// // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; namespace OpenTK.Graphics.OpenGL4 { /// /// Not used directly. /// public enum AccumOp : int { } /// /// Used in GL.GetActiveAttrib /// public enum ActiveAttribType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Used in GL.GetActiveSubroutineUniform /// public enum ActiveSubroutineUniformParameter : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Used in GL.GetActiveUniformBlock /// public enum ActiveUniformBlockParameter : int { /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , } /// /// Used in GL.GetActiveUniforms /// public enum ActiveUniformParameter : int { /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , } /// /// Used in GL.GetActiveUniform /// public enum ActiveUniformType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , } /// /// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 33 other functions /// public enum All : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE) , /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF) , /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7) , /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8) , /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Not used directly. /// public enum AlphaFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Not used directly. /// public enum AmdVertexShaderTesselator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , } /// /// Not used directly. /// public enum AmdVertexShaderTessellator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , } /// /// Not used directly. /// public enum ArbArraysOfArrays : int { } /// /// Not used directly. /// public enum ArbBaseInstance : int { } /// /// Not used directly. /// public enum ArbBindlessTexture : int { /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F) , } /// /// Not used directly. /// public enum ArbBlendFuncExtended : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , } /// /// Not used directly. /// public enum ArbBufferStorage : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , } /// /// Not used directly. /// public enum ArbClearBufferObject : int { } /// /// Not used directly. /// public enum ArbClearTexture : int { /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , } /// /// Not used directly. /// public enum ArbClEvent : int { /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , } /// /// Not used directly. /// public enum ArbCompressedTexturePixelStorage : int { /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum ArbComputeShader : int { /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , } /// /// Not used directly. /// public enum ArbComputeVariableGroupSize : int { /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345) , } /// /// Not used directly. /// public enum ArbConservativeDepth : int { } /// /// Not used directly. /// public enum ArbCopyBuffer : int { /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , } /// /// Not used directly. /// public enum ArbCopyImage : int { } /// /// Not used directly. /// public enum ArbDebugOutput : int { /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , } /// /// Not used directly. /// public enum ArbDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Not used directly. /// public enum ArbDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , } /// /// Not used directly. /// public enum ArbDrawBuffersBlend : int { } /// /// Not used directly. /// public enum ArbDrawElementsBaseVertex : int { } /// /// Not used directly. /// public enum ArbDrawIndirect : int { /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , } /// /// Not used directly. /// public enum ArbEnhancedLayouts : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , } /// /// Not used directly. /// public enum ArbEs2Compatibility : int { /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , } /// /// Not used directly. /// public enum ArbEs3Compatibility : int { /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , } /// /// Not used directly. /// public enum ArbExplicitAttribLocation : int { } /// /// Not used directly. /// public enum ArbExplicitUniformLocation : int { /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , } /// /// Not used directly. /// public enum ArbFragmentCoordConventions : int { } /// /// Not used directly. /// public enum ArbFragmentLayerViewport : int { } /// /// Not used directly. /// public enum ArbFramebufferNoAttachments : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Not used directly. /// public enum ArbFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , } /// /// Not used directly. /// public enum ArbFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , } /// /// Not used directly. /// public enum ArbGetProgramBinary : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , } /// /// Not used directly. /// public enum ArbGpuShader5 : int { /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbGpuShaderFp64 : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// public enum ArbHalfFloatVertex : int { /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum ArbImaging : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Not used directly. /// public enum ArbIndirectParameters : int { /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE) , /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF) , } /// /// Not used directly. /// public enum ArbInternalformatQuery : int { /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum ArbInternalformatQuery2 : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum ArbInvalidateSubdata : int { } /// /// Not used directly. /// public enum ArbMapBufferAlignment : int { /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , } /// /// Not used directly. /// public enum ArbMapBufferRange : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , } /// /// Not used directly. /// public enum ArbMultiBind : int { } /// /// Not used directly. /// public enum ArbMultiDrawIndirect : int { } /// /// Not used directly. /// public enum ArbOcclusionQuery2 : int { /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , } /// /// Not used directly. /// public enum ArbProgramInterfaceQuery : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , } /// /// Not used directly. /// public enum ArbProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArbQueryBufferObject : int { /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , } /// /// Not used directly. /// public enum ArbRobustBufferAccessBehavior : int { } /// /// Not used directly. /// public enum ArbRobustness : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , } /// /// Not used directly. /// public enum ArbRobustnessIsolation : int { } /// /// Not used directly. /// public enum ArbSamplerObjects : int { /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , } /// /// Not used directly. /// public enum ArbSampleShading : int { /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , } /// /// Not used directly. /// public enum ArbSeamlessCubeMap : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum ArbSeamlessCubemapPerTexture : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum ArbSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderAtomicCounters : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , } /// /// Not used directly. /// public enum ArbShaderBitEncoding : int { } /// /// Not used directly. /// public enum ArbShaderDrawParameters : int { } /// /// Not used directly. /// public enum ArbShaderGroupVote : int { } /// /// Not used directly. /// public enum ArbShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderImageSize : int { } /// /// Not used directly. /// public enum ArbShaderPrecision : int { } /// /// Not used directly. /// public enum ArbShaderStencilExport : int { } /// /// Not used directly. /// public enum ArbShaderStorageBufferObject : int { /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , } /// /// Not used directly. /// public enum ArbShaderSubroutine : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Not used directly. /// public enum ArbShadingLanguage420pack : int { } /// /// Not used directly. /// public enum ArbShadingLanguageInclude : int { /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , } /// /// Not used directly. /// public enum ArbShadingLanguagePacking : int { } /// /// Not used directly. /// public enum ArbSparseTexture : int { /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B) , /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7) , /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8) , /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , } /// /// Not used directly. /// public enum ArbStencilTexturing : int { /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , } /// /// Not used directly. /// public enum ArbSync : int { /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum ArbTessellationShader : int { /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , } /// /// Not used directly. /// public enum ArbTextureBufferObjectRgb32 : int { /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , } /// /// Not used directly. /// public enum ArbTextureBufferRange : int { /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , } /// /// Not used directly. /// public enum ArbTextureCompressionBptc : int { /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , } /// /// Not used directly. /// public enum ArbTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , } /// /// Not used directly. /// public enum ArbTextureCubeMapArray : int { /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , } /// /// Not used directly. /// public enum ArbTextureGather : int { /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , } /// /// Not used directly. /// public enum ArbTextureMirrorClampToEdge : int { /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , } /// /// Not used directly. /// public enum ArbTextureMultisample : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , } /// /// Not used directly. /// public enum ArbTextureQueryLevels : int { } /// /// Not used directly. /// public enum ArbTextureQueryLod : int { } /// /// Not used directly. /// public enum ArbTextureRg : int { /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , } /// /// Not used directly. /// public enum ArbTextureRgb10A2ui : int { /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Not used directly. /// public enum ArbTextureStencil8 : int { /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , } /// /// Not used directly. /// public enum ArbTextureStorage : int { /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , } /// /// Not used directly. /// public enum ArbTextureStorageMultisample : int { } /// /// Not used directly. /// public enum ArbTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Not used directly. /// public enum ArbTextureView : int { /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , } /// /// Not used directly. /// public enum ArbTimerQuery : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Not used directly. /// public enum ArbTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , } /// /// Not used directly. /// public enum ArbTransformFeedback3 : int { /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbTransformFeedbackInstanced : int { } /// /// Not used directly. /// public enum ArbUniformBufferObject : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , } /// /// Not used directly. /// public enum ArbVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , } /// /// Not used directly. /// public enum ArbVertexAttrib64bit : int { /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// public enum ArbVertexAttribBinding : int { /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , } /// /// Not used directly. /// public enum ArbVertexType10f11f11fRev : int { /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , } /// /// Not used directly. /// public enum ArbVertexType2101010Rev : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum ArbViewportArray : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArrayCap : int { /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , } /// /// Not used directly. /// public enum AssemblyProgramFormatArb : int { /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , } /// /// Not used directly. /// public enum AssemblyProgramParameterArb : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , } /// /// Not used directly. /// public enum AssemblyProgramStringParameterArb : int { /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , } /// /// Not used directly. /// public enum AssemblyProgramTargetArb : int { /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , } /// /// Used in GL.GetActiveAtomicCounterBuffer /// public enum AtomicCounterBufferParameter : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , } /// /// Not used directly. /// [Flags] public enum AttribMask : int { /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , } /// /// Not used directly. /// public enum BeginFeedbackMode : int { /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004) , } /// /// Not used directly. /// public enum BeginMode : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_LINES_ADJACENCY = 0xA /// LinesAdjacency = ((int)0xA) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// LineStripAdjacency = ((int)0xB) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// TrianglesAdjacency = ((int)0xC) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// TriangleStripAdjacency = ((int)0xD) , } /// /// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function /// public enum BinaryFormat : int { } /// /// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function /// public enum BlendEquationMode : int { /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , } /// /// Not used directly. /// public enum BlendEquationModeExt : int { /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorDest : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorSrc : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlitFramebuffer /// public enum BlitFramebufferFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , } /// /// Not used directly. /// public enum Boolean : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.MapBuffer /// public enum BufferAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Not used directly. /// public enum BufferAccessArb : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.MapBufferRange /// [Flags] public enum BufferAccessMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , } /// /// Not used directly. /// public enum BufferParameterApple : int { } /// /// Used in GL.GetBufferParameter /// public enum BufferParameterName : int { /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Not used directly. /// public enum BufferParameterNameArb : int { /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , } /// /// Used in GL.GetBufferPointer /// public enum BufferPointer : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Not used directly. /// public enum BufferPointerNameArb : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions /// public enum BufferRangeTarget : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Used in GL.BufferStorage /// public enum BufferStorageFlags : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , } /// /// Used in GL.BindBuffer, GL.BufferData and 12 other functions /// public enum BufferTarget : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Not used directly. /// public enum BufferTargetArb : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Not used directly. /// public enum BufferUsageArb : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.BufferData /// public enum BufferUsageHint : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.ClampColor /// public enum ClampColorMode : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.ClampColor /// public enum ClampColorTarget : int { /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , } /// /// Used in GL.ClearBuffer /// public enum ClearBuffer : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , } /// /// Used in GL.ClearBuffer /// public enum ClearBufferCombined : int { /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , } /// /// Used in GL.BlitFramebuffer, GL.Clear /// [Flags] public enum ClearBufferMask : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , } /// /// Not used directly. /// [Flags] public enum ClientAttribMask : int { } /// /// Used in GL.ClientWaitSync /// public enum ClientWaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , } /// /// Not used directly. /// public enum ClipPlaneName : int { /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , } /// /// Not used directly. /// public enum ColorMaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Not used directly. /// public enum ColorMaterialParameter : int { } /// /// Not used directly. /// public enum ColorPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.ColorTableParameter /// public enum ColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , } /// /// Not used directly. /// public enum ColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , } /// /// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions /// public enum ColorTableTarget : int { /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , } /// /// Not used directly. /// public enum ColorTableTargetSgi : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , } /// /// Used in GL.BeginConditionalRender /// public enum ConditionalRenderType : int { /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , } /// /// Not used directly. /// [Flags] public enum ContextFlagMask : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , } /// /// Not used directly. /// [Flags] public enum ContextProfileMask : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , } /// /// Not used directly. /// public enum ConvolutionBorderModeExt : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , } /// /// Used in GL.ConvolutionParameter /// public enum ConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , } /// /// Not used directly. /// public enum ConvolutionParameterExt : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , } /// /// Not used directly. /// public enum ConvolutionParameterValue : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , } /// /// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions /// public enum ConvolutionTarget : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Not used directly. /// public enum ConvolutionTargetExt : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , } /// /// Used in GL.CullFace /// public enum CullFaceMode : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Not used directly. /// public enum DataType : int { } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugSeverity : int { /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , } /// /// Used in GL.DebugMessageControl /// public enum DebugSeverityControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , } /// /// Used in GL.GetDebugMessageLog /// public enum DebugSource : int { /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , } /// /// Used in GL.DebugMessageControl /// public enum DebugSourceControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , } /// /// Used in GL.DebugMessageInsert, GL.PushDebugGroup /// public enum DebugSourceExternal : int { /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugType : int { /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , } /// /// Used in GL.DebugMessageControl /// public enum DebugTypeControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , } /// /// Used in GL.DepthFunc /// public enum DepthFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Used in GL.DrawBuffer /// public enum DrawBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.DrawBuffers /// public enum DrawBuffersEnum : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 8 other functions /// public enum DrawElementsType : int { /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.Disable, GL.Enable and 1 other function /// public enum EnableCap : int { /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , } /// /// Not used directly. /// public enum ErrorCode : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , } /// /// Not used directly. /// public enum FeedBackToken : int { } /// /// Not used directly. /// public enum FeedbackType : int { } /// /// Not used directly. /// [Flags] public enum FfdMaskSgix : int { } /// /// Not used directly. /// public enum FfdTargetSgix : int { /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Not used directly. /// public enum FogCoordinatePointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FogMode : int { /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , } /// /// Not used directly. /// public enum FogParameter : int { /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , } /// /// Not used directly. /// public enum FogPointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FogPointerTypeExt : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FogPointerTypeIbm : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FragmentLightModelParameterSgix : int { /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , } /// /// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 7 other functions /// public enum FramebufferAttachment : int { /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , } /// /// Not used directly. /// public enum FramebufferAttachmentComponentType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , } /// /// Not used directly. /// public enum FramebufferAttachmentObjectType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , } /// /// Used in GL.FramebufferParameter, GL.GetFramebufferParameter /// public enum FramebufferDefaultParameter : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , } /// /// Not used directly. /// public enum FramebufferErrorCode : int { /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , } /// /// Used in GL.GetFramebufferAttachmentParameter /// public enum FramebufferParameterName : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , } /// /// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 11 other functions /// public enum FramebufferTarget : int { /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , } /// /// Used in GL.FrontFace /// public enum FrontFaceDirection : int { /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , } /// /// Used in GL.GenerateMipmap /// public enum GenerateMipmapTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.GetColorTableParameter /// public enum GetColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , } /// /// Not used directly. /// public enum GetColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , } /// /// Not used directly. /// public enum GetConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , } /// /// Used in GL.GetConvolutionParameter /// public enum GetConvolutionParameterPName : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Used in GL.GetHistogramParameter /// public enum GetHistogramParameterPName : int { /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , } /// /// Not used directly. /// public enum GetHistogramParameterPNameExt : int { /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , } /// /// Used in GL.GetBoolean, GL.GetDouble and 3 other functions /// public enum GetIndexedPName : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , } /// /// Not used directly. /// public enum GetMapQuery : int { } /// /// Used in GL.GetMinmaxParameter /// public enum GetMinmaxParameterPName : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , } /// /// Not used directly. /// public enum GetMinmaxParameterPNameExt : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , } /// /// Used in GL.GetMultisample /// public enum GetMultisamplePName : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , } /// /// Not used directly. /// public enum GetPixelMap : int { } /// /// Used in GL.GetBoolean, GL.GetDouble and 3 other functions /// public enum GetPName : int { /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , } /// /// Used in GL.GetPointer /// public enum GetPointervPName : int { /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , } /// /// Used in GL.GetProgram /// public enum GetProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , } /// /// Used in GL.GetQueryObject /// public enum GetQueryObjectParam : int { /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , } /// /// Used in GL.GetQueryIndexed, GL.GetQuery /// public enum GetQueryParam : int { /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , } /// /// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 1 other function /// public enum GetTextureParameter : int { /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , } /// /// Used in GL.Hint /// public enum HintMode : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , } /// /// Used in GL.Hint /// public enum HintTarget : int { /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , } /// /// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions /// public enum HistogramTarget : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , } /// /// Not used directly. /// public enum HistogramTargetExt : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , } /// /// Used in GL.CopyImageSubData, GL.GetInternalformat /// public enum ImageTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.Disable, GL.Enable and 1 other function /// public enum IndexedEnableCap : int { /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , } /// /// Not used directly. /// public enum IndexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Not used directly. /// public enum InterleavedArrayFormat : int { } /// /// Not used directly. /// public enum InternalFormat : int { /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , } /// /// Used in GL.GetInternalformat /// public enum InternalFormatParameter : int { /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum KhrDebug : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0) , } /// /// Not used directly. /// public enum KhrTextureCompressionAstcHdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum KhrTextureCompressionAstcLdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum LightEnvModeSgix : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , } /// /// Not used directly. /// public enum LightEnvParameterSgix : int { /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , } /// /// Not used directly. /// public enum LightModelColorControl : int { /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , } /// /// Not used directly. /// public enum LightModelParameter : int { /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , } /// /// Not used directly. /// public enum LightName : int { /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , } /// /// Not used directly. /// public enum LightParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , } /// /// Not used directly. /// public enum ListMode : int { } /// /// Not used directly. /// public enum ListNameType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , } /// /// Not used directly. /// public enum ListParameterName : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , } /// /// Used in GL.LogicOp /// public enum LogicOp : int { /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , } /// /// Not used directly. /// [Flags] public enum MapBufferUsageMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , } /// /// Not used directly. /// public enum MapTarget : int { /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Not used directly. /// public enum MapTextureFormatIntel : int { /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , } /// /// Used in GL.PolygonMode /// public enum MaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Not used directly. /// public enum MaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , } /// /// Not used directly. /// public enum MatrixMode : int { /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , } /// /// Not used directly. /// public enum MatrixModeArb : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , } /// /// Used in GL.MemoryBarrier /// public enum MemoryBarrierFlags : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// [Flags] public enum MemoryBarrierMask : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum MeshMode1 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , } /// /// Not used directly. /// public enum MeshMode2 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions /// public enum MinmaxTarget : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , } /// /// Not used directly. /// public enum MinmaxTargetExt : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , } /// /// Not used directly. /// public enum NormalPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.GetObjectLabel, GL.ObjectLabel /// public enum ObjectLabelIdentifier : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , } /// /// Not used directly. /// [Flags] public enum OcclusionQueryEventMaskAmd : int { /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001) , /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002) , /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004) , /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.ColorP3, GL.ColorP4 and 17 other functions /// public enum PackedPointerType : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterFloat : int { /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterInt : int { /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , } /// /// Not used directly. /// public enum PixelCopyType : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , } /// /// Used in GL.ClearBufferData, GL.ClearBufferSubData and 23 other functions /// public enum PixelFormat : int { /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , } /// /// Used in GL.ClearBufferData, GL.ClearBufferSubData and 20 other functions /// public enum PixelInternalFormat : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Not used directly. /// public enum PixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , } /// /// Used in GL.PixelStore /// public enum PixelStoreParameter : int { /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum PixelStoreResampleMode : int { /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , } /// /// Not used directly. /// public enum PixelStoreSubsampleRate : int { /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Not used directly. /// public enum PixelTexGenMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , } /// /// Not used directly. /// public enum PixelTexGenParameterNameSgis : int { /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , } /// /// Not used directly. /// public enum PixelTransferParameter : int { /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , } /// /// Used in GL.ClearTexImage, GL.ClearTexSubImage and 18 other functions /// public enum PixelType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Used in GL.PointParameter /// public enum PointParameterName : int { /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , } /// /// Not used directly. /// public enum PointParameterNameSgis : int { /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , } /// /// Not used directly. /// public enum PointSpriteCoordOriginParameter : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , } /// /// Used in GL.PolygonMode /// public enum PolygonMode : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.DrawArrays, GL.DrawArraysIndirect and 19 other functions /// public enum PrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , } /// /// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions /// public enum ProgramInterface : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , } /// /// Used in GL.GetProgramInterface /// public enum ProgramInterfaceParameter : int { /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , } /// /// Not used directly. /// public enum ProgramParameter : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , } /// /// Used in GL.ProgramParameter /// public enum ProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , } /// /// Not used directly. /// public enum ProgramParameterPName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , } /// /// Used in GL.GetProgramPipeline /// public enum ProgramPipelineParameter : int { /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Used in GL.GetProgramResource /// public enum ProgramProperty : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , } /// /// Used in GL.UseProgramStages /// [Flags] public enum ProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.GetProgramStage /// public enum ProgramStageParameter : int { /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , } /// /// Used in GL.ProvokingVertex /// public enum ProvokingVertexMode : int { /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , } /// /// Used in GL.QueryCounter /// public enum QueryCounterTarget : int { /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.BeginQuery, GL.BeginQueryIndexed and 4 other functions /// public enum QueryTarget : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.ReadBuffer /// public enum ReadBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.GetRenderbufferParameter /// public enum RenderbufferParameterName : int { /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , } /// /// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample /// public enum RenderbufferStorage : int { /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 3 other functions /// public enum RenderbufferTarget : int { /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , } /// /// Not used directly. /// public enum RenderingMode : int { } /// /// Not used directly. /// public enum SamplePatternSgis : int { /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , } /// /// Not used directly. /// public enum SamplerParameter : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function /// public enum SamplerParameterName : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Used in GL.GetSeparableFilter, GL.SeparableFilter2D /// public enum SeparableTarget : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Not used directly. /// public enum SeparableTargetExt : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , } /// /// Not used directly. /// public enum SgixIccTexture : int { /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , } /// /// Used in GL.GetShader /// public enum ShaderParameter : int { /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , } /// /// Used in GL.GetShaderPrecisionFormat /// public enum ShaderPrecision : int { /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , } /// /// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions /// public enum ShaderType : int { /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Not used directly. /// public enum ShadingModel : int { } /// /// Used in GL.BindImageTexture, GL.GetInternalformat and 7 other functions /// public enum SizedInternalFormat : int { /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , } /// /// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function /// public enum StencilFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.StencilFunc, GL.StencilFuncSeparate /// public enum StencilFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Used in GL.StencilOp, GL.StencilOpSeparate /// public enum StencilOp : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , } /// /// Used in GL.GetString /// public enum StringName : int { /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , } /// /// Used in GL.GetString /// public enum StringNameIndexed : int { /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , } /// /// Used in GL.FenceSync /// public enum SyncCondition : int { /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , } /// /// Used in GL.GetSync /// public enum SyncParameterName : int { /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , } /// /// Not used directly. /// public enum TexCoordPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.BindImageTexture /// public enum TextureAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.TexBuffer, GL.TexBufferRange /// public enum TextureBufferTarget : int { /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Not used directly. /// public enum TextureCompareMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , } /// /// Not used directly. /// public enum TextureCoordName : int { } /// /// Not used directly. /// public enum TextureEnvMode : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , } /// /// Not used directly. /// public enum TextureEnvModeCombine : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , } /// /// Not used directly. /// public enum TextureEnvModeOperandAlpha : int { /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModeOperandRgb : int { /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModePointSprite : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum TextureEnvModeScale : int { /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Not used directly. /// public enum TextureEnvModeSource : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , } /// /// Not used directly. /// public enum TextureEnvParameter : int { /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , } /// /// Not used directly. /// public enum TextureEnvTarget : int { /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , } /// /// Not used directly. /// public enum TextureFilterFuncSgis : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , } /// /// Not used directly. /// public enum TextureGenMode : int { /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , } /// /// Not used directly. /// public enum TextureGenParameter : int { /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , } /// /// Not used directly. /// public enum TextureMagFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , } /// /// Not used directly. /// public enum TextureMinFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , } /// /// Used in GL.TexParameter, GL.TexParameterI /// public enum TextureParameterName : int { /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Used in GL.BindTexture, GL.CompressedTexImage1D and 27 other functions /// public enum TextureTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage1D /// public enum TextureTarget1d : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , } /// /// Used in GL.TexStorage2D /// public enum TextureTarget2d : int { /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , } /// /// Used in GL.TexStorage3D /// public enum TextureTarget3d : int { /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , } /// /// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample /// public enum TextureTargetMultisample : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage2DMultisample /// public enum TextureTargetMultisample2d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , } /// /// Used in GL.TexStorage3DMultisample /// public enum TextureTargetMultisample3d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions /// public enum TextureUnit : int { /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , } /// /// Not used directly. /// public enum TextureWrapMode : int { /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , } /// /// Used in GL.TransformFeedbackVaryings /// public enum TransformFeedbackMode : int { /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , } /// /// Used in GL.BeginTransformFeedback /// public enum TransformFeedbackPrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , } /// /// Used in GL.BindTransformFeedback /// public enum TransformFeedbackTarget : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , } /// /// Used in GL.GetTransformFeedbackVarying /// public enum TransformFeedbackType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// [Flags] public enum UseProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version10 : int { } /// /// Not used directly. /// public enum Version11 : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum Version12 : int { /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , } /// /// Not used directly. /// public enum Version13 : int { /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , } /// /// Not used directly. /// public enum Version14 : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Not used directly. /// public enum Version15 : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , } /// /// Not used directly. /// public enum Version20 : int { /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , } /// /// Not used directly. /// public enum Version21 : int { /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , } /// /// Not used directly. /// public enum Version30 : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Not used directly. /// public enum Version31 : int { /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version32 : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum Version33 : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Not used directly. /// public enum Version40 : int { /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , } /// /// Not used directly. /// public enum Version41 : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version42 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version43 : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Not used directly. /// public enum Version44 : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221) , /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , } /// /// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer /// public enum VertexAttribDoubleType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Not used directly. /// public enum VertexAttribDPointerType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer /// public enum VertexAttribIntegerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Not used directly. /// public enum VertexAttribIPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function /// public enum VertexAttribParameter : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.Arb.GetVertexAttribL /// public enum VertexAttribParameterArb : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.GetVertexAttribPointer /// public enum VertexAttribPointerParameter : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Not used directly. /// public enum VertexAttribPointerParameterArb : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Used in GL.VertexAttribPointer /// public enum VertexAttribPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum VertexAttribPointerTypeArb : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribFormat /// public enum VertexAttribType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum VertexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.FenceSync, GL.WaitSync /// public enum WaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , } /// /// Not used directly. /// public enum WaitSyncStatus : int { /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , } }