#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion #region --- Using directives --- using System; using System.Collections.Generic; using System.Text; using OpenTK; using OpenTK.OpenGL; using OpenTK.Input; using OpenTK.Platform; #endregion namespace Examples.Tutorial { public class T08_VBO : OpenTK.GameWindow, IExample { #region --- Private Fields --- int vbo, ibo, nbo; // vertex, index and normal buffer objects. float angle; // Cube vertices float[] vdata = { -1.0f, -1.0f, 1.0f , 1.0f, -1.0f, 1.0f , 1.0f, 1.0f, 1.0f , -1.0f, 1.0f, 1.0f , -1.0f, -1.0f, -1.0f , 1.0f, -1.0f, -1.0f , 1.0f, 1.0f, -1.0f , -1.0f, 1.0f, -1.0f , }; // Cube normals float[,] ndata = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f }, { -1.0f, 0.0f, 0.0f }, { 0.0f, -1.0f, 0.0f }, { 0.0f, 0.0f, -1.0f }, }; // Indices ushort[] idata = { // front face 0, 1, 2, 3, // top face 3, 4, 6, 7, // back face 7, 6, 5, 4, // left face 4, 0, 3, 7, // bottom face 0, 1, 5, 4, // right face 1, 5, 6, 2, }; #endregion #region --- Constructor --- public T08_VBO() { this.Context.MakeCurrent(); GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f); GL.Enable(GL.Enums.EnableCap.DEPTH_TEST); GL.EnableClientState(GL.Enums.EnableCap.VERTEX_ARRAY); GL.EnableClientState(GL.Enums.EnableCap.INDEX_ARRAY); LoadCube(); this.OnResize(new ResizeEventArgs(this.Width, this.Height)); } #endregion #region RenderFrame public override void RenderFrame() { base.RenderFrame(); GL.Clear( GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT | GL.Enums.ClearBufferMask.DEPTH_BUFFER_BIT); GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo); GL.VertexPointer(3, GL.Enums.VertexPointerType.FLOAT, 0, 0); GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo); GL.IndexPointer(GL.Enums.IndexPointerType.FLOAT, 0, 0); GL.Color3f(1.0f, 1.0f, 1.0f); GL.DrawElements( GL.Enums.BeginMode.QUADS, idata.Length, GL.Enums.GLenum.UNSIGNED_SHORT, idata); GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, 0); GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, 0); Context.SwapBuffers(); } #endregion #region UpdateFrame /// /// Prepares the next frame for rendering. /// /// /// Place your control logic here. This is the place to respond to user input, /// update object positions etc. /// public override void UpdateFrame() { if (Key[OpenTK.Input.Keys.Escape]) { Quit = true; return; } GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); Glu.LookAt( 0.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); //GL.Rotatef(angle, 0.0f, 1.0f, 0.0f); //angle += 0.5f; } #endregion #region Resize event protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { base.OnResize(e); GL.Viewport(0, 0, e.Width, e.Height); double ratio = e.Width / (double)e.Height; GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); Glu.Perspective(45.0, ratio, 1.0, 64.0); } #endregion #region LoadCube private void LoadCube() { int size; // To check whether the buffers were uploaded correctly. // First, generate the buffer objects GL.GenBuffers(1, out vbo); GL.GenBuffers(1, out ibo); // Upload the vertex data GL.BindBuffer(GL.Enums.VERSION_1_5.ARRAY_BUFFER, vbo); GL.BufferData( GL.Enums.VERSION_1_5.ARRAY_BUFFER, (IntPtr)(vdata.Length * 4), vdata, GL.Enums.VERSION_1_5.STATIC_DRAW); GL.GetBufferParameteriv( GL.Enums.VERSION_1_5.ARRAY_BUFFER, GL.Enums.VERSION_1_5.BUFFER_SIZE, out size); if (vdata.Length * 4 != size) { throw new ApplicationException("Vertex array not uploaded correctly"); } // Upload the index data GL.BindBuffer(GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, ibo); GL.BufferData( GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, (IntPtr)(idata.Length * 2), idata, GL.Enums.VERSION_1_5.STATIC_DRAW ); GL.GetBufferParameteriv( GL.Enums.VERSION_1_5.ELEMENT_ARRAY_BUFFER, GL.Enums.VERSION_1_5.BUFFER_SIZE, out size); if (idata.Length * 2 != size) { throw new ApplicationException("Index array not uploaded correctly"); } } #endregion #region static public void Launch() /// /// Launches this example. /// /// /// Provides a simple way for the example launcher to launch the examples. /// static public void Launch() { using (T08_VBO ex = new T08_VBO()) { ex.Run(); } } #endregion } }