#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Platform;
namespace OpenTK.Graphics
{
///
/// Provides methods for creating and interacting with an OpenGL context.
///
public interface IGraphicsContext : IDisposable
{
/// Swaps buffers, presenting the rendered scene to the user.
void SwapBuffers();
/// Makes the GraphicsContext current in the calling thread.
/// An OpenTK.Platform.IWindowInfo structure that points to a valid window.
///
/// OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.
/// It is an error to issue an OpenGL command in a thread without a current GraphicsContext.
///
void MakeCurrent(IWindowInfo window);
///
/// Gets a indicating whether this instance is current in the calling thread.
///
bool IsCurrent { get; }
///
/// Gets a indicating whether this instance has been disposed.
/// It is an error to access any instance methods if this property returns true.
///
bool IsDisposed { get; }
///
/// Gets or sets a value indicating whether VSyncing is enabled.
///
bool VSync { get; set; }
///
/// Updates the graphics context. This must be called when the region the graphics context
/// is drawn to is resized.
///
///
void Update(IWindowInfo window);
/// Gets the GraphicsMode of this instance.
GraphicsMode GraphicsMode { get; }
///
/// Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
///
///
/// It is an error to enable error checking inside a Begin()-End() region.
/// This method only affects the debug version of OpenTK.dll.
///
bool ErrorChecking { get; set; }
}
// Functions for internal use by OpenTK.
// TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL)
// TODO: Remove or move GetDisplayModes to another class.
///
/// Provides methods to create new GraphicsContexts. Should only be used for extending OpenTK.
///
public interface IGraphicsContextInternal
{
///
/// Gets the internal implementation of the current instance.
///
IGraphicsContext Implementation { get; }
///
/// Prepares the entry points for OpenGL.
///
void LoadAll();
///
/// Gets a handle to the OpenGL rendering context.
///
ContextHandle Context { get; }
///
/// Gets the address of an OpenGL extension function.
///
/// The name of the OpenGL function (e.g. "glGetString")
///
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
///
IntPtr GetAddress(string function);
}
}