using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { /// <summary> /// Encapsulates the state of a mouse device. /// </summary> public struct MouseState : IEquatable<MouseState> { #region Constructors internal MouseState(MouseButton[] buttons) { } #endregion #region IEquatable<MouseState> Members /// <summary> /// Compares two MouseState instances for equality. /// </summary> /// <param name="other">The instance to compare to.</param> /// <returns>True, if both instances are equal; false otherwise.</returns> public bool Equals(MouseState other) { throw new NotImplementedException(); } #endregion } }