2010 Khronos Group. glDrawElementsIndirect 3G glDrawElementsIndirect render indexed primitives from array data, taking parameters from memory C Specification void glDrawElementsIndirect GLenum mode GLenum type const void *indirect Parameters mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. type Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. indirect Specifies the address of a structure containing the draw parameters. Description glDrawElementsIndirect specifies multiple indexed geometric primitives with very few subroutine calls. glDrawElementsIndirect behaves similarly to glDrawElementsInstancedBaseVertex, execpt that the parameters to glDrawElementsInstancedBaseVertex are stored in memory at the address given by indirect. The parameters addressed by indirect are packed into a structure that takes the form (in C): glDrawElementsIndirect is equivalent to: count, type, cmd->firstIndex + size-of-type, cmd->primCount, cmd->baseVertex); }]]> If a buffer is bound to the GL_INDIRECT_BUFFER binding at the time of a call to glDrawElementsIndirect, indirect is interpreted as an offset, in basic machine units, into that buffer and the parameter data is read from the buffer rather than from client memory. Note that indices stored in client memory are not supported. If no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER binding, an error will be generated. The results of the operation are undefined if the reservedMustBeZero member of the parameter structure is non-zero. However, no error is generated in this case. Vertex attributes that are modified by glDrawElementsIndirect have an unspecified value after glDrawElementsIndirect returns. Attributes that aren't modified remain well defined. Errors GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER binding, or if such a buffer's data store is currently mapped. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or to the GL_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active. See Also glDrawArrays, glDrawArraysInstanced, glDrawArraysIndirect, glDrawElements, glDrawRangeElements, Copyright Copyright 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.