//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.OpenGL
{
///
/// Used in GL.Accum
///
public enum AccumOp : int
{
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100) ,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101) ,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102) ,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103) ,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
}
///
/// Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying and 1 other function
///
public enum ActiveAttribType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
}
///
/// Used in GL.GetActiveSubroutineUniform
///
public enum ActiveSubroutineUniformParameter : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
}
///
/// Used in GL.GetActiveUniformBlock
///
public enum ActiveUniformBlockParameter : int
{
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
}
///
/// Used in GL.GetActiveUniforms
///
public enum ActiveUniformParameter : int
{
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
}
///
/// Used in GL.GetActiveUniform
///
public enum ActiveUniformType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63) ,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD) ,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D) ,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C) ,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D) ,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E) ,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F) ,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050) ,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051) ,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052) ,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056) ,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB) ,
}
///
/// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 9 other functions
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0) ,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0) ,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_CLOSE_PATH_NV = 0x00
///
ClosePathNv = ((int)0x00) ,
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000) ,
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001) ,
///
/// Original was GL_2X_BIT_ATI = 0x00000001
///
Gl2XBitAti = ((int)0x00000001) ,
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001) ,
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
///
/// Original was GL_RED_BIT_ATI = 0x00000001
///
RedBitAti = ((int)0x00000001) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
///
TextureDeformationBitSgix = ((int)0x00000001) ,
///
/// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
///
TextureStorageSparseBitAmd = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002) ,
///
/// Original was GL_COMP_BIT_ATI = 0x00000002
///
CompBitAti = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
///
GeometryDeformationBitSgix = ((int)0x00000002) ,
///
/// Original was GL_4X_BIT_ATI = 0x00000002
///
Gl4XBitAti = ((int)0x00000002) ,
///
/// Original was GL_GREEN_BIT_ATI = 0x00000002
///
GreenBitAti = ((int)0x00000002) ,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002) ,
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
///
/// Original was GL_BLUE_BIT_ATI = 0x00000004
///
BlueBitAti = ((int)0x00000004) ,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004) ,
///
/// Original was GL_8X_BIT_ATI = 0x00000004
///
Gl8XBitAti = ((int)0x00000004) ,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004) ,
///
/// Original was GL_NEGATE_BIT_ATI = 0x00000004
///
NegateBitAti = ((int)0x00000004) ,
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004) ,
///
/// Original was GL_VERTEX23_BIT_PGI = 0x00000004
///
Vertex23BitPgi = ((int)0x00000004) ,
///
/// Original was GL_BIAS_BIT_ATI = 0x00000008
///
BiasBitAti = ((int)0x00000008) ,
///
/// Original was GL_HALF_BIT_ATI = 0x00000008
///
HalfBitAti = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008) ,
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008) ,
///
/// Original was GL_VERTEX4_BIT_PGI = 0x00000008
///
Vertex4BitPgi = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010) ,
///
/// Original was GL_QUARTER_BIT_ATI = 0x00000010
///
QuarterBitAti = ((int)0x00000010) ,
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_EIGHTH_BIT_ATI = 0x00000020
///
EighthBitAti = ((int)0x00000020) ,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040) ,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040) ,
///
/// Original was GL_SATURATE_BIT_ATI = 0x00000040
///
SaturateBitAti = ((int)0x00000040) ,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000) ,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000) ,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001) ,
///
/// Original was GL_RESTART_SUN = 0x0001
///
RestartSun = ((int)0x0001) ,
///
/// Original was GL_COLOR3_BIT_PGI = 0x00010000
///
Color3BitPgi = ((int)0x00010000) ,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000) ,
///
/// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
///
FontXMinBoundsBitNv = ((int)0x00010000) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002) ,
///
/// Original was GL_REPLACE_MIDDLE_SUN = 0x0002
///
ReplaceMiddleSun = ((int)0x0002) ,
///
/// Original was GL_COLOR4_BIT_PGI = 0x00020000
///
Color4BitPgi = ((int)0x00020000) ,
///
/// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
///
FontYMinBoundsBitNv = ((int)0x00020000) ,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_REPLACE_OLDEST_SUN = 0x0003
///
ReplaceOldestSun = ((int)0x0003) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004) ,
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
///
EdgeflagBitPgi = ((int)0x00040000) ,
///
/// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
///
FontXMaxBoundsBitNv = ((int)0x00040000) ,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
///
FontYMaxBoundsBitNv = ((int)0x00080000) ,
///
/// Original was GL_INDEX_BIT_PGI = 0x00080000
///
IndexBitPgi = ((int)0x00080000) ,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010) ,
///
/// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
///
FontUnitsPerEmBitNv = ((int)0x00100000) ,
///
/// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
///
MatAmbientBitPgi = ((int)0x00100000) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020) ,
///
/// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
///
FontAscenderBitNv = ((int)0x00200000) ,
///
/// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
///
MatAmbientAndDiffuseBitPgi = ((int)0x00200000) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
///
FontDescenderBitNv = ((int)0x00400000) ,
///
/// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
///
MatDiffuseBitPgi = ((int)0x00400000) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
///
FontHeightBitNv = ((int)0x00800000) ,
///
/// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
///
MatEmissionBitPgi = ((int)0x00800000) ,
///
/// Original was GL_BOLD_BIT_NV = 0x01
///
BoldBitNv = ((int)0x01) ,
///
/// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
///
GlyphWidthBitNv = ((int)0x01) ,
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
///
FontMaxAdvanceWidthBitNv = ((int)0x01000000) ,
///
/// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
///
MatColorIndexesBitPgi = ((int)0x01000000) ,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101) ,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102) ,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103) ,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
///
GlyphHeightBitNv = ((int)0x02) ,
///
/// Original was GL_ITALIC_BIT_NV = 0x02
///
ItalicBitNv = ((int)0x02) ,
///
/// Original was GL_MOVE_TO_NV = 0x02
///
MoveToNv = ((int)0x02) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
///
FontMaxAdvanceHeightBitNv = ((int)0x02000000) ,
///
/// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
///
MatShininessBitPgi = ((int)0x02000000) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
///
/// Original was GL_RELATIVE_MOVE_TO_NV = 0x03
///
RelativeMoveToNv = ((int)0x03) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
///
GlyphHorizontalBearingXBitNv = ((int)0x04) ,
///
/// Original was GL_LINE_TO_NV = 0x04
///
LineToNv = ((int)0x04) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
///
FontUnderlinePositionBitNv = ((int)0x04000000) ,
///
/// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
///
MatSpecularBitPgi = ((int)0x04000000) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_RELATIVE_LINE_TO_NV = 0x05
///
RelativeLineToNv = ((int)0x05) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506) ,
///
/// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
///
HorizontalLineToNv = ((int)0x06) ,
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600) ,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601) ,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602) ,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603) ,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604) ,
///
/// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
///
RelativeHorizontalLineToNv = ((int)0x07) ,
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700) ,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701) ,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702) ,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703) ,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704) ,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705) ,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706) ,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
///
GlyphHorizontalBearingYBitNv = ((int)0x08) ,
///
/// Original was GL_VERTICAL_LINE_TO_NV = 0x08
///
VerticalLineToNv = ((int)0x08) ,
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800) ,
///
/// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
///
FontUnderlineThicknessBitNv = ((int)0x08000000) ,
///
/// Original was GL_NORMAL_BIT_PGI = 0x08000000
///
NormalBitPgi = ((int)0x08000000) ,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801) ,
///
/// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
///
RelativeVerticalLineToNv = ((int)0x09) ,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900) ,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901) ,
///
/// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
///
QuadraticCurveToNv = ((int)0x0A) ,
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00) ,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01) ,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02) ,
///
/// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
///
RelativeQuadraticCurveToNv = ((int)0x0B) ,
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00) ,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01) ,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02) ,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03) ,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04) ,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05) ,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06) ,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07) ,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08) ,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09) ,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11) ,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25) ,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26) ,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30) ,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31) ,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32) ,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33) ,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54) ,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55) ,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3) ,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3) ,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4) ,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5) ,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6) ,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6) ,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7) ,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8) ,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0) ,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2) ,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2) ,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0) ,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0) ,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_CUBIC_CURVE_TO_NV = 0x0C
///
CubicCurveToNv = ((int)0x0C) ,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00) ,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01) ,
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20) ,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30) ,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31) ,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32) ,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33) ,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40) ,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9) ,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
///
RelativeCubicCurveToNv = ((int)0x0D) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16) ,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30) ,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31) ,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32) ,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34) ,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35) ,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36) ,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37) ,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38) ,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58) ,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59) ,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A) ,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B) ,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0) ,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1) ,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2) ,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0) ,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1) ,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2) ,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3) ,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4) ,
///
/// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
///
SmoothQuadraticCurveToNv = ((int)0x0E) ,
///
/// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
///
RelativeSmoothQuadraticCurveToNv = ((int)0x0F) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
///
GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) ,
///
/// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
///
SmoothCubicCurveToNv = ((int)0x10) ,
///
/// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
///
GlyphHasKerningBitNv = ((int)0x100) ,
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000) ,
///
/// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
///
FontHasKerningBitNv = ((int)0x10000000) ,
///
/// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
///
Texcoord1BitPgi = ((int)0x10000000) ,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001) ,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005) ,
///
/// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
///
RelativeSmoothCubicCurveToNv = ((int)0x11) ,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101) ,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102) ,
///
/// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
///
SmallCcwArcToNv = ((int)0x12) ,
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203) ,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204) ,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205) ,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206) ,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207) ,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208) ,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209) ,
///
/// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
///
RelativeSmallCcwArcToNv = ((int)0x13) ,
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300) ,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301) ,
///
/// Original was GL_SMALL_CW_ARC_TO_NV = 0x14
///
SmallCwArcToNv = ((int)0x14) ,
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407) ,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408) ,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_APPLE = 0x140B
///
HalfApple = ((int)0x140B) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_HALF_FLOAT_ARB = 0x140B
///
HalfFloatArb = ((int)0x140B) ,
///
/// Original was GL_HALF_FLOAT_NV = 0x140B
///
HalfFloatNv = ((int)0x140B) ,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C) ,
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E) ,
///
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
///
UnsignedInt64Arb = ((int)0x140F) ,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F) ,
///
/// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
///
RelativeSmallCwArcToNv = ((int)0x15) ,
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500) ,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501) ,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502) ,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503) ,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504) ,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505) ,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506) ,
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506) ,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507) ,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508) ,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B) ,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C) ,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D) ,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E) ,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F) ,
///
/// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
///
LargeCcwArcToNv = ((int)0x16) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603) ,
///
/// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
///
RelativeLargeCcwArcToNv = ((int)0x17) ,
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW0_ARB = 0x1700
///
Modelview0Arb = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_LARGE_CW_ARC_TO_NV = 0x18
///
LargeCwArcToNv = ((int)0x18) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802) ,
///
/// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
///
RelativeLargeCwArcToNv = ((int)0x19) ,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903) ,
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
///
RasterPositionUnclippedIbm = ((int)0x19262) ,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00) ,
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
///
/// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
///
NativeGraphicsHandlePgi = ((int)0x1A202) ,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C) ,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D) ,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E) ,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F) ,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210) ,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211) ,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216) ,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217) ,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218) ,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219) ,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220) ,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221) ,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222) ,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223) ,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A) ,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B) ,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C) ,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D) ,
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00) ,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01) ,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02) ,
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00) ,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01) ,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02) ,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03) ,
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00) ,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01) ,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02) ,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
///
GlyphVerticalBearingXBitNv = ((int)0x20) ,
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000) ,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000) ,
///
/// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
///
Texcoord2BitPgi = ((int)0x20000000) ,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101) ,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200) ,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201) ,
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300) ,
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400) ,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401) ,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402) ,
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500) ,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501) ,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20) ,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21) ,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22) ,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23) ,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24) ,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25) ,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26) ,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27) ,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28) ,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29) ,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A) ,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B) ,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C) ,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D) ,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
///
GlyphVerticalBearingYBitNv = ((int)0x40) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
///
Texcoord3BitPgi = ((int)0x40000000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
///
GlyphVerticalBearingAdvanceBitNv = ((int)0x80) ,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000) ,
///
/// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
///
Texcoord4BitPgi = unchecked((int)0x80000000) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005) ,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005) ,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
///
BlendEquationRgbExt = ((int)0x8009) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B) ,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C) ,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016) ,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019) ,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025) ,
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D) ,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D) ,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030) ,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031) ,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036) ,
///
/// Original was GL_POLYGON_OFFSET_EXT = 0x8037
///
PolygonOffsetExt = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
///
PolygonOffsetFactorExt = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039) ,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA4_EXT = 0x803B
///
Alpha4Ext = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA12_EXT = 0x803D
///
Alpha12Ext = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_ALPHA16_EXT = 0x803E
///
Alpha16Ext = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE4_EXT = 0x803F
///
Luminance4Ext = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE12_EXT = 0x8041
///
Luminance12Ext = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE16_EXT = 0x8042
///
Luminance16Ext = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
///
Luminance4Alpha4Ext = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
///
Luminance6Alpha2Ext = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
///
Luminance12Alpha4Ext = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
///
Luminance12Alpha12Ext = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
///
Luminance16Alpha16Ext = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY_EXT = 0x8049
///
IntensityExt = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY4_EXT = 0x804A
///
Intensity4Ext = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY8_EXT = 0x804B
///
Intensity8Ext = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY12_EXT = 0x804C
///
Intensity12Ext = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_INTENSITY16_EXT = 0x804D
///
Intensity16Ext = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB4_EXT = 0x804F
///
Rgb4Ext = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB5_EXT = 0x8050
///
Rgb5Ext = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB8_EXT = 0x8051
///
Rgb8Ext = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB12_EXT = 0x8053
///
Rgb12Ext = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGB16_EXT = 0x8054
///
Rgb16Ext = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA2_EXT = 0x8055
///
Rgba2Ext = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGBA4_EXT = 0x8056
///
Rgba4Ext = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGB5_A1_EXT = 0x8057
///
Rgb5A1Ext = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGBA8_EXT = 0x8058
///
Rgba8Ext = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA12_EXT = 0x805A
///
Rgba12Ext = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_RGBA16_EXT = 0x805B
///
Rgba16Ext = ((int)0x805B) ,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
///
TextureRedSizeExt = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
///
TextureGreenSizeExt = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
///
TextureBlueSizeExt = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
///
TextureAlphaSizeExt = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
///
TextureLuminanceSizeExt = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
///
TextureIntensitySizeExt = ((int)0x8061) ,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
///
TextureResidentExt = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
///
Texture1DBindingExt = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
///
Texture2DBindingExt = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070) ,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_VERTEX_ARRAY_EXT = 0x8074
///
VertexArrayExt = ((int)0x8074) ,
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_NORMAL_ARRAY_EXT = 0x8075
///
NormalArrayExt = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_COLOR_ARRAY_EXT = 0x8076
///
ColorArrayExt = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_INDEX_ARRAY_EXT = 0x8077
///
IndexArrayExt = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
///
TextureCoordArrayExt = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
///
EdgeFlagArrayExt = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
///
VertexArraySizeExt = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
///
VertexArrayTypeExt = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
///
VertexArrayStrideExt = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
///
NormalArrayTypeExt = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
///
NormalArrayStrideExt = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080) ,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
///
ColorArraySizeExt = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
///
ColorArrayTypeExt = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
///
ColorArrayStrideExt = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084) ,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
///
IndexArrayTypeExt = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
///
IndexArrayStrideExt = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
///
TextureCoordArraySizeExt = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
///
TextureCoordArrayTypeExt = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
///
TextureCoordArrayStrideExt = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
///
EdgeFlagArrayStrideExt = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090) ,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091) ,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096) ,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097) ,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098) ,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C) ,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D) ,
///
/// Original was GL_MULTISAMPLE_ARB = 0x809D
///
MultisampleArb = ((int)0x809D) ,
///
/// Original was GL_MULTISAMPLE_EXT = 0x809D
///
MultisampleExt = ((int)0x809D) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
///
SampleAlphaToCoverageArb = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
///
SampleAlphaToMaskExt = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
///
SampleAlphaToOneArb = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
///
SampleAlphaToOneExt = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
///
SampleCoverageArb = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_EXT = 0x80A0
///
SampleMaskExt = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1) ,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2) ,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3) ,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4) ,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5) ,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6) ,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7) ,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
///
SampleBuffersArb = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
///
SampleBuffersExt = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9) ,
///
/// Original was GL_SAMPLES_EXT = 0x80A9
///
SamplesExt = ((int)0x80A9) ,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
///
SampleCoverageValueArb = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
///
SampleMaskValueExt = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
///
SampleCoverageInvertArb = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
///
SampleMaskInvertExt = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
///
SamplePatternExt = ((int)0x80AC) ,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC) ,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD) ,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE) ,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF) ,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD) ,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF) ,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
///
TextureCompareFailValueArb = ((int)0x80BF) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_DST_RGB_EXT = 0x80C8
///
BlendDstRgbExt = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
///
BlendSrcRgbExt = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
///
BlendDstAlphaExt = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
///
BlendSrcAlphaExt = ((int)0x80CB) ,
///
/// Original was GL_422_EXT = 0x80CC
///
Gl422Ext = ((int)0x80CC) ,
///
/// Original was GL_422_REV_EXT = 0x80CD
///
Gl422RevExt = ((int)0x80CD) ,
///
/// Original was GL_422_AVERAGE_EXT = 0x80CE
///
Gl422AverageExt = ((int)0x80CE) ,
///
/// Original was GL_422_REV_AVERAGE_EXT = 0x80CF
///
Gl422RevAverageExt = ((int)0x80CF) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0) ,
///
/// Original was GL_BGR_EXT = 0x80E0
///
BgrExt = ((int)0x80E0) ,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1) ,
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
///
/// Original was GL_COLOR_INDEX1_EXT = 0x80E2
///
ColorIndex1Ext = ((int)0x80E2) ,
///
/// Original was GL_COLOR_INDEX2_EXT = 0x80E3
///
ColorIndex2Ext = ((int)0x80E3) ,
///
/// Original was GL_COLOR_INDEX4_EXT = 0x80E4
///
ColorIndex4Ext = ((int)0x80E4) ,
///
/// Original was GL_COLOR_INDEX8_EXT = 0x80E5
///
ColorIndex8Ext = ((int)0x80E5) ,
///
/// Original was GL_COLOR_INDEX12_EXT = 0x80E6
///
ColorIndex12Ext = ((int)0x80E6) ,
///
/// Original was GL_COLOR_INDEX16_EXT = 0x80E7
///
ColorIndex16Ext = ((int)0x80E7) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
///
MaxElementsVerticesExt = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
///
MaxElementsIndicesExt = ((int)0x80E9) ,
///
/// Original was GL_PHONG_WIN = 0x80EA
///
PhongWin = ((int)0x80EA) ,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB) ,
///
/// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
///
FogSpecularTextureWin = ((int)0x80EC) ,
///
/// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
///
TextureIndexSizeExt = ((int)0x80ED) ,
///
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
///
ParameterBufferArb = ((int)0x80EE) ,
///
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
///
ParameterBufferBindingArb = ((int)0x80EF) ,
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0) ,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129) ,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A) ,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B) ,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D) ,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135) ,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E) ,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149) ,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A) ,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B) ,
///
/// Original was GL_SPRITE_AXIAL_SGIX = 0x814C
///
SpriteAxialSgix = ((int)0x814C) ,
///
/// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
///
SpriteObjectAlignedSgix = ((int)0x814D) ,
///
/// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
///
SpriteEyeAlignedSgix = ((int)0x814E) ,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F) ,
///
/// Original was GL_IGNORE_BORDER_HP = 0x8150
///
IgnoreBorderHp = ((int)0x8150) ,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151) ,
///
/// Original was GL_CONSTANT_BORDER_HP = 0x8151
///
ConstantBorderHp = ((int)0x8151) ,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153) ,
///
/// Original was GL_REPLICATE_BORDER_HP = 0x8153
///
ReplicateBorderHp = ((int)0x8153) ,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154) ,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
///
ConvolutionBorderColorHp = ((int)0x8154) ,
///
/// Original was GL_IMAGE_SCALE_X_HP = 0x8155
///
ImageScaleXHp = ((int)0x8155) ,
///
/// Original was GL_IMAGE_SCALE_Y_HP = 0x8156
///
ImageScaleYHp = ((int)0x8156) ,
///
/// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
///
ImageTranslateXHp = ((int)0x8157) ,
///
/// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
///
ImageTranslateYHp = ((int)0x8158) ,
///
/// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
///
ImageRotateAngleHp = ((int)0x8159) ,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
///
ImageRotateOriginXHp = ((int)0x815A) ,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
///
ImageRotateOriginYHp = ((int)0x815B) ,
///
/// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
///
ImageMagFilterHp = ((int)0x815C) ,
///
/// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
///
ImageMinFilterHp = ((int)0x815D) ,
///
/// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
///
ImageCubicWeightHp = ((int)0x815E) ,
///
/// Original was GL_CUBIC_HP = 0x815F
///
CubicHp = ((int)0x815F) ,
///
/// Original was GL_AVERAGE_HP = 0x8160
///
AverageHp = ((int)0x8160) ,
///
/// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
///
ImageTransform2DHp = ((int)0x8161) ,
///
/// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
///
PostImageTransformColorTableHp = ((int)0x8162) ,
///
/// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
///
ProxyPostImageTransformColorTableHp = ((int)0x8163) ,
///
/// Original was GL_OCCLUSION_TEST_HP = 0x8165
///
OcclusionTestHp = ((int)0x8165) ,
///
/// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
///
OcclusionTestResultHp = ((int)0x8166) ,
///
/// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
///
TextureLightingModeHp = ((int)0x8167) ,
///
/// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
///
TexturePostSpecularHp = ((int)0x8168) ,
///
/// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
///
TexturePreSpecularHp = ((int)0x8169) ,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177) ,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180) ,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181) ,
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C) ,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196) ,
///
/// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
///
MaxDeformationOrderSgix = ((int)0x8197) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B) ,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C) ,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
///
DepthComponent16Arb = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
///
DepthComponent24Arb = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7) ,
///
/// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
///
DepthComponent32Arb = ((int)0x81A7) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
///
ArrayElementLockFirstExt = ((int)0x81A8) ,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
///
ArrayElementLockCountExt = ((int)0x81A9) ,
///
/// Original was GL_CULL_VERTEX_EXT = 0x81AA
///
CullVertexExt = ((int)0x81AA) ,
///
/// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
///
CullVertexEyePositionExt = ((int)0x81AB) ,
///
/// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
///
CullVertexObjectPositionExt = ((int)0x81AC) ,
///
/// Original was GL_IUI_V2F_EXT = 0x81AD
///
IuiV2fExt = ((int)0x81AD) ,
///
/// Original was GL_IUI_V3F_EXT = 0x81AE
///
IuiV3fExt = ((int)0x81AE) ,
///
/// Original was GL_IUI_N3F_V2F_EXT = 0x81AF
///
IuiN3fV2fExt = ((int)0x81AF) ,
///
/// Original was GL_IUI_N3F_V3F_EXT = 0x81B0
///
IuiN3fV3fExt = ((int)0x81B0) ,
///
/// Original was GL_T2F_IUI_V2F_EXT = 0x81B1
///
T2fIuiV2fExt = ((int)0x81B1) ,
///
/// Original was GL_T2F_IUI_V3F_EXT = 0x81B2
///
T2fIuiV3fExt = ((int)0x81B2) ,
///
/// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
///
T2fIuiN3fV2fExt = ((int)0x81B3) ,
///
/// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
///
T2fIuiN3fV3fExt = ((int)0x81B4) ,
///
/// Original was GL_INDEX_TEST_EXT = 0x81B5
///
IndexTestExt = ((int)0x81B5) ,
///
/// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
///
IndexTestFuncExt = ((int)0x81B6) ,
///
/// Original was GL_INDEX_TEST_REF_EXT = 0x81B7
///
IndexTestRefExt = ((int)0x81B7) ,
///
/// Original was GL_INDEX_MATERIAL_EXT = 0x81B8
///
IndexMaterialExt = ((int)0x81B8) ,
///
/// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
///
IndexMaterialParameterExt = ((int)0x81B9) ,
///
/// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
///
IndexMaterialFaceExt = ((int)0x81BA) ,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB) ,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC) ,
///
/// Original was GL_WRAP_BORDER_SUN = 0x81D4
///
WrapBorderSun = ((int)0x81D4) ,
///
/// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
///
UnpackConstantDataSunx = ((int)0x81D5) ,
///
/// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
///
TextureConstantDataSunx = ((int)0x81D6) ,
///
/// Original was GL_TRIANGLE_LIST_SUN = 0x81D7
///
TriangleListSun = ((int)0x81D7) ,
///
/// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
///
ReplacementCodeSun = ((int)0x81D8) ,
///
/// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
///
GlobalAlphaSun = ((int)0x81D9) ,
///
/// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
///
GlobalAlphaFactorSun = ((int)0x81DA) ,
///
/// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
///
TextureColorWritemaskSgis = ((int)0x81EF) ,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1) ,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3) ,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4) ,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5) ,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6) ,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8) ,
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9) ,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
///
TextFragmentShaderAti = ((int)0x8200) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E) ,
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F) ,
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220) ,
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221) ,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222) ,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225) ,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240) ,
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251) ,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252) ,
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253) ,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254) ,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255) ,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258) ,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A) ,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B) ,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C) ,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D) ,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E) ,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F) ,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260) ,
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261) ,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265) ,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D) ,
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E) ,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F) ,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270) ,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276) ,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277) ,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D) ,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E) ,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F) ,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280) ,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281) ,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282) ,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283) ,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284) ,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285) ,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286) ,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287) ,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A) ,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B) ,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C) ,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D) ,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E) ,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F) ,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292) ,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293) ,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294) ,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295) ,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296) ,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297) ,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298) ,
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299) ,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A) ,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B) ,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C) ,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D) ,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E) ,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F) ,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0) ,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1) ,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2) ,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3) ,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4) ,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5) ,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6) ,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7) ,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8) ,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9) ,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3) ,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4) ,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5) ,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6) ,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7) ,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8) ,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9) ,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA) ,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB) ,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC) ,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD) ,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE) ,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF) ,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0) ,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1) ,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2) ,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3) ,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4) ,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5) ,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6) ,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7) ,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8) ,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9) ,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA) ,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0) ,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1) ,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2) ,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3) ,
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4) ,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5) ,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6) ,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7) ,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA) ,
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC) ,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6) ,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7) ,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8) ,
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8) ,
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_YCRCB_SGIX = 0x8318
///
YcrcbSgix = ((int)0x8318) ,
///
/// Original was GL_YCRCBA_SGIX = 0x8319
///
YcrcbaSgix = ((int)0x8319) ,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320) ,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321) ,
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322) ,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329) ,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D) ,
///
/// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
///
PixelTransform2DExt = ((int)0x8330) ,
///
/// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
///
PixelMagFilterExt = ((int)0x8331) ,
///
/// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
///
PixelMinFilterExt = ((int)0x8332) ,
///
/// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
///
PixelCubicWeightExt = ((int)0x8333) ,
///
/// Original was GL_CUBIC_EXT = 0x8334
///
CubicExt = ((int)0x8334) ,
///
/// Original was GL_AVERAGE_EXT = 0x8335
///
AverageExt = ((int)0x8335) ,
///
/// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
///
PixelTransform2DStackDepthExt = ((int)0x8336) ,
///
/// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
///
MaxPixelTransform2DStackDepthExt = ((int)0x8337) ,
///
/// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
///
PixelTransform2DMatrixExt = ((int)0x8338) ,
///
/// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
///
FragmentMaterialExt = ((int)0x8349) ,
///
/// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
///
FragmentNormalExt = ((int)0x834A) ,
///
/// Original was GL_FRAGMENT_COLOR_EXT = 0x834C
///
FragmentColorExt = ((int)0x834C) ,
///
/// Original was GL_ATTENUATION_EXT = 0x834D
///
AttenuationExt = ((int)0x834D) ,
///
/// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
///
ShadowAttenuationExt = ((int)0x834E) ,
///
/// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
///
TextureApplicationModeExt = ((int)0x834F) ,
///
/// Original was GL_TEXTURE_LIGHT_EXT = 0x8350
///
TextureLightExt = ((int)0x8350) ,
///
/// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
///
TextureMaterialFaceExt = ((int)0x8351) ,
///
/// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
///
TextureMaterialParameterExt = ((int)0x8352) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
///
/// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
///
PixelGroupColorSgis = ((int)0x8356) ,
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F) ,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362) ,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370) ,
///
/// Original was GL_MIRRORED_REPEAT_ARB = 0x8370
///
MirroredRepeatArb = ((int)0x8370) ,
///
/// Original was GL_MIRRORED_REPEAT_IBM = 0x8370
///
MirroredRepeatIbm = ((int)0x8370) ,
///
/// Original was GL_RGB_S3TC = 0x83A0
///
RgbS3tc = ((int)0x83A0) ,
///
/// Original was GL_RGB4_S3TC = 0x83A1
///
Rgb4S3tc = ((int)0x83A1) ,
///
/// Original was GL_RGBA_S3TC = 0x83A2
///
RgbaS3tc = ((int)0x83A2) ,
///
/// Original was GL_RGBA4_S3TC = 0x83A3
///
Rgba4S3tc = ((int)0x83A3) ,
///
/// Original was GL_RGBA_DXT5_S3TC = 0x83A4
///
RgbaDxt5S3tc = ((int)0x83A4) ,
///
/// Original was GL_RGBA4_DXT5_S3TC = 0x83A5
///
Rgba4Dxt5S3tc = ((int)0x83A5) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
///
/// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
///
ParallelArraysIntel = ((int)0x83F4) ,
///
/// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
///
VertexArrayParallelPointersIntel = ((int)0x83F5) ,
///
/// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
///
NormalArrayParallelPointersIntel = ((int)0x83F6) ,
///
/// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
///
ColorArrayParallelPointersIntel = ((int)0x83F7) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
///
TextureCoordArrayParallelPointersIntel = ((int)0x83F8) ,
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9) ,
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA) ,
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB) ,
///
/// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
///
TextureMemoryLayoutIntel = ((int)0x83FF) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404) ,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405) ,
///
/// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
///
CurrentRasterNormalSgix = ((int)0x8406) ,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F) ,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430) ,
///
/// Original was GL_TANGENT_ARRAY_EXT = 0x8439
///
TangentArrayExt = ((int)0x8439) ,
///
/// Original was GL_BINORMAL_ARRAY_EXT = 0x843A
///
BinormalArrayExt = ((int)0x843A) ,
///
/// Original was GL_CURRENT_TANGENT_EXT = 0x843B
///
CurrentTangentExt = ((int)0x843B) ,
///
/// Original was GL_CURRENT_BINORMAL_EXT = 0x843C
///
CurrentBinormalExt = ((int)0x843C) ,
///
/// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
///
TangentArrayTypeExt = ((int)0x843E) ,
///
/// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
///
TangentArrayStrideExt = ((int)0x843F) ,
///
/// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
///
BinormalArrayTypeExt = ((int)0x8440) ,
///
/// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
///
BinormalArrayStrideExt = ((int)0x8441) ,
///
/// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
///
TangentArrayPointerExt = ((int)0x8442) ,
///
/// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
///
BinormalArrayPointerExt = ((int)0x8443) ,
///
/// Original was GL_MAP1_TANGENT_EXT = 0x8444
///
Map1TangentExt = ((int)0x8444) ,
///
/// Original was GL_MAP2_TANGENT_EXT = 0x8445
///
Map2TangentExt = ((int)0x8445) ,
///
/// Original was GL_MAP1_BINORMAL_EXT = 0x8446
///
Map1BinormalExt = ((int)0x8446) ,
///
/// Original was GL_MAP2_BINORMAL_EXT = 0x8447
///
Map2BinormalExt = ((int)0x8447) ,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D) ,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E) ,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F) ,
///
/// Original was GL_FOG_COORDINATE_SOURCE = 0x8450
///
FogCoordinateSource = ((int)0x8450) ,
///
/// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
///
FogCoordinateSourceExt = ((int)0x8450) ,
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450) ,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451) ,
///
/// Original was GL_FOG_COORDINATE = 0x8451
///
FogCoordinate = ((int)0x8451) ,
///
/// Original was GL_FOG_COORDINATE_EXT = 0x8451
///
FogCoordinateExt = ((int)0x8451) ,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452) ,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452) ,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453) ,
///
/// Original was GL_CURRENT_FOG_COORDINATE = 0x8453
///
CurrentFogCoordinate = ((int)0x8453) ,
///
/// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
///
CurrentFogCoordinateExt = ((int)0x8453) ,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
///
FogCoordinateArrayType = ((int)0x8454) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
///
FogCoordinateArrayTypeExt = ((int)0x8454) ,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
///
FogCoordinateArrayStride = ((int)0x8455) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
///
FogCoordinateArrayStrideExt = ((int)0x8455) ,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
///
FogCoordinateArrayPointer = ((int)0x8456) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
///
FogCoordinateArrayPointerExt = ((int)0x8456) ,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY = 0x8457
///
FogCoordinateArray = ((int)0x8457) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
///
FogCoordinateArrayExt = ((int)0x8457) ,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458) ,
///
/// Original was GL_COLOR_SUM_ARB = 0x8458
///
ColorSumArb = ((int)0x8458) ,
///
/// Original was GL_COLOR_SUM_EXT = 0x8458
///
ColorSumExt = ((int)0x8458) ,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459) ,
///
/// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
///
CurrentSecondaryColorExt = ((int)0x8459) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
///
SecondaryColorArraySizeExt = ((int)0x845A) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
///
SecondaryColorArrayTypeExt = ((int)0x845B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
///
SecondaryColorArrayStrideExt = ((int)0x845C) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
///
SecondaryColorArrayPointerExt = ((int)0x845D) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
///
SecondaryColorArrayExt = ((int)0x845E) ,
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F) ,
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460) ,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461) ,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462) ,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463) ,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464) ,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465) ,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466) ,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467) ,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468) ,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469) ,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A) ,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
///
/// Original was GL_SCREEN_COORDINATES_REND = 0x8490
///
ScreenCoordinatesRend = ((int)0x8490) ,
///
/// Original was GL_INVERTED_SCREEN_W_REND = 0x8491
///
InvertedScreenWRend = ((int)0x8491) ,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE2_ARB = 0x84C2
///
Texture2Arb = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE3_ARB = 0x84C3
///
Texture3Arb = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE4_ARB = 0x84C4
///
Texture4Arb = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE5_ARB = 0x84C5
///
Texture5Arb = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE6_ARB = 0x84C6
///
Texture6Arb = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE7_ARB = 0x84C7
///
Texture7Arb = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE8_ARB = 0x84C8
///
Texture8Arb = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE9_ARB = 0x84C9
///
Texture9Arb = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE10_ARB = 0x84CA
///
Texture10Arb = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE11_ARB = 0x84CB
///
Texture11Arb = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE12_ARB = 0x84CC
///
Texture12Arb = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE13_ARB = 0x84CD
///
Texture13Arb = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE14_ARB = 0x84CE
///
Texture14Arb = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE15_ARB = 0x84CF
///
Texture15Arb = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE16_ARB = 0x84D0
///
Texture16Arb = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE17_ARB = 0x84D1
///
Texture17Arb = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE18_ARB = 0x84D2
///
Texture18Arb = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE19_ARB = 0x84D3
///
Texture19Arb = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE20_ARB = 0x84D4
///
Texture20Arb = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE21_ARB = 0x84D5
///
Texture21Arb = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE22_ARB = 0x84D6
///
Texture22Arb = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE23_ARB = 0x84D7
///
Texture23Arb = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE24_ARB = 0x84D8
///
Texture24Arb = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE25_ARB = 0x84D9
///
Texture25Arb = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE26_ARB = 0x84DA
///
Texture26Arb = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE27_ARB = 0x84DB
///
Texture27Arb = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE28_ARB = 0x84DC
///
Texture28Arb = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE29_ARB = 0x84DD
///
Texture29Arb = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE30_ARB = 0x84DE
///
Texture30Arb = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF) ,
///
/// Original was GL_TEXTURE31_ARB = 0x84DF
///
Texture31Arb = ((int)0x84DF) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
///
ActiveTextureArb = ((int)0x84E0) ,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1) ,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
///
ClientActiveTextureArb = ((int)0x84E1) ,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2) ,
///
/// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
///
MaxTextureUnitsArb = ((int)0x84E2) ,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3) ,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
///
TransposeModelviewMatrixArb = ((int)0x84E3) ,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4) ,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
///
TransposeProjectionMatrixArb = ((int)0x84E4) ,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5) ,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
///
TransposeTextureMatrixArb = ((int)0x84E5) ,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6) ,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
///
TransposeColorMatrixArb = ((int)0x84E6) ,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7) ,
///
/// Original was GL_SUBTRACT_ARB = 0x84E7
///
SubtractArb = ((int)0x84E7) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8) ,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9) ,
///
/// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
///
CompressedAlphaArb = ((int)0x84E9) ,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
///
CompressedLuminanceArb = ((int)0x84EA) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
///
CompressedLuminanceAlphaArb = ((int)0x84EB) ,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC) ,
///
/// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
///
CompressedIntensityArb = ((int)0x84EC) ,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED) ,
///
/// Original was GL_COMPRESSED_RGB_ARB = 0x84ED
///
CompressedRgbArb = ((int)0x84ED) ,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE) ,
///
/// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
///
CompressedRgbaArb = ((int)0x84EE) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2) ,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3) ,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
///
TextureBindingRectangleArb = ((int)0x84F6) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
///
TextureBindingRectangleNv = ((int)0x84F6) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
///
ProxyTextureRectangleArb = ((int)0x84F7) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
///
ProxyTextureRectangleNv = ((int)0x84F7) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
///
MaxRectangleTextureSizeArb = ((int)0x84F8) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
///
MaxRectangleTextureSizeNv = ((int)0x84F8) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_DEPTH_STENCIL_EXT = 0x84F9
///
DepthStencilExt = ((int)0x84F9) ,
///
/// Original was GL_DEPTH_STENCIL_NV = 0x84F9
///
DepthStencilNv = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
///
UnsignedInt248Ext = ((int)0x84FA) ,
///
/// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
///
UnsignedInt248Nv = ((int)0x84FA) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500) ,
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500) ,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501) ,
///
/// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
///
Modelview1StackDepthExt = ((int)0x8502) ,
///
/// Original was GL_COMBINE4_NV = 0x8503
///
Combine4Nv = ((int)0x8503) ,
///
/// Original was GL_MAX_SHININESS_NV = 0x8504
///
MaxShininessNv = ((int)0x8504) ,
///
/// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
///
MaxSpotExponentNv = ((int)0x8505) ,
///
/// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
///
Modelview1MatrixExt = ((int)0x8506) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_INCR_WRAP_EXT = 0x8507
///
IncrWrapExt = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
///
/// Original was GL_DECR_WRAP_EXT = 0x8508
///
DecrWrapExt = ((int)0x8508) ,
///
/// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
///
VertexWeightingExt = ((int)0x8509) ,
///
/// Original was GL_MODELVIEW1_ARB = 0x850A
///
Modelview1Arb = ((int)0x850A) ,
///
/// Original was GL_MODELVIEW1_EXT = 0x850A
///
Modelview1Ext = ((int)0x850A) ,
///
/// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
///
CurrentVertexWeightExt = ((int)0x850B) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
///
VertexWeightArrayExt = ((int)0x850C) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
///
VertexWeightArraySizeExt = ((int)0x850D) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
///
VertexWeightArrayTypeExt = ((int)0x850E) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
///
VertexWeightArrayStrideExt = ((int)0x850F) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
///
VertexWeightArrayPointerExt = ((int)0x8510) ,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511) ,
///
/// Original was GL_NORMAL_MAP_ARB = 0x8511
///
NormalMapArb = ((int)0x8511) ,
///
/// Original was GL_NORMAL_MAP_EXT = 0x8511
///
NormalMapExt = ((int)0x8511) ,
///
/// Original was GL_NORMAL_MAP_NV = 0x8511
///
NormalMapNv = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512) ,
///
/// Original was GL_REFLECTION_MAP_ARB = 0x8512
///
ReflectionMapArb = ((int)0x8512) ,
///
/// Original was GL_REFLECTION_MAP_EXT = 0x8512
///
ReflectionMapExt = ((int)0x8512) ,
///
/// Original was GL_REFLECTION_MAP_NV = 0x8512
///
ReflectionMapNv = ((int)0x8512) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
///
TextureCubeMapArb = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
///
TextureCubeMapExt = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
///
TextureBindingCubeMapArb = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
///
TextureBindingCubeMapExt = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
///
TextureCubeMapPositiveXArb = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
///
TextureCubeMapPositiveXExt = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
///
TextureCubeMapNegativeXArb = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
///
TextureCubeMapNegativeXExt = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
///
TextureCubeMapPositiveYArb = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
///
TextureCubeMapPositiveYExt = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
///
TextureCubeMapNegativeYArb = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
///
TextureCubeMapNegativeYExt = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
///
TextureCubeMapPositiveZArb = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
///
TextureCubeMapPositiveZExt = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
///
TextureCubeMapNegativeZArb = ((int)0x851A) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
///
TextureCubeMapNegativeZExt = ((int)0x851A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
///
ProxyTextureCubeMapArb = ((int)0x851B) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
///
ProxyTextureCubeMapExt = ((int)0x851B) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
///
MaxCubeMapTextureSizeArb = ((int)0x851C) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
///
MaxCubeMapTextureSizeExt = ((int)0x851C) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
///
VertexArrayRangeApple = ((int)0x851D) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
///
VertexArrayRangeNv = ((int)0x851D) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
///
VertexArrayRangeLengthApple = ((int)0x851E) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
///
VertexArrayRangeLengthNv = ((int)0x851E) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
///
VertexArrayRangeValidNv = ((int)0x851F) ,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F) ,
///
/// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
///
MaxVertexArrayRangeElementNv = ((int)0x8520) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
///
VertexArrayRangePointerApple = ((int)0x8521) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
///
VertexArrayRangePointerNv = ((int)0x8521) ,
///
/// Original was GL_REGISTER_COMBINERS_NV = 0x8522
///
RegisterCombinersNv = ((int)0x8522) ,
///
/// Original was GL_VARIABLE_A_NV = 0x8523
///
VariableANv = ((int)0x8523) ,
///
/// Original was GL_VARIABLE_B_NV = 0x8524
///
VariableBNv = ((int)0x8524) ,
///
/// Original was GL_VARIABLE_C_NV = 0x8525
///
VariableCNv = ((int)0x8525) ,
///
/// Original was GL_VARIABLE_D_NV = 0x8526
///
VariableDNv = ((int)0x8526) ,
///
/// Original was GL_VARIABLE_E_NV = 0x8527
///
VariableENv = ((int)0x8527) ,
///
/// Original was GL_VARIABLE_F_NV = 0x8528
///
VariableFNv = ((int)0x8528) ,
///
/// Original was GL_VARIABLE_G_NV = 0x8529
///
VariableGNv = ((int)0x8529) ,
///
/// Original was GL_CONSTANT_COLOR0_NV = 0x852A
///
ConstantColor0Nv = ((int)0x852A) ,
///
/// Original was GL_CONSTANT_COLOR1_NV = 0x852B
///
ConstantColor1Nv = ((int)0x852B) ,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C) ,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D) ,
///
/// Original was GL_SPARE0_NV = 0x852E
///
Spare0Nv = ((int)0x852E) ,
///
/// Original was GL_SPARE1_NV = 0x852F
///
Spare1Nv = ((int)0x852F) ,
///
/// Original was GL_DISCARD_NV = 0x8530
///
DiscardNv = ((int)0x8530) ,
///
/// Original was GL_E_TIMES_F_NV = 0x8531
///
ETimesFNv = ((int)0x8531) ,
///
/// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
///
Spare0PlusSecondaryColorNv = ((int)0x8532) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
///
VertexArrayRangeWithoutFlushNv = ((int)0x8533) ,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534) ,
///
/// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
///
PerStageConstantsNv = ((int)0x8535) ,
///
/// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
///
UnsignedIdentityNv = ((int)0x8536) ,
///
/// Original was GL_UNSIGNED_INVERT_NV = 0x8537
///
UnsignedInvertNv = ((int)0x8537) ,
///
/// Original was GL_EXPAND_NORMAL_NV = 0x8538
///
ExpandNormalNv = ((int)0x8538) ,
///
/// Original was GL_EXPAND_NEGATE_NV = 0x8539
///
ExpandNegateNv = ((int)0x8539) ,
///
/// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
///
HalfBiasNormalNv = ((int)0x853A) ,
///
/// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
///
HalfBiasNegateNv = ((int)0x853B) ,
///
/// Original was GL_SIGNED_IDENTITY_NV = 0x853C
///
SignedIdentityNv = ((int)0x853C) ,
///
/// Original was GL_SIGNED_NEGATE_NV = 0x853D
///
SignedNegateNv = ((int)0x853D) ,
///
/// Original was GL_SCALE_BY_TWO_NV = 0x853E
///
ScaleByTwoNv = ((int)0x853E) ,
///
/// Original was GL_SCALE_BY_FOUR_NV = 0x853F
///
ScaleByFourNv = ((int)0x853F) ,
///
/// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
///
ScaleByOneHalfNv = ((int)0x8540) ,
///
/// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
///
BiasByNegativeOneHalfNv = ((int)0x8541) ,
///
/// Original was GL_COMBINER_INPUT_NV = 0x8542
///
CombinerInputNv = ((int)0x8542) ,
///
/// Original was GL_COMBINER_MAPPING_NV = 0x8543
///
CombinerMappingNv = ((int)0x8543) ,
///
/// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
///
CombinerComponentUsageNv = ((int)0x8544) ,
///
/// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
///
CombinerAbDotProductNv = ((int)0x8545) ,
///
/// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
///
CombinerCdDotProductNv = ((int)0x8546) ,
///
/// Original was GL_COMBINER_MUX_SUM_NV = 0x8547
///
CombinerMuxSumNv = ((int)0x8547) ,
///
/// Original was GL_COMBINER_SCALE_NV = 0x8548
///
CombinerScaleNv = ((int)0x8548) ,
///
/// Original was GL_COMBINER_BIAS_NV = 0x8549
///
CombinerBiasNv = ((int)0x8549) ,
///
/// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
///
CombinerAbOutputNv = ((int)0x854A) ,
///
/// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
///
CombinerCdOutputNv = ((int)0x854B) ,
///
/// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
///
CombinerSumOutputNv = ((int)0x854C) ,
///
/// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
///
MaxGeneralCombinersNv = ((int)0x854D) ,
///
/// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
///
NumGeneralCombinersNv = ((int)0x854E) ,
///
/// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
///
ColorSumClampNv = ((int)0x854F) ,
///
/// Original was GL_COMBINER0_NV = 0x8550
///
Combiner0Nv = ((int)0x8550) ,
///
/// Original was GL_COMBINER1_NV = 0x8551
///
Combiner1Nv = ((int)0x8551) ,
///
/// Original was GL_COMBINER2_NV = 0x8552
///
Combiner2Nv = ((int)0x8552) ,
///
/// Original was GL_COMBINER3_NV = 0x8553
///
Combiner3Nv = ((int)0x8553) ,
///
/// Original was GL_COMBINER4_NV = 0x8554
///
Combiner4Nv = ((int)0x8554) ,
///
/// Original was GL_COMBINER5_NV = 0x8555
///
Combiner5Nv = ((int)0x8555) ,
///
/// Original was GL_COMBINER6_NV = 0x8556
///
Combiner6Nv = ((int)0x8556) ,
///
/// Original was GL_COMBINER7_NV = 0x8557
///
Combiner7Nv = ((int)0x8557) ,
///
/// Original was GL_PRIMITIVE_RESTART_NV = 0x8558
///
PrimitiveRestartNv = ((int)0x8558) ,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
///
PrimitiveRestartIndexNv = ((int)0x8559) ,
///
/// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
///
FogDistanceModeNv = ((int)0x855A) ,
///
/// Original was GL_EYE_RADIAL_NV = 0x855B
///
EyeRadialNv = ((int)0x855B) ,
///
/// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
///
EyePlaneAbsoluteNv = ((int)0x855C) ,
///
/// Original was GL_EMBOSS_LIGHT_NV = 0x855D
///
EmbossLightNv = ((int)0x855D) ,
///
/// Original was GL_EMBOSS_CONSTANT_NV = 0x855E
///
EmbossConstantNv = ((int)0x855E) ,
///
/// Original was GL_EMBOSS_MAP_NV = 0x855F
///
EmbossMapNv = ((int)0x855F) ,
///
/// Original was GL_RED_MIN_CLAMP_INGR = 0x8560
///
RedMinClampIngr = ((int)0x8560) ,
///
/// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
///
GreenMinClampIngr = ((int)0x8561) ,
///
/// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
///
BlueMinClampIngr = ((int)0x8562) ,
///
/// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
///
AlphaMinClampIngr = ((int)0x8563) ,
///
/// Original was GL_RED_MAX_CLAMP_INGR = 0x8564
///
RedMaxClampIngr = ((int)0x8564) ,
///
/// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
///
GreenMaxClampIngr = ((int)0x8565) ,
///
/// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
///
BlueMaxClampIngr = ((int)0x8566) ,
///
/// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
///
AlphaMaxClampIngr = ((int)0x8567) ,
///
/// Original was GL_INTERLACE_READ_INGR = 0x8568
///
InterlaceReadIngr = ((int)0x8568) ,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570) ,
///
/// Original was GL_COMBINE_ARB = 0x8570
///
CombineArb = ((int)0x8570) ,
///
/// Original was GL_COMBINE_EXT = 0x8570
///
CombineExt = ((int)0x8570) ,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571) ,
///
/// Original was GL_COMBINE_RGB_ARB = 0x8571
///
CombineRgbArb = ((int)0x8571) ,
///
/// Original was GL_COMBINE_RGB_EXT = 0x8571
///
CombineRgbExt = ((int)0x8571) ,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572) ,
///
/// Original was GL_COMBINE_ALPHA_ARB = 0x8572
///
CombineAlphaArb = ((int)0x8572) ,
///
/// Original was GL_COMBINE_ALPHA_EXT = 0x8572
///
CombineAlphaExt = ((int)0x8572) ,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573) ,
///
/// Original was GL_RGB_SCALE_ARB = 0x8573
///
RgbScaleArb = ((int)0x8573) ,
///
/// Original was GL_RGB_SCALE_EXT = 0x8573
///
RgbScaleExt = ((int)0x8573) ,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574) ,
///
/// Original was GL_ADD_SIGNED_ARB = 0x8574
///
AddSignedArb = ((int)0x8574) ,
///
/// Original was GL_ADD_SIGNED_EXT = 0x8574
///
AddSignedExt = ((int)0x8574) ,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575) ,
///
/// Original was GL_INTERPOLATE_ARB = 0x8575
///
InterpolateArb = ((int)0x8575) ,
///
/// Original was GL_INTERPOLATE_EXT = 0x8575
///
InterpolateExt = ((int)0x8575) ,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576) ,
///
/// Original was GL_CONSTANT_ARB = 0x8576
///
ConstantArb = ((int)0x8576) ,
///
/// Original was GL_CONSTANT_EXT = 0x8576
///
ConstantExt = ((int)0x8576) ,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577) ,
///
/// Original was GL_PRIMARY_COLOR_ARB = 0x8577
///
PrimaryColorArb = ((int)0x8577) ,
///
/// Original was GL_PRIMARY_COLOR_EXT = 0x8577
///
PrimaryColorExt = ((int)0x8577) ,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578) ,
///
/// Original was GL_PREVIOUS_ARB = 0x8578
///
PreviousArb = ((int)0x8578) ,
///
/// Original was GL_PREVIOUS_EXT = 0x8578
///
PreviousExt = ((int)0x8578) ,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580) ,
///
/// Original was GL_SOURCE0_RGB_ARB = 0x8580
///
Source0RgbArb = ((int)0x8580) ,
///
/// Original was GL_SOURCE0_RGB_EXT = 0x8580
///
Source0RgbExt = ((int)0x8580) ,
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580) ,
///
/// Original was GL_SOURCE1_RGB = 0x8581
///
Source1Rgb = ((int)0x8581) ,
///
/// Original was GL_SOURCE1_RGB_ARB = 0x8581
///
Source1RgbArb = ((int)0x8581) ,
///
/// Original was GL_SOURCE1_RGB_EXT = 0x8581
///
Source1RgbExt = ((int)0x8581) ,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581) ,
///
/// Original was GL_SOURCE2_RGB = 0x8582
///
Source2Rgb = ((int)0x8582) ,
///
/// Original was GL_SOURCE2_RGB_ARB = 0x8582
///
Source2RgbArb = ((int)0x8582) ,
///
/// Original was GL_SOURCE2_RGB_EXT = 0x8582
///
Source2RgbExt = ((int)0x8582) ,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582) ,
///
/// Original was GL_SOURCE3_RGB_NV = 0x8583
///
Source3RgbNv = ((int)0x8583) ,
///
/// Original was GL_SOURCE0_ALPHA = 0x8588
///
Source0Alpha = ((int)0x8588) ,
///
/// Original was GL_SOURCE0_ALPHA_ARB = 0x8588
///
Source0AlphaArb = ((int)0x8588) ,
///
/// Original was GL_SOURCE0_ALPHA_EXT = 0x8588
///
Source0AlphaExt = ((int)0x8588) ,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588) ,
///
/// Original was GL_SOURCE1_ALPHA = 0x8589
///
Source1Alpha = ((int)0x8589) ,
///
/// Original was GL_SOURCE1_ALPHA_ARB = 0x8589
///
Source1AlphaArb = ((int)0x8589) ,
///
/// Original was GL_SOURCE1_ALPHA_EXT = 0x8589
///
Source1AlphaExt = ((int)0x8589) ,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SOURCE2_ALPHA = 0x858A
///
Source2Alpha = ((int)0x858A) ,
///
/// Original was GL_SOURCE2_ALPHA_ARB = 0x858A
///
Source2AlphaArb = ((int)0x858A) ,
///
/// Original was GL_SOURCE2_ALPHA_EXT = 0x858A
///
Source2AlphaExt = ((int)0x858A) ,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A) ,
///
/// Original was GL_SOURCE3_ALPHA_NV = 0x858B
///
Source3AlphaNv = ((int)0x858B) ,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590) ,
///
/// Original was GL_OPERAND0_RGB_ARB = 0x8590
///
Operand0RgbArb = ((int)0x8590) ,
///
/// Original was GL_OPERAND0_RGB_EXT = 0x8590
///
Operand0RgbExt = ((int)0x8590) ,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591) ,
///
/// Original was GL_OPERAND1_RGB_ARB = 0x8591
///
Operand1RgbArb = ((int)0x8591) ,
///
/// Original was GL_OPERAND1_RGB_EXT = 0x8591
///
Operand1RgbExt = ((int)0x8591) ,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592) ,
///
/// Original was GL_OPERAND2_RGB_ARB = 0x8592
///
Operand2RgbArb = ((int)0x8592) ,
///
/// Original was GL_OPERAND2_RGB_EXT = 0x8592
///
Operand2RgbExt = ((int)0x8592) ,
///
/// Original was GL_OPERAND3_RGB_NV = 0x8593
///
Operand3RgbNv = ((int)0x8593) ,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598) ,
///
/// Original was GL_OPERAND0_ALPHA_ARB = 0x8598
///
Operand0AlphaArb = ((int)0x8598) ,
///
/// Original was GL_OPERAND0_ALPHA_EXT = 0x8598
///
Operand0AlphaExt = ((int)0x8598) ,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599) ,
///
/// Original was GL_OPERAND1_ALPHA_ARB = 0x8599
///
Operand1AlphaArb = ((int)0x8599) ,
///
/// Original was GL_OPERAND1_ALPHA_EXT = 0x8599
///
Operand1AlphaExt = ((int)0x8599) ,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A) ,
///
/// Original was GL_OPERAND2_ALPHA_ARB = 0x859A
///
Operand2AlphaArb = ((int)0x859A) ,
///
/// Original was GL_OPERAND2_ALPHA_EXT = 0x859A
///
Operand2AlphaExt = ((int)0x859A) ,
///
/// Original was GL_OPERAND3_ALPHA_NV = 0x859B
///
Operand3AlphaNv = ((int)0x859B) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4) ,
///
/// Original was GL_PERTURB_EXT = 0x85AE
///
PerturbExt = ((int)0x85AE) ,
///
/// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
///
TextureNormalExt = ((int)0x85AF) ,
///
/// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
///
LightModelSpecularVectorApple = ((int)0x85B0) ,
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1) ,
///
/// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
///
UnpackClientStorageApple = ((int)0x85B2) ,
///
/// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
///
BufferObjectApple = ((int)0x85B3) ,
///
/// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
///
StorageClientApple = ((int)0x85B4) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
///
VertexArrayBindingApple = ((int)0x85B5) ,
///
/// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
///
TextureRangeLengthApple = ((int)0x85B7) ,
///
/// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
///
TextureRangePointerApple = ((int)0x85B8) ,
///
/// Original was GL_YCBCR_422_APPLE = 0x85B9
///
Ycbcr422Apple = ((int)0x85B9) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
///
UnsignedShort88Mesa = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
///
UnsignedShort88RevMesa = ((int)0x85BB) ,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC) ,
///
/// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
///
StoragePrivateApple = ((int)0x85BD) ,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE) ,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
///
ReplacementCodeArraySun = ((int)0x85C0) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
///
ReplacementCodeArrayTypeSun = ((int)0x85C1) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
///
ReplacementCodeArrayStrideSun = ((int)0x85C2) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
///
ReplacementCodeArrayPointerSun = ((int)0x85C3) ,
///
/// Original was GL_R1UI_V3F_SUN = 0x85C4
///
R1uiV3fSun = ((int)0x85C4) ,
///
/// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
///
R1uiC4ubV3fSun = ((int)0x85C5) ,
///
/// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
///
R1uiC3fV3fSun = ((int)0x85C6) ,
///
/// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
///
R1uiN3fV3fSun = ((int)0x85C7) ,
///
/// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
///
R1uiC4fN3fV3fSun = ((int)0x85C8) ,
///
/// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
///
R1uiT2fV3fSun = ((int)0x85C9) ,
///
/// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
///
R1uiT2fN3fV3fSun = ((int)0x85CA) ,
///
/// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
///
R1uiT2fC4fN3fV3fSun = ((int)0x85CB) ,
///
/// Original was GL_SLICE_ACCUM_SUN = 0x85CC
///
SliceAccumSun = ((int)0x85CC) ,
///
/// Original was GL_QUAD_MESH_SUN = 0x8614
///
QuadMeshSun = ((int)0x8614) ,
///
/// Original was GL_TRIANGLE_MESH_SUN = 0x8615
///
TriangleMeshSun = ((int)0x8615) ,
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620) ,
///
/// Original was GL_VERTEX_PROGRAM_ARB = 0x8620
///
VertexProgramArb = ((int)0x8620) ,
///
/// Original was GL_VERTEX_PROGRAM_NV = 0x8620
///
VertexProgramNv = ((int)0x8620) ,
///
/// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
///
VertexStateProgramNv = ((int)0x8621) ,
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622) ,
///
/// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
///
AttribArraySizeNv = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623) ,
///
/// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
///
AttribArrayStrideNv = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624) ,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625) ,
///
/// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
///
AttribArrayTypeNv = ((int)0x8625) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625) ,
///
/// Original was GL_CURRENT_ATTRIB_NV = 0x8626
///
CurrentAttribNv = ((int)0x8626) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626) ,
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_LENGTH_NV = 0x8627
///
ProgramLengthNv = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628) ,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628) ,
///
/// Original was GL_PROGRAM_STRING_NV = 0x8628
///
ProgramStringNv = ((int)0x8628) ,
///
/// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
///
ModelviewProjectionNv = ((int)0x8629) ,
///
/// Original was GL_IDENTITY_NV = 0x862A
///
IdentityNv = ((int)0x862A) ,
///
/// Original was GL_INVERSE_NV = 0x862B
///
InverseNv = ((int)0x862B) ,
///
/// Original was GL_TRANSPOSE_NV = 0x862C
///
TransposeNv = ((int)0x862C) ,
///
/// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
///
InverseTransposeNv = ((int)0x862D) ,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E) ,
///
/// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
///
MaxTrackMatrixStackDepthNv = ((int)0x862E) ,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F) ,
///
/// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
///
MaxTrackMatricesNv = ((int)0x862F) ,
///
/// Original was GL_MATRIX0_NV = 0x8630
///
Matrix0Nv = ((int)0x8630) ,
///
/// Original was GL_MATRIX1_NV = 0x8631
///
Matrix1Nv = ((int)0x8631) ,
///
/// Original was GL_MATRIX2_NV = 0x8632
///
Matrix2Nv = ((int)0x8632) ,
///
/// Original was GL_MATRIX3_NV = 0x8633
///
Matrix3Nv = ((int)0x8633) ,
///
/// Original was GL_MATRIX4_NV = 0x8634
///
Matrix4Nv = ((int)0x8634) ,
///
/// Original was GL_MATRIX5_NV = 0x8635
///
Matrix5Nv = ((int)0x8635) ,
///
/// Original was GL_MATRIX6_NV = 0x8636
///
Matrix6Nv = ((int)0x8636) ,
///
/// Original was GL_MATRIX7_NV = 0x8637
///
Matrix7Nv = ((int)0x8637) ,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640) ,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
///
CurrentMatrixStackDepthNv = ((int)0x8640) ,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641) ,
///
/// Original was GL_CURRENT_MATRIX_NV = 0x8641
///
CurrentMatrixNv = ((int)0x8641) ,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
///
ProgramPointSizeArb = ((int)0x8642) ,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
///
VertexProgramPointSizeNv = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
///
VertexProgramTwoSideNv = ((int)0x8643) ,
///
/// Original was GL_PROGRAM_PARAMETER_NV = 0x8644
///
ProgramParameterNv = ((int)0x8644) ,
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645) ,
///
/// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
///
AttribArrayPointerNv = ((int)0x8645) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645) ,
///
/// Original was GL_PROGRAM_TARGET_NV = 0x8646
///
ProgramTargetNv = ((int)0x8646) ,
///
/// Original was GL_PROGRAM_RESIDENT_NV = 0x8647
///
ProgramResidentNv = ((int)0x8647) ,
///
/// Original was GL_TRACK_MATRIX_NV = 0x8648
///
TrackMatrixNv = ((int)0x8648) ,
///
/// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
///
TrackMatrixTransformNv = ((int)0x8649) ,
///
/// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
///
VertexProgramBindingNv = ((int)0x864A) ,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B) ,
///
/// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
///
ProgramErrorPositionNv = ((int)0x864B) ,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
///
OffsetTextureRectangleNv = ((int)0x864C) ,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
///
OffsetTextureRectangleScaleNv = ((int)0x864D) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
///
DotProductTextureRectangleNv = ((int)0x864E) ,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F) ,
///
/// Original was GL_DEPTH_CLAMP_NV = 0x864F
///
DepthClampNv = ((int)0x864F) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
///
VertexAttribArray0Nv = ((int)0x8650) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
///
VertexAttribArray1Nv = ((int)0x8651) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
///
VertexAttribArray2Nv = ((int)0x8652) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
///
VertexAttribArray3Nv = ((int)0x8653) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
///
VertexAttribArray4Nv = ((int)0x8654) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
///
VertexAttribArray5Nv = ((int)0x8655) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
///
VertexAttribArray6Nv = ((int)0x8656) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
///
VertexAttribArray7Nv = ((int)0x8657) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
///
VertexAttribArray8Nv = ((int)0x8658) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
///
VertexAttribArray9Nv = ((int)0x8659) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
///
VertexAttribArray10Nv = ((int)0x865A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
///
VertexAttribArray11Nv = ((int)0x865B) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
///
VertexAttribArray12Nv = ((int)0x865C) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
///
VertexAttribArray13Nv = ((int)0x865D) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
///
VertexAttribArray14Nv = ((int)0x865E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
///
VertexAttribArray15Nv = ((int)0x865F) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
///
Map1VertexAttrib04Nv = ((int)0x8660) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
///
Map1VertexAttrib14Nv = ((int)0x8661) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
///
Map1VertexAttrib24Nv = ((int)0x8662) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
///
Map1VertexAttrib34Nv = ((int)0x8663) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
///
Map1VertexAttrib44Nv = ((int)0x8664) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
///
Map1VertexAttrib54Nv = ((int)0x8665) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
///
Map1VertexAttrib64Nv = ((int)0x8666) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
///
Map1VertexAttrib74Nv = ((int)0x8667) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
///
Map1VertexAttrib84Nv = ((int)0x8668) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
///
Map1VertexAttrib94Nv = ((int)0x8669) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
///
Map1VertexAttrib104Nv = ((int)0x866A) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
///
Map1VertexAttrib114Nv = ((int)0x866B) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
///
Map1VertexAttrib124Nv = ((int)0x866C) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
///
Map1VertexAttrib134Nv = ((int)0x866D) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
///
Map1VertexAttrib144Nv = ((int)0x866E) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
///
Map1VertexAttrib154Nv = ((int)0x866F) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
///
Map2VertexAttrib04Nv = ((int)0x8670) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
///
Map2VertexAttrib14Nv = ((int)0x8671) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
///
Map2VertexAttrib24Nv = ((int)0x8672) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
///
Map2VertexAttrib34Nv = ((int)0x8673) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
///
Map2VertexAttrib44Nv = ((int)0x8674) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
///
Map2VertexAttrib54Nv = ((int)0x8675) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
///
Map2VertexAttrib64Nv = ((int)0x8676) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
///
Map2VertexAttrib74Nv = ((int)0x8677) ,
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677) ,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
///
Map2VertexAttrib84Nv = ((int)0x8678) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
///
Map2VertexAttrib94Nv = ((int)0x8679) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
///
Map2VertexAttrib104Nv = ((int)0x867A) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
///
Map2VertexAttrib114Nv = ((int)0x867B) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
///
Map2VertexAttrib124Nv = ((int)0x867C) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
///
Map2VertexAttrib134Nv = ((int)0x867D) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
///
Map2VertexAttrib144Nv = ((int)0x867E) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
///
Map2VertexAttrib154Nv = ((int)0x867F) ,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0) ,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
///
TextureCompressedImageSizeArb = ((int)0x86A0) ,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1) ,
///
/// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
///
TextureCompressedArb = ((int)0x86A1) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
///
NumCompressedTextureFormatsArb = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
///
CompressedTextureFormatsArb = ((int)0x86A3) ,
///
/// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
///
MaxVertexUnitsArb = ((int)0x86A4) ,
///
/// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
///
ActiveVertexUnitsArb = ((int)0x86A5) ,
///
/// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
///
WeightSumUnityArb = ((int)0x86A6) ,
///
/// Original was GL_VERTEX_BLEND_ARB = 0x86A7
///
VertexBlendArb = ((int)0x86A7) ,
///
/// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
///
CurrentWeightArb = ((int)0x86A8) ,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
///
WeightArrayTypeArb = ((int)0x86A9) ,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
///
WeightArrayStrideArb = ((int)0x86AA) ,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
///
WeightArraySizeArb = ((int)0x86AB) ,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
///
WeightArrayPointerArb = ((int)0x86AC) ,
///
/// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
///
WeightArrayArb = ((int)0x86AD) ,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE) ,
///
/// Original was GL_DOT3_RGB_ARB = 0x86AE
///
Dot3RgbArb = ((int)0x86AE) ,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF) ,
///
/// Original was GL_DOT3_RGBA_ARB = 0x86AF
///
Dot3RgbaArb = ((int)0x86AF) ,
///
/// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
///
CompressedRgbFxt13Dfx = ((int)0x86B0) ,
///
/// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
///
CompressedRgbaFxt13Dfx = ((int)0x86B1) ,
///
/// Original was GL_MULTISAMPLE_3DFX = 0x86B2
///
Multisample3Dfx = ((int)0x86B2) ,
///
/// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
///
SampleBuffers3Dfx = ((int)0x86B3) ,
///
/// Original was GL_SAMPLES_3DFX = 0x86B4
///
Samples3Dfx = ((int)0x86B4) ,
///
/// Original was GL_EVAL_2D_NV = 0x86C0
///
Eval2DNv = ((int)0x86C0) ,
///
/// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
///
EvalTriangular2DNv = ((int)0x86C1) ,
///
/// Original was GL_MAP_TESSELLATION_NV = 0x86C2
///
MapTessellationNv = ((int)0x86C2) ,
///
/// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
///
MapAttribUOrderNv = ((int)0x86C3) ,
///
/// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
///
MapAttribVOrderNv = ((int)0x86C4) ,
///
/// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
///
EvalFractionalTessellationNv = ((int)0x86C5) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
///
EvalVertexAttrib0Nv = ((int)0x86C6) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
///
EvalVertexAttrib1Nv = ((int)0x86C7) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
///
EvalVertexAttrib2Nv = ((int)0x86C8) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
///
EvalVertexAttrib3Nv = ((int)0x86C9) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
///
EvalVertexAttrib4Nv = ((int)0x86CA) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
///
EvalVertexAttrib5Nv = ((int)0x86CB) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
///
EvalVertexAttrib6Nv = ((int)0x86CC) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
///
EvalVertexAttrib7Nv = ((int)0x86CD) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
///
EvalVertexAttrib8Nv = ((int)0x86CE) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
///
EvalVertexAttrib9Nv = ((int)0x86CF) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
///
EvalVertexAttrib10Nv = ((int)0x86D0) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
///
EvalVertexAttrib11Nv = ((int)0x86D1) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
///
EvalVertexAttrib12Nv = ((int)0x86D2) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
///
EvalVertexAttrib13Nv = ((int)0x86D3) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
///
EvalVertexAttrib14Nv = ((int)0x86D4) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
///
EvalVertexAttrib15Nv = ((int)0x86D5) ,
///
/// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
///
MaxMapTessellationNv = ((int)0x86D6) ,
///
/// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
///
MaxRationalEvalOrderNv = ((int)0x86D7) ,
///
/// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
///
MaxProgramPatchAttribsNv = ((int)0x86D8) ,
///
/// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
///
RgbaUnsignedDotProductMappingNv = ((int)0x86D9) ,
///
/// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
///
UnsignedIntS8S888Nv = ((int)0x86DA) ,
///
/// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
///
UnsignedInt88S8S8RevNv = ((int)0x86DB) ,
///
/// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
///
DsdtMagIntensityNv = ((int)0x86DC) ,
///
/// Original was GL_SHADER_CONSISTENT_NV = 0x86DD
///
ShaderConsistentNv = ((int)0x86DD) ,
///
/// Original was GL_TEXTURE_SHADER_NV = 0x86DE
///
TextureShaderNv = ((int)0x86DE) ,
///
/// Original was GL_SHADER_OPERATION_NV = 0x86DF
///
ShaderOperationNv = ((int)0x86DF) ,
///
/// Original was GL_CULL_MODES_NV = 0x86E0
///
CullModesNv = ((int)0x86E0) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
///
OffsetTexture2DMatrixNv = ((int)0x86E1) ,
///
/// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
///
OffsetTextureMatrixNv = ((int)0x86E1) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
///
OffsetTexture2DScaleNv = ((int)0x86E2) ,
///
/// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
///
OffsetTextureScaleNv = ((int)0x86E2) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
///
OffsetTexture2DBiasNv = ((int)0x86E3) ,
///
/// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
///
OffsetTextureBiasNv = ((int)0x86E3) ,
///
/// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
///
PreviousTextureInputNv = ((int)0x86E4) ,
///
/// Original was GL_CONST_EYE_NV = 0x86E5
///
ConstEyeNv = ((int)0x86E5) ,
///
/// Original was GL_PASS_THROUGH_NV = 0x86E6
///
PassThroughNv = ((int)0x86E6) ,
///
/// Original was GL_CULL_FRAGMENT_NV = 0x86E7
///
CullFragmentNv = ((int)0x86E7) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
///
OffsetTexture2DNv = ((int)0x86E8) ,
///
/// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
///
DependentArTexture2DNv = ((int)0x86E9) ,
///
/// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
///
DependentGbTexture2DNv = ((int)0x86EA) ,
///
/// Original was GL_SURFACE_STATE_NV = 0x86EB
///
SurfaceStateNv = ((int)0x86EB) ,
///
/// Original was GL_DOT_PRODUCT_NV = 0x86EC
///
DotProductNv = ((int)0x86EC) ,
///
/// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
///
DotProductDepthReplaceNv = ((int)0x86ED) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
///
DotProductTexture2DNv = ((int)0x86EE) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
///
DotProductTexture3DNv = ((int)0x86EF) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
///
DotProductTextureCubeMapNv = ((int)0x86F0) ,
///
/// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
///
DotProductDiffuseCubeMapNv = ((int)0x86F1) ,
///
/// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
///
DotProductReflectCubeMapNv = ((int)0x86F2) ,
///
/// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
///
DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) ,
///
/// Original was GL_HILO_NV = 0x86F4
///
HiloNv = ((int)0x86F4) ,
///
/// Original was GL_DSDT_NV = 0x86F5
///
DsdtNv = ((int)0x86F5) ,
///
/// Original was GL_DSDT_MAG_NV = 0x86F6
///
DsdtMagNv = ((int)0x86F6) ,
///
/// Original was GL_DSDT_MAG_VIB_NV = 0x86F7
///
DsdtMagVibNv = ((int)0x86F7) ,
///
/// Original was GL_HILO16_NV = 0x86F8
///
Hilo16Nv = ((int)0x86F8) ,
///
/// Original was GL_SIGNED_HILO_NV = 0x86F9
///
SignedHiloNv = ((int)0x86F9) ,
///
/// Original was GL_SIGNED_HILO16_NV = 0x86FA
///
SignedHilo16Nv = ((int)0x86FA) ,
///
/// Original was GL_SIGNED_RGBA_NV = 0x86FB
///
SignedRgbaNv = ((int)0x86FB) ,
///
/// Original was GL_SIGNED_RGBA8_NV = 0x86FC
///
SignedRgba8Nv = ((int)0x86FC) ,
///
/// Original was GL_SURFACE_REGISTERED_NV = 0x86FD
///
SurfaceRegisteredNv = ((int)0x86FD) ,
///
/// Original was GL_SIGNED_RGB_NV = 0x86FE
///
SignedRgbNv = ((int)0x86FE) ,
///
/// Original was GL_SIGNED_RGB8_NV = 0x86FF
///
SignedRgb8Nv = ((int)0x86FF) ,
///
/// Original was GL_SURFACE_MAPPED_NV = 0x8700
///
SurfaceMappedNv = ((int)0x8700) ,
///
/// Original was GL_SIGNED_LUMINANCE_NV = 0x8701
///
SignedLuminanceNv = ((int)0x8701) ,
///
/// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
///
SignedLuminance8Nv = ((int)0x8702) ,
///
/// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
///
SignedLuminanceAlphaNv = ((int)0x8703) ,
///
/// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
///
SignedLuminance8Alpha8Nv = ((int)0x8704) ,
///
/// Original was GL_SIGNED_ALPHA_NV = 0x8705
///
SignedAlphaNv = ((int)0x8705) ,
///
/// Original was GL_SIGNED_ALPHA8_NV = 0x8706
///
SignedAlpha8Nv = ((int)0x8706) ,
///
/// Original was GL_SIGNED_INTENSITY_NV = 0x8707
///
SignedIntensityNv = ((int)0x8707) ,
///
/// Original was GL_SIGNED_INTENSITY8_NV = 0x8708
///
SignedIntensity8Nv = ((int)0x8708) ,
///
/// Original was GL_DSDT8_NV = 0x8709
///
Dsdt8Nv = ((int)0x8709) ,
///
/// Original was GL_DSDT8_MAG8_NV = 0x870A
///
Dsdt8Mag8Nv = ((int)0x870A) ,
///
/// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
///
Dsdt8Mag8Intensity8Nv = ((int)0x870B) ,
///
/// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
///
SignedRgbUnsignedAlphaNv = ((int)0x870C) ,
///
/// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
///
SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) ,
///
/// Original was GL_HI_SCALE_NV = 0x870E
///
HiScaleNv = ((int)0x870E) ,
///
/// Original was GL_LO_SCALE_NV = 0x870F
///
LoScaleNv = ((int)0x870F) ,
///
/// Original was GL_DS_SCALE_NV = 0x8710
///
DsScaleNv = ((int)0x8710) ,
///
/// Original was GL_DT_SCALE_NV = 0x8711
///
DtScaleNv = ((int)0x8711) ,
///
/// Original was GL_MAGNITUDE_SCALE_NV = 0x8712
///
MagnitudeScaleNv = ((int)0x8712) ,
///
/// Original was GL_VIBRANCE_SCALE_NV = 0x8713
///
VibranceScaleNv = ((int)0x8713) ,
///
/// Original was GL_HI_BIAS_NV = 0x8714
///
HiBiasNv = ((int)0x8714) ,
///
/// Original was GL_LO_BIAS_NV = 0x8715
///
LoBiasNv = ((int)0x8715) ,
///
/// Original was GL_DS_BIAS_NV = 0x8716
///
DsBiasNv = ((int)0x8716) ,
///
/// Original was GL_DT_BIAS_NV = 0x8717
///
DtBiasNv = ((int)0x8717) ,
///
/// Original was GL_MAGNITUDE_BIAS_NV = 0x8718
///
MagnitudeBiasNv = ((int)0x8718) ,
///
/// Original was GL_VIBRANCE_BIAS_NV = 0x8719
///
VibranceBiasNv = ((int)0x8719) ,
///
/// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
///
TextureBorderValuesNv = ((int)0x871A) ,
///
/// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
///
TextureHiSizeNv = ((int)0x871B) ,
///
/// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
///
TextureLoSizeNv = ((int)0x871C) ,
///
/// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
///
TextureDsSizeNv = ((int)0x871D) ,
///
/// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
///
TextureDtSizeNv = ((int)0x871E) ,
///
/// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
///
TextureMagSizeNv = ((int)0x871F) ,
///
/// Original was GL_MODELVIEW2_ARB = 0x8722
///
Modelview2Arb = ((int)0x8722) ,
///
/// Original was GL_MODELVIEW3_ARB = 0x8723
///
Modelview3Arb = ((int)0x8723) ,
///
/// Original was GL_MODELVIEW4_ARB = 0x8724
///
Modelview4Arb = ((int)0x8724) ,
///
/// Original was GL_MODELVIEW5_ARB = 0x8725
///
Modelview5Arb = ((int)0x8725) ,
///
/// Original was GL_MODELVIEW6_ARB = 0x8726
///
Modelview6Arb = ((int)0x8726) ,
///
/// Original was GL_MODELVIEW7_ARB = 0x8727
///
Modelview7Arb = ((int)0x8727) ,
///
/// Original was GL_MODELVIEW8_ARB = 0x8728
///
Modelview8Arb = ((int)0x8728) ,
///
/// Original was GL_MODELVIEW9_ARB = 0x8729
///
Modelview9Arb = ((int)0x8729) ,
///
/// Original was GL_MODELVIEW10_ARB = 0x872A
///
Modelview10Arb = ((int)0x872A) ,
///
/// Original was GL_MODELVIEW11_ARB = 0x872B
///
Modelview11Arb = ((int)0x872B) ,
///
/// Original was GL_MODELVIEW12_ARB = 0x872C
///
Modelview12Arb = ((int)0x872C) ,
///
/// Original was GL_MODELVIEW13_ARB = 0x872D
///
Modelview13Arb = ((int)0x872D) ,
///
/// Original was GL_MODELVIEW14_ARB = 0x872E
///
Modelview14Arb = ((int)0x872E) ,
///
/// Original was GL_MODELVIEW15_ARB = 0x872F
///
Modelview15Arb = ((int)0x872F) ,
///
/// Original was GL_MODELVIEW16_ARB = 0x8730
///
Modelview16Arb = ((int)0x8730) ,
///
/// Original was GL_MODELVIEW17_ARB = 0x8731
///
Modelview17Arb = ((int)0x8731) ,
///
/// Original was GL_MODELVIEW18_ARB = 0x8732
///
Modelview18Arb = ((int)0x8732) ,
///
/// Original was GL_MODELVIEW19_ARB = 0x8733
///
Modelview19Arb = ((int)0x8733) ,
///
/// Original was GL_MODELVIEW20_ARB = 0x8734
///
Modelview20Arb = ((int)0x8734) ,
///
/// Original was GL_MODELVIEW21_ARB = 0x8735
///
Modelview21Arb = ((int)0x8735) ,
///
/// Original was GL_MODELVIEW22_ARB = 0x8736
///
Modelview22Arb = ((int)0x8736) ,
///
/// Original was GL_MODELVIEW23_ARB = 0x8737
///
Modelview23Arb = ((int)0x8737) ,
///
/// Original was GL_MODELVIEW24_ARB = 0x8738
///
Modelview24Arb = ((int)0x8738) ,
///
/// Original was GL_MODELVIEW25_ARB = 0x8739
///
Modelview25Arb = ((int)0x8739) ,
///
/// Original was GL_MODELVIEW26_ARB = 0x873A
///
Modelview26Arb = ((int)0x873A) ,
///
/// Original was GL_MODELVIEW27_ARB = 0x873B
///
Modelview27Arb = ((int)0x873B) ,
///
/// Original was GL_MODELVIEW28_ARB = 0x873C
///
Modelview28Arb = ((int)0x873C) ,
///
/// Original was GL_MODELVIEW29_ARB = 0x873D
///
Modelview29Arb = ((int)0x873D) ,
///
/// Original was GL_MODELVIEW30_ARB = 0x873E
///
Modelview30Arb = ((int)0x873E) ,
///
/// Original was GL_MODELVIEW31_ARB = 0x873F
///
Modelview31Arb = ((int)0x873F) ,
///
/// Original was GL_DOT3_RGB_EXT = 0x8740
///
Dot3RgbExt = ((int)0x8740) ,
///
/// Original was GL_DOT3_RGBA_EXT = 0x8741
///
Dot3RgbaExt = ((int)0x8741) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741) ,
///
/// Original was GL_MIRROR_CLAMP_ATI = 0x8742
///
MirrorClampAti = ((int)0x8742) ,
///
/// Original was GL_MIRROR_CLAMP_EXT = 0x8742
///
MirrorClampExt = ((int)0x8742) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
///
MirrorClampToEdgeAti = ((int)0x8743) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
///
MirrorClampToEdgeExt = ((int)0x8743) ,
///
/// Original was GL_MODULATE_ADD_ATI = 0x8744
///
ModulateAddAti = ((int)0x8744) ,
///
/// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
///
ModulateSignedAddAti = ((int)0x8745) ,
///
/// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
///
ModulateSubtractAti = ((int)0x8746) ,
///
/// Original was GL_SET_AMD = 0x874A
///
SetAmd = ((int)0x874A) ,
///
/// Original was GL_REPLACE_VALUE_AMD = 0x874B
///
ReplaceValueAmd = ((int)0x874B) ,
///
/// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
///
StencilOpValueAmd = ((int)0x874C) ,
///
/// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
///
StencilBackOpValueAmd = ((int)0x874D) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E) ,
///
/// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
///
OcclusionQueryEventMaskAmd = ((int)0x874F) ,
///
/// Original was GL_YCBCR_MESA = 0x8757
///
YcbcrMesa = ((int)0x8757) ,
///
/// Original was GL_PACK_INVERT_MESA = 0x8758
///
PackInvertMesa = ((int)0x8758) ,
///
/// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
///
Texture1DStackMesax = ((int)0x8759) ,
///
/// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
///
Texture2DStackMesax = ((int)0x875A) ,
///
/// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
///
ProxyTexture1DStackMesax = ((int)0x875B) ,
///
/// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
///
ProxyTexture2DStackMesax = ((int)0x875C) ,
///
/// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
///
Texture1DStackBindingMesax = ((int)0x875D) ,
///
/// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
///
Texture2DStackBindingMesax = ((int)0x875E) ,
///
/// Original was GL_STATIC_ATI = 0x8760
///
StaticAti = ((int)0x8760) ,
///
/// Original was GL_DYNAMIC_ATI = 0x8761
///
DynamicAti = ((int)0x8761) ,
///
/// Original was GL_PRESERVE_ATI = 0x8762
///
PreserveAti = ((int)0x8762) ,
///
/// Original was GL_DISCARD_ATI = 0x8763
///
DiscardAti = ((int)0x8763) ,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_SIZE_ARB = 0x8764
///
BufferSizeArb = ((int)0x8764) ,
///
/// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
///
ObjectBufferSizeAti = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_BUFFER_USAGE_ARB = 0x8765
///
BufferUsageArb = ((int)0x8765) ,
///
/// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
///
ObjectBufferUsageAti = ((int)0x8765) ,
///
/// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
///
ArrayObjectBufferAti = ((int)0x8766) ,
///
/// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
///
ArrayObjectOffsetAti = ((int)0x8767) ,
///
/// Original was GL_ELEMENT_ARRAY_ATI = 0x8768
///
ElementArrayAti = ((int)0x8768) ,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
///
ElementArrayTypeAti = ((int)0x8769) ,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
///
ElementArrayPointerAti = ((int)0x876A) ,
///
/// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
///
MaxVertexStreamsAti = ((int)0x876B) ,
///
/// Original was GL_VERTEX_STREAM0_ATI = 0x876C
///
VertexStream0Ati = ((int)0x876C) ,
///
/// Original was GL_VERTEX_STREAM1_ATI = 0x876D
///
VertexStream1Ati = ((int)0x876D) ,
///
/// Original was GL_VERTEX_STREAM2_ATI = 0x876E
///
VertexStream2Ati = ((int)0x876E) ,
///
/// Original was GL_VERTEX_STREAM3_ATI = 0x876F
///
VertexStream3Ati = ((int)0x876F) ,
///
/// Original was GL_VERTEX_STREAM4_ATI = 0x8770
///
VertexStream4Ati = ((int)0x8770) ,
///
/// Original was GL_VERTEX_STREAM5_ATI = 0x8771
///
VertexStream5Ati = ((int)0x8771) ,
///
/// Original was GL_VERTEX_STREAM6_ATI = 0x8772
///
VertexStream6Ati = ((int)0x8772) ,
///
/// Original was GL_VERTEX_STREAM7_ATI = 0x8773
///
VertexStream7Ati = ((int)0x8773) ,
///
/// Original was GL_VERTEX_SOURCE_ATI = 0x8774
///
VertexSourceAti = ((int)0x8774) ,
///
/// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
///
BumpRotMatrixAti = ((int)0x8775) ,
///
/// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
///
BumpRotMatrixSizeAti = ((int)0x8776) ,
///
/// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
///
BumpNumTexUnitsAti = ((int)0x8777) ,
///
/// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
///
BumpTexUnitsAti = ((int)0x8778) ,
///
/// Original was GL_DUDV_ATI = 0x8779
///
DudvAti = ((int)0x8779) ,
///
/// Original was GL_DU8DV8_ATI = 0x877A
///
Du8Dv8Ati = ((int)0x877A) ,
///
/// Original was GL_BUMP_ENVMAP_ATI = 0x877B
///
BumpEnvmapAti = ((int)0x877B) ,
///
/// Original was GL_BUMP_TARGET_ATI = 0x877C
///
BumpTargetAti = ((int)0x877C) ,
///
/// Original was GL_VERTEX_SHADER_EXT = 0x8780
///
VertexShaderExt = ((int)0x8780) ,
///
/// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
///
VertexShaderBindingExt = ((int)0x8781) ,
///
/// Original was GL_OP_INDEX_EXT = 0x8782
///
OpIndexExt = ((int)0x8782) ,
///
/// Original was GL_OP_NEGATE_EXT = 0x8783
///
OpNegateExt = ((int)0x8783) ,
///
/// Original was GL_OP_DOT3_EXT = 0x8784
///
OpDot3Ext = ((int)0x8784) ,
///
/// Original was GL_OP_DOT4_EXT = 0x8785
///
OpDot4Ext = ((int)0x8785) ,
///
/// Original was GL_OP_MUL_EXT = 0x8786
///
OpMulExt = ((int)0x8786) ,
///
/// Original was GL_OP_ADD_EXT = 0x8787
///
OpAddExt = ((int)0x8787) ,
///
/// Original was GL_OP_MADD_EXT = 0x8788
///
OpMaddExt = ((int)0x8788) ,
///
/// Original was GL_OP_FRAC_EXT = 0x8789
///
OpFracExt = ((int)0x8789) ,
///
/// Original was GL_OP_MAX_EXT = 0x878A
///
OpMaxExt = ((int)0x878A) ,
///
/// Original was GL_OP_MIN_EXT = 0x878B
///
OpMinExt = ((int)0x878B) ,
///
/// Original was GL_OP_SET_GE_EXT = 0x878C
///
OpSetGeExt = ((int)0x878C) ,
///
/// Original was GL_OP_SET_LT_EXT = 0x878D
///
OpSetLtExt = ((int)0x878D) ,
///
/// Original was GL_OP_CLAMP_EXT = 0x878E
///
OpClampExt = ((int)0x878E) ,
///
/// Original was GL_OP_FLOOR_EXT = 0x878F
///
OpFloorExt = ((int)0x878F) ,
///
/// Original was GL_OP_ROUND_EXT = 0x8790
///
OpRoundExt = ((int)0x8790) ,
///
/// Original was GL_OP_EXP_BASE_2_EXT = 0x8791
///
OpExpBase2Ext = ((int)0x8791) ,
///
/// Original was GL_OP_LOG_BASE_2_EXT = 0x8792
///
OpLogBase2Ext = ((int)0x8792) ,
///
/// Original was GL_OP_POWER_EXT = 0x8793
///
OpPowerExt = ((int)0x8793) ,
///
/// Original was GL_OP_RECIP_EXT = 0x8794
///
OpRecipExt = ((int)0x8794) ,
///
/// Original was GL_OP_RECIP_SQRT_EXT = 0x8795
///
OpRecipSqrtExt = ((int)0x8795) ,
///
/// Original was GL_OP_SUB_EXT = 0x8796
///
OpSubExt = ((int)0x8796) ,
///
/// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
///
OpCrossProductExt = ((int)0x8797) ,
///
/// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
///
OpMultiplyMatrixExt = ((int)0x8798) ,
///
/// Original was GL_OP_MOV_EXT = 0x8799
///
OpMovExt = ((int)0x8799) ,
///
/// Original was GL_OUTPUT_VERTEX_EXT = 0x879A
///
OutputVertexExt = ((int)0x879A) ,
///
/// Original was GL_OUTPUT_COLOR0_EXT = 0x879B
///
OutputColor0Ext = ((int)0x879B) ,
///
/// Original was GL_OUTPUT_COLOR1_EXT = 0x879C
///
OutputColor1Ext = ((int)0x879C) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
///
OutputTextureCoord0Ext = ((int)0x879D) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
///
OutputTextureCoord1Ext = ((int)0x879E) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
///
OutputTextureCoord2Ext = ((int)0x879F) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
///
OutputTextureCoord3Ext = ((int)0x87A0) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
///
OutputTextureCoord4Ext = ((int)0x87A1) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
///
OutputTextureCoord5Ext = ((int)0x87A2) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
///
OutputTextureCoord6Ext = ((int)0x87A3) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
///
OutputTextureCoord7Ext = ((int)0x87A4) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
///
OutputTextureCoord8Ext = ((int)0x87A5) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
///
OutputTextureCoord9Ext = ((int)0x87A6) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
///
OutputTextureCoord10Ext = ((int)0x87A7) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
///
OutputTextureCoord11Ext = ((int)0x87A8) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
///
OutputTextureCoord12Ext = ((int)0x87A9) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
///
OutputTextureCoord13Ext = ((int)0x87AA) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
///
OutputTextureCoord14Ext = ((int)0x87AB) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
///
OutputTextureCoord15Ext = ((int)0x87AC) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
///
OutputTextureCoord16Ext = ((int)0x87AD) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
///
OutputTextureCoord17Ext = ((int)0x87AE) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
///
OutputTextureCoord18Ext = ((int)0x87AF) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
///
OutputTextureCoord19Ext = ((int)0x87B0) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
///
OutputTextureCoord20Ext = ((int)0x87B1) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
///
OutputTextureCoord21Ext = ((int)0x87B2) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
///
OutputTextureCoord22Ext = ((int)0x87B3) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
///
OutputTextureCoord23Ext = ((int)0x87B4) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
///
OutputTextureCoord24Ext = ((int)0x87B5) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
///
OutputTextureCoord25Ext = ((int)0x87B6) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
///
OutputTextureCoord26Ext = ((int)0x87B7) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
///
OutputTextureCoord27Ext = ((int)0x87B8) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
///
OutputTextureCoord28Ext = ((int)0x87B9) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
///
OutputTextureCoord29Ext = ((int)0x87BA) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
///
OutputTextureCoord30Ext = ((int)0x87BB) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
///
OutputTextureCoord31Ext = ((int)0x87BC) ,
///
/// Original was GL_OUTPUT_FOG_EXT = 0x87BD
///
OutputFogExt = ((int)0x87BD) ,
///
/// Original was GL_SCALAR_EXT = 0x87BE
///
ScalarExt = ((int)0x87BE) ,
///
/// Original was GL_VECTOR_EXT = 0x87BF
///
VectorExt = ((int)0x87BF) ,
///
/// Original was GL_MATRIX_EXT = 0x87C0
///
MatrixExt = ((int)0x87C0) ,
///
/// Original was GL_VARIANT_EXT = 0x87C1
///
VariantExt = ((int)0x87C1) ,
///
/// Original was GL_INVARIANT_EXT = 0x87C2
///
InvariantExt = ((int)0x87C2) ,
///
/// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
///
LocalConstantExt = ((int)0x87C3) ,
///
/// Original was GL_LOCAL_EXT = 0x87C4
///
LocalExt = ((int)0x87C4) ,
///
/// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
///
MaxVertexShaderInstructionsExt = ((int)0x87C5) ,
///
/// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
///
MaxVertexShaderVariantsExt = ((int)0x87C6) ,
///
/// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
///
MaxVertexShaderInvariantsExt = ((int)0x87C7) ,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
///
MaxVertexShaderLocalConstantsExt = ((int)0x87C8) ,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
///
MaxVertexShaderLocalsExt = ((int)0x87C9) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
///
MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
///
MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
///
MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
///
MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
///
MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) ,
///
/// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
///
VertexShaderInstructionsExt = ((int)0x87CF) ,
///
/// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
///
VertexShaderVariantsExt = ((int)0x87D0) ,
///
/// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
///
VertexShaderInvariantsExt = ((int)0x87D1) ,
///
/// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
///
VertexShaderLocalConstantsExt = ((int)0x87D2) ,
///
/// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
///
VertexShaderLocalsExt = ((int)0x87D3) ,
///
/// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
///
VertexShaderOptimizedExt = ((int)0x87D4) ,
///
/// Original was GL_X_EXT = 0x87D5
///
XExt = ((int)0x87D5) ,
///
/// Original was GL_Y_EXT = 0x87D6
///
YExt = ((int)0x87D6) ,
///
/// Original was GL_Z_EXT = 0x87D7
///
ZExt = ((int)0x87D7) ,
///
/// Original was GL_W_EXT = 0x87D8
///
WExt = ((int)0x87D8) ,
///
/// Original was GL_NEGATIVE_X_EXT = 0x87D9
///
NegativeXExt = ((int)0x87D9) ,
///
/// Original was GL_NEGATIVE_Y_EXT = 0x87DA
///
NegativeYExt = ((int)0x87DA) ,
///
/// Original was GL_NEGATIVE_Z_EXT = 0x87DB
///
NegativeZExt = ((int)0x87DB) ,
///
/// Original was GL_NEGATIVE_W_EXT = 0x87DC
///
NegativeWExt = ((int)0x87DC) ,
///
/// Original was GL_ZERO_EXT = 0x87DD
///
ZeroExt = ((int)0x87DD) ,
///
/// Original was GL_ONE_EXT = 0x87DE
///
OneExt = ((int)0x87DE) ,
///
/// Original was GL_NEGATIVE_ONE_EXT = 0x87DF
///
NegativeOneExt = ((int)0x87DF) ,
///
/// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
///
NormalizedRangeExt = ((int)0x87E0) ,
///
/// Original was GL_FULL_RANGE_EXT = 0x87E1
///
FullRangeExt = ((int)0x87E1) ,
///
/// Original was GL_CURRENT_VERTEX_EXT = 0x87E2
///
CurrentVertexExt = ((int)0x87E2) ,
///
/// Original was GL_MVP_MATRIX_EXT = 0x87E3
///
MvpMatrixExt = ((int)0x87E3) ,
///
/// Original was GL_VARIANT_VALUE_EXT = 0x87E4
///
VariantValueExt = ((int)0x87E4) ,
///
/// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
///
VariantDatatypeExt = ((int)0x87E5) ,
///
/// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
///
VariantArrayStrideExt = ((int)0x87E6) ,
///
/// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
///
VariantArrayTypeExt = ((int)0x87E7) ,
///
/// Original was GL_VARIANT_ARRAY_EXT = 0x87E8
///
VariantArrayExt = ((int)0x87E8) ,
///
/// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
///
VariantArrayPointerExt = ((int)0x87E9) ,
///
/// Original was GL_INVARIANT_VALUE_EXT = 0x87EA
///
InvariantValueExt = ((int)0x87EA) ,
///
/// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
///
InvariantDatatypeExt = ((int)0x87EB) ,
///
/// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
///
LocalConstantValueExt = ((int)0x87EC) ,
///
/// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
///
LocalConstantDatatypeExt = ((int)0x87ED) ,
///
/// Original was GL_PN_TRIANGLES_ATI = 0x87F0
///
PnTrianglesAti = ((int)0x87F0) ,
///
/// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
///
MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
///
PnTrianglesPointModeAti = ((int)0x87F2) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
///
PnTrianglesNormalModeAti = ((int)0x87F3) ,
///
/// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
///
PnTrianglesTesselationLevelAti = ((int)0x87F4) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
///
PnTrianglesPointModeLinearAti = ((int)0x87F5) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
///
PnTrianglesPointModeCubicAti = ((int)0x87F6) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
///
PnTrianglesNormalModeLinearAti = ((int)0x87F7) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
///
PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) ,
///
/// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
///
VboFreeMemoryAti = ((int)0x87FB) ,
///
/// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
///
TextureFreeMemoryAti = ((int)0x87FC) ,
///
/// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
///
RenderbufferFreeMemoryAti = ((int)0x87FD) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
///
StencilBackFuncAti = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
///
StencilBackFailAti = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
///
StencilBackPassDepthFailAti = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
///
StencilBackPassDepthPassAti = ((int)0x8803) ,
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804) ,
///
/// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
///
FragmentProgramArb = ((int)0x8804) ,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805) ,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806) ,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807) ,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A) ,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGBA32F_ARB = 0x8814
///
Rgba32fArb = ((int)0x8814) ,
///
/// Original was GL_RGBA_FLOAT32_APPLE = 0x8814
///
RgbaFloat32Apple = ((int)0x8814) ,
///
/// Original was GL_RGBA_FLOAT32_ATI = 0x8814
///
RgbaFloat32Ati = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGB32F_ARB = 0x8815
///
Rgb32fArb = ((int)0x8815) ,
///
/// Original was GL_RGB_FLOAT32_APPLE = 0x8815
///
RgbFloat32Apple = ((int)0x8815) ,
///
/// Original was GL_RGB_FLOAT32_ATI = 0x8815
///
RgbFloat32Ati = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_ARB = 0x8816
///
Alpha32fArb = ((int)0x8816) ,
///
/// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
///
AlphaFloat32Apple = ((int)0x8816) ,
///
/// Original was GL_ALPHA_FLOAT32_ATI = 0x8816
///
AlphaFloat32Ati = ((int)0x8816) ,
///
/// Original was GL_INTENSITY32F_ARB = 0x8817
///
Intensity32fArb = ((int)0x8817) ,
///
/// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
///
IntensityFloat32Apple = ((int)0x8817) ,
///
/// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
///
IntensityFloat32Ati = ((int)0x8817) ,
///
/// Original was GL_LUMINANCE32F_ARB = 0x8818
///
Luminance32fArb = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
///
LuminanceFloat32Apple = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
///
LuminanceFloat32Ati = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
///
LuminanceAlpha32fArb = ((int)0x8819) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
///
LuminanceAlphaFloat32Apple = ((int)0x8819) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
///
LuminanceAlphaFloat32Ati = ((int)0x8819) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGBA16F_ARB = 0x881A
///
Rgba16fArb = ((int)0x881A) ,
///
/// Original was GL_RGBA_FLOAT16_APPLE = 0x881A
///
RgbaFloat16Apple = ((int)0x881A) ,
///
/// Original was GL_RGBA_FLOAT16_ATI = 0x881A
///
RgbaFloat16Ati = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_RGB16F_ARB = 0x881B
///
Rgb16fArb = ((int)0x881B) ,
///
/// Original was GL_RGB_FLOAT16_APPLE = 0x881B
///
RgbFloat16Apple = ((int)0x881B) ,
///
/// Original was GL_RGB_FLOAT16_ATI = 0x881B
///
RgbFloat16Ati = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_ARB = 0x881C
///
Alpha16fArb = ((int)0x881C) ,
///
/// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
///
AlphaFloat16Apple = ((int)0x881C) ,
///
/// Original was GL_ALPHA_FLOAT16_ATI = 0x881C
///
AlphaFloat16Ati = ((int)0x881C) ,
///
/// Original was GL_INTENSITY16F_ARB = 0x881D
///
Intensity16fArb = ((int)0x881D) ,
///
/// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
///
IntensityFloat16Apple = ((int)0x881D) ,
///
/// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
///
IntensityFloat16Ati = ((int)0x881D) ,
///
/// Original was GL_LUMINANCE16F_ARB = 0x881E
///
Luminance16fArb = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
///
LuminanceFloat16Apple = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
///
LuminanceFloat16Ati = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
///
LuminanceAlpha16fArb = ((int)0x881F) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
///
LuminanceAlphaFloat16Apple = ((int)0x881F) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
///
LuminanceAlphaFloat16Ati = ((int)0x881F) ,
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820) ,
///
/// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
///
RgbaFloatModeArb = ((int)0x8820) ,
///
/// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
///
RgbaFloatModeAti = ((int)0x8820) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
///
MaxDrawBuffersArb = ((int)0x8824) ,
///
/// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
///
MaxDrawBuffersAti = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER0_ARB = 0x8825
///
DrawBuffer0Arb = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER0_ATI = 0x8825
///
DrawBuffer0Ati = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER1_ARB = 0x8826
///
DrawBuffer1Arb = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER1_ATI = 0x8826
///
DrawBuffer1Ati = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER2_ARB = 0x8827
///
DrawBuffer2Arb = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER2_ATI = 0x8827
///
DrawBuffer2Ati = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER3_ARB = 0x8828
///
DrawBuffer3Arb = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER3_ATI = 0x8828
///
DrawBuffer3Ati = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER4_ARB = 0x8829
///
DrawBuffer4Arb = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER4_ATI = 0x8829
///
DrawBuffer4Ati = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER5_ARB = 0x882A
///
DrawBuffer5Arb = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER5_ATI = 0x882A
///
DrawBuffer5Ati = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER6_ARB = 0x882B
///
DrawBuffer6Arb = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER6_ATI = 0x882B
///
DrawBuffer6Ati = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER7_ARB = 0x882C
///
DrawBuffer7Arb = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER7_ATI = 0x882C
///
DrawBuffer7Ati = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER8_ARB = 0x882D
///
DrawBuffer8Arb = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER8_ATI = 0x882D
///
DrawBuffer8Ati = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER9_ARB = 0x882E
///
DrawBuffer9Arb = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER9_ATI = 0x882E
///
DrawBuffer9Ati = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER10_ARB = 0x882F
///
DrawBuffer10Arb = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER10_ATI = 0x882F
///
DrawBuffer10Ati = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER11_ARB = 0x8830
///
DrawBuffer11Arb = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER11_ATI = 0x8830
///
DrawBuffer11Ati = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER12_ARB = 0x8831
///
DrawBuffer12Arb = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER12_ATI = 0x8831
///
DrawBuffer12Ati = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER13_ARB = 0x8832
///
DrawBuffer13Arb = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER13_ATI = 0x8832
///
DrawBuffer13Ati = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER14_ARB = 0x8833
///
DrawBuffer14Arb = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER14_ATI = 0x8833
///
DrawBuffer14Ati = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_DRAW_BUFFER15_ARB = 0x8834
///
DrawBuffer15Arb = ((int)0x8834) ,
///
/// Original was GL_DRAW_BUFFER15_ATI = 0x8834
///
DrawBuffer15Ati = ((int)0x8834) ,
///
/// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
///
ColorClearUnclampedValueAti = ((int)0x8835) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
///
BlendEquationAlphaExt = ((int)0x883D) ,
///
/// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
///
SubsampleDistanceAmd = ((int)0x883F) ,
///
/// Original was GL_MATRIX_PALETTE_ARB = 0x8840
///
MatrixPaletteArb = ((int)0x8840) ,
///
/// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
///
MaxMatrixPaletteStackDepthArb = ((int)0x8841) ,
///
/// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
///
MaxPaletteMatricesArb = ((int)0x8842) ,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
///
CurrentPaletteMatrixArb = ((int)0x8843) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
///
MatrixIndexArrayArb = ((int)0x8844) ,
///
/// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
///
CurrentMatrixIndexArb = ((int)0x8845) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
///
MatrixIndexArraySizeArb = ((int)0x8846) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
///
MatrixIndexArrayTypeArb = ((int)0x8847) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
///
MatrixIndexArrayStrideArb = ((int)0x8848) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
///
MatrixIndexArrayPointerArb = ((int)0x8849) ,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A) ,
///
/// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
///
TextureDepthSizeArb = ((int)0x884A) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
///
DepthTextureModeArb = ((int)0x884B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
///
TextureCompareModeArb = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
///
TextureCompareFuncArb = ((int)0x884D) ,
///
/// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
///
CompareRefDepthToTextureExt = ((int)0x884E) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E) ,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E) ,
///
/// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
///
CompareRToTextureArb = ((int)0x884E) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
///
OffsetProjectiveTexture2DNv = ((int)0x8850) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
///
OffsetProjectiveTexture2DScaleNv = ((int)0x8851) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
///
OffsetProjectiveTextureRectangleNv = ((int)0x8852) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
///
OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) ,
///
/// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
///
OffsetHiloTexture2DNv = ((int)0x8854) ,
///
/// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
///
OffsetHiloTextureRectangleNv = ((int)0x8855) ,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
///
OffsetHiloProjectiveTexture2DNv = ((int)0x8856) ,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
///
OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) ,
///
/// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
///
DependentHiloTexture2DNv = ((int)0x8858) ,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
///
DependentRgbTexture3DNv = ((int)0x8859) ,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
///
DependentRgbTextureCubeMapNv = ((int)0x885A) ,
///
/// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
///
DotProductPassThroughNv = ((int)0x885B) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
///
DotProductTexture1DNv = ((int)0x885C) ,
///
/// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
///
DotProductAffineDepthReplaceNv = ((int)0x885D) ,
///
/// Original was GL_HILO8_NV = 0x885E
///
Hilo8Nv = ((int)0x885E) ,
///
/// Original was GL_SIGNED_HILO8_NV = 0x885F
///
SignedHilo8Nv = ((int)0x885F) ,
///
/// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
///
ForceBlueToOneNv = ((int)0x8860) ,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861) ,
///
/// Original was GL_POINT_SPRITE_ARB = 0x8861
///
PointSpriteArb = ((int)0x8861) ,
///
/// Original was GL_POINT_SPRITE_NV = 0x8861
///
PointSpriteNv = ((int)0x8861) ,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862) ,
///
/// Original was GL_COORD_REPLACE_ARB = 0x8862
///
CoordReplaceArb = ((int)0x8862) ,
///
/// Original was GL_COORD_REPLACE_NV = 0x8862
///
CoordReplaceNv = ((int)0x8862) ,
///
/// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
///
PointSpriteRModeNv = ((int)0x8863) ,
///
/// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
///
PixelCounterBitsNv = ((int)0x8864) ,
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864) ,
///
/// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
///
QueryCounterBitsArb = ((int)0x8864) ,
///
/// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
///
CurrentOcclusionQueryIdNv = ((int)0x8865) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
///
/// Original was GL_CURRENT_QUERY_ARB = 0x8865
///
CurrentQueryArb = ((int)0x8865) ,
///
/// Original was GL_PIXEL_COUNT_NV = 0x8866
///
PixelCountNv = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_ARB = 0x8866
///
QueryResultArb = ((int)0x8866) ,
///
/// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
///
PixelCountAvailableNv = ((int)0x8867) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
///
QueryResultAvailableArb = ((int)0x8867) ,
///
/// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
///
MaxFragmentProgramLocalParametersNv = ((int)0x8868) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
///
MaxVertexAttribsArb = ((int)0x8869) ,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
///
VertexAttribArrayNormalizedArb = ((int)0x886A) ,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C) ,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D) ,
///
/// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
///
DepthStencilToRgbaNv = ((int)0x886E) ,
///
/// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
///
DepthStencilToBgraNv = ((int)0x886F) ,
///
/// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
///
FragmentProgramNv = ((int)0x8870) ,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
///
MaxTextureCoordsArb = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
///
MaxTextureCoordsNv = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
///
MaxTextureImageUnitsArb = ((int)0x8872) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
///
MaxTextureImageUnitsNv = ((int)0x8872) ,
///
/// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
///
FragmentProgramBindingNv = ((int)0x8873) ,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874) ,
///
/// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
///
ProgramErrorStringNv = ((int)0x8874) ,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875) ,
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876) ,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876) ,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
///
WritePixelDataRangeNv = ((int)0x8878) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
///
ReadPixelDataRangeNv = ((int)0x8879) ,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
///
WritePixelDataRangeLengthNv = ((int)0x887A) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
///
ReadPixelDataRangeLengthNv = ((int)0x887B) ,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
///
WritePixelDataRangePointerNv = ((int)0x887C) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
///
ReadPixelDataRangePointerNv = ((int)0x887D) ,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F) ,
///
/// Original was GL_FLOAT_R_NV = 0x8880
///
FloatRNv = ((int)0x8880) ,
///
/// Original was GL_FLOAT_RG_NV = 0x8881
///
FloatRgNv = ((int)0x8881) ,
///
/// Original was GL_FLOAT_RGB_NV = 0x8882
///
FloatRgbNv = ((int)0x8882) ,
///
/// Original was GL_FLOAT_RGBA_NV = 0x8883
///
FloatRgbaNv = ((int)0x8883) ,
///
/// Original was GL_FLOAT_R16_NV = 0x8884
///
FloatR16Nv = ((int)0x8884) ,
///
/// Original was GL_FLOAT_R32_NV = 0x8885
///
FloatR32Nv = ((int)0x8885) ,
///
/// Original was GL_FLOAT_RG16_NV = 0x8886
///
FloatRg16Nv = ((int)0x8886) ,
///
/// Original was GL_FLOAT_RG32_NV = 0x8887
///
FloatRg32Nv = ((int)0x8887) ,
///
/// Original was GL_FLOAT_RGB16_NV = 0x8888
///
FloatRgb16Nv = ((int)0x8888) ,
///
/// Original was GL_FLOAT_RGB32_NV = 0x8889
///
FloatRgb32Nv = ((int)0x8889) ,
///
/// Original was GL_FLOAT_RGBA16_NV = 0x888A
///
FloatRgba16Nv = ((int)0x888A) ,
///
/// Original was GL_FLOAT_RGBA32_NV = 0x888B
///
FloatRgba32Nv = ((int)0x888B) ,
///
/// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
///
TextureFloatComponentsNv = ((int)0x888C) ,
///
/// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
///
FloatClearColorValueNv = ((int)0x888D) ,
///
/// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
///
FloatRgbaModeNv = ((int)0x888E) ,
///
/// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
///
TextureUnsignedRemapModeNv = ((int)0x888F) ,
///
/// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
///
DepthBoundsTestExt = ((int)0x8890) ,
///
/// Original was GL_DEPTH_BOUNDS_EXT = 0x8891
///
DepthBoundsExt = ((int)0x8891) ,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ARRAY_BUFFER_ARB = 0x8892
///
ArrayBufferArb = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
///
ElementArrayBufferArb = ((int)0x8893) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
///
ArrayBufferBindingArb = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
///
ElementArrayBufferBindingArb = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896) ,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
///
VertexArrayBufferBindingArb = ((int)0x8896) ,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897) ,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
///
NormalArrayBufferBindingArb = ((int)0x8897) ,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898) ,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
///
ColorArrayBufferBindingArb = ((int)0x8898) ,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899) ,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
///
IndexArrayBufferBindingArb = ((int)0x8899) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
///
TextureCoordArrayBufferBindingArb = ((int)0x889A) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
///
EdgeFlagArrayBufferBindingArb = ((int)0x889B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
///
SecondaryColorArrayBufferBindingArb = ((int)0x889C) ,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordinateArrayBufferBinding = ((int)0x889D) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
///
FogCoordinateArrayBufferBindingArb = ((int)0x889D) ,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E) ,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
///
WeightArrayBufferBindingArb = ((int)0x889E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
///
VertexAttribArrayBufferBindingArb = ((int)0x889F) ,
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0) ,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0) ,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1) ,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1) ,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2) ,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3) ,
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4) ,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4) ,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5) ,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5) ,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6) ,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7) ,
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8) ,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9) ,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA) ,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB) ,
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC) ,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD) ,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE) ,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF) ,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0) ,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
///
ProgramAddressRegistersArb = ((int)0x88B0) ,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1) ,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
///
MaxProgramAddressRegistersArb = ((int)0x88B1) ,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2) ,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
///
ProgramNativeAddressRegistersArb = ((int)0x88B2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
///
MaxProgramNativeAddressRegistersArb = ((int)0x88B3) ,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4) ,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4) ,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5) ,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5) ,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6) ,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6) ,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7) ,
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8) ,
///
/// Original was GL_READ_ONLY_ARB = 0x88B8
///
ReadOnlyArb = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_WRITE_ONLY_ARB = 0x88B9
///
WriteOnlyArb = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
///
/// Original was GL_READ_WRITE_ARB = 0x88BA
///
ReadWriteArb = ((int)0x88BA) ,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_ACCESS_ARB = 0x88BB
///
BufferAccessArb = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAPPED_ARB = 0x88BC
///
BufferMappedArb = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
///
BufferMapPointerArb = ((int)0x88BD) ,
///
/// Original was GL_WRITE_DISCARD_NV = 0x88BE
///
WriteDiscardNv = ((int)0x88BE) ,
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF) ,
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF) ,
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0) ,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0) ,
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1) ,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1) ,
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2) ,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2) ,
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3) ,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3) ,
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4) ,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4) ,
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5) ,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5) ,
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6) ,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6) ,
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7) ,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7) ,
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8) ,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8) ,
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9) ,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9) ,
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA) ,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA) ,
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB) ,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB) ,
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC) ,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC) ,
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD) ,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD) ,
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE) ,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE) ,
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF) ,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF) ,
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0) ,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0) ,
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1) ,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1) ,
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2) ,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2) ,
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3) ,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3) ,
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4) ,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4) ,
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5) ,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5) ,
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6) ,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6) ,
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7) ,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7) ,
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8) ,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8) ,
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9) ,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9) ,
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA) ,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA) ,
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB) ,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB) ,
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC) ,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC) ,
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD) ,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD) ,
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE) ,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE) ,
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF) ,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF) ,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_DRAW_ARB = 0x88E0
///
StreamDrawArb = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_READ_ARB = 0x88E1
///
StreamReadArb = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STREAM_COPY_ARB = 0x88E2
///
StreamCopyArb = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_DRAW_ARB = 0x88E4
///
StaticDrawArb = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_READ_ARB = 0x88E5
///
StaticReadArb = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_STATIC_COPY_ARB = 0x88E6
///
StaticCopyArb = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
///
DynamicDrawArb = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_READ_ARB = 0x88E9
///
DynamicReadArb = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
///
/// Original was GL_DYNAMIC_COPY_ARB = 0x88EA
///
DynamicCopyArb = ((int)0x88EA) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
///
PixelPackBufferArb = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
///
PixelPackBufferExt = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
///
PixelUnpackBufferArb = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
///
PixelUnpackBufferExt = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
///
PixelPackBufferBindingArb = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
///
PixelPackBufferBindingExt = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
///
PixelUnpackBufferBindingArb = ((int)0x88EF) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
///
PixelUnpackBufferBindingExt = ((int)0x88EF) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
///
Depth24Stencil8Ext = ((int)0x88F0) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
///
TextureStencilSizeExt = ((int)0x88F1) ,
///
/// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
///
StencilTagBitsExt = ((int)0x88F2) ,
///
/// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
///
StencilClearTagValueExt = ((int)0x88F3) ,
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4) ,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5) ,
///
/// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
///
MaxProgramIfDepthNv = ((int)0x88F6) ,
///
/// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
///
MaxProgramLoopDepthNv = ((int)0x88F7) ,
///
/// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
///
MaxProgramLoopCountNv = ((int)0x88F8) ,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9) ,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA) ,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB) ,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
///
VertexAttribArrayIntegerExt = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
///
VertexAttribArrayIntegerNv = ((int)0x88FD) ,
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
///
VertexAttribArrayDivisorArb = ((int)0x88FE) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
///
MaxArrayTextureLayersExt = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
///
MinProgramTexelOffsetExt = ((int)0x8904) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
///
MinProgramTexelOffsetNv = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
///
MaxProgramTexelOffsetExt = ((int)0x8905) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
///
MaxProgramTexelOffsetNv = ((int)0x8905) ,
///
/// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
///
ProgramAttribComponentsNv = ((int)0x8906) ,
///
/// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
///
ProgramResultComponentsNv = ((int)0x8907) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
///
MaxProgramAttribComponentsNv = ((int)0x8908) ,
///
/// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
///
MaxProgramResultComponentsNv = ((int)0x8909) ,
///
/// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
///
StencilTestTwoSideExt = ((int)0x8910) ,
///
/// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
///
ActiveStencilFaceExt = ((int)0x8911) ,
///
/// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
///
MirrorClampToBorderExt = ((int)0x8912) ,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914) ,
///
/// Original was GL_SAMPLES_PASSED_ARB = 0x8914
///
SamplesPassedArb = ((int)0x8914) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918) ,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A) ,
///
/// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
///
ClampVertexColorArb = ((int)0x891A) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
///
ClampFragmentColorArb = ((int)0x891B) ,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C) ,
///
/// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
///
ClampReadColorArb = ((int)0x891C) ,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D) ,
///
/// Original was GL_FIXED_ONLY_ARB = 0x891D
///
FixedOnlyArb = ((int)0x891D) ,
///
/// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
///
TessControlProgramNv = ((int)0x891E) ,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
///
TessEvaluationProgramNv = ((int)0x891F) ,
///
/// Original was GL_FRAGMENT_SHADER_ATI = 0x8920
///
FragmentShaderAti = ((int)0x8920) ,
///
/// Original was GL_REG_0_ATI = 0x8921
///
Reg0Ati = ((int)0x8921) ,
///
/// Original was GL_REG_1_ATI = 0x8922
///
Reg1Ati = ((int)0x8922) ,
///
/// Original was GL_REG_2_ATI = 0x8923
///
Reg2Ati = ((int)0x8923) ,
///
/// Original was GL_REG_3_ATI = 0x8924
///
Reg3Ati = ((int)0x8924) ,
///
/// Original was GL_REG_4_ATI = 0x8925
///
Reg4Ati = ((int)0x8925) ,
///
/// Original was GL_REG_5_ATI = 0x8926
///
Reg5Ati = ((int)0x8926) ,
///
/// Original was GL_REG_6_ATI = 0x8927
///
Reg6Ati = ((int)0x8927) ,
///
/// Original was GL_REG_7_ATI = 0x8928
///
Reg7Ati = ((int)0x8928) ,
///
/// Original was GL_REG_8_ATI = 0x8929
///
Reg8Ati = ((int)0x8929) ,
///
/// Original was GL_REG_9_ATI = 0x892A
///
Reg9Ati = ((int)0x892A) ,
///
/// Original was GL_REG_10_ATI = 0x892B
///
Reg10Ati = ((int)0x892B) ,
///
/// Original was GL_REG_11_ATI = 0x892C
///
Reg11Ati = ((int)0x892C) ,
///
/// Original was GL_REG_12_ATI = 0x892D
///
Reg12Ati = ((int)0x892D) ,
///
/// Original was GL_REG_13_ATI = 0x892E
///
Reg13Ati = ((int)0x892E) ,
///
/// Original was GL_REG_14_ATI = 0x892F
///
Reg14Ati = ((int)0x892F) ,
///
/// Original was GL_REG_15_ATI = 0x8930
///
Reg15Ati = ((int)0x8930) ,
///
/// Original was GL_REG_16_ATI = 0x8931
///
Reg16Ati = ((int)0x8931) ,
///
/// Original was GL_REG_17_ATI = 0x8932
///
Reg17Ati = ((int)0x8932) ,
///
/// Original was GL_REG_18_ATI = 0x8933
///
Reg18Ati = ((int)0x8933) ,
///
/// Original was GL_REG_19_ATI = 0x8934
///
Reg19Ati = ((int)0x8934) ,
///
/// Original was GL_REG_20_ATI = 0x8935
///
Reg20Ati = ((int)0x8935) ,
///
/// Original was GL_REG_21_ATI = 0x8936
///
Reg21Ati = ((int)0x8936) ,
///
/// Original was GL_REG_22_ATI = 0x8937
///
Reg22Ati = ((int)0x8937) ,
///
/// Original was GL_REG_23_ATI = 0x8938
///
Reg23Ati = ((int)0x8938) ,
///
/// Original was GL_REG_24_ATI = 0x8939
///
Reg24Ati = ((int)0x8939) ,
///
/// Original was GL_REG_25_ATI = 0x893A
///
Reg25Ati = ((int)0x893A) ,
///
/// Original was GL_REG_26_ATI = 0x893B
///
Reg26Ati = ((int)0x893B) ,
///
/// Original was GL_REG_27_ATI = 0x893C
///
Reg27Ati = ((int)0x893C) ,
///
/// Original was GL_REG_28_ATI = 0x893D
///
Reg28Ati = ((int)0x893D) ,
///
/// Original was GL_REG_29_ATI = 0x893E
///
Reg29Ati = ((int)0x893E) ,
///
/// Original was GL_REG_30_ATI = 0x893F
///
Reg30Ati = ((int)0x893F) ,
///
/// Original was GL_REG_31_ATI = 0x8940
///
Reg31Ati = ((int)0x8940) ,
///
/// Original was GL_CON_0_ATI = 0x8941
///
Con0Ati = ((int)0x8941) ,
///
/// Original was GL_CON_1_ATI = 0x8942
///
Con1Ati = ((int)0x8942) ,
///
/// Original was GL_CON_2_ATI = 0x8943
///
Con2Ati = ((int)0x8943) ,
///
/// Original was GL_CON_3_ATI = 0x8944
///
Con3Ati = ((int)0x8944) ,
///
/// Original was GL_CON_4_ATI = 0x8945
///
Con4Ati = ((int)0x8945) ,
///
/// Original was GL_CON_5_ATI = 0x8946
///
Con5Ati = ((int)0x8946) ,
///
/// Original was GL_CON_6_ATI = 0x8947
///
Con6Ati = ((int)0x8947) ,
///
/// Original was GL_CON_7_ATI = 0x8948
///
Con7Ati = ((int)0x8948) ,
///
/// Original was GL_CON_8_ATI = 0x8949
///
Con8Ati = ((int)0x8949) ,
///
/// Original was GL_CON_9_ATI = 0x894A
///
Con9Ati = ((int)0x894A) ,
///
/// Original was GL_CON_10_ATI = 0x894B
///
Con10Ati = ((int)0x894B) ,
///
/// Original was GL_CON_11_ATI = 0x894C
///
Con11Ati = ((int)0x894C) ,
///
/// Original was GL_CON_12_ATI = 0x894D
///
Con12Ati = ((int)0x894D) ,
///
/// Original was GL_CON_13_ATI = 0x894E
///
Con13Ati = ((int)0x894E) ,
///
/// Original was GL_CON_14_ATI = 0x894F
///
Con14Ati = ((int)0x894F) ,
///
/// Original was GL_CON_15_ATI = 0x8950
///
Con15Ati = ((int)0x8950) ,
///
/// Original was GL_CON_16_ATI = 0x8951
///
Con16Ati = ((int)0x8951) ,
///
/// Original was GL_CON_17_ATI = 0x8952
///
Con17Ati = ((int)0x8952) ,
///
/// Original was GL_CON_18_ATI = 0x8953
///
Con18Ati = ((int)0x8953) ,
///
/// Original was GL_CON_19_ATI = 0x8954
///
Con19Ati = ((int)0x8954) ,
///
/// Original was GL_CON_20_ATI = 0x8955
///
Con20Ati = ((int)0x8955) ,
///
/// Original was GL_CON_21_ATI = 0x8956
///
Con21Ati = ((int)0x8956) ,
///
/// Original was GL_CON_22_ATI = 0x8957
///
Con22Ati = ((int)0x8957) ,
///
/// Original was GL_CON_23_ATI = 0x8958
///
Con23Ati = ((int)0x8958) ,
///
/// Original was GL_CON_24_ATI = 0x8959
///
Con24Ati = ((int)0x8959) ,
///
/// Original was GL_CON_25_ATI = 0x895A
///
Con25Ati = ((int)0x895A) ,
///
/// Original was GL_CON_26_ATI = 0x895B
///
Con26Ati = ((int)0x895B) ,
///
/// Original was GL_CON_27_ATI = 0x895C
///
Con27Ati = ((int)0x895C) ,
///
/// Original was GL_CON_28_ATI = 0x895D
///
Con28Ati = ((int)0x895D) ,
///
/// Original was GL_CON_29_ATI = 0x895E
///
Con29Ati = ((int)0x895E) ,
///
/// Original was GL_CON_30_ATI = 0x895F
///
Con30Ati = ((int)0x895F) ,
///
/// Original was GL_CON_31_ATI = 0x8960
///
Con31Ati = ((int)0x8960) ,
///
/// Original was GL_MOV_ATI = 0x8961
///
MovAti = ((int)0x8961) ,
///
/// Original was GL_ADD_ATI = 0x8963
///
AddAti = ((int)0x8963) ,
///
/// Original was GL_MUL_ATI = 0x8964
///
MulAti = ((int)0x8964) ,
///
/// Original was GL_SUB_ATI = 0x8965
///
SubAti = ((int)0x8965) ,
///
/// Original was GL_DOT3_ATI = 0x8966
///
Dot3Ati = ((int)0x8966) ,
///
/// Original was GL_DOT4_ATI = 0x8967
///
Dot4Ati = ((int)0x8967) ,
///
/// Original was GL_MAD_ATI = 0x8968
///
MadAti = ((int)0x8968) ,
///
/// Original was GL_LERP_ATI = 0x8969
///
LerpAti = ((int)0x8969) ,
///
/// Original was GL_CND_ATI = 0x896A
///
CndAti = ((int)0x896A) ,
///
/// Original was GL_CND0_ATI = 0x896B
///
Cnd0Ati = ((int)0x896B) ,
///
/// Original was GL_DOT2_ADD_ATI = 0x896C
///
Dot2AddAti = ((int)0x896C) ,
///
/// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
///
SecondaryInterpolatorAti = ((int)0x896D) ,
///
/// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
///
NumFragmentRegistersAti = ((int)0x896E) ,
///
/// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
///
NumFragmentConstantsAti = ((int)0x896F) ,
///
/// Original was GL_NUM_PASSES_ATI = 0x8970
///
NumPassesAti = ((int)0x8970) ,
///
/// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
///
NumInstructionsPerPassAti = ((int)0x8971) ,
///
/// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
///
NumInstructionsTotalAti = ((int)0x8972) ,
///
/// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
///
NumInputInterpolatorComponentsAti = ((int)0x8973) ,
///
/// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
///
NumLoopbackComponentsAti = ((int)0x8974) ,
///
/// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
///
ColorAlphaPairingAti = ((int)0x8975) ,
///
/// Original was GL_SWIZZLE_STR_ATI = 0x8976
///
SwizzleStrAti = ((int)0x8976) ,
///
/// Original was GL_SWIZZLE_STQ_ATI = 0x8977
///
SwizzleStqAti = ((int)0x8977) ,
///
/// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
///
SwizzleStrDrAti = ((int)0x8978) ,
///
/// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
///
SwizzleStqDqAti = ((int)0x8979) ,
///
/// Original was GL_SWIZZLE_STRQ_ATI = 0x897A
///
SwizzleStrqAti = ((int)0x897A) ,
///
/// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
///
SwizzleStrqDqAti = ((int)0x897B) ,
///
/// Original was GL_INTERLACE_OML = 0x8980
///
InterlaceOml = ((int)0x8980) ,
///
/// Original was GL_INTERLACE_READ_OML = 0x8981
///
InterlaceReadOml = ((int)0x8981) ,
///
/// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
///
FormatSubsample2424Oml = ((int)0x8982) ,
///
/// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
///
FormatSubsample244244Oml = ((int)0x8983) ,
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984) ,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985) ,
///
/// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
///
ResampleReplicateOml = ((int)0x8986) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
///
ResampleZeroFillOml = ((int)0x8987) ,
///
/// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
///
ResampleAverageOml = ((int)0x8988) ,
///
/// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
///
ResampleDecimateOml = ((int)0x8989) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
///
VertexAttribMap1Apple = ((int)0x8A00) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
///
VertexAttribMap2Apple = ((int)0x8A01) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
///
VertexAttribMap1SizeApple = ((int)0x8A02) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
///
VertexAttribMap1CoeffApple = ((int)0x8A03) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
///
VertexAttribMap1OrderApple = ((int)0x8A04) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
///
VertexAttribMap1DomainApple = ((int)0x8A05) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
///
VertexAttribMap2SizeApple = ((int)0x8A06) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
///
VertexAttribMap2CoeffApple = ((int)0x8A07) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
///
VertexAttribMap2OrderApple = ((int)0x8A08) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
///
VertexAttribMap2DomainApple = ((int)0x8A09) ,
///
/// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
///
DrawPixelsApple = ((int)0x8A0A) ,
///
/// Original was GL_FENCE_APPLE = 0x8A0B
///
FenceApple = ((int)0x8A0B) ,
///
/// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
///
ElementArrayApple = ((int)0x8A0C) ,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
///
ElementArrayTypeApple = ((int)0x8A0D) ,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
///
ElementArrayPointerApple = ((int)0x8A0E) ,
///
/// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
///
ColorFloatApple = ((int)0x8A0F) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12) ,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13) ,
///
/// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
///
AuxDepthStencilApple = ((int)0x8A14) ,
///
/// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
///
PackRowBytesApple = ((int)0x8A15) ,
///
/// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
///
UnpackRowBytesApple = ((int)0x8A16) ,
///
/// Original was GL_RELEASED_APPLE = 0x8A19
///
ReleasedApple = ((int)0x8A19) ,
///
/// Original was GL_VOLATILE_APPLE = 0x8A1A
///
VolatileApple = ((int)0x8A1A) ,
///
/// Original was GL_RETAINED_APPLE = 0x8A1B
///
RetainedApple = ((int)0x8A1B) ,
///
/// Original was GL_UNDEFINED_APPLE = 0x8A1C
///
UndefinedApple = ((int)0x8A1C) ,
///
/// Original was GL_PURGEABLE_APPLE = 0x8A1D
///
PurgeableApple = ((int)0x8A1D) ,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48) ,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49) ,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A) ,
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
///
FragmentShaderArb = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_VERTEX_SHADER_ARB = 0x8B31
///
VertexShaderArb = ((int)0x8B31) ,
///
/// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
///
ProgramObjectArb = ((int)0x8B40) ,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40) ,
///
/// Original was GL_SHADER_OBJECT_ARB = 0x8B48
///
ShaderObjectArb = ((int)0x8B48) ,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
///
MaxFragmentUniformComponentsArb = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
///
MaxVertexUniformComponentsArb = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
///
MaxVaryingComponentsExt = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
///
MaxVaryingFloatsArb = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
///
MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) ,
///
/// Original was GL_OBJECT_TYPE_ARB = 0x8B4E
///
ObjectTypeArb = ((int)0x8B4E) ,
///
/// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
///
ObjectSubtypeArb = ((int)0x8B4F) ,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC2_ARB = 0x8B53
///
IntVec2Arb = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC3_ARB = 0x8B54
///
IntVec3Arb = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_INT_VEC4_ARB = 0x8B55
///
IntVec4Arb = ((int)0x8B55) ,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56) ,
///
/// Original was GL_BOOL_ARB = 0x8B56
///
BoolArb = ((int)0x8B56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC2_ARB = 0x8B57
///
BoolVec2Arb = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC3_ARB = 0x8B58
///
BoolVec3Arb = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_BOOL_VEC4_ARB = 0x8B59
///
BoolVec4Arb = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D) ,
///
/// Original was GL_SAMPLER_1D_ARB = 0x8B5D
///
Sampler1DArb = ((int)0x8B5D) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_2D_ARB = 0x8B5E
///
Sampler2DArb = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_3D_ARB = 0x8B5F
///
Sampler3DArb = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_CUBE_ARB = 0x8B60
///
SamplerCubeArb = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61) ,
///
/// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
///
Sampler1DShadowArb = ((int)0x8B61) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
///
Sampler2DShadowArb = ((int)0x8B62) ,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63) ,
///
/// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
///
Sampler2DRectArb = ((int)0x8B63) ,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64) ,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
///
Sampler2DRectShadowArb = ((int)0x8B64) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
///
ObjectDeleteStatusArb = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
///
ObjectCompileStatusArb = ((int)0x8B81) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
///
ObjectLinkStatusArb = ((int)0x8B82) ,
///
/// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
///
ObjectValidateStatusArb = ((int)0x8B83) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
///
ObjectInfoLogLengthArb = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
///
ObjectAttachedObjectsArb = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
///
ObjectActiveUniformsArb = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
///
ObjectActiveUniformMaxLengthArb = ((int)0x8B87) ,
///
/// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
///
ObjectShaderSourceLengthArb = ((int)0x8B88) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
///
ObjectActiveAttributesArb = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
///
ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
///
ShadingLanguageVersionArb = ((int)0x8B8C) ,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
///
ActiveProgramExt = ((int)0x8B8D) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90) ,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91) ,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92) ,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93) ,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94) ,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95) ,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96) ,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97) ,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98) ,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B) ,
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0) ,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1) ,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2) ,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3) ,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5) ,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6) ,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
///
TextureRedTypeArb = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
///
TextureGreenTypeArb = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
///
TextureBlueTypeArb = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
///
TextureAlphaTypeArb = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
///
TextureLuminanceTypeArb = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
///
TextureIntensityTypeArb = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
///
TextureDepthTypeArb = ((int)0x8C16) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
///
/// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
///
UnsignedNormalizedArb = ((int)0x8C17) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
///
Texture1DArrayExt = ((int)0x8C18) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
///
ProxyTexture1DArrayExt = ((int)0x8C19) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
///
Texture2DArrayExt = ((int)0x8C1A) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
///
ProxyTexture2DArrayExt = ((int)0x8C1B) ,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C) ,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
///
TextureBinding1DArrayExt = ((int)0x8C1C) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
///
TextureBinding2DArrayExt = ((int)0x8C1D) ,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26) ,
///
/// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
///
MaxProgramOutputVerticesNv = ((int)0x8C27) ,
///
/// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
///
MaxProgramTotalOutputComponentsNv = ((int)0x8C28) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
///
MaxGeometryTextureImageUnitsArb = ((int)0x8C29) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
///
TextureBufferArb = ((int)0x8C2A) ,
///
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
///
TextureBufferBinding = ((int)0x8C2A) ,
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
///
MaxTextureBufferSizeArb = ((int)0x8C2B) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
///
TextureBindingBufferArb = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
///
TextureBufferDataStoreBindingArb = ((int)0x8C2D) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D) ,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
///
TextureBufferFormatArb = ((int)0x8C2E) ,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
///
TextureBufferFormatExt = ((int)0x8C2E) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36) ,
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36) ,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37) ,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
///
R11fG11fB10fExt = ((int)0x8C3A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
///
UnsignedInt10F11F11FRevExt = ((int)0x8C3B) ,
///
/// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
///
RgbaSignedComponentsExt = ((int)0x8C3C) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_RGB9_E5_EXT = 0x8C3D
///
Rgb9E5Ext = ((int)0x8C3D) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
///
UnsignedInt5999RevExt = ((int)0x8C3E) ,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F) ,
///
/// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
///
TextureSharedSizeExt = ((int)0x8C3F) ,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40) ,
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_EXT = 0x8C41
///
Srgb8Ext = ((int)0x8C41) ,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42) ,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43) ,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
///
SluminanceAlphaExt = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
///
Sluminance8Alpha8Ext = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE_EXT = 0x8C46
///
SluminanceExt = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47) ,
///
/// Original was GL_SLUMINANCE8_EXT = 0x8C47
///
Sluminance8Ext = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48) ,
///
/// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
///
CompressedSrgbExt = ((int)0x8C48) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
///
CompressedSrgbAlphaExt = ((int)0x8C49) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
///
CompressedSluminanceExt = ((int)0x8C4A) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
///
CompressedSluminanceAlphaExt = ((int)0x8C4B) ,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
///
CompressedLuminanceLatc1Ext = ((int)0x8C70) ,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
///
CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
///
CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) ,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
///
CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) ,
///
/// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
///
TessControlProgramParameterBufferNv = ((int)0x8C74) ,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
///
TessEvaluationProgramParameterBufferNv = ((int)0x8C75) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
///
TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) ,
///
/// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
///
BackPrimaryColorNv = ((int)0x8C77) ,
///
/// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
///
BackSecondaryColorNv = ((int)0x8C78) ,
///
/// Original was GL_TEXTURE_COORD_NV = 0x8C79
///
TextureCoordNv = ((int)0x8C79) ,
///
/// Original was GL_CLIP_DISTANCE_NV = 0x8C7A
///
ClipDistanceNv = ((int)0x8C7A) ,
///
/// Original was GL_VERTEX_ID_NV = 0x8C7B
///
VertexIdNv = ((int)0x8C7B) ,
///
/// Original was GL_PRIMITIVE_ID_NV = 0x8C7C
///
PrimitiveIdNv = ((int)0x8C7C) ,
///
/// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
///
GenericAttribNv = ((int)0x8C7D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
///
TransformFeedbackAttribsNv = ((int)0x8C7E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
///
TransformFeedbackBufferModeExt = ((int)0x8C7F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
///
TransformFeedbackBufferModeNv = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
///
MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
///
MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) ,
///
/// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
///
ActiveVaryingsNv = ((int)0x8C81) ,
///
/// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
///
ActiveVaryingMaxLengthNv = ((int)0x8C82) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
///
TransformFeedbackVaryingsExt = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
///
TransformFeedbackVaryingsNv = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
///
TransformFeedbackBufferStartExt = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
///
TransformFeedbackBufferStartNv = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
///
TransformFeedbackBufferSizeExt = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
///
TransformFeedbackBufferSizeNv = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
///
TransformFeedbackRecordNv = ((int)0x8C86) ,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87) ,
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87) ,
///
/// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
///
PrimitivesGeneratedNv = ((int)0x8C87) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
///
TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
///
TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
///
RasterizerDiscardExt = ((int)0x8C89) ,
///
/// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
///
RasterizerDiscardNv = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
///
InterleavedAttribsExt = ((int)0x8C8C) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
///
InterleavedAttribsNv = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
///
/// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
///
SeparateAttribsExt = ((int)0x8C8D) ,
///
/// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
///
SeparateAttribsNv = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
///
TransformFeedbackBufferExt = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
///
TransformFeedbackBufferNv = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
///
TransformFeedbackBufferBindingExt = ((int)0x8C8F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
///
TransformFeedbackBufferBindingNv = ((int)0x8C8F) ,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0) ,
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1) ,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
DrawFramebufferBindingExt = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
///
ReadFramebufferExt = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
///
DrawFramebufferExt = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
///
ReadFramebufferBindingExt = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
///
RenderbufferCoverageSamplesNv = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49) ,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57) ,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGBA32UI_EXT = 0x8D70
///
Rgba32uiExt = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGB32UI_EXT = 0x8D71
///
Rgb32uiExt = ((int)0x8D71) ,
///
/// Original was GL_ALPHA32UI_EXT = 0x8D72
///
Alpha32uiExt = ((int)0x8D72) ,
///
/// Original was GL_INTENSITY32UI_EXT = 0x8D73
///
Intensity32uiExt = ((int)0x8D73) ,
///
/// Original was GL_LUMINANCE32UI_EXT = 0x8D74
///
Luminance32uiExt = ((int)0x8D74) ,
///
/// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
///
LuminanceAlpha32uiExt = ((int)0x8D75) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGBA16UI_EXT = 0x8D76
///
Rgba16uiExt = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGB16UI_EXT = 0x8D77
///
Rgb16uiExt = ((int)0x8D77) ,
///
/// Original was GL_ALPHA16UI_EXT = 0x8D78
///
Alpha16uiExt = ((int)0x8D78) ,
///
/// Original was GL_INTENSITY16UI_EXT = 0x8D79
///
Intensity16uiExt = ((int)0x8D79) ,
///
/// Original was GL_LUMINANCE16UI_EXT = 0x8D7A
///
Luminance16uiExt = ((int)0x8D7A) ,
///
/// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
///
LuminanceAlpha16uiExt = ((int)0x8D7B) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGBA8UI_EXT = 0x8D7C
///
Rgba8uiExt = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGB8UI_EXT = 0x8D7D
///
Rgb8uiExt = ((int)0x8D7D) ,
///
/// Original was GL_ALPHA8UI_EXT = 0x8D7E
///
Alpha8uiExt = ((int)0x8D7E) ,
///
/// Original was GL_INTENSITY8UI_EXT = 0x8D7F
///
Intensity8uiExt = ((int)0x8D7F) ,
///
/// Original was GL_LUMINANCE8UI_EXT = 0x8D80
///
Luminance8uiExt = ((int)0x8D80) ,
///
/// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
///
LuminanceAlpha8uiExt = ((int)0x8D81) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGBA32I_EXT = 0x8D82
///
Rgba32iExt = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGB32I_EXT = 0x8D83
///
Rgb32iExt = ((int)0x8D83) ,
///
/// Original was GL_ALPHA32I_EXT = 0x8D84
///
Alpha32iExt = ((int)0x8D84) ,
///
/// Original was GL_INTENSITY32I_EXT = 0x8D85
///
Intensity32iExt = ((int)0x8D85) ,
///
/// Original was GL_LUMINANCE32I_EXT = 0x8D86
///
Luminance32iExt = ((int)0x8D86) ,
///
/// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
///
LuminanceAlpha32iExt = ((int)0x8D87) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGBA16I_EXT = 0x8D88
///
Rgba16iExt = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGB16I_EXT = 0x8D89
///
Rgb16iExt = ((int)0x8D89) ,
///
/// Original was GL_ALPHA16I_EXT = 0x8D8A
///
Alpha16iExt = ((int)0x8D8A) ,
///
/// Original was GL_INTENSITY16I_EXT = 0x8D8B
///
Intensity16iExt = ((int)0x8D8B) ,
///
/// Original was GL_LUMINANCE16I_EXT = 0x8D8C
///
Luminance16iExt = ((int)0x8D8C) ,
///
/// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
///
LuminanceAlpha16iExt = ((int)0x8D8D) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGBA8I_EXT = 0x8D8E
///
Rgba8iExt = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_RGB8I_EXT = 0x8D8F
///
Rgb8iExt = ((int)0x8D8F) ,
///
/// Original was GL_ALPHA8I_EXT = 0x8D90
///
Alpha8iExt = ((int)0x8D90) ,
///
/// Original was GL_INTENSITY8I_EXT = 0x8D91
///
Intensity8iExt = ((int)0x8D91) ,
///
/// Original was GL_LUMINANCE8I_EXT = 0x8D92
///
Luminance8iExt = ((int)0x8D92) ,
///
/// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
///
LuminanceAlpha8iExt = ((int)0x8D93) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_RED_INTEGER_EXT = 0x8D94
///
RedIntegerExt = ((int)0x8D94) ,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95) ,
///
/// Original was GL_GREEN_INTEGER_EXT = 0x8D95
///
GreenIntegerExt = ((int)0x8D95) ,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96) ,
///
/// Original was GL_BLUE_INTEGER_EXT = 0x8D96
///
BlueIntegerExt = ((int)0x8D96) ,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97) ,
///
/// Original was GL_ALPHA_INTEGER_EXT = 0x8D97
///
AlphaIntegerExt = ((int)0x8D97) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGB_INTEGER_EXT = 0x8D98
///
RgbIntegerExt = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
///
/// Original was GL_RGBA_INTEGER_EXT = 0x8D99
///
RgbaIntegerExt = ((int)0x8D99) ,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A) ,
///
/// Original was GL_BGR_INTEGER_EXT = 0x8D9A
///
BgrIntegerExt = ((int)0x8D9A) ,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B) ,
///
/// Original was GL_BGRA_INTEGER_EXT = 0x8D9B
///
BgraIntegerExt = ((int)0x8D9B) ,
///
/// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
///
LuminanceIntegerExt = ((int)0x8D9C) ,
///
/// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
///
LuminanceAlphaIntegerExt = ((int)0x8D9D) ,
///
/// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
///
RgbaIntegerModeExt = ((int)0x8D9E) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
///
MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
///
MaxProgramParameterBufferSizeNv = ((int)0x8DA1) ,
///
/// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
///
VertexProgramParameterBufferNv = ((int)0x8DA2) ,
///
/// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
///
GeometryProgramParameterBufferNv = ((int)0x8DA3) ,
///
/// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
///
FragmentProgramParameterBufferNv = ((int)0x8DA4) ,
///
/// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
///
MaxProgramGenericAttribsNv = ((int)0x8DA5) ,
///
/// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
///
MaxProgramGenericResultsNv = ((int)0x8DA6) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
///
FramebufferAttachmentLayeredArb = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
///
FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
///
FramebufferIncompleteLayerCountArb = ((int)0x8DA9) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9) ,
///
/// Original was GL_LAYER_NV = 0x8DAA
///
LayerNv = ((int)0x8DAA) ,
///
/// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
///
DepthComponent32fNv = ((int)0x8DAB) ,
///
/// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
///
Depth32fStencil8Nv = ((int)0x8DAC) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
///
Float32UnsignedInt248RevNv = ((int)0x8DAD) ,
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE) ,
///
/// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
///
DepthBufferFloatModeNv = ((int)0x8DAF) ,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9) ,
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9) ,
///
/// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
///
FramebufferSrgbCapableExt = ((int)0x8DBA) ,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
///
CompressedRedRgtc1Ext = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
///
CompressedSignedRedRgtc1Ext = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
///
CompressedRedGreenRgtc2Ext = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
///
CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
///
Sampler1DArrayExt = ((int)0x8DC0) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
///
Sampler2DArrayExt = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2) ,
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
///
Sampler1DArrayShadowExt = ((int)0x8DC3) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
///
Sampler2DArrayShadowExt = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
///
SamplerCubeShadowExt = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
///
UnsignedIntVec2Ext = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
///
UnsignedIntVec3Ext = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
///
UnsignedIntVec4Ext = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9) ,
///
/// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
///
IntSampler1DExt = ((int)0x8DC9) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
///
IntSampler2DExt = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
///
IntSampler3DExt = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
///
IntSamplerCubeExt = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD) ,
///
/// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
///
IntSampler2DRectExt = ((int)0x8DCD) ,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE) ,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
///
IntSampler1DArrayExt = ((int)0x8DCE) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
///
IntSampler2DArrayExt = ((int)0x8DCF) ,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0) ,
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
///
UnsignedIntSampler1DExt = ((int)0x8DD1) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
///
UnsignedIntSampler2DExt = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
///
UnsignedIntSampler3DExt = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
///
UnsignedIntSamplerCubeExt = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
///
UnsignedIntSampler2DRectExt = ((int)0x8DD5) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
///
UnsignedIntSampler1DArrayExt = ((int)0x8DD6) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
///
UnsignedIntSampler2DArrayExt = ((int)0x8DD7) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8) ,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
///
GeometryShaderArb = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
///
GeometryVerticesOutArb = ((int)0x8DDA) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
///
GeometryInputTypeArb = ((int)0x8DDB) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
///
GeometryOutputTypeArb = ((int)0x8DDC) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
///
MaxGeometryVaryingComponentsArb = ((int)0x8DDD) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
///
MaxGeometryVaryingComponentsExt = ((int)0x8DDD) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
///
MaxVertexVaryingComponentsArb = ((int)0x8DDE) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
///
MaxVertexVaryingComponentsExt = ((int)0x8DDE) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
///
MaxGeometryUniformComponentsArb = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
///
MaxGeometryOutputVerticesArb = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
///
MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) ,
///
/// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
///
MaxVertexBindableUniformsExt = ((int)0x8DE2) ,
///
/// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
///
MaxFragmentBindableUniformsExt = ((int)0x8DE3) ,
///
/// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
///
MaxGeometryBindableUniformsExt = ((int)0x8DE4) ,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6) ,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7) ,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9) ,
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA) ,
///
/// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
///
MaxBindableUniformSizeExt = ((int)0x8DED) ,
///
/// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
///
UniformBufferExt = ((int)0x8DEE) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
///
UniformBufferBindingExt = ((int)0x8DEF) ,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
///
RenderbufferColorSamplesNv = ((int)0x8E10) ,
///
/// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
///
MaxMultisampleCoverageModesNv = ((int)0x8E11) ,
///
/// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
///
MultisampleCoverageModesNv = ((int)0x8E12) ,
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13) ,
///
/// Original was GL_QUERY_WAIT_NV = 0x8E13
///
QueryWaitNv = ((int)0x8E13) ,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14) ,
///
/// Original was GL_QUERY_NO_WAIT_NV = 0x8E14
///
QueryNoWaitNv = ((int)0x8E14) ,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15) ,
///
/// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
///
QueryByRegionWaitNv = ((int)0x8E15) ,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16) ,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
///
QueryByRegionNoWaitNv = ((int)0x8E16) ,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
///
/// Original was GL_COLOR_SAMPLES_NV = 0x8E20
///
ColorSamplesNv = ((int)0x8E20) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
///
TransformFeedbackNv = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
///
TransformFeedbackBufferPausedNv = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
///
TransformFeedbackBufferActiveNv = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
///
TransformFeedbackBindingNv = ((int)0x8E25) ,
///
/// Original was GL_FRAME_NV = 0x8E26
///
FrameNv = ((int)0x8E26) ,
///
/// Original was GL_FIELDS_NV = 0x8E27
///
FieldsNv = ((int)0x8E27) ,
///
/// Original was GL_CURRENT_TIME_NV = 0x8E28
///
CurrentTimeNv = ((int)0x8E28) ,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
///
/// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
///
NumFillStreamsNv = ((int)0x8E29) ,
///
/// Original was GL_PRESENT_TIME_NV = 0x8E2A
///
PresentTimeNv = ((int)0x8E2A) ,
///
/// Original was GL_PRESENT_DURATION_NV = 0x8E2B
///
PresentDurationNv = ((int)0x8E2B) ,
///
/// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
///
ProgramMatrixExt = ((int)0x8E2D) ,
///
/// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
///
TransposeProgramMatrixExt = ((int)0x8E2E) ,
///
/// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
///
ProgramMatrixStackDepthExt = ((int)0x8E2F) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
///
TextureSwizzleRExt = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
///
TextureSwizzleGExt = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
///
TextureSwizzleBExt = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
///
TextureSwizzleAExt = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
///
TextureSwizzleRgbaExt = ((int)0x8E46) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
///
QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E) ,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F) ,
///
/// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
///
ProvokingVertexExt = ((int)0x8E4F) ,
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50) ,
///
/// Original was GL_SAMPLE_POSITION_NV = 0x8E50
///
SamplePositionNv = ((int)0x8E50) ,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51) ,
///
/// Original was GL_SAMPLE_MASK_NV = 0x8E51
///
SampleMaskNv = ((int)0x8E51) ,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
///
SampleMaskValueNv = ((int)0x8E52) ,
///
/// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
///
TextureBindingRenderbufferNv = ((int)0x8E53) ,
///
/// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
///
TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) ,
///
/// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
///
TextureRenderbufferNv = ((int)0x8E55) ,
///
/// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
///
SamplerRenderbufferNv = ((int)0x8E56) ,
///
/// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
///
IntSamplerRenderbufferNv = ((int)0x8E57) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
///
UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
///
MaxSampleMaskWordsNv = ((int)0x8E59) ,
///
/// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
///
MaxGeometryProgramInvocationsNv = ((int)0x8E5A) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
///
MinFragmentInterpolationOffsetNv = ((int)0x8E5B) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
///
MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) ,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
///
/// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
///
FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
///
MinProgramTextureGatherOffsetNv = ((int)0x8E5E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
///
MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71) ,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72) ,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73) ,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74) ,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75) ,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76) ,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77) ,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78) ,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79) ,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A) ,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B) ,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C) ,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D) ,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83) ,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84) ,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87) ,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
///
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) ,
///
/// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
///
BufferGpuAddressNv = ((int)0x8F1D) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
///
VertexAttribArrayUnifiedNv = ((int)0x8F1E) ,
///
/// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
///
ElementArrayUnifiedNv = ((int)0x8F1F) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
///
VertexAttribArrayAddressNv = ((int)0x8F20) ,
///
/// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
///
VertexArrayAddressNv = ((int)0x8F21) ,
///
/// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
///
NormalArrayAddressNv = ((int)0x8F22) ,
///
/// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
///
ColorArrayAddressNv = ((int)0x8F23) ,
///
/// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
///
IndexArrayAddressNv = ((int)0x8F24) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
///
TextureCoordArrayAddressNv = ((int)0x8F25) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
///
EdgeFlagArrayAddressNv = ((int)0x8F26) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
///
SecondaryColorArrayAddressNv = ((int)0x8F27) ,
///
/// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
///
FogCoordArrayAddressNv = ((int)0x8F28) ,
///
/// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
///
ElementArrayAddressNv = ((int)0x8F29) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
///
VertexAttribArrayLengthNv = ((int)0x8F2A) ,
///
/// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
///
VertexArrayLengthNv = ((int)0x8F2B) ,
///
/// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
///
NormalArrayLengthNv = ((int)0x8F2C) ,
///
/// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
///
ColorArrayLengthNv = ((int)0x8F2D) ,
///
/// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
///
IndexArrayLengthNv = ((int)0x8F2E) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
///
TextureCoordArrayLengthNv = ((int)0x8F2F) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
///
EdgeFlagArrayLengthNv = ((int)0x8F30) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
///
SecondaryColorArrayLengthNv = ((int)0x8F31) ,
///
/// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
///
FogCoordArrayLengthNv = ((int)0x8F32) ,
///
/// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
///
ElementArrayLengthNv = ((int)0x8F33) ,
///
/// Original was GL_GPU_ADDRESS_NV = 0x8F34
///
GpuAddressNv = ((int)0x8F34) ,
///
/// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
///
MaxShaderBufferAddressNv = ((int)0x8F35) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37) ,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38) ,
///
/// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
///
MaxImageUnitsExt = ((int)0x8F38) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) ,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A) ,
///
/// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
///
ImageBindingNameExt = ((int)0x8F3A) ,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B) ,
///
/// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
///
ImageBindingLevelExt = ((int)0x8F3B) ,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C) ,
///
/// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
///
ImageBindingLayeredExt = ((int)0x8F3C) ,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D) ,
///
/// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
///
ImageBindingLayerExt = ((int)0x8F3D) ,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E) ,
///
/// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
///
ImageBindingAccessExt = ((int)0x8F3E) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F) ,
///
/// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
///
DrawIndirectUnifiedNv = ((int)0x8F40) ,
///
/// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
///
DrawIndirectAddressNv = ((int)0x8F41) ,
///
/// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
///
DrawIndirectLengthNv = ((int)0x8F42) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43) ,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
///
MaxProgramSubroutineParametersNv = ((int)0x8F44) ,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
///
MaxProgramSubroutineNumNv = ((int)0x8F45) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT2_EXT = 0x8F46
///
DoubleMat2Ext = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT3_EXT = 0x8F47
///
DoubleMat3Ext = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT4_EXT = 0x8F48
///
DoubleMat4Ext = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
///
DoubleMat2x3Ext = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
///
DoubleMat2x4Ext = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
///
DoubleMat3x2Ext = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
///
DoubleMat3x4Ext = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
///
DoubleMat4x2Ext = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
///
DoubleMat4x3Ext = ((int)0x8F4E) ,
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F) ,
///
/// Original was GL_RED_SNORM = 0x8F90
///
RedSnorm = ((int)0x8F90) ,
///
/// Original was GL_RG_SNORM = 0x8F91
///
RgSnorm = ((int)0x8F91) ,
///
/// Original was GL_RGB_SNORM = 0x8F92
///
RgbSnorm = ((int)0x8F92) ,
///
/// Original was GL_RGBA_SNORM = 0x8F93
///
RgbaSnorm = ((int)0x8F93) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98) ,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99) ,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A) ,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B) ,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C) ,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D) ,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) ,
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0) ,
///
/// Original was GL_INT8_NV = 0x8FE0
///
Int8Nv = ((int)0x8FE0) ,
///
/// Original was GL_INT8_VEC2_NV = 0x8FE1
///
Int8Vec2Nv = ((int)0x8FE1) ,
///
/// Original was GL_INT8_VEC3_NV = 0x8FE2
///
Int8Vec3Nv = ((int)0x8FE2) ,
///
/// Original was GL_INT8_VEC4_NV = 0x8FE3
///
Int8Vec4Nv = ((int)0x8FE3) ,
///
/// Original was GL_INT16_NV = 0x8FE4
///
Int16Nv = ((int)0x8FE4) ,
///
/// Original was GL_INT16_VEC2_NV = 0x8FE5
///
Int16Vec2Nv = ((int)0x8FE5) ,
///
/// Original was GL_INT16_VEC3_NV = 0x8FE6
///
Int16Vec3Nv = ((int)0x8FE6) ,
///
/// Original was GL_INT16_VEC4_NV = 0x8FE7
///
Int16Vec4Nv = ((int)0x8FE7) ,
///
/// Original was GL_INT64_VEC2_NV = 0x8FE9
///
Int64Vec2Nv = ((int)0x8FE9) ,
///
/// Original was GL_INT64_VEC3_NV = 0x8FEA
///
Int64Vec3Nv = ((int)0x8FEA) ,
///
/// Original was GL_INT64_VEC4_NV = 0x8FEB
///
Int64Vec4Nv = ((int)0x8FEB) ,
///
/// Original was GL_UNSIGNED_INT8_NV = 0x8FEC
///
UnsignedInt8Nv = ((int)0x8FEC) ,
///
/// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
///
UnsignedInt8Vec2Nv = ((int)0x8FED) ,
///
/// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
///
UnsignedInt8Vec3Nv = ((int)0x8FEE) ,
///
/// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
///
UnsignedInt8Vec4Nv = ((int)0x8FEF) ,
///
/// Original was GL_UNSIGNED_INT16_NV = 0x8FF0
///
UnsignedInt16Nv = ((int)0x8FF0) ,
///
/// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
///
UnsignedInt16Vec2Nv = ((int)0x8FF1) ,
///
/// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
///
UnsignedInt16Vec3Nv = ((int)0x8FF2) ,
///
/// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
///
UnsignedInt16Vec4Nv = ((int)0x8FF3) ,
///
/// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
///
UnsignedInt64Vec2Nv = ((int)0x8FF5) ,
///
/// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
///
UnsignedInt64Vec3Nv = ((int)0x8FF6) ,
///
/// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
///
UnsignedInt64Vec4Nv = ((int)0x8FF7) ,
///
/// Original was GL_FLOAT16_NV = 0x8FF8
///
Float16Nv = ((int)0x8FF8) ,
///
/// Original was GL_FLOAT16_VEC2_NV = 0x8FF9
///
Float16Vec2Nv = ((int)0x8FF9) ,
///
/// Original was GL_FLOAT16_VEC3_NV = 0x8FFA
///
Float16Vec3Nv = ((int)0x8FFA) ,
///
/// Original was GL_FLOAT16_VEC4_NV = 0x8FFB
///
Float16Vec4Nv = ((int)0x8FFB) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
///
DoubleVec2Ext = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
///
DoubleVec3Ext = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
///
/// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
///
DoubleVec4Ext = ((int)0x8FFE) ,
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001) ,
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004) ,
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005) ,
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006) ,
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D) ,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E) ,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) ,
///
/// Original was GL_ALPHA_SNORM = 0x9010
///
AlphaSnorm = ((int)0x9010) ,
///
/// Original was GL_LUMINANCE_SNORM = 0x9011
///
LuminanceSnorm = ((int)0x9011) ,
///
/// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
///
LuminanceAlphaSnorm = ((int)0x9012) ,
///
/// Original was GL_INTENSITY_SNORM = 0x9013
///
IntensitySnorm = ((int)0x9013) ,
///
/// Original was GL_ALPHA8_SNORM = 0x9014
///
Alpha8Snorm = ((int)0x9014) ,
///
/// Original was GL_LUMINANCE8_SNORM = 0x9015
///
Luminance8Snorm = ((int)0x9015) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
///
Luminance8Alpha8Snorm = ((int)0x9016) ,
///
/// Original was GL_INTENSITY8_SNORM = 0x9017
///
Intensity8Snorm = ((int)0x9017) ,
///
/// Original was GL_ALPHA16_SNORM = 0x9018
///
Alpha16Snorm = ((int)0x9018) ,
///
/// Original was GL_LUMINANCE16_SNORM = 0x9019
///
Luminance16Snorm = ((int)0x9019) ,
///
/// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
///
Luminance16Alpha16Snorm = ((int)0x901A) ,
///
/// Original was GL_INTENSITY16_SNORM = 0x901B
///
Intensity16Snorm = ((int)0x901B) ,
///
/// Original was GL_FACTOR_MIN_AMD = 0x901C
///
FactorMinAmd = ((int)0x901C) ,
///
/// Original was GL_FACTOR_MAX_AMD = 0x901D
///
FactorMaxAmd = ((int)0x901D) ,
///
/// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
///
DepthClampNearAmd = ((int)0x901E) ,
///
/// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
///
DepthClampFarAmd = ((int)0x901F) ,
///
/// Original was GL_VIDEO_BUFFER_NV = 0x9020
///
VideoBufferNv = ((int)0x9020) ,
///
/// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
///
VideoBufferBindingNv = ((int)0x9021) ,
///
/// Original was GL_FIELD_UPPER_NV = 0x9022
///
FieldUpperNv = ((int)0x9022) ,
///
/// Original was GL_FIELD_LOWER_NV = 0x9023
///
FieldLowerNv = ((int)0x9023) ,
///
/// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
///
NumVideoCaptureStreamsNv = ((int)0x9024) ,
///
/// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
///
NextVideoCaptureBufferStatusNv = ((int)0x9025) ,
///
/// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
///
VideoCaptureTo422SupportedNv = ((int)0x9026) ,
///
/// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
///
LastVideoCaptureStatusNv = ((int)0x9027) ,
///
/// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
///
VideoBufferPitchNv = ((int)0x9028) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
///
VideoColorConversionMatrixNv = ((int)0x9029) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
///
VideoColorConversionMaxNv = ((int)0x902A) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
///
VideoColorConversionMinNv = ((int)0x902B) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
///
VideoColorConversionOffsetNv = ((int)0x902C) ,
///
/// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
///
VideoBufferInternalFormatNv = ((int)0x902D) ,
///
/// Original was GL_PARTIAL_SUCCESS_NV = 0x902E
///
PartialSuccessNv = ((int)0x902E) ,
///
/// Original was GL_SUCCESS_NV = 0x902F
///
SuccessNv = ((int)0x902F) ,
///
/// Original was GL_FAILURE_NV = 0x9030
///
FailureNv = ((int)0x9030) ,
///
/// Original was GL_YCBYCR8_422_NV = 0x9031
///
Ycbycr8422Nv = ((int)0x9031) ,
///
/// Original was GL_YCBAYCR8A_4224_NV = 0x9032
///
Ycbaycr8A4224Nv = ((int)0x9032) ,
///
/// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
///
Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) ,
///
/// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
///
Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) ,
///
/// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
///
Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) ,
///
/// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
///
Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) ,
///
/// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
///
Z4y12z4cb12z4cr12444Nv = ((int)0x9037) ,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
///
VideoCaptureFrameWidthNv = ((int)0x9038) ,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
///
VideoCaptureFrameHeightNv = ((int)0x9039) ,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
///
VideoCaptureFieldUpperHeightNv = ((int)0x903A) ,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
///
VideoCaptureFieldLowerHeightNv = ((int)0x903B) ,
///
/// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
///
VideoCaptureSurfaceOriginNv = ((int)0x903C) ,
///
/// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
///
TextureCoverageSamplesNv = ((int)0x9045) ,
///
/// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
///
TextureColorSamplesNv = ((int)0x9046) ,
///
/// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
///
GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) ,
///
/// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
///
GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) ,
///
/// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
///
GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) ,
///
/// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
///
GpuMemoryInfoEvictionCountNvx = ((int)0x904A) ,
///
/// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
///
GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) ,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C) ,
///
/// Original was GL_IMAGE_1D_EXT = 0x904C
///
Image1DExt = ((int)0x904C) ,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D) ,
///
/// Original was GL_IMAGE_2D_EXT = 0x904D
///
Image2DExt = ((int)0x904D) ,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E) ,
///
/// Original was GL_IMAGE_3D_EXT = 0x904E
///
Image3DExt = ((int)0x904E) ,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F) ,
///
/// Original was GL_IMAGE_2D_RECT_EXT = 0x904F
///
Image2DRectExt = ((int)0x904F) ,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050) ,
///
/// Original was GL_IMAGE_CUBE_EXT = 0x9050
///
ImageCubeExt = ((int)0x9050) ,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051) ,
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051) ,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052) ,
///
/// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
///
Image1DArrayExt = ((int)0x9052) ,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053) ,
///
/// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
///
Image2DArrayExt = ((int)0x9053) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
///
Image2DMultisampleExt = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
///
Image2DMultisampleArrayExt = ((int)0x9056) ,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_1D_EXT = 0x9057
///
IntImage1DExt = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_2D_EXT = 0x9058
///
IntImage2DExt = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_3D_EXT = 0x9059
///
IntImage3DExt = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
///
IntImage2DRectExt = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
///
IntImageCubeExt = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
///
IntImage1DArrayExt = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
///
IntImage2DArrayExt = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
///
IntImage2DMultisampleExt = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
///
IntImage2DMultisampleArrayExt = ((int)0x9061) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
///
UnsignedIntImage1DExt = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
///
UnsignedIntImage2DExt = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
///
UnsignedIntImage3DExt = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
///
UnsignedIntImage2DRectExt = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
///
UnsignedIntImageCubeExt = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
///
UnsignedIntImage1DArrayExt = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
///
UnsignedIntImage2DArrayExt = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
///
UnsignedIntImage2DMultisampleExt = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
///
UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) ,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D) ,
///
/// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
///
MaxImageSamplesExt = ((int)0x906D) ,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E) ,
///
/// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
///
ImageBindingFormatExt = ((int)0x906E) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_PATH_FORMAT_SVG_NV = 0x9070
///
PathFormatSvgNv = ((int)0x9070) ,
///
/// Original was GL_PATH_FORMAT_PS_NV = 0x9071
///
PathFormatPsNv = ((int)0x9071) ,
///
/// Original was GL_STANDARD_FONT_NAME_NV = 0x9072
///
StandardFontNameNv = ((int)0x9072) ,
///
/// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
///
SystemFontNameNv = ((int)0x9073) ,
///
/// Original was GL_FILE_NAME_NV = 0x9074
///
FileNameNv = ((int)0x9074) ,
///
/// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
///
PathStrokeWidthNv = ((int)0x9075) ,
///
/// Original was GL_PATH_END_CAPS_NV = 0x9076
///
PathEndCapsNv = ((int)0x9076) ,
///
/// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
///
PathInitialEndCapNv = ((int)0x9077) ,
///
/// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
///
PathTerminalEndCapNv = ((int)0x9078) ,
///
/// Original was GL_PATH_JOIN_STYLE_NV = 0x9079
///
PathJoinStyleNv = ((int)0x9079) ,
///
/// Original was GL_PATH_MITER_LIMIT_NV = 0x907A
///
PathMiterLimitNv = ((int)0x907A) ,
///
/// Original was GL_PATH_DASH_CAPS_NV = 0x907B
///
PathDashCapsNv = ((int)0x907B) ,
///
/// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
///
PathInitialDashCapNv = ((int)0x907C) ,
///
/// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
///
PathTerminalDashCapNv = ((int)0x907D) ,
///
/// Original was GL_PATH_DASH_OFFSET_NV = 0x907E
///
PathDashOffsetNv = ((int)0x907E) ,
///
/// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
///
PathClientLengthNv = ((int)0x907F) ,
///
/// Original was GL_PATH_FILL_MODE_NV = 0x9080
///
PathFillModeNv = ((int)0x9080) ,
///
/// Original was GL_PATH_FILL_MASK_NV = 0x9081
///
PathFillMaskNv = ((int)0x9081) ,
///
/// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
///
PathFillCoverModeNv = ((int)0x9082) ,
///
/// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
///
PathStrokeCoverModeNv = ((int)0x9083) ,
///
/// Original was GL_PATH_STROKE_MASK_NV = 0x9084
///
PathStrokeMaskNv = ((int)0x9084) ,
///
/// Original was GL_COUNT_UP_NV = 0x9088
///
CountUpNv = ((int)0x9088) ,
///
/// Original was GL_COUNT_DOWN_NV = 0x9089
///
CountDownNv = ((int)0x9089) ,
///
/// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
///
PathObjectBoundingBoxNv = ((int)0x908A) ,
///
/// Original was GL_CONVEX_HULL_NV = 0x908B
///
ConvexHullNv = ((int)0x908B) ,
///
/// Original was GL_BOUNDING_BOX_NV = 0x908D
///
BoundingBoxNv = ((int)0x908D) ,
///
/// Original was GL_TRANSLATE_X_NV = 0x908E
///
TranslateXNv = ((int)0x908E) ,
///
/// Original was GL_TRANSLATE_Y_NV = 0x908F
///
TranslateYNv = ((int)0x908F) ,
///
/// Original was GL_TRANSLATE_2D_NV = 0x9090
///
Translate2DNv = ((int)0x9090) ,
///
/// Original was GL_TRANSLATE_3D_NV = 0x9091
///
Translate3DNv = ((int)0x9091) ,
///
/// Original was GL_AFFINE_2D_NV = 0x9092
///
Affine2DNv = ((int)0x9092) ,
///
/// Original was GL_AFFINE_3D_NV = 0x9094
///
Affine3DNv = ((int)0x9094) ,
///
/// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
///
TransposeAffine2DNv = ((int)0x9096) ,
///
/// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
///
TransposeAffine3DNv = ((int)0x9098) ,
///
/// Original was GL_UTF8_NV = 0x909A
///
Utf8Nv = ((int)0x909A) ,
///
/// Original was GL_UTF16_NV = 0x909B
///
Utf16Nv = ((int)0x909B) ,
///
/// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
///
BoundingBoxOfBoundingBoxesNv = ((int)0x909C) ,
///
/// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
///
PathCommandCountNv = ((int)0x909D) ,
///
/// Original was GL_PATH_COORD_COUNT_NV = 0x909E
///
PathCoordCountNv = ((int)0x909E) ,
///
/// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
///
PathDashArrayCountNv = ((int)0x909F) ,
///
/// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
///
PathComputedLengthNv = ((int)0x90A0) ,
///
/// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
///
PathFillBoundingBoxNv = ((int)0x90A1) ,
///
/// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
///
PathStrokeBoundingBoxNv = ((int)0x90A2) ,
///
/// Original was GL_SQUARE_NV = 0x90A3
///
SquareNv = ((int)0x90A3) ,
///
/// Original was GL_ROUND_NV = 0x90A4
///
RoundNv = ((int)0x90A4) ,
///
/// Original was GL_TRIANGULAR_NV = 0x90A5
///
TriangularNv = ((int)0x90A5) ,
///
/// Original was GL_BEVEL_NV = 0x90A6
///
BevelNv = ((int)0x90A6) ,
///
/// Original was GL_MITER_REVERT_NV = 0x90A7
///
MiterRevertNv = ((int)0x90A7) ,
///
/// Original was GL_MITER_TRUNCATE_NV = 0x90A8
///
MiterTruncateNv = ((int)0x90A8) ,
///
/// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
///
SkipMissingGlyphNv = ((int)0x90A9) ,
///
/// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
///
UseMissingGlyphNv = ((int)0x90AA) ,
///
/// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
///
PathErrorPositionNv = ((int)0x90AB) ,
///
/// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
///
PathFogGenModeNv = ((int)0x90AC) ,
///
/// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
///
AccumAdjacentPairsNv = ((int)0x90AD) ,
///
/// Original was GL_ADJACENT_PAIRS_NV = 0x90AE
///
AdjacentPairsNv = ((int)0x90AE) ,
///
/// Original was GL_FIRST_TO_REST_NV = 0x90AF
///
FirstToRestNv = ((int)0x90AF) ,
///
/// Original was GL_PATH_GEN_MODE_NV = 0x90B0
///
PathGenModeNv = ((int)0x90B0) ,
///
/// Original was GL_PATH_GEN_COEFF_NV = 0x90B1
///
PathGenCoeffNv = ((int)0x90B1) ,
///
/// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
///
PathGenColorFormatNv = ((int)0x90B2) ,
///
/// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
///
PathGenComponentsNv = ((int)0x90B3) ,
///
/// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
///
PathDashOffsetResetNv = ((int)0x90B4) ,
///
/// Original was GL_MOVE_TO_RESETS_NV = 0x90B5
///
MoveToResetsNv = ((int)0x90B5) ,
///
/// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
///
MoveToContinuesNv = ((int)0x90B6) ,
///
/// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
///
PathStencilFuncNv = ((int)0x90B7) ,
///
/// Original was GL_PATH_STENCIL_REF_NV = 0x90B8
///
PathStencilRefNv = ((int)0x90B8) ,
///
/// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
///
PathStencilValueMaskNv = ((int)0x90B9) ,
///
/// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
///
ScaledResolveFastestExt = ((int)0x90BA) ,
///
/// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
///
ScaledResolveNicestExt = ((int)0x90BB) ,
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC) ,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
///
PathStencilDepthOffsetFactorNv = ((int)0x90BD) ,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
///
PathStencilDepthOffsetUnitsNv = ((int)0x90BE) ,
///
/// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
///
PathCoverDepthFuncNv = ((int)0x90BF) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA) ,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB) ,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD) ,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF) ,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
///
MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) ,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
///
MaxDeep3DTextureDepthNv = ((int)0x90D1) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5) ,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
///
/// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
///
SyncX11FenceExt = ((int)0x90E1) ,
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA) ,
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
///
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF) ,
///
/// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
///
ComputeProgramNv = ((int)0x90FB) ,
///
/// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
///
ComputeProgramParameterBufferNv = ((int)0x90FC) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105) ,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106) ,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E) ,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F) ,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118) ,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
///
MaxDebugMessageLengthAmd = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
///
MaxDebugLoggedMessagesAmd = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
///
DebugLoggedMessagesAmd = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
///
DebugSeverityHighAmd = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
///
DebugSeverityMediumAmd = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
///
DebugSeverityLowAmd = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148) ,
///
/// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
///
DebugCategoryApiErrorAmd = ((int)0x9149) ,
///
/// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
///
DebugCategoryWindowSystemAmd = ((int)0x914A) ,
///
/// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
///
DebugCategoryDeprecationAmd = ((int)0x914B) ,
///
/// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
///
DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) ,
///
/// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
///
DebugCategoryPerformanceAmd = ((int)0x914D) ,
///
/// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
///
DebugCategoryShaderCompilerAmd = ((int)0x914E) ,
///
/// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
///
DebugCategoryApplicationAmd = ((int)0x914F) ,
///
/// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
///
DebugCategoryOtherAmd = ((int)0x9150) ,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151) ,
///
/// Original was GL_DATA_BUFFER_AMD = 0x9151
///
DataBufferAmd = ((int)0x9151) ,
///
/// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
///
PerformanceMonitorAmd = ((int)0x9152) ,
///
/// Original was GL_QUERY_OBJECT_AMD = 0x9153
///
QueryObjectAmd = ((int)0x9153) ,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
///
VertexArrayObjectAmd = ((int)0x9154) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154) ,
///
/// Original was GL_SAMPLER_OBJECT_AMD = 0x9155
///
SamplerObjectAmd = ((int)0x9155) ,
///
/// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
///
ExternalVirtualMemoryBufferAmd = ((int)0x9160) ,
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192) ,
///
/// Original was GL_QUERY_BUFFER_AMD = 0x9192
///
QueryBufferAmd = ((int)0x9192) ,
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193) ,
///
/// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
///
QueryBufferBindingAmd = ((int)0x9193) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
///
QueryResultNoWaitAmd = ((int)0x9194) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
///
VirtualPageSizeXAmd = ((int)0x9195) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
///
VirtualPageSizeXArb = ((int)0x9195) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
///
VirtualPageSizeYAmd = ((int)0x9196) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
///
VirtualPageSizeYArb = ((int)0x9196) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
///
VirtualPageSizeZAmd = ((int)0x9197) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
///
VirtualPageSizeZArb = ((int)0x9197) ,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
///
MaxSparseTextureSizeAmd = ((int)0x9198) ,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
///
MaxSparseTextureSizeArb = ((int)0x9198) ,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
///
MaxSparse3DTextureSizeAmd = ((int)0x9199) ,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
///
MaxSparse3DTextureSizeArb = ((int)0x9199) ,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
///
MaxSparseArrayTextureLayers = ((int)0x919A) ,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
///
MaxSparseArrayTextureLayersArb = ((int)0x919A) ,
///
/// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
///
MinSparseLevelAmd = ((int)0x919B) ,
///
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
///
MinSparseLevelArb = ((int)0x919B) ,
///
/// Original was GL_MIN_LOD_WARNING_AMD = 0x919C
///
MinLodWarningAmd = ((int)0x919C) ,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D) ,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E) ,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F) ,
///
/// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0
///
StreamRasterizationAmd = ((int)0x91A0) ,
///
/// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
///
VertexElementSwizzleAmd = ((int)0x91A4) ,
///
/// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
///
VertexIdSwizzleAmd = ((int)0x91A5) ,
///
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
///
TextureSparseArb = ((int)0x91A6) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
///
VirtualPageSizeIndexArb = ((int)0x91A7) ,
///
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
///
NumVirtualPageSizesArb = ((int)0x91A8) ,
///
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
///
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) ,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB) ,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC) ,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE) ,
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
///
MaxComputeFixedGroupSizeArb = ((int)0x91BF) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280) ,
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281) ,
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282) ,
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283) ,
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284) ,
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285) ,
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286) ,
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287) ,
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288) ,
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289) ,
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A) ,
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B) ,
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C) ,
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D) ,
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E) ,
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F) ,
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291) ,
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292) ,
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294) ,
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295) ,
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296) ,
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297) ,
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298) ,
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299) ,
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A) ,
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B) ,
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C) ,
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E) ,
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F) ,
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0) ,
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1) ,
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3) ,
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4) ,
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5) ,
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6) ,
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7) ,
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8) ,
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9) ,
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD) ,
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE) ,
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF) ,
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0) ,
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1) ,
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2) ,
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3) ,
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0) ,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1) ,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2) ,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3) ,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4) ,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5) ,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6) ,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7) ,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC) ,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED) ,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2) ,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4) ,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5) ,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6) ,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7) ,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9) ,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA) ,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB) ,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC) ,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD) ,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE) ,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF) ,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301) ,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302) ,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303) ,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304) ,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305) ,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306) ,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307) ,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308) ,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309) ,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A) ,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D) ,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E) ,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315) ,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316) ,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317) ,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318) ,
///
/// Original was GL_WARP_SIZE_NV = 0x9339
///
WarpSizeNv = ((int)0x9339) ,
///
/// Original was GL_WARPS_PER_SM_NV = 0x933A
///
WarpsPerSmNv = ((int)0x933A) ,
///
/// Original was GL_SM_COUNT_NV = 0x933B
///
SmCountNv = ((int)0x933B) ,
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
///
MaxComputeVariableGroupInvocationsArb = ((int)0x9344) ,
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
///
MaxComputeVariableGroupSizeArb = ((int)0x9345) ,
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C) ,
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2) ,
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3) ,
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4) ,
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC) ,
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) ,
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) ,
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) ,
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500) ,
///
/// Original was GL_RESTART_PATH_NV = 0xF0
///
RestartPathNv = ((int)0xF0) ,
///
/// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
///
DupFirstCubicCurveToNv = ((int)0xF2) ,
///
/// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
///
DupLastCubicCurveToNv = ((int)0xF4) ,
///
/// Original was GL_RECT_NV = 0xF6
///
RectNv = ((int)0xF6) ,
///
/// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
///
CircularCcwArcToNv = ((int)0xF8) ,
///
/// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
///
CircularCwArcToNv = ((int)0xFA) ,
///
/// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
///
CircularTangentArcToNv = ((int)0xFC) ,
///
/// Original was GL_ARC_TO_NV = 0xFE
///
ArcToNv = ((int)0xFE) ,
///
/// Original was GL_RELATIVE_ARC_TO_NV = 0xFF
///
RelativeArcToNv = ((int)0xFF) ,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
///
/// Original was GL_CULL_VERTEX_IBM = 103050
///
CullVertexIbm = ((int)103050) ,
///
/// Original was GL_ALL_STATIC_DATA_IBM = 103060
///
AllStaticDataIbm = ((int)103060) ,
///
/// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
///
StaticVertexArrayIbm = ((int)103061) ,
///
/// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
///
VertexArrayListIbm = ((int)103070) ,
///
/// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
///
NormalArrayListIbm = ((int)103071) ,
///
/// Original was GL_COLOR_ARRAY_LIST_IBM = 103072
///
ColorArrayListIbm = ((int)103072) ,
///
/// Original was GL_INDEX_ARRAY_LIST_IBM = 103073
///
IndexArrayListIbm = ((int)103073) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
///
TextureCoordArrayListIbm = ((int)103074) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
///
EdgeFlagArrayListIbm = ((int)103075) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
///
FogCoordinateArrayListIbm = ((int)103076) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
///
SecondaryColorArrayListIbm = ((int)103077) ,
///
/// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
///
VertexArrayListStrideIbm = ((int)103080) ,
///
/// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
///
NormalArrayListStrideIbm = ((int)103081) ,
///
/// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
///
ColorArrayListStrideIbm = ((int)103082) ,
///
/// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
///
IndexArrayListStrideIbm = ((int)103083) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
///
TextureCoordArrayListStrideIbm = ((int)103084) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
///
EdgeFlagArrayListStrideIbm = ((int)103085) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
///
FogCoordinateArrayListStrideIbm = ((int)103086) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
///
SecondaryColorArrayListStrideIbm = ((int)103087) ,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2) ,
///
/// Original was GL_TWO = 2
///
Two = ((int)2) ,
///
/// Original was GL_NEXT_BUFFER_NV = -2
///
NextBufferNv = ((int)-2) ,
///
/// Original was GL_THREE = 3
///
Three = ((int)3) ,
///
/// Original was GL_SKIP_COMPONENTS4_NV = -3
///
SkipComponents4Nv = ((int)-3) ,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4) ,
///
/// Original was GL_SKIP_COMPONENTS3_NV = -4
///
SkipComponents3Nv = ((int)-4) ,
///
/// Original was GL_SKIP_COMPONENTS2_NV = -5
///
SkipComponents2Nv = ((int)-5) ,
///
/// Original was GL_SKIP_COMPONENTS1_NV = -6
///
SkipComponents1Nv = ((int)-6) ,
}
///
/// Used in GL.AlphaFunc
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
}
///
/// Not used directly.
///
public enum AmdBlendMinmaxFactor : int
{
///
/// Original was GL_FACTOR_MIN_AMD = 0x901C
///
FactorMinAmd = ((int)0x901C) ,
///
/// Original was GL_FACTOR_MAX_AMD = 0x901D
///
FactorMaxAmd = ((int)0x901D) ,
}
///
/// Not used directly.
///
public enum AmdConservativeDepth : int
{
}
///
/// Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert and 1 other function
///
public enum AmdDebugOutput : int
{
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143
///
MaxDebugMessageLengthAmd = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144
///
MaxDebugLoggedMessagesAmd = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145
///
DebugLoggedMessagesAmd = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146
///
DebugSeverityHighAmd = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147
///
DebugSeverityMediumAmd = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148
///
DebugSeverityLowAmd = ((int)0x9148) ,
///
/// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149
///
DebugCategoryApiErrorAmd = ((int)0x9149) ,
///
/// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A
///
DebugCategoryWindowSystemAmd = ((int)0x914A) ,
///
/// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B
///
DebugCategoryDeprecationAmd = ((int)0x914B) ,
///
/// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C
///
DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) ,
///
/// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D
///
DebugCategoryPerformanceAmd = ((int)0x914D) ,
///
/// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E
///
DebugCategoryShaderCompilerAmd = ((int)0x914E) ,
///
/// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F
///
DebugCategoryApplicationAmd = ((int)0x914F) ,
///
/// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
///
DebugCategoryOtherAmd = ((int)0x9150) ,
}
///
/// Not used directly.
///
public enum AmdDepthClampSeparate : int
{
///
/// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E
///
DepthClampNearAmd = ((int)0x901E) ,
///
/// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F
///
DepthClampFarAmd = ((int)0x901F) ,
}
///
/// Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed and 2 other functions
///
public enum AmdDrawBuffersBlend : int
{
}
///
/// Not used directly.
///
public enum AmdGcnShader : int
{
}
///
/// Not used directly.
///
public enum AmdGpuShaderInt64 : int
{
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E) ,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F) ,
///
/// Original was GL_INT8_NV = 0x8FE0
///
Int8Nv = ((int)0x8FE0) ,
///
/// Original was GL_INT8_VEC2_NV = 0x8FE1
///
Int8Vec2Nv = ((int)0x8FE1) ,
///
/// Original was GL_INT8_VEC3_NV = 0x8FE2
///
Int8Vec3Nv = ((int)0x8FE2) ,
///
/// Original was GL_INT8_VEC4_NV = 0x8FE3
///
Int8Vec4Nv = ((int)0x8FE3) ,
///
/// Original was GL_INT16_NV = 0x8FE4
///
Int16Nv = ((int)0x8FE4) ,
///
/// Original was GL_INT16_VEC2_NV = 0x8FE5
///
Int16Vec2Nv = ((int)0x8FE5) ,
///
/// Original was GL_INT16_VEC3_NV = 0x8FE6
///
Int16Vec3Nv = ((int)0x8FE6) ,
///
/// Original was GL_INT16_VEC4_NV = 0x8FE7
///
Int16Vec4Nv = ((int)0x8FE7) ,
///
/// Original was GL_INT64_VEC2_NV = 0x8FE9
///
Int64Vec2Nv = ((int)0x8FE9) ,
///
/// Original was GL_INT64_VEC3_NV = 0x8FEA
///
Int64Vec3Nv = ((int)0x8FEA) ,
///
/// Original was GL_INT64_VEC4_NV = 0x8FEB
///
Int64Vec4Nv = ((int)0x8FEB) ,
///
/// Original was GL_UNSIGNED_INT8_NV = 0x8FEC
///
UnsignedInt8Nv = ((int)0x8FEC) ,
///
/// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
///
UnsignedInt8Vec2Nv = ((int)0x8FED) ,
///
/// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
///
UnsignedInt8Vec3Nv = ((int)0x8FEE) ,
///
/// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
///
UnsignedInt8Vec4Nv = ((int)0x8FEF) ,
///
/// Original was GL_UNSIGNED_INT16_NV = 0x8FF0
///
UnsignedInt16Nv = ((int)0x8FF0) ,
///
/// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
///
UnsignedInt16Vec2Nv = ((int)0x8FF1) ,
///
/// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
///
UnsignedInt16Vec3Nv = ((int)0x8FF2) ,
///
/// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
///
UnsignedInt16Vec4Nv = ((int)0x8FF3) ,
///
/// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
///
UnsignedInt64Vec2Nv = ((int)0x8FF5) ,
///
/// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
///
UnsignedInt64Vec3Nv = ((int)0x8FF6) ,
///
/// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
///
UnsignedInt64Vec4Nv = ((int)0x8FF7) ,
///
/// Original was GL_FLOAT16_NV = 0x8FF8
///
Float16Nv = ((int)0x8FF8) ,
///
/// Original was GL_FLOAT16_VEC2_NV = 0x8FF9
///
Float16Vec2Nv = ((int)0x8FF9) ,
///
/// Original was GL_FLOAT16_VEC3_NV = 0x8FFA
///
Float16Vec3Nv = ((int)0x8FFA) ,
///
/// Original was GL_FLOAT16_VEC4_NV = 0x8FFB
///
Float16Vec4Nv = ((int)0x8FFB) ,
}
///
/// Used in GL.Amd.VertexAttribParameter
///
public enum AmdInterleavedElements : int
{
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4
///
VertexElementSwizzleAmd = ((int)0x91A4) ,
///
/// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5
///
VertexIdSwizzleAmd = ((int)0x91A5) ,
}
///
/// Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect
///
public enum AmdMultiDrawIndirect : int
{
}
///
/// Used in GL.Amd.DeleteNames, GL.Amd.GenNames and 1 other function
///
public enum AmdNameGenDelete : int
{
///
/// Original was GL_DATA_BUFFER_AMD = 0x9151
///
DataBufferAmd = ((int)0x9151) ,
///
/// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152
///
PerformanceMonitorAmd = ((int)0x9152) ,
///
/// Original was GL_QUERY_OBJECT_AMD = 0x9153
///
QueryObjectAmd = ((int)0x9153) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154
///
VertexArrayObjectAmd = ((int)0x9154) ,
///
/// Original was GL_SAMPLER_OBJECT_AMD = 0x9155
///
SamplerObjectAmd = ((int)0x9155) ,
}
///
/// Used in GL.Amd.QueryObjectParameter
///
public enum AmdOcclusionQueryEvent : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
///
/// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F
///
OcclusionQueryEventMaskAmd = ((int)0x874F) ,
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo
///
public enum AmdPerformanceMonitor : int
{
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0) ,
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1) ,
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2) ,
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3) ,
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5) ,
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6) ,
}
///
/// Not used directly.
///
public enum AmdPinnedMemory : int
{
///
/// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160
///
ExternalVirtualMemoryBufferAmd = ((int)0x9160) ,
}
///
/// Not used directly.
///
public enum AmdQueryBufferObject : int
{
///
/// Original was GL_QUERY_BUFFER_AMD = 0x9192
///
QueryBufferAmd = ((int)0x9192) ,
///
/// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193
///
QueryBufferBindingAmd = ((int)0x9193) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194
///
QueryResultNoWaitAmd = ((int)0x9194) ,
}
///
/// Used in GL.Amd.SetMultisample
///
public enum AmdSamplePositions : int
{
///
/// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
///
SubsampleDistanceAmd = ((int)0x883F) ,
}
///
/// Not used directly.
///
public enum AmdSeamlessCubemapPerTexture : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
}
///
/// Not used directly.
///
public enum AmdShaderAtomicCounterOps : int
{
}
///
/// Not used directly.
///
public enum AmdShaderStencilExport : int
{
}
///
/// Not used directly.
///
public enum AmdShaderTrinaryMinmax : int
{
}
///
/// Used in GL.Amd.TexStorageSparse, GL.Amd.TextureStorageSparse
///
public enum AmdSparseTexture : int
{
///
/// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
///
TextureStorageSparseBitAmd = ((int)0x00000001) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195
///
VirtualPageSizeXAmd = ((int)0x9195) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196
///
VirtualPageSizeYAmd = ((int)0x9196) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197
///
VirtualPageSizeZAmd = ((int)0x9197) ,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198
///
MaxSparseTextureSizeAmd = ((int)0x9198) ,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199
///
MaxSparse3DTextureSizeAmd = ((int)0x9199) ,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A
///
MaxSparseArrayTextureLayers = ((int)0x919A) ,
///
/// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B
///
MinSparseLevelAmd = ((int)0x919B) ,
///
/// Original was GL_MIN_LOD_WARNING_AMD = 0x919C
///
MinLodWarningAmd = ((int)0x919C) ,
}
///
/// Used in GL.Amd.StencilOpValue
///
public enum AmdStencilOperationExtended : int
{
///
/// Original was GL_SET_AMD = 0x874A
///
SetAmd = ((int)0x874A) ,
///
/// Original was GL_REPLACE_VALUE_AMD = 0x874B
///
ReplaceValueAmd = ((int)0x874B) ,
///
/// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C
///
StencilOpValueAmd = ((int)0x874C) ,
///
/// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D
///
StencilBackOpValueAmd = ((int)0x874D) ,
}
///
/// Not used directly.
///
public enum AmdTextureTexture4 : int
{
}
///
/// Not used directly.
///
public enum AmdTransformFeedback3LinesTriangles : int
{
}
///
/// Not used directly.
///
public enum AmdTransformFeedback4 : int
{
///
/// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0
///
StreamRasterizationAmd = ((int)0x91A0) ,
}
///
/// Not used directly.
///
public enum AmdVertexShaderLayer : int
{
}
///
/// Used in GL.Amd.TessellationMode
///
public enum AmdVertexShaderTesselator : int
{
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001) ,
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004) ,
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005) ,
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006) ,
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007) ,
}
///
/// Used in GL.Amd.TessellationMode
///
public enum AmdVertexShaderTessellator : int
{
///
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
///
SamplerBufferAmd = ((int)0x9001) ,
///
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
///
IntSamplerBufferAmd = ((int)0x9002) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
///
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
///
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
///
TessellationModeAmd = ((int)0x9004) ,
///
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
///
TessellationFactorAmd = ((int)0x9005) ,
///
/// Original was GL_DISCRETE_AMD = 0x9006
///
DiscreteAmd = ((int)0x9006) ,
///
/// Original was GL_CONTINUOUS_AMD = 0x9007
///
ContinuousAmd = ((int)0x9007) ,
}
///
/// Not used directly.
///
public enum AmdVertexShaderViewportIndex : int
{
}
///
/// Not used directly.
///
public enum AppleAuxDepthStencil : int
{
///
/// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14
///
AuxDepthStencilApple = ((int)0x8A14) ,
}
///
/// Not used directly.
///
public enum AppleClientStorage : int
{
///
/// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
///
UnpackClientStorageApple = ((int)0x85B2) ,
}
///
/// Used in GL.Apple.ElementPointer
///
public enum AppleElementArray : int
{
///
/// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C
///
ElementArrayApple = ((int)0x8A0C) ,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
///
ElementArrayTypeApple = ((int)0x8A0D) ,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
///
ElementArrayPointerApple = ((int)0x8A0E) ,
}
///
/// Used in GL.Apple.FinishObject, GL.Apple.TestObject
///
public enum AppleFence : int
{
///
/// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A
///
DrawPixelsApple = ((int)0x8A0A) ,
///
/// Original was GL_FENCE_APPLE = 0x8A0B
///
FenceApple = ((int)0x8A0B) ,
}
///
/// Not used directly.
///
public enum AppleFloatPixels : int
{
///
/// Original was GL_HALF_APPLE = 0x140B
///
HalfApple = ((int)0x140B) ,
///
/// Original was GL_RGBA_FLOAT32_APPLE = 0x8814
///
RgbaFloat32Apple = ((int)0x8814) ,
///
/// Original was GL_RGB_FLOAT32_APPLE = 0x8815
///
RgbFloat32Apple = ((int)0x8815) ,
///
/// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816
///
AlphaFloat32Apple = ((int)0x8816) ,
///
/// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817
///
IntensityFloat32Apple = ((int)0x8817) ,
///
/// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818
///
LuminanceFloat32Apple = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
///
LuminanceAlphaFloat32Apple = ((int)0x8819) ,
///
/// Original was GL_RGBA_FLOAT16_APPLE = 0x881A
///
RgbaFloat16Apple = ((int)0x881A) ,
///
/// Original was GL_RGB_FLOAT16_APPLE = 0x881B
///
RgbFloat16Apple = ((int)0x881B) ,
///
/// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C
///
AlphaFloat16Apple = ((int)0x881C) ,
///
/// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D
///
IntensityFloat16Apple = ((int)0x881D) ,
///
/// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E
///
LuminanceFloat16Apple = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
///
LuminanceAlphaFloat16Apple = ((int)0x881F) ,
///
/// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F
///
ColorFloatApple = ((int)0x8A0F) ,
}
///
/// Not used directly.
///
public enum AppleFlushBufferRange : int
{
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12) ,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13) ,
}
///
/// Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable and 1 other function
///
public enum AppleObjectPurgeable : int
{
///
/// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3
///
BufferObjectApple = ((int)0x85B3) ,
///
/// Original was GL_RELEASED_APPLE = 0x8A19
///
ReleasedApple = ((int)0x8A19) ,
///
/// Original was GL_VOLATILE_APPLE = 0x8A1A
///
VolatileApple = ((int)0x8A1A) ,
///
/// Original was GL_RETAINED_APPLE = 0x8A1B
///
RetainedApple = ((int)0x8A1B) ,
///
/// Original was GL_UNDEFINED_APPLE = 0x8A1C
///
UndefinedApple = ((int)0x8A1C) ,
///
/// Original was GL_PURGEABLE_APPLE = 0x8A1D
///
PurgeableApple = ((int)0x8A1D) ,
}
///
/// Not used directly.
///
public enum AppleRgb422 : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB) ,
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F) ,
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51) ,
}
///
/// Not used directly.
///
public enum AppleRowBytes : int
{
///
/// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15
///
PackRowBytesApple = ((int)0x8A15) ,
///
/// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16
///
UnpackRowBytesApple = ((int)0x8A16) ,
}
///
/// Not used directly.
///
public enum AppleSpecularVector : int
{
///
/// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
///
LightModelSpecularVectorApple = ((int)0x85B0) ,
}
///
/// Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange
///
public enum AppleTextureRange : int
{
///
/// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
///
TextureRangeLengthApple = ((int)0x85B7) ,
///
/// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8
///
TextureRangePointerApple = ((int)0x85B8) ,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC) ,
///
/// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD
///
StoragePrivateApple = ((int)0x85BD) ,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE) ,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF) ,
}
///
/// Not used directly.
///
public enum AppleTransformHint : int
{
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1) ,
}
///
/// Not used directly.
///
public enum AppleVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5
///
VertexArrayBindingApple = ((int)0x85B5) ,
}
///
/// Used in GL.Apple.VertexArrayParameter
///
public enum AppleVertexArrayRange : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D
///
VertexArrayRangeApple = ((int)0x851D) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
///
VertexArrayRangeLengthApple = ((int)0x851E) ,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
///
VertexArrayRangePointerApple = ((int)0x8521) ,
///
/// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4
///
StorageClientApple = ((int)0x85B4) ,
///
/// Original was GL_STORAGE_CACHED_APPLE = 0x85BE
///
StorageCachedApple = ((int)0x85BE) ,
///
/// Original was GL_STORAGE_SHARED_APPLE = 0x85BF
///
StorageSharedApple = ((int)0x85BF) ,
}
///
/// Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib and 1 other function
///
public enum AppleVertexProgramEvaluators : int
{
///
/// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
///
VertexAttribMap1Apple = ((int)0x8A00) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
///
VertexAttribMap2Apple = ((int)0x8A01) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
///
VertexAttribMap1SizeApple = ((int)0x8A02) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
///
VertexAttribMap1CoeffApple = ((int)0x8A03) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
///
VertexAttribMap1OrderApple = ((int)0x8A04) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
///
VertexAttribMap1DomainApple = ((int)0x8A05) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
///
VertexAttribMap2SizeApple = ((int)0x8A06) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
///
VertexAttribMap2CoeffApple = ((int)0x8A07) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
///
VertexAttribMap2OrderApple = ((int)0x8A08) ,
///
/// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
///
VertexAttribMap2DomainApple = ((int)0x8A09) ,
}
///
/// Not used directly.
///
public enum AppleYcbcr422 : int
{
///
/// Original was GL_YCBCR_422_APPLE = 0x85B9
///
Ycbcr422Apple = ((int)0x85B9) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB) ,
}
///
/// Not used directly.
///
public enum ArbArraysOfArrays : int
{
}
///
/// Not used directly.
///
public enum ArbBaseInstance : int
{
}
///
/// Used in GL.Arb.GetImageHandle, GL.Arb.MakeImageHandleResident
///
public enum ArbBindlessTexture : int
{
///
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
///
UnsignedInt64Arb = ((int)0x140F) ,
}
///
/// Not used directly.
///
public enum ArbBlendFuncExtended : int
{
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9) ,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA) ,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB) ,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
}
///
/// Not used directly.
///
public enum ArbBufferStorage : int
{
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F) ,
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220) ,
}
///
/// Not used directly.
///
public enum ArbClearBufferObject : int
{
}
///
/// Not used directly.
///
public enum ArbClearTexture : int
{
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365) ,
}
///
/// Not used directly.
///
public enum ArbClEvent : int
{
///
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
///
SyncClEventArb = ((int)0x8240) ,
///
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
///
SyncClEventCompleteArb = ((int)0x8241) ,
}
///
/// Used in GL.Arb.ClampColor
///
public enum ArbColorBufferFloat : int
{
///
/// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820
///
RgbaFloatModeArb = ((int)0x8820) ,
///
/// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
///
ClampVertexColorArb = ((int)0x891A) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
///
ClampFragmentColorArb = ((int)0x891B) ,
///
/// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C
///
ClampReadColorArb = ((int)0x891C) ,
///
/// Original was GL_FIXED_ONLY_ARB = 0x891D
///
FixedOnlyArb = ((int)0x891D) ,
}
///
/// Not used directly.
///
public enum ArbCompatibility : int
{
}
///
/// Not used directly.
///
public enum ArbCompressedTexturePixelStorage : int
{
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E) ,
}
///
/// Not used directly.
///
public enum ArbComputeShader : int
{
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265) ,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF) ,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB) ,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC) ,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF) ,
}
///
/// Not used directly.
///
public enum ArbComputeVariableGroupSize : int
{
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
///
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) ,
///
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
///
MaxComputeFixedGroupSizeArb = ((int)0x91BF) ,
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
///
MaxComputeVariableGroupInvocationsArb = ((int)0x9344) ,
///
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
///
MaxComputeVariableGroupSizeArb = ((int)0x9345) ,
}
///
/// Not used directly.
///
public enum ArbConservativeDepth : int
{
}
///
/// Not used directly.
///
public enum ArbCopyBuffer : int
{
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37) ,
}
///
/// Not used directly.
///
public enum ArbCopyImage : int
{
}
///
/// Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert and 1 other function
///
public enum ArbDebugOutput : int
{
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
///
DebugOutputSynchronousArb = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
///
DebugNextLoggedMessageLengthArb = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
///
DebugCallbackFunctionArb = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
///
DebugCallbackUserParamArb = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
///
DebugSourceApiArb = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
///
DebugSourceWindowSystemArb = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
///
DebugSourceShaderCompilerArb = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
///
DebugSourceThirdPartyArb = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
///
DebugSourceApplicationArb = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
///
DebugSourceOtherArb = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
///
DebugTypeErrorArb = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
///
DebugTypeDeprecatedBehaviorArb = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
///
DebugTypeUndefinedBehaviorArb = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
///
DebugTypePortabilityArb = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
///
DebugTypePerformanceArb = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
///
DebugTypeOtherArb = ((int)0x8251) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
///
MaxDebugMessageLengthArb = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
///
MaxDebugLoggedMessagesArb = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
///
DebugLoggedMessagesArb = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
///
DebugSeverityHighArb = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
///
DebugSeverityMediumArb = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
///
DebugSeverityLowArb = ((int)0x9148) ,
}
///
/// Not used directly.
///
public enum ArbDepthBufferFloat : int
{
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
}
///
/// Not used directly.
///
public enum ArbDepthClamp : int
{
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F) ,
}
///
/// Not used directly.
///
public enum ArbDepthTexture : int
{
///
/// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5
///
DepthComponent16Arb = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6
///
DepthComponent24Arb = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7
///
DepthComponent32Arb = ((int)0x81A7) ,
///
/// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A
///
TextureDepthSizeArb = ((int)0x884A) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
///
DepthTextureModeArb = ((int)0x884B) ,
}
///
/// Used in GL.Arb.DrawBuffers
///
public enum ArbDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824
///
MaxDrawBuffersArb = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0_ARB = 0x8825
///
DrawBuffer0Arb = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1_ARB = 0x8826
///
DrawBuffer1Arb = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2_ARB = 0x8827
///
DrawBuffer2Arb = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3_ARB = 0x8828
///
DrawBuffer3Arb = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4_ARB = 0x8829
///
DrawBuffer4Arb = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5_ARB = 0x882A
///
DrawBuffer5Arb = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6_ARB = 0x882B
///
DrawBuffer6Arb = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7_ARB = 0x882C
///
DrawBuffer7Arb = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8_ARB = 0x882D
///
DrawBuffer8Arb = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9_ARB = 0x882E
///
DrawBuffer9Arb = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10_ARB = 0x882F
///
DrawBuffer10Arb = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11_ARB = 0x8830
///
DrawBuffer11Arb = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12_ARB = 0x8831
///
DrawBuffer12Arb = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13_ARB = 0x8832
///
DrawBuffer13Arb = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14_ARB = 0x8833
///
DrawBuffer14Arb = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15_ARB = 0x8834
///
DrawBuffer15Arb = ((int)0x8834) ,
}
///
/// Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate and 5 other functions
///
public enum ArbDrawBuffersBlend : int
{
}
///
/// Not used directly.
///
public enum ArbDrawElementsBaseVertex : int
{
}
///
/// Used in GL.DrawArraysIndirect, GL.DrawElementsIndirect
///
public enum ArbDrawIndirect : int
{
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43) ,
}
///
/// Not used directly.
///
public enum ArbDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ArbEnhancedLayouts : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C) ,
}
///
/// Not used directly.
///
public enum ArbEs2Compatibility : int
{
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62) ,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
}
///
/// Not used directly.
///
public enum ArbEs3Compatibility : int
{
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
}
///
/// Not used directly.
///
public enum ArbExplicitAttribLocation : int
{
}
///
/// Not used directly.
///
public enum ArbExplicitUniformLocation : int
{
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E) ,
}
///
/// Not used directly.
///
public enum ArbFragmentCoordConventions : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentLayerViewport : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentProgram : int
{
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628) ,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E) ,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F) ,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640) ,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641) ,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B) ,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677) ,
///
/// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804
///
FragmentProgramArb = ((int)0x8804) ,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805) ,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806) ,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807) ,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A) ,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810) ,
///
/// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
///
MaxTextureCoordsArb = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
///
MaxTextureImageUnitsArb = ((int)0x8872) ,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874) ,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875) ,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876) ,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0) ,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1) ,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3) ,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4) ,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5) ,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7) ,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9) ,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB) ,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD) ,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF) ,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4) ,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5) ,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6) ,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7) ,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0) ,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1) ,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2) ,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3) ,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4) ,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5) ,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6) ,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7) ,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8) ,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9) ,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA) ,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB) ,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC) ,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD) ,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE) ,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF) ,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0) ,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1) ,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2) ,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3) ,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4) ,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5) ,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6) ,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7) ,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8) ,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9) ,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA) ,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB) ,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC) ,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD) ,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE) ,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF) ,
}
///
/// Not used directly.
///
public enum ArbFragmentProgramShadow : int
{
}
///
/// Not used directly.
///
public enum ArbFragmentShader : int
{
///
/// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30
///
FragmentShaderArb = ((int)0x8B30) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
///
MaxFragmentUniformComponentsArb = ((int)0x8B49) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
}
///
/// Not used directly.
///
public enum ArbFramebufferNoAttachments : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315) ,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316) ,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317) ,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318) ,
}
///
/// Not used directly.
///
public enum ArbFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1) ,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
}
///
/// Not used directly.
///
public enum ArbFramebufferSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9) ,
}
///
/// Not used directly.
///
public enum ArbGeometryShader4 : int
{
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D) ,
///
/// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642
///
ProgramPointSizeArb = ((int)0x8642) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
///
MaxGeometryTextureImageUnitsArb = ((int)0x8C29) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
///
FramebufferAttachmentLayeredArb = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
///
FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
///
FramebufferIncompleteLayerCountArb = ((int)0x8DA9) ,
///
/// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9
///
GeometryShaderArb = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
///
GeometryVerticesOutArb = ((int)0x8DDA) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
///
GeometryInputTypeArb = ((int)0x8DDB) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
///
GeometryOutputTypeArb = ((int)0x8DDC) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
///
MaxGeometryVaryingComponentsArb = ((int)0x8DDD) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
///
MaxVertexVaryingComponentsArb = ((int)0x8DDE) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
///
MaxGeometryUniformComponentsArb = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
///
MaxGeometryOutputVerticesArb = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
///
MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) ,
}
///
/// Not used directly.
///
public enum ArbGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
}
///
/// Not used directly.
///
public enum ArbGpuShader5 : int
{
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71) ,
}
///
/// Not used directly.
///
public enum ArbGpuShaderFp64 : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
}
///
/// Not used directly.
///
public enum ArbHalfFloatPixel : int
{
///
/// Original was GL_HALF_FLOAT_ARB = 0x140B
///
HalfFloatArb = ((int)0x140B) ,
}
///
/// Not used directly.
///
public enum ArbHalfFloatVertex : int
{
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
}
///
/// Not used directly.
///
public enum ArbImaging : int
{
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005) ,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023) ,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D) ,
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031) ,
///
/// Original was GL_COLOR_MATRIX = 0x80B1
///
ColorMatrix = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
///
ColorMatrixStackDepth = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
///
MaxColorMatrixStackDepth = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF) ,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151) ,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153) ,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154) ,
}
///
/// Used in GL.Arb.MultiDrawArraysIndirectCount, GL.Arb.MultiDrawElementsIndirectCount
///
public enum ArbIndirectParameters : int
{
///
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
///
ParameterBufferArb = ((int)0x80EE) ,
///
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
///
ParameterBufferBindingArb = ((int)0x80EF) ,
}
///
/// Not used directly.
///
public enum ArbInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
///
VertexAttribArrayDivisorArb = ((int)0x88FE) ,
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery : int
{
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
}
///
/// Not used directly.
///
public enum ArbInternalformatQuery2 : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F) ,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270) ,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276) ,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277) ,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D) ,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E) ,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F) ,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280) ,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281) ,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282) ,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283) ,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284) ,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285) ,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286) ,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287) ,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A) ,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B) ,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C) ,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D) ,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E) ,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F) ,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292) ,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293) ,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294) ,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295) ,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296) ,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297) ,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298) ,
///
/// Original was GL_SRGB_DECODE_ARB = 0x8299
///
SrgbDecodeArb = ((int)0x8299) ,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A) ,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B) ,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C) ,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D) ,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E) ,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F) ,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0) ,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1) ,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2) ,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3) ,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4) ,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5) ,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6) ,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7) ,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8) ,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9) ,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3) ,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4) ,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5) ,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6) ,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7) ,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8) ,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9) ,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA) ,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB) ,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC) ,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD) ,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE) ,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF) ,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0) ,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1) ,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2) ,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3) ,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4) ,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5) ,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6) ,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7) ,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8) ,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9) ,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA) ,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0) ,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1) ,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2) ,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
}
///
/// Not used directly.
///
public enum ArbInvalidateSubdata : int
{
}
///
/// Not used directly.
///
public enum ArbMapBufferAlignment : int
{
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC) ,
}
///
/// Not used directly.
///
public enum ArbMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
}
///
/// Used in GL.Arb.MatrixIndexPointer
///
public enum ArbMatrixPalette : int
{
///
/// Original was GL_MATRIX_PALETTE_ARB = 0x8840
///
MatrixPaletteArb = ((int)0x8840) ,
///
/// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
///
MaxMatrixPaletteStackDepthArb = ((int)0x8841) ,
///
/// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842
///
MaxPaletteMatricesArb = ((int)0x8842) ,
///
/// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843
///
CurrentPaletteMatrixArb = ((int)0x8843) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844
///
MatrixIndexArrayArb = ((int)0x8844) ,
///
/// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845
///
CurrentMatrixIndexArb = ((int)0x8845) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
///
MatrixIndexArraySizeArb = ((int)0x8846) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
///
MatrixIndexArrayTypeArb = ((int)0x8847) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
///
MatrixIndexArrayStrideArb = ((int)0x8848) ,
///
/// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
///
MatrixIndexArrayPointerArb = ((int)0x8849) ,
}
///
/// Not used directly.
///
public enum ArbMultiBind : int
{
}
///
/// Not used directly.
///
public enum ArbMultiDrawIndirect : int
{
}
///
/// Not used directly.
///
public enum ArbMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_ARB = 0x809D
///
MultisampleArb = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
///
SampleAlphaToCoverageArb = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
///
SampleAlphaToOneArb = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0
///
SampleCoverageArb = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8
///
SampleBuffersArb = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
///
SampleCoverageValueArb = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
///
SampleCoverageInvertArb = ((int)0x80AB) ,
}
///
/// Not used directly.
///
public enum ArbMultitexture : int
{
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2_ARB = 0x84C2
///
Texture2Arb = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3_ARB = 0x84C3
///
Texture3Arb = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4_ARB = 0x84C4
///
Texture4Arb = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5_ARB = 0x84C5
///
Texture5Arb = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6_ARB = 0x84C6
///
Texture6Arb = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7_ARB = 0x84C7
///
Texture7Arb = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8_ARB = 0x84C8
///
Texture8Arb = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9_ARB = 0x84C9
///
Texture9Arb = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10_ARB = 0x84CA
///
Texture10Arb = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11_ARB = 0x84CB
///
Texture11Arb = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12_ARB = 0x84CC
///
Texture12Arb = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13_ARB = 0x84CD
///
Texture13Arb = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14_ARB = 0x84CE
///
Texture14Arb = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15_ARB = 0x84CF
///
Texture15Arb = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16_ARB = 0x84D0
///
Texture16Arb = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17_ARB = 0x84D1
///
Texture17Arb = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18_ARB = 0x84D2
///
Texture18Arb = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19_ARB = 0x84D3
///
Texture19Arb = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20_ARB = 0x84D4
///
Texture20Arb = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21_ARB = 0x84D5
///
Texture21Arb = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22_ARB = 0x84D6
///
Texture22Arb = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23_ARB = 0x84D7
///
Texture23Arb = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24_ARB = 0x84D8
///
Texture24Arb = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25_ARB = 0x84D9
///
Texture25Arb = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26_ARB = 0x84DA
///
Texture26Arb = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27_ARB = 0x84DB
///
Texture27Arb = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28_ARB = 0x84DC
///
Texture28Arb = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29_ARB = 0x84DD
///
Texture29Arb = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30_ARB = 0x84DE
///
Texture30Arb = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31_ARB = 0x84DF
///
Texture31Arb = ((int)0x84DF) ,
///
/// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0
///
ActiveTextureArb = ((int)0x84E0) ,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
///
ClientActiveTextureArb = ((int)0x84E1) ,
///
/// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
///
MaxTextureUnitsArb = ((int)0x84E2) ,
}
///
/// Used in GL.Arb.BeginQuery, GL.Arb.EndQuery and 2 other functions
///
public enum ArbOcclusionQuery : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864
///
QueryCounterBitsArb = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY_ARB = 0x8865
///
CurrentQueryArb = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT_ARB = 0x8866
///
QueryResultArb = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867
///
QueryResultAvailableArb = ((int)0x8867) ,
///
/// Original was GL_SAMPLES_PASSED_ARB = 0x8914
///
SamplesPassedArb = ((int)0x8914) ,
}
///
/// Not used directly.
///
public enum ArbOcclusionQuery2 : int
{
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
}
///
/// Not used directly.
///
public enum ArbPixelBufferObject : int
{
///
/// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB
///
PixelPackBufferArb = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC
///
PixelUnpackBufferArb = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
///
PixelPackBufferBindingArb = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
///
PixelUnpackBufferBindingArb = ((int)0x88EF) ,
}
///
/// Used in GL.Arb.PointParameter
///
public enum ArbPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129) ,
}
///
/// Not used directly.
///
public enum ArbPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_ARB = 0x8861
///
PointSpriteArb = ((int)0x8861) ,
///
/// Original was GL_COORD_REPLACE_ARB = 0x8862
///
CoordReplaceArb = ((int)0x8862) ,
}
///
/// Not used directly.
///
public enum ArbProgramInterfaceQuery : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1) ,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2) ,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3) ,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4) ,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5) ,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6) ,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7) ,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC) ,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED) ,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2) ,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4) ,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5) ,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6) ,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7) ,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9) ,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA) ,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB) ,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC) ,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD) ,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE) ,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF) ,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301) ,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302) ,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303) ,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304) ,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305) ,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306) ,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307) ,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308) ,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309) ,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A) ,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D) ,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E) ,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F) ,
}
///
/// Not used directly.
///
public enum ArbProvokingVertex : int
{
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E) ,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F) ,
}
///
/// Not used directly.
///
public enum ArbQueryBufferObject : int
{
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192) ,
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194) ,
}
///
/// Not used directly.
///
public enum ArbRobustBufferAccessBehavior : int
{
}
///
/// Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage and 8 other functions
///
public enum ArbRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
///
LoseContextOnResetArb = ((int)0x8252) ,
///
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
///
GuiltyContextResetArb = ((int)0x8253) ,
///
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
///
InnocentContextResetArb = ((int)0x8254) ,
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
///
UnknownContextResetArb = ((int)0x8255) ,
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
///
ResetNotificationStrategyArb = ((int)0x8256) ,
///
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
///
NoResetNotificationArb = ((int)0x8261) ,
}
///
/// Not used directly.
///
public enum ArbRobustnessIsolation : int
{
}
///
/// Used in GL.GetSamplerParameterI, GL.SamplerParameterI
///
public enum ArbSamplerObjects : int
{
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
}
///
/// Not used directly.
///
public enum ArbSampleShading : int
{
///
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
///
SampleShadingArb = ((int)0x8C36) ,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
///
MinSampleShadingValueArb = ((int)0x8C37) ,
}
///
/// Not used directly.
///
public enum ArbSeamlessCubeMap : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
}
///
/// Not used directly.
///
public enum ArbSeamlessCubemapPerTexture : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
}
///
/// Not used directly.
///
public enum ArbSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ArbShaderAtomicCounters : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
}
///
/// Not used directly.
///
public enum ArbShaderBitEncoding : int
{
}
///
/// Not used directly.
///
public enum ArbShaderDrawParameters : int
{
}
///
/// Not used directly.
///
public enum ArbShaderGroupVote : int
{
}
///
/// Not used directly.
///
public enum ArbShaderImageLoadStore : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A) ,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B) ,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C) ,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D) ,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E) ,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C) ,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D) ,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E) ,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F) ,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050) ,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051) ,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052) ,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056) ,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D) ,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA) ,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB) ,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD) ,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ArbShaderImageSize : int
{
}
///
/// Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform and 2 other functions
///
public enum ArbShaderObjects : int
{
///
/// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40
///
ProgramObjectArb = ((int)0x8B40) ,
///
/// Original was GL_SHADER_OBJECT_ARB = 0x8B48
///
ShaderObjectArb = ((int)0x8B48) ,
///
/// Original was GL_OBJECT_TYPE_ARB = 0x8B4E
///
ObjectTypeArb = ((int)0x8B4E) ,
///
/// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F
///
ObjectSubtypeArb = ((int)0x8B4F) ,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2_ARB = 0x8B53
///
IntVec2Arb = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3_ARB = 0x8B54
///
IntVec3Arb = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4_ARB = 0x8B55
///
IntVec4Arb = ((int)0x8B55) ,
///
/// Original was GL_BOOL_ARB = 0x8B56
///
BoolArb = ((int)0x8B56) ,
///
/// Original was GL_BOOL_VEC2_ARB = 0x8B57
///
BoolVec2Arb = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3_ARB = 0x8B58
///
BoolVec3Arb = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4_ARB = 0x8B59
///
BoolVec4Arb = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_1D_ARB = 0x8B5D
///
Sampler1DArb = ((int)0x8B5D) ,
///
/// Original was GL_SAMPLER_2D_ARB = 0x8B5E
///
Sampler2DArb = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D_ARB = 0x8B5F
///
Sampler3DArb = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE_ARB = 0x8B60
///
SamplerCubeArb = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
///
Sampler1DShadowArb = ((int)0x8B61) ,
///
/// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
///
Sampler2DShadowArb = ((int)0x8B62) ,
///
/// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63
///
Sampler2DRectArb = ((int)0x8B63) ,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
///
Sampler2DRectShadowArb = ((int)0x8B64) ,
///
/// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
///
ObjectDeleteStatusArb = ((int)0x8B80) ,
///
/// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
///
ObjectCompileStatusArb = ((int)0x8B81) ,
///
/// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82
///
ObjectLinkStatusArb = ((int)0x8B82) ,
///
/// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
///
ObjectValidateStatusArb = ((int)0x8B83) ,
///
/// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
///
ObjectInfoLogLengthArb = ((int)0x8B84) ,
///
/// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
///
ObjectAttachedObjectsArb = ((int)0x8B85) ,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
///
ObjectActiveUniformsArb = ((int)0x8B86) ,
///
/// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
///
ObjectActiveUniformMaxLengthArb = ((int)0x8B87) ,
///
/// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
///
ObjectShaderSourceLengthArb = ((int)0x8B88) ,
}
///
/// Not used directly.
///
public enum ArbShaderPrecision : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStencilExport : int
{
}
///
/// Not used directly.
///
public enum ArbShaderStorageBufferObject : int
{
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5) ,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
}
///
/// Not used directly.
///
public enum ArbShaderSubroutine : int
{
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6) ,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7) ,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
}
///
/// Not used directly.
///
public enum ArbShaderTextureLod : int
{
}
///
/// Not used directly.
///
public enum ArbShadingLanguage100 : int
{
///
/// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
///
ShadingLanguageVersionArb = ((int)0x8B8C) ,
}
///
/// Not used directly.
///
public enum ArbShadingLanguage420pack : int
{
}
///
/// Used in GL.Arb.GetNamedString, GL.Arb.NamedString
///
public enum ArbShadingLanguageInclude : int
{
///
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
///
ShaderIncludeArb = ((int)0x8DAE) ,
///
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
///
NamedStringLengthArb = ((int)0x8DE9) ,
///
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
///
NamedStringTypeArb = ((int)0x8DEA) ,
}
///
/// Not used directly.
///
public enum ArbShadingLanguagePacking : int
{
}
///
/// Not used directly.
///
public enum ArbShadow : int
{
///
/// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C
///
TextureCompareModeArb = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D
///
TextureCompareFuncArb = ((int)0x884D) ,
///
/// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
///
CompareRToTextureArb = ((int)0x884E) ,
}
///
/// Not used directly.
///
public enum ArbShadowAmbient : int
{
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
///
TextureCompareFailValueArb = ((int)0x80BF) ,
}
///
/// Used in GL.Arb.TexPageCommitment
///
public enum ArbSparseTexture : int
{
///
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
///
VirtualPageSizeXArb = ((int)0x9195) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
///
VirtualPageSizeYArb = ((int)0x9196) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
///
VirtualPageSizeZArb = ((int)0x9197) ,
///
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
///
MaxSparseTextureSizeArb = ((int)0x9198) ,
///
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
///
MaxSparse3DTextureSizeArb = ((int)0x9199) ,
///
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
///
MaxSparseArrayTextureLayersArb = ((int)0x919A) ,
///
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
///
MinSparseLevelArb = ((int)0x919B) ,
///
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
///
TextureSparseArb = ((int)0x91A6) ,
///
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
///
VirtualPageSizeIndexArb = ((int)0x91A7) ,
///
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
///
NumVirtualPageSizesArb = ((int)0x91A8) ,
///
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
///
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) ,
}
///
/// Not used directly.
///
public enum ArbStencilTexturing : int
{
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA) ,
}
///
/// Used in GL.FenceSync, GL.GetInteger64 and 1 other function
///
public enum ArbSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118) ,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ArbTessellationShader : int
{
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900) ,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C) ,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D) ,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72) ,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73) ,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74) ,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75) ,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76) ,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77) ,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78) ,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79) ,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A) ,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B) ,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C) ,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D) ,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83) ,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84) ,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87) ,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
}
///
/// Not used directly.
///
public enum ArbTextureBorderClamp : int
{
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D) ,
}
///
/// Used in GL.Arb.TexBuffer
///
public enum ArbTextureBufferObject : int
{
///
/// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A
///
TextureBufferArb = ((int)0x8C2A) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
///
MaxTextureBufferSizeArb = ((int)0x8C2B) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
///
TextureBindingBufferArb = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
///
TextureBufferDataStoreBindingArb = ((int)0x8C2D) ,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
///
TextureBufferFormatArb = ((int)0x8C2E) ,
}
///
/// Not used directly.
///
public enum ArbTextureBufferObjectRgb32 : int
{
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
}
///
/// Not used directly.
///
public enum ArbTextureBufferRange : int
{
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D) ,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E) ,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F) ,
}
///
/// Not used directly.
///
public enum ArbTextureCompression : int
{
///
/// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9
///
CompressedAlphaArb = ((int)0x84E9) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA
///
CompressedLuminanceArb = ((int)0x84EA) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
///
CompressedLuminanceAlphaArb = ((int)0x84EB) ,
///
/// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC
///
CompressedIntensityArb = ((int)0x84EC) ,
///
/// Original was GL_COMPRESSED_RGB_ARB = 0x84ED
///
CompressedRgbArb = ((int)0x84ED) ,
///
/// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE
///
CompressedRgbaArb = ((int)0x84EE) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
///
TextureCompressedImageSizeArb = ((int)0x86A0) ,
///
/// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1
///
TextureCompressedArb = ((int)0x86A1) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
///
NumCompressedTextureFormatsArb = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
///
CompressedTextureFormatsArb = ((int)0x86A3) ,
}
///
/// Not used directly.
///
public enum ArbTextureCompressionBptc : int
{
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
///
CompressedRgbaBptcUnormArb = ((int)0x8E8C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
///
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
///
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
///
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) ,
}
///
/// Not used directly.
///
public enum ArbTextureCompressionRgtc : int
{
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
}
///
/// Not used directly.
///
public enum ArbTextureCubeMap : int
{
///
/// Original was GL_NORMAL_MAP_ARB = 0x8511
///
NormalMapArb = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP_ARB = 0x8512
///
ReflectionMapArb = ((int)0x8512) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513
///
TextureCubeMapArb = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
///
TextureBindingCubeMapArb = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
///
TextureCubeMapPositiveXArb = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
///
TextureCubeMapNegativeXArb = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
///
TextureCubeMapPositiveYArb = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
///
TextureCubeMapNegativeYArb = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
///
TextureCubeMapPositiveZArb = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
///
TextureCubeMapNegativeZArb = ((int)0x851A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
///
ProxyTextureCubeMapArb = ((int)0x851B) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
///
MaxCubeMapTextureSizeArb = ((int)0x851C) ,
}
///
/// Not used directly.
///
public enum ArbTextureCubeMapArray : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
///
TextureCubeMapArrayArb = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
///
TextureBindingCubeMapArrayArb = ((int)0x900A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
///
ProxyTextureCubeMapArrayArb = ((int)0x900B) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
///
SamplerCubeMapArrayArb = ((int)0x900C) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
///
SamplerCubeMapArrayShadowArb = ((int)0x900D) ,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
///
IntSamplerCubeMapArrayArb = ((int)0x900E) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
///
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) ,
}
///
/// Not used directly.
///
public enum ArbTextureEnvAdd : int
{
}
///
/// Not used directly.
///
public enum ArbTextureEnvCombine : int
{
///
/// Original was GL_SUBTRACT_ARB = 0x84E7
///
SubtractArb = ((int)0x84E7) ,
///
/// Original was GL_COMBINE_ARB = 0x8570
///
CombineArb = ((int)0x8570) ,
///
/// Original was GL_COMBINE_RGB_ARB = 0x8571
///
CombineRgbArb = ((int)0x8571) ,
///
/// Original was GL_COMBINE_ALPHA_ARB = 0x8572
///
CombineAlphaArb = ((int)0x8572) ,
///
/// Original was GL_RGB_SCALE_ARB = 0x8573
///
RgbScaleArb = ((int)0x8573) ,
///
/// Original was GL_ADD_SIGNED_ARB = 0x8574
///
AddSignedArb = ((int)0x8574) ,
///
/// Original was GL_INTERPOLATE_ARB = 0x8575
///
InterpolateArb = ((int)0x8575) ,
///
/// Original was GL_CONSTANT_ARB = 0x8576
///
ConstantArb = ((int)0x8576) ,
///
/// Original was GL_PRIMARY_COLOR_ARB = 0x8577
///
PrimaryColorArb = ((int)0x8577) ,
///
/// Original was GL_PREVIOUS_ARB = 0x8578
///
PreviousArb = ((int)0x8578) ,
///
/// Original was GL_SOURCE0_RGB_ARB = 0x8580
///
Source0RgbArb = ((int)0x8580) ,
///
/// Original was GL_SOURCE1_RGB_ARB = 0x8581
///
Source1RgbArb = ((int)0x8581) ,
///
/// Original was GL_SOURCE2_RGB_ARB = 0x8582
///
Source2RgbArb = ((int)0x8582) ,
///
/// Original was GL_SOURCE0_ALPHA_ARB = 0x8588
///
Source0AlphaArb = ((int)0x8588) ,
///
/// Original was GL_SOURCE1_ALPHA_ARB = 0x8589
///
Source1AlphaArb = ((int)0x8589) ,
///
/// Original was GL_SOURCE2_ALPHA_ARB = 0x858A
///
Source2AlphaArb = ((int)0x858A) ,
///
/// Original was GL_OPERAND0_RGB_ARB = 0x8590
///
Operand0RgbArb = ((int)0x8590) ,
///
/// Original was GL_OPERAND1_RGB_ARB = 0x8591
///
Operand1RgbArb = ((int)0x8591) ,
///
/// Original was GL_OPERAND2_RGB_ARB = 0x8592
///
Operand2RgbArb = ((int)0x8592) ,
///
/// Original was GL_OPERAND0_ALPHA_ARB = 0x8598
///
Operand0AlphaArb = ((int)0x8598) ,
///
/// Original was GL_OPERAND1_ALPHA_ARB = 0x8599
///
Operand1AlphaArb = ((int)0x8599) ,
///
/// Original was GL_OPERAND2_ALPHA_ARB = 0x859A
///
Operand2AlphaArb = ((int)0x859A) ,
}
///
/// Not used directly.
///
public enum ArbTextureEnvCrossbar : int
{
}
///
/// Not used directly.
///
public enum ArbTextureEnvDot3 : int
{
///
/// Original was GL_DOT3_RGB_ARB = 0x86AE
///
Dot3RgbArb = ((int)0x86AE) ,
///
/// Original was GL_DOT3_RGBA_ARB = 0x86AF
///
Dot3RgbaArb = ((int)0x86AF) ,
}
///
/// Not used directly.
///
public enum ArbTextureFloat : int
{
///
/// Original was GL_RGBA32F_ARB = 0x8814
///
Rgba32fArb = ((int)0x8814) ,
///
/// Original was GL_RGB32F_ARB = 0x8815
///
Rgb32fArb = ((int)0x8815) ,
///
/// Original was GL_ALPHA32F_ARB = 0x8816
///
Alpha32fArb = ((int)0x8816) ,
///
/// Original was GL_INTENSITY32F_ARB = 0x8817
///
Intensity32fArb = ((int)0x8817) ,
///
/// Original was GL_LUMINANCE32F_ARB = 0x8818
///
Luminance32fArb = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819
///
LuminanceAlpha32fArb = ((int)0x8819) ,
///
/// Original was GL_RGBA16F_ARB = 0x881A
///
Rgba16fArb = ((int)0x881A) ,
///
/// Original was GL_RGB16F_ARB = 0x881B
///
Rgb16fArb = ((int)0x881B) ,
///
/// Original was GL_ALPHA16F_ARB = 0x881C
///
Alpha16fArb = ((int)0x881C) ,
///
/// Original was GL_INTENSITY16F_ARB = 0x881D
///
Intensity16fArb = ((int)0x881D) ,
///
/// Original was GL_LUMINANCE16F_ARB = 0x881E
///
Luminance16fArb = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F
///
LuminanceAlpha16fArb = ((int)0x881F) ,
///
/// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10
///
TextureRedTypeArb = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
///
TextureGreenTypeArb = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
///
TextureBlueTypeArb = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
///
TextureAlphaTypeArb = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
///
TextureLuminanceTypeArb = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
///
TextureIntensityTypeArb = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
///
TextureDepthTypeArb = ((int)0x8C16) ,
///
/// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17
///
UnsignedNormalizedArb = ((int)0x8C17) ,
}
///
/// Not used directly.
///
public enum ArbTextureGather : int
{
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
///
MinProgramTextureGatherOffsetArb = ((int)0x8E5E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
///
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
///
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) ,
}
///
/// Not used directly.
///
public enum ArbTextureMirrorClampToEdge : int
{
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743) ,
}
///
/// Not used directly.
///
public enum ArbTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_ARB = 0x8370
///
MirroredRepeatArb = ((int)0x8370) ,
}
///
/// Not used directly.
///
public enum ArbTextureMultisample : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50) ,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51) ,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105) ,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106) ,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E) ,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F) ,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110) ,
}
///
/// Not used directly.
///
public enum ArbTextureNonPowerOfTwo : int
{
}
///
/// Not used directly.
///
public enum ArbTextureQueryLevels : int
{
}
///
/// Not used directly.
///
public enum ArbTextureQueryLod : int
{
}
///
/// Not used directly.
///
public enum ArbTextureRectangle : int
{
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
///
TextureBindingRectangleArb = ((int)0x84F6) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
///
ProxyTextureRectangleArb = ((int)0x84F7) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
///
MaxRectangleTextureSizeArb = ((int)0x84F8) ,
}
///
/// Not used directly.
///
public enum ArbTextureRg : int
{
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
}
///
/// Not used directly.
///
public enum ArbTextureRgb10A2ui : int
{
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Not used directly.
///
public enum ArbTextureStencil8 : int
{
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
}
///
/// Not used directly.
///
public enum ArbTextureStorage : int
{
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
}
///
/// Not used directly.
///
public enum ArbTextureStorageMultisample : int
{
}
///
/// Not used directly.
///
public enum ArbTextureSwizzle : int
{
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46) ,
}
///
/// Not used directly.
///
public enum ArbTextureView : int
{
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC) ,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
}
///
/// Not used directly.
///
public enum ArbTimerQuery : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF) ,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
}
///
/// Not used directly.
///
public enum ArbTransformFeedback2 : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
}
///
/// Not used directly.
///
public enum ArbTransformFeedback3 : int
{
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71) ,
}
///
/// Not used directly.
///
public enum ArbTransformFeedbackInstanced : int
{
}
///
/// Not used directly.
///
public enum ArbTransposeMatrix : int
{
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3
///
TransposeModelviewMatrixArb = ((int)0x84E3) ,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4
///
TransposeProjectionMatrixArb = ((int)0x84E4) ,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5
///
TransposeTextureMatrixArb = ((int)0x84E5) ,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6
///
TransposeColorMatrixArb = ((int)0x84E6) ,
}
///
/// Not used directly.
///
public enum ArbUniformBufferObject : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ArbVertexArrayBgra : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1) ,
}
///
/// Not used directly.
///
public enum ArbVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
}
///
/// Not used directly.
///
public enum ArbVertexAttrib64bit : int
{
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
}
///
/// Not used directly.
///
public enum ArbVertexAttribBinding : int
{
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4) ,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5) ,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6) ,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7) ,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA) ,
}
///
/// Used in GL.Arb.WeightPointer
///
public enum ArbVertexBlend : int
{
///
/// Original was GL_MODELVIEW0_ARB = 0x1700
///
Modelview0Arb = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW1_ARB = 0x850A
///
Modelview1Arb = ((int)0x850A) ,
///
/// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4
///
MaxVertexUnitsArb = ((int)0x86A4) ,
///
/// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5
///
ActiveVertexUnitsArb = ((int)0x86A5) ,
///
/// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6
///
WeightSumUnityArb = ((int)0x86A6) ,
///
/// Original was GL_VERTEX_BLEND_ARB = 0x86A7
///
VertexBlendArb = ((int)0x86A7) ,
///
/// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8
///
CurrentWeightArb = ((int)0x86A8) ,
///
/// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9
///
WeightArrayTypeArb = ((int)0x86A9) ,
///
/// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
///
WeightArrayStrideArb = ((int)0x86AA) ,
///
/// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB
///
WeightArraySizeArb = ((int)0x86AB) ,
///
/// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC
///
WeightArrayPointerArb = ((int)0x86AC) ,
///
/// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD
///
WeightArrayArb = ((int)0x86AD) ,
///
/// Original was GL_MODELVIEW2_ARB = 0x8722
///
Modelview2Arb = ((int)0x8722) ,
///
/// Original was GL_MODELVIEW3_ARB = 0x8723
///
Modelview3Arb = ((int)0x8723) ,
///
/// Original was GL_MODELVIEW4_ARB = 0x8724
///
Modelview4Arb = ((int)0x8724) ,
///
/// Original was GL_MODELVIEW5_ARB = 0x8725
///
Modelview5Arb = ((int)0x8725) ,
///
/// Original was GL_MODELVIEW6_ARB = 0x8726
///
Modelview6Arb = ((int)0x8726) ,
///
/// Original was GL_MODELVIEW7_ARB = 0x8727
///
Modelview7Arb = ((int)0x8727) ,
///
/// Original was GL_MODELVIEW8_ARB = 0x8728
///
Modelview8Arb = ((int)0x8728) ,
///
/// Original was GL_MODELVIEW9_ARB = 0x8729
///
Modelview9Arb = ((int)0x8729) ,
///
/// Original was GL_MODELVIEW10_ARB = 0x872A
///
Modelview10Arb = ((int)0x872A) ,
///
/// Original was GL_MODELVIEW11_ARB = 0x872B
///
Modelview11Arb = ((int)0x872B) ,
///
/// Original was GL_MODELVIEW12_ARB = 0x872C
///
Modelview12Arb = ((int)0x872C) ,
///
/// Original was GL_MODELVIEW13_ARB = 0x872D
///
Modelview13Arb = ((int)0x872D) ,
///
/// Original was GL_MODELVIEW14_ARB = 0x872E
///
Modelview14Arb = ((int)0x872E) ,
///
/// Original was GL_MODELVIEW15_ARB = 0x872F
///
Modelview15Arb = ((int)0x872F) ,
///
/// Original was GL_MODELVIEW16_ARB = 0x8730
///
Modelview16Arb = ((int)0x8730) ,
///
/// Original was GL_MODELVIEW17_ARB = 0x8731
///
Modelview17Arb = ((int)0x8731) ,
///
/// Original was GL_MODELVIEW18_ARB = 0x8732
///
Modelview18Arb = ((int)0x8732) ,
///
/// Original was GL_MODELVIEW19_ARB = 0x8733
///
Modelview19Arb = ((int)0x8733) ,
///
/// Original was GL_MODELVIEW20_ARB = 0x8734
///
Modelview20Arb = ((int)0x8734) ,
///
/// Original was GL_MODELVIEW21_ARB = 0x8735
///
Modelview21Arb = ((int)0x8735) ,
///
/// Original was GL_MODELVIEW22_ARB = 0x8736
///
Modelview22Arb = ((int)0x8736) ,
///
/// Original was GL_MODELVIEW23_ARB = 0x8737
///
Modelview23Arb = ((int)0x8737) ,
///
/// Original was GL_MODELVIEW24_ARB = 0x8738
///
Modelview24Arb = ((int)0x8738) ,
///
/// Original was GL_MODELVIEW25_ARB = 0x8739
///
Modelview25Arb = ((int)0x8739) ,
///
/// Original was GL_MODELVIEW26_ARB = 0x873A
///
Modelview26Arb = ((int)0x873A) ,
///
/// Original was GL_MODELVIEW27_ARB = 0x873B
///
Modelview27Arb = ((int)0x873B) ,
///
/// Original was GL_MODELVIEW28_ARB = 0x873C
///
Modelview28Arb = ((int)0x873C) ,
///
/// Original was GL_MODELVIEW29_ARB = 0x873D
///
Modelview29Arb = ((int)0x873D) ,
///
/// Original was GL_MODELVIEW30_ARB = 0x873E
///
Modelview30Arb = ((int)0x873E) ,
///
/// Original was GL_MODELVIEW31_ARB = 0x873F
///
Modelview31Arb = ((int)0x873F) ,
}
///
/// Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer and 1 other function
///
public enum ArbVertexBufferObject : int
{
///
/// Original was GL_BUFFER_SIZE_ARB = 0x8764
///
BufferSizeArb = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE_ARB = 0x8765
///
BufferUsageArb = ((int)0x8765) ,
///
/// Original was GL_ARRAY_BUFFER_ARB = 0x8892
///
ArrayBufferArb = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
///
ElementArrayBufferArb = ((int)0x8893) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
///
ArrayBufferBindingArb = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
///
ElementArrayBufferBindingArb = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
///
VertexArrayBufferBindingArb = ((int)0x8896) ,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
///
NormalArrayBufferBindingArb = ((int)0x8897) ,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
///
ColorArrayBufferBindingArb = ((int)0x8898) ,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
///
IndexArrayBufferBindingArb = ((int)0x8899) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
///
TextureCoordArrayBufferBindingArb = ((int)0x889A) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
///
EdgeFlagArrayBufferBindingArb = ((int)0x889B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
///
SecondaryColorArrayBufferBindingArb = ((int)0x889C) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
///
FogCoordinateArrayBufferBindingArb = ((int)0x889D) ,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
///
WeightArrayBufferBindingArb = ((int)0x889E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
///
VertexAttribArrayBufferBindingArb = ((int)0x889F) ,
///
/// Original was GL_READ_ONLY_ARB = 0x88B8
///
ReadOnlyArb = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY_ARB = 0x88B9
///
WriteOnlyArb = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE_ARB = 0x88BA
///
ReadWriteArb = ((int)0x88BA) ,
///
/// Original was GL_BUFFER_ACCESS_ARB = 0x88BB
///
BufferAccessArb = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED_ARB = 0x88BC
///
BufferMappedArb = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD
///
BufferMapPointerArb = ((int)0x88BD) ,
///
/// Original was GL_STREAM_DRAW_ARB = 0x88E0
///
StreamDrawArb = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ_ARB = 0x88E1
///
StreamReadArb = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY_ARB = 0x88E2
///
StreamCopyArb = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW_ARB = 0x88E4
///
StaticDrawArb = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ_ARB = 0x88E5
///
StaticReadArb = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY_ARB = 0x88E6
///
StaticCopyArb = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8
///
DynamicDrawArb = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ_ARB = 0x88E9
///
DynamicReadArb = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY_ARB = 0x88EA
///
DynamicCopyArb = ((int)0x88EA) ,
}
///
/// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 1 other function
///
public enum ArbVertexProgram : int
{
///
/// Original was GL_COLOR_SUM_ARB = 0x8458
///
ColorSumArb = ((int)0x8458) ,
///
/// Original was GL_VERTEX_PROGRAM_ARB = 0x8620
///
VertexProgramArb = ((int)0x8620) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626) ,
///
/// Original was GL_PROGRAM_LENGTH_ARB = 0x8627
///
ProgramLengthArb = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_STRING_ARB = 0x8628
///
ProgramStringArb = ((int)0x8628) ,
///
/// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E
///
MaxProgramMatrixStackDepthArb = ((int)0x862E) ,
///
/// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F
///
MaxProgramMatricesArb = ((int)0x862F) ,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640
///
CurrentMatrixStackDepthArb = ((int)0x8640) ,
///
/// Original was GL_CURRENT_MATRIX_ARB = 0x8641
///
CurrentMatrixArb = ((int)0x8641) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645) ,
///
/// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B
///
ProgramErrorPositionArb = ((int)0x864B) ,
///
/// Original was GL_PROGRAM_BINDING_ARB = 0x8677
///
ProgramBindingArb = ((int)0x8677) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
///
MaxVertexAttribsArb = ((int)0x8869) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
///
VertexAttribArrayNormalizedArb = ((int)0x886A) ,
///
/// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874
///
ProgramErrorStringArb = ((int)0x8874) ,
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875) ,
///
/// Original was GL_PROGRAM_FORMAT_ARB = 0x8876
///
ProgramFormatArb = ((int)0x8876) ,
///
/// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0
///
ProgramInstructionsArb = ((int)0x88A0) ,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
///
MaxProgramInstructionsArb = ((int)0x88A1) ,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
///
ProgramNativeInstructionsArb = ((int)0x88A2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
///
MaxProgramNativeInstructionsArb = ((int)0x88A3) ,
///
/// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4
///
ProgramTemporariesArb = ((int)0x88A4) ,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
///
MaxProgramTemporariesArb = ((int)0x88A5) ,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
///
ProgramNativeTemporariesArb = ((int)0x88A6) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
///
MaxProgramNativeTemporariesArb = ((int)0x88A7) ,
///
/// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8
///
ProgramParametersArb = ((int)0x88A8) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
///
MaxProgramParametersArb = ((int)0x88A9) ,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
///
ProgramNativeParametersArb = ((int)0x88AA) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
///
MaxProgramNativeParametersArb = ((int)0x88AB) ,
///
/// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC
///
ProgramAttribsArb = ((int)0x88AC) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
///
MaxProgramAttribsArb = ((int)0x88AD) ,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
///
ProgramNativeAttribsArb = ((int)0x88AE) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
///
MaxProgramNativeAttribsArb = ((int)0x88AF) ,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
///
ProgramAddressRegistersArb = ((int)0x88B0) ,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
///
MaxProgramAddressRegistersArb = ((int)0x88B1) ,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
///
ProgramNativeAddressRegistersArb = ((int)0x88B2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
///
MaxProgramNativeAddressRegistersArb = ((int)0x88B3) ,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
///
MaxProgramLocalParametersArb = ((int)0x88B4) ,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
///
MaxProgramEnvParametersArb = ((int)0x88B5) ,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
///
ProgramUnderNativeLimitsArb = ((int)0x88B6) ,
///
/// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
///
TransposeCurrentMatrixArb = ((int)0x88B7) ,
///
/// Original was GL_MATRIX0_ARB = 0x88C0
///
Matrix0Arb = ((int)0x88C0) ,
///
/// Original was GL_MATRIX1_ARB = 0x88C1
///
Matrix1Arb = ((int)0x88C1) ,
///
/// Original was GL_MATRIX2_ARB = 0x88C2
///
Matrix2Arb = ((int)0x88C2) ,
///
/// Original was GL_MATRIX3_ARB = 0x88C3
///
Matrix3Arb = ((int)0x88C3) ,
///
/// Original was GL_MATRIX4_ARB = 0x88C4
///
Matrix4Arb = ((int)0x88C4) ,
///
/// Original was GL_MATRIX5_ARB = 0x88C5
///
Matrix5Arb = ((int)0x88C5) ,
///
/// Original was GL_MATRIX6_ARB = 0x88C6
///
Matrix6Arb = ((int)0x88C6) ,
///
/// Original was GL_MATRIX7_ARB = 0x88C7
///
Matrix7Arb = ((int)0x88C7) ,
///
/// Original was GL_MATRIX8_ARB = 0x88C8
///
Matrix8Arb = ((int)0x88C8) ,
///
/// Original was GL_MATRIX9_ARB = 0x88C9
///
Matrix9Arb = ((int)0x88C9) ,
///
/// Original was GL_MATRIX10_ARB = 0x88CA
///
Matrix10Arb = ((int)0x88CA) ,
///
/// Original was GL_MATRIX11_ARB = 0x88CB
///
Matrix11Arb = ((int)0x88CB) ,
///
/// Original was GL_MATRIX12_ARB = 0x88CC
///
Matrix12Arb = ((int)0x88CC) ,
///
/// Original was GL_MATRIX13_ARB = 0x88CD
///
Matrix13Arb = ((int)0x88CD) ,
///
/// Original was GL_MATRIX14_ARB = 0x88CE
///
Matrix14Arb = ((int)0x88CE) ,
///
/// Original was GL_MATRIX15_ARB = 0x88CF
///
Matrix15Arb = ((int)0x88CF) ,
///
/// Original was GL_MATRIX16_ARB = 0x88D0
///
Matrix16Arb = ((int)0x88D0) ,
///
/// Original was GL_MATRIX17_ARB = 0x88D1
///
Matrix17Arb = ((int)0x88D1) ,
///
/// Original was GL_MATRIX18_ARB = 0x88D2
///
Matrix18Arb = ((int)0x88D2) ,
///
/// Original was GL_MATRIX19_ARB = 0x88D3
///
Matrix19Arb = ((int)0x88D3) ,
///
/// Original was GL_MATRIX20_ARB = 0x88D4
///
Matrix20Arb = ((int)0x88D4) ,
///
/// Original was GL_MATRIX21_ARB = 0x88D5
///
Matrix21Arb = ((int)0x88D5) ,
///
/// Original was GL_MATRIX22_ARB = 0x88D6
///
Matrix22Arb = ((int)0x88D6) ,
///
/// Original was GL_MATRIX23_ARB = 0x88D7
///
Matrix23Arb = ((int)0x88D7) ,
///
/// Original was GL_MATRIX24_ARB = 0x88D8
///
Matrix24Arb = ((int)0x88D8) ,
///
/// Original was GL_MATRIX25_ARB = 0x88D9
///
Matrix25Arb = ((int)0x88D9) ,
///
/// Original was GL_MATRIX26_ARB = 0x88DA
///
Matrix26Arb = ((int)0x88DA) ,
///
/// Original was GL_MATRIX27_ARB = 0x88DB
///
Matrix27Arb = ((int)0x88DB) ,
///
/// Original was GL_MATRIX28_ARB = 0x88DC
///
Matrix28Arb = ((int)0x88DC) ,
///
/// Original was GL_MATRIX29_ARB = 0x88DD
///
Matrix29Arb = ((int)0x88DD) ,
///
/// Original was GL_MATRIX30_ARB = 0x88DE
///
Matrix30Arb = ((int)0x88DE) ,
///
/// Original was GL_MATRIX31_ARB = 0x88DF
///
Matrix31Arb = ((int)0x88DF) ,
}
///
/// Used in GL.Arb.GetActiveAttrib
///
public enum ArbVertexShader : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
///
VertexAttribArrayEnabledArb = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
///
VertexAttribArraySizeArb = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
///
VertexAttribArrayStrideArb = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
///
VertexAttribArrayTypeArb = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626
///
CurrentVertexAttribArb = ((int)0x8626) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
///
VertexProgramPointSizeArb = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
///
VertexProgramTwoSideArb = ((int)0x8643) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
///
VertexAttribArrayPointerArb = ((int)0x8645) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869
///
MaxVertexAttribsArb = ((int)0x8869) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
///
VertexAttribArrayNormalizedArb = ((int)0x886A) ,
///
/// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871
///
MaxTextureCoordsArb = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
///
MaxTextureImageUnitsArb = ((int)0x8872) ,
///
/// Original was GL_VERTEX_SHADER_ARB = 0x8B31
///
VertexShaderArb = ((int)0x8B31) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
///
MaxVertexUniformComponentsArb = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B
///
MaxVaryingFloatsArb = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
///
MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) ,
///
/// Original was GL_FLOAT_VEC2_ARB = 0x8B50
///
FloatVec2Arb = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3_ARB = 0x8B51
///
FloatVec3Arb = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4_ARB = 0x8B52
///
FloatVec4Arb = ((int)0x8B52) ,
///
/// Original was GL_FLOAT_MAT2_ARB = 0x8B5A
///
FloatMat2Arb = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3_ARB = 0x8B5B
///
FloatMat3Arb = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4_ARB = 0x8B5C
///
FloatMat4Arb = ((int)0x8B5C) ,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
///
ObjectActiveAttributesArb = ((int)0x8B89) ,
///
/// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
///
ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) ,
}
///
/// Not used directly.
///
public enum ArbVertexType10f11f11fRev : int
{
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
}
///
/// Not used directly.
///
public enum ArbVertexType2101010Rev : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Not used directly.
///
public enum ArbViewportArray : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B) ,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C) ,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D) ,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E) ,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F) ,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E) ,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F) ,
}
///
/// Not used directly.
///
public enum ArbWindowPos : int
{
}
///
/// Used in GL.DisableClientState, GL.EnableClientState and 4 other functions
///
public enum ArrayCap : int
{
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E) ,
}
///
/// Not used directly.
///
public enum AssemblyProgramFormatArb : int
{
///
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
///
ProgramFormatAsciiArb = ((int)0x8875) ,
}
///
/// Used in GL.Arb.GetProgram, GL.Arb.GetProgramString and 5 other functions
///
public enum AssemblyProgramParameterArb : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_PROGRAM_LENGTH = 0x8627
///
ProgramLength = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_BINDING = 0x8677
///
ProgramBinding = ((int)0x8677) ,
///
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
///
ProgramAluInstructionsArb = ((int)0x8805) ,
///
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
///
ProgramTexInstructionsArb = ((int)0x8806) ,
///
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
///
ProgramTexIndirectionsArb = ((int)0x8807) ,
///
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
///
ProgramNativeAluInstructionsArb = ((int)0x8808) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
///
ProgramNativeTexInstructionsArb = ((int)0x8809) ,
///
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
///
ProgramNativeTexIndirectionsArb = ((int)0x880A) ,
///
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
///
MaxProgramAluInstructionsArb = ((int)0x880B) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
///
MaxProgramTexInstructionsArb = ((int)0x880C) ,
///
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
///
MaxProgramTexIndirectionsArb = ((int)0x880D) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
///
MaxProgramNativeAluInstructionsArb = ((int)0x880E) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
///
MaxProgramNativeTexInstructionsArb = ((int)0x880F) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
///
MaxProgramNativeTexIndirectionsArb = ((int)0x8810) ,
///
/// Original was GL_PROGRAM_FORMAT = 0x8876
///
ProgramFormat = ((int)0x8876) ,
///
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
///
ProgramInstruction = ((int)0x88A0) ,
///
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
///
MaxProgramInstructions = ((int)0x88A1) ,
///
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
///
ProgramNativeInstructions = ((int)0x88A2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
///
MaxProgramNativeInstructions = ((int)0x88A3) ,
///
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
///
ProgramTemporaries = ((int)0x88A4) ,
///
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
///
MaxProgramTemporaries = ((int)0x88A5) ,
///
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
///
ProgramNativeTemporaries = ((int)0x88A6) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
///
MaxProgramNativeTemporaries = ((int)0x88A7) ,
///
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
///
ProgramParameters = ((int)0x88A8) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
///
MaxProgramParameters = ((int)0x88A9) ,
///
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
///
ProgramNativeParameters = ((int)0x88AA) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
///
MaxProgramNativeParameters = ((int)0x88AB) ,
///
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
///
ProgramAttribs = ((int)0x88AC) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
///
MaxProgramAttribs = ((int)0x88AD) ,
///
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
///
ProgramNativeAttribs = ((int)0x88AE) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
///
MaxProgramNativeAttribs = ((int)0x88AF) ,
///
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
///
ProgramAddressRegisters = ((int)0x88B0) ,
///
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
///
MaxProgramAddressRegisters = ((int)0x88B1) ,
///
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
///
ProgramNativeAddressRegisters = ((int)0x88B2) ,
///
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
///
MaxProgramNativeAddressRegisters = ((int)0x88B3) ,
///
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
///
MaxProgramLocalParameters = ((int)0x88B4) ,
///
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
///
MaxProgramEnvParameters = ((int)0x88B5) ,
///
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
///
ProgramUnderNativeLimits = ((int)0x88B6) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918) ,
}
///
/// Not used directly.
///
public enum AssemblyProgramStringParameterArb : int
{
///
/// Original was GL_PROGRAM_STRING = 0x8628
///
ProgramString = ((int)0x8628) ,
}
///
/// Used in GL.Arb.BindProgram, GL.Arb.GetProgram and 12 other functions
///
public enum AssemblyProgramTargetArb : int
{
///
/// Original was GL_VERTEX_PROGRAM = 0x8620
///
VertexProgram = ((int)0x8620) ,
///
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
///
FragmentProgram = ((int)0x8804) ,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26) ,
}
///
/// Used in GL.Ati.DrawBuffers
///
public enum AtiDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824
///
MaxDrawBuffersAti = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0_ATI = 0x8825
///
DrawBuffer0Ati = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1_ATI = 0x8826
///
DrawBuffer1Ati = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2_ATI = 0x8827
///
DrawBuffer2Ati = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3_ATI = 0x8828
///
DrawBuffer3Ati = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4_ATI = 0x8829
///
DrawBuffer4Ati = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5_ATI = 0x882A
///
DrawBuffer5Ati = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6_ATI = 0x882B
///
DrawBuffer6Ati = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7_ATI = 0x882C
///
DrawBuffer7Ati = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8_ATI = 0x882D
///
DrawBuffer8Ati = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9_ATI = 0x882E
///
DrawBuffer9Ati = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10_ATI = 0x882F
///
DrawBuffer10Ati = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11_ATI = 0x8830
///
DrawBuffer11Ati = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12_ATI = 0x8831
///
DrawBuffer12Ati = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13_ATI = 0x8832
///
DrawBuffer13Ati = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14_ATI = 0x8833
///
DrawBuffer14Ati = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15_ATI = 0x8834
///
DrawBuffer15Ati = ((int)0x8834) ,
}
///
/// Used in GL.Ati.ElementPointer
///
public enum AtiElementArray : int
{
///
/// Original was GL_ELEMENT_ARRAY_ATI = 0x8768
///
ElementArrayAti = ((int)0x8768) ,
///
/// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769
///
ElementArrayTypeAti = ((int)0x8769) ,
///
/// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A
///
ElementArrayPointerAti = ((int)0x876A) ,
}
///
/// Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter
///
public enum AtiEnvmapBumpmap : int
{
///
/// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775
///
BumpRotMatrixAti = ((int)0x8775) ,
///
/// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
///
BumpRotMatrixSizeAti = ((int)0x8776) ,
///
/// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
///
BumpNumTexUnitsAti = ((int)0x8777) ,
///
/// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778
///
BumpTexUnitsAti = ((int)0x8778) ,
///
/// Original was GL_DUDV_ATI = 0x8779
///
DudvAti = ((int)0x8779) ,
///
/// Original was GL_DU8DV8_ATI = 0x877A
///
Du8Dv8Ati = ((int)0x877A) ,
///
/// Original was GL_BUMP_ENVMAP_ATI = 0x877B
///
BumpEnvmapAti = ((int)0x877B) ,
///
/// Original was GL_BUMP_TARGET_ATI = 0x877C
///
BumpTargetAti = ((int)0x877C) ,
}
///
/// Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2 and 6 other functions
///
public enum AtiFragmentShader : int
{
///
/// Original was GL_2X_BIT_ATI = 0x00000001
///
Gl2XBitAti = ((int)0x00000001) ,
///
/// Original was GL_RED_BIT_ATI = 0x00000001
///
RedBitAti = ((int)0x00000001) ,
///
/// Original was GL_COMP_BIT_ATI = 0x00000002
///
CompBitAti = ((int)0x00000002) ,
///
/// Original was GL_4X_BIT_ATI = 0x00000002
///
Gl4XBitAti = ((int)0x00000002) ,
///
/// Original was GL_GREEN_BIT_ATI = 0x00000002
///
GreenBitAti = ((int)0x00000002) ,
///
/// Original was GL_BLUE_BIT_ATI = 0x00000004
///
BlueBitAti = ((int)0x00000004) ,
///
/// Original was GL_8X_BIT_ATI = 0x00000004
///
Gl8XBitAti = ((int)0x00000004) ,
///
/// Original was GL_NEGATE_BIT_ATI = 0x00000004
///
NegateBitAti = ((int)0x00000004) ,
///
/// Original was GL_BIAS_BIT_ATI = 0x00000008
///
BiasBitAti = ((int)0x00000008) ,
///
/// Original was GL_HALF_BIT_ATI = 0x00000008
///
HalfBitAti = ((int)0x00000008) ,
///
/// Original was GL_QUARTER_BIT_ATI = 0x00000010
///
QuarterBitAti = ((int)0x00000010) ,
///
/// Original was GL_EIGHTH_BIT_ATI = 0x00000020
///
EighthBitAti = ((int)0x00000020) ,
///
/// Original was GL_SATURATE_BIT_ATI = 0x00000040
///
SaturateBitAti = ((int)0x00000040) ,
///
/// Original was GL_FRAGMENT_SHADER_ATI = 0x8920
///
FragmentShaderAti = ((int)0x8920) ,
///
/// Original was GL_REG_0_ATI = 0x8921
///
Reg0Ati = ((int)0x8921) ,
///
/// Original was GL_REG_1_ATI = 0x8922
///
Reg1Ati = ((int)0x8922) ,
///
/// Original was GL_REG_2_ATI = 0x8923
///
Reg2Ati = ((int)0x8923) ,
///
/// Original was GL_REG_3_ATI = 0x8924
///
Reg3Ati = ((int)0x8924) ,
///
/// Original was GL_REG_4_ATI = 0x8925
///
Reg4Ati = ((int)0x8925) ,
///
/// Original was GL_REG_5_ATI = 0x8926
///
Reg5Ati = ((int)0x8926) ,
///
/// Original was GL_REG_6_ATI = 0x8927
///
Reg6Ati = ((int)0x8927) ,
///
/// Original was GL_REG_7_ATI = 0x8928
///
Reg7Ati = ((int)0x8928) ,
///
/// Original was GL_REG_8_ATI = 0x8929
///
Reg8Ati = ((int)0x8929) ,
///
/// Original was GL_REG_9_ATI = 0x892A
///
Reg9Ati = ((int)0x892A) ,
///
/// Original was GL_REG_10_ATI = 0x892B
///
Reg10Ati = ((int)0x892B) ,
///
/// Original was GL_REG_11_ATI = 0x892C
///
Reg11Ati = ((int)0x892C) ,
///
/// Original was GL_REG_12_ATI = 0x892D
///
Reg12Ati = ((int)0x892D) ,
///
/// Original was GL_REG_13_ATI = 0x892E
///
Reg13Ati = ((int)0x892E) ,
///
/// Original was GL_REG_14_ATI = 0x892F
///
Reg14Ati = ((int)0x892F) ,
///
/// Original was GL_REG_15_ATI = 0x8930
///
Reg15Ati = ((int)0x8930) ,
///
/// Original was GL_REG_16_ATI = 0x8931
///
Reg16Ati = ((int)0x8931) ,
///
/// Original was GL_REG_17_ATI = 0x8932
///
Reg17Ati = ((int)0x8932) ,
///
/// Original was GL_REG_18_ATI = 0x8933
///
Reg18Ati = ((int)0x8933) ,
///
/// Original was GL_REG_19_ATI = 0x8934
///
Reg19Ati = ((int)0x8934) ,
///
/// Original was GL_REG_20_ATI = 0x8935
///
Reg20Ati = ((int)0x8935) ,
///
/// Original was GL_REG_21_ATI = 0x8936
///
Reg21Ati = ((int)0x8936) ,
///
/// Original was GL_REG_22_ATI = 0x8937
///
Reg22Ati = ((int)0x8937) ,
///
/// Original was GL_REG_23_ATI = 0x8938
///
Reg23Ati = ((int)0x8938) ,
///
/// Original was GL_REG_24_ATI = 0x8939
///
Reg24Ati = ((int)0x8939) ,
///
/// Original was GL_REG_25_ATI = 0x893A
///
Reg25Ati = ((int)0x893A) ,
///
/// Original was GL_REG_26_ATI = 0x893B
///
Reg26Ati = ((int)0x893B) ,
///
/// Original was GL_REG_27_ATI = 0x893C
///
Reg27Ati = ((int)0x893C) ,
///
/// Original was GL_REG_28_ATI = 0x893D
///
Reg28Ati = ((int)0x893D) ,
///
/// Original was GL_REG_29_ATI = 0x893E
///
Reg29Ati = ((int)0x893E) ,
///
/// Original was GL_REG_30_ATI = 0x893F
///
Reg30Ati = ((int)0x893F) ,
///
/// Original was GL_REG_31_ATI = 0x8940
///
Reg31Ati = ((int)0x8940) ,
///
/// Original was GL_CON_0_ATI = 0x8941
///
Con0Ati = ((int)0x8941) ,
///
/// Original was GL_CON_1_ATI = 0x8942
///
Con1Ati = ((int)0x8942) ,
///
/// Original was GL_CON_2_ATI = 0x8943
///
Con2Ati = ((int)0x8943) ,
///
/// Original was GL_CON_3_ATI = 0x8944
///
Con3Ati = ((int)0x8944) ,
///
/// Original was GL_CON_4_ATI = 0x8945
///
Con4Ati = ((int)0x8945) ,
///
/// Original was GL_CON_5_ATI = 0x8946
///
Con5Ati = ((int)0x8946) ,
///
/// Original was GL_CON_6_ATI = 0x8947
///
Con6Ati = ((int)0x8947) ,
///
/// Original was GL_CON_7_ATI = 0x8948
///
Con7Ati = ((int)0x8948) ,
///
/// Original was GL_CON_8_ATI = 0x8949
///
Con8Ati = ((int)0x8949) ,
///
/// Original was GL_CON_9_ATI = 0x894A
///
Con9Ati = ((int)0x894A) ,
///
/// Original was GL_CON_10_ATI = 0x894B
///
Con10Ati = ((int)0x894B) ,
///
/// Original was GL_CON_11_ATI = 0x894C
///
Con11Ati = ((int)0x894C) ,
///
/// Original was GL_CON_12_ATI = 0x894D
///
Con12Ati = ((int)0x894D) ,
///
/// Original was GL_CON_13_ATI = 0x894E
///
Con13Ati = ((int)0x894E) ,
///
/// Original was GL_CON_14_ATI = 0x894F
///
Con14Ati = ((int)0x894F) ,
///
/// Original was GL_CON_15_ATI = 0x8950
///
Con15Ati = ((int)0x8950) ,
///
/// Original was GL_CON_16_ATI = 0x8951
///
Con16Ati = ((int)0x8951) ,
///
/// Original was GL_CON_17_ATI = 0x8952
///
Con17Ati = ((int)0x8952) ,
///
/// Original was GL_CON_18_ATI = 0x8953
///
Con18Ati = ((int)0x8953) ,
///
/// Original was GL_CON_19_ATI = 0x8954
///
Con19Ati = ((int)0x8954) ,
///
/// Original was GL_CON_20_ATI = 0x8955
///
Con20Ati = ((int)0x8955) ,
///
/// Original was GL_CON_21_ATI = 0x8956
///
Con21Ati = ((int)0x8956) ,
///
/// Original was GL_CON_22_ATI = 0x8957
///
Con22Ati = ((int)0x8957) ,
///
/// Original was GL_CON_23_ATI = 0x8958
///
Con23Ati = ((int)0x8958) ,
///
/// Original was GL_CON_24_ATI = 0x8959
///
Con24Ati = ((int)0x8959) ,
///
/// Original was GL_CON_25_ATI = 0x895A
///
Con25Ati = ((int)0x895A) ,
///
/// Original was GL_CON_26_ATI = 0x895B
///
Con26Ati = ((int)0x895B) ,
///
/// Original was GL_CON_27_ATI = 0x895C
///
Con27Ati = ((int)0x895C) ,
///
/// Original was GL_CON_28_ATI = 0x895D
///
Con28Ati = ((int)0x895D) ,
///
/// Original was GL_CON_29_ATI = 0x895E
///
Con29Ati = ((int)0x895E) ,
///
/// Original was GL_CON_30_ATI = 0x895F
///
Con30Ati = ((int)0x895F) ,
///
/// Original was GL_CON_31_ATI = 0x8960
///
Con31Ati = ((int)0x8960) ,
///
/// Original was GL_MOV_ATI = 0x8961
///
MovAti = ((int)0x8961) ,
///
/// Original was GL_ADD_ATI = 0x8963
///
AddAti = ((int)0x8963) ,
///
/// Original was GL_MUL_ATI = 0x8964
///
MulAti = ((int)0x8964) ,
///
/// Original was GL_SUB_ATI = 0x8965
///
SubAti = ((int)0x8965) ,
///
/// Original was GL_DOT3_ATI = 0x8966
///
Dot3Ati = ((int)0x8966) ,
///
/// Original was GL_DOT4_ATI = 0x8967
///
Dot4Ati = ((int)0x8967) ,
///
/// Original was GL_MAD_ATI = 0x8968
///
MadAti = ((int)0x8968) ,
///
/// Original was GL_LERP_ATI = 0x8969
///
LerpAti = ((int)0x8969) ,
///
/// Original was GL_CND_ATI = 0x896A
///
CndAti = ((int)0x896A) ,
///
/// Original was GL_CND0_ATI = 0x896B
///
Cnd0Ati = ((int)0x896B) ,
///
/// Original was GL_DOT2_ADD_ATI = 0x896C
///
Dot2AddAti = ((int)0x896C) ,
///
/// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
///
SecondaryInterpolatorAti = ((int)0x896D) ,
///
/// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
///
NumFragmentRegistersAti = ((int)0x896E) ,
///
/// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
///
NumFragmentConstantsAti = ((int)0x896F) ,
///
/// Original was GL_NUM_PASSES_ATI = 0x8970
///
NumPassesAti = ((int)0x8970) ,
///
/// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
///
NumInstructionsPerPassAti = ((int)0x8971) ,
///
/// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
///
NumInstructionsTotalAti = ((int)0x8972) ,
///
/// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
///
NumInputInterpolatorComponentsAti = ((int)0x8973) ,
///
/// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
///
NumLoopbackComponentsAti = ((int)0x8974) ,
///
/// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
///
ColorAlphaPairingAti = ((int)0x8975) ,
///
/// Original was GL_SWIZZLE_STR_ATI = 0x8976
///
SwizzleStrAti = ((int)0x8976) ,
///
/// Original was GL_SWIZZLE_STQ_ATI = 0x8977
///
SwizzleStqAti = ((int)0x8977) ,
///
/// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978
///
SwizzleStrDrAti = ((int)0x8978) ,
///
/// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979
///
SwizzleStqDqAti = ((int)0x8979) ,
///
/// Original was GL_SWIZZLE_STRQ_ATI = 0x897A
///
SwizzleStrqAti = ((int)0x897A) ,
///
/// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
///
SwizzleStrqDqAti = ((int)0x897B) ,
}
///
/// Not used directly.
///
public enum AtiMapObjectBuffer : int
{
}
///
/// Not used directly.
///
public enum AtiMeminfo : int
{
///
/// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB
///
VboFreeMemoryAti = ((int)0x87FB) ,
///
/// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC
///
TextureFreeMemoryAti = ((int)0x87FC) ,
///
/// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
///
RenderbufferFreeMemoryAti = ((int)0x87FD) ,
}
///
/// Not used directly.
///
public enum AtiPixelFormatFloat : int
{
///
/// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820
///
RgbaFloatModeAti = ((int)0x8820) ,
///
/// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
///
ColorClearUnclampedValueAti = ((int)0x8835) ,
}
///
/// Used in GL.Ati.PNTriangles
///
public enum AtiPnTriangles : int
{
///
/// Original was GL_PN_TRIANGLES_ATI = 0x87F0
///
PnTrianglesAti = ((int)0x87F0) ,
///
/// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
///
MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
///
PnTrianglesPointModeAti = ((int)0x87F2) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
///
PnTrianglesNormalModeAti = ((int)0x87F3) ,
///
/// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
///
PnTrianglesTesselationLevelAti = ((int)0x87F4) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
///
PnTrianglesPointModeLinearAti = ((int)0x87F5) ,
///
/// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
///
PnTrianglesPointModeCubicAti = ((int)0x87F6) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
///
PnTrianglesNormalModeLinearAti = ((int)0x87F7) ,
///
/// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
///
PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) ,
}
///
/// Used in GL.Ati.StencilOpSeparate
///
public enum AtiSeparateStencil : int
{
///
/// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800
///
StencilBackFuncAti = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801
///
StencilBackFailAti = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
///
StencilBackPassDepthFailAti = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
///
StencilBackPassDepthPassAti = ((int)0x8803) ,
}
///
/// Not used directly.
///
public enum AtiTextFragmentShader : int
{
///
/// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200
///
TextFragmentShaderAti = ((int)0x8200) ,
}
///
/// Not used directly.
///
public enum AtiTextureEnvCombine3 : int
{
///
/// Original was GL_MODULATE_ADD_ATI = 0x8744
///
ModulateAddAti = ((int)0x8744) ,
///
/// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745
///
ModulateSignedAddAti = ((int)0x8745) ,
///
/// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746
///
ModulateSubtractAti = ((int)0x8746) ,
}
///
/// Not used directly.
///
public enum AtiTextureFloat : int
{
///
/// Original was GL_RGBA_FLOAT32_ATI = 0x8814
///
RgbaFloat32Ati = ((int)0x8814) ,
///
/// Original was GL_RGB_FLOAT32_ATI = 0x8815
///
RgbFloat32Ati = ((int)0x8815) ,
///
/// Original was GL_ALPHA_FLOAT32_ATI = 0x8816
///
AlphaFloat32Ati = ((int)0x8816) ,
///
/// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817
///
IntensityFloat32Ati = ((int)0x8817) ,
///
/// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818
///
LuminanceFloat32Ati = ((int)0x8818) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
///
LuminanceAlphaFloat32Ati = ((int)0x8819) ,
///
/// Original was GL_RGBA_FLOAT16_ATI = 0x881A
///
RgbaFloat16Ati = ((int)0x881A) ,
///
/// Original was GL_RGB_FLOAT16_ATI = 0x881B
///
RgbFloat16Ati = ((int)0x881B) ,
///
/// Original was GL_ALPHA_FLOAT16_ATI = 0x881C
///
AlphaFloat16Ati = ((int)0x881C) ,
///
/// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D
///
IntensityFloat16Ati = ((int)0x881D) ,
///
/// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E
///
LuminanceFloat16Ati = ((int)0x881E) ,
///
/// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
///
LuminanceAlphaFloat16Ati = ((int)0x881F) ,
}
///
/// Not used directly.
///
public enum AtiTextureMirrorOnce : int
{
///
/// Original was GL_MIRROR_CLAMP_ATI = 0x8742
///
MirrorClampAti = ((int)0x8742) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
///
MirrorClampToEdgeAti = ((int)0x8743) ,
}
///
/// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 5 other functions
///
public enum AtiVertexArrayObject : int
{
///
/// Original was GL_STATIC_ATI = 0x8760
///
StaticAti = ((int)0x8760) ,
///
/// Original was GL_DYNAMIC_ATI = 0x8761
///
DynamicAti = ((int)0x8761) ,
///
/// Original was GL_PRESERVE_ATI = 0x8762
///
PreserveAti = ((int)0x8762) ,
///
/// Original was GL_DISCARD_ATI = 0x8763
///
DiscardAti = ((int)0x8763) ,
///
/// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764
///
ObjectBufferSizeAti = ((int)0x8764) ,
///
/// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765
///
ObjectBufferUsageAti = ((int)0x8765) ,
///
/// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766
///
ArrayObjectBufferAti = ((int)0x8766) ,
///
/// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
///
ArrayObjectOffsetAti = ((int)0x8767) ,
}
///
/// Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject
///
public enum AtiVertexAttribArrayObject : int
{
}
///
/// Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3 and 5 other functions
///
public enum AtiVertexStreams : int
{
///
/// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B
///
MaxVertexStreamsAti = ((int)0x876B) ,
///
/// Original was GL_VERTEX_STREAM0_ATI = 0x876C
///
VertexStream0Ati = ((int)0x876C) ,
///
/// Original was GL_VERTEX_STREAM1_ATI = 0x876D
///
VertexStream1Ati = ((int)0x876D) ,
///
/// Original was GL_VERTEX_STREAM2_ATI = 0x876E
///
VertexStream2Ati = ((int)0x876E) ,
///
/// Original was GL_VERTEX_STREAM3_ATI = 0x876F
///
VertexStream3Ati = ((int)0x876F) ,
///
/// Original was GL_VERTEX_STREAM4_ATI = 0x8770
///
VertexStream4Ati = ((int)0x8770) ,
///
/// Original was GL_VERTEX_STREAM5_ATI = 0x8771
///
VertexStream5Ati = ((int)0x8771) ,
///
/// Original was GL_VERTEX_STREAM6_ATI = 0x8772
///
VertexStream6Ati = ((int)0x8772) ,
///
/// Original was GL_VERTEX_STREAM7_ATI = 0x8773
///
VertexStream7Ati = ((int)0x8773) ,
///
/// Original was GL_VERTEX_SOURCE_ATI = 0x8774
///
VertexSourceAti = ((int)0x8774) ,
}
///
/// Used in GL.GetActiveAtomicCounterBuffer
///
public enum AtomicCounterBufferParameter : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
}
///
/// Used in GL.PushAttrib
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001) ,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002) ,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004) ,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010) ,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020) ,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040) ,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000) ,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000) ,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000) ,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000) ,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000) ,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000) ,
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000) ,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.BeginTransformFeedback
///
public enum BeginFeedbackMode : int
{
///
/// Original was GL_Points = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_Lines = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_Triangles = 0x0004
///
Triangles = ((int)0x0004) ,
}
///
/// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 27 other functions
///
public enum BeginMode : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_LINES_ADJACENCY = 0xA
///
LinesAdjacency = ((int)0xA) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
///
LineStripAdjacency = ((int)0xB) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
///
TrianglesAdjacency = ((int)0xC) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
///
TriangleStripAdjacency = ((int)0xD) ,
}
///
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
///
public enum BinaryFormat : int
{
}
///
/// Used in GL.Arb.BlendEquation, GL.BlendEquation and 2 other functions
///
public enum BlendEquationMode : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
}
///
/// Used in GL.Ext.BlendEquationSeparate
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B) ,
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320) ,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321) ,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9) ,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA) ,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
}
///
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9) ,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA) ,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
}
///
/// Used in GL.BlitFramebuffer, GL.Ext.BlitFramebuffer
///
public enum BlitFramebufferFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Used in GL.MapBuffer
///
public enum BufferAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
}
///
/// Used in GL.Arb.MapBuffer
///
public enum BufferAccessArb : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
}
///
/// Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange
///
[Flags]
public enum BufferAccessMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
}
///
/// Used in GL.Apple.BufferParameter
///
public enum BufferParameterApple : int
{
///
/// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
///
BufferSerializedModifyApple = ((int)0x8A12) ,
///
/// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
///
BufferFlushingUnmapApple = ((int)0x8A13) ,
}
///
/// Used in GL.GetBufferParameter
///
public enum BufferParameterName : int
{
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F) ,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
}
///
/// Used in GL.Arb.GetBufferParameter
///
public enum BufferParameterNameArb : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
}
///
/// Used in GL.GetBufferPointer
///
public enum BufferPointer : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
}
///
/// Used in GL.Arb.GetBufferPointer
///
public enum BufferPointerNameArb : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
}
///
/// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
///
public enum BufferRangeTarget : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
}
///
/// Used in GL.BufferStorage
///
public enum BufferStorageFlags : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
}
///
/// Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange and 16 other functions
///
public enum BufferTarget : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE) ,
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
}
///
/// Used in GL.Arb.BindBuffer, GL.Arb.BufferData and 7 other functions
///
public enum BufferTargetArb : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
}
///
/// Used in GL.Arb.BufferData
///
public enum BufferUsageArb : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
}
///
/// Used in GL.BufferData
///
public enum BufferUsageHint : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
}
///
/// Used in GL.ClampColor
///
public enum ClampColorMode : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Used in GL.ClampColor
///
public enum ClampColorTarget : int
{
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B) ,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C) ,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBuffer : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
}
///
/// Used in GL.ClearBuffer
///
public enum ClearBufferCombined : int
{
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
}
///
/// Used in GL.BlitFramebuffer, GL.Clear and 1 other function
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000) ,
}
///
/// Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault and 1 other function
///
[Flags]
public enum ClientAttribMask : int
{
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001) ,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002) ,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.ClientWaitSync
///
public enum ClientWaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
}
///
/// Used in GL.ClipPlane, GL.GetClipPlane
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Used in GL.ColorMaterial
///
public enum ColorMaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
}
///
/// Used in GL.ColorPointer, GL.SecondaryColorPointer and 5 other functions
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.ColorTableParameter
///
public enum ColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
}
///
/// Used in GL.Sgi.ColorTableParameter
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
}
///
/// Used in GL.ColorSubTable, GL.ColorTable and 10 other functions
///
public enum ColorTableTarget : int
{
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
}
///
/// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3) ,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
}
///
/// Used in GL.BeginConditionalRender
///
public enum ConditionalRenderType : int
{
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13) ,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14) ,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15) ,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16) ,
}
///
/// Not used directly.
///
[Flags]
public enum ContextFlagMask : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
}
///
/// Not used directly.
///
[Flags]
public enum ContextProfileMask : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002) ,
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016) ,
}
///
/// Used in GL.ConvolutionParameter
///
public enum ConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
}
///
/// Used in GL.Ext.ConvolutionParameter, GL.Ext.GetConvolutionParameter
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
}
///
/// Not used directly.
///
public enum ConvolutionParameterValue : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016) ,
///
/// Original was GL_CONSTANT_BORDER = 0x8151
///
ConstantBorder = ((int)0x8151) ,
///
/// Original was GL_REPLICATE_BORDER = 0x8153
///
ReplicateBorder = ((int)0x8153) ,
}
///
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
///
public enum ConvolutionTarget : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
}
///
/// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Not used directly.
///
public enum DataType : int
{
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
///
public enum DebugSeverity : int
{
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSeverityControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
}
///
/// Used in GL.GetDebugMessageLog
///
public enum DebugSource : int
{
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugSourceControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
}
///
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
///
public enum DebugSourceExternal : int
{
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
}
///
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
///
public enum DebugType : int
{
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
}
///
/// Used in GL.DebugMessageControl
///
public enum DebugTypeControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
}
///
/// Used in GL.DepthFunc, GL.NV.PathCoverDepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
}
///
/// Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer and 1 other function
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
}
///
/// Used in GL.DrawBuffers
///
public enum DrawBuffersEnum : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
}
///
/// Used in GL.Arb.DrawElementsInstanced, GL.DrawElements and 13 other functions
///
public enum DrawElementsType : int
{
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 7 other functions
///
public enum EnableCap : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457) ,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643) ,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861) ,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9) ,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51) ,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506) ,
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031) ,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031) ,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065) ,
}
///
/// Not used directly.
///
public enum Ext422Pixels : int
{
///
/// Original was GL_422_EXT = 0x80CC
///
Gl422Ext = ((int)0x80CC) ,
///
/// Original was GL_422_REV_EXT = 0x80CD
///
Gl422RevExt = ((int)0x80CD) ,
///
/// Original was GL_422_AVERAGE_EXT = 0x80CE
///
Gl422AverageExt = ((int)0x80CE) ,
///
/// Original was GL_422_REV_AVERAGE_EXT = 0x80CF
///
Gl422RevAverageExt = ((int)0x80CF) ,
}
///
/// Not used directly.
///
public enum ExtAbgr : int
{
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000) ,
}
///
/// Not used directly.
///
public enum ExtBgra : int
{
///
/// Original was GL_BGR_EXT = 0x80E0
///
BgrExt = ((int)0x80E0) ,
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1) ,
}
///
/// Not used directly.
///
public enum ExtBindableUniform : int
{
///
/// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
///
MaxVertexBindableUniformsExt = ((int)0x8DE2) ,
///
/// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
///
MaxFragmentBindableUniformsExt = ((int)0x8DE3) ,
///
/// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
///
MaxGeometryBindableUniformsExt = ((int)0x8DE4) ,
///
/// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
///
MaxBindableUniformSizeExt = ((int)0x8DED) ,
///
/// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE
///
UniformBufferExt = ((int)0x8DEE) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
///
UniformBufferBindingExt = ((int)0x8DEF) ,
}
///
/// Not used directly.
///
public enum ExtBlendColor : int
{
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004) ,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005) ,
}
///
/// Used in GL.Ext.BlendEquationSeparate
///
public enum ExtBlendEquationSeparate : int
{
///
/// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009
///
BlendEquationRgbExt = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D
///
BlendEquationAlphaExt = ((int)0x883D) ,
}
///
/// Used in GL.Ext.BlendFuncSeparate
///
public enum ExtBlendFuncSeparate : int
{
///
/// Original was GL_BLEND_DST_RGB_EXT = 0x80C8
///
BlendDstRgbExt = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9
///
BlendSrcRgbExt = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA
///
BlendDstAlphaExt = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB
///
BlendSrcAlphaExt = ((int)0x80CB) ,
}
///
/// Not used directly.
///
public enum ExtBlendLogicOp : int
{
}
///
/// Used in GL.Ext.BlendEquation
///
public enum ExtBlendMinmax : int
{
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006) ,
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007) ,
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
}
///
/// Not used directly.
///
public enum ExtBlendSubtract : int
{
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B) ,
}
///
/// Not used directly.
///
public enum ExtClipVolumeHint : int
{
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0) ,
}
///
/// Not used directly.
///
public enum ExtCmyka : int
{
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C) ,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
}
///
/// Not used directly.
///
public enum ExtColorSubtable : int
{
}
///
/// Not used directly.
///
public enum ExtCompiledVertexArray : int
{
///
/// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
///
ArrayElementLockFirstExt = ((int)0x81A8) ,
///
/// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
///
ArrayElementLockCountExt = ((int)0x81A9) ,
}
///
/// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions
///
public enum ExtConvolution : int
{
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016) ,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
}
///
/// Not used directly.
///
public enum ExtCoordinateFrame : int
{
///
/// Original was GL_TANGENT_ARRAY_EXT = 0x8439
///
TangentArrayExt = ((int)0x8439) ,
///
/// Original was GL_BINORMAL_ARRAY_EXT = 0x843A
///
BinormalArrayExt = ((int)0x843A) ,
///
/// Original was GL_CURRENT_TANGENT_EXT = 0x843B
///
CurrentTangentExt = ((int)0x843B) ,
///
/// Original was GL_CURRENT_BINORMAL_EXT = 0x843C
///
CurrentBinormalExt = ((int)0x843C) ,
///
/// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E
///
TangentArrayTypeExt = ((int)0x843E) ,
///
/// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F
///
TangentArrayStrideExt = ((int)0x843F) ,
///
/// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440
///
BinormalArrayTypeExt = ((int)0x8440) ,
///
/// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441
///
BinormalArrayStrideExt = ((int)0x8441) ,
///
/// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442
///
TangentArrayPointerExt = ((int)0x8442) ,
///
/// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443
///
BinormalArrayPointerExt = ((int)0x8443) ,
///
/// Original was GL_MAP1_TANGENT_EXT = 0x8444
///
Map1TangentExt = ((int)0x8444) ,
///
/// Original was GL_MAP2_TANGENT_EXT = 0x8445
///
Map2TangentExt = ((int)0x8445) ,
///
/// Original was GL_MAP1_BINORMAL_EXT = 0x8446
///
Map1BinormalExt = ((int)0x8446) ,
///
/// Original was GL_MAP2_BINORMAL_EXT = 0x8447
///
Map2BinormalExt = ((int)0x8447) ,
}
///
/// Not used directly.
///
public enum ExtCopyTexture : int
{
}
///
/// Used in GL.Ext.CullParameter
///
public enum ExtCullVertex : int
{
///
/// Original was GL_CULL_VERTEX_EXT = 0x81AA
///
CullVertexExt = ((int)0x81AA) ,
///
/// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
///
CullVertexEyePositionExt = ((int)0x81AB) ,
///
/// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
///
CullVertexObjectPositionExt = ((int)0x81AC) ,
}
///
/// Used in GL.Ext.GetObjectLabel, GL.Ext.LabelObject
///
public enum ExtDebugLabel : int
{
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F) ,
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40) ,
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151) ,
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153) ,
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154) ,
}
///
/// Not used directly.
///
public enum ExtDebugMarker : int
{
}
///
/// Not used directly.
///
public enum ExtDepthBoundsTest : int
{
///
/// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890
///
DepthBoundsTestExt = ((int)0x8890) ,
///
/// Original was GL_DEPTH_BOUNDS_EXT = 0x8891
///
DepthBoundsExt = ((int)0x8891) ,
}
///
/// Used in GL.Ext.ClearNamedBufferData, GL.Ext.ClearNamedBufferSubData and 54 other functions
///
public enum ExtDirectStateAccess : int
{
///
/// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D
///
ProgramMatrixExt = ((int)0x8E2D) ,
///
/// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
///
TransposeProgramMatrixExt = ((int)0x8E2E) ,
///
/// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
///
ProgramMatrixStackDepthExt = ((int)0x8E2F) ,
}
///
/// Used in GL.Ext.DisableIndexed, GL.Ext.EnableIndexed and 3 other functions
///
public enum ExtDrawBuffers2 : int
{
}
///
/// Not used directly.
///
public enum ExtDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ExtDrawRangeElements : int
{
///
/// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8
///
MaxElementsVerticesExt = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9
///
MaxElementsIndicesExt = ((int)0x80E9) ,
}
///
/// Used in GL.Ext.FogCoordPointer
///
public enum ExtFogCoord : int
{
///
/// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450
///
FogCoordinateSourceExt = ((int)0x8450) ,
///
/// Original was GL_FOG_COORDINATE_EXT = 0x8451
///
FogCoordinateExt = ((int)0x8451) ,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452) ,
///
/// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453
///
CurrentFogCoordinateExt = ((int)0x8453) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454
///
FogCoordinateArrayTypeExt = ((int)0x8454) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455
///
FogCoordinateArrayStrideExt = ((int)0x8455) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
///
FogCoordinateArrayPointerExt = ((int)0x8456) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
///
FogCoordinateArrayExt = ((int)0x8457) ,
}
///
/// Used in GL.Ext.BlitFramebuffer
///
public enum ExtFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
DrawFramebufferBindingExt = ((int)0x8CA6) ,
///
/// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8
///
ReadFramebufferExt = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9
///
DrawFramebufferExt = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
///
ReadFramebufferBindingExt = ((int)0x8CAA) ,
}
///
/// Used in GL.Ext.RenderbufferStorageMultisample
///
public enum ExtFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57) ,
}
///
/// Not used directly.
///
public enum ExtFramebufferMultisampleBlitScaled : int
{
///
/// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA
///
ScaledResolveFastestExt = ((int)0x90BA) ,
///
/// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB
///
ScaledResolveNicestExt = ((int)0x90BB) ,
}
///
/// Not used directly.
///
public enum ExtFramebufferObject : int
{
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8) ,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20) ,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55) ,
}
///
/// Not used directly.
///
public enum ExtFramebufferSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9) ,
///
/// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
///
FramebufferSrgbCapableExt = ((int)0x8DBA) ,
}
///
/// Not used directly.
///
public enum ExtGeometryShader4 : int
{
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
///
MaxVaryingComponentsExt = ((int)0x8B4B) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9) ,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
///
MaxGeometryVaryingComponentsExt = ((int)0x8DDD) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
///
MaxVertexVaryingComponentsExt = ((int)0x8DDE) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) ,
}
///
/// Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4
///
public enum ExtGpuProgramParameters : int
{
}
///
/// Not used directly.
///
public enum ExtGpuShader4 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
///
VertexAttribArrayIntegerExt = ((int)0x88FD) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
///
MinProgramTexelOffsetExt = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
///
MaxProgramTexelOffsetExt = ((int)0x8905) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
///
Sampler1DArrayExt = ((int)0x8DC0) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
///
Sampler2DArrayExt = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
///
Sampler1DArrayShadowExt = ((int)0x8DC3) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
///
Sampler2DArrayShadowExt = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
///
SamplerCubeShadowExt = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
///
UnsignedIntVec2Ext = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
///
UnsignedIntVec3Ext = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
///
UnsignedIntVec4Ext = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9
///
IntSampler1DExt = ((int)0x8DC9) ,
///
/// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA
///
IntSampler2DExt = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB
///
IntSampler3DExt = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
///
IntSamplerCubeExt = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
///
IntSampler2DRectExt = ((int)0x8DCD) ,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
///
IntSampler1DArrayExt = ((int)0x8DCE) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
///
IntSampler2DArrayExt = ((int)0x8DCF) ,
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
///
UnsignedIntSampler1DExt = ((int)0x8DD1) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
///
UnsignedIntSampler2DExt = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
///
UnsignedIntSampler3DExt = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
///
UnsignedIntSamplerCubeExt = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
///
UnsignedIntSampler2DRectExt = ((int)0x8DD5) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
///
UnsignedIntSampler1DArrayExt = ((int)0x8DD6) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
///
UnsignedIntSampler2DArrayExt = ((int)0x8DD7) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8) ,
}
///
/// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 6 other functions
///
public enum ExtHistogram : int
{
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025) ,
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030) ,
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031) ,
}
///
/// Not used directly.
///
public enum ExtIndexArrayFormats : int
{
///
/// Original was GL_IUI_V2F_EXT = 0x81AD
///
IuiV2fExt = ((int)0x81AD) ,
///
/// Original was GL_IUI_V3F_EXT = 0x81AE
///
IuiV3fExt = ((int)0x81AE) ,
///
/// Original was GL_IUI_N3F_V2F_EXT = 0x81AF
///
IuiN3fV2fExt = ((int)0x81AF) ,
///
/// Original was GL_IUI_N3F_V3F_EXT = 0x81B0
///
IuiN3fV3fExt = ((int)0x81B0) ,
///
/// Original was GL_T2F_IUI_V2F_EXT = 0x81B1
///
T2fIuiV2fExt = ((int)0x81B1) ,
///
/// Original was GL_T2F_IUI_V3F_EXT = 0x81B2
///
T2fIuiV3fExt = ((int)0x81B2) ,
///
/// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3
///
T2fIuiN3fV2fExt = ((int)0x81B3) ,
///
/// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
///
T2fIuiN3fV3fExt = ((int)0x81B4) ,
}
///
/// Used in GL.Ext.IndexFunc
///
public enum ExtIndexFunc : int
{
///
/// Original was GL_INDEX_TEST_EXT = 0x81B5
///
IndexTestExt = ((int)0x81B5) ,
///
/// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6
///
IndexTestFuncExt = ((int)0x81B6) ,
///
/// Original was GL_INDEX_TEST_REF_EXT = 0x81B7
///
IndexTestRefExt = ((int)0x81B7) ,
}
///
/// Used in GL.Ext.IndexMaterial
///
public enum ExtIndexMaterial : int
{
///
/// Original was GL_INDEX_MATERIAL_EXT = 0x81B8
///
IndexMaterialExt = ((int)0x81B8) ,
///
/// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
///
IndexMaterialParameterExt = ((int)0x81B9) ,
///
/// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA
///
IndexMaterialFaceExt = ((int)0x81BA) ,
}
///
/// Not used directly.
///
public enum ExtIndexTexture : int
{
}
///
/// Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight
///
public enum ExtLightTexture : int
{
///
/// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349
///
FragmentMaterialExt = ((int)0x8349) ,
///
/// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A
///
FragmentNormalExt = ((int)0x834A) ,
///
/// Original was GL_FRAGMENT_COLOR_EXT = 0x834C
///
FragmentColorExt = ((int)0x834C) ,
///
/// Original was GL_ATTENUATION_EXT = 0x834D
///
AttenuationExt = ((int)0x834D) ,
///
/// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E
///
ShadowAttenuationExt = ((int)0x834E) ,
///
/// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F
///
TextureApplicationModeExt = ((int)0x834F) ,
///
/// Original was GL_TEXTURE_LIGHT_EXT = 0x8350
///
TextureLightExt = ((int)0x8350) ,
///
/// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351
///
TextureMaterialFaceExt = ((int)0x8351) ,
///
/// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
///
TextureMaterialParameterExt = ((int)0x8352) ,
///
/// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452
///
FragmentDepthExt = ((int)0x8452) ,
}
///
/// Not used directly.
///
public enum ExtMiscAttribute : int
{
}
///
/// Not used directly.
///
public enum ExtMultiDrawArrays : int
{
}
///
/// Used in GL.Ext.SamplePattern
///
public enum ExtMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_EXT = 0x809D
///
MultisampleExt = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
///
SampleAlphaToMaskExt = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
///
SampleAlphaToOneExt = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_MASK_EXT = 0x80A0
///
SampleMaskExt = ((int)0x80A0) ,
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7) ,
///
/// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8
///
SampleBuffersExt = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES_EXT = 0x80A9
///
SamplesExt = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA
///
SampleMaskValueExt = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB
///
SampleMaskInvertExt = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC
///
SamplePatternExt = ((int)0x80AC) ,
}
///
/// Not used directly.
///
public enum ExtPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_EXT = 0x84F9
///
DepthStencilExt = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA
///
UnsignedInt248Ext = ((int)0x84FA) ,
///
/// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0
///
Depth24Stencil8Ext = ((int)0x88F0) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1
///
TextureStencilSizeExt = ((int)0x88F1) ,
}
///
/// Not used directly.
///
public enum ExtPackedFloat : int
{
///
/// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A
///
R11fG11fB10fExt = ((int)0x8C3A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
///
UnsignedInt10F11F11FRevExt = ((int)0x8C3B) ,
///
/// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
///
RgbaSignedComponentsExt = ((int)0x8C3C) ,
}
///
/// Not used directly.
///
public enum ExtPackedPixels : int
{
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036) ,
}
///
/// Not used directly.
///
public enum ExtPalettedTexture : int
{
///
/// Original was GL_COLOR_INDEX1_EXT = 0x80E2
///
ColorIndex1Ext = ((int)0x80E2) ,
///
/// Original was GL_COLOR_INDEX2_EXT = 0x80E3
///
ColorIndex2Ext = ((int)0x80E3) ,
///
/// Original was GL_COLOR_INDEX4_EXT = 0x80E4
///
ColorIndex4Ext = ((int)0x80E4) ,
///
/// Original was GL_COLOR_INDEX8_EXT = 0x80E5
///
ColorIndex8Ext = ((int)0x80E5) ,
///
/// Original was GL_COLOR_INDEX12_EXT = 0x80E6
///
ColorIndex12Ext = ((int)0x80E6) ,
///
/// Original was GL_COLOR_INDEX16_EXT = 0x80E7
///
ColorIndex16Ext = ((int)0x80E7) ,
///
/// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
///
TextureIndexSizeExt = ((int)0x80ED) ,
}
///
/// Not used directly.
///
public enum ExtPixelBufferObject : int
{
///
/// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB
///
PixelPackBufferExt = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC
///
PixelUnpackBufferExt = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
///
PixelPackBufferBindingExt = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
///
PixelUnpackBufferBindingExt = ((int)0x88EF) ,
}
///
/// Used in GL.Ext.GetPixelTransformParameter, GL.Ext.PixelTransformParameter
///
public enum ExtPixelTransform : int
{
///
/// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330
///
PixelTransform2DExt = ((int)0x8330) ,
///
/// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331
///
PixelMagFilterExt = ((int)0x8331) ,
///
/// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332
///
PixelMinFilterExt = ((int)0x8332) ,
///
/// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333
///
PixelCubicWeightExt = ((int)0x8333) ,
///
/// Original was GL_CUBIC_EXT = 0x8334
///
CubicExt = ((int)0x8334) ,
///
/// Original was GL_AVERAGE_EXT = 0x8335
///
AverageExt = ((int)0x8335) ,
///
/// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
///
PixelTransform2DStackDepthExt = ((int)0x8336) ,
///
/// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
///
MaxPixelTransform2DStackDepthExt = ((int)0x8337) ,
///
/// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
///
PixelTransform2DMatrixExt = ((int)0x8338) ,
}
///
/// Not used directly.
///
public enum ExtPixelTransformColorTable : int
{
}
///
/// Used in GL.Ext.PointParameter
///
public enum ExtPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129) ,
}
///
/// Not used directly.
///
public enum ExtPolygonOffset : int
{
///
/// Original was GL_POLYGON_OFFSET_EXT = 0x8037
///
PolygonOffsetExt = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038
///
PolygonOffsetFactorExt = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039) ,
}
///
/// Used in GL.Ext.ProvokingVertex
///
public enum ExtProvokingVertex : int
{
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
///
QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E) ,
///
/// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F
///
ProvokingVertexExt = ((int)0x8E4F) ,
}
///
/// Not used directly.
///
public enum ExtRescaleNormal : int
{
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
}
///
/// Not used directly.
///
public enum ExtSecondaryColor : int
{
///
/// Original was GL_COLOR_SUM_EXT = 0x8458
///
ColorSumExt = ((int)0x8458) ,
///
/// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459
///
CurrentSecondaryColorExt = ((int)0x8459) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A
///
SecondaryColorArraySizeExt = ((int)0x845A) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B
///
SecondaryColorArrayTypeExt = ((int)0x845B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C
///
SecondaryColorArrayStrideExt = ((int)0x845C) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
///
SecondaryColorArrayPointerExt = ((int)0x845D) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
///
SecondaryColorArrayExt = ((int)0x845E) ,
}
///
/// Used in GL.Ext.CreateShaderProgram, GL.Ext.GetProgramPipeline and 1 other function
///
public enum ExtSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A) ,
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D
///
ActiveProgramExt = ((int)0x8B8D) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ExtSeparateSpecularColor : int
{
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8) ,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA) ,
}
///
/// Not used directly.
///
public enum ExtShaderImageLoadFormatted : int
{
}
///
/// Used in GL.Ext.BindImageTexture
///
public enum ExtShaderImageLoadStore : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
///
/// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38
///
MaxImageUnitsExt = ((int)0x8F38) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) ,
///
/// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
///
ImageBindingNameExt = ((int)0x8F3A) ,
///
/// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
///
ImageBindingLevelExt = ((int)0x8F3B) ,
///
/// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
///
ImageBindingLayeredExt = ((int)0x8F3C) ,
///
/// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
///
ImageBindingLayerExt = ((int)0x8F3D) ,
///
/// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
///
ImageBindingAccessExt = ((int)0x8F3E) ,
///
/// Original was GL_IMAGE_1D_EXT = 0x904C
///
Image1DExt = ((int)0x904C) ,
///
/// Original was GL_IMAGE_2D_EXT = 0x904D
///
Image2DExt = ((int)0x904D) ,
///
/// Original was GL_IMAGE_3D_EXT = 0x904E
///
Image3DExt = ((int)0x904E) ,
///
/// Original was GL_IMAGE_2D_RECT_EXT = 0x904F
///
Image2DRectExt = ((int)0x904F) ,
///
/// Original was GL_IMAGE_CUBE_EXT = 0x9050
///
ImageCubeExt = ((int)0x9050) ,
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051) ,
///
/// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052
///
Image1DArrayExt = ((int)0x9052) ,
///
/// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053
///
Image2DArrayExt = ((int)0x9053) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
///
Image2DMultisampleExt = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
///
Image2DMultisampleArrayExt = ((int)0x9056) ,
///
/// Original was GL_INT_IMAGE_1D_EXT = 0x9057
///
IntImage1DExt = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_2D_EXT = 0x9058
///
IntImage2DExt = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_3D_EXT = 0x9059
///
IntImage3DExt = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A
///
IntImage2DRectExt = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B
///
IntImageCubeExt = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
///
IntImage1DArrayExt = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
///
IntImage2DArrayExt = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
///
IntImage2DMultisampleExt = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
///
IntImage2DMultisampleArrayExt = ((int)0x9061) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
///
UnsignedIntImage1DExt = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
///
UnsignedIntImage2DExt = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
///
UnsignedIntImage3DExt = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
///
UnsignedIntImage2DRectExt = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
///
UnsignedIntImageCubeExt = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
///
UnsignedIntImage1DArrayExt = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
///
UnsignedIntImage2DArrayExt = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
///
UnsignedIntImage2DMultisampleExt = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
///
UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) ,
///
/// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
///
MaxImageSamplesExt = ((int)0x906D) ,
///
/// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
///
ImageBindingFormatExt = ((int)0x906E) ,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum ExtShaderIntegerMix : int
{
}
///
/// Not used directly.
///
public enum ExtShadowFuncs : int
{
}
///
/// Not used directly.
///
public enum ExtSharedTexturePalette : int
{
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
}
///
/// Not used directly.
///
public enum ExtStencilClearTag : int
{
///
/// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2
///
StencilTagBitsExt = ((int)0x88F2) ,
///
/// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
///
StencilClearTagValueExt = ((int)0x88F3) ,
}
///
/// Used in GL.Ext.ActiveStencilFace
///
public enum ExtStencilTwoSide : int
{
///
/// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910
///
StencilTestTwoSideExt = ((int)0x8910) ,
///
/// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911
///
ActiveStencilFaceExt = ((int)0x8911) ,
}
///
/// Not used directly.
///
public enum ExtStencilWrap : int
{
///
/// Original was GL_INCR_WRAP_EXT = 0x8507
///
IncrWrapExt = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP_EXT = 0x8508
///
DecrWrapExt = ((int)0x8508) ,
}
///
/// Not used directly.
///
public enum ExtSubtexture : int
{
}
///
/// Not used directly.
///
public enum ExtTexture : int
{
///
/// Original was GL_ALPHA4_EXT = 0x803B
///
Alpha4Ext = ((int)0x803B) ,
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C) ,
///
/// Original was GL_ALPHA12_EXT = 0x803D
///
Alpha12Ext = ((int)0x803D) ,
///
/// Original was GL_ALPHA16_EXT = 0x803E
///
Alpha16Ext = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4_EXT = 0x803F
///
Luminance4Ext = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12_EXT = 0x8041
///
Luminance12Ext = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16_EXT = 0x8042
///
Luminance16Ext = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043
///
Luminance4Alpha4Ext = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044
///
Luminance6Alpha2Ext = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046
///
Luminance12Alpha4Ext = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047
///
Luminance12Alpha12Ext = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048
///
Luminance16Alpha16Ext = ((int)0x8048) ,
///
/// Original was GL_INTENSITY_EXT = 0x8049
///
IntensityExt = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4_EXT = 0x804A
///
Intensity4Ext = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8_EXT = 0x804B
///
Intensity8Ext = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12_EXT = 0x804C
///
Intensity12Ext = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16_EXT = 0x804D
///
Intensity16Ext = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4_EXT = 0x804F
///
Rgb4Ext = ((int)0x804F) ,
///
/// Original was GL_RGB5_EXT = 0x8050
///
Rgb5Ext = ((int)0x8050) ,
///
/// Original was GL_RGB8_EXT = 0x8051
///
Rgb8Ext = ((int)0x8051) ,
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052) ,
///
/// Original was GL_RGB12_EXT = 0x8053
///
Rgb12Ext = ((int)0x8053) ,
///
/// Original was GL_RGB16_EXT = 0x8054
///
Rgb16Ext = ((int)0x8054) ,
///
/// Original was GL_RGBA2_EXT = 0x8055
///
Rgba2Ext = ((int)0x8055) ,
///
/// Original was GL_RGBA4_EXT = 0x8056
///
Rgba4Ext = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1_EXT = 0x8057
///
Rgb5A1Ext = ((int)0x8057) ,
///
/// Original was GL_RGBA8_EXT = 0x8058
///
Rgba8Ext = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059) ,
///
/// Original was GL_RGBA12_EXT = 0x805A
///
Rgba12Ext = ((int)0x805A) ,
///
/// Original was GL_RGBA16_EXT = 0x805B
///
Rgba16Ext = ((int)0x805B) ,
///
/// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C
///
TextureRedSizeExt = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D
///
TextureGreenSizeExt = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E
///
TextureBlueSizeExt = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F
///
TextureAlphaSizeExt = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
///
TextureLuminanceSizeExt = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061
///
TextureIntensitySizeExt = ((int)0x8061) ,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062) ,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065) ,
}
///
/// Not used directly.
///
public enum ExtTexture3D : int
{
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070) ,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073) ,
}
///
/// Not used directly.
///
public enum ExtTextureArray : int
{
///
/// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
///
CompareRefDepthToTextureExt = ((int)0x884E) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
///
MaxArrayTextureLayersExt = ((int)0x88FF) ,
///
/// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
///
Texture1DArrayExt = ((int)0x8C18) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
///
ProxyTexture1DArrayExt = ((int)0x8C19) ,
///
/// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
///
Texture2DArrayExt = ((int)0x8C1A) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
///
ProxyTexture2DArrayExt = ((int)0x8C1B) ,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
///
TextureBinding1DArrayExt = ((int)0x8C1C) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
///
TextureBinding2DArrayExt = ((int)0x8C1D) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) ,
}
///
/// Used in GL.Ext.TexBuffer
///
public enum ExtTextureBufferObject : int
{
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D) ,
///
/// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
///
TextureBufferFormatExt = ((int)0x8C2E) ,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionLatc : int
{
///
/// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
///
CompressedLuminanceLatc1Ext = ((int)0x8C70) ,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
///
CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
///
CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) ,
///
/// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
///
CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) ,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionRgtc : int
{
///
/// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB
///
CompressedRedRgtc1Ext = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
///
CompressedSignedRedRgtc1Ext = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
///
CompressedRedGreenRgtc2Ext = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
///
CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) ,
}
///
/// Not used directly.
///
public enum ExtTextureCompressionS3tc : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
}
///
/// Not used directly.
///
public enum ExtTextureCubeMap : int
{
///
/// Original was GL_NORMAL_MAP_EXT = 0x8511
///
NormalMapExt = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP_EXT = 0x8512
///
ReflectionMapExt = ((int)0x8512) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513
///
TextureCubeMapExt = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
///
TextureBindingCubeMapExt = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
///
TextureCubeMapPositiveXExt = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
///
TextureCubeMapNegativeXExt = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
///
TextureCubeMapPositiveYExt = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
///
TextureCubeMapNegativeYExt = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
///
TextureCubeMapPositiveZExt = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
///
TextureCubeMapNegativeZExt = ((int)0x851A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
///
ProxyTextureCubeMapExt = ((int)0x851B) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
///
MaxCubeMapTextureSizeExt = ((int)0x851C) ,
}
///
/// Not used directly.
///
public enum ExtTextureEnvAdd : int
{
}
///
/// Not used directly.
///
public enum ExtTextureEnvCombine : int
{
///
/// Original was GL_COMBINE_EXT = 0x8570
///
CombineExt = ((int)0x8570) ,
///
/// Original was GL_COMBINE_RGB_EXT = 0x8571
///
CombineRgbExt = ((int)0x8571) ,
///
/// Original was GL_COMBINE_ALPHA_EXT = 0x8572
///
CombineAlphaExt = ((int)0x8572) ,
///
/// Original was GL_RGB_SCALE_EXT = 0x8573
///
RgbScaleExt = ((int)0x8573) ,
///
/// Original was GL_ADD_SIGNED_EXT = 0x8574
///
AddSignedExt = ((int)0x8574) ,
///
/// Original was GL_INTERPOLATE_EXT = 0x8575
///
InterpolateExt = ((int)0x8575) ,
///
/// Original was GL_CONSTANT_EXT = 0x8576
///
ConstantExt = ((int)0x8576) ,
///
/// Original was GL_PRIMARY_COLOR_EXT = 0x8577
///
PrimaryColorExt = ((int)0x8577) ,
///
/// Original was GL_PREVIOUS_EXT = 0x8578
///
PreviousExt = ((int)0x8578) ,
///
/// Original was GL_SOURCE0_RGB_EXT = 0x8580
///
Source0RgbExt = ((int)0x8580) ,
///
/// Original was GL_SOURCE1_RGB_EXT = 0x8581
///
Source1RgbExt = ((int)0x8581) ,
///
/// Original was GL_SOURCE2_RGB_EXT = 0x8582
///
Source2RgbExt = ((int)0x8582) ,
///
/// Original was GL_SOURCE0_ALPHA_EXT = 0x8588
///
Source0AlphaExt = ((int)0x8588) ,
///
/// Original was GL_SOURCE1_ALPHA_EXT = 0x8589
///
Source1AlphaExt = ((int)0x8589) ,
///
/// Original was GL_SOURCE2_ALPHA_EXT = 0x858A
///
Source2AlphaExt = ((int)0x858A) ,
///
/// Original was GL_OPERAND0_RGB_EXT = 0x8590
///
Operand0RgbExt = ((int)0x8590) ,
///
/// Original was GL_OPERAND1_RGB_EXT = 0x8591
///
Operand1RgbExt = ((int)0x8591) ,
///
/// Original was GL_OPERAND2_RGB_EXT = 0x8592
///
Operand2RgbExt = ((int)0x8592) ,
///
/// Original was GL_OPERAND0_ALPHA_EXT = 0x8598
///
Operand0AlphaExt = ((int)0x8598) ,
///
/// Original was GL_OPERAND1_ALPHA_EXT = 0x8599
///
Operand1AlphaExt = ((int)0x8599) ,
///
/// Original was GL_OPERAND2_ALPHA_EXT = 0x859A
///
Operand2AlphaExt = ((int)0x859A) ,
}
///
/// Not used directly.
///
public enum ExtTextureEnvDot3 : int
{
///
/// Original was GL_DOT3_RGB_EXT = 0x8740
///
Dot3RgbExt = ((int)0x8740) ,
///
/// Original was GL_DOT3_RGBA_EXT = 0x8741
///
Dot3RgbaExt = ((int)0x8741) ,
}
///
/// Not used directly.
///
public enum ExtTextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
}
///
/// Not used directly.
///
public enum ExtTextureInteger : int
{
///
/// Original was GL_RGBA32UI_EXT = 0x8D70
///
Rgba32uiExt = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI_EXT = 0x8D71
///
Rgb32uiExt = ((int)0x8D71) ,
///
/// Original was GL_ALPHA32UI_EXT = 0x8D72
///
Alpha32uiExt = ((int)0x8D72) ,
///
/// Original was GL_INTENSITY32UI_EXT = 0x8D73
///
Intensity32uiExt = ((int)0x8D73) ,
///
/// Original was GL_LUMINANCE32UI_EXT = 0x8D74
///
Luminance32uiExt = ((int)0x8D74) ,
///
/// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75
///
LuminanceAlpha32uiExt = ((int)0x8D75) ,
///
/// Original was GL_RGBA16UI_EXT = 0x8D76
///
Rgba16uiExt = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI_EXT = 0x8D77
///
Rgb16uiExt = ((int)0x8D77) ,
///
/// Original was GL_ALPHA16UI_EXT = 0x8D78
///
Alpha16uiExt = ((int)0x8D78) ,
///
/// Original was GL_INTENSITY16UI_EXT = 0x8D79
///
Intensity16uiExt = ((int)0x8D79) ,
///
/// Original was GL_LUMINANCE16UI_EXT = 0x8D7A
///
Luminance16uiExt = ((int)0x8D7A) ,
///
/// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B
///
LuminanceAlpha16uiExt = ((int)0x8D7B) ,
///
/// Original was GL_RGBA8UI_EXT = 0x8D7C
///
Rgba8uiExt = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI_EXT = 0x8D7D
///
Rgb8uiExt = ((int)0x8D7D) ,
///
/// Original was GL_ALPHA8UI_EXT = 0x8D7E
///
Alpha8uiExt = ((int)0x8D7E) ,
///
/// Original was GL_INTENSITY8UI_EXT = 0x8D7F
///
Intensity8uiExt = ((int)0x8D7F) ,
///
/// Original was GL_LUMINANCE8UI_EXT = 0x8D80
///
Luminance8uiExt = ((int)0x8D80) ,
///
/// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81
///
LuminanceAlpha8uiExt = ((int)0x8D81) ,
///
/// Original was GL_RGBA32I_EXT = 0x8D82
///
Rgba32iExt = ((int)0x8D82) ,
///
/// Original was GL_RGB32I_EXT = 0x8D83
///
Rgb32iExt = ((int)0x8D83) ,
///
/// Original was GL_ALPHA32I_EXT = 0x8D84
///
Alpha32iExt = ((int)0x8D84) ,
///
/// Original was GL_INTENSITY32I_EXT = 0x8D85
///
Intensity32iExt = ((int)0x8D85) ,
///
/// Original was GL_LUMINANCE32I_EXT = 0x8D86
///
Luminance32iExt = ((int)0x8D86) ,
///
/// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87
///
LuminanceAlpha32iExt = ((int)0x8D87) ,
///
/// Original was GL_RGBA16I_EXT = 0x8D88
///
Rgba16iExt = ((int)0x8D88) ,
///
/// Original was GL_RGB16I_EXT = 0x8D89
///
Rgb16iExt = ((int)0x8D89) ,
///
/// Original was GL_ALPHA16I_EXT = 0x8D8A
///
Alpha16iExt = ((int)0x8D8A) ,
///
/// Original was GL_INTENSITY16I_EXT = 0x8D8B
///
Intensity16iExt = ((int)0x8D8B) ,
///
/// Original was GL_LUMINANCE16I_EXT = 0x8D8C
///
Luminance16iExt = ((int)0x8D8C) ,
///
/// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D
///
LuminanceAlpha16iExt = ((int)0x8D8D) ,
///
/// Original was GL_RGBA8I_EXT = 0x8D8E
///
Rgba8iExt = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I_EXT = 0x8D8F
///
Rgb8iExt = ((int)0x8D8F) ,
///
/// Original was GL_ALPHA8I_EXT = 0x8D90
///
Alpha8iExt = ((int)0x8D90) ,
///
/// Original was GL_INTENSITY8I_EXT = 0x8D91
///
Intensity8iExt = ((int)0x8D91) ,
///
/// Original was GL_LUMINANCE8I_EXT = 0x8D92
///
Luminance8iExt = ((int)0x8D92) ,
///
/// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93
///
LuminanceAlpha8iExt = ((int)0x8D93) ,
///
/// Original was GL_RED_INTEGER_EXT = 0x8D94
///
RedIntegerExt = ((int)0x8D94) ,
///
/// Original was GL_GREEN_INTEGER_EXT = 0x8D95
///
GreenIntegerExt = ((int)0x8D95) ,
///
/// Original was GL_BLUE_INTEGER_EXT = 0x8D96
///
BlueIntegerExt = ((int)0x8D96) ,
///
/// Original was GL_ALPHA_INTEGER_EXT = 0x8D97
///
AlphaIntegerExt = ((int)0x8D97) ,
///
/// Original was GL_RGB_INTEGER_EXT = 0x8D98
///
RgbIntegerExt = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER_EXT = 0x8D99
///
RgbaIntegerExt = ((int)0x8D99) ,
///
/// Original was GL_BGR_INTEGER_EXT = 0x8D9A
///
BgrIntegerExt = ((int)0x8D9A) ,
///
/// Original was GL_BGRA_INTEGER_EXT = 0x8D9B
///
BgraIntegerExt = ((int)0x8D9B) ,
///
/// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C
///
LuminanceIntegerExt = ((int)0x8D9C) ,
///
/// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
///
LuminanceAlphaIntegerExt = ((int)0x8D9D) ,
///
/// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
///
RgbaIntegerModeExt = ((int)0x8D9E) ,
}
///
/// Not used directly.
///
public enum ExtTextureLodBias : int
{
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
///
MaxTextureLodBiasExt = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500
///
TextureFilterControlExt = ((int)0x8500) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501
///
TextureLodBiasExt = ((int)0x8501) ,
}
///
/// Not used directly.
///
public enum ExtTextureMirrorClamp : int
{
///
/// Original was GL_MIRROR_CLAMP_EXT = 0x8742
///
MirrorClampExt = ((int)0x8742) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
///
MirrorClampToEdgeExt = ((int)0x8743) ,
///
/// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
///
MirrorClampToBorderExt = ((int)0x8912) ,
}
///
/// Not used directly.
///
public enum ExtTextureObject : int
{
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067
///
TextureResidentExt = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068
///
Texture1DBindingExt = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069
///
Texture2DBindingExt = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A) ,
}
///
/// Used in GL.Ext.TextureNormal
///
public enum ExtTexturePerturbNormal : int
{
///
/// Original was GL_PERTURB_EXT = 0x85AE
///
PerturbExt = ((int)0x85AE) ,
///
/// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF
///
TextureNormalExt = ((int)0x85AF) ,
}
///
/// Not used directly.
///
public enum ExtTextureSharedExponent : int
{
///
/// Original was GL_RGB9_E5_EXT = 0x8C3D
///
Rgb9E5Ext = ((int)0x8C3D) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
///
UnsignedInt5999RevExt = ((int)0x8C3E) ,
///
/// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F
///
TextureSharedSizeExt = ((int)0x8C3F) ,
}
///
/// Not used directly.
///
public enum ExtTextureSnorm : int
{
///
/// Original was GL_RED_SNORM = 0x8F90
///
RedSnorm = ((int)0x8F90) ,
///
/// Original was GL_RG_SNORM = 0x8F91
///
RgSnorm = ((int)0x8F91) ,
///
/// Original was GL_RGB_SNORM = 0x8F92
///
RgbSnorm = ((int)0x8F92) ,
///
/// Original was GL_RGBA_SNORM = 0x8F93
///
RgbaSnorm = ((int)0x8F93) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98) ,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99) ,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A) ,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B) ,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C) ,
///
/// Original was GL_ALPHA_SNORM = 0x9010
///
AlphaSnorm = ((int)0x9010) ,
///
/// Original was GL_LUMINANCE_SNORM = 0x9011
///
LuminanceSnorm = ((int)0x9011) ,
///
/// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012
///
LuminanceAlphaSnorm = ((int)0x9012) ,
///
/// Original was GL_INTENSITY_SNORM = 0x9013
///
IntensitySnorm = ((int)0x9013) ,
///
/// Original was GL_ALPHA8_SNORM = 0x9014
///
Alpha8Snorm = ((int)0x9014) ,
///
/// Original was GL_LUMINANCE8_SNORM = 0x9015
///
Luminance8Snorm = ((int)0x9015) ,
///
/// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
///
Luminance8Alpha8Snorm = ((int)0x9016) ,
///
/// Original was GL_INTENSITY8_SNORM = 0x9017
///
Intensity8Snorm = ((int)0x9017) ,
///
/// Original was GL_ALPHA16_SNORM = 0x9018
///
Alpha16Snorm = ((int)0x9018) ,
///
/// Original was GL_LUMINANCE16_SNORM = 0x9019
///
Luminance16Snorm = ((int)0x9019) ,
///
/// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
///
Luminance16Alpha16Snorm = ((int)0x901A) ,
///
/// Original was GL_INTENSITY16_SNORM = 0x901B
///
Intensity16Snorm = ((int)0x901B) ,
}
///
/// Not used directly.
///
public enum ExtTextureSrgb : int
{
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40) ,
///
/// Original was GL_SRGB8_EXT = 0x8C41
///
Srgb8Ext = ((int)0x8C41) ,
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43) ,
///
/// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44
///
SluminanceAlphaExt = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45
///
Sluminance8Alpha8Ext = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE_EXT = 0x8C46
///
SluminanceExt = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8_EXT = 0x8C47
///
Sluminance8Ext = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48
///
CompressedSrgbExt = ((int)0x8C48) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
///
CompressedSrgbAlphaExt = ((int)0x8C49) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A
///
CompressedSluminanceExt = ((int)0x8C4A) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
///
CompressedSluminanceAlphaExt = ((int)0x8C4B) ,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) ,
}
///
/// Not used directly.
///
public enum ExtTextureSrgbDecode : int
{
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48) ,
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49) ,
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A) ,
}
///
/// Not used directly.
///
public enum ExtTextureSwizzle : int
{
///
/// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42
///
TextureSwizzleRExt = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43
///
TextureSwizzleGExt = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44
///
TextureSwizzleBExt = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45
///
TextureSwizzleAExt = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
///
TextureSwizzleRgbaExt = ((int)0x8E46) ,
}
///
/// Used in GL.Ext.GetQueryObject
///
public enum ExtTimerQuery : int
{
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF) ,
}
///
/// Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase and 4 other functions
///
public enum ExtTransformFeedback : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
///
TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
///
TransformFeedbackBufferModeExt = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
///
MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
///
TransformFeedbackVaryingsExt = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
///
TransformFeedbackBufferStartExt = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
///
TransformFeedbackBufferSizeExt = ((int)0x8C85) ,
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
///
TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89
///
RasterizerDiscardExt = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C
///
InterleavedAttribsExt = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D
///
SeparateAttribsExt = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
///
TransformFeedbackBufferExt = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
///
TransformFeedbackBufferBindingExt = ((int)0x8C8F) ,
}
///
/// Not used directly.
///
public enum ExtVertexArray : int
{
///
/// Original was GL_VERTEX_ARRAY_EXT = 0x8074
///
VertexArrayExt = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY_EXT = 0x8075
///
NormalArrayExt = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY_EXT = 0x8076
///
ColorArrayExt = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY_EXT = 0x8077
///
IndexArrayExt = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078
///
TextureCoordArrayExt = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079
///
EdgeFlagArrayExt = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A
///
VertexArraySizeExt = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B
///
VertexArrayTypeExt = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C
///
VertexArrayStrideExt = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E
///
NormalArrayTypeExt = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F
///
NormalArrayStrideExt = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080) ,
///
/// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081
///
ColorArraySizeExt = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082
///
ColorArrayTypeExt = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083
///
ColorArrayStrideExt = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084) ,
///
/// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085
///
IndexArrayTypeExt = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086
///
IndexArrayStrideExt = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
///
TextureCoordArraySizeExt = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
///
TextureCoordArrayTypeExt = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
///
TextureCoordArrayStrideExt = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
///
EdgeFlagArrayStrideExt = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093) ,
}
///
/// Not used directly.
///
public enum ExtVertexArrayBgra : int
{
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1) ,
}
///
/// Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset and 1 other function
///
public enum ExtVertexAttrib64bit : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_DOUBLE_MAT2_EXT = 0x8F46
///
DoubleMat2Ext = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3_EXT = 0x8F47
///
DoubleMat3Ext = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4_EXT = 0x8F48
///
DoubleMat4Ext = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49
///
DoubleMat2x3Ext = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A
///
DoubleMat2x4Ext = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B
///
DoubleMat3x2Ext = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C
///
DoubleMat3x4Ext = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D
///
DoubleMat4x2Ext = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E
///
DoubleMat4x3Ext = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC
///
DoubleVec2Ext = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD
///
DoubleVec3Ext = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE
///
DoubleVec4Ext = ((int)0x8FFE) ,
}
///
/// Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter and 20 other functions
///
public enum ExtVertexShader : int
{
///
/// Original was GL_VERTEX_SHADER_EXT = 0x8780
///
VertexShaderExt = ((int)0x8780) ,
///
/// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781
///
VertexShaderBindingExt = ((int)0x8781) ,
///
/// Original was GL_OP_INDEX_EXT = 0x8782
///
OpIndexExt = ((int)0x8782) ,
///
/// Original was GL_OP_NEGATE_EXT = 0x8783
///
OpNegateExt = ((int)0x8783) ,
///
/// Original was GL_OP_DOT3_EXT = 0x8784
///
OpDot3Ext = ((int)0x8784) ,
///
/// Original was GL_OP_DOT4_EXT = 0x8785
///
OpDot4Ext = ((int)0x8785) ,
///
/// Original was GL_OP_MUL_EXT = 0x8786
///
OpMulExt = ((int)0x8786) ,
///
/// Original was GL_OP_ADD_EXT = 0x8787
///
OpAddExt = ((int)0x8787) ,
///
/// Original was GL_OP_MADD_EXT = 0x8788
///
OpMaddExt = ((int)0x8788) ,
///
/// Original was GL_OP_FRAC_EXT = 0x8789
///
OpFracExt = ((int)0x8789) ,
///
/// Original was GL_OP_MAX_EXT = 0x878A
///
OpMaxExt = ((int)0x878A) ,
///
/// Original was GL_OP_MIN_EXT = 0x878B
///
OpMinExt = ((int)0x878B) ,
///
/// Original was GL_OP_SET_GE_EXT = 0x878C
///
OpSetGeExt = ((int)0x878C) ,
///
/// Original was GL_OP_SET_LT_EXT = 0x878D
///
OpSetLtExt = ((int)0x878D) ,
///
/// Original was GL_OP_CLAMP_EXT = 0x878E
///
OpClampExt = ((int)0x878E) ,
///
/// Original was GL_OP_FLOOR_EXT = 0x878F
///
OpFloorExt = ((int)0x878F) ,
///
/// Original was GL_OP_ROUND_EXT = 0x8790
///
OpRoundExt = ((int)0x8790) ,
///
/// Original was GL_OP_EXP_BASE_2_EXT = 0x8791
///
OpExpBase2Ext = ((int)0x8791) ,
///
/// Original was GL_OP_LOG_BASE_2_EXT = 0x8792
///
OpLogBase2Ext = ((int)0x8792) ,
///
/// Original was GL_OP_POWER_EXT = 0x8793
///
OpPowerExt = ((int)0x8793) ,
///
/// Original was GL_OP_RECIP_EXT = 0x8794
///
OpRecipExt = ((int)0x8794) ,
///
/// Original was GL_OP_RECIP_SQRT_EXT = 0x8795
///
OpRecipSqrtExt = ((int)0x8795) ,
///
/// Original was GL_OP_SUB_EXT = 0x8796
///
OpSubExt = ((int)0x8796) ,
///
/// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797
///
OpCrossProductExt = ((int)0x8797) ,
///
/// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
///
OpMultiplyMatrixExt = ((int)0x8798) ,
///
/// Original was GL_OP_MOV_EXT = 0x8799
///
OpMovExt = ((int)0x8799) ,
///
/// Original was GL_OUTPUT_VERTEX_EXT = 0x879A
///
OutputVertexExt = ((int)0x879A) ,
///
/// Original was GL_OUTPUT_COLOR0_EXT = 0x879B
///
OutputColor0Ext = ((int)0x879B) ,
///
/// Original was GL_OUTPUT_COLOR1_EXT = 0x879C
///
OutputColor1Ext = ((int)0x879C) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
///
OutputTextureCoord0Ext = ((int)0x879D) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
///
OutputTextureCoord1Ext = ((int)0x879E) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
///
OutputTextureCoord2Ext = ((int)0x879F) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
///
OutputTextureCoord3Ext = ((int)0x87A0) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
///
OutputTextureCoord4Ext = ((int)0x87A1) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
///
OutputTextureCoord5Ext = ((int)0x87A2) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
///
OutputTextureCoord6Ext = ((int)0x87A3) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
///
OutputTextureCoord7Ext = ((int)0x87A4) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
///
OutputTextureCoord8Ext = ((int)0x87A5) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
///
OutputTextureCoord9Ext = ((int)0x87A6) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
///
OutputTextureCoord10Ext = ((int)0x87A7) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
///
OutputTextureCoord11Ext = ((int)0x87A8) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
///
OutputTextureCoord12Ext = ((int)0x87A9) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
///
OutputTextureCoord13Ext = ((int)0x87AA) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
///
OutputTextureCoord14Ext = ((int)0x87AB) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
///
OutputTextureCoord15Ext = ((int)0x87AC) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
///
OutputTextureCoord16Ext = ((int)0x87AD) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
///
OutputTextureCoord17Ext = ((int)0x87AE) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
///
OutputTextureCoord18Ext = ((int)0x87AF) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
///
OutputTextureCoord19Ext = ((int)0x87B0) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
///
OutputTextureCoord20Ext = ((int)0x87B1) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
///
OutputTextureCoord21Ext = ((int)0x87B2) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
///
OutputTextureCoord22Ext = ((int)0x87B3) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
///
OutputTextureCoord23Ext = ((int)0x87B4) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
///
OutputTextureCoord24Ext = ((int)0x87B5) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
///
OutputTextureCoord25Ext = ((int)0x87B6) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
///
OutputTextureCoord26Ext = ((int)0x87B7) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
///
OutputTextureCoord27Ext = ((int)0x87B8) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
///
OutputTextureCoord28Ext = ((int)0x87B9) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
///
OutputTextureCoord29Ext = ((int)0x87BA) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
///
OutputTextureCoord30Ext = ((int)0x87BB) ,
///
/// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
///
OutputTextureCoord31Ext = ((int)0x87BC) ,
///
/// Original was GL_OUTPUT_FOG_EXT = 0x87BD
///
OutputFogExt = ((int)0x87BD) ,
///
/// Original was GL_SCALAR_EXT = 0x87BE
///
ScalarExt = ((int)0x87BE) ,
///
/// Original was GL_VECTOR_EXT = 0x87BF
///
VectorExt = ((int)0x87BF) ,
///
/// Original was GL_MATRIX_EXT = 0x87C0
///
MatrixExt = ((int)0x87C0) ,
///
/// Original was GL_VARIANT_EXT = 0x87C1
///
VariantExt = ((int)0x87C1) ,
///
/// Original was GL_INVARIANT_EXT = 0x87C2
///
InvariantExt = ((int)0x87C2) ,
///
/// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3
///
LocalConstantExt = ((int)0x87C3) ,
///
/// Original was GL_LOCAL_EXT = 0x87C4
///
LocalExt = ((int)0x87C4) ,
///
/// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
///
MaxVertexShaderInstructionsExt = ((int)0x87C5) ,
///
/// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
///
MaxVertexShaderVariantsExt = ((int)0x87C6) ,
///
/// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
///
MaxVertexShaderInvariantsExt = ((int)0x87C7) ,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
///
MaxVertexShaderLocalConstantsExt = ((int)0x87C8) ,
///
/// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
///
MaxVertexShaderLocalsExt = ((int)0x87C9) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
///
MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
///
MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
///
MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
///
MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) ,
///
/// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
///
MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) ,
///
/// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
///
VertexShaderInstructionsExt = ((int)0x87CF) ,
///
/// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
///
VertexShaderVariantsExt = ((int)0x87D0) ,
///
/// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
///
VertexShaderInvariantsExt = ((int)0x87D1) ,
///
/// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
///
VertexShaderLocalConstantsExt = ((int)0x87D2) ,
///
/// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
///
VertexShaderLocalsExt = ((int)0x87D3) ,
///
/// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
///
VertexShaderOptimizedExt = ((int)0x87D4) ,
///
/// Original was GL_X_EXT = 0x87D5
///
XExt = ((int)0x87D5) ,
///
/// Original was GL_Y_EXT = 0x87D6
///
YExt = ((int)0x87D6) ,
///
/// Original was GL_Z_EXT = 0x87D7
///
ZExt = ((int)0x87D7) ,
///
/// Original was GL_W_EXT = 0x87D8
///
WExt = ((int)0x87D8) ,
///
/// Original was GL_NEGATIVE_X_EXT = 0x87D9
///
NegativeXExt = ((int)0x87D9) ,
///
/// Original was GL_NEGATIVE_Y_EXT = 0x87DA
///
NegativeYExt = ((int)0x87DA) ,
///
/// Original was GL_NEGATIVE_Z_EXT = 0x87DB
///
NegativeZExt = ((int)0x87DB) ,
///
/// Original was GL_NEGATIVE_W_EXT = 0x87DC
///
NegativeWExt = ((int)0x87DC) ,
///
/// Original was GL_ZERO_EXT = 0x87DD
///
ZeroExt = ((int)0x87DD) ,
///
/// Original was GL_ONE_EXT = 0x87DE
///
OneExt = ((int)0x87DE) ,
///
/// Original was GL_NEGATIVE_ONE_EXT = 0x87DF
///
NegativeOneExt = ((int)0x87DF) ,
///
/// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0
///
NormalizedRangeExt = ((int)0x87E0) ,
///
/// Original was GL_FULL_RANGE_EXT = 0x87E1
///
FullRangeExt = ((int)0x87E1) ,
///
/// Original was GL_CURRENT_VERTEX_EXT = 0x87E2
///
CurrentVertexExt = ((int)0x87E2) ,
///
/// Original was GL_MVP_MATRIX_EXT = 0x87E3
///
MvpMatrixExt = ((int)0x87E3) ,
///
/// Original was GL_VARIANT_VALUE_EXT = 0x87E4
///
VariantValueExt = ((int)0x87E4) ,
///
/// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5
///
VariantDatatypeExt = ((int)0x87E5) ,
///
/// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
///
VariantArrayStrideExt = ((int)0x87E6) ,
///
/// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
///
VariantArrayTypeExt = ((int)0x87E7) ,
///
/// Original was GL_VARIANT_ARRAY_EXT = 0x87E8
///
VariantArrayExt = ((int)0x87E8) ,
///
/// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
///
VariantArrayPointerExt = ((int)0x87E9) ,
///
/// Original was GL_INVARIANT_VALUE_EXT = 0x87EA
///
InvariantValueExt = ((int)0x87EA) ,
///
/// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB
///
InvariantDatatypeExt = ((int)0x87EB) ,
///
/// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
///
LocalConstantValueExt = ((int)0x87EC) ,
///
/// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
///
LocalConstantDatatypeExt = ((int)0x87ED) ,
}
///
/// Used in GL.Ext.VertexWeightPointer
///
public enum ExtVertexWeighting : int
{
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3) ,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6) ,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502
///
Modelview1StackDepthExt = ((int)0x8502) ,
///
/// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506
///
Modelview1MatrixExt = ((int)0x8506) ,
///
/// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509
///
VertexWeightingExt = ((int)0x8509) ,
///
/// Original was GL_MODELVIEW1_EXT = 0x850A
///
Modelview1Ext = ((int)0x850A) ,
///
/// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B
///
CurrentVertexWeightExt = ((int)0x850B) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C
///
VertexWeightArrayExt = ((int)0x850C) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
///
VertexWeightArraySizeExt = ((int)0x850D) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
///
VertexWeightArrayTypeExt = ((int)0x850E) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
///
VertexWeightArrayStrideExt = ((int)0x850F) ,
///
/// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
///
VertexWeightArrayPointerExt = ((int)0x8510) ,
}
///
/// Used in GL.Ext.ImportSync
///
public enum ExtX11SyncObject : int
{
///
/// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1
///
SyncX11FenceExt = ((int)0x90E1) ,
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700) ,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701) ,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702) ,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703) ,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704) ,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705) ,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706) ,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707) ,
}
///
/// Used in GL.FeedbackBuffer
///
public enum FeedbackType : int
{
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600) ,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601) ,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602) ,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603) ,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604) ,
}
///
/// Used in GL.Sgix.Deform, GL.Sgix.LoadIdentityDeformationMap
///
[Flags]
public enum FfdMaskSgix : int
{
}
///
/// Used in GL.Sgix.DeformationMap3
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
}
///
/// Not used directly.
///
public enum FogCoordinatePointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800) ,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A) ,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451) ,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452) ,
}
///
/// Used in GL.Fog
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450) ,
}
///
/// Used in GL.FogCoordPointer, GL.Ext.VertexArrayFogCoordOffset and 1 other function
///
public enum FogPointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
}
///
/// Used in GL.Ext.FogCoordPointer
///
public enum FogPointerTypeExt : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
}
///
/// Not used directly.
///
public enum FogPointerTypeIbm : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
}
///
/// Used in GL.Sgix.FragmentLightModel
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
}
///
/// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 26 other functions
///
public enum FramebufferAttachment : int
{
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
///
DepthAttachmentExt = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
///
StencilAttachmentExt = ((int)0x8D20) ,
}
///
/// Not used directly.
///
public enum FramebufferAttachmentComponentType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
}
///
/// Not used directly.
///
public enum FramebufferAttachmentObjectType : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
}
///
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter
///
public enum FramebufferDefaultParameter : int
{
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
}
///
/// Not used directly.
///
public enum FramebufferErrorCode : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
///
FramebufferCompleteExt = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
///
FramebufferIncompleteAttachmentExt = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
///
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
///
FramebufferIncompleteDimensionsExt = ((int)0x8CD9) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
///
FramebufferIncompleteFormatsExt = ((int)0x8CDA) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
///
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
///
FramebufferIncompleteReadBufferExt = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
///
FramebufferUnsupportedExt = ((int)0x8CDD) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
///
FramebufferIncompleteLayerCount = ((int)0x8DA9) ,
}
///
/// Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter and 1 other function
///
public enum FramebufferParameterName : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
///
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
///
FramebufferAttachmentObjectNameExt = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
///
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7) ,
}
///
/// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 25 other functions
///
public enum FramebufferTarget : int
{
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
///
FramebufferExt = ((int)0x8D40) ,
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900) ,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901) ,
}
///
/// Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap
///
public enum GenerateMipmapTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
}
///
/// Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter
///
public enum GetColorTableParameterPName : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
///
ColorTableFormat = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
///
ColorTableWidth = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
///
ColorTableRedSize = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
///
ColorTableGreenSize = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
///
ColorTableBlueSize = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
///
ColorTableAlphaSize = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
///
ColorTableLuminanceSize = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
///
ColorTableIntensitySize = ((int)0x80DF) ,
}
///
/// Used in GL.Sgi.GetColorTableParameter
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B) ,
}
///
/// Used in GL.GetConvolutionParameter
///
public enum GetConvolutionParameterPName : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013) ,
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014) ,
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015) ,
///
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
///
ConvolutionFormat = ((int)0x8017) ,
///
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
///
ConvolutionWidth = ((int)0x8018) ,
///
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
///
ConvolutionHeight = ((int)0x8019) ,
///
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
///
MaxConvolutionWidth = ((int)0x801A) ,
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
///
MaxConvolutionHeight = ((int)0x801B) ,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
///
ConvolutionBorderColor = ((int)0x8154) ,
}
///
/// Used in GL.GetHistogramParameter
///
public enum GetHistogramParameterPName : int
{
///
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
///
HistogramWidth = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
///
HistogramFormat = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
///
HistogramRedSize = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
///
HistogramGreenSize = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
///
HistogramBlueSize = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
///
HistogramAlphaSize = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
///
HistogramLuminanceSize = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK = 0x802D
///
HistogramSink = ((int)0x802D) ,
}
///
/// Used in GL.Ext.GetHistogramParameter
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026) ,
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027) ,
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028) ,
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029) ,
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A) ,
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B) ,
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C) ,
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D) ,
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 4 other functions
///
public enum GetIndexedPName : int
{
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52) ,
}
///
/// Used in GL.GetMap
///
public enum GetMapQuery : int
{
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00) ,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01) ,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02) ,
}
///
/// Used in GL.GetMinmaxParameter
///
public enum GetMinmaxParameterPName : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
}
///
/// Used in GL.Ext.GetMinmaxParameter
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F) ,
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F) ,
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030) ,
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030) ,
}
///
/// Used in GL.GetMultisample
///
public enum GetMultisamplePName : int
{
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50) ,
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
}
///
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
///
public enum GetPName : int
{
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00) ,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01) ,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02) ,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03) ,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04) ,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05) ,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06) ,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07) ,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08) ,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09) ,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11) ,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25) ,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26) ,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30) ,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31) ,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32) ,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33) ,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54) ,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55) ,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3) ,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3) ,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4) ,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5) ,
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6) ,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6) ,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7) ,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8) ,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0) ,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2) ,
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2) ,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0) ,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0) ,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00) ,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01) ,
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02) ,
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20) ,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30) ,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31) ,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32) ,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33) ,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40) ,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9) ,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16) ,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30) ,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31) ,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32) ,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34) ,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35) ,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36) ,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37) ,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38) ,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58) ,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59) ,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A) ,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B) ,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0) ,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1) ,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2) ,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1) ,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2) ,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005) ,
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009) ,
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010) ,
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039) ,
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A) ,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C) ,
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F) ,
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080) ,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083) ,
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084) ,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086) ,
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D) ,
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096) ,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D) ,
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC) ,
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B) ,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138) ,
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E) ,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149) ,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A) ,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B) ,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F) ,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177) ,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E) ,
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181) ,
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C) ,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196) ,
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A) ,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B) ,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C) ,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D) ,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E) ,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329) ,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B) ,
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D) ,
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F) ,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404) ,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405) ,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453) ,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454) ,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455) ,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458) ,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C) ,
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1) ,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2) ,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3) ,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4) ,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5) ,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
///
MaxRenderbufferSizeExt = ((int)0x84E8) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
///
RgbaFloatMode = ((int)0x8820) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C) ,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D) ,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896) ,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897) ,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898) ,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C) ,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D) ,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B) ,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36) ,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
///
FramebufferBindingExt = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
///
RenderbufferBindingExt = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9) ,
///
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
///
MaxGeometryVaryingComponents = ((int)0x8DDD) ,
///
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
///
MaxVertexVaryingComponents = ((int)0x8DDE) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7) ,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F) ,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71) ,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72) ,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73) ,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74) ,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D) ,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83) ,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84) ,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43) ,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA) ,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB) ,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD) ,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105) ,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E) ,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F) ,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD) ,
}
///
/// Used in GL.GetPointer, GL.Ext.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0) ,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090) ,
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091) ,
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093) ,
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180) ,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D) ,
}
///
/// Used in GL.GetProgram
///
public enum GetProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75) ,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76) ,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77) ,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78) ,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF) ,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
}
///
/// Used in GL.GetQueryObject
///
public enum GetQueryObjectParam : int
{
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194) ,
}
///
/// Used in GL.GetQueryIndexed, GL.GetQuery
///
public enum GetQueryParam : int
{
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
}
///
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 8 other functions
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000) ,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001) ,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C) ,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B) ,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C) ,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0) ,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1) ,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1) ,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16) ,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46) ,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106) ,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107) ,
}
///
/// Not used directly.
///
public enum Gl3DfxMultisample : int
{
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE_3DFX = 0x86B2
///
Multisample3Dfx = ((int)0x86B2) ,
///
/// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3
///
SampleBuffers3Dfx = ((int)0x86B3) ,
///
/// Original was GL_SAMPLES_3DFX = 0x86B4
///
Samples3Dfx = ((int)0x86B4) ,
}
///
/// Not used directly.
///
public enum Gl3DfxTbuffer : int
{
}
///
/// Not used directly.
///
public enum Gl3DfxTextureCompressionFxt1 : int
{
///
/// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0
///
CompressedRgbFxt13Dfx = ((int)0x86B0) ,
///
/// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
///
CompressedRgbaFxt13Dfx = ((int)0x86B1) ,
}
///
/// Not used directly.
///
public enum GremedyFrameTerminator : int
{
}
///
/// Not used directly.
///
public enum GremedyStringMarker : int
{
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101) ,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102) ,
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C) ,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D) ,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E) ,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F) ,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210) ,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211) ,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216) ,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217) ,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218) ,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219) ,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220) ,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221) ,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222) ,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223) ,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A) ,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B) ,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C) ,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D) ,
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E) ,
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F) ,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB) ,
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0) ,
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322) ,
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B) ,
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF) ,
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F) ,
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534) ,
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1) ,
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0) ,
}
///
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
///
public enum HistogramTarget : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
}
///
/// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 2 other functions
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024) ,
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024) ,
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025) ,
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025) ,
}
///
/// Not used directly.
///
public enum HpConvolutionBorderModes : int
{
///
/// Original was GL_IGNORE_BORDER_HP = 0x8150
///
IgnoreBorderHp = ((int)0x8150) ,
///
/// Original was GL_CONSTANT_BORDER_HP = 0x8151
///
ConstantBorderHp = ((int)0x8151) ,
///
/// Original was GL_REPLICATE_BORDER_HP = 0x8153
///
ReplicateBorderHp = ((int)0x8153) ,
///
/// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154
///
ConvolutionBorderColorHp = ((int)0x8154) ,
}
///
/// Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter
///
public enum HpImageTransform : int
{
///
/// Original was GL_IMAGE_SCALE_X_HP = 0x8155
///
ImageScaleXHp = ((int)0x8155) ,
///
/// Original was GL_IMAGE_SCALE_Y_HP = 0x8156
///
ImageScaleYHp = ((int)0x8156) ,
///
/// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157
///
ImageTranslateXHp = ((int)0x8157) ,
///
/// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158
///
ImageTranslateYHp = ((int)0x8158) ,
///
/// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159
///
ImageRotateAngleHp = ((int)0x8159) ,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
///
ImageRotateOriginXHp = ((int)0x815A) ,
///
/// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
///
ImageRotateOriginYHp = ((int)0x815B) ,
///
/// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C
///
ImageMagFilterHp = ((int)0x815C) ,
///
/// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D
///
ImageMinFilterHp = ((int)0x815D) ,
///
/// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E
///
ImageCubicWeightHp = ((int)0x815E) ,
///
/// Original was GL_CUBIC_HP = 0x815F
///
CubicHp = ((int)0x815F) ,
///
/// Original was GL_AVERAGE_HP = 0x8160
///
AverageHp = ((int)0x8160) ,
///
/// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161
///
ImageTransform2DHp = ((int)0x8161) ,
///
/// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
///
PostImageTransformColorTableHp = ((int)0x8162) ,
///
/// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
///
ProxyPostImageTransformColorTableHp = ((int)0x8163) ,
}
///
/// Not used directly.
///
public enum HpOcclusionTest : int
{
///
/// Original was GL_OCCLUSION_TEST_HP = 0x8165
///
OcclusionTestHp = ((int)0x8165) ,
///
/// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166
///
OcclusionTestResultHp = ((int)0x8166) ,
}
///
/// Not used directly.
///
public enum HpTextureLighting : int
{
///
/// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167
///
TextureLightingModeHp = ((int)0x8167) ,
///
/// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168
///
TexturePostSpecularHp = ((int)0x8168) ,
///
/// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169
///
TexturePreSpecularHp = ((int)0x8169) ,
}
///
/// Not used directly.
///
public enum IbmCullVertex : int
{
///
/// Original was GL_CULL_VERTEX_IBM = 103050
///
CullVertexIbm = ((int)103050) ,
}
///
/// Not used directly.
///
public enum IbmMultimodeDrawArrays : int
{
}
///
/// Not used directly.
///
public enum IbmRasterposClip : int
{
///
/// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262
///
RasterPositionUnclippedIbm = ((int)0x19262) ,
}
///
/// Used in GL.Ibm.FlushStaticData
///
public enum IbmStaticData : int
{
///
/// Original was GL_ALL_STATIC_DATA_IBM = 103060
///
AllStaticDataIbm = ((int)103060) ,
///
/// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061
///
StaticVertexArrayIbm = ((int)103061) ,
}
///
/// Not used directly.
///
public enum IbmTextureMirroredRepeat : int
{
///
/// Original was GL_MIRRORED_REPEAT_IBM = 0x8370
///
MirroredRepeatIbm = ((int)0x8370) ,
}
///
/// Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList
///
public enum IbmVertexArrayLists : int
{
///
/// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070
///
VertexArrayListIbm = ((int)103070) ,
///
/// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071
///
NormalArrayListIbm = ((int)103071) ,
///
/// Original was GL_COLOR_ARRAY_LIST_IBM = 103072
///
ColorArrayListIbm = ((int)103072) ,
///
/// Original was GL_INDEX_ARRAY_LIST_IBM = 103073
///
IndexArrayListIbm = ((int)103073) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074
///
TextureCoordArrayListIbm = ((int)103074) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075
///
EdgeFlagArrayListIbm = ((int)103075) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076
///
FogCoordinateArrayListIbm = ((int)103076) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
///
SecondaryColorArrayListIbm = ((int)103077) ,
///
/// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
///
VertexArrayListStrideIbm = ((int)103080) ,
///
/// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
///
NormalArrayListStrideIbm = ((int)103081) ,
///
/// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082
///
ColorArrayListStrideIbm = ((int)103082) ,
///
/// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083
///
IndexArrayListStrideIbm = ((int)103083) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
///
TextureCoordArrayListStrideIbm = ((int)103084) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
///
EdgeFlagArrayListStrideIbm = ((int)103085) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
///
FogCoordinateArrayListStrideIbm = ((int)103086) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
///
SecondaryColorArrayListStrideIbm = ((int)103087) ,
}
///
/// Used in GL.CopyImageSubData, GL.GetInternalformat
///
public enum ImageTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
}
///
/// Used in GL.Disable, GL.Enable and 4 other functions
///
public enum IndexedEnableCap : int
{
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
}
///
/// Used in GL.IndexPointer, GL.Ext.IndexPointer and 2 other functions
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Used in GL.Ingr.BlendFuncSeparate
///
public enum IngrBlendFuncSeparate : int
{
}
///
/// Not used directly.
///
public enum IngrColorClamp : int
{
///
/// Original was GL_RED_MIN_CLAMP_INGR = 0x8560
///
RedMinClampIngr = ((int)0x8560) ,
///
/// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561
///
GreenMinClampIngr = ((int)0x8561) ,
///
/// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562
///
BlueMinClampIngr = ((int)0x8562) ,
///
/// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563
///
AlphaMinClampIngr = ((int)0x8563) ,
///
/// Original was GL_RED_MAX_CLAMP_INGR = 0x8564
///
RedMaxClampIngr = ((int)0x8564) ,
///
/// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565
///
GreenMaxClampIngr = ((int)0x8565) ,
///
/// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566
///
BlueMaxClampIngr = ((int)0x8566) ,
///
/// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567
///
AlphaMaxClampIngr = ((int)0x8567) ,
}
///
/// Not used directly.
///
public enum IngrInterlaceRead : int
{
///
/// Original was GL_INTERLACE_READ_INGR = 0x8568
///
InterlaceReadIngr = ((int)0x8568) ,
}
///
/// Not used directly.
///
public enum IntelFragmentShaderOrdering : int
{
}
///
/// Used in GL.Intel.MapTexture2D
///
public enum IntelMapTexture : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0) ,
///
/// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF
///
TextureMemoryLayoutIntel = ((int)0x83FF) ,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1) ,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2) ,
}
///
/// Not used directly.
///
public enum IntelParallelArrays : int
{
///
/// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4
///
ParallelArraysIntel = ((int)0x83F4) ,
///
/// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
///
VertexArrayParallelPointersIntel = ((int)0x83F5) ,
///
/// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
///
NormalArrayParallelPointersIntel = ((int)0x83F6) ,
///
/// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
///
ColorArrayParallelPointersIntel = ((int)0x83F7) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
///
TextureCoordArrayParallelPointersIntel = ((int)0x83F8) ,
}
///
/// Not used directly.
///
public enum IntelPerformanceQuery : int
{
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000) ,
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001) ,
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9) ,
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA) ,
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1) ,
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2) ,
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3) ,
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4) ,
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB) ,
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC) ,
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) ,
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) ,
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) ,
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500) ,
}
///
/// Used in GL.InterleavedArrays
///
public enum InterleavedArrayFormat : int
{
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20) ,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21) ,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22) ,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23) ,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24) ,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25) ,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26) ,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27) ,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28) ,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29) ,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A) ,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B) ,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C) ,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D) ,
}
///
/// Not used directly.
///
public enum InternalFormat : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
}
///
/// Used in GL.GetInternalformat
///
public enum InternalFormatParameter : int
{
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F) ,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270) ,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276) ,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277) ,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D) ,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E) ,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F) ,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280) ,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281) ,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282) ,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283) ,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284) ,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285) ,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286) ,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287) ,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A) ,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B) ,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D) ,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E) ,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F) ,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292) ,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293) ,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294) ,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296) ,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297) ,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298) ,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A) ,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B) ,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C) ,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D) ,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E) ,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F) ,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0) ,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1) ,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2) ,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3) ,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4) ,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5) ,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6) ,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7) ,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8) ,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9) ,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3) ,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4) ,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5) ,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6) ,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7) ,
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
}
///
/// Used in GL.Khr.DebugMessageControl, GL.Khr.DebugMessageInsert and 5 other functions
///
public enum KhrDebug : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6) ,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7) ,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8) ,
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0) ,
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcHdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
}
///
/// Used in GL.Sgix.LightEnv
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9) ,
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA) ,
}
///
/// Used in GL.LightModel
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8) ,
}
///
/// Used in GL.GetLight, GL.Light and 1 other function
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
}
///
/// Used in GL.GetLight, GL.Light and 1 other function
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203) ,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204) ,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205) ,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206) ,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207) ,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208) ,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209) ,
}
///
/// Used in GL.NewList
///
public enum ListMode : int
{
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300) ,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301) ,
}
///
/// Used in GL.CallLists
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407) ,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408) ,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409) ,
}
///
/// Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182) ,
}
///
/// Used in GL.LogicOp
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500) ,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501) ,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502) ,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503) ,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504) ,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505) ,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506) ,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507) ,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508) ,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B) ,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C) ,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D) ,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E) ,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F) ,
}
///
/// Not used directly.
///
[Flags]
public enum MapBufferUsageMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
}
///
/// Used in GL.GetMap, GL.Map1 and 1 other function
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
}
///
/// Not used directly.
///
public enum MapTextureFormatIntel : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0) ,
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1) ,
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2) ,
}
///
/// Used in GL.ColorMaterial, GL.GetMaterial and 8 other functions
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Used in GL.GetMaterial, GL.Material and 5 other functions
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603) ,
}
///
/// Used in GL.MatrixMode, GL.Ext.MatrixFrustum and 11 other functions
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
}
///
/// Not used directly.
///
public enum MatrixModeArb : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_MATRIX0 = 0x88C0
///
Matrix0 = ((int)0x88C0) ,
///
/// Original was GL_MATRIX1 = 0x88C1
///
Matrix1 = ((int)0x88C1) ,
///
/// Original was GL_MATRIX2 = 0x88C2
///
Matrix2 = ((int)0x88C2) ,
///
/// Original was GL_MATRIX3 = 0x88C3
///
Matrix3 = ((int)0x88C3) ,
///
/// Original was GL_MATRIX4 = 0x88C4
///
Matrix4 = ((int)0x88C4) ,
///
/// Original was GL_MATRIX5 = 0x88C5
///
Matrix5 = ((int)0x88C5) ,
///
/// Original was GL_MATRIX6 = 0x88C6
///
Matrix6 = ((int)0x88C6) ,
///
/// Original was GL_MATRIX7 = 0x88C7
///
Matrix7 = ((int)0x88C7) ,
///
/// Original was GL_MATRIX8 = 0x88C8
///
Matrix8 = ((int)0x88C8) ,
///
/// Original was GL_MATRIX9 = 0x88C9
///
Matrix9 = ((int)0x88C9) ,
///
/// Original was GL_MATRIX10 = 0x88CA
///
Matrix10 = ((int)0x88CA) ,
///
/// Original was GL_MATRIX11 = 0x88CB
///
Matrix11 = ((int)0x88CB) ,
///
/// Original was GL_MATRIX12 = 0x88CC
///
Matrix12 = ((int)0x88CC) ,
///
/// Original was GL_MATRIX13 = 0x88CD
///
Matrix13 = ((int)0x88CD) ,
///
/// Original was GL_MATRIX14 = 0x88CE
///
Matrix14 = ((int)0x88CE) ,
///
/// Original was GL_MATRIX15 = 0x88CF
///
Matrix15 = ((int)0x88CF) ,
///
/// Original was GL_MATRIX16 = 0x88D0
///
Matrix16 = ((int)0x88D0) ,
///
/// Original was GL_MATRIX17 = 0x88D1
///
Matrix17 = ((int)0x88D1) ,
///
/// Original was GL_MATRIX18 = 0x88D2
///
Matrix18 = ((int)0x88D2) ,
///
/// Original was GL_MATRIX19 = 0x88D3
///
Matrix19 = ((int)0x88D3) ,
///
/// Original was GL_MATRIX20 = 0x88D4
///
Matrix20 = ((int)0x88D4) ,
///
/// Original was GL_MATRIX21 = 0x88D5
///
Matrix21 = ((int)0x88D5) ,
///
/// Original was GL_MATRIX22 = 0x88D6
///
Matrix22 = ((int)0x88D6) ,
///
/// Original was GL_MATRIX23 = 0x88D7
///
Matrix23 = ((int)0x88D7) ,
///
/// Original was GL_MATRIX24 = 0x88D8
///
Matrix24 = ((int)0x88D8) ,
///
/// Original was GL_MATRIX25 = 0x88D9
///
Matrix25 = ((int)0x88D9) ,
///
/// Original was GL_MATRIX26 = 0x88DA
///
Matrix26 = ((int)0x88DA) ,
///
/// Original was GL_MATRIX27 = 0x88DB
///
Matrix27 = ((int)0x88DB) ,
///
/// Original was GL_MATRIX28 = 0x88DC
///
Matrix28 = ((int)0x88DC) ,
///
/// Original was GL_MATRIX29 = 0x88DD
///
Matrix29 = ((int)0x88DD) ,
///
/// Original was GL_MATRIX30 = 0x88DE
///
Matrix30 = ((int)0x88DE) ,
///
/// Original was GL_MATRIX31 = 0x88DF
///
Matrix31 = ((int)0x88DF) ,
}
///
/// Used in GL.MemoryBarrier
///
public enum MemoryBarrierFlags : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierMask : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008) ,
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum MesaPackInvert : int
{
///
/// Original was GL_PACK_INVERT_MESA = 0x8758
///
PackInvertMesa = ((int)0x8758) ,
}
///
/// Not used directly.
///
public enum MesaResizeBuffers : int
{
}
///
/// Not used directly.
///
public enum MesaWindowPos : int
{
}
///
/// Not used directly.
///
public enum MesaxTextureStack : int
{
///
/// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759
///
Texture1DStackMesax = ((int)0x8759) ,
///
/// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A
///
Texture2DStackMesax = ((int)0x875A) ,
///
/// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
///
ProxyTexture1DStackMesax = ((int)0x875B) ,
///
/// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
///
ProxyTexture2DStackMesax = ((int)0x875C) ,
///
/// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
///
Texture1DStackBindingMesax = ((int)0x875D) ,
///
/// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
///
Texture2DStackBindingMesax = ((int)0x875E) ,
}
///
/// Not used directly.
///
public enum MesaYcbcrTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA
///
UnsignedShort88Mesa = ((int)0x85BA) ,
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
///
UnsignedShort88RevMesa = ((int)0x85BB) ,
///
/// Original was GL_YCBCR_MESA = 0x8757
///
YcbcrMesa = ((int)0x8757) ,
}
///
/// Used in GL.EvalMesh1
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
}
///
/// Used in GL.EvalMesh2
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
}
///
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
///
public enum MinmaxTarget : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
}
///
/// Used in GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter and 2 other functions
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E) ,
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E) ,
}
///
/// Used in GL.NormalPointer, GL.Ext.BinormalPointer and 5 other functions
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.NV.MultiDrawArraysIndirectBindles, GL.NV.MultiDrawElementsIndirectBindles
///
public enum NvBindlessMultiDrawIndirect : int
{
}
///
/// Used in GL.NV.GetImageHandle, GL.NV.MakeImageHandleResident
///
public enum NvBindlessTexture : int
{
}
///
/// Used in GL.NV.BlendParameter
///
public enum NvBlendEquationAdvanced : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903) ,
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904) ,
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905) ,
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280) ,
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281) ,
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282) ,
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283) ,
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284) ,
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286) ,
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287) ,
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288) ,
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289) ,
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A) ,
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B) ,
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C) ,
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D) ,
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E) ,
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F) ,
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291) ,
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292) ,
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294) ,
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295) ,
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296) ,
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297) ,
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298) ,
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299) ,
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A) ,
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B) ,
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C) ,
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E) ,
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F) ,
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0) ,
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1) ,
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3) ,
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4) ,
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5) ,
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6) ,
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7) ,
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8) ,
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9) ,
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD) ,
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE) ,
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF) ,
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0) ,
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1) ,
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2) ,
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3) ,
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4) ,
}
///
/// Not used directly.
///
public enum NvBlendEquationAdvancedCoherent : int
{
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285) ,
}
///
/// Not used directly.
///
public enum NvBlendSquare : int
{
}
///
/// Not used directly.
///
public enum NvComputeProgram5 : int
{
///
/// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB
///
ComputeProgramNv = ((int)0x90FB) ,
///
/// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC
///
ComputeProgramParameterBufferNv = ((int)0x90FC) ,
}
///
/// Used in GL.NV.BeginConditionalRender
///
public enum NvConditionalRender : int
{
///
/// Original was GL_QUERY_WAIT_NV = 0x8E13
///
QueryWaitNv = ((int)0x8E13) ,
///
/// Original was GL_QUERY_NO_WAIT_NV = 0x8E14
///
QueryNoWaitNv = ((int)0x8E14) ,
///
/// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15
///
QueryByRegionWaitNv = ((int)0x8E15) ,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
///
QueryByRegionNoWaitNv = ((int)0x8E16) ,
}
///
/// Not used directly.
///
public enum NvCopyDepthToColor : int
{
///
/// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E
///
DepthStencilToRgbaNv = ((int)0x886E) ,
///
/// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F
///
DepthStencilToBgraNv = ((int)0x886F) ,
}
///
/// Used in GL.NV.CopyImageSubData
///
public enum NvCopyImage : int
{
}
///
/// Not used directly.
///
public enum NvDeepTexture3D : int
{
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0
///
MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) ,
///
/// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1
///
MaxDeep3DTextureDepthNv = ((int)0x90D1) ,
}
///
/// Not used directly.
///
public enum NvDepthBufferFloat : int
{
///
/// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB
///
DepthComponent32fNv = ((int)0x8DAB) ,
///
/// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC
///
Depth32fStencil8Nv = ((int)0x8DAC) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
///
Float32UnsignedInt248RevNv = ((int)0x8DAD) ,
///
/// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
///
DepthBufferFloatModeNv = ((int)0x8DAF) ,
}
///
/// Not used directly.
///
public enum NvDepthClamp : int
{
///
/// Original was GL_DEPTH_CLAMP_NV = 0x864F
///
DepthClampNv = ((int)0x864F) ,
}
///
/// Not used directly.
///
public enum NvDrawTexture : int
{
}
///
/// Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter and 4 other functions
///
public enum NvEvaluators : int
{
///
/// Original was GL_EVAL_2D_NV = 0x86C0
///
Eval2DNv = ((int)0x86C0) ,
///
/// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1
///
EvalTriangular2DNv = ((int)0x86C1) ,
///
/// Original was GL_MAP_TESSELLATION_NV = 0x86C2
///
MapTessellationNv = ((int)0x86C2) ,
///
/// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3
///
MapAttribUOrderNv = ((int)0x86C3) ,
///
/// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4
///
MapAttribVOrderNv = ((int)0x86C4) ,
///
/// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
///
EvalFractionalTessellationNv = ((int)0x86C5) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6
///
EvalVertexAttrib0Nv = ((int)0x86C6) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7
///
EvalVertexAttrib1Nv = ((int)0x86C7) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8
///
EvalVertexAttrib2Nv = ((int)0x86C8) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9
///
EvalVertexAttrib3Nv = ((int)0x86C9) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA
///
EvalVertexAttrib4Nv = ((int)0x86CA) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB
///
EvalVertexAttrib5Nv = ((int)0x86CB) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC
///
EvalVertexAttrib6Nv = ((int)0x86CC) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD
///
EvalVertexAttrib7Nv = ((int)0x86CD) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE
///
EvalVertexAttrib8Nv = ((int)0x86CE) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF
///
EvalVertexAttrib9Nv = ((int)0x86CF) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0
///
EvalVertexAttrib10Nv = ((int)0x86D0) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1
///
EvalVertexAttrib11Nv = ((int)0x86D1) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2
///
EvalVertexAttrib12Nv = ((int)0x86D2) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3
///
EvalVertexAttrib13Nv = ((int)0x86D3) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4
///
EvalVertexAttrib14Nv = ((int)0x86D4) ,
///
/// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5
///
EvalVertexAttrib15Nv = ((int)0x86D5) ,
///
/// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6
///
MaxMapTessellationNv = ((int)0x86D6) ,
///
/// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
///
MaxRationalEvalOrderNv = ((int)0x86D7) ,
}
///
/// Used in GL.NV.GetMultisample
///
public enum NvExplicitMultisample : int
{
///
/// Original was GL_SAMPLE_POSITION_NV = 0x8E50
///
SamplePositionNv = ((int)0x8E50) ,
///
/// Original was GL_SAMPLE_MASK_NV = 0x8E51
///
SampleMaskNv = ((int)0x8E51) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52
///
SampleMaskValueNv = ((int)0x8E52) ,
///
/// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
///
TextureBindingRenderbufferNv = ((int)0x8E53) ,
///
/// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
///
TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) ,
///
/// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55
///
TextureRenderbufferNv = ((int)0x8E55) ,
///
/// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56
///
SamplerRenderbufferNv = ((int)0x8E56) ,
///
/// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
///
IntSamplerRenderbufferNv = ((int)0x8E57) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
///
UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
///
MaxSampleMaskWordsNv = ((int)0x8E59) ,
}
///
/// Used in GL.NV.GetFence, GL.NV.SetFence
///
public enum NvFence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2) ,
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3) ,
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4) ,
}
///
/// Not used directly.
///
public enum NvFloatBuffer : int
{
///
/// Original was GL_FLOAT_R_NV = 0x8880
///
FloatRNv = ((int)0x8880) ,
///
/// Original was GL_FLOAT_RG_NV = 0x8881
///
FloatRgNv = ((int)0x8881) ,
///
/// Original was GL_FLOAT_RGB_NV = 0x8882
///
FloatRgbNv = ((int)0x8882) ,
///
/// Original was GL_FLOAT_RGBA_NV = 0x8883
///
FloatRgbaNv = ((int)0x8883) ,
///
/// Original was GL_FLOAT_R16_NV = 0x8884
///
FloatR16Nv = ((int)0x8884) ,
///
/// Original was GL_FLOAT_R32_NV = 0x8885
///
FloatR32Nv = ((int)0x8885) ,
///
/// Original was GL_FLOAT_RG16_NV = 0x8886
///
FloatRg16Nv = ((int)0x8886) ,
///
/// Original was GL_FLOAT_RG32_NV = 0x8887
///
FloatRg32Nv = ((int)0x8887) ,
///
/// Original was GL_FLOAT_RGB16_NV = 0x8888
///
FloatRgb16Nv = ((int)0x8888) ,
///
/// Original was GL_FLOAT_RGB32_NV = 0x8889
///
FloatRgb32Nv = ((int)0x8889) ,
///
/// Original was GL_FLOAT_RGBA16_NV = 0x888A
///
FloatRgba16Nv = ((int)0x888A) ,
///
/// Original was GL_FLOAT_RGBA32_NV = 0x888B
///
FloatRgba32Nv = ((int)0x888B) ,
///
/// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
///
TextureFloatComponentsNv = ((int)0x888C) ,
///
/// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
///
FloatClearColorValueNv = ((int)0x888D) ,
///
/// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E
///
FloatRgbaModeNv = ((int)0x888E) ,
}
///
/// Not used directly.
///
public enum NvFogDistance : int
{
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A
///
FogDistanceModeNv = ((int)0x855A) ,
///
/// Original was GL_EYE_RADIAL_NV = 0x855B
///
EyeRadialNv = ((int)0x855B) ,
///
/// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
///
EyePlaneAbsoluteNv = ((int)0x855C) ,
}
///
/// Not used directly.
///
public enum NvFragmentProgram : int
{
///
/// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
///
MaxFragmentProgramLocalParametersNv = ((int)0x8868) ,
///
/// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870
///
FragmentProgramNv = ((int)0x8870) ,
///
/// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871
///
MaxTextureCoordsNv = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
///
MaxTextureImageUnitsNv = ((int)0x8872) ,
///
/// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873
///
FragmentProgramBindingNv = ((int)0x8873) ,
///
/// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874
///
ProgramErrorStringNv = ((int)0x8874) ,
}
///
/// Not used directly.
///
public enum NvFragmentProgram2 : int
{
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4) ,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5) ,
///
/// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
///
MaxProgramIfDepthNv = ((int)0x88F6) ,
///
/// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
///
MaxProgramLoopDepthNv = ((int)0x88F7) ,
///
/// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
///
MaxProgramLoopCountNv = ((int)0x88F8) ,
}
///
/// Not used directly.
///
public enum NvFragmentProgram4 : int
{
}
///
/// Not used directly.
///
public enum NvFragmentProgramOption : int
{
}
///
/// Not used directly.
///
public enum NvFramebufferMultisampleCoverage : int
{
///
/// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
///
RenderbufferCoverageSamplesNv = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
///
RenderbufferColorSamplesNv = ((int)0x8E10) ,
///
/// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
///
MaxMultisampleCoverageModesNv = ((int)0x8E11) ,
///
/// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
///
MultisampleCoverageModesNv = ((int)0x8E12) ,
}
///
/// Used in GL.NV.ProgramVertexLimit
///
public enum NvGeometryProgram4 : int
{
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642
///
ProgramPointSizeExt = ((int)0x8642) ,
///
/// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26
///
GeometryProgramNv = ((int)0x8C26) ,
///
/// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
///
MaxProgramOutputVerticesNv = ((int)0x8C27) ,
///
/// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
///
MaxProgramTotalOutputComponentsNv = ((int)0x8C28) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
///
FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
///
FramebufferIncompleteLayerCountExt = ((int)0x8DA9) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
///
GeometryVerticesOutExt = ((int)0x8DDA) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
///
GeometryInputTypeExt = ((int)0x8DDB) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
///
GeometryOutputTypeExt = ((int)0x8DDC) ,
}
///
/// Not used directly.
///
public enum NvGeometryShader4 : int
{
}
///
/// Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI and 4 other functions
///
public enum NvGpuProgram4 : int
{
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
///
MinProgramTexelOffsetNv = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
///
MaxProgramTexelOffsetNv = ((int)0x8905) ,
///
/// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
///
ProgramAttribComponentsNv = ((int)0x8906) ,
///
/// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907
///
ProgramResultComponentsNv = ((int)0x8907) ,
///
/// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
///
MaxProgramAttribComponentsNv = ((int)0x8908) ,
///
/// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
///
MaxProgramResultComponentsNv = ((int)0x8909) ,
///
/// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
///
MaxProgramGenericAttribsNv = ((int)0x8DA5) ,
///
/// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
///
MaxProgramGenericResultsNv = ((int)0x8DA6) ,
}
///
/// Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters
///
public enum NvGpuProgram5 : int
{
///
/// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A
///
MaxGeometryProgramInvocationsNv = ((int)0x8E5A) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B
///
MinFragmentInterpolationOffsetNv = ((int)0x8E5B) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C
///
MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) ,
///
/// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D
///
FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E
///
MinProgramTextureGatherOffsetNv = ((int)0x8E5E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F
///
MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) ,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44
///
MaxProgramSubroutineParametersNv = ((int)0x8F44) ,
///
/// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
///
MaxProgramSubroutineNumNv = ((int)0x8F45) ,
}
///
/// Not used directly.
///
public enum NvGpuProgram5MemExtended : int
{
}
///
/// Not used directly.
///
public enum NvGpuShader5 : int
{
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E) ,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F) ,
///
/// Original was GL_INT8_NV = 0x8FE0
///
Int8Nv = ((int)0x8FE0) ,
///
/// Original was GL_INT8_VEC2_NV = 0x8FE1
///
Int8Vec2Nv = ((int)0x8FE1) ,
///
/// Original was GL_INT8_VEC3_NV = 0x8FE2
///
Int8Vec3Nv = ((int)0x8FE2) ,
///
/// Original was GL_INT8_VEC4_NV = 0x8FE3
///
Int8Vec4Nv = ((int)0x8FE3) ,
///
/// Original was GL_INT16_NV = 0x8FE4
///
Int16Nv = ((int)0x8FE4) ,
///
/// Original was GL_INT16_VEC2_NV = 0x8FE5
///
Int16Vec2Nv = ((int)0x8FE5) ,
///
/// Original was GL_INT16_VEC3_NV = 0x8FE6
///
Int16Vec3Nv = ((int)0x8FE6) ,
///
/// Original was GL_INT16_VEC4_NV = 0x8FE7
///
Int16Vec4Nv = ((int)0x8FE7) ,
///
/// Original was GL_INT64_VEC2_NV = 0x8FE9
///
Int64Vec2Nv = ((int)0x8FE9) ,
///
/// Original was GL_INT64_VEC3_NV = 0x8FEA
///
Int64Vec3Nv = ((int)0x8FEA) ,
///
/// Original was GL_INT64_VEC4_NV = 0x8FEB
///
Int64Vec4Nv = ((int)0x8FEB) ,
///
/// Original was GL_UNSIGNED_INT8_NV = 0x8FEC
///
UnsignedInt8Nv = ((int)0x8FEC) ,
///
/// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED
///
UnsignedInt8Vec2Nv = ((int)0x8FED) ,
///
/// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE
///
UnsignedInt8Vec3Nv = ((int)0x8FEE) ,
///
/// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF
///
UnsignedInt8Vec4Nv = ((int)0x8FEF) ,
///
/// Original was GL_UNSIGNED_INT16_NV = 0x8FF0
///
UnsignedInt16Nv = ((int)0x8FF0) ,
///
/// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1
///
UnsignedInt16Vec2Nv = ((int)0x8FF1) ,
///
/// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2
///
UnsignedInt16Vec3Nv = ((int)0x8FF2) ,
///
/// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3
///
UnsignedInt16Vec4Nv = ((int)0x8FF3) ,
///
/// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5
///
UnsignedInt64Vec2Nv = ((int)0x8FF5) ,
///
/// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6
///
UnsignedInt64Vec3Nv = ((int)0x8FF6) ,
///
/// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
///
UnsignedInt64Vec4Nv = ((int)0x8FF7) ,
///
/// Original was GL_FLOAT16_NV = 0x8FF8
///
Float16Nv = ((int)0x8FF8) ,
///
/// Original was GL_FLOAT16_VEC2_NV = 0x8FF9
///
Float16Vec2Nv = ((int)0x8FF9) ,
///
/// Original was GL_FLOAT16_VEC3_NV = 0x8FFA
///
Float16Vec3Nv = ((int)0x8FFA) ,
///
/// Original was GL_FLOAT16_VEC4_NV = 0x8FFB
///
Float16Vec4Nv = ((int)0x8FFB) ,
}
///
/// Not used directly.
///
public enum NvHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_NV = 0x140B
///
HalfFloatNv = ((int)0x140B) ,
}
///
/// Not used directly.
///
public enum NvLightMaxExponent : int
{
///
/// Original was GL_MAX_SHININESS_NV = 0x8504
///
MaxShininessNv = ((int)0x8504) ,
///
/// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505
///
MaxSpotExponentNv = ((int)0x8505) ,
}
///
/// Not used directly.
///
public enum NvMultisampleCoverage : int
{
///
/// Original was GL_SAMPLES_ARB = 0x80A9
///
SamplesArb = ((int)0x80A9) ,
///
/// Original was GL_COLOR_SAMPLES_NV = 0x8E20
///
ColorSamplesNv = ((int)0x8E20) ,
}
///
/// Not used directly.
///
public enum NvMultisampleFilterHint : int
{
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534) ,
}
///
/// Used in GL.NV.GetOcclusionQuery
///
public enum NvOcclusionQuery : int
{
///
/// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864
///
PixelCounterBitsNv = ((int)0x8864) ,
///
/// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
///
CurrentOcclusionQueryIdNv = ((int)0x8865) ,
///
/// Original was GL_PIXEL_COUNT_NV = 0x8866
///
PixelCountNv = ((int)0x8866) ,
///
/// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867
///
PixelCountAvailableNv = ((int)0x8867) ,
}
///
/// Not used directly.
///
public enum NvPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_NV = 0x84F9
///
DepthStencilNv = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA
///
UnsignedInt248Nv = ((int)0x84FA) ,
}
///
/// Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI
///
public enum NvParameterBufferObject : int
{
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
///
MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) ,
///
/// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
///
MaxProgramParameterBufferSizeNv = ((int)0x8DA1) ,
///
/// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
///
VertexProgramParameterBufferNv = ((int)0x8DA2) ,
///
/// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
///
GeometryProgramParameterBufferNv = ((int)0x8DA3) ,
///
/// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
///
FragmentProgramParameterBufferNv = ((int)0x8DA4) ,
}
///
/// Not used directly.
///
public enum NvParameterBufferObject2 : int
{
}
///
/// Used in GL.NV.CoverFillPathInstanced, GL.NV.CoverFillPath and 22 other functions
///
public enum NvPathRendering : int
{
///
/// Original was GL_CLOSE_PATH_NV = 0x00
///
ClosePathNv = ((int)0x00) ,
///
/// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000
///
FontXMinBoundsBitNv = ((int)0x00010000) ,
///
/// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000
///
FontYMinBoundsBitNv = ((int)0x00020000) ,
///
/// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000
///
FontXMaxBoundsBitNv = ((int)0x00040000) ,
///
/// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000
///
FontYMaxBoundsBitNv = ((int)0x00080000) ,
///
/// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000
///
FontUnitsPerEmBitNv = ((int)0x00100000) ,
///
/// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000
///
FontAscenderBitNv = ((int)0x00200000) ,
///
/// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000
///
FontDescenderBitNv = ((int)0x00400000) ,
///
/// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000
///
FontHeightBitNv = ((int)0x00800000) ,
///
/// Original was GL_BOLD_BIT_NV = 0x01
///
BoldBitNv = ((int)0x01) ,
///
/// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01
///
GlyphWidthBitNv = ((int)0x01) ,
///
/// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000
///
FontMaxAdvanceWidthBitNv = ((int)0x01000000) ,
///
/// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02
///
GlyphHeightBitNv = ((int)0x02) ,
///
/// Original was GL_ITALIC_BIT_NV = 0x02
///
ItalicBitNv = ((int)0x02) ,
///
/// Original was GL_MOVE_TO_NV = 0x02
///
MoveToNv = ((int)0x02) ,
///
/// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000
///
FontMaxAdvanceHeightBitNv = ((int)0x02000000) ,
///
/// Original was GL_RELATIVE_MOVE_TO_NV = 0x03
///
RelativeMoveToNv = ((int)0x03) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04
///
GlyphHorizontalBearingXBitNv = ((int)0x04) ,
///
/// Original was GL_LINE_TO_NV = 0x04
///
LineToNv = ((int)0x04) ,
///
/// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000
///
FontUnderlinePositionBitNv = ((int)0x04000000) ,
///
/// Original was GL_RELATIVE_LINE_TO_NV = 0x05
///
RelativeLineToNv = ((int)0x05) ,
///
/// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06
///
HorizontalLineToNv = ((int)0x06) ,
///
/// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07
///
RelativeHorizontalLineToNv = ((int)0x07) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08
///
GlyphHorizontalBearingYBitNv = ((int)0x08) ,
///
/// Original was GL_VERTICAL_LINE_TO_NV = 0x08
///
VerticalLineToNv = ((int)0x08) ,
///
/// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000
///
FontUnderlineThicknessBitNv = ((int)0x08000000) ,
///
/// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09
///
RelativeVerticalLineToNv = ((int)0x09) ,
///
/// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A
///
QuadraticCurveToNv = ((int)0x0A) ,
///
/// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B
///
RelativeQuadraticCurveToNv = ((int)0x0B) ,
///
/// Original was GL_CUBIC_CURVE_TO_NV = 0x0C
///
CubicCurveToNv = ((int)0x0C) ,
///
/// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D
///
RelativeCubicCurveToNv = ((int)0x0D) ,
///
/// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E
///
SmoothQuadraticCurveToNv = ((int)0x0E) ,
///
/// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F
///
RelativeSmoothQuadraticCurveToNv = ((int)0x0F) ,
///
/// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10
///
GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) ,
///
/// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10
///
SmoothCubicCurveToNv = ((int)0x10) ,
///
/// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100
///
GlyphHasKerningBitNv = ((int)0x100) ,
///
/// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000
///
FontHasKerningBitNv = ((int)0x10000000) ,
///
/// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11
///
RelativeSmoothCubicCurveToNv = ((int)0x11) ,
///
/// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12
///
SmallCcwArcToNv = ((int)0x12) ,
///
/// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13
///
RelativeSmallCcwArcToNv = ((int)0x13) ,
///
/// Original was GL_SMALL_CW_ARC_TO_NV = 0x14
///
SmallCwArcToNv = ((int)0x14) ,
///
/// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15
///
RelativeSmallCwArcToNv = ((int)0x15) ,
///
/// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16
///
LargeCcwArcToNv = ((int)0x16) ,
///
/// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17
///
RelativeLargeCcwArcToNv = ((int)0x17) ,
///
/// Original was GL_LARGE_CW_ARC_TO_NV = 0x18
///
LargeCwArcToNv = ((int)0x18) ,
///
/// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19
///
RelativeLargeCwArcToNv = ((int)0x19) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20
///
GlyphVerticalBearingXBitNv = ((int)0x20) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40
///
GlyphVerticalBearingYBitNv = ((int)0x40) ,
///
/// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80
///
GlyphVerticalBearingAdvanceBitNv = ((int)0x80) ,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C) ,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D) ,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577) ,
///
/// Original was GL_PATH_FORMAT_SVG_NV = 0x9070
///
PathFormatSvgNv = ((int)0x9070) ,
///
/// Original was GL_PATH_FORMAT_PS_NV = 0x9071
///
PathFormatPsNv = ((int)0x9071) ,
///
/// Original was GL_STANDARD_FONT_NAME_NV = 0x9072
///
StandardFontNameNv = ((int)0x9072) ,
///
/// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073
///
SystemFontNameNv = ((int)0x9073) ,
///
/// Original was GL_FILE_NAME_NV = 0x9074
///
FileNameNv = ((int)0x9074) ,
///
/// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075
///
PathStrokeWidthNv = ((int)0x9075) ,
///
/// Original was GL_PATH_END_CAPS_NV = 0x9076
///
PathEndCapsNv = ((int)0x9076) ,
///
/// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077
///
PathInitialEndCapNv = ((int)0x9077) ,
///
/// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078
///
PathTerminalEndCapNv = ((int)0x9078) ,
///
/// Original was GL_PATH_JOIN_STYLE_NV = 0x9079
///
PathJoinStyleNv = ((int)0x9079) ,
///
/// Original was GL_PATH_MITER_LIMIT_NV = 0x907A
///
PathMiterLimitNv = ((int)0x907A) ,
///
/// Original was GL_PATH_DASH_CAPS_NV = 0x907B
///
PathDashCapsNv = ((int)0x907B) ,
///
/// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C
///
PathInitialDashCapNv = ((int)0x907C) ,
///
/// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D
///
PathTerminalDashCapNv = ((int)0x907D) ,
///
/// Original was GL_PATH_DASH_OFFSET_NV = 0x907E
///
PathDashOffsetNv = ((int)0x907E) ,
///
/// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F
///
PathClientLengthNv = ((int)0x907F) ,
///
/// Original was GL_PATH_FILL_MODE_NV = 0x9080
///
PathFillModeNv = ((int)0x9080) ,
///
/// Original was GL_PATH_FILL_MASK_NV = 0x9081
///
PathFillMaskNv = ((int)0x9081) ,
///
/// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082
///
PathFillCoverModeNv = ((int)0x9082) ,
///
/// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083
///
PathStrokeCoverModeNv = ((int)0x9083) ,
///
/// Original was GL_PATH_STROKE_MASK_NV = 0x9084
///
PathStrokeMaskNv = ((int)0x9084) ,
///
/// Original was GL_COUNT_UP_NV = 0x9088
///
CountUpNv = ((int)0x9088) ,
///
/// Original was GL_COUNT_DOWN_NV = 0x9089
///
CountDownNv = ((int)0x9089) ,
///
/// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A
///
PathObjectBoundingBoxNv = ((int)0x908A) ,
///
/// Original was GL_CONVEX_HULL_NV = 0x908B
///
ConvexHullNv = ((int)0x908B) ,
///
/// Original was GL_BOUNDING_BOX_NV = 0x908D
///
BoundingBoxNv = ((int)0x908D) ,
///
/// Original was GL_TRANSLATE_X_NV = 0x908E
///
TranslateXNv = ((int)0x908E) ,
///
/// Original was GL_TRANSLATE_Y_NV = 0x908F
///
TranslateYNv = ((int)0x908F) ,
///
/// Original was GL_TRANSLATE_2D_NV = 0x9090
///
Translate2DNv = ((int)0x9090) ,
///
/// Original was GL_TRANSLATE_3D_NV = 0x9091
///
Translate3DNv = ((int)0x9091) ,
///
/// Original was GL_AFFINE_2D_NV = 0x9092
///
Affine2DNv = ((int)0x9092) ,
///
/// Original was GL_AFFINE_3D_NV = 0x9094
///
Affine3DNv = ((int)0x9094) ,
///
/// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096
///
TransposeAffine2DNv = ((int)0x9096) ,
///
/// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098
///
TransposeAffine3DNv = ((int)0x9098) ,
///
/// Original was GL_UTF8_NV = 0x909A
///
Utf8Nv = ((int)0x909A) ,
///
/// Original was GL_UTF16_NV = 0x909B
///
Utf16Nv = ((int)0x909B) ,
///
/// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C
///
BoundingBoxOfBoundingBoxesNv = ((int)0x909C) ,
///
/// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D
///
PathCommandCountNv = ((int)0x909D) ,
///
/// Original was GL_PATH_COORD_COUNT_NV = 0x909E
///
PathCoordCountNv = ((int)0x909E) ,
///
/// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F
///
PathDashArrayCountNv = ((int)0x909F) ,
///
/// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0
///
PathComputedLengthNv = ((int)0x90A0) ,
///
/// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1
///
PathFillBoundingBoxNv = ((int)0x90A1) ,
///
/// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2
///
PathStrokeBoundingBoxNv = ((int)0x90A2) ,
///
/// Original was GL_SQUARE_NV = 0x90A3
///
SquareNv = ((int)0x90A3) ,
///
/// Original was GL_ROUND_NV = 0x90A4
///
RoundNv = ((int)0x90A4) ,
///
/// Original was GL_TRIANGULAR_NV = 0x90A5
///
TriangularNv = ((int)0x90A5) ,
///
/// Original was GL_BEVEL_NV = 0x90A6
///
BevelNv = ((int)0x90A6) ,
///
/// Original was GL_MITER_REVERT_NV = 0x90A7
///
MiterRevertNv = ((int)0x90A7) ,
///
/// Original was GL_MITER_TRUNCATE_NV = 0x90A8
///
MiterTruncateNv = ((int)0x90A8) ,
///
/// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9
///
SkipMissingGlyphNv = ((int)0x90A9) ,
///
/// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA
///
UseMissingGlyphNv = ((int)0x90AA) ,
///
/// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB
///
PathErrorPositionNv = ((int)0x90AB) ,
///
/// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC
///
PathFogGenModeNv = ((int)0x90AC) ,
///
/// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD
///
AccumAdjacentPairsNv = ((int)0x90AD) ,
///
/// Original was GL_ADJACENT_PAIRS_NV = 0x90AE
///
AdjacentPairsNv = ((int)0x90AE) ,
///
/// Original was GL_FIRST_TO_REST_NV = 0x90AF
///
FirstToRestNv = ((int)0x90AF) ,
///
/// Original was GL_PATH_GEN_MODE_NV = 0x90B0
///
PathGenModeNv = ((int)0x90B0) ,
///
/// Original was GL_PATH_GEN_COEFF_NV = 0x90B1
///
PathGenCoeffNv = ((int)0x90B1) ,
///
/// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2
///
PathGenColorFormatNv = ((int)0x90B2) ,
///
/// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3
///
PathGenComponentsNv = ((int)0x90B3) ,
///
/// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4
///
PathDashOffsetResetNv = ((int)0x90B4) ,
///
/// Original was GL_MOVE_TO_RESETS_NV = 0x90B5
///
MoveToResetsNv = ((int)0x90B5) ,
///
/// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6
///
MoveToContinuesNv = ((int)0x90B6) ,
///
/// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7
///
PathStencilFuncNv = ((int)0x90B7) ,
///
/// Original was GL_PATH_STENCIL_REF_NV = 0x90B8
///
PathStencilRefNv = ((int)0x90B8) ,
///
/// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9
///
PathStencilValueMaskNv = ((int)0x90B9) ,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD
///
PathStencilDepthOffsetFactorNv = ((int)0x90BD) ,
///
/// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE
///
PathStencilDepthOffsetUnitsNv = ((int)0x90BE) ,
///
/// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF
///
PathCoverDepthFuncNv = ((int)0x90BF) ,
///
/// Original was GL_RESTART_PATH_NV = 0xF0
///
RestartPathNv = ((int)0xF0) ,
///
/// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2
///
DupFirstCubicCurveToNv = ((int)0xF2) ,
///
/// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4
///
DupLastCubicCurveToNv = ((int)0xF4) ,
///
/// Original was GL_RECT_NV = 0xF6
///
RectNv = ((int)0xF6) ,
///
/// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8
///
CircularCcwArcToNv = ((int)0xF8) ,
///
/// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA
///
CircularCwArcToNv = ((int)0xFA) ,
///
/// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC
///
CircularTangentArcToNv = ((int)0xFC) ,
///
/// Original was GL_ARC_TO_NV = 0xFE
///
ArcToNv = ((int)0xFE) ,
///
/// Original was GL_RELATIVE_ARC_TO_NV = 0xFF
///
RelativeArcToNv = ((int)0xFF) ,
}
///
/// Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange
///
public enum NvPixelDataRange : int
{
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878
///
WritePixelDataRangeNv = ((int)0x8878) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879
///
ReadPixelDataRangeNv = ((int)0x8879) ,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
///
WritePixelDataRangeLengthNv = ((int)0x887A) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
///
ReadPixelDataRangeLengthNv = ((int)0x887B) ,
///
/// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
///
WritePixelDataRangePointerNv = ((int)0x887C) ,
///
/// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
///
ReadPixelDataRangePointerNv = ((int)0x887D) ,
}
///
/// Used in GL.NV.PointParameter
///
public enum NvPointSprite : int
{
///
/// Original was GL_POINT_SPRITE_NV = 0x8861
///
PointSpriteNv = ((int)0x8861) ,
///
/// Original was GL_COORD_REPLACE_NV = 0x8862
///
CoordReplaceNv = ((int)0x8862) ,
///
/// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863
///
PointSpriteRModeNv = ((int)0x8863) ,
}
///
/// Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill and 1 other function
///
public enum NvPresentVideo : int
{
///
/// Original was GL_FRAME_NV = 0x8E26
///
FrameNv = ((int)0x8E26) ,
///
/// Original was GL_FIELDS_NV = 0x8E27
///
FieldsNv = ((int)0x8E27) ,
///
/// Original was GL_CURRENT_TIME_NV = 0x8E28
///
CurrentTimeNv = ((int)0x8E28) ,
///
/// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29
///
NumFillStreamsNv = ((int)0x8E29) ,
///
/// Original was GL_PRESENT_TIME_NV = 0x8E2A
///
PresentTimeNv = ((int)0x8E2A) ,
///
/// Original was GL_PRESENT_DURATION_NV = 0x8E2B
///
PresentDurationNv = ((int)0x8E2B) ,
}
///
/// Not used directly.
///
public enum NvPrimitiveRestart : int
{
///
/// Original was GL_PRIMITIVE_RESTART_NV = 0x8558
///
PrimitiveRestartNv = ((int)0x8558) ,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559
///
PrimitiveRestartIndexNv = ((int)0x8559) ,
}
///
/// Used in GL.NV.CombinerInput, GL.NV.CombinerOutput and 5 other functions
///
public enum NvRegisterCombiners : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_TEXTURE0_ARB = 0x84C0
///
Texture0Arb = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1_ARB = 0x84C1
///
Texture1Arb = ((int)0x84C1) ,
///
/// Original was GL_REGISTER_COMBINERS_NV = 0x8522
///
RegisterCombinersNv = ((int)0x8522) ,
///
/// Original was GL_VARIABLE_A_NV = 0x8523
///
VariableANv = ((int)0x8523) ,
///
/// Original was GL_VARIABLE_B_NV = 0x8524
///
VariableBNv = ((int)0x8524) ,
///
/// Original was GL_VARIABLE_C_NV = 0x8525
///
VariableCNv = ((int)0x8525) ,
///
/// Original was GL_VARIABLE_D_NV = 0x8526
///
VariableDNv = ((int)0x8526) ,
///
/// Original was GL_VARIABLE_E_NV = 0x8527
///
VariableENv = ((int)0x8527) ,
///
/// Original was GL_VARIABLE_F_NV = 0x8528
///
VariableFNv = ((int)0x8528) ,
///
/// Original was GL_VARIABLE_G_NV = 0x8529
///
VariableGNv = ((int)0x8529) ,
///
/// Original was GL_CONSTANT_COLOR0_NV = 0x852A
///
ConstantColor0Nv = ((int)0x852A) ,
///
/// Original was GL_CONSTANT_COLOR1_NV = 0x852B
///
ConstantColor1Nv = ((int)0x852B) ,
///
/// Original was GL_PRIMARY_COLOR_NV = 0x852C
///
PrimaryColorNv = ((int)0x852C) ,
///
/// Original was GL_SECONDARY_COLOR_NV = 0x852D
///
SecondaryColorNv = ((int)0x852D) ,
///
/// Original was GL_SPARE0_NV = 0x852E
///
Spare0Nv = ((int)0x852E) ,
///
/// Original was GL_SPARE1_NV = 0x852F
///
Spare1Nv = ((int)0x852F) ,
///
/// Original was GL_DISCARD_NV = 0x8530
///
DiscardNv = ((int)0x8530) ,
///
/// Original was GL_E_TIMES_F_NV = 0x8531
///
ETimesFNv = ((int)0x8531) ,
///
/// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
///
Spare0PlusSecondaryColorNv = ((int)0x8532) ,
///
/// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536
///
UnsignedIdentityNv = ((int)0x8536) ,
///
/// Original was GL_UNSIGNED_INVERT_NV = 0x8537
///
UnsignedInvertNv = ((int)0x8537) ,
///
/// Original was GL_EXPAND_NORMAL_NV = 0x8538
///
ExpandNormalNv = ((int)0x8538) ,
///
/// Original was GL_EXPAND_NEGATE_NV = 0x8539
///
ExpandNegateNv = ((int)0x8539) ,
///
/// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A
///
HalfBiasNormalNv = ((int)0x853A) ,
///
/// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B
///
HalfBiasNegateNv = ((int)0x853B) ,
///
/// Original was GL_SIGNED_IDENTITY_NV = 0x853C
///
SignedIdentityNv = ((int)0x853C) ,
///
/// Original was GL_SIGNED_NEGATE_NV = 0x853D
///
SignedNegateNv = ((int)0x853D) ,
///
/// Original was GL_SCALE_BY_TWO_NV = 0x853E
///
ScaleByTwoNv = ((int)0x853E) ,
///
/// Original was GL_SCALE_BY_FOUR_NV = 0x853F
///
ScaleByFourNv = ((int)0x853F) ,
///
/// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540
///
ScaleByOneHalfNv = ((int)0x8540) ,
///
/// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
///
BiasByNegativeOneHalfNv = ((int)0x8541) ,
///
/// Original was GL_COMBINER_INPUT_NV = 0x8542
///
CombinerInputNv = ((int)0x8542) ,
///
/// Original was GL_COMBINER_MAPPING_NV = 0x8543
///
CombinerMappingNv = ((int)0x8543) ,
///
/// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544
///
CombinerComponentUsageNv = ((int)0x8544) ,
///
/// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545
///
CombinerAbDotProductNv = ((int)0x8545) ,
///
/// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546
///
CombinerCdDotProductNv = ((int)0x8546) ,
///
/// Original was GL_COMBINER_MUX_SUM_NV = 0x8547
///
CombinerMuxSumNv = ((int)0x8547) ,
///
/// Original was GL_COMBINER_SCALE_NV = 0x8548
///
CombinerScaleNv = ((int)0x8548) ,
///
/// Original was GL_COMBINER_BIAS_NV = 0x8549
///
CombinerBiasNv = ((int)0x8549) ,
///
/// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A
///
CombinerAbOutputNv = ((int)0x854A) ,
///
/// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B
///
CombinerCdOutputNv = ((int)0x854B) ,
///
/// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C
///
CombinerSumOutputNv = ((int)0x854C) ,
///
/// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D
///
MaxGeneralCombinersNv = ((int)0x854D) ,
///
/// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E
///
NumGeneralCombinersNv = ((int)0x854E) ,
///
/// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F
///
ColorSumClampNv = ((int)0x854F) ,
///
/// Original was GL_COMBINER0_NV = 0x8550
///
Combiner0Nv = ((int)0x8550) ,
///
/// Original was GL_COMBINER1_NV = 0x8551
///
Combiner1Nv = ((int)0x8551) ,
///
/// Original was GL_COMBINER2_NV = 0x8552
///
Combiner2Nv = ((int)0x8552) ,
///
/// Original was GL_COMBINER3_NV = 0x8553
///
Combiner3Nv = ((int)0x8553) ,
///
/// Original was GL_COMBINER4_NV = 0x8554
///
Combiner4Nv = ((int)0x8554) ,
///
/// Original was GL_COMBINER5_NV = 0x8555
///
Combiner5Nv = ((int)0x8555) ,
///
/// Original was GL_COMBINER6_NV = 0x8556
///
Combiner6Nv = ((int)0x8556) ,
///
/// Original was GL_COMBINER7_NV = 0x8557
///
Combiner7Nv = ((int)0x8557) ,
}
///
/// Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter
///
public enum NvRegisterCombiners2 : int
{
///
/// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535
///
PerStageConstantsNv = ((int)0x8535) ,
}
///
/// Not used directly.
///
public enum NvShaderAtomicCounters : int
{
}
///
/// Not used directly.
///
public enum NvShaderAtomicFloat : int
{
}
///
/// Used in GL.NV.GetBufferParameter, GL.NV.GetInteger and 5 other functions
///
public enum NvShaderBufferLoad : int
{
///
/// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
///
BufferGpuAddressNv = ((int)0x8F1D) ,
///
/// Original was GL_GPU_ADDRESS_NV = 0x8F34
///
GpuAddressNv = ((int)0x8F34) ,
///
/// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
///
MaxShaderBufferAddressNv = ((int)0x8F35) ,
}
///
/// Not used directly.
///
public enum NvShaderBufferStore : int
{
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
}
///
/// Not used directly.
///
public enum NvShaderStorageBufferObject : int
{
}
///
/// Not used directly.
///
public enum NvShaderThreadGroup : int
{
///
/// Original was GL_WARP_SIZE_NV = 0x9339
///
WarpSizeNv = ((int)0x9339) ,
///
/// Original was GL_WARPS_PER_SM_NV = 0x933A
///
WarpsPerSmNv = ((int)0x933A) ,
///
/// Original was GL_SM_COUNT_NV = 0x933B
///
SmCountNv = ((int)0x933B) ,
}
///
/// Not used directly.
///
public enum NvShaderThreadShuffle : int
{
}
///
/// Not used directly.
///
public enum NvTessellationProgram5 : int
{
///
/// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8
///
MaxProgramPatchAttribsNv = ((int)0x86D8) ,
///
/// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E
///
TessControlProgramNv = ((int)0x891E) ,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F
///
TessEvaluationProgramNv = ((int)0x891F) ,
///
/// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74
///
TessControlProgramParameterBufferNv = ((int)0x8C74) ,
///
/// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
///
TessEvaluationProgramParameterBufferNv = ((int)0x8C75) ,
}
///
/// Not used directly.
///
public enum NvTexgenEmboss : int
{
///
/// Original was GL_EMBOSS_LIGHT_NV = 0x855D
///
EmbossLightNv = ((int)0x855D) ,
///
/// Original was GL_EMBOSS_CONSTANT_NV = 0x855E
///
EmbossConstantNv = ((int)0x855E) ,
///
/// Original was GL_EMBOSS_MAP_NV = 0x855F
///
EmbossMapNv = ((int)0x855F) ,
}
///
/// Not used directly.
///
public enum NvTexgenReflection : int
{
///
/// Original was GL_NORMAL_MAP_NV = 0x8511
///
NormalMapNv = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP_NV = 0x8512
///
ReflectionMapNv = ((int)0x8512) ,
}
///
/// Not used directly.
///
public enum NvTextureBarrier : int
{
}
///
/// Not used directly.
///
public enum NvTextureCompressionVtc : int
{
}
///
/// Not used directly.
///
public enum NvTextureEnvCombine4 : int
{
///
/// Original was GL_COMBINE4_NV = 0x8503
///
Combine4Nv = ((int)0x8503) ,
///
/// Original was GL_SOURCE3_RGB_NV = 0x8583
///
Source3RgbNv = ((int)0x8583) ,
///
/// Original was GL_SOURCE3_ALPHA_NV = 0x858B
///
Source3AlphaNv = ((int)0x858B) ,
///
/// Original was GL_OPERAND3_RGB_NV = 0x8593
///
Operand3RgbNv = ((int)0x8593) ,
///
/// Original was GL_OPERAND3_ALPHA_NV = 0x859B
///
Operand3AlphaNv = ((int)0x859B) ,
}
///
/// Not used directly.
///
public enum NvTextureExpandNormal : int
{
///
/// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
///
TextureUnsignedRemapModeNv = ((int)0x888F) ,
}
///
/// Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage and 4 other functions
///
public enum NvTextureMultisample : int
{
///
/// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045
///
TextureCoverageSamplesNv = ((int)0x9045) ,
///
/// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
///
TextureColorSamplesNv = ((int)0x9046) ,
}
///
/// Not used directly.
///
public enum NvTextureRectangle : int
{
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
///
TextureBindingRectangleNv = ((int)0x84F6) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
///
ProxyTextureRectangleNv = ((int)0x84F7) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
///
MaxRectangleTextureSizeNv = ((int)0x84F8) ,
}
///
/// Not used directly.
///
public enum NvTextureShader : int
{
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
///
OffsetTextureRectangleNv = ((int)0x864C) ,
///
/// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
///
OffsetTextureRectangleScaleNv = ((int)0x864D) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
///
DotProductTextureRectangleNv = ((int)0x864E) ,
///
/// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
///
RgbaUnsignedDotProductMappingNv = ((int)0x86D9) ,
///
/// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
///
UnsignedIntS8S888Nv = ((int)0x86DA) ,
///
/// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
///
UnsignedInt88S8S8RevNv = ((int)0x86DB) ,
///
/// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC
///
DsdtMagIntensityNv = ((int)0x86DC) ,
///
/// Original was GL_SHADER_CONSISTENT_NV = 0x86DD
///
ShaderConsistentNv = ((int)0x86DD) ,
///
/// Original was GL_TEXTURE_SHADER_NV = 0x86DE
///
TextureShaderNv = ((int)0x86DE) ,
///
/// Original was GL_SHADER_OPERATION_NV = 0x86DF
///
ShaderOperationNv = ((int)0x86DF) ,
///
/// Original was GL_CULL_MODES_NV = 0x86E0
///
CullModesNv = ((int)0x86E0) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1
///
OffsetTexture2DMatrixNv = ((int)0x86E1) ,
///
/// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1
///
OffsetTextureMatrixNv = ((int)0x86E1) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2
///
OffsetTexture2DScaleNv = ((int)0x86E2) ,
///
/// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2
///
OffsetTextureScaleNv = ((int)0x86E2) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3
///
OffsetTexture2DBiasNv = ((int)0x86E3) ,
///
/// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3
///
OffsetTextureBiasNv = ((int)0x86E3) ,
///
/// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
///
PreviousTextureInputNv = ((int)0x86E4) ,
///
/// Original was GL_CONST_EYE_NV = 0x86E5
///
ConstEyeNv = ((int)0x86E5) ,
///
/// Original was GL_PASS_THROUGH_NV = 0x86E6
///
PassThroughNv = ((int)0x86E6) ,
///
/// Original was GL_CULL_FRAGMENT_NV = 0x86E7
///
CullFragmentNv = ((int)0x86E7) ,
///
/// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8
///
OffsetTexture2DNv = ((int)0x86E8) ,
///
/// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
///
DependentArTexture2DNv = ((int)0x86E9) ,
///
/// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
///
DependentGbTexture2DNv = ((int)0x86EA) ,
///
/// Original was GL_DOT_PRODUCT_NV = 0x86EC
///
DotProductNv = ((int)0x86EC) ,
///
/// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
///
DotProductDepthReplaceNv = ((int)0x86ED) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
///
DotProductTexture2DNv = ((int)0x86EE) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
///
DotProductTextureCubeMapNv = ((int)0x86F0) ,
///
/// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
///
DotProductDiffuseCubeMapNv = ((int)0x86F1) ,
///
/// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
///
DotProductReflectCubeMapNv = ((int)0x86F2) ,
///
/// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
///
DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) ,
///
/// Original was GL_HILO_NV = 0x86F4
///
HiloNv = ((int)0x86F4) ,
///
/// Original was GL_DSDT_NV = 0x86F5
///
DsdtNv = ((int)0x86F5) ,
///
/// Original was GL_DSDT_MAG_NV = 0x86F6
///
DsdtMagNv = ((int)0x86F6) ,
///
/// Original was GL_DSDT_MAG_VIB_NV = 0x86F7
///
DsdtMagVibNv = ((int)0x86F7) ,
///
/// Original was GL_HILO16_NV = 0x86F8
///
Hilo16Nv = ((int)0x86F8) ,
///
/// Original was GL_SIGNED_HILO_NV = 0x86F9
///
SignedHiloNv = ((int)0x86F9) ,
///
/// Original was GL_SIGNED_HILO16_NV = 0x86FA
///
SignedHilo16Nv = ((int)0x86FA) ,
///
/// Original was GL_SIGNED_RGBA_NV = 0x86FB
///
SignedRgbaNv = ((int)0x86FB) ,
///
/// Original was GL_SIGNED_RGBA8_NV = 0x86FC
///
SignedRgba8Nv = ((int)0x86FC) ,
///
/// Original was GL_SIGNED_RGB_NV = 0x86FE
///
SignedRgbNv = ((int)0x86FE) ,
///
/// Original was GL_SIGNED_RGB8_NV = 0x86FF
///
SignedRgb8Nv = ((int)0x86FF) ,
///
/// Original was GL_SIGNED_LUMINANCE_NV = 0x8701
///
SignedLuminanceNv = ((int)0x8701) ,
///
/// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702
///
SignedLuminance8Nv = ((int)0x8702) ,
///
/// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703
///
SignedLuminanceAlphaNv = ((int)0x8703) ,
///
/// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
///
SignedLuminance8Alpha8Nv = ((int)0x8704) ,
///
/// Original was GL_SIGNED_ALPHA_NV = 0x8705
///
SignedAlphaNv = ((int)0x8705) ,
///
/// Original was GL_SIGNED_ALPHA8_NV = 0x8706
///
SignedAlpha8Nv = ((int)0x8706) ,
///
/// Original was GL_SIGNED_INTENSITY_NV = 0x8707
///
SignedIntensityNv = ((int)0x8707) ,
///
/// Original was GL_SIGNED_INTENSITY8_NV = 0x8708
///
SignedIntensity8Nv = ((int)0x8708) ,
///
/// Original was GL_DSDT8_NV = 0x8709
///
Dsdt8Nv = ((int)0x8709) ,
///
/// Original was GL_DSDT8_MAG8_NV = 0x870A
///
Dsdt8Mag8Nv = ((int)0x870A) ,
///
/// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B
///
Dsdt8Mag8Intensity8Nv = ((int)0x870B) ,
///
/// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
///
SignedRgbUnsignedAlphaNv = ((int)0x870C) ,
///
/// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
///
SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) ,
///
/// Original was GL_HI_SCALE_NV = 0x870E
///
HiScaleNv = ((int)0x870E) ,
///
/// Original was GL_LO_SCALE_NV = 0x870F
///
LoScaleNv = ((int)0x870F) ,
///
/// Original was GL_DS_SCALE_NV = 0x8710
///
DsScaleNv = ((int)0x8710) ,
///
/// Original was GL_DT_SCALE_NV = 0x8711
///
DtScaleNv = ((int)0x8711) ,
///
/// Original was GL_MAGNITUDE_SCALE_NV = 0x8712
///
MagnitudeScaleNv = ((int)0x8712) ,
///
/// Original was GL_VIBRANCE_SCALE_NV = 0x8713
///
VibranceScaleNv = ((int)0x8713) ,
///
/// Original was GL_HI_BIAS_NV = 0x8714
///
HiBiasNv = ((int)0x8714) ,
///
/// Original was GL_LO_BIAS_NV = 0x8715
///
LoBiasNv = ((int)0x8715) ,
///
/// Original was GL_DS_BIAS_NV = 0x8716
///
DsBiasNv = ((int)0x8716) ,
///
/// Original was GL_DT_BIAS_NV = 0x8717
///
DtBiasNv = ((int)0x8717) ,
///
/// Original was GL_MAGNITUDE_BIAS_NV = 0x8718
///
MagnitudeBiasNv = ((int)0x8718) ,
///
/// Original was GL_VIBRANCE_BIAS_NV = 0x8719
///
VibranceBiasNv = ((int)0x8719) ,
///
/// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A
///
TextureBorderValuesNv = ((int)0x871A) ,
///
/// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B
///
TextureHiSizeNv = ((int)0x871B) ,
///
/// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C
///
TextureLoSizeNv = ((int)0x871C) ,
///
/// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D
///
TextureDsSizeNv = ((int)0x871D) ,
///
/// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E
///
TextureDtSizeNv = ((int)0x871E) ,
///
/// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F
///
TextureMagSizeNv = ((int)0x871F) ,
}
///
/// Not used directly.
///
public enum NvTextureShader2 : int
{
///
/// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
///
DotProductTexture3DNv = ((int)0x86EF) ,
}
///
/// Not used directly.
///
public enum NvTextureShader3 : int
{
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
///
OffsetProjectiveTexture2DNv = ((int)0x8850) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
///
OffsetProjectiveTexture2DScaleNv = ((int)0x8851) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
///
OffsetProjectiveTextureRectangleNv = ((int)0x8852) ,
///
/// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
///
OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) ,
///
/// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
///
OffsetHiloTexture2DNv = ((int)0x8854) ,
///
/// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
///
OffsetHiloTextureRectangleNv = ((int)0x8855) ,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
///
OffsetHiloProjectiveTexture2DNv = ((int)0x8856) ,
///
/// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
///
OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) ,
///
/// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
///
DependentHiloTexture2DNv = ((int)0x8858) ,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
///
DependentRgbTexture3DNv = ((int)0x8859) ,
///
/// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
///
DependentRgbTextureCubeMapNv = ((int)0x885A) ,
///
/// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
///
DotProductPassThroughNv = ((int)0x885B) ,
///
/// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
///
DotProductTexture1DNv = ((int)0x885C) ,
///
/// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
///
DotProductAffineDepthReplaceNv = ((int)0x885D) ,
///
/// Original was GL_HILO8_NV = 0x885E
///
Hilo8Nv = ((int)0x885E) ,
///
/// Original was GL_SIGNED_HILO8_NV = 0x885F
///
SignedHilo8Nv = ((int)0x885F) ,
///
/// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860
///
ForceBlueToOneNv = ((int)0x8860) ,
}
///
/// Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase and 6 other functions
///
public enum NvTransformFeedback : int
{
///
/// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77
///
BackPrimaryColorNv = ((int)0x8C77) ,
///
/// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78
///
BackSecondaryColorNv = ((int)0x8C78) ,
///
/// Original was GL_TEXTURE_COORD_NV = 0x8C79
///
TextureCoordNv = ((int)0x8C79) ,
///
/// Original was GL_CLIP_DISTANCE_NV = 0x8C7A
///
ClipDistanceNv = ((int)0x8C7A) ,
///
/// Original was GL_VERTEX_ID_NV = 0x8C7B
///
VertexIdNv = ((int)0x8C7B) ,
///
/// Original was GL_PRIMITIVE_ID_NV = 0x8C7C
///
PrimitiveIdNv = ((int)0x8C7C) ,
///
/// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D
///
GenericAttribNv = ((int)0x8C7D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
///
TransformFeedbackAttribsNv = ((int)0x8C7E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
///
TransformFeedbackBufferModeNv = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
///
MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) ,
///
/// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81
///
ActiveVaryingsNv = ((int)0x8C81) ,
///
/// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
///
ActiveVaryingMaxLengthNv = ((int)0x8C82) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
///
TransformFeedbackVaryingsNv = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
///
TransformFeedbackBufferStartNv = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
///
TransformFeedbackBufferSizeNv = ((int)0x8C85) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
///
TransformFeedbackRecordNv = ((int)0x8C86) ,
///
/// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87
///
PrimitivesGeneratedNv = ((int)0x8C87) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
///
TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89
///
RasterizerDiscardNv = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A
///
MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
///
MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C
///
InterleavedAttribsNv = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D
///
SeparateAttribsNv = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
///
TransformFeedbackBufferNv = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
///
TransformFeedbackBufferBindingNv = ((int)0x8C8F) ,
///
/// Original was GL_LAYER_NV = 0x8DAA
///
LayerNv = ((int)0x8DAA) ,
///
/// Original was GL_NEXT_BUFFER_NV = -2
///
NextBufferNv = ((int)-2) ,
///
/// Original was GL_SKIP_COMPONENTS4_NV = -3
///
SkipComponents4Nv = ((int)-3) ,
///
/// Original was GL_SKIP_COMPONENTS3_NV = -4
///
SkipComponents3Nv = ((int)-4) ,
///
/// Original was GL_SKIP_COMPONENTS2_NV = -5
///
SkipComponents2Nv = ((int)-5) ,
///
/// Original was GL_SKIP_COMPONENTS1_NV = -6
///
SkipComponents1Nv = ((int)-6) ,
}
///
/// Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback
///
public enum NvTransformFeedback2 : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22
///
TransformFeedbackNv = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
///
TransformFeedbackBufferPausedNv = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
///
TransformFeedbackBufferActiveNv = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
///
TransformFeedbackBindingNv = ((int)0x8E25) ,
}
///
/// Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface and 2 other functions
///
public enum NvVdpauInterop : int
{
///
/// Original was GL_SURFACE_STATE_NV = 0x86EB
///
SurfaceStateNv = ((int)0x86EB) ,
///
/// Original was GL_SURFACE_REGISTERED_NV = 0x86FD
///
SurfaceRegisteredNv = ((int)0x86FD) ,
///
/// Original was GL_SURFACE_MAPPED_NV = 0x8700
///
SurfaceMappedNv = ((int)0x8700) ,
///
/// Original was GL_WRITE_DISCARD_NV = 0x88BE
///
WriteDiscardNv = ((int)0x88BE) ,
}
///
/// Not used directly.
///
public enum NvVertexArrayRange : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D
///
VertexArrayRangeNv = ((int)0x851D) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
///
VertexArrayRangeLengthNv = ((int)0x851E) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
///
VertexArrayRangeValidNv = ((int)0x851F) ,
///
/// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
///
MaxVertexArrayRangeElementNv = ((int)0x8520) ,
///
/// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
///
VertexArrayRangePointerNv = ((int)0x8521) ,
}
///
/// Not used directly.
///
public enum NvVertexArrayRange2 : int
{
///
/// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
///
VertexArrayRangeWithoutFlushNv = ((int)0x8533) ,
}
///
/// Used in GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribL and 1 other function
///
public enum NvVertexAttribInteger64bit : int
{
///
/// Original was GL_INT64_NV = 0x140E
///
Int64Nv = ((int)0x140E) ,
///
/// Original was GL_UNSIGNED_INT64_NV = 0x140F
///
UnsignedInt64Nv = ((int)0x140F) ,
}
///
/// Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat and 9 other functions
///
public enum NvVertexBufferUnifiedMemory : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
///
VertexAttribArrayUnifiedNv = ((int)0x8F1E) ,
///
/// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
///
ElementArrayUnifiedNv = ((int)0x8F1F) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
///
VertexAttribArrayAddressNv = ((int)0x8F20) ,
///
/// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21
///
VertexArrayAddressNv = ((int)0x8F21) ,
///
/// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22
///
NormalArrayAddressNv = ((int)0x8F22) ,
///
/// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23
///
ColorArrayAddressNv = ((int)0x8F23) ,
///
/// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24
///
IndexArrayAddressNv = ((int)0x8F24) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
///
TextureCoordArrayAddressNv = ((int)0x8F25) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
///
EdgeFlagArrayAddressNv = ((int)0x8F26) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
///
SecondaryColorArrayAddressNv = ((int)0x8F27) ,
///
/// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
///
FogCoordArrayAddressNv = ((int)0x8F28) ,
///
/// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
///
ElementArrayAddressNv = ((int)0x8F29) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
///
VertexAttribArrayLengthNv = ((int)0x8F2A) ,
///
/// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B
///
VertexArrayLengthNv = ((int)0x8F2B) ,
///
/// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C
///
NormalArrayLengthNv = ((int)0x8F2C) ,
///
/// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D
///
ColorArrayLengthNv = ((int)0x8F2D) ,
///
/// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E
///
IndexArrayLengthNv = ((int)0x8F2E) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
///
TextureCoordArrayLengthNv = ((int)0x8F2F) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
///
EdgeFlagArrayLengthNv = ((int)0x8F30) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
///
SecondaryColorArrayLengthNv = ((int)0x8F31) ,
///
/// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
///
FogCoordArrayLengthNv = ((int)0x8F32) ,
///
/// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33
///
ElementArrayLengthNv = ((int)0x8F33) ,
///
/// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40
///
DrawIndirectUnifiedNv = ((int)0x8F40) ,
///
/// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41
///
DrawIndirectAddressNv = ((int)0x8F41) ,
///
/// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
///
DrawIndirectLengthNv = ((int)0x8F42) ,
}
///
/// Used in GL.NV.GetProgram, GL.NV.GetProgramString and 3 other functions
///
public enum NvVertexProgram : int
{
///
/// Original was GL_VERTEX_PROGRAM_NV = 0x8620
///
VertexProgramNv = ((int)0x8620) ,
///
/// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621
///
VertexStateProgramNv = ((int)0x8621) ,
///
/// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623
///
AttribArraySizeNv = ((int)0x8623) ,
///
/// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624
///
AttribArrayStrideNv = ((int)0x8624) ,
///
/// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625
///
AttribArrayTypeNv = ((int)0x8625) ,
///
/// Original was GL_CURRENT_ATTRIB_NV = 0x8626
///
CurrentAttribNv = ((int)0x8626) ,
///
/// Original was GL_PROGRAM_LENGTH_NV = 0x8627
///
ProgramLengthNv = ((int)0x8627) ,
///
/// Original was GL_PROGRAM_STRING_NV = 0x8628
///
ProgramStringNv = ((int)0x8628) ,
///
/// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629
///
ModelviewProjectionNv = ((int)0x8629) ,
///
/// Original was GL_IDENTITY_NV = 0x862A
///
IdentityNv = ((int)0x862A) ,
///
/// Original was GL_INVERSE_NV = 0x862B
///
InverseNv = ((int)0x862B) ,
///
/// Original was GL_TRANSPOSE_NV = 0x862C
///
TransposeNv = ((int)0x862C) ,
///
/// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D
///
InverseTransposeNv = ((int)0x862D) ,
///
/// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
///
MaxTrackMatrixStackDepthNv = ((int)0x862E) ,
///
/// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F
///
MaxTrackMatricesNv = ((int)0x862F) ,
///
/// Original was GL_MATRIX0_NV = 0x8630
///
Matrix0Nv = ((int)0x8630) ,
///
/// Original was GL_MATRIX1_NV = 0x8631
///
Matrix1Nv = ((int)0x8631) ,
///
/// Original was GL_MATRIX2_NV = 0x8632
///
Matrix2Nv = ((int)0x8632) ,
///
/// Original was GL_MATRIX3_NV = 0x8633
///
Matrix3Nv = ((int)0x8633) ,
///
/// Original was GL_MATRIX4_NV = 0x8634
///
Matrix4Nv = ((int)0x8634) ,
///
/// Original was GL_MATRIX5_NV = 0x8635
///
Matrix5Nv = ((int)0x8635) ,
///
/// Original was GL_MATRIX6_NV = 0x8636
///
Matrix6Nv = ((int)0x8636) ,
///
/// Original was GL_MATRIX7_NV = 0x8637
///
Matrix7Nv = ((int)0x8637) ,
///
/// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
///
CurrentMatrixStackDepthNv = ((int)0x8640) ,
///
/// Original was GL_CURRENT_MATRIX_NV = 0x8641
///
CurrentMatrixNv = ((int)0x8641) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
///
VertexProgramPointSizeNv = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
///
VertexProgramTwoSideNv = ((int)0x8643) ,
///
/// Original was GL_PROGRAM_PARAMETER_NV = 0x8644
///
ProgramParameterNv = ((int)0x8644) ,
///
/// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645
///
AttribArrayPointerNv = ((int)0x8645) ,
///
/// Original was GL_PROGRAM_TARGET_NV = 0x8646
///
ProgramTargetNv = ((int)0x8646) ,
///
/// Original was GL_PROGRAM_RESIDENT_NV = 0x8647
///
ProgramResidentNv = ((int)0x8647) ,
///
/// Original was GL_TRACK_MATRIX_NV = 0x8648
///
TrackMatrixNv = ((int)0x8648) ,
///
/// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649
///
TrackMatrixTransformNv = ((int)0x8649) ,
///
/// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A
///
VertexProgramBindingNv = ((int)0x864A) ,
///
/// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B
///
ProgramErrorPositionNv = ((int)0x864B) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650
///
VertexAttribArray0Nv = ((int)0x8650) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651
///
VertexAttribArray1Nv = ((int)0x8651) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652
///
VertexAttribArray2Nv = ((int)0x8652) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653
///
VertexAttribArray3Nv = ((int)0x8653) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654
///
VertexAttribArray4Nv = ((int)0x8654) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655
///
VertexAttribArray5Nv = ((int)0x8655) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656
///
VertexAttribArray6Nv = ((int)0x8656) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657
///
VertexAttribArray7Nv = ((int)0x8657) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658
///
VertexAttribArray8Nv = ((int)0x8658) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659
///
VertexAttribArray9Nv = ((int)0x8659) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A
///
VertexAttribArray10Nv = ((int)0x865A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B
///
VertexAttribArray11Nv = ((int)0x865B) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C
///
VertexAttribArray12Nv = ((int)0x865C) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D
///
VertexAttribArray13Nv = ((int)0x865D) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E
///
VertexAttribArray14Nv = ((int)0x865E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F
///
VertexAttribArray15Nv = ((int)0x865F) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
///
Map1VertexAttrib04Nv = ((int)0x8660) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
///
Map1VertexAttrib14Nv = ((int)0x8661) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
///
Map1VertexAttrib24Nv = ((int)0x8662) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
///
Map1VertexAttrib34Nv = ((int)0x8663) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
///
Map1VertexAttrib44Nv = ((int)0x8664) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
///
Map1VertexAttrib54Nv = ((int)0x8665) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
///
Map1VertexAttrib64Nv = ((int)0x8666) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
///
Map1VertexAttrib74Nv = ((int)0x8667) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
///
Map1VertexAttrib84Nv = ((int)0x8668) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
///
Map1VertexAttrib94Nv = ((int)0x8669) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
///
Map1VertexAttrib104Nv = ((int)0x866A) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
///
Map1VertexAttrib114Nv = ((int)0x866B) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
///
Map1VertexAttrib124Nv = ((int)0x866C) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
///
Map1VertexAttrib134Nv = ((int)0x866D) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
///
Map1VertexAttrib144Nv = ((int)0x866E) ,
///
/// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
///
Map1VertexAttrib154Nv = ((int)0x866F) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
///
Map2VertexAttrib04Nv = ((int)0x8670) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
///
Map2VertexAttrib14Nv = ((int)0x8671) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
///
Map2VertexAttrib24Nv = ((int)0x8672) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
///
Map2VertexAttrib34Nv = ((int)0x8673) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
///
Map2VertexAttrib44Nv = ((int)0x8674) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
///
Map2VertexAttrib54Nv = ((int)0x8675) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
///
Map2VertexAttrib64Nv = ((int)0x8676) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
///
Map2VertexAttrib74Nv = ((int)0x8677) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
///
Map2VertexAttrib84Nv = ((int)0x8678) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
///
Map2VertexAttrib94Nv = ((int)0x8679) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
///
Map2VertexAttrib104Nv = ((int)0x867A) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
///
Map2VertexAttrib114Nv = ((int)0x867B) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
///
Map2VertexAttrib124Nv = ((int)0x867C) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
///
Map2VertexAttrib134Nv = ((int)0x867D) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
///
Map2VertexAttrib144Nv = ((int)0x867E) ,
///
/// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
///
Map2VertexAttrib154Nv = ((int)0x867F) ,
}
///
/// Not used directly.
///
public enum NvVertexProgram11 : int
{
}
///
/// Not used directly.
///
public enum NvVertexProgram2 : int
{
}
///
/// Not used directly.
///
public enum NvVertexProgram2Option : int
{
///
/// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
///
MaxProgramExecInstructionsNv = ((int)0x88F4) ,
///
/// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
///
MaxProgramCallDepthNv = ((int)0x88F5) ,
}
///
/// Not used directly.
///
public enum NvVertexProgram3 : int
{
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
///
MaxVertexTextureImageUnitsArb = ((int)0x8B4C) ,
}
///
/// Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer
///
public enum NvVertexProgram4 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
///
VertexAttribArrayIntegerNv = ((int)0x88FD) ,
}
///
/// Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture and 3 other functions
///
public enum NvVideoCapture : int
{
///
/// Original was GL_VIDEO_BUFFER_NV = 0x9020
///
VideoBufferNv = ((int)0x9020) ,
///
/// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021
///
VideoBufferBindingNv = ((int)0x9021) ,
///
/// Original was GL_FIELD_UPPER_NV = 0x9022
///
FieldUpperNv = ((int)0x9022) ,
///
/// Original was GL_FIELD_LOWER_NV = 0x9023
///
FieldLowerNv = ((int)0x9023) ,
///
/// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
///
NumVideoCaptureStreamsNv = ((int)0x9024) ,
///
/// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
///
NextVideoCaptureBufferStatusNv = ((int)0x9025) ,
///
/// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
///
VideoCaptureTo422SupportedNv = ((int)0x9026) ,
///
/// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
///
LastVideoCaptureStatusNv = ((int)0x9027) ,
///
/// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028
///
VideoBufferPitchNv = ((int)0x9028) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
///
VideoColorConversionMatrixNv = ((int)0x9029) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
///
VideoColorConversionMaxNv = ((int)0x902A) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
///
VideoColorConversionMinNv = ((int)0x902B) ,
///
/// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
///
VideoColorConversionOffsetNv = ((int)0x902C) ,
///
/// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
///
VideoBufferInternalFormatNv = ((int)0x902D) ,
///
/// Original was GL_PARTIAL_SUCCESS_NV = 0x902E
///
PartialSuccessNv = ((int)0x902E) ,
///
/// Original was GL_SUCCESS_NV = 0x902F
///
SuccessNv = ((int)0x902F) ,
///
/// Original was GL_FAILURE_NV = 0x9030
///
FailureNv = ((int)0x9030) ,
///
/// Original was GL_YCBYCR8_422_NV = 0x9031
///
Ycbycr8422Nv = ((int)0x9031) ,
///
/// Original was GL_YCBAYCR8A_4224_NV = 0x9032
///
Ycbaycr8A4224Nv = ((int)0x9032) ,
///
/// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
///
Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) ,
///
/// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
///
Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) ,
///
/// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
///
Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) ,
///
/// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
///
Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) ,
///
/// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
///
Z4y12z4cb12z4cr12444Nv = ((int)0x9037) ,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
///
VideoCaptureFrameWidthNv = ((int)0x9038) ,
///
/// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
///
VideoCaptureFrameHeightNv = ((int)0x9039) ,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
///
VideoCaptureFieldUpperHeightNv = ((int)0x903A) ,
///
/// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
///
VideoCaptureFieldLowerHeightNv = ((int)0x903B) ,
///
/// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
///
VideoCaptureSurfaceOriginNv = ((int)0x903C) ,
}
///
/// Not used directly.
///
public enum NvxConditionalRender : int
{
}
///
/// Not used directly.
///
public enum NvxGpuMemoryInfo : int
{
///
/// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047
///
GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) ,
///
/// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048
///
GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) ,
///
/// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049
///
GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) ,
///
/// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A
///
GpuMemoryInfoEvictionCountNvx = ((int)0x904A) ,
///
/// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
///
GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) ,
}
///
/// Used in GL.GetObjectLabel, GL.ObjectLabel
///
public enum ObjectLabelIdentifier : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
}
///
/// Used in GL.Amd.QueryObjectParameter
///
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.Oes.MultiTexCoord1, GL.Oes.MultiTexCoord2 and 2 other functions
///
public enum OesByteCoordinates : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
}
///
/// Not used directly.
///
public enum OesCompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90) ,
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91) ,
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92) ,
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93) ,
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94) ,
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95) ,
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96) ,
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97) ,
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98) ,
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99) ,
}
///
/// Used in GL.GetPixelMapx, GL.PixelMapx and 32 other functions
///
public enum OesFixedPoint : int
{
///
/// Original was GL_FIXED_OES = 0x140C
///
FixedOes = ((int)0x140C) ,
}
///
/// Not used directly.
///
public enum OesQueryMatrix : int
{
}
///
/// Not used directly.
///
public enum OesReadFormat : int
{
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
///
ImplementationColorReadTypeOes = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
///
ImplementationColorReadFormatOes = ((int)0x8B9B) ,
}
///
/// Used in GL.Oes.ClipPlane, GL.Oes.GetClipPlane
///
public enum OesSinglePrecision : int
{
}
///
/// Not used directly.
///
public enum OmlInterlace : int
{
///
/// Original was GL_INTERLACE_OML = 0x8980
///
InterlaceOml = ((int)0x8980) ,
///
/// Original was GL_INTERLACE_READ_OML = 0x8981
///
InterlaceReadOml = ((int)0x8981) ,
}
///
/// Not used directly.
///
public enum OmlResample : int
{
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984) ,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985) ,
///
/// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986
///
ResampleReplicateOml = ((int)0x8986) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987
///
ResampleZeroFillOml = ((int)0x8987) ,
///
/// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988
///
ResampleAverageOml = ((int)0x8988) ,
///
/// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989
///
ResampleDecimateOml = ((int)0x8989) ,
}
///
/// Not used directly.
///
public enum OmlSubsample : int
{
///
/// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982
///
FormatSubsample2424Oml = ((int)0x8982) ,
///
/// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983
///
FormatSubsample244244Oml = ((int)0x8983) ,
}
///
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
///
public enum PackedPointerType : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterFloat : int
{
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73) ,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74) ,
}
///
/// Used in GL.PatchParameter
///
public enum PatchParameterInt : int
{
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72) ,
}
///
/// Used in GL.Pgi.Hint
///
public enum PgiMiscHints : int
{
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
///
/// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
///
NativeGraphicsHandlePgi = ((int)0x1A202) ,
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C) ,
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D) ,
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E) ,
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F) ,
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210) ,
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211) ,
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216) ,
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217) ,
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218) ,
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219) ,
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220) ,
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221) ,
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222) ,
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223) ,
}
///
/// Not used directly.
///
public enum PgiVertexHints : int
{
///
/// Original was GL_VERTEX23_BIT_PGI = 0x00000004
///
Vertex23BitPgi = ((int)0x00000004) ,
///
/// Original was GL_VERTEX4_BIT_PGI = 0x00000008
///
Vertex4BitPgi = ((int)0x00000008) ,
///
/// Original was GL_COLOR3_BIT_PGI = 0x00010000
///
Color3BitPgi = ((int)0x00010000) ,
///
/// Original was GL_COLOR4_BIT_PGI = 0x00020000
///
Color4BitPgi = ((int)0x00020000) ,
///
/// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000
///
EdgeflagBitPgi = ((int)0x00040000) ,
///
/// Original was GL_INDEX_BIT_PGI = 0x00080000
///
IndexBitPgi = ((int)0x00080000) ,
///
/// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000
///
MatAmbientBitPgi = ((int)0x00100000) ,
///
/// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
///
MatAmbientAndDiffuseBitPgi = ((int)0x00200000) ,
///
/// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000
///
MatDiffuseBitPgi = ((int)0x00400000) ,
///
/// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000
///
MatEmissionBitPgi = ((int)0x00800000) ,
///
/// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
///
MatColorIndexesBitPgi = ((int)0x01000000) ,
///
/// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000
///
MatShininessBitPgi = ((int)0x02000000) ,
///
/// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000
///
MatSpecularBitPgi = ((int)0x04000000) ,
///
/// Original was GL_NORMAL_BIT_PGI = 0x08000000
///
NormalBitPgi = ((int)0x08000000) ,
///
/// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000
///
Texcoord1BitPgi = ((int)0x10000000) ,
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A) ,
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B) ,
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C) ,
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D) ,
///
/// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000
///
Texcoord2BitPgi = ((int)0x20000000) ,
///
/// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000
///
Texcoord3BitPgi = ((int)0x40000000) ,
///
/// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000
///
Texcoord4BitPgi = unchecked((int)0x80000000) ,
}
///
/// Used in GL.CopyPixels
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802) ,
}
///
/// Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D and 67 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000) ,
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C) ,
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D) ,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0) ,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1) ,
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB) ,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466) ,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467) ,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468) ,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469) ,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95) ,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96) ,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A) ,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B) ,
}
///
/// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 41 other functions
///
public enum PixelInternalFormat : int
{
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5) ,
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225) ,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460) ,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461) ,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462) ,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463) ,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464) ,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465) ,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466) ,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467) ,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468) ,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469) ,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A) ,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B) ,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9) ,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB) ,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC) ,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED) ,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B) ,
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
///
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98) ,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99) ,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A) ,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
///
/// Original was GL_TWO = 2
///
Two = ((int)2) ,
///
/// Original was GL_THREE = 3
///
Three = ((int)3) ,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4) ,
}
///
/// Used in GL.GetPixelMap, GL.PixelMap
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B) ,
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E) ,
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984) ,
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E) ,
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F) ,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430) ,
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4) ,
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
}
///
/// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
}
///
/// Used in GL.PixelTransfer
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023) ,
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
}
///
/// Used in GL.ClearTexImage, GL.ClearTexSubImage and 53 other functions
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036) ,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
///
UnsignedByte233Reversed = ((int)0x8362) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
///
UnsignedShort565Reversed = ((int)0x8364) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
///
UnsignedShort4444Reversed = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
///
UnsignedShort1555Reversed = ((int)0x8366) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
///
UnsignedInt8888Reversed = ((int)0x8367) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
///
UnsignedInt2101010Reversed = ((int)0x8368) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
}
///
/// Used in GL.PointParameter
///
public enum PointParameterName : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0) ,
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129) ,
}
///
/// Not used directly.
///
public enum PointSpriteCoordOriginParameter : int
{
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1) ,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2) ,
}
///
/// Used in GL.PolygonMode
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
}
///
/// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 38 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A) ,
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C) ,
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E) ,
}
///
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
///
public enum ProgramInterface : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1) ,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2) ,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3) ,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4) ,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5) ,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6) ,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC) ,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED) ,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2) ,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4) ,
}
///
/// Used in GL.GetProgramInterface
///
public enum ProgramInterfaceParameter : int
{
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5) ,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6) ,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7) ,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
}
///
/// Used in GL.GetProgram
///
public enum ProgramParameter : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75) ,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76) ,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77) ,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78) ,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF) ,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
}
///
/// Used in GL.ProgramParameter
///
public enum ProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
}
///
/// Not used directly.
///
public enum ProgramParameterPName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
}
///
/// Used in GL.GetProgramPipeline
///
public enum ProgramPipelineParameter : int
{
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259) ,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9) ,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87) ,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88) ,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9) ,
}
///
/// Used in GL.GetProgramResource, GL.Ext.GetNamedProgram
///
public enum ProgramProperty : int
{
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7) ,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9) ,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA) ,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB) ,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC) ,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD) ,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE) ,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF) ,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301) ,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302) ,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303) ,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304) ,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305) ,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306) ,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307) ,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308) ,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309) ,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D) ,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E) ,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F) ,
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C) ,
}
///
/// Used in GL.UseProgramStages
///
[Flags]
public enum ProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.GetProgramStage
///
public enum ProgramStageParameter : int
{
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
}
///
/// Used in GL.ProvokingVertex
///
public enum ProvokingVertexMode : int
{
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E) ,
}
///
/// Used in GL.QueryCounter
///
public enum QueryCounterTarget : int
{
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
}
///
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 4 other functions
///
public enum QueryTarget : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF) ,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
}
///
/// Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer
///
public enum ReadBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
}
///
/// Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter and 1 other function
///
public enum RenderbufferParameterName : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
///
RenderbufferWidthExt = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
///
RenderbufferHeightExt = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
///
RenderbufferInternalFormatExt = ((int)0x8D44) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
///
RenderbufferRedSizeExt = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
///
RenderbufferGreenSizeExt = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
///
RenderbufferBlueSizeExt = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
///
RenderbufferAlphaSizeExt = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
///
RenderbufferDepthSizeExt = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
///
RenderbufferStencilSizeExt = ((int)0x8D55) ,
}
///
/// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample and 2 other functions
///
public enum RenderbufferStorage : int
{
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
///
DepthComponent16 = ((int)0x81a5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
///
DepthComponent24 = ((int)0x81a6) ,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
///
DepthComponent32 = ((int)0x81a7) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
///
StencilIndex1Ext = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
///
StencilIndex4Ext = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
///
StencilIndex8Ext = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49) ,
///
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
///
StencilIndex16Ext = ((int)0x8D49) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 10 other functions
///
public enum RenderbufferTarget : int
{
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
///
RenderbufferExt = ((int)0x8D41) ,
}
///
/// Used in GL.RenderMode
///
public enum RenderingMode : int
{
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00) ,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01) ,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02) ,
}
///
/// Not used directly.
///
public enum RendScreenCoordinates : int
{
///
/// Original was GL_SCREEN_COORDINATES_REND = 0x8490
///
ScreenCoordinatesRend = ((int)0x8490) ,
///
/// Original was GL_INVERTED_SCREEN_W_REND = 0x8491
///
InvertedScreenWRend = ((int)0x8491) ,
}
///
/// Not used directly.
///
public enum S3S3tc : int
{
///
/// Original was GL_RGB_S3TC = 0x83A0
///
RgbS3tc = ((int)0x83A0) ,
///
/// Original was GL_RGB4_S3TC = 0x83A1
///
Rgb4S3tc = ((int)0x83A1) ,
///
/// Original was GL_RGBA_S3TC = 0x83A2
///
RgbaS3tc = ((int)0x83A2) ,
///
/// Original was GL_RGBA4_S3TC = 0x83A3
///
Rgba4S3tc = ((int)0x83A3) ,
///
/// Original was GL_RGBA_DXT5_S3TC = 0x83A4
///
RgbaDxt5S3tc = ((int)0x83A4) ,
///
/// Original was GL_RGBA4_DXT5_S3TC = 0x83A5
///
Rgba4Dxt5S3tc = ((int)0x83A5) ,
}
///
/// Used in GL.Sgis.SamplePattern
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1) ,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2) ,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3) ,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4) ,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5) ,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6) ,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7) ,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7) ,
}
///
/// Used in GL.GetSamplerParameter, GL.SamplerParameter
///
public enum SamplerParameter : int
{
///
/// Original was GL_TextureBorderColor = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TextureMagFilter = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TextureMinFilter = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TextureWrapS = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TextureWrapT = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TextureWrapR = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TextureMinLod = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TextureMaxLod = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_TextureLodBias = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_TextureCompareMode = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TextureCompareFunc = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
}
///
/// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
///
public enum SamplerParameterName : int
{
///
/// Original was GL_TextureBorderColor = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TextureMagFilter = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TextureMinFilter = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TextureWrapS = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TextureWrapT = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TextureWrapR = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TextureMinLod = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TextureMaxLod = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE) ,
///
/// Original was GL_TextureLodBias = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_TextureCompareMode = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TextureCompareFunc = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
}
///
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
///
public enum SeparableTarget : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
}
///
/// Used in GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012) ,
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012) ,
}
///
/// Not used directly.
///
public enum SgiColorMatrix : int
{
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1) ,
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
}
///
/// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions
///
public enum SgiColorTable : int
{
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0) ,
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1) ,
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3) ,
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6) ,
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7) ,
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8) ,
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9) ,
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA) ,
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB) ,
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC) ,
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
}
///
/// Not used directly.
///
public enum SgisDetailTexture : int
{
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096) ,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097) ,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098) ,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C) ,
}
///
/// Not used directly.
///
public enum SgisFogFunction : int
{
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A) ,
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B) ,
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C) ,
}
///
/// Not used directly.
///
public enum SgisGenerateMipmap : int
{
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192) ,
}
///
/// Used in GL.Sgis.SamplePattern
///
public enum SgisMultisample : int
{
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0) ,
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1) ,
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2) ,
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3) ,
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4) ,
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5) ,
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6) ,
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7) ,
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB) ,
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC) ,
}
///
/// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter
///
public enum SgisPixelTexture : int
{
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353) ,
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
///
/// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356
///
PixelGroupColorSgis = ((int)0x8356) ,
}
///
/// Not used directly.
///
public enum SgisPointLineTexgen : int
{
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1) ,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3) ,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4) ,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5) ,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6) ,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7) ,
}
///
/// Used in GL.Sgis.PointParameter
///
public enum SgisPointParameters : int
{
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128) ,
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129) ,
}
///
/// Not used directly.
///
public enum SgisSharpenTexture : int
{
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD) ,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE) ,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF) ,
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
}
///
/// Not used directly.
///
public enum SgisTexture4D : int
{
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130) ,
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131) ,
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132) ,
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135) ,
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138) ,
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F) ,
}
///
/// Not used directly.
///
public enum SgisTextureBorderClamp : int
{
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D) ,
}
///
/// Not used directly.
///
[Flags]
public enum SgisTextureColorMask : int
{
///
/// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
///
TextureColorWritemaskSgis = ((int)0x81EF) ,
}
///
/// Not used directly.
///
public enum SgisTextureEdgeClamp : int
{
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F) ,
}
///
/// Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc
///
public enum SgisTextureFilter4 : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147) ,
}
///
/// Not used directly.
///
public enum SgisTextureLod : int
{
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
}
///
/// Not used directly.
///
public enum SgisTextureSelect : int
{
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110) ,
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111) ,
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112) ,
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113) ,
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114) ,
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115) ,
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116) ,
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117) ,
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118) ,
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119) ,
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A) ,
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E) ,
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F) ,
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120) ,
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121) ,
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122) ,
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
}
///
/// Not used directly.
///
public enum SgiTextureColorTable : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC) ,
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD) ,
}
///
/// Not used directly.
///
public enum SgixAsync : int
{
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329) ,
}
///
/// Not used directly.
///
public enum SgixAsyncHistogram : int
{
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C) ,
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D) ,
}
///
/// Not used directly.
///
public enum SgixAsyncPixel : int
{
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C) ,
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D) ,
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E) ,
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F) ,
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
}
///
/// Not used directly.
///
public enum SgixBlendAlphaMinmax : int
{
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320) ,
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321) ,
}
///
/// Not used directly.
///
public enum SgixCalligraphicFragment : int
{
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183) ,
}
///
/// Not used directly.
///
public enum SgixClipmap : int
{
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177) ,
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D) ,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E) ,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F) ,
}
///
/// Not used directly.
///
public enum SgixConvolutionAccuracy : int
{
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316) ,
}
///
/// Not used directly.
///
public enum SgixDepthPassInstrument : int
{
}
///
/// Not used directly.
///
public enum SgixDepthTexture : int
{
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7) ,
}
///
/// Not used directly.
///
public enum SgixFlushRaster : int
{
}
///
/// Not used directly.
///
public enum SgixFogOffset : int
{
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198) ,
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199) ,
}
///
/// Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel and 2 other functions
///
public enum SgixFragmentLighting : int
{
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404) ,
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405) ,
///
/// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406
///
CurrentRasterNormalSgix = ((int)0x8406) ,
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A) ,
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C) ,
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D) ,
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E) ,
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F) ,
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410) ,
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411) ,
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412) ,
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413) ,
}
///
/// Not used directly.
///
public enum SgixFramezoom : int
{
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B) ,
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C) ,
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D) ,
}
///
/// Not used directly.
///
public enum SgixIccTexture : int
{
///
/// Original was GL_RGB_ICC_SGIX = 0x8460
///
RgbIccSgix = ((int)0x8460) ,
///
/// Original was GL_RGBA_ICC_SGIX = 0x8461
///
RgbaIccSgix = ((int)0x8461) ,
///
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
///
AlphaIccSgix = ((int)0x8462) ,
///
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
///
LuminanceIccSgix = ((int)0x8463) ,
///
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
///
IntensityIccSgix = ((int)0x8464) ,
///
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
///
LuminanceAlphaIccSgix = ((int)0x8465) ,
///
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
///
R5G6B5IccSgix = ((int)0x8466) ,
///
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
///
R5G6B5A8IccSgix = ((int)0x8467) ,
///
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
///
Alpha16IccSgix = ((int)0x8468) ,
///
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
///
Luminance16IccSgix = ((int)0x8469) ,
///
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
///
Intensity16IccSgix = ((int)0x846A) ,
///
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
///
Luminance16Alpha8IccSgix = ((int)0x846B) ,
}
///
/// Used in GL.Sgix.IglooInterface
///
public enum SgixIglooInterface : int
{
}
///
/// Not used directly.
///
public enum SgixInstruments : int
{
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180) ,
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181) ,
}
///
/// Not used directly.
///
public enum SgixInterlace : int
{
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094) ,
}
///
/// Not used directly.
///
public enum SgixIrInstrument1 : int
{
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F) ,
}
///
/// Not used directly.
///
public enum SgixListPriority : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182) ,
}
///
/// Used in GL.Sgix.PixelTexGen
///
public enum SgixPixelTexture : int
{
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139) ,
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B) ,
}
///
/// Not used directly.
///
public enum SgixPixelTiles : int
{
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E) ,
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F) ,
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140) ,
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141) ,
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142) ,
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143) ,
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144) ,
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145) ,
}
///
/// Used in GL.Sgix.DeformationMap3
///
public enum SgixPolynomialFfd : int
{
///
/// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
///
TextureDeformationBitSgix = ((int)0x00000001) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
///
GeometryDeformationBitSgix = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194) ,
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195) ,
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196) ,
///
/// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
///
MaxDeformationOrderSgix = ((int)0x8197) ,
}
///
/// Not used directly.
///
public enum SgixReferencePlane : int
{
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D) ,
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E) ,
}
///
/// Not used directly.
///
public enum SgixResample : int
{
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C) ,
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D) ,
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E) ,
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F) ,
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430) ,
}
///
/// Not used directly.
///
public enum SgixScalebiasHint : int
{
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322) ,
}
///
/// Not used directly.
///
public enum SgixShadow : int
{
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B) ,
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C) ,
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D) ,
}
///
/// Not used directly.
///
public enum SgixShadowAmbient : int
{
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
}
///
/// Used in GL.Sgix.SpriteParameter
///
public enum SgixSprite : int
{
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148) ,
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149) ,
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A) ,
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B) ,
///
/// Original was GL_SPRITE_AXIAL_SGIX = 0x814C
///
SpriteAxialSgix = ((int)0x814C) ,
///
/// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
///
SpriteObjectAlignedSgix = ((int)0x814D) ,
///
/// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
///
SpriteEyeAlignedSgix = ((int)0x814E) ,
}
///
/// Not used directly.
///
public enum SgixSubsample : int
{
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0) ,
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3) ,
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4) ,
}
///
/// Not used directly.
///
public enum SgixTagSampleBuffer : int
{
}
///
/// Not used directly.
///
public enum SgixTextureAddEnv : int
{
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE) ,
}
///
/// Not used directly.
///
public enum SgixTextureCoordinateClamp : int
{
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
}
///
/// Not used directly.
///
public enum SgixTextureLodBias : int
{
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
}
///
/// Not used directly.
///
public enum SgixTextureMultiBuffer : int
{
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E) ,
}
///
/// Not used directly.
///
public enum SgixTextureScaleBias : int
{
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
}
///
/// Not used directly.
///
public enum SgixVertexPreclip : int
{
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE) ,
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF) ,
}
///
/// Not used directly.
///
public enum SgixYcrcb : int
{
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB) ,
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC) ,
}
///
/// Not used directly.
///
public enum SgixYcrcba : int
{
///
/// Original was GL_YCRCB_SGIX = 0x8318
///
YcrcbSgix = ((int)0x8318) ,
///
/// Original was GL_YCRCBA_SGIX = 0x8319
///
YcrcbaSgix = ((int)0x8319) ,
}
///
/// Not used directly.
///
public enum SgixYcrcbSubsample : int
{
}
///
/// Used in GL.GetShader
///
public enum ShaderParameter : int
{
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
}
///
/// Used in GL.GetShaderPrecisionFormat
///
public enum ShaderPrecision : int
{
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
}
///
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
///
public enum ShaderType : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9) ,
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9) ,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87) ,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88) ,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9) ,
}
///
/// Used in GL.ShadeModel
///
public enum ShadingModel : int
{
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00) ,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01) ,
}
///
/// Used in GL.BindImageTexture, GL.GetInternalformat and 7 other functions
///
public enum SizedInternalFormat : int
{
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
}
///
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
///
public enum StencilFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
}
///
/// Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc and 2 other functions
///
public enum StencilFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
}
///
/// Used in GL.Ati.StencilOpSeparate, GL.StencilOp and 1 other function
///
public enum StencilOp : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02) ,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00) ,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01) ,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02) ,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
}
///
/// Used in GL.GetString
///
public enum StringNameIndexed : int
{
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
}
///
/// Not used directly.
///
public enum SunConvolutionBorderModes : int
{
///
/// Original was GL_WRAP_BORDER_SUN = 0x81D4
///
WrapBorderSun = ((int)0x81D4) ,
}
///
/// Not used directly.
///
public enum SunGlobalAlpha : int
{
///
/// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9
///
GlobalAlphaSun = ((int)0x81D9) ,
///
/// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
///
GlobalAlphaFactorSun = ((int)0x81DA) ,
}
///
/// Not used directly.
///
public enum SunMeshArray : int
{
///
/// Original was GL_QUAD_MESH_SUN = 0x8614
///
QuadMeshSun = ((int)0x8614) ,
///
/// Original was GL_TRIANGLE_MESH_SUN = 0x8615
///
TriangleMeshSun = ((int)0x8615) ,
}
///
/// Not used directly.
///
public enum SunSliceAccum : int
{
///
/// Original was GL_SLICE_ACCUM_SUN = 0x85CC
///
SliceAccumSun = ((int)0x85CC) ,
}
///
/// Used in GL.Sun.ReplacementCodePointer
///
public enum SunTriangleList : int
{
///
/// Original was GL_RESTART_SUN = 0x0001
///
RestartSun = ((int)0x0001) ,
///
/// Original was GL_REPLACE_MIDDLE_SUN = 0x0002
///
ReplaceMiddleSun = ((int)0x0002) ,
///
/// Original was GL_REPLACE_OLDEST_SUN = 0x0003
///
ReplaceOldestSun = ((int)0x0003) ,
///
/// Original was GL_TRIANGLE_LIST_SUN = 0x81D7
///
TriangleListSun = ((int)0x81D7) ,
///
/// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8
///
ReplacementCodeSun = ((int)0x81D8) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
///
ReplacementCodeArraySun = ((int)0x85C0) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
///
ReplacementCodeArrayTypeSun = ((int)0x85C1) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
///
ReplacementCodeArrayStrideSun = ((int)0x85C2) ,
///
/// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
///
ReplacementCodeArrayPointerSun = ((int)0x85C3) ,
///
/// Original was GL_R1UI_V3F_SUN = 0x85C4
///
R1uiV3fSun = ((int)0x85C4) ,
///
/// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5
///
R1uiC4ubV3fSun = ((int)0x85C5) ,
///
/// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6
///
R1uiC3fV3fSun = ((int)0x85C6) ,
///
/// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7
///
R1uiN3fV3fSun = ((int)0x85C7) ,
///
/// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8
///
R1uiC4fN3fV3fSun = ((int)0x85C8) ,
///
/// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9
///
R1uiT2fV3fSun = ((int)0x85C9) ,
///
/// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA
///
R1uiT2fN3fV3fSun = ((int)0x85CA) ,
///
/// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
///
R1uiT2fC4fN3fV3fSun = ((int)0x85CB) ,
}
///
/// Not used directly.
///
public enum SunVertex : int
{
}
///
/// Not used directly.
///
public enum SunxConstantData : int
{
///
/// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5
///
UnpackConstantDataSunx = ((int)0x81D5) ,
///
/// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
///
TextureConstantDataSunx = ((int)0x81D6) ,
}
///
/// Used in GL.FenceSync
///
public enum SyncCondition : int
{
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
}
///
/// Used in GL.GetSync
///
public enum SyncParameterName : int
{
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
}
///
/// Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer and 4 other functions
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.BindImageTexture
///
public enum TextureAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
}
///
/// Used in GL.TexBuffer, GL.TexBufferRange
///
public enum TextureBufferTarget : int
{
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
}
///
/// Not used directly.
///
public enum TextureCompareMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E) ,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E) ,
}
///
/// Used in GL.GetTexGen, GL.TexGend and 5 other functions
///
public enum TextureCoordName : int
{
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000) ,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003) ,
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101) ,
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062) ,
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE) ,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570) ,
}
///
/// Not used directly.
///
public enum TextureEnvModeCombine : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7) ,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574) ,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575) ,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE) ,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF) ,
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandAlpha : int
{
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
}
///
/// Not used directly.
///
public enum TextureEnvModeOperandRgb : int
{
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
}
///
/// Not used directly.
///
public enum TextureEnvModePointSprite : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Not used directly.
///
public enum TextureEnvModeScale : int
{
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
///
/// Original was GL_TWO = 2
///
Two = ((int)2) ,
///
/// Original was GL_FOUR = 4
///
Four = ((int)4) ,
}
///
/// Not used directly.
///
public enum TextureEnvModeSource : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF) ,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576) ,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577) ,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578) ,
}
///
/// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200) ,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201) ,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571) ,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572) ,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573) ,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580) ,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581) ,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582) ,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588) ,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A) ,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590) ,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591) ,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592) ,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598) ,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599) ,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A) ,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862) ,
}
///
/// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300) ,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500) ,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861) ,
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400) ,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401) ,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402) ,
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1) ,
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2) ,
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3) ,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512) ,
}
///
/// Used in GL.GetTexGen, GL.TexGend and 5 other functions
///
public enum TextureGenParameter : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500) ,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501) ,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4) ,
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5) ,
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6) ,
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7) ,
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097) ,
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098) ,
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099) ,
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD) ,
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE) ,
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146) ,
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185) ,
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186) ,
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D) ,
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E) ,
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F) ,
}
///
/// Used in GL.TexParameter, GL.TexParameterI and 5 other functions
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072) ,
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072) ,
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A) ,
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B) ,
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF) ,
///
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
///
TextureCompareFailValue = ((int)0x80BF) ,
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124) ,
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171) ,
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172) ,
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173) ,
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176) ,
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179) ,
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F) ,
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191) ,
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A) ,
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B) ,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46) ,
}
///
/// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 123 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F) ,
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070) ,
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095) ,
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134) ,
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5
///
TextureRectangleArb = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5
///
TextureRectangleNv = ((int)0x84F5) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
}
///
/// Used in GL.TexStorage1D
///
public enum TextureTarget1d : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
}
///
/// Used in GL.TexStorage2D
///
public enum TextureTarget2d : int
{
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19) ,
}
///
/// Used in GL.TexStorage3D
///
public enum TextureTarget3d : int
{
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B) ,
}
///
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
///
public enum TextureTargetMultisample : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
}
///
/// Used in GL.TexStorage2DMultisample
///
public enum TextureTargetMultisample2d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
}
///
/// Used in GL.TexStorage3DMultisample
///
public enum TextureTargetMultisample3d : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
}
///
/// Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture and 55 other functions
///
public enum TextureUnit : int
{
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF) ,
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F) ,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370) ,
}
///
/// Used in GL.TransformFeedbackVaryings
///
public enum TransformFeedbackMode : int
{
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
}
///
/// Used in GL.BeginTransformFeedback
///
public enum TransformFeedbackPrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
}
///
/// Used in GL.BindTransformFeedback
///
public enum TransformFeedbackTarget : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
}
///
/// Used in GL.GetTransformFeedbackVarying
///
public enum TransformFeedbackType : int
{
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
}
///
/// Not used directly.
///
[Flags]
public enum UseProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum Version10 : int
{
}
///
/// Not used directly.
///
public enum Version11 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0) ,
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0) ,
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0) ,
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000) ,
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001) ,
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001) ,
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002) ,
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002) ,
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004) ,
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008) ,
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010) ,
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020) ,
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040) ,
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080) ,
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100) ,
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200) ,
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400) ,
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800) ,
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000) ,
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000) ,
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000) ,
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000) ,
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001) ,
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000) ,
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002) ,
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000) ,
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003) ,
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004) ,
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000) ,
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005) ,
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006) ,
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008) ,
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000) ,
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009) ,
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100) ,
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101) ,
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102) ,
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103) ,
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104) ,
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200) ,
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201) ,
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202) ,
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203) ,
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204) ,
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205) ,
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206) ,
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207) ,
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300) ,
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301) ,
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302) ,
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303) ,
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304) ,
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305) ,
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306) ,
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307) ,
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308) ,
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400) ,
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401) ,
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402) ,
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403) ,
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404) ,
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405) ,
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406) ,
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407) ,
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408) ,
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409) ,
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A) ,
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B) ,
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C) ,
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500) ,
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501) ,
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505) ,
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600) ,
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601) ,
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602) ,
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603) ,
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604) ,
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700) ,
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701) ,
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702) ,
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703) ,
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704) ,
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705) ,
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706) ,
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707) ,
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800) ,
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801) ,
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900) ,
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901) ,
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00) ,
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01) ,
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02) ,
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00) ,
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01) ,
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02) ,
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03) ,
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04) ,
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05) ,
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06) ,
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07) ,
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08) ,
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09) ,
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10) ,
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11) ,
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20) ,
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21) ,
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24) ,
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25) ,
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26) ,
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30) ,
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31) ,
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32) ,
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33) ,
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40) ,
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41) ,
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42) ,
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43) ,
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44) ,
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45) ,
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46) ,
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50) ,
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51) ,
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52) ,
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53) ,
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54) ,
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55) ,
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56) ,
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57) ,
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60) ,
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61) ,
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62) ,
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63) ,
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64) ,
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65) ,
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66) ,
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70) ,
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71) ,
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72) ,
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73) ,
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74) ,
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80) ,
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90) ,
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91) ,
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92) ,
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93) ,
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95) ,
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96) ,
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97) ,
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98) ,
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0) ,
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1) ,
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2) ,
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3) ,
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4) ,
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5) ,
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6) ,
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7) ,
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8) ,
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0) ,
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1) ,
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0) ,
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1) ,
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2) ,
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0) ,
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0) ,
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1) ,
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2) ,
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0) ,
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1) ,
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1) ,
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2) ,
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00) ,
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01) ,
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02) ,
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10) ,
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11) ,
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20) ,
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21) ,
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22) ,
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23) ,
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30) ,
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31) ,
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32) ,
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33) ,
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40) ,
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50) ,
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51) ,
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52) ,
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53) ,
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54) ,
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60) ,
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61) ,
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62) ,
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79) ,
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0) ,
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1) ,
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2) ,
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3) ,
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4) ,
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5) ,
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6) ,
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7) ,
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8) ,
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9) ,
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0) ,
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1) ,
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2) ,
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3) ,
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4) ,
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5) ,
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00) ,
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01) ,
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02) ,
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03) ,
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04) ,
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05) ,
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10) ,
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11) ,
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12) ,
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13) ,
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14) ,
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15) ,
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16) ,
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17) ,
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18) ,
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19) ,
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A) ,
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B) ,
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C) ,
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D) ,
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E) ,
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F) ,
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30) ,
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31) ,
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32) ,
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33) ,
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34) ,
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35) ,
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36) ,
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37) ,
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38) ,
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39) ,
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A) ,
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B) ,
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50) ,
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51) ,
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52) ,
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53) ,
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54) ,
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55) ,
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56) ,
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57) ,
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58) ,
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59) ,
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A) ,
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B) ,
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70) ,
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80) ,
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90) ,
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91) ,
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95) ,
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96) ,
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97) ,
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98) ,
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0) ,
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1) ,
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5) ,
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6) ,
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7) ,
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8) ,
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0) ,
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1) ,
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2) ,
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3) ,
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0) ,
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1) ,
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0) ,
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1) ,
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2) ,
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3) ,
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4) ,
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000) ,
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001) ,
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003) ,
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004) ,
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005) ,
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100) ,
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101) ,
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102) ,
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200) ,
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201) ,
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202) ,
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203) ,
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204) ,
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205) ,
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206) ,
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207) ,
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208) ,
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209) ,
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300) ,
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301) ,
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407) ,
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408) ,
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500) ,
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501) ,
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502) ,
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503) ,
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504) ,
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505) ,
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506) ,
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507) ,
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508) ,
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509) ,
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A) ,
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B) ,
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C) ,
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D) ,
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E) ,
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F) ,
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600) ,
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601) ,
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602) ,
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603) ,
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700) ,
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701) ,
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702) ,
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800) ,
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801) ,
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802) ,
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902) ,
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903) ,
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904) ,
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905) ,
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906) ,
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907) ,
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908) ,
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909) ,
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A) ,
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00) ,
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00) ,
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01) ,
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02) ,
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00) ,
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01) ,
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02) ,
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00) ,
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01) ,
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00) ,
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01) ,
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02) ,
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03) ,
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00) ,
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01) ,
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02) ,
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03) ,
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000) ,
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001) ,
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002) ,
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003) ,
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100) ,
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101) ,
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200) ,
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201) ,
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300) ,
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400) ,
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401) ,
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402) ,
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500) ,
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501) ,
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502) ,
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600) ,
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601) ,
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700) ,
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701) ,
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702) ,
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703) ,
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800) ,
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801) ,
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802) ,
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803) ,
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900) ,
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901) ,
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00) ,
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01) ,
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02) ,
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10) ,
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20) ,
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21) ,
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22) ,
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23) ,
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24) ,
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25) ,
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26) ,
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27) ,
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28) ,
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29) ,
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A) ,
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B) ,
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C) ,
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D) ,
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005) ,
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000) ,
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001) ,
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002) ,
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003) ,
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004) ,
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005) ,
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006) ,
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007) ,
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037) ,
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038) ,
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B) ,
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C) ,
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D) ,
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E) ,
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F) ,
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040) ,
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041) ,
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042) ,
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043) ,
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044) ,
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045) ,
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046) ,
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047) ,
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048) ,
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049) ,
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A) ,
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B) ,
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C) ,
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D) ,
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F) ,
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050) ,
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051) ,
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052) ,
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053) ,
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054) ,
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055) ,
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056) ,
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057) ,
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058) ,
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059) ,
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A) ,
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B) ,
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C) ,
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D) ,
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E) ,
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F) ,
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060) ,
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061) ,
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063) ,
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064) ,
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066) ,
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067) ,
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068) ,
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075) ,
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076) ,
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078) ,
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079) ,
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A) ,
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B) ,
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C) ,
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E) ,
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F) ,
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081) ,
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082) ,
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083) ,
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085) ,
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C) ,
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E) ,
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F) ,
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090) ,
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093) ,
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
///
/// Original was GL_ONE = 1
///
One = ((int)1) ,
///
/// Original was GL_TRUE = 1
///
True = ((int)1) ,
}
///
/// Not used directly.
///
public enum Version12 : int
{
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12) ,
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22) ,
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23) ,
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033) ,
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035) ,
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036) ,
///
/// Original was GL_RESCALE_NORMAL = 0x803A
///
RescaleNormal = ((int)0x803A) ,
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A) ,
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B) ,
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C) ,
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D) ,
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E) ,
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F) ,
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070) ,
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071) ,
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072) ,
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073) ,
///
/// Original was GL_BGR = 0x80E0
///
Bgr = ((int)0x80E0) ,
///
/// Original was GL_BGRA = 0x80E1
///
Bgra = ((int)0x80E1) ,
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8) ,
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9) ,
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F) ,
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A) ,
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B) ,
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C) ,
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D) ,
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8) ,
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9) ,
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA) ,
///
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
///
UnsignedByte233Rev = ((int)0x8362) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363) ,
///
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
///
UnsignedShort565Rev = ((int)0x8364) ,
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
///
UnsignedShort4444Rev = ((int)0x8365) ,
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
///
UnsignedShort1555Rev = ((int)0x8366) ,
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
///
UnsignedInt8888Rev = ((int)0x8367) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D) ,
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E) ,
}
///
/// Not used directly.
///
public enum Version13 : int
{
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000) ,
///
/// Original was GL_MULTISAMPLE = 0x809D
///
Multisample = ((int)0x809D) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E) ,
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
///
SampleAlphaToOne = ((int)0x809F) ,
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0) ,
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8) ,
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9) ,
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA) ,
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB) ,
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D) ,
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0) ,
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1) ,
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2) ,
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3) ,
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4) ,
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5) ,
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6) ,
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7) ,
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8) ,
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9) ,
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA) ,
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB) ,
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC) ,
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD) ,
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE) ,
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF) ,
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0) ,
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1) ,
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2) ,
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3) ,
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4) ,
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5) ,
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6) ,
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7) ,
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8) ,
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9) ,
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA) ,
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB) ,
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC) ,
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD) ,
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE) ,
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF) ,
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0) ,
///
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
///
ClientActiveTexture = ((int)0x84E1) ,
///
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
///
MaxTextureUnits = ((int)0x84E2) ,
///
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
///
TransposeModelviewMatrix = ((int)0x84E3) ,
///
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
///
TransposeProjectionMatrix = ((int)0x84E4) ,
///
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
///
TransposeTextureMatrix = ((int)0x84E5) ,
///
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
///
TransposeColorMatrix = ((int)0x84E6) ,
///
/// Original was GL_SUBTRACT = 0x84E7
///
Subtract = ((int)0x84E7) ,
///
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
///
CompressedAlpha = ((int)0x84E9) ,
///
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
///
CompressedLuminance = ((int)0x84EA) ,
///
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
///
CompressedLuminanceAlpha = ((int)0x84EB) ,
///
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
///
CompressedIntensity = ((int)0x84EC) ,
///
/// Original was GL_COMPRESSED_RGB = 0x84ED
///
CompressedRgb = ((int)0x84ED) ,
///
/// Original was GL_COMPRESSED_RGBA = 0x84EE
///
CompressedRgba = ((int)0x84EE) ,
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF) ,
///
/// Original was GL_NORMAL_MAP = 0x8511
///
NormalMap = ((int)0x8511) ,
///
/// Original was GL_REFLECTION_MAP = 0x8512
///
ReflectionMap = ((int)0x8512) ,
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
///
ProxyTextureCubeMap = ((int)0x851B) ,
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C) ,
///
/// Original was GL_COMBINE = 0x8570
///
Combine = ((int)0x8570) ,
///
/// Original was GL_COMBINE_RGB = 0x8571
///
CombineRgb = ((int)0x8571) ,
///
/// Original was GL_COMBINE_ALPHA = 0x8572
///
CombineAlpha = ((int)0x8572) ,
///
/// Original was GL_RGB_SCALE = 0x8573
///
RgbScale = ((int)0x8573) ,
///
/// Original was GL_ADD_SIGNED = 0x8574
///
AddSigned = ((int)0x8574) ,
///
/// Original was GL_INTERPOLATE = 0x8575
///
Interpolate = ((int)0x8575) ,
///
/// Original was GL_CONSTANT = 0x8576
///
Constant = ((int)0x8576) ,
///
/// Original was GL_PRIMARY_COLOR = 0x8577
///
PrimaryColor = ((int)0x8577) ,
///
/// Original was GL_PREVIOUS = 0x8578
///
Previous = ((int)0x8578) ,
///
/// Original was GL_SOURCE0_RGB = 0x8580
///
Source0Rgb = ((int)0x8580) ,
///
/// Original was GL_SOURCE1_RGB = 0x8581
///
Source1Rgb = ((int)0x8581) ,
///
/// Original was GL_SOURCE2_RGB = 0x8582
///
Source2Rgb = ((int)0x8582) ,
///
/// Original was GL_SOURCE0_ALPHA = 0x8588
///
Source0Alpha = ((int)0x8588) ,
///
/// Original was GL_SOURCE1_ALPHA = 0x8589
///
Source1Alpha = ((int)0x8589) ,
///
/// Original was GL_SOURCE2_ALPHA = 0x858A
///
Source2Alpha = ((int)0x858A) ,
///
/// Original was GL_OPERAND0_RGB = 0x8590
///
Operand0Rgb = ((int)0x8590) ,
///
/// Original was GL_OPERAND1_RGB = 0x8591
///
Operand1Rgb = ((int)0x8591) ,
///
/// Original was GL_OPERAND2_RGB = 0x8592
///
Operand2Rgb = ((int)0x8592) ,
///
/// Original was GL_OPERAND0_ALPHA = 0x8598
///
Operand0Alpha = ((int)0x8598) ,
///
/// Original was GL_OPERAND1_ALPHA = 0x8599
///
Operand1Alpha = ((int)0x8599) ,
///
/// Original was GL_OPERAND2_ALPHA = 0x859A
///
Operand2Alpha = ((int)0x859A) ,
///
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
///
TextureCompressedImageSize = ((int)0x86A0) ,
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1) ,
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2) ,
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3) ,
///
/// Original was GL_DOT3_RGB = 0x86AE
///
Dot3Rgb = ((int)0x86AE) ,
///
/// Original was GL_DOT3_RGBA = 0x86AF
///
Dot3Rgba = ((int)0x86AF) ,
}
///
/// Not used directly.
///
public enum Version14 : int
{
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002) ,
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003) ,
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004) ,
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006) ,
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007) ,
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008) ,
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A) ,
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B) ,
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8) ,
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9) ,
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA) ,
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB) ,
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126) ,
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127) ,
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128) ,
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129) ,
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191) ,
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192) ,
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5) ,
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6) ,
///
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
///
DepthComponent32 = ((int)0x81A7) ,
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370) ,
///
/// Original was GL_FOG_COORDINATE_SOURCE = 0x8450
///
FogCoordinateSource = ((int)0x8450) ,
///
/// Original was GL_FOG_COORDINATE = 0x8451
///
FogCoordinate = ((int)0x8451) ,
///
/// Original was GL_FRAGMENT_DEPTH = 0x8452
///
FragmentDepth = ((int)0x8452) ,
///
/// Original was GL_CURRENT_FOG_COORDINATE = 0x8453
///
CurrentFogCoordinate = ((int)0x8453) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
///
FogCoordinateArrayType = ((int)0x8454) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
///
FogCoordinateArrayStride = ((int)0x8455) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
///
FogCoordinateArrayPointer = ((int)0x8456) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY = 0x8457
///
FogCoordinateArray = ((int)0x8457) ,
///
/// Original was GL_COLOR_SUM = 0x8458
///
ColorSum = ((int)0x8458) ,
///
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
///
CurrentSecondaryColor = ((int)0x8459) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
///
SecondaryColorArraySize = ((int)0x845A) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
///
SecondaryColorArrayType = ((int)0x845B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
///
SecondaryColorArrayStride = ((int)0x845C) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
///
SecondaryColorArrayPointer = ((int)0x845D) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
///
SecondaryColorArray = ((int)0x845E) ,
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD) ,
///
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
///
TextureFilterControl = ((int)0x8500) ,
///
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
///
TextureLodBias = ((int)0x8501) ,
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507) ,
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508) ,
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A) ,
///
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
///
DepthTextureMode = ((int)0x884B) ,
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C) ,
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D) ,
///
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
///
CompareRToTexture = ((int)0x884E) ,
}
///
/// Not used directly.
///
public enum Version15 : int
{
///
/// Original was GL_FOG_COORD_SRC = 0x8450
///
FogCoordSrc = ((int)0x8450) ,
///
/// Original was GL_FOG_COORD = 0x8451
///
FogCoord = ((int)0x8451) ,
///
/// Original was GL_CURRENT_FOG_COORD = 0x8453
///
CurrentFogCoord = ((int)0x8453) ,
///
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
///
FogCoordArrayType = ((int)0x8454) ,
///
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
///
FogCoordArrayStride = ((int)0x8455) ,
///
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
///
FogCoordArrayPointer = ((int)0x8456) ,
///
/// Original was GL_FOG_COORD_ARRAY = 0x8457
///
FogCoordArray = ((int)0x8457) ,
///
/// Original was GL_SRC0_RGB = 0x8580
///
Src0Rgb = ((int)0x8580) ,
///
/// Original was GL_SRC1_RGB = 0x8581
///
Src1Rgb = ((int)0x8581) ,
///
/// Original was GL_SRC2_RGB = 0x8582
///
Src2Rgb = ((int)0x8582) ,
///
/// Original was GL_SRC0_ALPHA = 0x8588
///
Src0Alpha = ((int)0x8588) ,
///
/// Original was GL_SRC1_ALPHA = 0x8589
///
Src1Alpha = ((int)0x8589) ,
///
/// Original was GL_SRC2_ALPHA = 0x858A
///
Src2Alpha = ((int)0x858A) ,
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764) ,
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765) ,
///
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
///
QueryCounterBits = ((int)0x8864) ,
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865) ,
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866) ,
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867) ,
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893) ,
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894) ,
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895) ,
///
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
///
VertexArrayBufferBinding = ((int)0x8896) ,
///
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
///
NormalArrayBufferBinding = ((int)0x8897) ,
///
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
///
ColorArrayBufferBinding = ((int)0x8898) ,
///
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
///
IndexArrayBufferBinding = ((int)0x8899) ,
///
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
///
TextureCoordArrayBufferBinding = ((int)0x889A) ,
///
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
///
EdgeFlagArrayBufferBinding = ((int)0x889B) ,
///
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
///
SecondaryColorArrayBufferBinding = ((int)0x889C) ,
///
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordArrayBufferBinding = ((int)0x889D) ,
///
/// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
///
FogCoordinateArrayBufferBinding = ((int)0x889D) ,
///
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
///
WeightArrayBufferBinding = ((int)0x889E) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F) ,
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8) ,
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9) ,
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA) ,
///
/// Original was GL_BUFFER_ACCESS = 0x88BB
///
BufferAccess = ((int)0x88BB) ,
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC) ,
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD) ,
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0) ,
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1) ,
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2) ,
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4) ,
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5) ,
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6) ,
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8) ,
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9) ,
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA) ,
///
/// Original was GL_SAMPLES_PASSED = 0x8914
///
SamplesPassed = ((int)0x8914) ,
}
///
/// Used in GL.StencilFuncSeparate
///
public enum Version20 : int
{
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
///
VertexProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
///
VertexProgramTwoSide = ((int)0x8643) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645) ,
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800) ,
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802) ,
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803) ,
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824) ,
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825) ,
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826) ,
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827) ,
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828) ,
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829) ,
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A) ,
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B) ,
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C) ,
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D) ,
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E) ,
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F) ,
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830) ,
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831) ,
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832) ,
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833) ,
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834) ,
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D) ,
///
/// Original was GL_POINT_SPRITE = 0x8861
///
PointSprite = ((int)0x8861) ,
///
/// Original was GL_COORD_REPLACE = 0x8862
///
CoordReplace = ((int)0x8862) ,
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
///
MaxTextureCoords = ((int)0x8871) ,
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872) ,
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30) ,
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A) ,
///
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
///
MaxVaryingFloats = ((int)0x8B4B) ,
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F) ,
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50) ,
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51) ,
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52) ,
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53) ,
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54) ,
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55) ,
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56) ,
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57) ,
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58) ,
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59) ,
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A) ,
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B) ,
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C) ,
///
/// Original was GL_SAMPLER_1D = 0x8B5D
///
Sampler1D = ((int)0x8B5D) ,
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E) ,
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F) ,
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60) ,
///
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
///
Sampler1DShadow = ((int)0x8B61) ,
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62) ,
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80) ,
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81) ,
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82) ,
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83) ,
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84) ,
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85) ,
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86) ,
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87) ,
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88) ,
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89) ,
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A) ,
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C) ,
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D) ,
///
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
///
PointSpriteCoordOrigin = ((int)0x8CA0) ,
///
/// Original was GL_LOWER_LEFT = 0x8CA1
///
LowerLeft = ((int)0x8CA1) ,
///
/// Original was GL_UPPER_LEFT = 0x8CA2
///
UpperLeft = ((int)0x8CA2) ,
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3) ,
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4) ,
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5) ,
}
///
/// Not used directly.
///
public enum Version21 : int
{
///
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
///
CurrentRasterSecondaryColor = ((int)0x845F) ,
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC) ,
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED) ,
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF) ,
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65) ,
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66) ,
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67) ,
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68) ,
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69) ,
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A) ,
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40) ,
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41) ,
///
/// Original was GL_SRGB_ALPHA = 0x8C42
///
SrgbAlpha = ((int)0x8C42) ,
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43) ,
///
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
///
SluminanceAlpha = ((int)0x8C44) ,
///
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
///
Sluminance8Alpha8 = ((int)0x8C45) ,
///
/// Original was GL_SLUMINANCE = 0x8C46
///
Sluminance = ((int)0x8C46) ,
///
/// Original was GL_SLUMINANCE8 = 0x8C47
///
Sluminance8 = ((int)0x8C47) ,
///
/// Original was GL_COMPRESSED_SRGB = 0x8C48
///
CompressedSrgb = ((int)0x8C48) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
///
CompressedSrgbAlpha = ((int)0x8C49) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
///
CompressedSluminance = ((int)0x8C4A) ,
///
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
///
CompressedSluminanceAlpha = ((int)0x8C4B) ,
}
///
/// Not used directly.
///
public enum Version30 : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004) ,
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008) ,
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010) ,
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020) ,
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506) ,
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000) ,
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001) ,
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002) ,
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003) ,
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004) ,
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005) ,
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006) ,
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218) ,
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219) ,
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A) ,
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B) ,
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C) ,
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D) ,
///
/// Original was GL_CONTEXT_FLAGS = 0x821E
///
ContextFlags = ((int)0x821E) ,
///
/// Original was GL_INDEX = 0x8222
///
Index = ((int)0x8222) ,
///
/// Original was GL_COMPRESSED_RED = 0x8225
///
CompressedRed = ((int)0x8225) ,
///
/// Original was GL_COMPRESSED_RG = 0x8226
///
CompressedRg = ((int)0x8226) ,
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227) ,
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228) ,
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229) ,
///
/// Original was GL_R16 = 0x822A
///
R16 = ((int)0x822A) ,
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B) ,
///
/// Original was GL_RG16 = 0x822C
///
Rg16 = ((int)0x822C) ,
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D) ,
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E) ,
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F) ,
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230) ,
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231) ,
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232) ,
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233) ,
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234) ,
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235) ,
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236) ,
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237) ,
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238) ,
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239) ,
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A) ,
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B) ,
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C) ,
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8) ,
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9) ,
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA) ,
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5) ,
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814) ,
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815) ,
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A) ,
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B) ,
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E) ,
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0) ,
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF) ,
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904) ,
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905) ,
///
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
///
ClampVertexColor = ((int)0x891A) ,
///
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
///
ClampFragmentColor = ((int)0x891B) ,
///
/// Original was GL_CLAMP_READ_COLOR = 0x891C
///
ClampReadColor = ((int)0x891C) ,
///
/// Original was GL_FIXED_ONLY = 0x891D
///
FixedOnly = ((int)0x891D) ,
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B) ,
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10) ,
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11) ,
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12) ,
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13) ,
///
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
///
TextureLuminanceType = ((int)0x8C14) ,
///
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
///
TextureIntensityType = ((int)0x8C15) ,
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16) ,
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17) ,
///
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
///
Texture1DArray = ((int)0x8C18) ,
///
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
///
ProxyTexture1DArray = ((int)0x8C19) ,
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A) ,
///
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
///
ProxyTexture2DArray = ((int)0x8C1B) ,
///
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
///
TextureBinding1DArray = ((int)0x8C1C) ,
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D) ,
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D) ,
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E) ,
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85) ,
///
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
///
PrimitivesGenerated = ((int)0x8C87) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C) ,
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6) ,
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7) ,
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8) ,
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9) ,
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA) ,
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB) ,
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC) ,
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
///
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
///
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD) ,
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF) ,
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0) ,
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1) ,
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2) ,
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3) ,
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4) ,
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5) ,
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6) ,
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7) ,
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8) ,
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9) ,
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA) ,
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB) ,
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC) ,
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED) ,
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE) ,
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF) ,
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00) ,
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20) ,
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40) ,
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41) ,
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42) ,
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43) ,
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44) ,
///
/// Original was GL_STENCIL_INDEX1 = 0x8D46
///
StencilIndex1 = ((int)0x8D46) ,
///
/// Original was GL_STENCIL_INDEX4 = 0x8D47
///
StencilIndex4 = ((int)0x8D47) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_STENCIL_INDEX16 = 0x8D49
///
StencilIndex16 = ((int)0x8D49) ,
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50) ,
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51) ,
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52) ,
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53) ,
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54) ,
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56) ,
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57) ,
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70) ,
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71) ,
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76) ,
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77) ,
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C) ,
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D) ,
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82) ,
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83) ,
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88) ,
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89) ,
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E) ,
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F) ,
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94) ,
///
/// Original was GL_GREEN_INTEGER = 0x8D95
///
GreenInteger = ((int)0x8D95) ,
///
/// Original was GL_BLUE_INTEGER = 0x8D96
///
BlueInteger = ((int)0x8D96) ,
///
/// Original was GL_ALPHA_INTEGER = 0x8D97
///
AlphaInteger = ((int)0x8D97) ,
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98) ,
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99) ,
///
/// Original was GL_BGR_INTEGER = 0x8D9A
///
BgrInteger = ((int)0x8D9A) ,
///
/// Original was GL_BGRA_INTEGER = 0x8D9B
///
BgraInteger = ((int)0x8D9B) ,
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
///
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
///
FramebufferSrgb = ((int)0x8DB9) ,
///
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
///
CompressedRedRgtc1 = ((int)0x8DBB) ,
///
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
///
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
///
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
///
CompressedRgRgtc2 = ((int)0x8DBD) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
///
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
///
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
///
Sampler1DArray = ((int)0x8DC0) ,
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1) ,
///
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
///
Sampler1DArrayShadow = ((int)0x8DC3) ,
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4) ,
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5) ,
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6) ,
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7) ,
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8) ,
///
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
///
IntSampler1D = ((int)0x8DC9) ,
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA) ,
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB) ,
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC) ,
///
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
///
IntSampler1DArray = ((int)0x8DCE) ,
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
///
UnsignedIntSampler1D = ((int)0x8DD1) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
///
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
///
/// Original was GL_QUERY_WAIT = 0x8E13
///
QueryWait = ((int)0x8E13) ,
///
/// Original was GL_QUERY_NO_WAIT = 0x8E14
///
QueryNoWait = ((int)0x8E14) ,
///
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
///
QueryByRegionWait = ((int)0x8E15) ,
///
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
///
QueryByRegionNoWait = ((int)0x8E16) ,
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F) ,
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120) ,
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121) ,
}
///
/// Not used directly.
///
public enum Version31 : int
{
///
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
///
TextureRectangle = ((int)0x84F5) ,
///
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
///
TextureBindingRectangle = ((int)0x84F6) ,
///
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
///
ProxyTextureRectangle = ((int)0x84F7) ,
///
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
///
MaxRectangleTextureSize = ((int)0x84F8) ,
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11) ,
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28) ,
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29) ,
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
///
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F) ,
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30) ,
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
///
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36) ,
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37) ,
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38) ,
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39) ,
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A) ,
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B) ,
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C) ,
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D) ,
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E) ,
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F) ,
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40) ,
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42) ,
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
///
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
///
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
///
Sampler2DRect = ((int)0x8B63) ,
///
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
///
Sampler2DRectShadow = ((int)0x8B64) ,
///
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
///
TextureBuffer = ((int)0x8C2A) ,
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
///
MaxTextureBufferSize = ((int)0x8C2B) ,
///
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
///
TextureBindingBuffer = ((int)0x8C2C) ,
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
///
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
///
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
///
SamplerBuffer = ((int)0x8DC2) ,
///
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
///
IntSampler2DRect = ((int)0x8DCD) ,
///
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
///
IntSamplerBuffer = ((int)0x8DD0) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
///
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
///
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36) ,
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37) ,
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94) ,
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95) ,
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96) ,
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97) ,
///
/// Original was GL_R16_SNORM = 0x8F98
///
R16Snorm = ((int)0x8F98) ,
///
/// Original was GL_RG16_SNORM = 0x8F99
///
Rg16Snorm = ((int)0x8F99) ,
///
/// Original was GL_RGB16_SNORM = 0x8F9A
///
Rgb16Snorm = ((int)0x8F9A) ,
///
/// Original was GL_RGBA16_SNORM = 0x8F9B
///
Rgba16Snorm = ((int)0x8F9B) ,
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C) ,
///
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
///
PrimitiveRestart = ((int)0x8F9D) ,
///
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
///
PrimitiveRestartIndex = ((int)0x8F9E) ,
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
}
///
/// Used in GL.GetInteger64, GL.ProgramParameter
///
public enum Version32 : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001) ,
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001) ,
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002) ,
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A) ,
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B) ,
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C) ,
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D) ,
///
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
///
ProgramPointSize = ((int)0x8642) ,
///
/// Original was GL_DEPTH_CLAMP = 0x864F
///
DepthClamp = ((int)0x864F) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
///
TextureCubeMapSeamless = ((int)0x884F) ,
///
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
///
GeometryVerticesOut = ((int)0x8916) ,
///
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
///
GeometryInputType = ((int)0x8917) ,
///
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
///
GeometryOutputType = ((int)0x8918) ,
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
///
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
///
FramebufferAttachmentLayered = ((int)0x8DA7) ,
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
///
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
///
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
///
GeometryShader = ((int)0x8DD9) ,
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
///
MaxGeometryUniformComponents = ((int)0x8DDF) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
///
MaxGeometryOutputVertices = ((int)0x8DE0) ,
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
///
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
///
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
///
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
///
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
///
FirstVertexConvention = ((int)0x8E4D) ,
///
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
///
LastVertexConvention = ((int)0x8E4E) ,
///
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
///
ProvokingVertex = ((int)0x8E4F) ,
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50) ,
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51) ,
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52) ,
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
///
ProxyTexture2DMultisample = ((int)0x9101) ,
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
///
Texture2DMultisampleArray = ((int)0x9102) ,
///
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
///
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104) ,
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
///
TextureBinding2DMultisampleArray = ((int)0x9105) ,
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106) ,
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
///
Sampler2DMultisampleArray = ((int)0x910B) ,
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
///
IntSampler2DMultisampleArray = ((int)0x910C) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
///
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E) ,
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F) ,
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110) ,
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111) ,
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112) ,
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113) ,
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114) ,
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115) ,
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116) ,
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117) ,
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118) ,
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119) ,
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122) ,
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
///
MaxGeometryInputComponents = ((int)0x9123) ,
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
///
MaxGeometryOutputComponents = ((int)0x9124) ,
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125) ,
///
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
///
ContextProfileMask = ((int)0x9126) ,
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum Version33 : int
{
///
/// Original was GL_TIME_ELAPSED = 0x88BF
///
TimeElapsed = ((int)0x88BF) ,
///
/// Original was GL_SRC1_COLOR = 0x88F9
///
Src1Color = ((int)0x88F9) ,
///
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
///
OneMinusSrc1Color = ((int)0x88FA) ,
///
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
///
OneMinusSrc1Alpha = ((int)0x88FB) ,
///
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
///
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919) ,
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
///
/// Original was GL_TIMESTAMP = 0x8E28
///
Timestamp = ((int)0x8E28) ,
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42) ,
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43) ,
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44) ,
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45) ,
///
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
///
TextureSwizzleRgba = ((int)0x8E46) ,
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F) ,
}
///
/// Used in GL.BlendEquation, GL.BlendFunc and 1 other function
///
public enum Version40 : int
{
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007) ,
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
///
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
///
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
///
MaxTessControlInputComponents = ((int)0x886C) ,
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
///
MaxTessEvaluationInputComponents = ((int)0x886D) ,
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
///
GeometryShaderInvocations = ((int)0x887F) ,
///
/// Original was GL_SAMPLE_SHADING = 0x8C36
///
SampleShading = ((int)0x8C36) ,
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
///
MinSampleShadingValue = ((int)0x8C37) ,
///
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
///
ActiveSubroutines = ((int)0x8DE5) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
///
ActiveSubroutineUniforms = ((int)0x8DE6) ,
///
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
///
MaxSubroutines = ((int)0x8DE7) ,
///
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
///
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
///
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
///
TransformFeedbackBufferPaused = ((int)0x8E23) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
///
TransformFeedbackBufferActive = ((int)0x8E24) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
///
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
///
ActiveSubroutineMaxLength = ((int)0x8E48) ,
///
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
///
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
///
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
///
NumCompatibleSubroutines = ((int)0x8E4A) ,
///
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
///
CompatibleSubroutines = ((int)0x8E4B) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
///
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
///
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
///
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
///
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
///
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
///
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
///
MaxVertexStreams = ((int)0x8E71) ,
///
/// Original was GL_PATCH_VERTICES = 0x8E72
///
PatchVertices = ((int)0x8E72) ,
///
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
///
PatchDefaultInnerLevel = ((int)0x8E73) ,
///
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
///
PatchDefaultOuterLevel = ((int)0x8E74) ,
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
///
TessControlOutputVertices = ((int)0x8E75) ,
///
/// Original was GL_TESS_GEN_MODE = 0x8E76
///
TessGenMode = ((int)0x8E76) ,
///
/// Original was GL_TESS_GEN_SPACING = 0x8E77
///
TessGenSpacing = ((int)0x8E77) ,
///
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
///
TessGenVertexOrder = ((int)0x8E78) ,
///
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
///
TessGenPointMode = ((int)0x8E79) ,
///
/// Original was GL_ISOLINES = 0x8E7A
///
Isolines = ((int)0x8E7A) ,
///
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
///
FractionalOdd = ((int)0x8E7B) ,
///
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
///
FractionalEven = ((int)0x8E7C) ,
///
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
///
MaxPatchVertices = ((int)0x8E7D) ,
///
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
///
MaxTessGenLevel = ((int)0x8E7E) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
///
MaxTessControlUniformComponents = ((int)0x8E7F) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
///
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
///
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
///
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
///
MaxTessControlOutputComponents = ((int)0x8E83) ,
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
///
MaxTessPatchComponents = ((int)0x8E84) ,
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
///
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
///
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
///
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
///
TessEvaluationShader = ((int)0x8E87) ,
///
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
///
TessControlShader = ((int)0x8E88) ,
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
///
MaxTessControlUniformBlocks = ((int)0x8E89) ,
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
///
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F) ,
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43) ,
///
/// Original was GL_DOUBLE_MAT2 = 0x8F46
///
DoubleMat2 = ((int)0x8F46) ,
///
/// Original was GL_DOUBLE_MAT3 = 0x8F47
///
DoubleMat3 = ((int)0x8F47) ,
///
/// Original was GL_DOUBLE_MAT4 = 0x8F48
///
DoubleMat4 = ((int)0x8F48) ,
///
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
///
DoubleMat2x3 = ((int)0x8F49) ,
///
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
///
DoubleMat2x4 = ((int)0x8F4A) ,
///
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
///
DoubleMat3x2 = ((int)0x8F4B) ,
///
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
///
DoubleMat3x4 = ((int)0x8F4C) ,
///
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
///
DoubleMat4x2 = ((int)0x8F4D) ,
///
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
///
DoubleMat4x3 = ((int)0x8F4E) ,
///
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
///
DoubleVec2 = ((int)0x8FFC) ,
///
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
///
DoubleVec3 = ((int)0x8FFD) ,
///
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
///
DoubleVec4 = ((int)0x8FFE) ,
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
///
TextureCubeMapArray = ((int)0x9009) ,
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
///
TextureBindingCubeMapArray = ((int)0x900A) ,
///
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
///
ProxyTextureCubeMapArray = ((int)0x900B) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
///
SamplerCubeMapArray = ((int)0x900C) ,
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
///
SamplerCubeMapArrayShadow = ((int)0x900D) ,
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
///
IntSamplerCubeMapArray = ((int)0x900E) ,
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
///
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
}
///
/// Not used directly.
///
public enum Version41 : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001) ,
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002) ,
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004) ,
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008) ,
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010) ,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257) ,
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258) ,
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259) ,
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A) ,
///
/// Original was GL_MAX_VIEWPORTS = 0x825B
///
MaxViewports = ((int)0x825B) ,
///
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
///
ViewportSubpixelBits = ((int)0x825C) ,
///
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
///
ViewportBoundsRange = ((int)0x825D) ,
///
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
///
LayerProvokingVertex = ((int)0x825E) ,
///
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
///
ViewportIndexProvokingVertex = ((int)0x825F) ,
///
/// Original was GL_UNDEFINED_VERTEX = 0x8260
///
UndefinedVertex = ((int)0x8260) ,
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741) ,
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE) ,
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A) ,
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B) ,
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62) ,
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0) ,
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1) ,
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2) ,
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3) ,
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4) ,
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5) ,
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8) ,
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9) ,
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA) ,
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB) ,
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC) ,
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD) ,
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum Version42 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002) ,
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004) ,
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008) ,
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040) ,
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080) ,
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100) ,
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200) ,
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800) ,
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000) ,
///
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
///
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
///
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
///
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
///
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
///
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
///
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A) ,
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B) ,
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C) ,
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D) ,
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E) ,
///
/// Original was GL_IMAGE_1D = 0x904C
///
Image1D = ((int)0x904C) ,
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D) ,
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E) ,
///
/// Original was GL_IMAGE_2D_RECT = 0x904F
///
Image2DRect = ((int)0x904F) ,
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050) ,
///
/// Original was GL_IMAGE_BUFFER = 0x9051
///
ImageBuffer = ((int)0x9051) ,
///
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
///
Image1DArray = ((int)0x9052) ,
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053) ,
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
///
ImageCubeMapArray = ((int)0x9054) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
///
Image2DMultisample = ((int)0x9055) ,
///
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
///
Image2DMultisampleArray = ((int)0x9056) ,
///
/// Original was GL_INT_IMAGE_1D = 0x9057
///
IntImage1D = ((int)0x9057) ,
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058) ,
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059) ,
///
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
///
IntImage2DRect = ((int)0x905A) ,
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B) ,
///
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
///
IntImageBuffer = ((int)0x905C) ,
///
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
///
IntImage1DArray = ((int)0x905D) ,
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E) ,
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
///
IntImageCubeMapArray = ((int)0x905F) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
///
IntImage2DMultisample = ((int)0x9060) ,
///
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
///
IntImage2DMultisampleArray = ((int)0x9061) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
///
UnsignedIntImage1D = ((int)0x9062) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
///
UnsignedIntImage2DRect = ((int)0x9065) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
///
UnsignedIntImageBuffer = ((int)0x9067) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
///
UnsignedIntImage1DArray = ((int)0x9068) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
///
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
///
UnsignedIntImage2DMultisample = ((int)0x906B) ,
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
///
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
///
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
///
MaxImageSamples = ((int)0x906D) ,
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E) ,
///
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
///
MinMapBufferAlignment = ((int)0x90BC) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA) ,
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
///
MaxTessControlImageUniforms = ((int)0x90CB) ,
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
///
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
///
MaxGeometryImageUniforms = ((int)0x90CD) ,
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE) ,
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
///
UnpackCompressedBlockWidth = ((int)0x9127) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
///
UnpackCompressedBlockHeight = ((int)0x9128) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
///
UnpackCompressedBlockDepth = ((int)0x9129) ,
///
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
///
UnpackCompressedBlockSize = ((int)0x912A) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
///
PackCompressedBlockWidth = ((int)0x912B) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
///
PackCompressedBlockHeight = ((int)0x912C) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
///
PackCompressedBlockDepth = ((int)0x912D) ,
///
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
///
PackCompressedBlockSize = ((int)0x912E) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
///
AtomicCounterBufferDataSize = ((int)0x92C4) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
///
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
///
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
///
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
///
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
///
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
///
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
///
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
///
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
///
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2) ,
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
///
MaxTessControlAtomicCounters = ((int)0x92D3) ,
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
///
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
///
MaxGeometryAtomicCounters = ((int)0x92D5) ,
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6) ,
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
///
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
///
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB) ,
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380) ,
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
}
///
/// Not used directly.
///
public enum Version43 : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002) ,
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020) ,
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000) ,
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503) ,
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504) ,
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074) ,
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242) ,
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243) ,
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244) ,
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245) ,
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246) ,
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247) ,
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248) ,
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249) ,
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A) ,
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B) ,
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C) ,
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E) ,
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F) ,
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250) ,
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251) ,
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265) ,
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267) ,
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268) ,
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269) ,
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A) ,
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B) ,
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C) ,
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D) ,
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E) ,
///
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
///
InternalformatSupported = ((int)0x826F) ,
///
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
///
InternalformatPreferred = ((int)0x8270) ,
///
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
///
InternalformatRedSize = ((int)0x8271) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
///
InternalformatGreenSize = ((int)0x8272) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
///
InternalformatBlueSize = ((int)0x8273) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
///
InternalformatAlphaSize = ((int)0x8274) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
///
InternalformatDepthSize = ((int)0x8275) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
///
InternalformatStencilSize = ((int)0x8276) ,
///
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
///
InternalformatSharedSize = ((int)0x8277) ,
///
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
///
InternalformatRedType = ((int)0x8278) ,
///
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
///
InternalformatGreenType = ((int)0x8279) ,
///
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
///
InternalformatBlueType = ((int)0x827A) ,
///
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
///
InternalformatAlphaType = ((int)0x827B) ,
///
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
///
InternalformatDepthType = ((int)0x827C) ,
///
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
///
InternalformatStencilType = ((int)0x827D) ,
///
/// Original was GL_MAX_WIDTH = 0x827E
///
MaxWidth = ((int)0x827E) ,
///
/// Original was GL_MAX_HEIGHT = 0x827F
///
MaxHeight = ((int)0x827F) ,
///
/// Original was GL_MAX_DEPTH = 0x8280
///
MaxDepth = ((int)0x8280) ,
///
/// Original was GL_MAX_LAYERS = 0x8281
///
MaxLayers = ((int)0x8281) ,
///
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
///
MaxCombinedDimensions = ((int)0x8282) ,
///
/// Original was GL_COLOR_COMPONENTS = 0x8283
///
ColorComponents = ((int)0x8283) ,
///
/// Original was GL_DEPTH_COMPONENTS = 0x8284
///
DepthComponents = ((int)0x8284) ,
///
/// Original was GL_STENCIL_COMPONENTS = 0x8285
///
StencilComponents = ((int)0x8285) ,
///
/// Original was GL_COLOR_RENDERABLE = 0x8286
///
ColorRenderable = ((int)0x8286) ,
///
/// Original was GL_DEPTH_RENDERABLE = 0x8287
///
DepthRenderable = ((int)0x8287) ,
///
/// Original was GL_STENCIL_RENDERABLE = 0x8288
///
StencilRenderable = ((int)0x8288) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
///
FramebufferRenderable = ((int)0x8289) ,
///
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
///
FramebufferRenderableLayered = ((int)0x828A) ,
///
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
///
FramebufferBlend = ((int)0x828B) ,
///
/// Original was GL_READ_PIXELS = 0x828C
///
ReadPixels = ((int)0x828C) ,
///
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
///
ReadPixelsFormat = ((int)0x828D) ,
///
/// Original was GL_READ_PIXELS_TYPE = 0x828E
///
ReadPixelsType = ((int)0x828E) ,
///
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
///
TextureImageFormat = ((int)0x828F) ,
///
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
///
TextureImageType = ((int)0x8290) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
///
GetTextureImageFormat = ((int)0x8291) ,
///
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
///
GetTextureImageType = ((int)0x8292) ,
///
/// Original was GL_MIPMAP = 0x8293
///
Mipmap = ((int)0x8293) ,
///
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
///
ManualGenerateMipmap = ((int)0x8294) ,
///
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
///
AutoGenerateMipmap = ((int)0x8295) ,
///
/// Original was GL_COLOR_ENCODING = 0x8296
///
ColorEncoding = ((int)0x8296) ,
///
/// Original was GL_SRGB_READ = 0x8297
///
SrgbRead = ((int)0x8297) ,
///
/// Original was GL_SRGB_WRITE = 0x8298
///
SrgbWrite = ((int)0x8298) ,
///
/// Original was GL_FILTER = 0x829A
///
Filter = ((int)0x829A) ,
///
/// Original was GL_VERTEX_TEXTURE = 0x829B
///
VertexTexture = ((int)0x829B) ,
///
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
///
TessControlTexture = ((int)0x829C) ,
///
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
///
TessEvaluationTexture = ((int)0x829D) ,
///
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
///
GeometryTexture = ((int)0x829E) ,
///
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
///
FragmentTexture = ((int)0x829F) ,
///
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
///
ComputeTexture = ((int)0x82A0) ,
///
/// Original was GL_TEXTURE_SHADOW = 0x82A1
///
TextureShadow = ((int)0x82A1) ,
///
/// Original was GL_TEXTURE_GATHER = 0x82A2
///
TextureGather = ((int)0x82A2) ,
///
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
///
TextureGatherShadow = ((int)0x82A3) ,
///
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
///
ShaderImageLoad = ((int)0x82A4) ,
///
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
///
ShaderImageStore = ((int)0x82A5) ,
///
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
///
ShaderImageAtomic = ((int)0x82A6) ,
///
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
///
ImageTexelSize = ((int)0x82A7) ,
///
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
///
ImageCompatibilityClass = ((int)0x82A8) ,
///
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
///
ImagePixelFormat = ((int)0x82A9) ,
///
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
///
ImagePixelType = ((int)0x82AA) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
///
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
///
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
///
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
///
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
///
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
///
TextureCompressedBlockWidth = ((int)0x82B1) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
///
TextureCompressedBlockHeight = ((int)0x82B2) ,
///
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
///
TextureCompressedBlockSize = ((int)0x82B3) ,
///
/// Original was GL_CLEAR_BUFFER = 0x82B4
///
ClearBuffer = ((int)0x82B4) ,
///
/// Original was GL_TEXTURE_VIEW = 0x82B5
///
TextureView = ((int)0x82B5) ,
///
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
///
ViewCompatibilityClass = ((int)0x82B6) ,
///
/// Original was GL_FULL_SUPPORT = 0x82B7
///
FullSupport = ((int)0x82B7) ,
///
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
///
CaveatSupport = ((int)0x82B8) ,
///
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
///
ImageClass4X32 = ((int)0x82B9) ,
///
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
///
ImageClass2X32 = ((int)0x82BA) ,
///
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
///
ImageClass1X32 = ((int)0x82BB) ,
///
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
///
ImageClass4X16 = ((int)0x82BC) ,
///
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
///
ImageClass2X16 = ((int)0x82BD) ,
///
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
///
ImageClass1X16 = ((int)0x82BE) ,
///
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
///
ImageClass4X8 = ((int)0x82BF) ,
///
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
///
ImageClass2X8 = ((int)0x82C0) ,
///
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
///
ImageClass1X8 = ((int)0x82C1) ,
///
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
///
ImageClass111110 = ((int)0x82C2) ,
///
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
///
ImageClass1010102 = ((int)0x82C3) ,
///
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
///
ViewClass128Bits = ((int)0x82C4) ,
///
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
///
ViewClass96Bits = ((int)0x82C5) ,
///
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
///
ViewClass64Bits = ((int)0x82C6) ,
///
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
///
ViewClass48Bits = ((int)0x82C7) ,
///
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
///
ViewClass32Bits = ((int)0x82C8) ,
///
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
///
ViewClass24Bits = ((int)0x82C9) ,
///
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
///
ViewClass16Bits = ((int)0x82CA) ,
///
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
///
ViewClass8Bits = ((int)0x82CB) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
///
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
///
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
///
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
///
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
///
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
///
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
///
ViewClassRgtc1Red = ((int)0x82D0) ,
///
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
///
ViewClassRgtc2Rg = ((int)0x82D1) ,
///
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
///
ViewClassBptcUnorm = ((int)0x82D2) ,
///
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
///
ViewClassBptcFloat = ((int)0x82D3) ,
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4) ,
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5) ,
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6) ,
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7) ,
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA) ,
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
///
TextureViewMinLevel = ((int)0x82DB) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
///
TextureViewNumLevels = ((int)0x82DC) ,
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
///
TextureViewMinLayer = ((int)0x82DD) ,
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
///
TextureViewNumLayers = ((int)0x82DE) ,
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF) ,
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0) ,
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1) ,
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2) ,
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3) ,
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4) ,
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6) ,
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7) ,
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8) ,
///
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
///
NumShadingLanguageVersions = ((int)0x82E9) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
///
VertexAttribArrayLong = ((int)0x874E) ,
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A) ,
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B) ,
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5) ,
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
///
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
///
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
///
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE) ,
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
///
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
///
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE) ,
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF) ,
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143) ,
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144) ,
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145) ,
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146) ,
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147) ,
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148) ,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
///
TextureBufferOffset = ((int)0x919D) ,
///
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
///
TextureBufferSize = ((int)0x919E) ,
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
///
TextureBufferOffsetAlignment = ((int)0x919F) ,
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9) ,
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB) ,
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC) ,
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE) ,
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF) ,
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270) ,
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271) ,
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272) ,
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273) ,
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274) ,
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275) ,
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278) ,
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0) ,
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1) ,
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2) ,
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3) ,
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4) ,
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5) ,
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6) ,
///
/// Original was GL_IS_PER_PATCH = 0x92E7
///
IsPerPatch = ((int)0x92E7) ,
///
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
///
VertexSubroutine = ((int)0x92E8) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
///
TessControlSubroutine = ((int)0x92E9) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
///
TessEvaluationSubroutine = ((int)0x92EA) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
///
GeometrySubroutine = ((int)0x92EB) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
///
FragmentSubroutine = ((int)0x92EC) ,
///
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
///
ComputeSubroutine = ((int)0x92ED) ,
///
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
///
VertexSubroutineUniform = ((int)0x92EE) ,
///
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
///
TessControlSubroutineUniform = ((int)0x92EF) ,
///
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
///
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
///
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
///
GeometrySubroutineUniform = ((int)0x92F1) ,
///
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
///
FragmentSubroutineUniform = ((int)0x92F2) ,
///
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
///
ComputeSubroutineUniform = ((int)0x92F3) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4) ,
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5) ,
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6) ,
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7) ,
///
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
///
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9) ,
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA) ,
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB) ,
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC) ,
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD) ,
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE) ,
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF) ,
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300) ,
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301) ,
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302) ,
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303) ,
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304) ,
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305) ,
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306) ,
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
///
ReferencedByTessControlShader = ((int)0x9307) ,
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
///
ReferencedByTessEvaluationShader = ((int)0x9308) ,
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
///
ReferencedByGeometryShader = ((int)0x9309) ,
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A) ,
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C) ,
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D) ,
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E) ,
///
/// Original was GL_LOCATION_INDEX = 0x930F
///
LocationIndex = ((int)0x930F) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
///
FramebufferDefaultLayers = ((int)0x9312) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313) ,
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315) ,
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316) ,
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
///
MaxFramebufferLayers = ((int)0x9317) ,
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318) ,
}
///
/// Not used directly.
///
public enum Version44 : int
{
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000) ,
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001) ,
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002) ,
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040) ,
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080) ,
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100) ,
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200) ,
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901) ,
///
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
///
BufferImmutableStorage = ((int)0x821F) ,
///
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
///
BufferStorageFlags = ((int)0x8220) ,
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221) ,
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5) ,
///
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
///
MirrorClampToEdge = ((int)0x8743) ,
///
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
///
TextureBufferBinding = ((int)0x8C2A) ,
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E) ,
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48) ,
///
/// Original was GL_QUERY_BUFFER = 0x9192
///
QueryBuffer = ((int)0x9192) ,
///
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
///
QueryBufferBinding = ((int)0x9193) ,
///
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
///
QueryResultNoWait = ((int)0x9194) ,
///
/// Original was GL_LOCATION_COMPONENT = 0x934A
///
LocationComponent = ((int)0x934A) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
///
TransformFeedbackBufferIndex = ((int)0x934B) ,
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
///
TransformFeedbackBufferStride = ((int)0x934C) ,
///
/// Original was GL_CLEAR_TEXTURE = 0x9365
///
ClearTexture = ((int)0x9365) ,
}
///
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
///
public enum VertexAttribDoubleType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Used in GL.VertexAttribLPointer
///
public enum VertexAttribDPointerType : int
{
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
///
public enum VertexAttribIntegerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Used in GL.VertexAttribIPointer
///
public enum VertexAttribIPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
}
///
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
///
public enum VertexAttribParameter : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623) ,
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624) ,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD) ,
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE) ,
}
///
/// Used in GL.Arb.GetVertexAttrib, GL.Arb.GetVertexAttribL and 1 other function
///
public enum VertexAttribParameterArb : int
{
///
/// Original was GL_ARRAY_ENABLED = 0x8622
///
ArrayEnabled = ((int)0x8622) ,
///
/// Original was GL_ARRAY_SIZE = 0x8623
///
ArraySize = ((int)0x8623) ,
///
/// Original was GL_ARRAY_STRIDE = 0x8624
///
ArrayStride = ((int)0x8624) ,
///
/// Original was GL_ARRAY_TYPE = 0x8625
///
ArrayType = ((int)0x8625) ,
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626) ,
///
/// Original was GL_ARRAY_NORMALIZED = 0x886A
///
ArrayNormalized = ((int)0x886A) ,
///
/// Original was GL_ARRAY_DIVISOR = 0x88FE
///
ArrayDivisor = ((int)0x88FE) ,
}
///
/// Used in GL.GetVertexAttribPointer
///
public enum VertexAttribPointerParameter : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645) ,
}
///
/// Used in GL.Arb.GetVertexAttribPointer
///
public enum VertexAttribPointerParameterArb : int
{
///
/// Original was GL_ARRAY_POINTER = 0x8645
///
ArrayPointer = ((int)0x8645) ,
}
///
/// Used in GL.Ati.VertexAttribArrayObject, GL.VertexAttribPointer and 1 other function
///
public enum VertexAttribPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.Arb.VertexAttribPointer
///
public enum VertexAttribPointerTypeArb : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
}
///
/// Used in GL.VertexAttribFormat
///
public enum VertexAttribType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400) ,
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401) ,
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.VertexPointer, GL.Ext.VertexArrayVertexOffset and 5 other functions
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402) ,
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404) ,
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406) ,
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A) ,
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B) ,
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368) ,
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F) ,
}
///
/// Used in GL.FenceSync, GL.WaitSync
///
public enum WaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0) ,
}
///
/// Not used directly.
///
public enum WaitSyncStatus : int
{
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A) ,
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B) ,
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C) ,
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D) ,
}
///
/// Not used directly.
///
public enum WinPhongShading : int
{
///
/// Original was GL_PHONG_WIN = 0x80EA
///
PhongWin = ((int)0x80EA) ,
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB) ,
}
///
/// Not used directly.
///
public enum WinSpecularFog : int
{
///
/// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC
///
FogSpecularTextureWin = ((int)0x80EC) ,
}
}