#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform.Windows { using Graphics; using OpenTK.Input; class WinFactory : IPlatformFactory { #region IPlatformFactory Members public INativeGLWindow CreateGLNative() { throw new NotSupportedException(); } public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return new WinGLNative(x, y, width, height, title, options, device); } public IGLControl CreateGLControl(GraphicsMode mode, GLControl owner) { return new WinGLControl(mode, owner); } public IDisplayDeviceDriver CreateDisplayDeviceDriver() { return new WinDisplayDeviceDriver(); } public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return new WinGLContext(mode, (WinWindowInfo)window, shareContext, major, minor, flags); } public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return (GraphicsContext.GetCurrentContextDelegate)delegate { return new ContextHandle(Wgl.GetCurrentContext()); }; } public IGraphicsMode CreateGraphicsMode() { return new WinGraphicsMode(); } #endregion } }