
public static extern void BindTexture(OpenTK.Graphics.OpenGL.TextureTarget target, UInt32 texture);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern void BindTextures(Int32 first, Int32 count, Int32[] textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern void BindTextures(Int32 first, Int32 count, ref Int32 textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern unsafe void BindTextures(Int32 first, Int32 count, Int32* textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern void BindTextures(UInt32 first, Int32 count, UInt32[] textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern void BindTextures(UInt32 first, Int32 count, ref UInt32 textures);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named textures to a sequence of consecutive texture units
///
///
///
/// Specifies the first texture unit to which a texture is to be bound.
///
///
///
///
/// Specifies the number of textures to bind.
///
///
///
///
/// Specifies the address of an array of names of existing texture objects.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindTextures")]
public static extern unsafe void BindTextures(UInt32 first, Int32 count, UInt32* textures);
/// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0]
/// Bind a transform feedback object
///
///
///
/// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK.
///
///
///
///
/// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
///
///
[AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")]
public static extern void BindTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackTarget target, Int32 id);
/// [requires: v4.0 and ARB_transform_feedback2|VERSION_4_0]
/// Bind a transform feedback object
///
///
///
/// Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK.
///
///
///
///
/// Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_transform_feedback2|VERSION_4_0", Version = "4.0", EntryPoint = "glBindTransformFeedback")]
public static extern void BindTransformFeedback(OpenTK.Graphics.OpenGL.TransformFeedbackTarget target, UInt32 id);
/// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0]
/// Bind a vertex array object
///
///
///
/// Specifies the name of the vertex array to bind.
///
///
[AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")]
public static extern void BindVertexArray(Int32 array);
/// [requires: v3.0 and ARB_vertex_array_object|VERSION_3_0]
/// Bind a vertex array object
///
///
///
/// Specifies the name of the vertex array to bind.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_array_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBindVertexArray")]
public static extern void BindVertexArray(UInt32 array);
/// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3]
/// Bind a buffer to a vertex buffer bind point
///
///
///
/// The index of the vertex buffer binding point to which to bind the buffer.
///
///
///
///
/// The name of an existing buffer to bind to the vertex buffer binding point.
///
///
///
///
/// The offset of the first element of the buffer.
///
///
///
///
/// The distance between elements within the buffer.
///
///
[AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")]
public static extern void BindVertexBuffer(Int32 bindingindex, Int32 buffer, IntPtr offset, Int32 stride);
/// [requires: v4.3 and ARB_vertex_attrib_binding|VERSION_4_3]
/// Bind a buffer to a vertex buffer bind point
///
///
///
/// The index of the vertex buffer binding point to which to bind the buffer.
///
///
///
///
/// The name of an existing buffer to bind to the vertex buffer binding point.
///
///
///
///
/// The offset of the first element of the buffer.
///
///
///
///
/// The distance between elements within the buffer.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_attrib_binding|VERSION_4_3", Version = "4.3", EntryPoint = "glBindVertexBuffer")]
public static extern void BindVertexBuffer(UInt32 bindingindex, UInt32 buffer, IntPtr offset, Int32 stride);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern void BindVertexBuffers(Int32 first, Int32 count, Int32[] buffers, IntPtr[] offsets, Int32[] strides);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern void BindVertexBuffers(Int32 first, Int32 count, ref Int32 buffers, ref IntPtr offsets, ref Int32 strides);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern unsafe void BindVertexBuffers(Int32 first, Int32 count, Int32* buffers, IntPtr* offsets, Int32* strides);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern void BindVertexBuffers(UInt32 first, Int32 count, UInt32[] buffers, IntPtr[] offsets, Int32[] strides);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern void BindVertexBuffers(UInt32 first, Int32 count, ref UInt32 buffers, ref IntPtr offsets, ref Int32 strides);
/// [requires: v4.4 and ARB_multi_bind|VERSION_4_4]
/// Bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points
///
///
///
/// Specifies the first vertex buffer binding point to which a buffer object is to be bound.
///
///
///
///
/// Specifies the number of buffers to bind.
///
///
///
///
/// Specifies the address of an array of names of existing buffer objects.
///
///
///
///
/// Specifies the address of an array of offsets to associate with the binding points.
///
///
///
///
/// Specifies the address of an array of strides to associate with the binding points.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_multi_bind|VERSION_4_4", Version = "4.4", EntryPoint = "glBindVertexBuffers")]
public static extern unsafe void BindVertexBuffers(UInt32 first, Int32 count, UInt32* buffers, IntPtr* offsets, Int32* strides);
/// [requires: v1.0][deprecated: v3.2]
/// Draw a bitmap
///
///
///
/// Specify the pixel width and height of the bitmap image.
///
///
///
///
/// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
///
///
///
///
/// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
///
///
///
///
/// Specifies the address of the bitmap image.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")]
public static extern void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte[] bitmap);
/// [requires: v1.0][deprecated: v3.2]
/// Draw a bitmap
///
///
///
/// Specify the pixel width and height of the bitmap image.
///
///
///
///
/// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
///
///
///
///
/// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
///
///
///
///
/// Specifies the address of the bitmap image.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")]
public static extern void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, ref Byte bitmap);
/// [requires: v1.0][deprecated: v3.2]
/// Draw a bitmap
///
///
///
/// Specify the pixel width and height of the bitmap image.
///
///
///
///
/// Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
///
///
///
///
/// Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
///
///
///
///
/// Specifies the address of the bitmap image.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBitmap")]
public static extern unsafe void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte* bitmap);
/// [requires: v1.4 and ARB_imaging|VERSION_1_4]
/// Set the blend color
///
///
///
/// specify the components of GL_BLEND_COLOR
///
///
[AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendColor")]
public static extern void BlendColor(Single red, Single green, Single blue, Single alpha);
/// [requires: v1.4 and ARB_imaging|VERSION_1_4]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[Obsolete("Use BlendEquationMode overload instead")]
[AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendEquation")]
public static extern void BlendEquation(OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend mode);
/// [requires: v1.4 and ARB_imaging|VERSION_1_4]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "ARB_imaging|VERSION_1_4", Version = "1.4", EntryPoint = "glBlendEquation")]
public static extern void BlendEquation(OpenTK.Graphics.OpenGL.BlendEquationMode mode);
/// [requires: v4.0]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[Obsolete("Use BlendEquationMode overload instead")]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")]
public static extern void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend mode);
/// [requires: v4.0]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")]
public static extern void BlendEquation(Int32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode mode);
/// [requires: v4.0]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[Obsolete("Use BlendEquationMode overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")]
public static extern void BlendEquation(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend mode);
/// [requires: v4.0]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
///
///
///
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
///
///
///
///
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationi")]
public static extern void BlendEquation(UInt32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode mode);
/// [requires: v2.0]
/// Set the RGB blend equation and the alpha blend equation separately
///
///
///
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
///
///
///
///
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
///
///
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")]
public static extern void BlendEquationSeparate(OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha);
/// [requires: v4.0]
/// Set the RGB blend equation and the alpha blend equation separately
///
///
///
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
///
///
///
///
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
///
///
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")]
public static extern void BlendEquationSeparate(Int32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha);
/// [requires: v4.0]
/// Set the RGB blend equation and the alpha blend equation separately
///
///
///
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
///
///
///
///
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
///
///
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendEquationSeparatei")]
public static extern void BlendEquationSeparate(UInt32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha);
/// [requires: v1.0]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glBlendFunc")]
public static extern void BlendFunc(OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactor, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactor);
/// [requires: v4.0]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[Obsolete("Use BlendingFactorSrc overload instead")]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")]
public static extern void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend src, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dst);
/// [requires: v4.0]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")]
public static extern void BlendFunc(Int32 buf, OpenTK.Graphics.OpenGL.BlendingFactorSrc src, OpenTK.Graphics.OpenGL.BlendingFactorDest dst);
/// [requires: v4.0]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[Obsolete("Use BlendingFactorSrc overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")]
public static extern void BlendFunc(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend src, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dst);
/// [requires: v4.0]
/// Specify pixel arithmetic
///
///
///
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
///
///
///
///
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFunci")]
public static extern void BlendFunc(UInt32 buf, OpenTK.Graphics.OpenGL.BlendingFactorSrc src, OpenTK.Graphics.OpenGL.BlendingFactorDest dst);
/// [requires: v1.4]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[Obsolete("Use BlendingFactorSrc overload instead")]
[AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glBlendFuncSeparate")]
public static extern void BlendFuncSeparate(OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend sfactorRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dfactorRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend sfactorAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dfactorAlpha);
/// [requires: v1.4]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "VERSION_1_4", Version = "1.4", EntryPoint = "glBlendFuncSeparate")]
public static extern void BlendFuncSeparate(OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorAlpha);
/// [requires: v4.0]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[Obsolete("Use BlendingFactorSrc overload instead")]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")]
public static extern void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstAlpha);
/// [requires: v4.0]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")]
public static extern void BlendFuncSeparate(Int32 buf, OpenTK.Graphics.OpenGL.BlendingFactorSrc srcRGB, OpenTK.Graphics.OpenGL.BlendingFactorDest dstRGB, OpenTK.Graphics.OpenGL.BlendingFactorSrc srcAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest dstAlpha);
/// [requires: v4.0]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[Obsolete("Use BlendingFactorSrc overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")]
public static extern void BlendFuncSeparate(UInt32 buf, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstRGB, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend srcAlpha, OpenTK.Graphics.OpenGL.ArbDrawBuffersBlend dstAlpha);
/// [requires: v4.0]
/// Specify pixel arithmetic for RGB and alpha components separately
///
///
///
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
///
///
///
///
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
///
///
///
///
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
///
///
///
///
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
///
///
///
///
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_4_0", Version = "4.0", EntryPoint = "glBlendFuncSeparatei")]
public static extern void BlendFuncSeparate(UInt32 buf, OpenTK.Graphics.OpenGL.BlendingFactorSrc srcRGB, OpenTK.Graphics.OpenGL.BlendingFactorDest dstRGB, OpenTK.Graphics.OpenGL.BlendingFactorSrc srcAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest dstAlpha);
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
///
///
///
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
///
///
///
///
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
///
///
///
///
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
///
///
///
///
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
///
///
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glBlitFramebuffer")]
public static extern void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter);
/// [requires: v1.5]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageHint usage);
/// [requires: v1.5]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage)
where T2 : struct
;
/// [requires: v1.5]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage)
where T2 : struct
;
/// [requires: v1.5]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage)
where T2 : struct
;
/// [requires: v1.5]
/// Creates and initializes a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferData")]
public static extern void BufferData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferUsageHint usage)
where T2 : struct
;
/// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4]
/// Creates and initializes a buffer object's immutable data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
///
///
[AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")]
public static extern void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags);
/// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4]
/// Creates and initializes a buffer object's immutable data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
///
///
[AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")]
public static extern void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags)
where T2 : struct
;
/// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4]
/// Creates and initializes a buffer object's immutable data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
///
///
[AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")]
public static extern void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags)
where T2 : struct
;
/// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4]
/// Creates and initializes a buffer object's immutable data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
///
///
[AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")]
public static extern void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags)
where T2 : struct
;
/// [requires: v4.4 and ARB_buffer_storage|VERSION_4_4]
/// Creates and initializes a buffer object's immutable data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the size in bytes of the buffer object's new data store.
///
///
///
///
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
///
///
///
///
/// Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
///
///
[AutoGenerated(Category = "ARB_buffer_storage|VERSION_4_4", Version = "4.4", EntryPoint = "glBufferStorage")]
public static extern void BufferStorage(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferStorageFlags flags)
where T2 : struct
;
/// [requires: v1.5]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data);
/// [requires: v1.5]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
;
/// [requires: v1.5]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
;
/// [requires: v1.5]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
;
/// [requires: v1.5]
/// Updates a subset of a buffer object's data store
///
///
///
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
///
///
///
///
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
///
///
///
///
/// Specifies the size in bytes of the data store region being replaced.
///
///
///
///
/// Specifies a pointer to the new data that will be copied into the data store.
///
///
[AutoGenerated(Category = "VERSION_1_5", Version = "1.5", EntryPoint = "glBufferSubData")]
public static extern void BufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
;
/// [requires: v1.0][deprecated: v3.2]
/// Execute a display list
///
///
///
/// Specifies the integer name of the display list to be executed.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallList")]
public static extern void CallList(Int32 list);
/// [requires: v1.0][deprecated: v3.2]
/// Execute a display list
///
///
///
/// Specifies the integer name of the display list to be executed.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallList")]
public static extern void CallList(UInt32 list);
/// [requires: v1.0][deprecated: v3.2]
/// Execute a list of display lists
///
///
///
/// Specifies the number of display lists to be executed.
///
///
///
///
/// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
///
///
///
///
/// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")]
public static extern void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, IntPtr lists);
/// [requires: v1.0][deprecated: v3.2]
/// Execute a list of display lists
///
///
///
/// Specifies the number of display lists to be executed.
///
///
///
///
/// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
///
///
///
///
/// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")]
public static extern void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[] lists)
where T2 : struct
;
/// [requires: v1.0][deprecated: v3.2]
/// Execute a list of display lists
///
///
///
/// Specifies the number of display lists to be executed.
///
///
///
///
/// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
///
///
///
///
/// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")]
public static extern void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,] lists)
where T2 : struct
;
/// [requires: v1.0][deprecated: v3.2]
/// Execute a list of display lists
///
///
///
/// Specifies the number of display lists to be executed.
///
///
///
///
/// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
///
///
///
///
/// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")]
public static extern void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,,] lists)
where T2 : struct
;
/// [requires: v1.0][deprecated: v3.2]
/// Execute a list of display lists
///
///
///
/// Specifies the number of display lists to be executed.
///
///
///
///
/// Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted.
///
///
///
///
/// Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glCallLists")]
public static extern void CallLists(Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] ref T2 lists)
where T2 : struct
;
/// [requires: v3.0 and ARB_framebuffer_object|VERSION_3_0]
/// Check the completeness status of a framebuffer
///
///
///
/// Specify the target of the framebuffer completeness check.
///
///
[AutoGenerated(Category = "ARB_framebuffer_object|VERSION_3_0", Version = "3.0", EntryPoint = "glCheckFramebufferStatus")]
public static extern OpenTK.Graphics.OpenGL.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.OpenGL.FramebufferTarget target);
/// [requires: v3.0]
/// Specify whether data read via glReadPixels should be clamped
///
///
///
/// Target for color clamping. target must be GL_CLAMP_READ_COLOR.
///
///
///
///
/// Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClampColor")]
public static extern void ClampColor(OpenTK.Graphics.OpenGL.ClampColorTarget target, OpenTK.Graphics.OpenGL.ClampColorMode clamp);
/// [requires: v1.0]
/// Clear buffers to preset values
///
///
///
/// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClear")]
public static extern void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask mask);
/// [requires: v1.0][deprecated: v3.2]
/// Specify clear values for the accumulation buffer
///
///
///
/// Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearAccum")]
public static extern void ClearAccum(Single red, Single green, Single blue, Single alpha);
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill a buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")]
public static extern void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, IntPtr data);
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill a buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")]
public static extern void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[] data)
where T4 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill a buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")]
public static extern void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[,] data)
where T4 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill a buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")]
public static extern void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T4[,,] data)
where T4 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill a buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferData")]
public static extern void ClearBufferData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T4 data)
where T4 : struct
;
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[Obsolete("Use ClearBufferCombined overload instead")]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfi")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single depth, Int32 stencil);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfi")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBufferCombined buffer, Int32 drawbuffer, Single depth, Int32 stencil);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single[] value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Single value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferfv")]
public static extern unsafe void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single* value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Int32[] value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Int32 value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferiv")]
public static extern unsafe void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Int32* value);
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill all or part of buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The offset, in basic machine units into the buffer object's data store at which to start filling.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")]
public static extern void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, IntPtr data);
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill all or part of buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The offset, in basic machine units into the buffer object's data store at which to start filling.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")]
public static extern void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[] data)
where T6 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill all or part of buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The offset, in basic machine units into the buffer object's data store at which to start filling.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")]
public static extern void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[,] data)
where T6 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill all or part of buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The offset, in basic machine units into the buffer object's data store at which to start filling.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")]
public static extern void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] T6[,,] data)
where T6 : struct
;
/// [requires: v4.3 and ARB_clear_buffer_object|VERSION_4_3]
/// Fill all or part of buffer object's data store with a fixed value
///
///
///
/// Specify the target of the operation. target must be one of the global buffer binding targets.
///
///
///
///
/// The internal format with which the data will be stored in the buffer object.
///
///
///
///
/// The offset, in basic machine units into the buffer object's data store at which to start filling.
///
///
///
///
/// The size, in basic machine units of the range of the data store to fill.
///
///
///
///
/// The format of the data in memory addressed by data.
///
///
///
///
/// The type of the data in memory addressed by data.
///
///
///
///
/// The address of a memory location storing the data to be replicated into the buffer's data store.
///
///
[AutoGenerated(Category = "ARB_clear_buffer_object|VERSION_4_3", Version = "4.3", EntryPoint = "glClearBufferSubData")]
public static extern void ClearBufferSubData(OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, IntPtr offset, IntPtr size, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.All type, [InAttribute, OutAttribute] ref T6 data)
where T6 : struct
;
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, UInt32[] value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")]
public static extern void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref UInt32 value);
/// [requires: v3.0]
/// Clear individual buffers of the currently bound draw framebuffer
///
///
///
/// Specify the buffer to clear.
///
///
///
///
/// Specify a particular draw buffer to clear.
///
///
///
///
/// For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to.
///
///
///
///
/// The value to clear a depth render buffer to.
///
///
///
///
/// The value to clear a stencil render buffer to.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glClearBufferuiv")]
public static extern unsafe void ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, UInt32* value);
/// [requires: v1.0]
/// Specify clear values for the color buffers
///
///
///
/// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearColor")]
public static extern void ClearColor(Single red, Single green, Single blue, Single alpha);
/// [requires: v1.0]
/// Specify the clear value for the depth buffer
///
///
///
/// Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearDepth")]
public static extern void ClearDepth(Double depth);
/// [requires: v4.1 and ARB_ES2_compatibility|VERSION_4_1]
/// Specify the clear value for the depth buffer
///
///
///
/// Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
///
///
[AutoGenerated(Category = "ARB_ES2_compatibility|VERSION_4_1", Version = "4.1", EntryPoint = "glClearDepthf")]
public static extern void ClearDepth(Single d);
/// [requires: v1.0][deprecated: v3.2]
/// Specify the clear value for the color index buffers
///
///
///
/// Specifies the index used when the color index buffers are cleared. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearIndex")]
public static extern void ClearIndex(Single c);
/// [requires: v1.0]
/// Specify the clear value for the stencil buffer
///
///
///
/// Specifies the index used when the stencil buffer is cleared. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClearStencil")]
public static extern void ClearStencil(Int32 s);
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data);
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(Int32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data);
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexImage")]
public static extern void ClearTexImage(UInt32 texture, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 data)
where T4 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data);
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(Int32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(UInt32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data);
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(UInt32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(UInt32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(UInt32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] data)
where T10 : struct
;
/// [requires: v4.4 and ARB_clear_texture|VERSION_4_4]
/// Fills all or part of a texture image with a constant value
///
///
///
/// The name of an existing texture object containing the image to be cleared.
///
///
///
///
/// The level of texture containing the region to be cleared.
///
///
///
///
/// The coordinate of the left edge of the region to be cleared.
///
///
///
///
/// The coordinate of the lower edge of the region to be cleared.
///
///
///
///
/// The coordinate of the front of the region to be cleared.
///
///
///
///
/// The width of the region to be cleared.
///
///
///
///
/// The height of the region to be cleared.
///
///
///
///
/// The depth of the region to be cleared.
///
///
///
///
/// The format of the data whose address in memory is given by data.
///
///
///
///
/// The type of the data whose address in memory is given by data.
///
///
///
///
/// The address in memory of the data to be used to clear the specified region.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_clear_texture|VERSION_4_4", Version = "4.4", EntryPoint = "glClearTexSubImage")]
public static extern void ClearTexSubImage(UInt32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 data)
where T10 : struct
;
/// [requires: v1.3][deprecated: v3.2]
/// Select active texture unit
///
///
///
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glClientActiveTexture")]
public static extern void ClientActiveTexture(OpenTK.Graphics.OpenGL.TextureUnit texture);
/// [requires: v3.2 and ARB_sync|VERSION_3_2]
/// Block and wait for a sync object to become signaled
///
///
///
/// The sync object whose status to wait on.
///
///
///
///
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
///
///
///
///
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
///
///
[AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")]
public static extern OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.OpenGL.ClientWaitSyncFlags flags, Int64 timeout);
/// [requires: v3.2 and ARB_sync|VERSION_3_2]
/// Block and wait for a sync object to become signaled
///
///
///
/// The sync object whose status to wait on.
///
///
///
///
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
///
///
///
///
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")]
public static extern OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, OpenTK.Graphics.OpenGL.ClientWaitSyncFlags flags, UInt64 timeout);
/// [requires: v3.2 and ARB_sync|VERSION_3_2]
/// Block and wait for a sync object to become signaled
///
///
///
/// The sync object whose status to wait on.
///
///
///
///
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
///
///
///
///
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
///
///
[Obsolete("Use ClientWaitSyncFlags overload instead")]
[AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")]
public static extern OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, Int32 flags, Int64 timeout);
/// [requires: v3.2 and ARB_sync|VERSION_3_2]
/// Block and wait for a sync object to become signaled
///
///
///
/// The sync object whose status to wait on.
///
///
///
///
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
///
///
///
///
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
///
///
[Obsolete("Use ClientWaitSyncFlags overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")]
public static extern OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, Int32 flags, UInt64 timeout);
/// [requires: v3.2 and ARB_sync|VERSION_3_2]
/// Block and wait for a sync object to become signaled
///
///
///
/// The sync object whose status to wait on.
///
///
///
///
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
///
///
///
///
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
///
///
[Obsolete("Use ClientWaitSyncFlags overload instead")]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_sync|VERSION_3_2", Version = "3.2", EntryPoint = "glClientWaitSync")]
public static extern OpenTK.Graphics.OpenGL.WaitSyncStatus ClientWaitSync(IntPtr sync, UInt32 flags, UInt64 timeout);
/// [requires: v1.0][deprecated: v3.2]
/// Specify a plane against which all geometry is clipped
///
///
///
/// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
///
///
///
///
/// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")]
public static extern void ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, Double[] equation);
/// [requires: v1.0][deprecated: v3.2]
/// Specify a plane against which all geometry is clipped
///
///
///
/// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
///
///
///
///
/// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")]
public static extern void ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, ref Double equation);
/// [requires: v1.0][deprecated: v3.2]
/// Specify a plane against which all geometry is clipped
///
///
///
/// Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted.
///
///
///
///
/// Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glClipPlane")]
public static extern unsafe void ClipPlane(OpenTK.Graphics.OpenGL.ClipPlaneName plane, Double* equation);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3b")]
public static extern void Color3(SByte red, SByte green, SByte blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")]
public static extern void Color3(SByte[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")]
public static extern void Color3(ref SByte v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3bv")]
public static extern unsafe void Color3(SByte* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3d")]
public static extern void Color3(Double red, Double green, Double blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")]
public static extern void Color3(Double[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")]
public static extern void Color3(ref Double v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3dv")]
public static extern unsafe void Color3(Double* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3f")]
public static extern void Color3(Single red, Single green, Single blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")]
public static extern void Color3(Single[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")]
public static extern void Color3(ref Single v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3fv")]
public static extern unsafe void Color3(Single* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3i")]
public static extern void Color3(Int32 red, Int32 green, Int32 blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")]
public static extern void Color3(Int32[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")]
public static extern void Color3(ref Int32 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3iv")]
public static extern unsafe void Color3(Int32* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3s")]
public static extern void Color3(Int16 red, Int16 green, Int16 blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")]
public static extern void Color3(Int16[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")]
public static extern void Color3(ref Int16 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3sv")]
public static extern unsafe void Color3(Int16* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ub")]
public static extern void Color3(Byte red, Byte green, Byte blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")]
public static extern void Color3(Byte[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")]
public static extern void Color3(ref Byte v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ubv")]
public static extern unsafe void Color3(Byte* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3ui")]
public static extern void Color3(UInt32 red, UInt32 green, UInt32 blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")]
public static extern void Color3(UInt32[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")]
public static extern void Color3(ref UInt32 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3uiv")]
public static extern unsafe void Color3(UInt32* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3us")]
public static extern void Color3(UInt16 red, UInt16 green, UInt16 blue);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")]
public static extern void Color3(UInt16[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")]
public static extern void Color3(ref UInt16 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor3usv")]
public static extern unsafe void Color3(UInt16* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4b")]
public static extern void Color4(SByte red, SByte green, SByte blue, SByte alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")]
public static extern void Color4(SByte[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")]
public static extern void Color4(ref SByte v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4bv")]
public static extern unsafe void Color4(SByte* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4d")]
public static extern void Color4(Double red, Double green, Double blue, Double alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")]
public static extern void Color4(Double[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")]
public static extern void Color4(ref Double v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4dv")]
public static extern unsafe void Color4(Double* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4f")]
public static extern void Color4(Single red, Single green, Single blue, Single alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")]
public static extern void Color4(Single[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")]
public static extern void Color4(ref Single v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4fv")]
public static extern unsafe void Color4(Single* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4i")]
public static extern void Color4(Int32 red, Int32 green, Int32 blue, Int32 alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")]
public static extern void Color4(Int32[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")]
public static extern void Color4(ref Int32 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4iv")]
public static extern unsafe void Color4(Int32* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4s")]
public static extern void Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")]
public static extern void Color4(Int16[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")]
public static extern void Color4(ref Int16 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4sv")]
public static extern unsafe void Color4(Int16* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ub")]
public static extern void Color4(Byte red, Byte green, Byte blue, Byte alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")]
public static extern void Color4(Byte[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")]
public static extern void Color4(ref Byte v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ubv")]
public static extern unsafe void Color4(Byte* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4ui")]
public static extern void Color4(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")]
public static extern void Color4(UInt32[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")]
public static extern void Color4(ref UInt32 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4uiv")]
public static extern unsafe void Color4(UInt32* v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4us")]
public static extern void Color4(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")]
public static extern void Color4(UInt16[] v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")]
public static extern void Color4(ref UInt16 v);
/// [requires: v1.0][deprecated: v3.2]
/// Set the current color
///
///
///
/// Specify new red, green, and blue values for the current color.
///
///
///
///
/// Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColor4usv")]
public static extern unsafe void Color4(UInt16* v);
/// [requires: v1.0]
/// Enable and disable writing of frame buffer color components
///
///
///
/// For glColorMaski, specifies the index of the draw buffer whose color mask to set.
///
///
///
///
/// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColorMask")]
public static extern void ColorMask(bool red, bool green, bool blue, bool alpha);
/// [requires: v3.0]
/// Enable and disable writing of frame buffer color components
///
///
///
/// For glColorMaski, specifies the index of the draw buffer whose color mask to set.
///
///
///
///
/// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.
///
///
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")]
public static extern void ColorMask(Int32 index, bool r, bool g, bool b, bool a);
/// [requires: v3.0]
/// Enable and disable writing of frame buffer color components
///
///
///
/// For glColorMaski, specifies the index of the draw buffer whose color mask to set.
///
///
///
///
/// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_3_0", Version = "3.0", EntryPoint = "glColorMaski")]
public static extern void ColorMask(UInt32 index, bool r, bool g, bool b, bool a);
/// [requires: v1.0][deprecated: v3.2]
/// Cause a material color to track the current color
///
///
///
/// Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK.
///
///
///
///
/// Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE.
///
///
[AutoGenerated(Category = "VERSION_1_0", Version = "1.0", EntryPoint = "glColorMaterial")]
public static extern void ColorMaterial(OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.ColorMaterialParameter mode);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP3ui")]
public static extern void ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP3ui")]
public static extern void ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP3uiv")]
public static extern unsafe void ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType type, Int32* color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP3uiv")]
public static extern unsafe void ColorP3(OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32* color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP4ui")]
public static extern void ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP4ui")]
public static extern void ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP4uiv")]
public static extern unsafe void ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType type, Int32* color);
/// [requires: v3.3 and ARB_vertex_type_2_10_10_10_rev|VERSION_3_3]
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_vertex_type_2_10_10_10_rev|VERSION_3_3", Version = "3.3", EntryPoint = "glColorP4uiv")]
public static extern unsafe void ColorP4(OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32* color);
/// [requires: v1.1][deprecated: v3.2]
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")]
public static extern void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer);
/// [requires: v1.1][deprecated: v3.2]
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")]
public static extern void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer)
where T3 : struct
;
/// [requires: v1.1][deprecated: v3.2]
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")]
public static extern void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer)
where T3 : struct
;
/// [requires: v1.1][deprecated: v3.2]
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")]
public static extern void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer)
where T3 : struct
;
/// [requires: v1.1][deprecated: v3.2]
/// Define an array of colors
///
///
///
/// Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
///
///
///
///
/// Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
///
///
///
///
/// Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0.
///
///
///
///
/// Specifies a pointer to the first component of the first color element in the array. The initial value is 0.
///
///
[AutoGenerated(Category = "VERSION_1_1", Version = "1.1", EntryPoint = "glColorPointer")]
public static extern void ColorPointer(Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer)
where T3 : struct
;
///
/// Respecify a portion of a color table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The starting index of the portion of the color table to be replaced.
///
///
///
///
/// The number of table entries to replace.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")]
public static extern void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data);
///
/// Respecify a portion of a color table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The starting index of the portion of the color table to be replaced.
///
///
///
///
/// The number of table entries to replace.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")]
public static extern void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] data)
where T5 : struct
;
///
/// Respecify a portion of a color table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The starting index of the portion of the color table to be replaced.
///
///
///
///
/// The number of table entries to replace.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")]
public static extern void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] data)
where T5 : struct
;
///
/// Respecify a portion of a color table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The starting index of the portion of the color table to be replaced.
///
///
///
///
/// The number of table entries to replace.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")]
public static extern void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] data)
where T5 : struct
;
///
/// Respecify a portion of a color table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The starting index of the portion of the color table to be replaced.
///
///
///
///
/// The number of table entries to replace.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorSubTable")]
public static extern void ColorSubTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 data)
where T5 : struct
;
///
/// Define a color lookup table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
///
///
///
///
/// The number of entries in the color lookup table specified by data.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to build the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")]
public static extern void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr table);
///
/// Define a color lookup table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
///
///
///
///
/// The number of entries in the color lookup table specified by data.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to build the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")]
public static extern void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] table)
where T5 : struct
;
///
/// Define a color lookup table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
///
///
///
///
/// The number of entries in the color lookup table specified by data.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to build the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")]
public static extern void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] table)
where T5 : struct
;
///
/// Define a color lookup table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
///
///
///
///
/// The number of entries in the color lookup table specified by data.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to build the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")]
public static extern void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] table)
where T5 : struct
;
///
/// Define a color lookup table
///
///
///
/// Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16.
///
///
///
///
/// The number of entries in the color lookup table specified by data.
///
///
///
///
/// The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
///
///
///
///
/// The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
///
///
///
///
/// Pointer to a one-dimensional array of pixel data that is processed to build the color table.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTable")]
public static extern void ColorTable(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 table)
where T5 : struct
;
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")]
public static extern void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Single[] @params);
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")]
public static extern void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Single @params);
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameterfv")]
public static extern unsafe void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Single* @params);
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")]
public static extern void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Int32[] @params);
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")]
public static extern void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Int32 @params);
///
/// Set color lookup table parameters
///
///
///
/// The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE.
///
///
///
///
/// The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS.
///
///
///
///
/// A pointer to an array where the values of the parameters are stored.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ARB_imaging", Version = "", EntryPoint = "glColorTableParameteriv")]
public static extern unsafe void ColorTableParameter(OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Int32* @params);
/// [requires: v2.0]
/// Compiles a shader object
///
///
///
/// Specifies the shader object to be compiled.
///
///
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
public static extern void CompileShader(Int32 shader);
/// [requires: v2.0]
/// Compiles a shader object
///
///
///
/// Specifies the shader object to be compiled.
///
///
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
public static extern void CompileShader(UInt32 shader);
/// [requires: v1.3]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage1D")]
public static extern void CompressedTexImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage2D")]
public static extern void CompressedTexImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture image in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
///
///
///
///
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
///
///
///
///
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
///
///
///
///
/// This value must be 0.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexImage3D")]
public static extern void CompressedTexImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a one-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_1D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage1D")]
public static extern void CompressedTexSubImage1D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data)
where T6 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a two-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage2D")]
public static extern void CompressedTexSubImage2D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data);
/// [requires: v1.3]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
;
/// [requires: v1.3]
/// Specify a three-dimensional texture subimage in a compressed format
///
///
///
/// Specifies the target texture. Must be GL_TEXTURE_3D.
///
///
///
///
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
///
///
///
///
/// Specifies a texel offset in the x direction within the texture array.
///
///
///
///
/// Specifies a texel offset in the y direction within the texture array.
///
///
///
///
/// Specifies the width of the texture subimage.
///
///
///
///
/// Specifies the height of the texture subimage.
///
///
///
///
/// Specifies the depth of the texture subimage.
///
///
///
///
/// Specifies the format of the compressed image data stored at address data.
///
///
///
///
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
///
///
///
///
/// Specifies a pointer to the compressed image data in memory.
///
///
[AutoGenerated(Category = "VERSION_1_3", Version = "1.3", EntryPoint = "glCompressedTexSubImage3D")]
public static extern void CompressedTexSubImage3D(OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
;
///