{\rtf1\ansi\deff0{\fonttbl{\f0\fswiss\fprq2\fcharset161{\*\fname Arial;}Arial Greek;}{\f1\fswiss\fprq2\fcharset0 Arial;}{\f2\fnil\fcharset0 Courier New;}} {\colortbl ;\red163\green21\blue21;} {\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\nowidctlpar\cf1\lang1032\b\f0\fs28 Introduction\b0\fs22\par \par This sample \lang1033\f1 explains how to use the \lang1032\f0 MouseCursor\lang1033\f1 class. It creates a new GameWindow, and creates a MouseCursor from a custom image file.\par \lang1032\f0\par \b\fs28 Controls\par \b0\fs22\par Move or resize the window with your mouse.\par \lang1033\f1 Press F11 to toggle between fullscreen and windowed modes.\par Press Esc to exit.\lang1032\f0\par \par \b\fs28 Implementation\par \b0\fs22\par \lang1033\f1 This samples subclasses GameWindow and overrides its Load, Unload, Resize, UpdateFrame and RenderFrame events.\par \par The sample creates a MouseCursor by copying the data from a Bitmap loaded from a file.\cf0\f2\par \pard\par }