2011-2013
Khronos Group.
glMinSampleShading
3G
glMinSampleShading
specifies minimum rate at which sample shaing takes place
C Specification
void glMinSampleShading
GLfloat value
Parameters
value
Specifies the rate at which samples are shaded within each covered pixel.
Description
glMinSampleShading specifies the rate at which samples are shaded within
a covered pixel. Sample-rate shading is enabled by calling glEnable
with the parameter GL_SAMPLE_SHADING. If GL_MULTISAMPLE
or GL_SAMPLE_SHADING is disabled, sample shading has no effect.
Otherwise, an implementation must provide at least as many unique color values for
each covered fragment as specified by value times samples where
samples is the value of GL_SAMPLES for the current
framebuffer. At least 1 sample for each covered fragment is generated.
A value of 1.0 indicates that each sample in the framebuffer should be
indpendently shaded. A value of 0.0 effectively allows the GL to ignore
sample rate shading. Any value between 0.0 and 1.0 allows the GL to shade only a subset
of the total samples within each covered fragment. Which samples are shaded and the algorithm
used to select that subset of the fragment's samples is implementation dependent.
Notes
The type of the value parameter was
changed from GLclampf to GLfloat. This change is transparent
to user code and is described in detail on the
removedTypes
page.
Errors
None.
Associated Gets
glGet with argument GL_MIN_SAMPLE_SHADING.
glGet with argument GL_SAMPLES.
See Also
removedTypes
Copyright
Copyright 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.