2013
Khronos Group
glDebugMessageCallback
3G
glDebugMessageCallback
specify a callback to receive debugging messages from the GL
C Specification
void glDebugMessageCallback
DEBUGPROC callback
void * userParam
Parameters
callback
The address of a callback function that will be called when a debug message is generated.
userParam
A user supplied pointer that will be passed on each invocation of callback.
Description
glDebugMessageInsert sets the current debug output callback function to
the function whose address is given in callback. The callback function
should have the following prototype (in C), or be otherwise compatible with such a prototype:
This function is defined to have the same calling convention as the GL API functions. In
most cases this is defined as APIENTRY
, although it will vary depending
on platform, language and compiler.
Each time a debug message is generated the debug callback function will be invoked
with source, type, id, and
severity associated with the message, and length set to
the length of debug message whose character string is in the array pointed to by message
userParam will be set to the value passed in the
userParam parameter to the most recent call to glDebugMessageInsert.
Notes
When the GL is in use remotely, the server may not be able to call functions in the client's address space.
In such cases, the callback function may not be invoked and the user should retrieve debug messages from
the context's debug message log by calling glGetDebugMessageLog.
See Also
glDebugMessageControl,
glDebugMessageInsert,
glGetDebugMessageLog.
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.