#region --- License --- /* This source file is released under the MIT license. See License.txt for more information. * Coded by Stephen Apostolopoulos. */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using OpenTK.OpenGL; using Enums = OpenTK.OpenGL.Enums; #endregion --- Using Directives --- namespace OpenTK.Examples.OpenGL.Basic.DisplayLists { public partial class DisplayLists : Framework { #region --- Variables --- List lists = new List(); #endregion --- Variables --- #region --- Methods --- [STAThread] public static void Main() { new DisplayLists().Run(); } #endregion --- Methods --- #region --- Event Handlers --- #region OnLoad protected override void OnLoad(object sender, EventArgs e) { base.OnLoad(sender, e); Text = "DisplayLists example (" + GL.GetString(Enums.StringName.RENDERER) + " " + GL.GetString(Enums.StringName.VERSION) + ")"; GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f); GL.Enable(Enums.EnableCap.DEPTH_TEST); // Build some display lists. float c = 0; const int numDisplayLists = 9; for (int i = numDisplayLists; i > 0; i--) { DisplayList d = new DisplayList(); d.Begin(); GL.Color3d( 1.0, c, 1 - c ); GL.Begin(Enums.BeginMode.QUADS); GL.Vertex3f(-1.0f, -1.0f, 1.0f); GL.Vertex3f( 1.0f, -1.0f, 1.0f); GL.Vertex3f( 1.0f, 1.0f, 1.0f); GL.Vertex3f(-1.0f, 1.0f, 1.0f); GL.End(); d.End(); lists.Add(d); c += 1 / (float)numDisplayLists; } OnResize(this, null); } #endregion #region OnResize protected override void OnResize(object sender, EventArgs e) { base.OnResize(sender, e); if (ClientSize.Height == 0) ClientSize = new System.Drawing.Size(ClientSize.Width, 1); GL.Viewport(0, 0, ClientSize.Width, ClientSize.Height); double ratio = 0.0; ratio = ClientSize.Width / (double)ClientSize.Height; GL.MatrixMode(Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); Glu.Perspective(45.0, ratio, 1.0, 64.0); Glu.LookAt( 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); } #endregion #region OnPaint protected override void OnPaint() { GL.MatrixMode(Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT); double angle = 0.0; foreach (DisplayList d in lists) { GL.LoadIdentity(); GL.Rotated(angle, 0.0, 0.0, 1.0); GL.Translated(5.0, 0.0, 0.0); d.Render(); angle += 360 / lists.Count; } ActiveContext.SwapBuffers(); } #endregion #region OnKeyDown protected override void OnKeyDown(object sender, KeyEventArgs e) { base.OnKeyDown(sender, e); switch (e.KeyData) { case Keys.Escape: Application.Exit(); break; case Keys.F1: this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.IsFullscreen); break; } } #endregion #endregion --- Event Handlers --- } }