// // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // using System; namespace OpenTK.Graphics.OpenGL { /// /// Used in GL.Accum /// public enum AccumOp : int { /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , } /// /// Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying and 1 other function /// public enum ActiveAttribType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Used in GL.GetActiveSubroutineUniform /// public enum ActiveSubroutineUniformParameter : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Used in GL.GetActiveUniformBlock /// public enum ActiveUniformBlockParameter : int { /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , } /// /// Used in GL.GetActiveUniforms /// public enum ActiveUniformParameter : int { /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , } /// /// Used in GL.GetActiveUniform /// public enum ActiveUniformType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , } /// /// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 9 other functions /// public enum All : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// ClosePathNv = ((int)0x00) , /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// PerfquerySingleContextIntel = ((int)0x00000000) , /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// Gl2XBitAti = ((int)0x00000001) , /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// PerfqueryGlobalContextIntel = ((int)0x00000001) , /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001) , /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// RedBitAti = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// TextureDeformationBitSgix = ((int)0x00000001) , /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// TextureStorageSparseBitAmd = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// CompBitAti = ((int)0x00000002) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// GeometryDeformationBitSgix = ((int)0x00000002) , /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// Gl4XBitAti = ((int)0x00000002) , /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// GreenBitAti = ((int)0x00000002) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002) , /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// BlueBitAti = ((int)0x00000004) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// GeometryShaderBitExt = ((int)0x00000004) , /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// Gl8XBitAti = ((int)0x00000004) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// NegateBitAti = ((int)0x00000004) , /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// Vertex23BitPgi = ((int)0x00000004) , /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// BiasBitAti = ((int)0x00000008) , /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// HalfBitAti = ((int)0x00000008) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// TessControlShaderBitExt = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// Vertex4BitPgi = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// QuarterBitAti = ((int)0x00000010) , /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// TessEvaluationShaderBitExt = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// EighthBitAti = ((int)0x00000020) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// SaturateBitAti = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_RESTART_SUN = 0x0001 /// RestartSun = ((int)0x0001) , /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// Color3BitPgi = ((int)0x00010000) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// FontXMinBoundsBitNv = ((int)0x00010000) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// ReplaceMiddleSun = ((int)0x0002) , /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// Color4BitPgi = ((int)0x00020000) , /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// FontYMinBoundsBitNv = ((int)0x00020000) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// ReplaceOldestSun = ((int)0x0003) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// EdgeflagBitPgi = ((int)0x00040000) , /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// FontXMaxBoundsBitNv = ((int)0x00040000) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUADS_EXT = 0x0007 /// QuadsExt = ((int)0x0007) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// FontYMaxBoundsBitNv = ((int)0x00080000) , /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// IndexBitPgi = ((int)0x00080000) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_PATCHES_EXT = 0x000E /// PatchesExt = ((int)0x000E) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// FontUnitsPerEmBitNv = ((int)0x00100000) , /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// MatAmbientBitPgi = ((int)0x00100000) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// FontAscenderBitNv = ((int)0x00200000) , /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// FontDescenderBitNv = ((int)0x00400000) , /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// MatDiffuseBitPgi = ((int)0x00400000) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// FontHeightBitNv = ((int)0x00800000) , /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// MatEmissionBitPgi = ((int)0x00800000) , /// /// Original was GL_BOLD_BIT_NV = 0x01 /// BoldBitNv = ((int)0x01) , /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// GlyphWidthBitNv = ((int)0x01) , /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// FontMaxAdvanceWidthBitNv = ((int)0x01000000) , /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// MatColorIndexesBitPgi = ((int)0x01000000) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// GlyphHeightBitNv = ((int)0x02) , /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// ItalicBitNv = ((int)0x02) , /// /// Original was GL_MOVE_TO_NV = 0x02 /// MoveToNv = ((int)0x02) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// FontMaxAdvanceHeightBitNv = ((int)0x02000000) , /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// MatShininessBitPgi = ((int)0x02000000) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// RelativeMoveToNv = ((int)0x03) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// GlyphHorizontalBearingXBitNv = ((int)0x04) , /// /// Original was GL_LINE_TO_NV = 0x04 /// LineToNv = ((int)0x04) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// FontUnderlinePositionBitNv = ((int)0x04000000) , /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// MatSpecularBitPgi = ((int)0x04000000) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// RelativeLineToNv = ((int)0x05) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// HorizontalLineToNv = ((int)0x06) , /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// RelativeHorizontalLineToNv = ((int)0x07) , /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// GlyphHorizontalBearingYBitNv = ((int)0x08) , /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// VerticalLineToNv = ((int)0x08) , /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// FontUnderlineThicknessBitNv = ((int)0x08000000) , /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// NormalBitPgi = ((int)0x08000000) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// RelativeVerticalLineToNv = ((int)0x09) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// QuadraticCurveToNv = ((int)0x0A) , /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// RelativeQuadraticCurveToNv = ((int)0x0B) , /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// CubicCurveToNv = ((int)0x0C) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// RelativeCubicCurveToNv = ((int)0x0D) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// SmoothQuadraticCurveToNv = ((int)0x0E) , /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// SmoothCubicCurveToNv = ((int)0x10) , /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// GlyphHasKerningBitNv = ((int)0x100) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// FontHasKerningBitNv = ((int)0x10000000) , /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// Texcoord1BitPgi = ((int)0x10000000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// RelativeSmoothCubicCurveToNv = ((int)0x11) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// SmallCcwArcToNv = ((int)0x12) , /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// RelativeSmallCcwArcToNv = ((int)0x13) , /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// SmallCwArcToNv = ((int)0x14) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_APPLE = 0x140B /// HalfApple = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// HalfFloatArb = ((int)0x140B) , /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// HalfFloatNv = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_FIXED_OES = 0x140C /// FixedOes = ((int)0x140C) , /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// RelativeSmallCwArcToNv = ((int)0x15) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_XOR_NV = 0x1506 /// XorNv = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// LargeCcwArcToNv = ((int)0x16) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// RelativeLargeCcwArcToNv = ((int)0x17) , /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// Modelview0Arb = ((int)0x1700) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// LargeCwArcToNv = ((int)0x18) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// RelativeLargeCwArcToNv = ((int)0x19) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_RED_NV = 0x1903 /// RedNv = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_GREEN_NV = 0x1904 /// GreenNv = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_BLUE_NV = 0x1905 /// BlueNv = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// RasterPositionUnclippedIbm = ((int)0x19262) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// NativeGraphicsHandlePgi = ((int)0x1A202) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// GlyphVerticalBearingXBitNv = ((int)0x20) , /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// Texcoord2BitPgi = ((int)0x20000000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// GlyphVerticalBearingYBitNv = ((int)0x40) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// Texcoord3BitPgi = ((int)0x40000000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// Texcoord4BitPgi = unchecked((int)0x80000000) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// BlendEquationRgbExt = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// PolygonOffsetExt = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// PolygonOffsetFactorExt = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA4_EXT = 0x803B /// Alpha4Ext = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA8_EXT = 0x803C /// Alpha8Ext = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA12_EXT = 0x803D /// Alpha12Ext = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_ALPHA16_EXT = 0x803E /// Alpha16Ext = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// Luminance4Ext = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// Luminance8Ext = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// Luminance12Ext = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// Luminance16Ext = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// Luminance4Alpha4Ext = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// Luminance6Alpha2Ext = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// Luminance8Alpha8Ext = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// Luminance12Alpha4Ext = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// Luminance12Alpha12Ext = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// Luminance16Alpha16Ext = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY_EXT = 0x8049 /// IntensityExt = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY4_EXT = 0x804A /// Intensity4Ext = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY8_EXT = 0x804B /// Intensity8Ext = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY12_EXT = 0x804C /// Intensity12Ext = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_INTENSITY16_EXT = 0x804D /// Intensity16Ext = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB4_EXT = 0x804F /// Rgb4Ext = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB5_EXT = 0x8050 /// Rgb5Ext = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB8_EXT = 0x8051 /// Rgb8Ext = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB10_EXT = 0x8052 /// Rgb10Ext = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB12_EXT = 0x8053 /// Rgb12Ext = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGB16_EXT = 0x8054 /// Rgb16Ext = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA2_EXT = 0x8055 /// Rgba2Ext = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGBA4_EXT = 0x8056 /// Rgba4Ext = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// Rgb5A1Ext = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGBA8_EXT = 0x8058 /// Rgba8Ext = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// Rgb10A2Ext = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA12_EXT = 0x805A /// Rgba12Ext = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_RGBA16_EXT = 0x805B /// Rgba16Ext = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// TextureRedSizeExt = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// TextureGreenSizeExt = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// TextureBlueSizeExt = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// TextureAlphaSizeExt = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// TextureLuminanceSizeExt = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// TextureIntensitySizeExt = ((int)0x8061) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// TextureResidentExt = ((int)0x8067) , /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// Texture1DBindingExt = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// Texture2DBindingExt = ((int)0x8069) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// VertexArrayExt = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// NormalArrayExt = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// ColorArrayExt = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// IndexArrayExt = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// TextureCoordArrayExt = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// EdgeFlagArrayExt = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// VertexArraySizeExt = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// VertexArrayTypeExt = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// VertexArrayStrideExt = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// NormalArrayTypeExt = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// NormalArrayStrideExt = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// ColorArraySizeExt = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// ColorArrayTypeExt = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// ColorArrayStrideExt = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// IndexArrayTypeExt = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// IndexArrayStrideExt = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// TextureCoordArraySizeExt = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// TextureCoordArrayTypeExt = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// TextureCoordArrayStrideExt = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// EdgeFlagArrayStrideExt = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// MultisampleArb = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// MultisampleExt = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// SampleAlphaToCoverageArb = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// SampleAlphaToMaskExt = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// SampleAlphaToOneArb = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// SampleAlphaToOneExt = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// SampleCoverageArb = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// SampleMaskExt = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// SampleBuffersArb = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// SampleBuffersExt = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// SamplesExt = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// SampleCoverageValueArb = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// SampleMaskValueExt = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// SampleCoverageInvertArb = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// SampleMaskInvertExt = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// SamplePatternExt = ((int)0x80AC) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// TextureCompareFailValueArb = ((int)0x80BF) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// BlendDstRgbExt = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// BlendSrcRgbExt = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// BlendDstAlphaExt = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// BlendSrcAlphaExt = ((int)0x80CB) , /// /// Original was GL_422_EXT = 0x80CC /// Gl422Ext = ((int)0x80CC) , /// /// Original was GL_422_REV_EXT = 0x80CD /// Gl422RevExt = ((int)0x80CD) , /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// Gl422AverageExt = ((int)0x80CE) , /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// Gl422RevAverageExt = ((int)0x80CF) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGR_EXT = 0x80E0 /// BgrExt = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_BGRA_EXT = 0x80E1 /// BgraExt = ((int)0x80E1) , /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// ColorIndex1Ext = ((int)0x80E2) , /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// ColorIndex2Ext = ((int)0x80E3) , /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// ColorIndex4Ext = ((int)0x80E4) , /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// ColorIndex8Ext = ((int)0x80E5) , /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// ColorIndex12Ext = ((int)0x80E6) , /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// ColorIndex16Ext = ((int)0x80E7) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// MaxElementsVerticesExt = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// MaxElementsIndicesExt = ((int)0x80E9) , /// /// Original was GL_PHONG_WIN = 0x80EA /// PhongWin = ((int)0x80EA) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// FogSpecularTextureWin = ((int)0x80EC) , /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// TextureIndexSizeExt = ((int)0x80ED) , /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE) , /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF) , /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// SpriteAxialSgix = ((int)0x814C) , /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// SpriteObjectAlignedSgix = ((int)0x814D) , /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// SpriteEyeAlignedSgix = ((int)0x814E) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// IgnoreBorderHp = ((int)0x8150) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// ConstantBorderHp = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// ReplicateBorderHp = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// ConvolutionBorderColorHp = ((int)0x8154) , /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// ImageScaleXHp = ((int)0x8155) , /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// ImageScaleYHp = ((int)0x8156) , /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// ImageTranslateXHp = ((int)0x8157) , /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// ImageTranslateYHp = ((int)0x8158) , /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// ImageRotateAngleHp = ((int)0x8159) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// ImageRotateOriginXHp = ((int)0x815A) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// ImageRotateOriginYHp = ((int)0x815B) , /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// ImageMagFilterHp = ((int)0x815C) , /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// ImageMinFilterHp = ((int)0x815D) , /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// ImageCubicWeightHp = ((int)0x815E) , /// /// Original was GL_CUBIC_HP = 0x815F /// CubicHp = ((int)0x815F) , /// /// Original was GL_AVERAGE_HP = 0x8160 /// AverageHp = ((int)0x8160) , /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// ImageTransform2DHp = ((int)0x8161) , /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// PostImageTransformColorTableHp = ((int)0x8162) , /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// ProxyPostImageTransformColorTableHp = ((int)0x8163) , /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// OcclusionTestHp = ((int)0x8165) , /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// OcclusionTestResultHp = ((int)0x8166) , /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// TextureLightingModeHp = ((int)0x8167) , /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// TexturePostSpecularHp = ((int)0x8168) , /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// TexturePreSpecularHp = ((int)0x8169) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// MaxDeformationOrderSgix = ((int)0x8197) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// DepthComponent16Arb = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// DepthComponent24Arb = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// DepthComponent32Arb = ((int)0x81A7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// ArrayElementLockFirstExt = ((int)0x81A8) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// ArrayElementLockCountExt = ((int)0x81A9) , /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// CullVertexExt = ((int)0x81AA) , /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// CullVertexEyePositionExt = ((int)0x81AB) , /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// CullVertexObjectPositionExt = ((int)0x81AC) , /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// IuiV2fExt = ((int)0x81AD) , /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// IuiV3fExt = ((int)0x81AE) , /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// IuiN3fV2fExt = ((int)0x81AF) , /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// IuiN3fV3fExt = ((int)0x81B0) , /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// T2fIuiV2fExt = ((int)0x81B1) , /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// T2fIuiV3fExt = ((int)0x81B2) , /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// T2fIuiN3fV2fExt = ((int)0x81B3) , /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// T2fIuiN3fV3fExt = ((int)0x81B4) , /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// IndexTestExt = ((int)0x81B5) , /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// IndexTestFuncExt = ((int)0x81B6) , /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// IndexTestRefExt = ((int)0x81B7) , /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// IndexMaterialExt = ((int)0x81B8) , /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// IndexMaterialParameterExt = ((int)0x81B9) , /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// IndexMaterialFaceExt = ((int)0x81BA) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// WrapBorderSun = ((int)0x81D4) , /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// UnpackConstantDataSunx = ((int)0x81D5) , /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// TextureConstantDataSunx = ((int)0x81D6) , /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// TriangleListSun = ((int)0x81D7) , /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// ReplacementCodeSun = ((int)0x81D8) , /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// GlobalAlphaSun = ((int)0x81D9) , /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// GlobalAlphaFactorSun = ((int)0x81DA) , /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// TextureColorWritemaskSgis = ((int)0x81EF) , /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// TextFragmentShaderAti = ((int)0x8200) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// ProgramSeparableExt = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// ProgramPipelineBindingExt = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_YCRCB_SGIX = 0x8318 /// YcrcbSgix = ((int)0x8318) , /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// YcrcbaSgix = ((int)0x8319) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// PixelTransform2DExt = ((int)0x8330) , /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// PixelMagFilterExt = ((int)0x8331) , /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// PixelMinFilterExt = ((int)0x8332) , /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// PixelCubicWeightExt = ((int)0x8333) , /// /// Original was GL_CUBIC_EXT = 0x8334 /// CubicExt = ((int)0x8334) , /// /// Original was GL_AVERAGE_EXT = 0x8335 /// AverageExt = ((int)0x8335) , /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// PixelTransform2DStackDepthExt = ((int)0x8336) , /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// MaxPixelTransform2DStackDepthExt = ((int)0x8337) , /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// PixelTransform2DMatrixExt = ((int)0x8338) , /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// FragmentMaterialExt = ((int)0x8349) , /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// FragmentNormalExt = ((int)0x834A) , /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// FragmentColorExt = ((int)0x834C) , /// /// Original was GL_ATTENUATION_EXT = 0x834D /// AttenuationExt = ((int)0x834D) , /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// ShadowAttenuationExt = ((int)0x834E) , /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// TextureApplicationModeExt = ((int)0x834F) , /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// TextureLightExt = ((int)0x8350) , /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// TextureMaterialFaceExt = ((int)0x8351) , /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// TextureMaterialParameterExt = ((int)0x8352) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// PixelGroupColorSgis = ((int)0x8356) , /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// MirroredRepeatArb = ((int)0x8370) , /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// MirroredRepeatIbm = ((int)0x8370) , /// /// Original was GL_RGB_S3TC = 0x83A0 /// RgbS3tc = ((int)0x83A0) , /// /// Original was GL_RGB4_S3TC = 0x83A1 /// Rgb4S3tc = ((int)0x83A1) , /// /// Original was GL_RGBA_S3TC = 0x83A2 /// RgbaS3tc = ((int)0x83A2) , /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// Rgba4S3tc = ((int)0x83A3) , /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// RgbaDxt5S3tc = ((int)0x83A4) , /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// Rgba4Dxt5S3tc = ((int)0x83A5) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// ParallelArraysIntel = ((int)0x83F4) , /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// VertexArrayParallelPointersIntel = ((int)0x83F5) , /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// NormalArrayParallelPointersIntel = ((int)0x83F6) , /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// ColorArrayParallelPointersIntel = ((int)0x83F7) , /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// PerfqueryDonotFlushIntel = ((int)0x83F9) , /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// PerfqueryFlushIntel = ((int)0x83FA) , /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// PerfqueryWaitIntel = ((int)0x83FB) , /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// TextureMemoryLayoutIntel = ((int)0x83FF) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// CurrentRasterNormalSgix = ((int)0x8406) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// TangentArrayExt = ((int)0x8439) , /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// BinormalArrayExt = ((int)0x843A) , /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// CurrentTangentExt = ((int)0x843B) , /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// CurrentBinormalExt = ((int)0x843C) , /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// TangentArrayTypeExt = ((int)0x843E) , /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// TangentArrayStrideExt = ((int)0x843F) , /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// BinormalArrayTypeExt = ((int)0x8440) , /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// BinormalArrayStrideExt = ((int)0x8441) , /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// TangentArrayPointerExt = ((int)0x8442) , /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// BinormalArrayPointerExt = ((int)0x8443) , /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// Map1TangentExt = ((int)0x8444) , /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// Map2TangentExt = ((int)0x8445) , /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// Map1BinormalExt = ((int)0x8446) , /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// Map2BinormalExt = ((int)0x8447) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// FogCoordinateSource = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// FogCoordinateSourceExt = ((int)0x8450) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FOG_COORDINATE = 0x8451 /// FogCoordinate = ((int)0x8451) , /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// FogCoordinateExt = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// CurrentFogCoordinate = ((int)0x8453) , /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// CurrentFogCoordinateExt = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// FogCoordinateArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// FogCoordinateArrayTypeExt = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// FogCoordinateArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// FogCoordinateArrayStrideExt = ((int)0x8455) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// FogCoordinateArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// FogCoordinateArrayPointerExt = ((int)0x8456) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// FogCoordinateArray = ((int)0x8457) , /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// FogCoordinateArrayExt = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// ColorSumArb = ((int)0x8458) , /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// ColorSumExt = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// CurrentSecondaryColorExt = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// SecondaryColorArraySizeExt = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// SecondaryColorArrayTypeExt = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// SecondaryColorArrayStrideExt = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// SecondaryColorArrayPointerExt = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// SecondaryColorArrayExt = ((int)0x845E) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// ScreenCoordinatesRend = ((int)0x8490) , /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// InvertedScreenWRend = ((int)0x8491) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// Texture2Arb = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// Texture3Arb = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// Texture4Arb = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// Texture5Arb = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// Texture6Arb = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// Texture7Arb = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// Texture8Arb = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// Texture9Arb = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// Texture10Arb = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// Texture11Arb = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// Texture12Arb = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// Texture13Arb = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// Texture14Arb = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// Texture15Arb = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// Texture16Arb = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// Texture17Arb = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// Texture18Arb = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// Texture19Arb = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// Texture20Arb = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// Texture21Arb = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// Texture22Arb = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// Texture23Arb = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// Texture24Arb = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// Texture25Arb = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// Texture26Arb = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// Texture27Arb = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// Texture28Arb = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// Texture29Arb = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// Texture30Arb = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// Texture31Arb = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// ActiveTextureArb = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// ClientActiveTextureArb = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// MaxTextureUnitsArb = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// TransposeModelviewMatrixArb = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// TransposeProjectionMatrixArb = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// TransposeTextureMatrixArb = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// TransposeColorMatrixArb = ((int)0x84E6) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// SubtractArb = ((int)0x84E7) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// CompressedAlphaArb = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// CompressedLuminanceArb = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// CompressedLuminanceAlphaArb = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// CompressedIntensityArb = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// CompressedRgbArb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// CompressedRgbaArb = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// AllCompletedNv = ((int)0x84F2) , /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// FenceStatusNv = ((int)0x84F3) , /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// FenceConditionNv = ((int)0x84F4) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// TextureBindingRectangleArb = ((int)0x84F6) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// TextureBindingRectangleNv = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// ProxyTextureRectangleArb = ((int)0x84F7) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// ProxyTextureRectangleNv = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// MaxRectangleTextureSizeArb = ((int)0x84F8) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// MaxRectangleTextureSizeNv = ((int)0x84F8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// DepthStencilExt = ((int)0x84F9) , /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// DepthStencilNv = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// UnsignedInt248Ext = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// UnsignedInt248Nv = ((int)0x84FA) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// MaxTextureLodBiasExt = ((int)0x84FD) , /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// MaxTextureMaxAnisotropyExt = ((int)0x84FF) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// TextureFilterControlExt = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// TextureLodBiasExt = ((int)0x8501) , /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// Modelview1StackDepthExt = ((int)0x8502) , /// /// Original was GL_COMBINE4_NV = 0x8503 /// Combine4Nv = ((int)0x8503) , /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// MaxShininessNv = ((int)0x8504) , /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// MaxSpotExponentNv = ((int)0x8505) , /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// Modelview1MatrixExt = ((int)0x8506) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// IncrWrapExt = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// DecrWrapExt = ((int)0x8508) , /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// VertexWeightingExt = ((int)0x8509) , /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// Modelview1Arb = ((int)0x850A) , /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// Modelview1Ext = ((int)0x850A) , /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// CurrentVertexWeightExt = ((int)0x850B) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// VertexWeightArrayExt = ((int)0x850C) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// VertexWeightArraySizeExt = ((int)0x850D) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// VertexWeightArrayTypeExt = ((int)0x850E) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// VertexWeightArrayStrideExt = ((int)0x850F) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// VertexWeightArrayPointerExt = ((int)0x8510) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// NormalMapArb = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// NormalMapExt = ((int)0x8511) , /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// NormalMapNv = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// ReflectionMapArb = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// ReflectionMapExt = ((int)0x8512) , /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// ReflectionMapNv = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// TextureCubeMapArb = ((int)0x8513) , /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// TextureCubeMapExt = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// TextureBindingCubeMapArb = ((int)0x8514) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// TextureBindingCubeMapExt = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// TextureCubeMapPositiveXArb = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// TextureCubeMapPositiveXExt = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// TextureCubeMapNegativeXArb = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// TextureCubeMapNegativeXExt = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// TextureCubeMapPositiveYArb = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// TextureCubeMapPositiveYExt = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// TextureCubeMapNegativeYArb = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// TextureCubeMapNegativeYExt = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// TextureCubeMapPositiveZArb = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// TextureCubeMapPositiveZExt = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// TextureCubeMapNegativeZArb = ((int)0x851A) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// TextureCubeMapNegativeZExt = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// ProxyTextureCubeMapArb = ((int)0x851B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// ProxyTextureCubeMapExt = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// MaxCubeMapTextureSizeArb = ((int)0x851C) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// MaxCubeMapTextureSizeExt = ((int)0x851C) , /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// VertexArrayRangeApple = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// VertexArrayRangeNv = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// VertexArrayRangeLengthApple = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// VertexArrayRangeLengthNv = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// VertexArrayRangeValidNv = ((int)0x851F) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// MaxVertexArrayRangeElementNv = ((int)0x8520) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// VertexArrayRangePointerApple = ((int)0x8521) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// VertexArrayRangePointerNv = ((int)0x8521) , /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// RegisterCombinersNv = ((int)0x8522) , /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// VariableANv = ((int)0x8523) , /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// VariableBNv = ((int)0x8524) , /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// VariableCNv = ((int)0x8525) , /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// VariableDNv = ((int)0x8526) , /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// VariableENv = ((int)0x8527) , /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// VariableFNv = ((int)0x8528) , /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// VariableGNv = ((int)0x8529) , /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// ConstantColor0Nv = ((int)0x852A) , /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// ConstantColor1Nv = ((int)0x852B) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_SPARE0_NV = 0x852E /// Spare0Nv = ((int)0x852E) , /// /// Original was GL_SPARE1_NV = 0x852F /// Spare1Nv = ((int)0x852F) , /// /// Original was GL_DISCARD_NV = 0x8530 /// DiscardNv = ((int)0x8530) , /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// ETimesFNv = ((int)0x8531) , /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// Spare0PlusSecondaryColorNv = ((int)0x8532) , /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// VertexArrayRangeWithoutFlushNv = ((int)0x8533) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// PerStageConstantsNv = ((int)0x8535) , /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// UnsignedIdentityNv = ((int)0x8536) , /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// UnsignedInvertNv = ((int)0x8537) , /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// ExpandNormalNv = ((int)0x8538) , /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// ExpandNegateNv = ((int)0x8539) , /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// HalfBiasNormalNv = ((int)0x853A) , /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// HalfBiasNegateNv = ((int)0x853B) , /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// SignedIdentityNv = ((int)0x853C) , /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// SignedNegateNv = ((int)0x853D) , /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// ScaleByTwoNv = ((int)0x853E) , /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// ScaleByFourNv = ((int)0x853F) , /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// ScaleByOneHalfNv = ((int)0x8540) , /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// BiasByNegativeOneHalfNv = ((int)0x8541) , /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// CombinerInputNv = ((int)0x8542) , /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// CombinerMappingNv = ((int)0x8543) , /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// CombinerComponentUsageNv = ((int)0x8544) , /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// CombinerAbDotProductNv = ((int)0x8545) , /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// CombinerCdDotProductNv = ((int)0x8546) , /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// CombinerMuxSumNv = ((int)0x8547) , /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// CombinerScaleNv = ((int)0x8548) , /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// CombinerBiasNv = ((int)0x8549) , /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// CombinerAbOutputNv = ((int)0x854A) , /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// CombinerCdOutputNv = ((int)0x854B) , /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// CombinerSumOutputNv = ((int)0x854C) , /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// MaxGeneralCombinersNv = ((int)0x854D) , /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// NumGeneralCombinersNv = ((int)0x854E) , /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// ColorSumClampNv = ((int)0x854F) , /// /// Original was GL_COMBINER0_NV = 0x8550 /// Combiner0Nv = ((int)0x8550) , /// /// Original was GL_COMBINER1_NV = 0x8551 /// Combiner1Nv = ((int)0x8551) , /// /// Original was GL_COMBINER2_NV = 0x8552 /// Combiner2Nv = ((int)0x8552) , /// /// Original was GL_COMBINER3_NV = 0x8553 /// Combiner3Nv = ((int)0x8553) , /// /// Original was GL_COMBINER4_NV = 0x8554 /// Combiner4Nv = ((int)0x8554) , /// /// Original was GL_COMBINER5_NV = 0x8555 /// Combiner5Nv = ((int)0x8555) , /// /// Original was GL_COMBINER6_NV = 0x8556 /// Combiner6Nv = ((int)0x8556) , /// /// Original was GL_COMBINER7_NV = 0x8557 /// Combiner7Nv = ((int)0x8557) , /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// PrimitiveRestartNv = ((int)0x8558) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// PrimitiveRestartIndexNv = ((int)0x8559) , /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// FogDistanceModeNv = ((int)0x855A) , /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// EyeRadialNv = ((int)0x855B) , /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// EyePlaneAbsoluteNv = ((int)0x855C) , /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// EmbossLightNv = ((int)0x855D) , /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// EmbossConstantNv = ((int)0x855E) , /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// EmbossMapNv = ((int)0x855F) , /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// RedMinClampIngr = ((int)0x8560) , /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// GreenMinClampIngr = ((int)0x8561) , /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// BlueMinClampIngr = ((int)0x8562) , /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// AlphaMinClampIngr = ((int)0x8563) , /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// RedMaxClampIngr = ((int)0x8564) , /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// GreenMaxClampIngr = ((int)0x8565) , /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// BlueMaxClampIngr = ((int)0x8566) , /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// AlphaMaxClampIngr = ((int)0x8567) , /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// InterlaceReadIngr = ((int)0x8568) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , /// /// Original was GL_COMBINE_ARB = 0x8570 /// CombineArb = ((int)0x8570) , /// /// Original was GL_COMBINE_EXT = 0x8570 /// CombineExt = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// CombineRgbArb = ((int)0x8571) , /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// CombineRgbExt = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// CombineAlphaArb = ((int)0x8572) , /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// CombineAlphaExt = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// RgbScaleArb = ((int)0x8573) , /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// RgbScaleExt = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// AddSignedArb = ((int)0x8574) , /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// AddSignedExt = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// InterpolateArb = ((int)0x8575) , /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// InterpolateExt = ((int)0x8575) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_CONSTANT_ARB = 0x8576 /// ConstantArb = ((int)0x8576) , /// /// Original was GL_CONSTANT_EXT = 0x8576 /// ConstantExt = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// PrimaryColorArb = ((int)0x8577) , /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// PrimaryColorExt = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// PreviousArb = ((int)0x8578) , /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// PreviousExt = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// Source0RgbArb = ((int)0x8580) , /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// Source0RgbExt = ((int)0x8580) , /// /// Original was GL_SRC0_RGB = 0x8580 /// Src0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB = 0x8581 /// Source1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// Source1RgbArb = ((int)0x8581) , /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// Source1RgbExt = ((int)0x8581) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB = 0x8582 /// Source2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// Source2RgbArb = ((int)0x8582) , /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// Source2RgbExt = ((int)0x8582) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// Source3RgbNv = ((int)0x8583) , /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// Source0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// Source0AlphaArb = ((int)0x8588) , /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// Source0AlphaExt = ((int)0x8588) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// Source1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// Source1AlphaArb = ((int)0x8589) , /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// Source1AlphaExt = ((int)0x8589) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// Source2Alpha = ((int)0x858A) , /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// Source2AlphaArb = ((int)0x858A) , /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// Source2AlphaExt = ((int)0x858A) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// Source3AlphaNv = ((int)0x858B) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// Operand0RgbArb = ((int)0x8590) , /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// Operand0RgbExt = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// Operand1RgbArb = ((int)0x8591) , /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// Operand1RgbExt = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// Operand2RgbArb = ((int)0x8592) , /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// Operand2RgbExt = ((int)0x8592) , /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// Operand3RgbNv = ((int)0x8593) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// Operand0AlphaArb = ((int)0x8598) , /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// Operand0AlphaExt = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// Operand1AlphaArb = ((int)0x8599) , /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// Operand1AlphaExt = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// Operand2AlphaArb = ((int)0x859A) , /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// Operand2AlphaExt = ((int)0x859A) , /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// Operand3AlphaNv = ((int)0x859B) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , /// /// Original was GL_PERTURB_EXT = 0x85AE /// PerturbExt = ((int)0x85AE) , /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// TextureNormalExt = ((int)0x85AF) , /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// LightModelSpecularVectorApple = ((int)0x85B0) , /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// UnpackClientStorageApple = ((int)0x85B2) , /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// BufferObjectApple = ((int)0x85B3) , /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// StorageClientApple = ((int)0x85B4) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// VertexArrayBindingApple = ((int)0x85B5) , /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// TextureRangeLengthApple = ((int)0x85B7) , /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// TextureRangePointerApple = ((int)0x85B8) , /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// Ycbcr422Apple = ((int)0x85B9) , /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// UnsignedShort88Mesa = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// UnsignedShort88RevMesa = ((int)0x85BB) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// StoragePrivateApple = ((int)0x85BD) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// ReplacementCodeArraySun = ((int)0x85C0) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// ReplacementCodeArrayTypeSun = ((int)0x85C1) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// ReplacementCodeArrayStrideSun = ((int)0x85C2) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// ReplacementCodeArrayPointerSun = ((int)0x85C3) , /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// R1uiV3fSun = ((int)0x85C4) , /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// R1uiC4ubV3fSun = ((int)0x85C5) , /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// R1uiC3fV3fSun = ((int)0x85C6) , /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// R1uiN3fV3fSun = ((int)0x85C7) , /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// R1uiC4fN3fV3fSun = ((int)0x85C8) , /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// R1uiT2fV3fSun = ((int)0x85C9) , /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// R1uiT2fN3fV3fSun = ((int)0x85CA) , /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// SliceAccumSun = ((int)0x85CC) , /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// QuadMeshSun = ((int)0x8614) , /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// TriangleMeshSun = ((int)0x8615) , /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// VertexProgramArb = ((int)0x8620) , /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// VertexProgramNv = ((int)0x8620) , /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// VertexStateProgramNv = ((int)0x8621) , /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// AttribArraySizeNv = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// AttribArrayStrideNv = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// AttribArrayTypeNv = ((int)0x8625) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// CurrentAttribNv = ((int)0x8626) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// ProgramLengthNv = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// ProgramStringNv = ((int)0x8628) , /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// ModelviewProjectionNv = ((int)0x8629) , /// /// Original was GL_IDENTITY_NV = 0x862A /// IdentityNv = ((int)0x862A) , /// /// Original was GL_INVERSE_NV = 0x862B /// InverseNv = ((int)0x862B) , /// /// Original was GL_TRANSPOSE_NV = 0x862C /// TransposeNv = ((int)0x862C) , /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// InverseTransposeNv = ((int)0x862D) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// MaxTrackMatrixStackDepthNv = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// MaxTrackMatricesNv = ((int)0x862F) , /// /// Original was GL_MATRIX0_NV = 0x8630 /// Matrix0Nv = ((int)0x8630) , /// /// Original was GL_MATRIX1_NV = 0x8631 /// Matrix1Nv = ((int)0x8631) , /// /// Original was GL_MATRIX2_NV = 0x8632 /// Matrix2Nv = ((int)0x8632) , /// /// Original was GL_MATRIX3_NV = 0x8633 /// Matrix3Nv = ((int)0x8633) , /// /// Original was GL_MATRIX4_NV = 0x8634 /// Matrix4Nv = ((int)0x8634) , /// /// Original was GL_MATRIX5_NV = 0x8635 /// Matrix5Nv = ((int)0x8635) , /// /// Original was GL_MATRIX6_NV = 0x8636 /// Matrix6Nv = ((int)0x8636) , /// /// Original was GL_MATRIX7_NV = 0x8637 /// Matrix7Nv = ((int)0x8637) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// CurrentMatrixStackDepthNv = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// CurrentMatrixNv = ((int)0x8641) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// ProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// VertexProgramPointSizeNv = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// VertexProgramTwoSideNv = ((int)0x8643) , /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// ProgramParameterNv = ((int)0x8644) , /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// AttribArrayPointerNv = ((int)0x8645) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// ProgramTargetNv = ((int)0x8646) , /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// ProgramResidentNv = ((int)0x8647) , /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// TrackMatrixNv = ((int)0x8648) , /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// TrackMatrixTransformNv = ((int)0x8649) , /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// VertexProgramBindingNv = ((int)0x864A) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// ProgramErrorPositionNv = ((int)0x864B) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// OffsetTextureRectangleNv = ((int)0x864C) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// OffsetTextureRectangleScaleNv = ((int)0x864D) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// DotProductTextureRectangleNv = ((int)0x864E) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// DepthClampNv = ((int)0x864F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// VertexAttribArray0Nv = ((int)0x8650) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// VertexAttribArray1Nv = ((int)0x8651) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// VertexAttribArray2Nv = ((int)0x8652) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// VertexAttribArray3Nv = ((int)0x8653) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// VertexAttribArray4Nv = ((int)0x8654) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// VertexAttribArray5Nv = ((int)0x8655) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// VertexAttribArray6Nv = ((int)0x8656) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// VertexAttribArray7Nv = ((int)0x8657) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// VertexAttribArray8Nv = ((int)0x8658) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// VertexAttribArray9Nv = ((int)0x8659) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// VertexAttribArray10Nv = ((int)0x865A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// VertexAttribArray11Nv = ((int)0x865B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// VertexAttribArray12Nv = ((int)0x865C) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// VertexAttribArray13Nv = ((int)0x865D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// VertexAttribArray14Nv = ((int)0x865E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// VertexAttribArray15Nv = ((int)0x865F) , /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// Map1VertexAttrib04Nv = ((int)0x8660) , /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// Map1VertexAttrib14Nv = ((int)0x8661) , /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// Map1VertexAttrib24Nv = ((int)0x8662) , /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// Map1VertexAttrib34Nv = ((int)0x8663) , /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// Map1VertexAttrib44Nv = ((int)0x8664) , /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// Map1VertexAttrib54Nv = ((int)0x8665) , /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// Map1VertexAttrib64Nv = ((int)0x8666) , /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// Map1VertexAttrib74Nv = ((int)0x8667) , /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// Map1VertexAttrib84Nv = ((int)0x8668) , /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// Map1VertexAttrib94Nv = ((int)0x8669) , /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// Map1VertexAttrib104Nv = ((int)0x866A) , /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// Map1VertexAttrib114Nv = ((int)0x866B) , /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// Map1VertexAttrib124Nv = ((int)0x866C) , /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// Map1VertexAttrib134Nv = ((int)0x866D) , /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// Map1VertexAttrib144Nv = ((int)0x866E) , /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// Map1VertexAttrib154Nv = ((int)0x866F) , /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// Map2VertexAttrib04Nv = ((int)0x8670) , /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// Map2VertexAttrib14Nv = ((int)0x8671) , /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// Map2VertexAttrib24Nv = ((int)0x8672) , /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// Map2VertexAttrib34Nv = ((int)0x8673) , /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// Map2VertexAttrib44Nv = ((int)0x8674) , /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// Map2VertexAttrib54Nv = ((int)0x8675) , /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// Map2VertexAttrib64Nv = ((int)0x8676) , /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// Map2VertexAttrib74Nv = ((int)0x8677) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// Map2VertexAttrib84Nv = ((int)0x8678) , /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// Map2VertexAttrib94Nv = ((int)0x8679) , /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// Map2VertexAttrib104Nv = ((int)0x867A) , /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// Map2VertexAttrib114Nv = ((int)0x867B) , /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// Map2VertexAttrib124Nv = ((int)0x867C) , /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// Map2VertexAttrib134Nv = ((int)0x867D) , /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// Map2VertexAttrib144Nv = ((int)0x867E) , /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// Map2VertexAttrib154Nv = ((int)0x867F) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// TextureCompressedImageSizeArb = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// TextureCompressedArb = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// NumCompressedTextureFormatsArb = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// CompressedTextureFormatsArb = ((int)0x86A3) , /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// MaxVertexUnitsArb = ((int)0x86A4) , /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// ActiveVertexUnitsArb = ((int)0x86A5) , /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// WeightSumUnityArb = ((int)0x86A6) , /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// VertexBlendArb = ((int)0x86A7) , /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// CurrentWeightArb = ((int)0x86A8) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// WeightArrayTypeArb = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// WeightArrayStrideArb = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// WeightArraySizeArb = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// WeightArrayPointerArb = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// WeightArrayArb = ((int)0x86AD) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// Dot3RgbArb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// Dot3RgbaArb = ((int)0x86AF) , /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// CompressedRgbFxt13Dfx = ((int)0x86B0) , /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// CompressedRgbaFxt13Dfx = ((int)0x86B1) , /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// Multisample3Dfx = ((int)0x86B2) , /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// SampleBuffers3Dfx = ((int)0x86B3) , /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// Samples3Dfx = ((int)0x86B4) , /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// Eval2DNv = ((int)0x86C0) , /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// EvalTriangular2DNv = ((int)0x86C1) , /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// MapTessellationNv = ((int)0x86C2) , /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// MapAttribUOrderNv = ((int)0x86C3) , /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// MapAttribVOrderNv = ((int)0x86C4) , /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// EvalFractionalTessellationNv = ((int)0x86C5) , /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// EvalVertexAttrib0Nv = ((int)0x86C6) , /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// EvalVertexAttrib1Nv = ((int)0x86C7) , /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// EvalVertexAttrib2Nv = ((int)0x86C8) , /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// EvalVertexAttrib3Nv = ((int)0x86C9) , /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// EvalVertexAttrib4Nv = ((int)0x86CA) , /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// EvalVertexAttrib5Nv = ((int)0x86CB) , /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// EvalVertexAttrib6Nv = ((int)0x86CC) , /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// EvalVertexAttrib7Nv = ((int)0x86CD) , /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// EvalVertexAttrib8Nv = ((int)0x86CE) , /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// EvalVertexAttrib9Nv = ((int)0x86CF) , /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// EvalVertexAttrib10Nv = ((int)0x86D0) , /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// EvalVertexAttrib11Nv = ((int)0x86D1) , /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// EvalVertexAttrib12Nv = ((int)0x86D2) , /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// EvalVertexAttrib13Nv = ((int)0x86D3) , /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// EvalVertexAttrib14Nv = ((int)0x86D4) , /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// EvalVertexAttrib15Nv = ((int)0x86D5) , /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// MaxMapTessellationNv = ((int)0x86D6) , /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// MaxRationalEvalOrderNv = ((int)0x86D7) , /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// MaxProgramPatchAttribsNv = ((int)0x86D8) , /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// UnsignedIntS8S888Nv = ((int)0x86DA) , /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// UnsignedInt88S8S8RevNv = ((int)0x86DB) , /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// DsdtMagIntensityNv = ((int)0x86DC) , /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// ShaderConsistentNv = ((int)0x86DD) , /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// TextureShaderNv = ((int)0x86DE) , /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// ShaderOperationNv = ((int)0x86DF) , /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// CullModesNv = ((int)0x86E0) , /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// OffsetTexture2DMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// OffsetTextureMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// OffsetTexture2DScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// OffsetTextureScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// OffsetTexture2DBiasNv = ((int)0x86E3) , /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// OffsetTextureBiasNv = ((int)0x86E3) , /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// PreviousTextureInputNv = ((int)0x86E4) , /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// ConstEyeNv = ((int)0x86E5) , /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// PassThroughNv = ((int)0x86E6) , /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// CullFragmentNv = ((int)0x86E7) , /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// OffsetTexture2DNv = ((int)0x86E8) , /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// DependentArTexture2DNv = ((int)0x86E9) , /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// DependentGbTexture2DNv = ((int)0x86EA) , /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// SurfaceStateNv = ((int)0x86EB) , /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// DotProductNv = ((int)0x86EC) , /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// DotProductDepthReplaceNv = ((int)0x86ED) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// DotProductTexture2DNv = ((int)0x86EE) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// DotProductTexture3DNv = ((int)0x86EF) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// DotProductTextureCubeMapNv = ((int)0x86F0) , /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// DotProductDiffuseCubeMapNv = ((int)0x86F1) , /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// DotProductReflectCubeMapNv = ((int)0x86F2) , /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , /// /// Original was GL_HILO_NV = 0x86F4 /// HiloNv = ((int)0x86F4) , /// /// Original was GL_DSDT_NV = 0x86F5 /// DsdtNv = ((int)0x86F5) , /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// DsdtMagNv = ((int)0x86F6) , /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// DsdtMagVibNv = ((int)0x86F7) , /// /// Original was GL_HILO16_NV = 0x86F8 /// Hilo16Nv = ((int)0x86F8) , /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// SignedHiloNv = ((int)0x86F9) , /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// SignedHilo16Nv = ((int)0x86FA) , /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// SignedRgbaNv = ((int)0x86FB) , /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// SignedRgba8Nv = ((int)0x86FC) , /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// SurfaceRegisteredNv = ((int)0x86FD) , /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// SignedRgbNv = ((int)0x86FE) , /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// SignedRgb8Nv = ((int)0x86FF) , /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// SurfaceMappedNv = ((int)0x8700) , /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// SignedLuminanceNv = ((int)0x8701) , /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// SignedLuminance8Nv = ((int)0x8702) , /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// SignedLuminanceAlphaNv = ((int)0x8703) , /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// SignedLuminance8Alpha8Nv = ((int)0x8704) , /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// SignedAlphaNv = ((int)0x8705) , /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// SignedAlpha8Nv = ((int)0x8706) , /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// SignedIntensityNv = ((int)0x8707) , /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// SignedIntensity8Nv = ((int)0x8708) , /// /// Original was GL_DSDT8_NV = 0x8709 /// Dsdt8Nv = ((int)0x8709) , /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// Dsdt8Mag8Nv = ((int)0x870A) , /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// Dsdt8Mag8Intensity8Nv = ((int)0x870B) , /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// SignedRgbUnsignedAlphaNv = ((int)0x870C) , /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , /// /// Original was GL_HI_SCALE_NV = 0x870E /// HiScaleNv = ((int)0x870E) , /// /// Original was GL_LO_SCALE_NV = 0x870F /// LoScaleNv = ((int)0x870F) , /// /// Original was GL_DS_SCALE_NV = 0x8710 /// DsScaleNv = ((int)0x8710) , /// /// Original was GL_DT_SCALE_NV = 0x8711 /// DtScaleNv = ((int)0x8711) , /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// MagnitudeScaleNv = ((int)0x8712) , /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// VibranceScaleNv = ((int)0x8713) , /// /// Original was GL_HI_BIAS_NV = 0x8714 /// HiBiasNv = ((int)0x8714) , /// /// Original was GL_LO_BIAS_NV = 0x8715 /// LoBiasNv = ((int)0x8715) , /// /// Original was GL_DS_BIAS_NV = 0x8716 /// DsBiasNv = ((int)0x8716) , /// /// Original was GL_DT_BIAS_NV = 0x8717 /// DtBiasNv = ((int)0x8717) , /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// MagnitudeBiasNv = ((int)0x8718) , /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// VibranceBiasNv = ((int)0x8719) , /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// TextureBorderValuesNv = ((int)0x871A) , /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// TextureHiSizeNv = ((int)0x871B) , /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// TextureLoSizeNv = ((int)0x871C) , /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// TextureDsSizeNv = ((int)0x871D) , /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// TextureDtSizeNv = ((int)0x871E) , /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// TextureMagSizeNv = ((int)0x871F) , /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// Modelview2Arb = ((int)0x8722) , /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// Modelview3Arb = ((int)0x8723) , /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// Modelview4Arb = ((int)0x8724) , /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// Modelview5Arb = ((int)0x8725) , /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// Modelview6Arb = ((int)0x8726) , /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// Modelview7Arb = ((int)0x8727) , /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// Modelview8Arb = ((int)0x8728) , /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// Modelview9Arb = ((int)0x8729) , /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// Modelview10Arb = ((int)0x872A) , /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// Modelview11Arb = ((int)0x872B) , /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// Modelview12Arb = ((int)0x872C) , /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// Modelview13Arb = ((int)0x872D) , /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// Modelview14Arb = ((int)0x872E) , /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// Modelview15Arb = ((int)0x872F) , /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// Modelview16Arb = ((int)0x8730) , /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// Modelview17Arb = ((int)0x8731) , /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// Modelview18Arb = ((int)0x8732) , /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// Modelview19Arb = ((int)0x8733) , /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// Modelview20Arb = ((int)0x8734) , /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// Modelview21Arb = ((int)0x8735) , /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// Modelview22Arb = ((int)0x8736) , /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// Modelview23Arb = ((int)0x8737) , /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// Modelview24Arb = ((int)0x8738) , /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// Modelview25Arb = ((int)0x8739) , /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// Modelview26Arb = ((int)0x873A) , /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// Modelview27Arb = ((int)0x873B) , /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// Modelview28Arb = ((int)0x873C) , /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// Modelview29Arb = ((int)0x873D) , /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// Modelview30Arb = ((int)0x873E) , /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// Modelview31Arb = ((int)0x873F) , /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// Dot3RgbExt = ((int)0x8740) , /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// Dot3RgbaExt = ((int)0x8741) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// MirrorClampAti = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// MirrorClampExt = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// MirrorClampToEdgeAti = ((int)0x8743) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// MirrorClampToEdgeExt = ((int)0x8743) , /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// ModulateAddAti = ((int)0x8744) , /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// ModulateSignedAddAti = ((int)0x8745) , /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// ModulateSubtractAti = ((int)0x8746) , /// /// Original was GL_SET_AMD = 0x874A /// SetAmd = ((int)0x874A) , /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// ReplaceValueAmd = ((int)0x874B) , /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// StencilOpValueAmd = ((int)0x874C) , /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// StencilBackOpValueAmd = ((int)0x874D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// OcclusionQueryEventMaskAmd = ((int)0x874F) , /// /// Original was GL_YCBCR_MESA = 0x8757 /// YcbcrMesa = ((int)0x8757) , /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// PackInvertMesa = ((int)0x8758) , /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// Texture1DStackMesax = ((int)0x8759) , /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// Texture2DStackMesax = ((int)0x875A) , /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// ProxyTexture1DStackMesax = ((int)0x875B) , /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// ProxyTexture2DStackMesax = ((int)0x875C) , /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// Texture1DStackBindingMesax = ((int)0x875D) , /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// Texture2DStackBindingMesax = ((int)0x875E) , /// /// Original was GL_STATIC_ATI = 0x8760 /// StaticAti = ((int)0x8760) , /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// DynamicAti = ((int)0x8761) , /// /// Original was GL_PRESERVE_ATI = 0x8762 /// PreserveAti = ((int)0x8762) , /// /// Original was GL_DISCARD_ATI = 0x8763 /// DiscardAti = ((int)0x8763) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// BufferSizeArb = ((int)0x8764) , /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// ObjectBufferSizeAti = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// BufferUsageArb = ((int)0x8765) , /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// ObjectBufferUsageAti = ((int)0x8765) , /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// ArrayObjectBufferAti = ((int)0x8766) , /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// ArrayObjectOffsetAti = ((int)0x8767) , /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// ElementArrayAti = ((int)0x8768) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// ElementArrayTypeAti = ((int)0x8769) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// ElementArrayPointerAti = ((int)0x876A) , /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// MaxVertexStreamsAti = ((int)0x876B) , /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// VertexStream0Ati = ((int)0x876C) , /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// VertexStream1Ati = ((int)0x876D) , /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// VertexStream2Ati = ((int)0x876E) , /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// VertexStream3Ati = ((int)0x876F) , /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// VertexStream4Ati = ((int)0x8770) , /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// VertexStream5Ati = ((int)0x8771) , /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// VertexStream6Ati = ((int)0x8772) , /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// VertexStream7Ati = ((int)0x8773) , /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// VertexSourceAti = ((int)0x8774) , /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// BumpRotMatrixAti = ((int)0x8775) , /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// BumpRotMatrixSizeAti = ((int)0x8776) , /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// BumpNumTexUnitsAti = ((int)0x8777) , /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// BumpTexUnitsAti = ((int)0x8778) , /// /// Original was GL_DUDV_ATI = 0x8779 /// DudvAti = ((int)0x8779) , /// /// Original was GL_DU8DV8_ATI = 0x877A /// Du8Dv8Ati = ((int)0x877A) , /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// BumpEnvmapAti = ((int)0x877B) , /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// BumpTargetAti = ((int)0x877C) , /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// VertexShaderExt = ((int)0x8780) , /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// VertexShaderBindingExt = ((int)0x8781) , /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// OpIndexExt = ((int)0x8782) , /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// OpNegateExt = ((int)0x8783) , /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// OpDot3Ext = ((int)0x8784) , /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// OpDot4Ext = ((int)0x8785) , /// /// Original was GL_OP_MUL_EXT = 0x8786 /// OpMulExt = ((int)0x8786) , /// /// Original was GL_OP_ADD_EXT = 0x8787 /// OpAddExt = ((int)0x8787) , /// /// Original was GL_OP_MADD_EXT = 0x8788 /// OpMaddExt = ((int)0x8788) , /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// OpFracExt = ((int)0x8789) , /// /// Original was GL_OP_MAX_EXT = 0x878A /// OpMaxExt = ((int)0x878A) , /// /// Original was GL_OP_MIN_EXT = 0x878B /// OpMinExt = ((int)0x878B) , /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// OpSetGeExt = ((int)0x878C) , /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// OpSetLtExt = ((int)0x878D) , /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// OpClampExt = ((int)0x878E) , /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// OpFloorExt = ((int)0x878F) , /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// OpRoundExt = ((int)0x8790) , /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// OpExpBase2Ext = ((int)0x8791) , /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// OpLogBase2Ext = ((int)0x8792) , /// /// Original was GL_OP_POWER_EXT = 0x8793 /// OpPowerExt = ((int)0x8793) , /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// OpRecipExt = ((int)0x8794) , /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// OpRecipSqrtExt = ((int)0x8795) , /// /// Original was GL_OP_SUB_EXT = 0x8796 /// OpSubExt = ((int)0x8796) , /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// OpCrossProductExt = ((int)0x8797) , /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// OpMultiplyMatrixExt = ((int)0x8798) , /// /// Original was GL_OP_MOV_EXT = 0x8799 /// OpMovExt = ((int)0x8799) , /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// OutputVertexExt = ((int)0x879A) , /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// OutputColor0Ext = ((int)0x879B) , /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// OutputColor1Ext = ((int)0x879C) , /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// OutputTextureCoord0Ext = ((int)0x879D) , /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// OutputTextureCoord1Ext = ((int)0x879E) , /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// OutputTextureCoord2Ext = ((int)0x879F) , /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// OutputTextureCoord3Ext = ((int)0x87A0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// OutputTextureCoord4Ext = ((int)0x87A1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// OutputTextureCoord5Ext = ((int)0x87A2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// OutputTextureCoord6Ext = ((int)0x87A3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// OutputTextureCoord7Ext = ((int)0x87A4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// OutputTextureCoord8Ext = ((int)0x87A5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// OutputTextureCoord9Ext = ((int)0x87A6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// OutputTextureCoord10Ext = ((int)0x87A7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// OutputTextureCoord11Ext = ((int)0x87A8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// OutputTextureCoord12Ext = ((int)0x87A9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// OutputTextureCoord13Ext = ((int)0x87AA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// OutputTextureCoord14Ext = ((int)0x87AB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// OutputTextureCoord15Ext = ((int)0x87AC) , /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// OutputTextureCoord16Ext = ((int)0x87AD) , /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// OutputTextureCoord17Ext = ((int)0x87AE) , /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// OutputTextureCoord18Ext = ((int)0x87AF) , /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// OutputTextureCoord19Ext = ((int)0x87B0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// OutputTextureCoord20Ext = ((int)0x87B1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// OutputTextureCoord21Ext = ((int)0x87B2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// OutputTextureCoord22Ext = ((int)0x87B3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// OutputTextureCoord23Ext = ((int)0x87B4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// OutputTextureCoord24Ext = ((int)0x87B5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// OutputTextureCoord25Ext = ((int)0x87B6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// OutputTextureCoord26Ext = ((int)0x87B7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// OutputTextureCoord27Ext = ((int)0x87B8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// OutputTextureCoord28Ext = ((int)0x87B9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// OutputTextureCoord29Ext = ((int)0x87BA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// OutputTextureCoord30Ext = ((int)0x87BB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// OutputTextureCoord31Ext = ((int)0x87BC) , /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// OutputFogExt = ((int)0x87BD) , /// /// Original was GL_SCALAR_EXT = 0x87BE /// ScalarExt = ((int)0x87BE) , /// /// Original was GL_VECTOR_EXT = 0x87BF /// VectorExt = ((int)0x87BF) , /// /// Original was GL_MATRIX_EXT = 0x87C0 /// MatrixExt = ((int)0x87C0) , /// /// Original was GL_VARIANT_EXT = 0x87C1 /// VariantExt = ((int)0x87C1) , /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// InvariantExt = ((int)0x87C2) , /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// LocalConstantExt = ((int)0x87C3) , /// /// Original was GL_LOCAL_EXT = 0x87C4 /// LocalExt = ((int)0x87C4) , /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// MaxVertexShaderInstructionsExt = ((int)0x87C5) , /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// MaxVertexShaderVariantsExt = ((int)0x87C6) , /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// MaxVertexShaderInvariantsExt = ((int)0x87C7) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// MaxVertexShaderLocalsExt = ((int)0x87C9) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// VertexShaderInstructionsExt = ((int)0x87CF) , /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// VertexShaderVariantsExt = ((int)0x87D0) , /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// VertexShaderInvariantsExt = ((int)0x87D1) , /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// VertexShaderLocalConstantsExt = ((int)0x87D2) , /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// VertexShaderLocalsExt = ((int)0x87D3) , /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// VertexShaderOptimizedExt = ((int)0x87D4) , /// /// Original was GL_X_EXT = 0x87D5 /// XExt = ((int)0x87D5) , /// /// Original was GL_Y_EXT = 0x87D6 /// YExt = ((int)0x87D6) , /// /// Original was GL_Z_EXT = 0x87D7 /// ZExt = ((int)0x87D7) , /// /// Original was GL_W_EXT = 0x87D8 /// WExt = ((int)0x87D8) , /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// NegativeXExt = ((int)0x87D9) , /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// NegativeYExt = ((int)0x87DA) , /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// NegativeZExt = ((int)0x87DB) , /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// NegativeWExt = ((int)0x87DC) , /// /// Original was GL_ZERO_EXT = 0x87DD /// ZeroExt = ((int)0x87DD) , /// /// Original was GL_ONE_EXT = 0x87DE /// OneExt = ((int)0x87DE) , /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// NegativeOneExt = ((int)0x87DF) , /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// NormalizedRangeExt = ((int)0x87E0) , /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// FullRangeExt = ((int)0x87E1) , /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// CurrentVertexExt = ((int)0x87E2) , /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// MvpMatrixExt = ((int)0x87E3) , /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// VariantValueExt = ((int)0x87E4) , /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// VariantDatatypeExt = ((int)0x87E5) , /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// VariantArrayStrideExt = ((int)0x87E6) , /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// VariantArrayTypeExt = ((int)0x87E7) , /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// VariantArrayExt = ((int)0x87E8) , /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// VariantArrayPointerExt = ((int)0x87E9) , /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// InvariantValueExt = ((int)0x87EA) , /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// InvariantDatatypeExt = ((int)0x87EB) , /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// LocalConstantValueExt = ((int)0x87EC) , /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// LocalConstantDatatypeExt = ((int)0x87ED) , /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// PnTrianglesAti = ((int)0x87F0) , /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// PnTrianglesPointModeAti = ((int)0x87F2) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// PnTrianglesNormalModeAti = ((int)0x87F3) , /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// PnTrianglesTesselationLevelAti = ((int)0x87F4) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// PnTrianglesPointModeLinearAti = ((int)0x87F5) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// PnTrianglesPointModeCubicAti = ((int)0x87F6) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// PnTrianglesNormalModeLinearAti = ((int)0x87F7) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// VboFreeMemoryAti = ((int)0x87FB) , /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// TextureFreeMemoryAti = ((int)0x87FC) , /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// RenderbufferFreeMemoryAti = ((int)0x87FD) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// StencilBackFuncAti = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// StencilBackFailAti = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// StencilBackPassDepthFailAti = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// StencilBackPassDepthPassAti = ((int)0x8803) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// FragmentProgramArb = ((int)0x8804) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGBA32F_ARB = 0x8814 /// Rgba32fArb = ((int)0x8814) , /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// RgbaFloat32Apple = ((int)0x8814) , /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// RgbaFloat32Ati = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGB32F_ARB = 0x8815 /// Rgb32fArb = ((int)0x8815) , /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// RgbFloat32Apple = ((int)0x8815) , /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// RgbFloat32Ati = ((int)0x8815) , /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// Alpha32fArb = ((int)0x8816) , /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// AlphaFloat32Apple = ((int)0x8816) , /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// AlphaFloat32Ati = ((int)0x8816) , /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// Intensity32fArb = ((int)0x8817) , /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// IntensityFloat32Apple = ((int)0x8817) , /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// IntensityFloat32Ati = ((int)0x8817) , /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// Luminance32fArb = ((int)0x8818) , /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// LuminanceFloat32Apple = ((int)0x8818) , /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// LuminanceFloat32Ati = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// LuminanceAlpha32fArb = ((int)0x8819) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// LuminanceAlphaFloat32Apple = ((int)0x8819) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// LuminanceAlphaFloat32Ati = ((int)0x8819) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGBA16F_ARB = 0x881A /// Rgba16fArb = ((int)0x881A) , /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// RgbaFloat16Apple = ((int)0x881A) , /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// RgbaFloat16Ati = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_RGB16F_ARB = 0x881B /// Rgb16fArb = ((int)0x881B) , /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// RgbFloat16Apple = ((int)0x881B) , /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// RgbFloat16Ati = ((int)0x881B) , /// /// Original was GL_ALPHA16F_ARB = 0x881C /// Alpha16fArb = ((int)0x881C) , /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// AlphaFloat16Apple = ((int)0x881C) , /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// AlphaFloat16Ati = ((int)0x881C) , /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// Intensity16fArb = ((int)0x881D) , /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// IntensityFloat16Apple = ((int)0x881D) , /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// IntensityFloat16Ati = ((int)0x881D) , /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// Luminance16fArb = ((int)0x881E) , /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// LuminanceFloat16Apple = ((int)0x881E) , /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// LuminanceFloat16Ati = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// LuminanceAlpha16fArb = ((int)0x881F) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// LuminanceAlphaFloat16Apple = ((int)0x881F) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// LuminanceAlphaFloat16Ati = ((int)0x881F) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// RgbaFloatModeArb = ((int)0x8820) , /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// RgbaFloatModeAti = ((int)0x8820) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// MaxDrawBuffersArb = ((int)0x8824) , /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// MaxDrawBuffersAti = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// DrawBuffer0Arb = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// DrawBuffer0Ati = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// DrawBuffer1Arb = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// DrawBuffer1Ati = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// DrawBuffer2Arb = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// DrawBuffer2Ati = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// DrawBuffer3Arb = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// DrawBuffer3Ati = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// DrawBuffer4Arb = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// DrawBuffer4Ati = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// DrawBuffer5Arb = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// DrawBuffer5Ati = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// DrawBuffer6Arb = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// DrawBuffer6Ati = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// DrawBuffer7Arb = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// DrawBuffer7Ati = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// DrawBuffer8Arb = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// DrawBuffer8Ati = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// DrawBuffer9Arb = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// DrawBuffer9Ati = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// DrawBuffer10Arb = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// DrawBuffer10Ati = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// DrawBuffer11Arb = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// DrawBuffer11Ati = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// DrawBuffer12Arb = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// DrawBuffer12Ati = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// DrawBuffer13Arb = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// DrawBuffer13Ati = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// DrawBuffer14Arb = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// DrawBuffer14Ati = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// DrawBuffer15Arb = ((int)0x8834) , /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// DrawBuffer15Ati = ((int)0x8834) , /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// ColorClearUnclampedValueAti = ((int)0x8835) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// BlendEquationAlphaExt = ((int)0x883D) , /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// SubsampleDistanceAmd = ((int)0x883F) , /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// MatrixPaletteArb = ((int)0x8840) , /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// MaxMatrixPaletteStackDepthArb = ((int)0x8841) , /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// MaxPaletteMatricesArb = ((int)0x8842) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// CurrentPaletteMatrixArb = ((int)0x8843) , /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// MatrixIndexArrayArb = ((int)0x8844) , /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// CurrentMatrixIndexArb = ((int)0x8845) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// MatrixIndexArraySizeArb = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// MatrixIndexArrayTypeArb = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// MatrixIndexArrayStrideArb = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// MatrixIndexArrayPointerArb = ((int)0x8849) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// TextureDepthSizeArb = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// DepthTextureModeArb = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// TextureCompareModeArb = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// TextureCompareFuncArb = ((int)0x884D) , /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// CompareRefDepthToTextureExt = ((int)0x884E) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// CompareRToTextureArb = ((int)0x884E) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// OffsetProjectiveTexture2DNv = ((int)0x8850) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// OffsetProjectiveTextureRectangleNv = ((int)0x8852) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// OffsetHiloTexture2DNv = ((int)0x8854) , /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// OffsetHiloTextureRectangleNv = ((int)0x8855) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// DependentHiloTexture2DNv = ((int)0x8858) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// DependentRgbTexture3DNv = ((int)0x8859) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// DependentRgbTextureCubeMapNv = ((int)0x885A) , /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// DotProductPassThroughNv = ((int)0x885B) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// DotProductTexture1DNv = ((int)0x885C) , /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// DotProductAffineDepthReplaceNv = ((int)0x885D) , /// /// Original was GL_HILO8_NV = 0x885E /// Hilo8Nv = ((int)0x885E) , /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// SignedHilo8Nv = ((int)0x885F) , /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// ForceBlueToOneNv = ((int)0x8860) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// PointSpriteArb = ((int)0x8861) , /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// PointSpriteNv = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// CoordReplaceArb = ((int)0x8862) , /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// CoordReplaceNv = ((int)0x8862) , /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// PointSpriteRModeNv = ((int)0x8863) , /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// PixelCounterBitsNv = ((int)0x8864) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// QueryCounterBitsArb = ((int)0x8864) , /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// CurrentOcclusionQueryIdNv = ((int)0x8865) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// CurrentQueryArb = ((int)0x8865) , /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// PixelCountNv = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// QueryResultArb = ((int)0x8866) , /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// PixelCountAvailableNv = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// QueryResultAvailableArb = ((int)0x8867) , /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// MaxFragmentProgramLocalParametersNv = ((int)0x8868) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// MaxVertexAttribsArb = ((int)0x8869) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// VertexAttribArrayNormalizedArb = ((int)0x886A) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// DepthStencilToRgbaNv = ((int)0x886E) , /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// DepthStencilToBgraNv = ((int)0x886F) , /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// FragmentProgramNv = ((int)0x8870) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// MaxTextureCoordsArb = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// MaxTextureCoordsNv = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// MaxTextureImageUnitsArb = ((int)0x8872) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// MaxTextureImageUnitsNv = ((int)0x8872) , /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// FragmentProgramBindingNv = ((int)0x8873) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// ProgramErrorStringNv = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// WritePixelDataRangeNv = ((int)0x8878) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// ReadPixelDataRangeNv = ((int)0x8879) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// WritePixelDataRangeLengthNv = ((int)0x887A) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// ReadPixelDataRangeLengthNv = ((int)0x887B) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// WritePixelDataRangePointerNv = ((int)0x887C) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// ReadPixelDataRangePointerNv = ((int)0x887D) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_FLOAT_R_NV = 0x8880 /// FloatRNv = ((int)0x8880) , /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// FloatRgNv = ((int)0x8881) , /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// FloatRgbNv = ((int)0x8882) , /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// FloatRgbaNv = ((int)0x8883) , /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// FloatR16Nv = ((int)0x8884) , /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// FloatR32Nv = ((int)0x8885) , /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// FloatRg16Nv = ((int)0x8886) , /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// FloatRg32Nv = ((int)0x8887) , /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// FloatRgb16Nv = ((int)0x8888) , /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// FloatRgb32Nv = ((int)0x8889) , /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// FloatRgba16Nv = ((int)0x888A) , /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// FloatRgba32Nv = ((int)0x888B) , /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// TextureFloatComponentsNv = ((int)0x888C) , /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// FloatClearColorValueNv = ((int)0x888D) , /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// FloatRgbaModeNv = ((int)0x888E) , /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// TextureUnsignedRemapModeNv = ((int)0x888F) , /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// DepthBoundsTestExt = ((int)0x8890) , /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// DepthBoundsExt = ((int)0x8891) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// ArrayBufferArb = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// ElementArrayBufferArb = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// ArrayBufferBindingArb = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// ElementArrayBufferBindingArb = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// VertexArrayBufferBindingArb = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// NormalArrayBufferBindingArb = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// ColorArrayBufferBindingArb = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// IndexArrayBufferBindingArb = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// TextureCoordArrayBufferBindingArb = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// EdgeFlagArrayBufferBindingArb = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// SecondaryColorArrayBufferBindingArb = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordinateArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// FogCoordinateArrayBufferBindingArb = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// WeightArrayBufferBindingArb = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// VertexAttribArrayBufferBindingArb = ((int)0x889F) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// ProgramAddressRegistersArb = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// MaxProgramAddressRegistersArb = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// ProgramNativeAddressRegistersArb = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// ReadOnlyArb = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// WriteOnlyArb = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// ReadWriteArb = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// BufferAccessArb = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// BufferMappedArb = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// BufferMapPointerArb = ((int)0x88BD) , /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// WriteDiscardNv = ((int)0x88BE) , /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// TimeElapsedExt = ((int)0x88BF) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// StreamDrawArb = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// StreamReadArb = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// StreamCopyArb = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// StaticDrawArb = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// StaticReadArb = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// StaticCopyArb = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// DynamicDrawArb = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// DynamicReadArb = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// DynamicCopyArb = ((int)0x88EA) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// PixelPackBufferArb = ((int)0x88EB) , /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// PixelPackBufferExt = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// PixelUnpackBufferArb = ((int)0x88EC) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// PixelUnpackBufferExt = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// PixelPackBufferBindingArb = ((int)0x88ED) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// PixelPackBufferBindingExt = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// PixelUnpackBufferBindingArb = ((int)0x88EF) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// PixelUnpackBufferBindingExt = ((int)0x88EF) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// Depth24Stencil8Ext = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// TextureStencilSizeExt = ((int)0x88F1) , /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// StencilTagBitsExt = ((int)0x88F2) , /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// StencilClearTagValueExt = ((int)0x88F3) , /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// MaxProgramIfDepthNv = ((int)0x88F6) , /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// MaxProgramLoopDepthNv = ((int)0x88F7) , /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// MaxProgramLoopCountNv = ((int)0x88F8) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// VertexAttribArrayIntegerExt = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// VertexAttribArrayIntegerNv = ((int)0x88FD) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// VertexAttribArrayDivisorArb = ((int)0x88FE) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// MaxArrayTextureLayersExt = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// MinProgramTexelOffsetExt = ((int)0x8904) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// MinProgramTexelOffsetNv = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// MaxProgramTexelOffsetExt = ((int)0x8905) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// MaxProgramTexelOffsetNv = ((int)0x8905) , /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// ProgramAttribComponentsNv = ((int)0x8906) , /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// ProgramResultComponentsNv = ((int)0x8907) , /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// MaxProgramAttribComponentsNv = ((int)0x8908) , /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// MaxProgramResultComponentsNv = ((int)0x8909) , /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// StencilTestTwoSideExt = ((int)0x8910) , /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// ActiveStencilFaceExt = ((int)0x8911) , /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// MirrorClampToBorderExt = ((int)0x8912) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// SamplesPassedArb = ((int)0x8914) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// ClampVertexColorArb = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// ClampFragmentColorArb = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// ClampReadColorArb = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// FixedOnlyArb = ((int)0x891D) , /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// TessControlProgramNv = ((int)0x891E) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// TessEvaluationProgramNv = ((int)0x891F) , /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// FragmentShaderAti = ((int)0x8920) , /// /// Original was GL_REG_0_ATI = 0x8921 /// Reg0Ati = ((int)0x8921) , /// /// Original was GL_REG_1_ATI = 0x8922 /// Reg1Ati = ((int)0x8922) , /// /// Original was GL_REG_2_ATI = 0x8923 /// Reg2Ati = ((int)0x8923) , /// /// Original was GL_REG_3_ATI = 0x8924 /// Reg3Ati = ((int)0x8924) , /// /// Original was GL_REG_4_ATI = 0x8925 /// Reg4Ati = ((int)0x8925) , /// /// Original was GL_REG_5_ATI = 0x8926 /// Reg5Ati = ((int)0x8926) , /// /// Original was GL_REG_6_ATI = 0x8927 /// Reg6Ati = ((int)0x8927) , /// /// Original was GL_REG_7_ATI = 0x8928 /// Reg7Ati = ((int)0x8928) , /// /// Original was GL_REG_8_ATI = 0x8929 /// Reg8Ati = ((int)0x8929) , /// /// Original was GL_REG_9_ATI = 0x892A /// Reg9Ati = ((int)0x892A) , /// /// Original was GL_REG_10_ATI = 0x892B /// Reg10Ati = ((int)0x892B) , /// /// Original was GL_REG_11_ATI = 0x892C /// Reg11Ati = ((int)0x892C) , /// /// Original was GL_REG_12_ATI = 0x892D /// Reg12Ati = ((int)0x892D) , /// /// Original was GL_REG_13_ATI = 0x892E /// Reg13Ati = ((int)0x892E) , /// /// Original was GL_REG_14_ATI = 0x892F /// Reg14Ati = ((int)0x892F) , /// /// Original was GL_REG_15_ATI = 0x8930 /// Reg15Ati = ((int)0x8930) , /// /// Original was GL_REG_16_ATI = 0x8931 /// Reg16Ati = ((int)0x8931) , /// /// Original was GL_REG_17_ATI = 0x8932 /// Reg17Ati = ((int)0x8932) , /// /// Original was GL_REG_18_ATI = 0x8933 /// Reg18Ati = ((int)0x8933) , /// /// Original was GL_REG_19_ATI = 0x8934 /// Reg19Ati = ((int)0x8934) , /// /// Original was GL_REG_20_ATI = 0x8935 /// Reg20Ati = ((int)0x8935) , /// /// Original was GL_REG_21_ATI = 0x8936 /// Reg21Ati = ((int)0x8936) , /// /// Original was GL_REG_22_ATI = 0x8937 /// Reg22Ati = ((int)0x8937) , /// /// Original was GL_REG_23_ATI = 0x8938 /// Reg23Ati = ((int)0x8938) , /// /// Original was GL_REG_24_ATI = 0x8939 /// Reg24Ati = ((int)0x8939) , /// /// Original was GL_REG_25_ATI = 0x893A /// Reg25Ati = ((int)0x893A) , /// /// Original was GL_REG_26_ATI = 0x893B /// Reg26Ati = ((int)0x893B) , /// /// Original was GL_REG_27_ATI = 0x893C /// Reg27Ati = ((int)0x893C) , /// /// Original was GL_REG_28_ATI = 0x893D /// Reg28Ati = ((int)0x893D) , /// /// Original was GL_REG_29_ATI = 0x893E /// Reg29Ati = ((int)0x893E) , /// /// Original was GL_REG_30_ATI = 0x893F /// Reg30Ati = ((int)0x893F) , /// /// Original was GL_REG_31_ATI = 0x8940 /// Reg31Ati = ((int)0x8940) , /// /// Original was GL_CON_0_ATI = 0x8941 /// Con0Ati = ((int)0x8941) , /// /// Original was GL_CON_1_ATI = 0x8942 /// Con1Ati = ((int)0x8942) , /// /// Original was GL_CON_2_ATI = 0x8943 /// Con2Ati = ((int)0x8943) , /// /// Original was GL_CON_3_ATI = 0x8944 /// Con3Ati = ((int)0x8944) , /// /// Original was GL_CON_4_ATI = 0x8945 /// Con4Ati = ((int)0x8945) , /// /// Original was GL_CON_5_ATI = 0x8946 /// Con5Ati = ((int)0x8946) , /// /// Original was GL_CON_6_ATI = 0x8947 /// Con6Ati = ((int)0x8947) , /// /// Original was GL_CON_7_ATI = 0x8948 /// Con7Ati = ((int)0x8948) , /// /// Original was GL_CON_8_ATI = 0x8949 /// Con8Ati = ((int)0x8949) , /// /// Original was GL_CON_9_ATI = 0x894A /// Con9Ati = ((int)0x894A) , /// /// Original was GL_CON_10_ATI = 0x894B /// Con10Ati = ((int)0x894B) , /// /// Original was GL_CON_11_ATI = 0x894C /// Con11Ati = ((int)0x894C) , /// /// Original was GL_CON_12_ATI = 0x894D /// Con12Ati = ((int)0x894D) , /// /// Original was GL_CON_13_ATI = 0x894E /// Con13Ati = ((int)0x894E) , /// /// Original was GL_CON_14_ATI = 0x894F /// Con14Ati = ((int)0x894F) , /// /// Original was GL_CON_15_ATI = 0x8950 /// Con15Ati = ((int)0x8950) , /// /// Original was GL_CON_16_ATI = 0x8951 /// Con16Ati = ((int)0x8951) , /// /// Original was GL_CON_17_ATI = 0x8952 /// Con17Ati = ((int)0x8952) , /// /// Original was GL_CON_18_ATI = 0x8953 /// Con18Ati = ((int)0x8953) , /// /// Original was GL_CON_19_ATI = 0x8954 /// Con19Ati = ((int)0x8954) , /// /// Original was GL_CON_20_ATI = 0x8955 /// Con20Ati = ((int)0x8955) , /// /// Original was GL_CON_21_ATI = 0x8956 /// Con21Ati = ((int)0x8956) , /// /// Original was GL_CON_22_ATI = 0x8957 /// Con22Ati = ((int)0x8957) , /// /// Original was GL_CON_23_ATI = 0x8958 /// Con23Ati = ((int)0x8958) , /// /// Original was GL_CON_24_ATI = 0x8959 /// Con24Ati = ((int)0x8959) , /// /// Original was GL_CON_25_ATI = 0x895A /// Con25Ati = ((int)0x895A) , /// /// Original was GL_CON_26_ATI = 0x895B /// Con26Ati = ((int)0x895B) , /// /// Original was GL_CON_27_ATI = 0x895C /// Con27Ati = ((int)0x895C) , /// /// Original was GL_CON_28_ATI = 0x895D /// Con28Ati = ((int)0x895D) , /// /// Original was GL_CON_29_ATI = 0x895E /// Con29Ati = ((int)0x895E) , /// /// Original was GL_CON_30_ATI = 0x895F /// Con30Ati = ((int)0x895F) , /// /// Original was GL_CON_31_ATI = 0x8960 /// Con31Ati = ((int)0x8960) , /// /// Original was GL_MOV_ATI = 0x8961 /// MovAti = ((int)0x8961) , /// /// Original was GL_ADD_ATI = 0x8963 /// AddAti = ((int)0x8963) , /// /// Original was GL_MUL_ATI = 0x8964 /// MulAti = ((int)0x8964) , /// /// Original was GL_SUB_ATI = 0x8965 /// SubAti = ((int)0x8965) , /// /// Original was GL_DOT3_ATI = 0x8966 /// Dot3Ati = ((int)0x8966) , /// /// Original was GL_DOT4_ATI = 0x8967 /// Dot4Ati = ((int)0x8967) , /// /// Original was GL_MAD_ATI = 0x8968 /// MadAti = ((int)0x8968) , /// /// Original was GL_LERP_ATI = 0x8969 /// LerpAti = ((int)0x8969) , /// /// Original was GL_CND_ATI = 0x896A /// CndAti = ((int)0x896A) , /// /// Original was GL_CND0_ATI = 0x896B /// Cnd0Ati = ((int)0x896B) , /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// Dot2AddAti = ((int)0x896C) , /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// SecondaryInterpolatorAti = ((int)0x896D) , /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// NumFragmentRegistersAti = ((int)0x896E) , /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// NumFragmentConstantsAti = ((int)0x896F) , /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// NumPassesAti = ((int)0x8970) , /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// NumInstructionsPerPassAti = ((int)0x8971) , /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// NumInstructionsTotalAti = ((int)0x8972) , /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// NumInputInterpolatorComponentsAti = ((int)0x8973) , /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// NumLoopbackComponentsAti = ((int)0x8974) , /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// ColorAlphaPairingAti = ((int)0x8975) , /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// SwizzleStrAti = ((int)0x8976) , /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// SwizzleStqAti = ((int)0x8977) , /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// SwizzleStrDrAti = ((int)0x8978) , /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// SwizzleStqDqAti = ((int)0x8979) , /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// SwizzleStrqAti = ((int)0x897A) , /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// SwizzleStrqDqAti = ((int)0x897B) , /// /// Original was GL_INTERLACE_OML = 0x8980 /// InterlaceOml = ((int)0x8980) , /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// InterlaceReadOml = ((int)0x8981) , /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// FormatSubsample2424Oml = ((int)0x8982) , /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// FormatSubsample244244Oml = ((int)0x8983) , /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// ResampleReplicateOml = ((int)0x8986) , /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// ResampleZeroFillOml = ((int)0x8987) , /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// ResampleAverageOml = ((int)0x8988) , /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// ResampleDecimateOml = ((int)0x8989) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// VertexAttribMap1Apple = ((int)0x8A00) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// VertexAttribMap2Apple = ((int)0x8A01) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// VertexAttribMap1SizeApple = ((int)0x8A02) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// VertexAttribMap1CoeffApple = ((int)0x8A03) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// VertexAttribMap1OrderApple = ((int)0x8A04) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// VertexAttribMap1DomainApple = ((int)0x8A05) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// VertexAttribMap2SizeApple = ((int)0x8A06) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// VertexAttribMap2CoeffApple = ((int)0x8A07) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// VertexAttribMap2OrderApple = ((int)0x8A08) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// VertexAttribMap2DomainApple = ((int)0x8A09) , /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// DrawPixelsApple = ((int)0x8A0A) , /// /// Original was GL_FENCE_APPLE = 0x8A0B /// FenceApple = ((int)0x8A0B) , /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// ElementArrayApple = ((int)0x8A0C) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// ElementArrayTypeApple = ((int)0x8A0D) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// ElementArrayPointerApple = ((int)0x8A0E) , /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// ColorFloatApple = ((int)0x8A0F) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// AuxDepthStencilApple = ((int)0x8A14) , /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// PackRowBytesApple = ((int)0x8A15) , /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// UnpackRowBytesApple = ((int)0x8A16) , /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// ReleasedApple = ((int)0x8A19) , /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// VolatileApple = ((int)0x8A1A) , /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// RetainedApple = ((int)0x8A1B) , /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// UndefinedApple = ((int)0x8A1C) , /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// PurgeableApple = ((int)0x8A1D) , /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// Rgb422Apple = ((int)0x8A1F) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// TextureSrgbDecodeExt = ((int)0x8A48) , /// /// Original was GL_DECODE_EXT = 0x8A49 /// DecodeExt = ((int)0x8A49) , /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// SkipDecodeExt = ((int)0x8A4A) , /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// ProgramPipelineObjectExt = ((int)0x8A4F) , /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// RgbRaw422Apple = ((int)0x8A51) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// FragmentShaderArb = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// VertexShaderArb = ((int)0x8B31) , /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// ProgramObjectArb = ((int)0x8B40) , /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// ProgramObjectExt = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// ShaderObjectArb = ((int)0x8B48) , /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// ShaderObjectExt = ((int)0x8B48) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// MaxFragmentUniformComponentsArb = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// MaxVertexUniformComponentsArb = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// MaxVaryingComponentsExt = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// MaxVaryingFloatsArb = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// ObjectTypeArb = ((int)0x8B4E) , /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// ObjectSubtypeArb = ((int)0x8B4F) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// IntVec2Arb = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// IntVec3Arb = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// IntVec4Arb = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_ARB = 0x8B56 /// BoolArb = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// BoolVec2Arb = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// BoolVec3Arb = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// BoolVec4Arb = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// Sampler1DArb = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// Sampler2DArb = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// Sampler3DArb = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// SamplerCubeArb = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// Sampler1DShadowArb = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// Sampler2DShadowArb = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// Sampler2DRectArb = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// Sampler2DRectShadowArb = ((int)0x8B64) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// ObjectDeleteStatusArb = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// ObjectCompileStatusArb = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// ObjectLinkStatusArb = ((int)0x8B82) , /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// ObjectValidateStatusArb = ((int)0x8B83) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// ObjectInfoLogLengthArb = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// ObjectAttachedObjectsArb = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// ObjectActiveUniformsArb = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// ObjectShaderSourceLengthArb = ((int)0x8B88) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// ObjectActiveAttributesArb = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// ShadingLanguageVersionArb = ((int)0x8B8C) , /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// ActiveProgramExt = ((int)0x8B8D) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// Palette4Rgb8Oes = ((int)0x8B90) , /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// Palette4Rgba8Oes = ((int)0x8B91) , /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// Palette4R5G6B5Oes = ((int)0x8B92) , /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// Palette4Rgba4Oes = ((int)0x8B93) , /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// Palette4Rgb5A1Oes = ((int)0x8B94) , /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// Palette8Rgb8Oes = ((int)0x8B95) , /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// Palette8Rgba8Oes = ((int)0x8B96) , /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// Palette8R5G6B5Oes = ((int)0x8B97) , /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// Palette8Rgba4Oes = ((int)0x8B98) , /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// Palette8Rgb5A1Oes = ((int)0x8B99) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// ImplementationColorReadTypeOes = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// ImplementationColorReadFormatOes = ((int)0x8B9B) , /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// CounterTypeAmd = ((int)0x8BC0) , /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// CounterRangeAmd = ((int)0x8BC1) , /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// UnsignedInt64Amd = ((int)0x8BC2) , /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// PercentageAmd = ((int)0x8BC3) , /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// PerfmonResultAvailableAmd = ((int)0x8BC4) , /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// PerfmonResultSizeAmd = ((int)0x8BC5) , /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// PerfmonResultAmd = ((int)0x8BC6) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// TextureRedTypeArb = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// TextureGreenTypeArb = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// TextureBlueTypeArb = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// TextureAlphaTypeArb = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// TextureLuminanceTypeArb = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// TextureIntensityTypeArb = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// TextureDepthTypeArb = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// UnsignedNormalizedArb = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// Texture1DArrayExt = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// ProxyTexture1DArrayExt = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// Texture2DArrayExt = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// ProxyTexture2DArrayExt = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// TextureBinding1DArrayExt = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// TextureBinding2DArrayExt = ((int)0x8C1D) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// MaxProgramOutputVerticesNv = ((int)0x8C27) , /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// TextureBufferArb = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// TextureBufferExt = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// MaxTextureBufferSizeArb = ((int)0x8C2B) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// MaxTextureBufferSizeExt = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// TextureBindingBufferArb = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// TextureBindingBufferExt = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// TextureBufferDataStoreBindingArb = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// TextureBufferDataStoreBindingExt = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// TextureBufferFormatArb = ((int)0x8C2E) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// TextureBufferFormatExt = ((int)0x8C2E) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// R11fG11fB10fExt = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// RgbaSignedComponentsExt = ((int)0x8C3C) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// Rgb9E5Ext = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// UnsignedInt5999RevExt = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// TextureSharedSizeExt = ((int)0x8C3F) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB_EXT = 0x8C40 /// SrgbExt = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB8_EXT = 0x8C41 /// Srgb8Ext = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// SrgbAlphaExt = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// Srgb8Alpha8Ext = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// SluminanceAlphaExt = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// Sluminance8Alpha8Ext = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// SluminanceExt = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// Sluminance8Ext = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// CompressedSrgbExt = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// CompressedSrgbAlphaExt = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// CompressedSluminanceExt = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// CompressedSluminanceAlphaExt = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// CompressedLuminanceLatc1Ext = ((int)0x8C70) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// TessControlProgramParameterBufferNv = ((int)0x8C74) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// BackPrimaryColorNv = ((int)0x8C77) , /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// BackSecondaryColorNv = ((int)0x8C78) , /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// TextureCoordNv = ((int)0x8C79) , /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// ClipDistanceNv = ((int)0x8C7A) , /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// VertexIdNv = ((int)0x8C7B) , /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// PrimitiveIdNv = ((int)0x8C7C) , /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// GenericAttribNv = ((int)0x8C7D) , /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// TransformFeedbackAttribsNv = ((int)0x8C7E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// TransformFeedbackBufferModeExt = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// TransformFeedbackBufferModeNv = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// ActiveVaryingsNv = ((int)0x8C81) , /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// ActiveVaryingMaxLengthNv = ((int)0x8C82) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// TransformFeedbackVaryingsExt = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// TransformFeedbackVaryingsNv = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// TransformFeedbackBufferStartExt = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// TransformFeedbackBufferStartNv = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// TransformFeedbackBufferSizeExt = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// TransformFeedbackBufferSizeNv = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// TransformFeedbackRecordNv = ((int)0x8C86) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// PrimitivesGeneratedExt = ((int)0x8C87) , /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// PrimitivesGeneratedNv = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// RasterizerDiscardExt = ((int)0x8C89) , /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// RasterizerDiscardNv = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// InterleavedAttribsExt = ((int)0x8C8C) , /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// InterleavedAttribsNv = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// SeparateAttribsExt = ((int)0x8C8D) , /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// SeparateAttribsNv = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// TransformFeedbackBufferExt = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// TransformFeedbackBufferNv = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// TransformFeedbackBufferBindingExt = ((int)0x8C8F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// TransformFeedbackBufferBindingNv = ((int)0x8C8F) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// DrawFramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// ReadFramebufferExt = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// DrawFramebufferExt = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// ReadFramebufferBindingExt = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// RenderbufferCoverageSamplesNv = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// RenderbufferSamplesExt = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// FramebufferIncompleteMultisampleExt = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// MaxSamplesExt = ((int)0x8D57) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// Rgba32uiExt = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// Rgb32uiExt = ((int)0x8D71) , /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// Alpha32uiExt = ((int)0x8D72) , /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// Intensity32uiExt = ((int)0x8D73) , /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// Luminance32uiExt = ((int)0x8D74) , /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// LuminanceAlpha32uiExt = ((int)0x8D75) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// Rgba16uiExt = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// Rgb16uiExt = ((int)0x8D77) , /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// Alpha16uiExt = ((int)0x8D78) , /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// Intensity16uiExt = ((int)0x8D79) , /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// Luminance16uiExt = ((int)0x8D7A) , /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// LuminanceAlpha16uiExt = ((int)0x8D7B) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// Rgba8uiExt = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// Rgb8uiExt = ((int)0x8D7D) , /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// Alpha8uiExt = ((int)0x8D7E) , /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// Intensity8uiExt = ((int)0x8D7F) , /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// Luminance8uiExt = ((int)0x8D80) , /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// LuminanceAlpha8uiExt = ((int)0x8D81) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// Rgba32iExt = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGB32I_EXT = 0x8D83 /// Rgb32iExt = ((int)0x8D83) , /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// Alpha32iExt = ((int)0x8D84) , /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// Intensity32iExt = ((int)0x8D85) , /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// Luminance32iExt = ((int)0x8D86) , /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// LuminanceAlpha32iExt = ((int)0x8D87) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// Rgba16iExt = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGB16I_EXT = 0x8D89 /// Rgb16iExt = ((int)0x8D89) , /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// Alpha16iExt = ((int)0x8D8A) , /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// Intensity16iExt = ((int)0x8D8B) , /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// Luminance16iExt = ((int)0x8D8C) , /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// LuminanceAlpha16iExt = ((int)0x8D8D) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// Rgba8iExt = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB8I_EXT = 0x8D8F /// Rgb8iExt = ((int)0x8D8F) , /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// Alpha8iExt = ((int)0x8D90) , /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// Intensity8iExt = ((int)0x8D91) , /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// Luminance8iExt = ((int)0x8D92) , /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// LuminanceAlpha8iExt = ((int)0x8D93) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// RedIntegerExt = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// GreenIntegerExt = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// BlueIntegerExt = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// AlphaIntegerExt = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// RgbIntegerExt = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// RgbaIntegerExt = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// BgrIntegerExt = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// BgraIntegerExt = ((int)0x8D9B) , /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// LuminanceIntegerExt = ((int)0x8D9C) , /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// LuminanceAlphaIntegerExt = ((int)0x8D9D) , /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// RgbaIntegerModeExt = ((int)0x8D9E) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// VertexProgramParameterBufferNv = ((int)0x8DA2) , /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// GeometryProgramParameterBufferNv = ((int)0x8DA3) , /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// FragmentProgramParameterBufferNv = ((int)0x8DA4) , /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// MaxProgramGenericAttribsNv = ((int)0x8DA5) , /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// MaxProgramGenericResultsNv = ((int)0x8DA6) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// FramebufferAttachmentLayeredArb = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_LAYER_NV = 0x8DAA /// LayerNv = ((int)0x8DAA) , /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// DepthComponent32fNv = ((int)0x8DAB) , /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// Depth32fStencil8Nv = ((int)0x8DAC) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// Float32UnsignedInt248RevNv = ((int)0x8DAD) , /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// DepthBufferFloatModeNv = ((int)0x8DAF) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// FramebufferSrgbExt = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// FramebufferSrgbCapableExt = ((int)0x8DBA) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// CompressedRedRgtc1Ext = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// Sampler1DArrayExt = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// Sampler2DArrayExt = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// SamplerBufferExt = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// Sampler1DArrayShadowExt = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// Sampler2DArrayShadowExt = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// SamplerCubeShadowExt = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// UnsignedIntVec2Ext = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// UnsignedIntVec3Ext = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// UnsignedIntVec4Ext = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// IntSampler1DExt = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// IntSampler2DExt = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// IntSampler3DExt = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// IntSamplerCubeExt = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// IntSampler2DRectExt = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// IntSampler1DArrayExt = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// IntSampler2DArrayExt = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// IntSamplerBufferExt = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// UnsignedIntSampler1DExt = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// UnsignedIntSampler2DExt = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// UnsignedIntSampler3DExt = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// UnsignedIntSamplerCubeExt = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// UnsignedIntSampler2DRectExt = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// UnsignedIntSamplerBufferExt = ((int)0x8DD8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// GeometryShaderArb = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// GeometryVerticesOutArb = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// GeometryInputTypeArb = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// GeometryOutputTypeArb = ((int)0x8DDC) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// MaxVertexVaryingComponentsArb = ((int)0x8DDE) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// MaxVertexVaryingComponentsExt = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// MaxGeometryUniformComponentsArb = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// MaxGeometryUniformComponentsExt = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// MaxGeometryOutputVerticesArb = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// MaxGeometryOutputVerticesExt = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// MaxVertexBindableUniformsExt = ((int)0x8DE2) , /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// MaxFragmentBindableUniformsExt = ((int)0x8DE3) , /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// MaxGeometryBindableUniformsExt = ((int)0x8DE4) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// MaxBindableUniformSizeExt = ((int)0x8DED) , /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// UniformBufferExt = ((int)0x8DEE) , /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// UniformBufferBindingExt = ((int)0x8DEF) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// RenderbufferColorSamplesNv = ((int)0x8E10) , /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// MaxMultisampleCoverageModesNv = ((int)0x8E11) , /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// MultisampleCoverageModesNv = ((int)0x8E12) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// QueryWaitNv = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// QueryNoWaitNv = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// QueryByRegionWaitNv = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// QueryByRegionNoWaitNv = ((int)0x8E16) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// ColorSamplesNv = ((int)0x8E20) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// TransformFeedbackNv = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// TransformFeedbackBufferPausedNv = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// TransformFeedbackBufferActiveNv = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// TransformFeedbackBindingNv = ((int)0x8E25) , /// /// Original was GL_FRAME_NV = 0x8E26 /// FrameNv = ((int)0x8E26) , /// /// Original was GL_FIELDS_NV = 0x8E27 /// FieldsNv = ((int)0x8E27) , /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// CurrentTimeNv = ((int)0x8E28) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// NumFillStreamsNv = ((int)0x8E29) , /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// PresentTimeNv = ((int)0x8E2A) , /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// PresentDurationNv = ((int)0x8E2B) , /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// ProgramMatrixExt = ((int)0x8E2D) , /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// TransposeProgramMatrixExt = ((int)0x8E2E) , /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// ProgramMatrixStackDepthExt = ((int)0x8E2F) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// TextureSwizzleRExt = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// TextureSwizzleGExt = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// TextureSwizzleBExt = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// TextureSwizzleAExt = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// TextureSwizzleRgbaExt = ((int)0x8E46) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// FirstVertexConventionExt = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// LastVertexConventionExt = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// ProvokingVertexExt = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// SamplePositionNv = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// SampleMaskNv = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// SampleMaskValueNv = ((int)0x8E52) , /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// TextureBindingRenderbufferNv = ((int)0x8E53) , /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// TextureRenderbufferNv = ((int)0x8E55) , /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// SamplerRenderbufferNv = ((int)0x8E56) , /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// IntSamplerRenderbufferNv = ((int)0x8E57) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// MaxSampleMaskWordsNv = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// BufferGpuAddressNv = ((int)0x8F1D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// VertexAttribArrayUnifiedNv = ((int)0x8F1E) , /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// ElementArrayUnifiedNv = ((int)0x8F1F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// VertexAttribArrayAddressNv = ((int)0x8F20) , /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// VertexArrayAddressNv = ((int)0x8F21) , /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// NormalArrayAddressNv = ((int)0x8F22) , /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// ColorArrayAddressNv = ((int)0x8F23) , /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// IndexArrayAddressNv = ((int)0x8F24) , /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// TextureCoordArrayAddressNv = ((int)0x8F25) , /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// EdgeFlagArrayAddressNv = ((int)0x8F26) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// SecondaryColorArrayAddressNv = ((int)0x8F27) , /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// FogCoordArrayAddressNv = ((int)0x8F28) , /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// ElementArrayAddressNv = ((int)0x8F29) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// VertexAttribArrayLengthNv = ((int)0x8F2A) , /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// VertexArrayLengthNv = ((int)0x8F2B) , /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// NormalArrayLengthNv = ((int)0x8F2C) , /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// ColorArrayLengthNv = ((int)0x8F2D) , /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// IndexArrayLengthNv = ((int)0x8F2E) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// TextureCoordArrayLengthNv = ((int)0x8F2F) , /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// EdgeFlagArrayLengthNv = ((int)0x8F30) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// SecondaryColorArrayLengthNv = ((int)0x8F31) , /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// FogCoordArrayLengthNv = ((int)0x8F32) , /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// ElementArrayLengthNv = ((int)0x8F33) , /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// GpuAddressNv = ((int)0x8F34) , /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// MaxShaderBufferAddressNv = ((int)0x8F35) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// MaxImageUnitsExt = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// ImageBindingNameExt = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// ImageBindingLevelExt = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// ImageBindingLayeredExt = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// ImageBindingLayerExt = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// ImageBindingAccessExt = ((int)0x8F3E) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// DrawIndirectUnifiedNv = ((int)0x8F40) , /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// DrawIndirectAddressNv = ((int)0x8F41) , /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// DrawIndirectLengthNv = ((int)0x8F42) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// MaxProgramSubroutineParametersNv = ((int)0x8F44) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// MaxProgramSubroutineNumNv = ((int)0x8F45) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// DoubleMat2Ext = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// DoubleMat3Ext = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// DoubleMat4Ext = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// DoubleMat2x3Ext = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// DoubleMat2x4Ext = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// DoubleMat3x2Ext = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// DoubleMat3x4Ext = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// DoubleMat4x2Ext = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// DoubleMat4x3Ext = ((int)0x8F4E) , /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// VertexBindingBuffer = ((int)0x8F4F) , /// /// Original was GL_RED_SNORM = 0x8F90 /// RedSnorm = ((int)0x8F90) , /// /// Original was GL_RG_SNORM = 0x8F91 /// RgSnorm = ((int)0x8F91) , /// /// Original was GL_RGB_SNORM = 0x8F92 /// RgbSnorm = ((int)0x8F92) , /// /// Original was GL_RGBA_SNORM = 0x8F93 /// RgbaSnorm = ((int)0x8F93) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , /// /// Original was GL_INT8_NV = 0x8FE0 /// Int8Nv = ((int)0x8FE0) , /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// Int8Vec2Nv = ((int)0x8FE1) , /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// Int8Vec3Nv = ((int)0x8FE2) , /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// Int8Vec4Nv = ((int)0x8FE3) , /// /// Original was GL_INT16_NV = 0x8FE4 /// Int16Nv = ((int)0x8FE4) , /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// Int16Vec2Nv = ((int)0x8FE5) , /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// Int16Vec3Nv = ((int)0x8FE6) , /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// Int16Vec4Nv = ((int)0x8FE7) , /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// Int64Vec2Nv = ((int)0x8FE9) , /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// Int64Vec3Nv = ((int)0x8FEA) , /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// Int64Vec4Nv = ((int)0x8FEB) , /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// UnsignedInt8Nv = ((int)0x8FEC) , /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// UnsignedInt8Vec2Nv = ((int)0x8FED) , /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// UnsignedInt8Vec3Nv = ((int)0x8FEE) , /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// UnsignedInt8Vec4Nv = ((int)0x8FEF) , /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// UnsignedInt16Nv = ((int)0x8FF0) , /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// UnsignedInt16Vec2Nv = ((int)0x8FF1) , /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// UnsignedInt16Vec3Nv = ((int)0x8FF2) , /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// UnsignedInt16Vec4Nv = ((int)0x8FF3) , /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// UnsignedInt64Vec2Nv = ((int)0x8FF5) , /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// UnsignedInt64Vec3Nv = ((int)0x8FF6) , /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// UnsignedInt64Vec4Nv = ((int)0x8FF7) , /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// Float16Nv = ((int)0x8FF8) , /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// Float16Vec2Nv = ((int)0x8FF9) , /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// Float16Vec3Nv = ((int)0x8FFA) , /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// Float16Vec4Nv = ((int)0x8FFB) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// DoubleVec2Ext = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// DoubleVec3Ext = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// DoubleVec4Ext = ((int)0x8FFE) , /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , /// /// Original was GL_ALPHA_SNORM = 0x9010 /// AlphaSnorm = ((int)0x9010) , /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// LuminanceSnorm = ((int)0x9011) , /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// LuminanceAlphaSnorm = ((int)0x9012) , /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// IntensitySnorm = ((int)0x9013) , /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// Alpha8Snorm = ((int)0x9014) , /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// Luminance8Snorm = ((int)0x9015) , /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// Luminance8Alpha8Snorm = ((int)0x9016) , /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// Intensity8Snorm = ((int)0x9017) , /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// Alpha16Snorm = ((int)0x9018) , /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// Luminance16Snorm = ((int)0x9019) , /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// Luminance16Alpha16Snorm = ((int)0x901A) , /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// Intensity16Snorm = ((int)0x901B) , /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// FactorMinAmd = ((int)0x901C) , /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// FactorMaxAmd = ((int)0x901D) , /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// DepthClampNearAmd = ((int)0x901E) , /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// DepthClampFarAmd = ((int)0x901F) , /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// VideoBufferNv = ((int)0x9020) , /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// VideoBufferBindingNv = ((int)0x9021) , /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// FieldUpperNv = ((int)0x9022) , /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// FieldLowerNv = ((int)0x9023) , /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// NumVideoCaptureStreamsNv = ((int)0x9024) , /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// NextVideoCaptureBufferStatusNv = ((int)0x9025) , /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// VideoCaptureTo422SupportedNv = ((int)0x9026) , /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// LastVideoCaptureStatusNv = ((int)0x9027) , /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// VideoBufferPitchNv = ((int)0x9028) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// VideoColorConversionMatrixNv = ((int)0x9029) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// VideoColorConversionMaxNv = ((int)0x902A) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// VideoColorConversionMinNv = ((int)0x902B) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// VideoColorConversionOffsetNv = ((int)0x902C) , /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// VideoBufferInternalFormatNv = ((int)0x902D) , /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// PartialSuccessNv = ((int)0x902E) , /// /// Original was GL_SUCCESS_NV = 0x902F /// SuccessNv = ((int)0x902F) , /// /// Original was GL_FAILURE_NV = 0x9030 /// FailureNv = ((int)0x9030) , /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// Ycbycr8422Nv = ((int)0x9031) , /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// Ycbaycr8A4224Nv = ((int)0x9032) , /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// VideoCaptureFrameWidthNv = ((int)0x9038) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// VideoCaptureFrameHeightNv = ((int)0x9039) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// VideoCaptureFieldUpperHeightNv = ((int)0x903A) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// VideoCaptureFieldLowerHeightNv = ((int)0x903B) , /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// VideoCaptureSurfaceOriginNv = ((int)0x903C) , /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// TextureCoverageSamplesNv = ((int)0x9045) , /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// TextureColorSamplesNv = ((int)0x9046) , /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// Image1DExt = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// Image2DExt = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// Image3DExt = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// Image2DRectExt = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// ImageCubeExt = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// ImageBufferExt = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// Image1DArrayExt = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// Image2DArrayExt = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// ImageCubeMapArrayExt = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// Image2DMultisampleExt = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// Image2DMultisampleArrayExt = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// IntImage1DExt = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// IntImage2DExt = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// IntImage3DExt = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// IntImage2DRectExt = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// IntImageCubeExt = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// IntImageBufferExt = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// IntImage1DArrayExt = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// IntImage2DArrayExt = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// IntImageCubeMapArrayExt = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// IntImage2DMultisampleExt = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// IntImage2DMultisampleArrayExt = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// UnsignedIntImage1DExt = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// UnsignedIntImage2DExt = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// UnsignedIntImage3DExt = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// UnsignedIntImage2DRectExt = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// UnsignedIntImageCubeExt = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// UnsignedIntImageBufferExt = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// UnsignedIntImage1DArrayExt = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// UnsignedIntImage2DArrayExt = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// UnsignedIntImage2DMultisampleExt = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// MaxImageSamplesExt = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// ImageBindingFormatExt = ((int)0x906E) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// PathFormatSvgNv = ((int)0x9070) , /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// PathFormatPsNv = ((int)0x9071) , /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// StandardFontNameNv = ((int)0x9072) , /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// SystemFontNameNv = ((int)0x9073) , /// /// Original was GL_FILE_NAME_NV = 0x9074 /// FileNameNv = ((int)0x9074) , /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// PathStrokeWidthNv = ((int)0x9075) , /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// PathEndCapsNv = ((int)0x9076) , /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// PathInitialEndCapNv = ((int)0x9077) , /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// PathTerminalEndCapNv = ((int)0x9078) , /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// PathJoinStyleNv = ((int)0x9079) , /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// PathMiterLimitNv = ((int)0x907A) , /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// PathDashCapsNv = ((int)0x907B) , /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// PathInitialDashCapNv = ((int)0x907C) , /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// PathTerminalDashCapNv = ((int)0x907D) , /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// PathDashOffsetNv = ((int)0x907E) , /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// PathClientLengthNv = ((int)0x907F) , /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// PathFillModeNv = ((int)0x9080) , /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// PathFillMaskNv = ((int)0x9081) , /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// PathFillCoverModeNv = ((int)0x9082) , /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// PathStrokeCoverModeNv = ((int)0x9083) , /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// PathStrokeMaskNv = ((int)0x9084) , /// /// Original was GL_COUNT_UP_NV = 0x9088 /// CountUpNv = ((int)0x9088) , /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// CountDownNv = ((int)0x9089) , /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// PathObjectBoundingBoxNv = ((int)0x908A) , /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// ConvexHullNv = ((int)0x908B) , /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// BoundingBoxNv = ((int)0x908D) , /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// TranslateXNv = ((int)0x908E) , /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// TranslateYNv = ((int)0x908F) , /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// Translate2DNv = ((int)0x9090) , /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// Translate3DNv = ((int)0x9091) , /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// Affine2DNv = ((int)0x9092) , /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// Affine3DNv = ((int)0x9094) , /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// TransposeAffine2DNv = ((int)0x9096) , /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// TransposeAffine3DNv = ((int)0x9098) , /// /// Original was GL_UTF8_NV = 0x909A /// Utf8Nv = ((int)0x909A) , /// /// Original was GL_UTF16_NV = 0x909B /// Utf16Nv = ((int)0x909B) , /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// PathCommandCountNv = ((int)0x909D) , /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// PathCoordCountNv = ((int)0x909E) , /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// PathDashArrayCountNv = ((int)0x909F) , /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// PathComputedLengthNv = ((int)0x90A0) , /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// PathFillBoundingBoxNv = ((int)0x90A1) , /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// PathStrokeBoundingBoxNv = ((int)0x90A2) , /// /// Original was GL_SQUARE_NV = 0x90A3 /// SquareNv = ((int)0x90A3) , /// /// Original was GL_ROUND_NV = 0x90A4 /// RoundNv = ((int)0x90A4) , /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// TriangularNv = ((int)0x90A5) , /// /// Original was GL_BEVEL_NV = 0x90A6 /// BevelNv = ((int)0x90A6) , /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// MiterRevertNv = ((int)0x90A7) , /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// MiterTruncateNv = ((int)0x90A8) , /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// SkipMissingGlyphNv = ((int)0x90A9) , /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// UseMissingGlyphNv = ((int)0x90AA) , /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// PathErrorPositionNv = ((int)0x90AB) , /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// PathFogGenModeNv = ((int)0x90AC) , /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// AccumAdjacentPairsNv = ((int)0x90AD) , /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// AdjacentPairsNv = ((int)0x90AE) , /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// FirstToRestNv = ((int)0x90AF) , /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// PathGenModeNv = ((int)0x90B0) , /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// PathGenCoeffNv = ((int)0x90B1) , /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// PathGenColorFormatNv = ((int)0x90B2) , /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// PathGenComponentsNv = ((int)0x90B3) , /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// PathDashOffsetResetNv = ((int)0x90B4) , /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// MoveToResetsNv = ((int)0x90B5) , /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// MoveToContinuesNv = ((int)0x90B6) , /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// PathStencilFuncNv = ((int)0x90B7) , /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// PathStencilRefNv = ((int)0x90B8) , /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// PathStencilValueMaskNv = ((int)0x90B9) , /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// ScaledResolveFastestExt = ((int)0x90BA) , /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// ScaledResolveNicestExt = ((int)0x90BB) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// PathStencilDepthOffsetFactorNv = ((int)0x90BD) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// PathCoverDepthFuncNv = ((int)0x90BF) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// MaxDeep3DTextureDepthNv = ((int)0x90D1) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// SyncX11FenceExt = ((int)0x90E1) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// ComputeProgramNv = ((int)0x90FB) , /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// ComputeProgramParameterBufferNv = ((int)0x90FC) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// MaxDebugMessageLengthAmd = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// MaxDebugLoggedMessagesAmd = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// DebugLoggedMessagesAmd = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// DebugSeverityHighAmd = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// DebugSeverityMediumAmd = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// DebugSeverityLowAmd = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148) , /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// DebugCategoryApiErrorAmd = ((int)0x9149) , /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// DebugCategoryWindowSystemAmd = ((int)0x914A) , /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// DebugCategoryDeprecationAmd = ((int)0x914B) , /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// DebugCategoryPerformanceAmd = ((int)0x914D) , /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// DebugCategoryShaderCompilerAmd = ((int)0x914E) , /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// DebugCategoryApplicationAmd = ((int)0x914F) , /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// DebugCategoryOtherAmd = ((int)0x9150) , /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// BufferObjectExt = ((int)0x9151) , /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// DataBufferAmd = ((int)0x9151) , /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// PerformanceMonitorAmd = ((int)0x9152) , /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// QueryObjectAmd = ((int)0x9153) , /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// QueryObjectExt = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// VertexArrayObjectAmd = ((int)0x9154) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// VertexArrayObjectExt = ((int)0x9154) , /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// SamplerObjectAmd = ((int)0x9155) , /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// ExternalVirtualMemoryBufferAmd = ((int)0x9160) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// QueryBufferAmd = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// QueryBufferBindingAmd = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// QueryResultNoWaitAmd = ((int)0x9194) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// VirtualPageSizeXAmd = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// VirtualPageSizeYAmd = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// VirtualPageSizeZAmd = ((int)0x9197) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// MaxSparseTextureSizeAmd = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// MaxSparse3DTextureSizeAmd = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// MaxSparseArrayTextureLayers = ((int)0x919A) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// MinSparseLevelAmd = ((int)0x919B) , /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B) , /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// MinLodWarningAmd = ((int)0x919C) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// StreamRasterizationAmd = ((int)0x91A0) , /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// VertexElementSwizzleAmd = ((int)0x91A4) , /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// VertexIdSwizzleAmd = ((int)0x91A5) , /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7) , /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8) , /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// BlendPremultipliedSrcNv = ((int)0x9280) , /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// BlendOverlapNv = ((int)0x9281) , /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// UncorrelatedNv = ((int)0x9282) , /// /// Original was GL_DISJOINT_NV = 0x9283 /// DisjointNv = ((int)0x9283) , /// /// Original was GL_CONJOINT_NV = 0x9284 /// ConjointNv = ((int)0x9284) , /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// BlendAdvancedCoherentNv = ((int)0x9285) , /// /// Original was GL_SRC_NV = 0x9286 /// SrcNv = ((int)0x9286) , /// /// Original was GL_DST_NV = 0x9287 /// DstNv = ((int)0x9287) , /// /// Original was GL_SRC_OVER_NV = 0x9288 /// SrcOverNv = ((int)0x9288) , /// /// Original was GL_DST_OVER_NV = 0x9289 /// DstOverNv = ((int)0x9289) , /// /// Original was GL_SRC_IN_NV = 0x928A /// SrcInNv = ((int)0x928A) , /// /// Original was GL_DST_IN_NV = 0x928B /// DstInNv = ((int)0x928B) , /// /// Original was GL_SRC_OUT_NV = 0x928C /// SrcOutNv = ((int)0x928C) , /// /// Original was GL_DST_OUT_NV = 0x928D /// DstOutNv = ((int)0x928D) , /// /// Original was GL_SRC_ATOP_NV = 0x928E /// SrcAtopNv = ((int)0x928E) , /// /// Original was GL_DST_ATOP_NV = 0x928F /// DstAtopNv = ((int)0x928F) , /// /// Original was GL_PLUS_NV = 0x9291 /// PlusNv = ((int)0x9291) , /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// PlusDarkerNv = ((int)0x9292) , /// /// Original was GL_MULTIPLY_NV = 0x9294 /// MultiplyNv = ((int)0x9294) , /// /// Original was GL_SCREEN_NV = 0x9295 /// ScreenNv = ((int)0x9295) , /// /// Original was GL_OVERLAY_NV = 0x9296 /// OverlayNv = ((int)0x9296) , /// /// Original was GL_DARKEN_NV = 0x9297 /// DarkenNv = ((int)0x9297) , /// /// Original was GL_LIGHTEN_NV = 0x9298 /// LightenNv = ((int)0x9298) , /// /// Original was GL_COLORDODGE_NV = 0x9299 /// ColordodgeNv = ((int)0x9299) , /// /// Original was GL_COLORBURN_NV = 0x929A /// ColorburnNv = ((int)0x929A) , /// /// Original was GL_HARDLIGHT_NV = 0x929B /// HardlightNv = ((int)0x929B) , /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// SoftlightNv = ((int)0x929C) , /// /// Original was GL_DIFFERENCE_NV = 0x929E /// DifferenceNv = ((int)0x929E) , /// /// Original was GL_MINUS_NV = 0x929F /// MinusNv = ((int)0x929F) , /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// ExclusionNv = ((int)0x92A0) , /// /// Original was GL_CONTRAST_NV = 0x92A1 /// ContrastNv = ((int)0x92A1) , /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// InvertRgbNv = ((int)0x92A3) , /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// LineardodgeNv = ((int)0x92A4) , /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// LinearburnNv = ((int)0x92A5) , /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// VividlightNv = ((int)0x92A6) , /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// LinearlightNv = ((int)0x92A7) , /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// PinlightNv = ((int)0x92A8) , /// /// Original was GL_HARDMIX_NV = 0x92A9 /// HardmixNv = ((int)0x92A9) , /// /// Original was GL_HSL_HUE_NV = 0x92AD /// HslHueNv = ((int)0x92AD) , /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// HslSaturationNv = ((int)0x92AE) , /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// HslColorNv = ((int)0x92AF) , /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// HslLuminosityNv = ((int)0x92B0) , /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// PlusClampedNv = ((int)0x92B1) , /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// PlusClampedAlphaNv = ((int)0x92B2) , /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// MinusClampedNv = ((int)0x92B3) , /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// InvertOvgNv = ((int)0x92B4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// WarpSizeNv = ((int)0x9339) , /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// WarpsPerSmNv = ((int)0x933A) , /// /// Original was GL_SM_COUNT_NV = 0x933B /// SmCountNv = ((int)0x933B) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// PerfqueryCounterEventIntel = ((int)0x94F0) , /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// PerfqueryCounterDurationNormIntel = ((int)0x94F1) , /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// PerfqueryCounterDurationRawIntel = ((int)0x94F2) , /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// PerfqueryCounterThroughputIntel = ((int)0x94F3) , /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// PerfqueryCounterRawIntel = ((int)0x94F4) , /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// PerfqueryCounterTimestampIntel = ((int)0x94F5) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// PerfqueryCounterDataUint32Intel = ((int)0x94F8) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// PerfqueryCounterDataUint64Intel = ((int)0x94F9) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// PerfqueryCounterDataFloatIntel = ((int)0x94FA) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// PerfqueryCounterDataBool32Intel = ((int)0x94FC) , /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// RestartPathNv = ((int)0xF0) , /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// DupFirstCubicCurveToNv = ((int)0xF2) , /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// DupLastCubicCurveToNv = ((int)0xF4) , /// /// Original was GL_RECT_NV = 0xF6 /// RectNv = ((int)0xF6) , /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// CircularCcwArcToNv = ((int)0xF8) , /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// CircularCwArcToNv = ((int)0xFA) , /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// CircularTangentArcToNv = ((int)0xFC) , /// /// Original was GL_ARC_TO_NV = 0xFE /// ArcToNv = ((int)0xFE) , /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// RelativeArcToNv = ((int)0xFF) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// CullVertexIbm = ((int)103050) , /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// AllStaticDataIbm = ((int)103060) , /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// StaticVertexArrayIbm = ((int)103061) , /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// VertexArrayListIbm = ((int)103070) , /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// NormalArrayListIbm = ((int)103071) , /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// ColorArrayListIbm = ((int)103072) , /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// IndexArrayListIbm = ((int)103073) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// TextureCoordArrayListIbm = ((int)103074) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// EdgeFlagArrayListIbm = ((int)103075) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// FogCoordinateArrayListIbm = ((int)103076) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// SecondaryColorArrayListIbm = ((int)103077) , /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// VertexArrayListStrideIbm = ((int)103080) , /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// NormalArrayListStrideIbm = ((int)103081) , /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// ColorArrayListStrideIbm = ((int)103082) , /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// IndexArrayListStrideIbm = ((int)103083) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// TextureCoordArrayListStrideIbm = ((int)103084) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// EdgeFlagArrayListStrideIbm = ((int)103085) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// FogCoordinateArrayListStrideIbm = ((int)103086) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// SecondaryColorArrayListStrideIbm = ((int)103087) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_NEXT_BUFFER_NV = -2 /// NextBufferNv = ((int)-2) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// SkipComponents4Nv = ((int)-3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// SkipComponents3Nv = ((int)-4) , /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// SkipComponents2Nv = ((int)-5) , /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// SkipComponents1Nv = ((int)-6) , } /// /// Used in GL.AlphaFunc /// public enum AlphaFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Not used directly. /// public enum AmdBlendMinmaxFactor : int { /// /// Original was GL_FACTOR_MIN_AMD = 0x901C /// FactorMinAmd = ((int)0x901C) , /// /// Original was GL_FACTOR_MAX_AMD = 0x901D /// FactorMaxAmd = ((int)0x901D) , } /// /// Not used directly. /// public enum AmdConservativeDepth : int { } /// /// Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert and 1 other function /// public enum AmdDebugOutput : int { /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 /// MaxDebugMessageLengthAmd = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 /// MaxDebugLoggedMessagesAmd = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 /// DebugLoggedMessagesAmd = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 /// DebugSeverityHighAmd = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 /// DebugSeverityMediumAmd = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 /// DebugSeverityLowAmd = ((int)0x9148) , /// /// Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 /// DebugCategoryApiErrorAmd = ((int)0x9149) , /// /// Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A /// DebugCategoryWindowSystemAmd = ((int)0x914A) , /// /// Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B /// DebugCategoryDeprecationAmd = ((int)0x914B) , /// /// Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C /// DebugCategoryUndefinedBehaviorAmd = ((int)0x914C) , /// /// Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D /// DebugCategoryPerformanceAmd = ((int)0x914D) , /// /// Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E /// DebugCategoryShaderCompilerAmd = ((int)0x914E) , /// /// Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F /// DebugCategoryApplicationAmd = ((int)0x914F) , /// /// Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 /// DebugCategoryOtherAmd = ((int)0x9150) , } /// /// Not used directly. /// public enum AmdDepthClampSeparate : int { /// /// Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E /// DepthClampNearAmd = ((int)0x901E) , /// /// Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F /// DepthClampFarAmd = ((int)0x901F) , } /// /// Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed and 2 other functions /// public enum AmdDrawBuffersBlend : int { } /// /// Not used directly. /// public enum AmdGcnShader : int { } /// /// Not used directly. /// public enum AmdGpuShaderInt64 : int { /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , /// /// Original was GL_INT8_NV = 0x8FE0 /// Int8Nv = ((int)0x8FE0) , /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// Int8Vec2Nv = ((int)0x8FE1) , /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// Int8Vec3Nv = ((int)0x8FE2) , /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// Int8Vec4Nv = ((int)0x8FE3) , /// /// Original was GL_INT16_NV = 0x8FE4 /// Int16Nv = ((int)0x8FE4) , /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// Int16Vec2Nv = ((int)0x8FE5) , /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// Int16Vec3Nv = ((int)0x8FE6) , /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// Int16Vec4Nv = ((int)0x8FE7) , /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// Int64Vec2Nv = ((int)0x8FE9) , /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// Int64Vec3Nv = ((int)0x8FEA) , /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// Int64Vec4Nv = ((int)0x8FEB) , /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// UnsignedInt8Nv = ((int)0x8FEC) , /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// UnsignedInt8Vec2Nv = ((int)0x8FED) , /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// UnsignedInt8Vec3Nv = ((int)0x8FEE) , /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// UnsignedInt8Vec4Nv = ((int)0x8FEF) , /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// UnsignedInt16Nv = ((int)0x8FF0) , /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// UnsignedInt16Vec2Nv = ((int)0x8FF1) , /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// UnsignedInt16Vec3Nv = ((int)0x8FF2) , /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// UnsignedInt16Vec4Nv = ((int)0x8FF3) , /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// UnsignedInt64Vec2Nv = ((int)0x8FF5) , /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// UnsignedInt64Vec3Nv = ((int)0x8FF6) , /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// UnsignedInt64Vec4Nv = ((int)0x8FF7) , /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// Float16Nv = ((int)0x8FF8) , /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// Float16Vec2Nv = ((int)0x8FF9) , /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// Float16Vec3Nv = ((int)0x8FFA) , /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// Float16Vec4Nv = ((int)0x8FFB) , } /// /// Used in GL.Amd.VertexAttribParameter /// public enum AmdInterleavedElements : int { /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 /// VertexElementSwizzleAmd = ((int)0x91A4) , /// /// Original was GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 /// VertexIdSwizzleAmd = ((int)0x91A5) , } /// /// Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect /// public enum AmdMultiDrawIndirect : int { } /// /// Used in GL.Amd.DeleteNames, GL.Amd.GenNames and 1 other function /// public enum AmdNameGenDelete : int { /// /// Original was GL_DATA_BUFFER_AMD = 0x9151 /// DataBufferAmd = ((int)0x9151) , /// /// Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152 /// PerformanceMonitorAmd = ((int)0x9152) , /// /// Original was GL_QUERY_OBJECT_AMD = 0x9153 /// QueryObjectAmd = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 /// VertexArrayObjectAmd = ((int)0x9154) , /// /// Original was GL_SAMPLER_OBJECT_AMD = 0x9155 /// SamplerObjectAmd = ((int)0x9155) , } /// /// Used in GL.Amd.QueryObjectParameter /// public enum AmdOcclusionQueryEvent : int { /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001) , /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002) , /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004) , /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , /// /// Original was GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F /// OcclusionQueryEventMaskAmd = ((int)0x874F) , /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo /// public enum AmdPerformanceMonitor : int { /// /// Original was GL_COUNTER_TYPE_AMD = 0x8BC0 /// CounterTypeAmd = ((int)0x8BC0) , /// /// Original was GL_COUNTER_RANGE_AMD = 0x8BC1 /// CounterRangeAmd = ((int)0x8BC1) , /// /// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2 /// UnsignedInt64Amd = ((int)0x8BC2) , /// /// Original was GL_PERCENTAGE_AMD = 0x8BC3 /// PercentageAmd = ((int)0x8BC3) , /// /// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 /// PerfmonResultAvailableAmd = ((int)0x8BC4) , /// /// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 /// PerfmonResultSizeAmd = ((int)0x8BC5) , /// /// Original was GL_PERFMON_RESULT_AMD = 0x8BC6 /// PerfmonResultAmd = ((int)0x8BC6) , } /// /// Not used directly. /// public enum AmdPinnedMemory : int { /// /// Original was GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 /// ExternalVirtualMemoryBufferAmd = ((int)0x9160) , } /// /// Not used directly. /// public enum AmdQueryBufferObject : int { /// /// Original was GL_QUERY_BUFFER_AMD = 0x9192 /// QueryBufferAmd = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING_AMD = 0x9193 /// QueryBufferBindingAmd = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 /// QueryResultNoWaitAmd = ((int)0x9194) , } /// /// Used in GL.Amd.SetMultisample /// public enum AmdSamplePositions : int { /// /// Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F /// SubsampleDistanceAmd = ((int)0x883F) , } /// /// Not used directly. /// public enum AmdSeamlessCubemapPerTexture : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum AmdShaderAtomicCounterOps : int { } /// /// Not used directly. /// public enum AmdShaderStencilExport : int { } /// /// Not used directly. /// public enum AmdShaderTrinaryMinmax : int { } /// /// Used in GL.Amd.TexStorageSparse, GL.Amd.TextureStorageSparse /// public enum AmdSparseTexture : int { /// /// Original was GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 /// TextureStorageSparseBitAmd = ((int)0x00000001) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 /// VirtualPageSizeXAmd = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 /// VirtualPageSizeYAmd = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 /// VirtualPageSizeZAmd = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 /// MaxSparseTextureSizeAmd = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 /// MaxSparse3DTextureSizeAmd = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A /// MaxSparseArrayTextureLayers = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_AMD = 0x919B /// MinSparseLevelAmd = ((int)0x919B) , /// /// Original was GL_MIN_LOD_WARNING_AMD = 0x919C /// MinLodWarningAmd = ((int)0x919C) , } /// /// Used in GL.Amd.StencilOpValue /// public enum AmdStencilOperationExtended : int { /// /// Original was GL_SET_AMD = 0x874A /// SetAmd = ((int)0x874A) , /// /// Original was GL_REPLACE_VALUE_AMD = 0x874B /// ReplaceValueAmd = ((int)0x874B) , /// /// Original was GL_STENCIL_OP_VALUE_AMD = 0x874C /// StencilOpValueAmd = ((int)0x874C) , /// /// Original was GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D /// StencilBackOpValueAmd = ((int)0x874D) , } /// /// Not used directly. /// public enum AmdTextureTexture4 : int { } /// /// Not used directly. /// public enum AmdTransformFeedback3LinesTriangles : int { } /// /// Not used directly. /// public enum AmdTransformFeedback4 : int { /// /// Original was GL_STREAM_RASTERIZATION_AMD = 0x91A0 /// StreamRasterizationAmd = ((int)0x91A0) , } /// /// Not used directly. /// public enum AmdVertexShaderLayer : int { } /// /// Used in GL.Amd.TessellationMode /// public enum AmdVertexShaderTesselator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , } /// /// Used in GL.Amd.TessellationMode /// public enum AmdVertexShaderTessellator : int { /// /// Original was GL_SAMPLER_BUFFER_AMD = 0x9001 /// SamplerBufferAmd = ((int)0x9001) , /// /// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002 /// IntSamplerBufferAmd = ((int)0x9002) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 /// UnsignedIntSamplerBufferAmd = ((int)0x9003) , /// /// Original was GL_TESSELLATION_MODE_AMD = 0x9004 /// TessellationModeAmd = ((int)0x9004) , /// /// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005 /// TessellationFactorAmd = ((int)0x9005) , /// /// Original was GL_DISCRETE_AMD = 0x9006 /// DiscreteAmd = ((int)0x9006) , /// /// Original was GL_CONTINUOUS_AMD = 0x9007 /// ContinuousAmd = ((int)0x9007) , } /// /// Not used directly. /// public enum AmdVertexShaderViewportIndex : int { } /// /// Not used directly. /// public enum AppleAuxDepthStencil : int { /// /// Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 /// AuxDepthStencilApple = ((int)0x8A14) , } /// /// Not used directly. /// public enum AppleClientStorage : int { /// /// Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 /// UnpackClientStorageApple = ((int)0x85B2) , } /// /// Used in GL.Apple.ElementPointer /// public enum AppleElementArray : int { /// /// Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C /// ElementArrayApple = ((int)0x8A0C) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D /// ElementArrayTypeApple = ((int)0x8A0D) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E /// ElementArrayPointerApple = ((int)0x8A0E) , } /// /// Used in GL.Apple.FinishObject, GL.Apple.TestObject /// public enum AppleFence : int { /// /// Original was GL_DRAW_PIXELS_APPLE = 0x8A0A /// DrawPixelsApple = ((int)0x8A0A) , /// /// Original was GL_FENCE_APPLE = 0x8A0B /// FenceApple = ((int)0x8A0B) , } /// /// Not used directly. /// public enum AppleFloatPixels : int { /// /// Original was GL_HALF_APPLE = 0x140B /// HalfApple = ((int)0x140B) , /// /// Original was GL_RGBA_FLOAT32_APPLE = 0x8814 /// RgbaFloat32Apple = ((int)0x8814) , /// /// Original was GL_RGB_FLOAT32_APPLE = 0x8815 /// RgbFloat32Apple = ((int)0x8815) , /// /// Original was GL_ALPHA_FLOAT32_APPLE = 0x8816 /// AlphaFloat32Apple = ((int)0x8816) , /// /// Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817 /// IntensityFloat32Apple = ((int)0x8817) , /// /// Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818 /// LuminanceFloat32Apple = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 /// LuminanceAlphaFloat32Apple = ((int)0x8819) , /// /// Original was GL_RGBA_FLOAT16_APPLE = 0x881A /// RgbaFloat16Apple = ((int)0x881A) , /// /// Original was GL_RGB_FLOAT16_APPLE = 0x881B /// RgbFloat16Apple = ((int)0x881B) , /// /// Original was GL_ALPHA_FLOAT16_APPLE = 0x881C /// AlphaFloat16Apple = ((int)0x881C) , /// /// Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D /// IntensityFloat16Apple = ((int)0x881D) , /// /// Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E /// LuminanceFloat16Apple = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F /// LuminanceAlphaFloat16Apple = ((int)0x881F) , /// /// Original was GL_COLOR_FLOAT_APPLE = 0x8A0F /// ColorFloatApple = ((int)0x8A0F) , } /// /// Not used directly. /// public enum AppleFlushBufferRange : int { /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , } /// /// Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable and 1 other function /// public enum AppleObjectPurgeable : int { /// /// Original was GL_BUFFER_OBJECT_APPLE = 0x85B3 /// BufferObjectApple = ((int)0x85B3) , /// /// Original was GL_RELEASED_APPLE = 0x8A19 /// ReleasedApple = ((int)0x8A19) , /// /// Original was GL_VOLATILE_APPLE = 0x8A1A /// VolatileApple = ((int)0x8A1A) , /// /// Original was GL_RETAINED_APPLE = 0x8A1B /// RetainedApple = ((int)0x8A1B) , /// /// Original was GL_UNDEFINED_APPLE = 0x8A1C /// UndefinedApple = ((int)0x8A1C) , /// /// Original was GL_PURGEABLE_APPLE = 0x8A1D /// PurgeableApple = ((int)0x8A1D) , } /// /// Not used directly. /// public enum AppleRgb422 : int { /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , /// /// Original was GL_RGB_422_APPLE = 0x8A1F /// Rgb422Apple = ((int)0x8A1F) , /// /// Original was GL_RGB_RAW_422_APPLE = 0x8A51 /// RgbRaw422Apple = ((int)0x8A51) , } /// /// Not used directly. /// public enum AppleRowBytes : int { /// /// Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15 /// PackRowBytesApple = ((int)0x8A15) , /// /// Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 /// UnpackRowBytesApple = ((int)0x8A16) , } /// /// Not used directly. /// public enum AppleSpecularVector : int { /// /// Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 /// LightModelSpecularVectorApple = ((int)0x85B0) , } /// /// Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange /// public enum AppleTextureRange : int { /// /// Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 /// TextureRangeLengthApple = ((int)0x85B7) , /// /// Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 /// TextureRangePointerApple = ((int)0x85B8) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD /// StoragePrivateApple = ((int)0x85BD) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , } /// /// Not used directly. /// public enum AppleTransformHint : int { /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , } /// /// Not used directly. /// public enum AppleVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 /// VertexArrayBindingApple = ((int)0x85B5) , } /// /// Used in GL.Apple.VertexArrayParameter /// public enum AppleVertexArrayRange : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D /// VertexArrayRangeApple = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E /// VertexArrayRangeLengthApple = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 /// VertexArrayRangePointerApple = ((int)0x8521) , /// /// Original was GL_STORAGE_CLIENT_APPLE = 0x85B4 /// StorageClientApple = ((int)0x85B4) , /// /// Original was GL_STORAGE_CACHED_APPLE = 0x85BE /// StorageCachedApple = ((int)0x85BE) , /// /// Original was GL_STORAGE_SHARED_APPLE = 0x85BF /// StorageSharedApple = ((int)0x85BF) , } /// /// Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib and 1 other function /// public enum AppleVertexProgramEvaluators : int { /// /// Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 /// VertexAttribMap1Apple = ((int)0x8A00) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 /// VertexAttribMap2Apple = ((int)0x8A01) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 /// VertexAttribMap1SizeApple = ((int)0x8A02) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 /// VertexAttribMap1CoeffApple = ((int)0x8A03) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 /// VertexAttribMap1OrderApple = ((int)0x8A04) , /// /// Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 /// VertexAttribMap1DomainApple = ((int)0x8A05) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 /// VertexAttribMap2SizeApple = ((int)0x8A06) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 /// VertexAttribMap2CoeffApple = ((int)0x8A07) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 /// VertexAttribMap2OrderApple = ((int)0x8A08) , /// /// Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 /// VertexAttribMap2DomainApple = ((int)0x8A09) , } /// /// Not used directly. /// public enum AppleYcbcr422 : int { /// /// Original was GL_YCBCR_422_APPLE = 0x85B9 /// Ycbcr422Apple = ((int)0x85B9) , /// /// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA /// UnsignedShort88Apple = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB /// UnsignedShort88RevApple = ((int)0x85BB) , } /// /// Not used directly. /// public enum ArbArraysOfArrays : int { } /// /// Not used directly. /// public enum ArbBaseInstance : int { } /// /// Used in GL.Arb.GetImageHandle, GL.Arb.MakeImageHandleResident /// public enum ArbBindlessTexture : int { /// /// Original was GL_UNSIGNED_INT64_ARB = 0x140F /// UnsignedInt64Arb = ((int)0x140F) , } /// /// Not used directly. /// public enum ArbBlendFuncExtended : int { /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , } /// /// Not used directly. /// public enum ArbBufferStorage : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , } /// /// Not used directly. /// public enum ArbClearBufferObject : int { } /// /// Not used directly. /// public enum ArbClearTexture : int { /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , } /// /// Not used directly. /// public enum ArbClEvent : int { /// /// Original was GL_SYNC_CL_EVENT_ARB = 0x8240 /// SyncClEventArb = ((int)0x8240) , /// /// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 /// SyncClEventCompleteArb = ((int)0x8241) , } /// /// Used in GL.Arb.ClampColor /// public enum ArbColorBufferFloat : int { /// /// Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820 /// RgbaFloatModeArb = ((int)0x8820) , /// /// Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A /// ClampVertexColorArb = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B /// ClampFragmentColorArb = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR_ARB = 0x891C /// ClampReadColorArb = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY_ARB = 0x891D /// FixedOnlyArb = ((int)0x891D) , } /// /// Not used directly. /// public enum ArbCompatibility : int { } /// /// Not used directly. /// public enum ArbCompressedTexturePixelStorage : int { /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum ArbComputeShader : int { /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , } /// /// Not used directly. /// public enum ArbComputeVariableGroupSize : int { /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB /// MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) , /// /// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF /// MaxComputeFixedGroupSizeArb = ((int)0x91BF) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 /// MaxComputeVariableGroupInvocationsArb = ((int)0x9344) , /// /// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 /// MaxComputeVariableGroupSizeArb = ((int)0x9345) , } /// /// Not used directly. /// public enum ArbConservativeDepth : int { } /// /// Not used directly. /// public enum ArbCopyBuffer : int { /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36 /// CopyReadBufferBinding = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 /// CopyWriteBufferBinding = ((int)0x8F37) , } /// /// Not used directly. /// public enum ArbCopyImage : int { } /// /// Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert and 1 other function /// public enum ArbDebugOutput : int { /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 /// DebugOutputSynchronousArb = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 /// DebugNextLoggedMessageLengthArb = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 /// DebugCallbackFunctionArb = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 /// DebugCallbackUserParamArb = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246 /// DebugSourceApiArb = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 /// DebugSourceWindowSystemArb = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 /// DebugSourceShaderCompilerArb = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 /// DebugSourceThirdPartyArb = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A /// DebugSourceApplicationArb = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B /// DebugSourceOtherArb = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C /// DebugTypeErrorArb = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D /// DebugTypeDeprecatedBehaviorArb = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E /// DebugTypeUndefinedBehaviorArb = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F /// DebugTypePortabilityArb = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 /// DebugTypePerformanceArb = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251 /// DebugTypeOtherArb = ((int)0x8251) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 /// MaxDebugMessageLengthArb = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 /// MaxDebugLoggedMessagesArb = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 /// DebugLoggedMessagesArb = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 /// DebugSeverityHighArb = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 /// DebugSeverityMediumArb = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 /// DebugSeverityLowArb = ((int)0x9148) , } /// /// Not used directly. /// public enum ArbDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Not used directly. /// public enum ArbDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , } /// /// Not used directly. /// public enum ArbDepthTexture : int { /// /// Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5 /// DepthComponent16Arb = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6 /// DepthComponent24Arb = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7 /// DepthComponent32Arb = ((int)0x81A7) , /// /// Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A /// TextureDepthSizeArb = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B /// DepthTextureModeArb = ((int)0x884B) , } /// /// Used in GL.Arb.DrawBuffers /// public enum ArbDrawBuffers : int { /// /// Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824 /// MaxDrawBuffersArb = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0_ARB = 0x8825 /// DrawBuffer0Arb = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1_ARB = 0x8826 /// DrawBuffer1Arb = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2_ARB = 0x8827 /// DrawBuffer2Arb = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3_ARB = 0x8828 /// DrawBuffer3Arb = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4_ARB = 0x8829 /// DrawBuffer4Arb = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5_ARB = 0x882A /// DrawBuffer5Arb = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6_ARB = 0x882B /// DrawBuffer6Arb = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7_ARB = 0x882C /// DrawBuffer7Arb = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8_ARB = 0x882D /// DrawBuffer8Arb = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9_ARB = 0x882E /// DrawBuffer9Arb = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10_ARB = 0x882F /// DrawBuffer10Arb = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11_ARB = 0x8830 /// DrawBuffer11Arb = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12_ARB = 0x8831 /// DrawBuffer12Arb = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13_ARB = 0x8832 /// DrawBuffer13Arb = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14_ARB = 0x8833 /// DrawBuffer14Arb = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15_ARB = 0x8834 /// DrawBuffer15Arb = ((int)0x8834) , } /// /// Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate and 5 other functions /// public enum ArbDrawBuffersBlend : int { } /// /// Not used directly. /// public enum ArbDrawElementsBaseVertex : int { } /// /// Used in GL.DrawArraysIndirect, GL.DrawElementsIndirect /// public enum ArbDrawIndirect : int { /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , } /// /// Not used directly. /// public enum ArbDrawInstanced : int { } /// /// Not used directly. /// public enum ArbEnhancedLayouts : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , } /// /// Not used directly. /// public enum ArbEs2Compatibility : int { /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , } /// /// Not used directly. /// public enum ArbEs3Compatibility : int { /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , } /// /// Not used directly. /// public enum ArbExplicitAttribLocation : int { } /// /// Not used directly. /// public enum ArbExplicitUniformLocation : int { /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , } /// /// Not used directly. /// public enum ArbFragmentCoordConventions : int { } /// /// Not used directly. /// public enum ArbFragmentLayerViewport : int { } /// /// Not used directly. /// public enum ArbFragmentProgram : int { /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804 /// FragmentProgramArb = ((int)0x8804) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// MaxTextureCoordsArb = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// MaxTextureImageUnitsArb = ((int)0x8872) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , } /// /// Not used directly. /// public enum ArbFragmentProgramShadow : int { } /// /// Not used directly. /// public enum ArbFragmentShader : int { /// /// Original was GL_FRAGMENT_SHADER_ARB = 0x8B30 /// FragmentShaderArb = ((int)0x8B30) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 /// MaxFragmentUniformComponentsArb = ((int)0x8B49) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , } /// /// Not used directly. /// public enum ArbFramebufferNoAttachments : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Not used directly. /// public enum ArbFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , } /// /// Not used directly. /// public enum ArbFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , } /// /// Not used directly. /// public enum ArbGeometryShader4 : int { /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642 /// ProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 /// MaxGeometryTextureImageUnitsArb = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 /// FramebufferAttachmentLayeredArb = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 /// FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 /// FramebufferIncompleteLayerCountArb = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9 /// GeometryShaderArb = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA /// GeometryVerticesOutArb = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB /// GeometryInputTypeArb = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC /// GeometryOutputTypeArb = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD /// MaxGeometryVaryingComponentsArb = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE /// MaxVertexVaryingComponentsArb = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF /// MaxGeometryUniformComponentsArb = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 /// MaxGeometryOutputVerticesArb = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 /// MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1) , } /// /// Not used directly. /// public enum ArbGetProgramBinary : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , } /// /// Not used directly. /// public enum ArbGpuShader5 : int { /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbGpuShaderFp64 : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// public enum ArbHalfFloatPixel : int { /// /// Original was GL_HALF_FLOAT_ARB = 0x140B /// HalfFloatArb = ((int)0x140B) , } /// /// Not used directly. /// public enum ArbHalfFloatVertex : int { /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum ArbImaging : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR = 0x8005 /// BlendColor = ((int)0x8005) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION = 0x8009 /// BlendEquation = ((int)0x8009) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_COLOR_MATRIX = 0x80B1 /// ColorMatrix = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 /// ColorMatrixStackDepth = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 /// MaxColorMatrixStackDepth = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Used in GL.Arb.MultiDrawArraysIndirectCount, GL.Arb.MultiDrawElementsIndirectCount /// public enum ArbIndirectParameters : int { /// /// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE /// ParameterBufferArb = ((int)0x80EE) , /// /// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF /// ParameterBufferBindingArb = ((int)0x80EF) , } /// /// Not used directly. /// public enum ArbInstancedArrays : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE /// VertexAttribArrayDivisorArb = ((int)0x88FE) , } /// /// Not used directly. /// public enum ArbInternalformatQuery : int { /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum ArbInternalformatQuery2 : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_SRGB_DECODE_ARB = 0x8299 /// SrgbDecodeArb = ((int)0x8299) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Not used directly. /// public enum ArbInvalidateSubdata : int { } /// /// Not used directly. /// public enum ArbMapBufferAlignment : int { /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , } /// /// Not used directly. /// public enum ArbMapBufferRange : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , } /// /// Used in GL.Arb.MatrixIndexPointer /// public enum ArbMatrixPalette : int { /// /// Original was GL_MATRIX_PALETTE_ARB = 0x8840 /// MatrixPaletteArb = ((int)0x8840) , /// /// Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 /// MaxMatrixPaletteStackDepthArb = ((int)0x8841) , /// /// Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842 /// MaxPaletteMatricesArb = ((int)0x8842) , /// /// Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 /// CurrentPaletteMatrixArb = ((int)0x8843) , /// /// Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 /// MatrixIndexArrayArb = ((int)0x8844) , /// /// Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 /// CurrentMatrixIndexArb = ((int)0x8845) , /// /// Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 /// MatrixIndexArraySizeArb = ((int)0x8846) , /// /// Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 /// MatrixIndexArrayTypeArb = ((int)0x8847) , /// /// Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 /// MatrixIndexArrayStrideArb = ((int)0x8848) , /// /// Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 /// MatrixIndexArrayPointerArb = ((int)0x8849) , } /// /// Not used directly. /// public enum ArbMultiBind : int { } /// /// Not used directly. /// public enum ArbMultiDrawIndirect : int { } /// /// Not used directly. /// public enum ArbMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_ARB = 0x809D /// MultisampleArb = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E /// SampleAlphaToCoverageArb = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F /// SampleAlphaToOneArb = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0 /// SampleCoverageArb = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8 /// SampleBuffersArb = ((int)0x80A8) , /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA /// SampleCoverageValueArb = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB /// SampleCoverageInvertArb = ((int)0x80AB) , } /// /// Not used directly. /// public enum ArbMultitexture : int { /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_TEXTURE2_ARB = 0x84C2 /// Texture2Arb = ((int)0x84C2) , /// /// Original was GL_TEXTURE3_ARB = 0x84C3 /// Texture3Arb = ((int)0x84C3) , /// /// Original was GL_TEXTURE4_ARB = 0x84C4 /// Texture4Arb = ((int)0x84C4) , /// /// Original was GL_TEXTURE5_ARB = 0x84C5 /// Texture5Arb = ((int)0x84C5) , /// /// Original was GL_TEXTURE6_ARB = 0x84C6 /// Texture6Arb = ((int)0x84C6) , /// /// Original was GL_TEXTURE7_ARB = 0x84C7 /// Texture7Arb = ((int)0x84C7) , /// /// Original was GL_TEXTURE8_ARB = 0x84C8 /// Texture8Arb = ((int)0x84C8) , /// /// Original was GL_TEXTURE9_ARB = 0x84C9 /// Texture9Arb = ((int)0x84C9) , /// /// Original was GL_TEXTURE10_ARB = 0x84CA /// Texture10Arb = ((int)0x84CA) , /// /// Original was GL_TEXTURE11_ARB = 0x84CB /// Texture11Arb = ((int)0x84CB) , /// /// Original was GL_TEXTURE12_ARB = 0x84CC /// Texture12Arb = ((int)0x84CC) , /// /// Original was GL_TEXTURE13_ARB = 0x84CD /// Texture13Arb = ((int)0x84CD) , /// /// Original was GL_TEXTURE14_ARB = 0x84CE /// Texture14Arb = ((int)0x84CE) , /// /// Original was GL_TEXTURE15_ARB = 0x84CF /// Texture15Arb = ((int)0x84CF) , /// /// Original was GL_TEXTURE16_ARB = 0x84D0 /// Texture16Arb = ((int)0x84D0) , /// /// Original was GL_TEXTURE17_ARB = 0x84D1 /// Texture17Arb = ((int)0x84D1) , /// /// Original was GL_TEXTURE18_ARB = 0x84D2 /// Texture18Arb = ((int)0x84D2) , /// /// Original was GL_TEXTURE19_ARB = 0x84D3 /// Texture19Arb = ((int)0x84D3) , /// /// Original was GL_TEXTURE20_ARB = 0x84D4 /// Texture20Arb = ((int)0x84D4) , /// /// Original was GL_TEXTURE21_ARB = 0x84D5 /// Texture21Arb = ((int)0x84D5) , /// /// Original was GL_TEXTURE22_ARB = 0x84D6 /// Texture22Arb = ((int)0x84D6) , /// /// Original was GL_TEXTURE23_ARB = 0x84D7 /// Texture23Arb = ((int)0x84D7) , /// /// Original was GL_TEXTURE24_ARB = 0x84D8 /// Texture24Arb = ((int)0x84D8) , /// /// Original was GL_TEXTURE25_ARB = 0x84D9 /// Texture25Arb = ((int)0x84D9) , /// /// Original was GL_TEXTURE26_ARB = 0x84DA /// Texture26Arb = ((int)0x84DA) , /// /// Original was GL_TEXTURE27_ARB = 0x84DB /// Texture27Arb = ((int)0x84DB) , /// /// Original was GL_TEXTURE28_ARB = 0x84DC /// Texture28Arb = ((int)0x84DC) , /// /// Original was GL_TEXTURE29_ARB = 0x84DD /// Texture29Arb = ((int)0x84DD) , /// /// Original was GL_TEXTURE30_ARB = 0x84DE /// Texture30Arb = ((int)0x84DE) , /// /// Original was GL_TEXTURE31_ARB = 0x84DF /// Texture31Arb = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0 /// ActiveTextureArb = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 /// ClientActiveTextureArb = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 /// MaxTextureUnitsArb = ((int)0x84E2) , } /// /// Used in GL.Arb.BeginQuery, GL.Arb.EndQuery and 2 other functions /// public enum ArbOcclusionQuery : int { /// /// Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864 /// QueryCounterBitsArb = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY_ARB = 0x8865 /// CurrentQueryArb = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT_ARB = 0x8866 /// QueryResultArb = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 /// QueryResultAvailableArb = ((int)0x8867) , /// /// Original was GL_SAMPLES_PASSED_ARB = 0x8914 /// SamplesPassedArb = ((int)0x8914) , } /// /// Not used directly. /// public enum ArbOcclusionQuery2 : int { /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , } /// /// Not used directly. /// public enum ArbPixelBufferObject : int { /// /// Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB /// PixelPackBufferArb = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC /// PixelUnpackBufferArb = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED /// PixelPackBufferBindingArb = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF /// PixelUnpackBufferBindingArb = ((int)0x88EF) , } /// /// Used in GL.Arb.PointParameter /// public enum ArbPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , } /// /// Not used directly. /// public enum ArbPointSprite : int { /// /// Original was GL_POINT_SPRITE_ARB = 0x8861 /// PointSpriteArb = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE_ARB = 0x8862 /// CoordReplaceArb = ((int)0x8862) , } /// /// Not used directly. /// public enum ArbProgramInterfaceQuery : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , } /// /// Not used directly. /// public enum ArbProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArbQueryBufferObject : int { /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , } /// /// Not used directly. /// public enum ArbRobustBufferAccessBehavior : int { } /// /// Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage and 8 other functions /// public enum ArbRobustness : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , /// /// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 /// LoseContextOnResetArb = ((int)0x8252) , /// /// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 /// GuiltyContextResetArb = ((int)0x8253) , /// /// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 /// InnocentContextResetArb = ((int)0x8254) , /// /// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 /// UnknownContextResetArb = ((int)0x8255) , /// /// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 /// ResetNotificationStrategyArb = ((int)0x8256) , /// /// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261 /// NoResetNotificationArb = ((int)0x8261) , } /// /// Not used directly. /// public enum ArbRobustnessIsolation : int { } /// /// Used in GL.GetSamplerParameterI, GL.SamplerParameterI /// public enum ArbSamplerObjects : int { /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , } /// /// Not used directly. /// public enum ArbSampleShading : int { /// /// Original was GL_SAMPLE_SHADING_ARB = 0x8C36 /// SampleShadingArb = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 /// MinSampleShadingValueArb = ((int)0x8C37) , } /// /// Not used directly. /// public enum ArbSeamlessCubeMap : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum ArbSeamlessCubemapPerTexture : int { /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , } /// /// Not used directly. /// public enum ArbSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderAtomicCounters : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , } /// /// Not used directly. /// public enum ArbShaderBitEncoding : int { } /// /// Not used directly. /// public enum ArbShaderDrawParameters : int { } /// /// Not used directly. /// public enum ArbShaderGroupVote : int { } /// /// Not used directly. /// public enum ArbShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbShaderImageSize : int { } /// /// Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform and 2 other functions /// public enum ArbShaderObjects : int { /// /// Original was GL_PROGRAM_OBJECT_ARB = 0x8B40 /// ProgramObjectArb = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_ARB = 0x8B48 /// ShaderObjectArb = ((int)0x8B48) , /// /// Original was GL_OBJECT_TYPE_ARB = 0x8B4E /// ObjectTypeArb = ((int)0x8B4E) , /// /// Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F /// ObjectSubtypeArb = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_INT_VEC2_ARB = 0x8B53 /// IntVec2Arb = ((int)0x8B53) , /// /// Original was GL_INT_VEC3_ARB = 0x8B54 /// IntVec3Arb = ((int)0x8B54) , /// /// Original was GL_INT_VEC4_ARB = 0x8B55 /// IntVec4Arb = ((int)0x8B55) , /// /// Original was GL_BOOL_ARB = 0x8B56 /// BoolArb = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2_ARB = 0x8B57 /// BoolVec2Arb = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3_ARB = 0x8B58 /// BoolVec3Arb = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4_ARB = 0x8B59 /// BoolVec4Arb = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D_ARB = 0x8B5D /// Sampler1DArb = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D_ARB = 0x8B5E /// Sampler2DArb = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D_ARB = 0x8B5F /// Sampler3DArb = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE_ARB = 0x8B60 /// SamplerCubeArb = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 /// Sampler1DShadowArb = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 /// Sampler2DShadowArb = ((int)0x8B62) , /// /// Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63 /// Sampler2DRectArb = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 /// Sampler2DRectShadowArb = ((int)0x8B64) , /// /// Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 /// ObjectDeleteStatusArb = ((int)0x8B80) , /// /// Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 /// ObjectCompileStatusArb = ((int)0x8B81) , /// /// Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82 /// ObjectLinkStatusArb = ((int)0x8B82) , /// /// Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 /// ObjectValidateStatusArb = ((int)0x8B83) , /// /// Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 /// ObjectInfoLogLengthArb = ((int)0x8B84) , /// /// Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 /// ObjectAttachedObjectsArb = ((int)0x8B85) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 /// ObjectActiveUniformsArb = ((int)0x8B86) , /// /// Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 /// ObjectActiveUniformMaxLengthArb = ((int)0x8B87) , /// /// Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 /// ObjectShaderSourceLengthArb = ((int)0x8B88) , } /// /// Not used directly. /// public enum ArbShaderPrecision : int { } /// /// Not used directly. /// public enum ArbShaderStencilExport : int { } /// /// Not used directly. /// public enum ArbShaderStorageBufferObject : int { /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , } /// /// Not used directly. /// public enum ArbShaderSubroutine : int { /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , } /// /// Not used directly. /// public enum ArbShaderTextureLod : int { } /// /// Not used directly. /// public enum ArbShadingLanguage100 : int { /// /// Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C /// ShadingLanguageVersionArb = ((int)0x8B8C) , } /// /// Not used directly. /// public enum ArbShadingLanguage420pack : int { } /// /// Used in GL.Arb.GetNamedString, GL.Arb.NamedString /// public enum ArbShadingLanguageInclude : int { /// /// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE /// ShaderIncludeArb = ((int)0x8DAE) , /// /// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 /// NamedStringLengthArb = ((int)0x8DE9) , /// /// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA /// NamedStringTypeArb = ((int)0x8DEA) , } /// /// Not used directly. /// public enum ArbShadingLanguagePacking : int { } /// /// Not used directly. /// public enum ArbShadow : int { /// /// Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C /// TextureCompareModeArb = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D /// TextureCompareFuncArb = ((int)0x884D) , /// /// Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E /// CompareRToTextureArb = ((int)0x884E) , } /// /// Not used directly. /// public enum ArbShadowAmbient : int { /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF /// TextureCompareFailValueArb = ((int)0x80BF) , } /// /// Used in GL.Arb.TexPageCommitment /// public enum ArbSparseTexture : int { /// /// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 /// VirtualPageSizeXArb = ((int)0x9195) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 /// VirtualPageSizeYArb = ((int)0x9196) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 /// VirtualPageSizeZArb = ((int)0x9197) , /// /// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 /// MaxSparseTextureSizeArb = ((int)0x9198) , /// /// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 /// MaxSparse3DTextureSizeArb = ((int)0x9199) , /// /// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A /// MaxSparseArrayTextureLayersArb = ((int)0x919A) , /// /// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B /// MinSparseLevelArb = ((int)0x919B) , /// /// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6 /// TextureSparseArb = ((int)0x91A6) , /// /// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 /// VirtualPageSizeIndexArb = ((int)0x91A7) , /// /// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 /// NumVirtualPageSizesArb = ((int)0x91A8) , /// /// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 /// SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) , } /// /// Not used directly. /// public enum ArbStencilTexturing : int { /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , } /// /// Used in GL.FenceSync, GL.GetInteger64 and 1 other function /// public enum ArbSync : int { /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum ArbTessellationShader : int { /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , } /// /// Not used directly. /// public enum ArbTextureBorderClamp : int { /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , } /// /// Used in GL.Arb.TexBuffer /// public enum ArbTextureBufferObject : int { /// /// Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A /// TextureBufferArb = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B /// MaxTextureBufferSizeArb = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C /// TextureBindingBufferArb = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D /// TextureBufferDataStoreBindingArb = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E /// TextureBufferFormatArb = ((int)0x8C2E) , } /// /// Not used directly. /// public enum ArbTextureBufferObjectRgb32 : int { /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , } /// /// Not used directly. /// public enum ArbTextureBufferRange : int { /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , } /// /// Not used directly. /// public enum ArbTextureCompression : int { /// /// Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9 /// CompressedAlphaArb = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA /// CompressedLuminanceArb = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB /// CompressedLuminanceAlphaArb = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC /// CompressedIntensityArb = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB_ARB = 0x84ED /// CompressedRgbArb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA_ARB = 0x84EE /// CompressedRgbaArb = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 /// TextureCompressedImageSizeArb = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1 /// TextureCompressedArb = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 /// NumCompressedTextureFormatsArb = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 /// CompressedTextureFormatsArb = ((int)0x86A3) , } /// /// Not used directly. /// public enum ArbTextureCompressionBptc : int { /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C /// CompressedRgbaBptcUnormArb = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D /// CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E /// CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F /// CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) , } /// /// Not used directly. /// public enum ArbTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , } /// /// Not used directly. /// public enum ArbTextureCubeMap : int { /// /// Original was GL_NORMAL_MAP_ARB = 0x8511 /// NormalMapArb = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_ARB = 0x8512 /// ReflectionMapArb = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513 /// TextureCubeMapArb = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 /// TextureBindingCubeMapArb = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 /// TextureCubeMapPositiveXArb = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 /// TextureCubeMapNegativeXArb = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 /// TextureCubeMapPositiveYArb = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 /// TextureCubeMapNegativeYArb = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 /// TextureCubeMapPositiveZArb = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A /// TextureCubeMapNegativeZArb = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B /// ProxyTextureCubeMapArb = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C /// MaxCubeMapTextureSizeArb = ((int)0x851C) , } /// /// Not used directly. /// public enum ArbTextureCubeMapArray : int { /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 /// TextureCubeMapArrayArb = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A /// TextureBindingCubeMapArrayArb = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B /// ProxyTextureCubeMapArrayArb = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C /// SamplerCubeMapArrayArb = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D /// SamplerCubeMapArrayShadowArb = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E /// IntSamplerCubeMapArrayArb = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F /// UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) , } /// /// Not used directly. /// public enum ArbTextureEnvAdd : int { } /// /// Not used directly. /// public enum ArbTextureEnvCombine : int { /// /// Original was GL_SUBTRACT_ARB = 0x84E7 /// SubtractArb = ((int)0x84E7) , /// /// Original was GL_COMBINE_ARB = 0x8570 /// CombineArb = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB_ARB = 0x8571 /// CombineRgbArb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA_ARB = 0x8572 /// CombineAlphaArb = ((int)0x8572) , /// /// Original was GL_RGB_SCALE_ARB = 0x8573 /// RgbScaleArb = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED_ARB = 0x8574 /// AddSignedArb = ((int)0x8574) , /// /// Original was GL_INTERPOLATE_ARB = 0x8575 /// InterpolateArb = ((int)0x8575) , /// /// Original was GL_CONSTANT_ARB = 0x8576 /// ConstantArb = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR_ARB = 0x8577 /// PrimaryColorArb = ((int)0x8577) , /// /// Original was GL_PREVIOUS_ARB = 0x8578 /// PreviousArb = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB_ARB = 0x8580 /// Source0RgbArb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB_ARB = 0x8581 /// Source1RgbArb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB_ARB = 0x8582 /// Source2RgbArb = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA_ARB = 0x8588 /// Source0AlphaArb = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA_ARB = 0x8589 /// Source1AlphaArb = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA_ARB = 0x858A /// Source2AlphaArb = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB_ARB = 0x8590 /// Operand0RgbArb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB_ARB = 0x8591 /// Operand1RgbArb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB_ARB = 0x8592 /// Operand2RgbArb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA_ARB = 0x8598 /// Operand0AlphaArb = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA_ARB = 0x8599 /// Operand1AlphaArb = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA_ARB = 0x859A /// Operand2AlphaArb = ((int)0x859A) , } /// /// Not used directly. /// public enum ArbTextureEnvCrossbar : int { } /// /// Not used directly. /// public enum ArbTextureEnvDot3 : int { /// /// Original was GL_DOT3_RGB_ARB = 0x86AE /// Dot3RgbArb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA_ARB = 0x86AF /// Dot3RgbaArb = ((int)0x86AF) , } /// /// Not used directly. /// public enum ArbTextureFloat : int { /// /// Original was GL_RGBA32F_ARB = 0x8814 /// Rgba32fArb = ((int)0x8814) , /// /// Original was GL_RGB32F_ARB = 0x8815 /// Rgb32fArb = ((int)0x8815) , /// /// Original was GL_ALPHA32F_ARB = 0x8816 /// Alpha32fArb = ((int)0x8816) , /// /// Original was GL_INTENSITY32F_ARB = 0x8817 /// Intensity32fArb = ((int)0x8817) , /// /// Original was GL_LUMINANCE32F_ARB = 0x8818 /// Luminance32fArb = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819 /// LuminanceAlpha32fArb = ((int)0x8819) , /// /// Original was GL_RGBA16F_ARB = 0x881A /// Rgba16fArb = ((int)0x881A) , /// /// Original was GL_RGB16F_ARB = 0x881B /// Rgb16fArb = ((int)0x881B) , /// /// Original was GL_ALPHA16F_ARB = 0x881C /// Alpha16fArb = ((int)0x881C) , /// /// Original was GL_INTENSITY16F_ARB = 0x881D /// Intensity16fArb = ((int)0x881D) , /// /// Original was GL_LUMINANCE16F_ARB = 0x881E /// Luminance16fArb = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F /// LuminanceAlpha16fArb = ((int)0x881F) , /// /// Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10 /// TextureRedTypeArb = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 /// TextureGreenTypeArb = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 /// TextureBlueTypeArb = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 /// TextureAlphaTypeArb = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 /// TextureLuminanceTypeArb = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 /// TextureIntensityTypeArb = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 /// TextureDepthTypeArb = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 /// UnsignedNormalizedArb = ((int)0x8C17) , } /// /// Not used directly. /// public enum ArbTextureGather : int { /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E /// MinProgramTextureGatherOffsetArb = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F /// MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F /// MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) , } /// /// Not used directly. /// public enum ArbTextureMirrorClampToEdge : int { /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , } /// /// Not used directly. /// public enum ArbTextureMirroredRepeat : int { /// /// Original was GL_MIRRORED_REPEAT_ARB = 0x8370 /// MirroredRepeatArb = ((int)0x8370) , } /// /// Not used directly. /// public enum ArbTextureMultisample : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , } /// /// Not used directly. /// public enum ArbTextureNonPowerOfTwo : int { } /// /// Not used directly. /// public enum ArbTextureQueryLevels : int { } /// /// Not used directly. /// public enum ArbTextureQueryLod : int { } /// /// Not used directly. /// public enum ArbTextureRectangle : int { /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 /// TextureBindingRectangleArb = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 /// ProxyTextureRectangleArb = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 /// MaxRectangleTextureSizeArb = ((int)0x84F8) , } /// /// Not used directly. /// public enum ArbTextureRg : int { /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , } /// /// Not used directly. /// public enum ArbTextureRgb10A2ui : int { /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Not used directly. /// public enum ArbTextureStencil8 : int { /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , } /// /// Not used directly. /// public enum ArbTextureStorage : int { /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , } /// /// Not used directly. /// public enum ArbTextureStorageMultisample : int { } /// /// Not used directly. /// public enum ArbTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Not used directly. /// public enum ArbTextureView : int { /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , } /// /// Not used directly. /// public enum ArbTimerQuery : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Not used directly. /// public enum ArbTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 /// TransformFeedbackPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 /// TransformFeedbackActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , } /// /// Not used directly. /// public enum ArbTransformFeedback3 : int { /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , } /// /// Not used directly. /// public enum ArbTransformFeedbackInstanced : int { } /// /// Not used directly. /// public enum ArbTransposeMatrix : int { /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 /// TransposeModelviewMatrixArb = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 /// TransposeProjectionMatrixArb = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 /// TransposeTextureMatrixArb = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 /// TransposeColorMatrixArb = ((int)0x84E6) , } /// /// Not used directly. /// public enum ArbUniformBufferObject : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ArbVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , } /// /// Not used directly. /// public enum ArbVertexArrayObject : int { /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , } /// /// Not used directly. /// public enum ArbVertexAttrib64bit : int { /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// public enum ArbVertexAttribBinding : int { /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , } /// /// Used in GL.Arb.WeightPointer /// public enum ArbVertexBlend : int { /// /// Original was GL_MODELVIEW0_ARB = 0x1700 /// Modelview0Arb = ((int)0x1700) , /// /// Original was GL_MODELVIEW1_ARB = 0x850A /// Modelview1Arb = ((int)0x850A) , /// /// Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4 /// MaxVertexUnitsArb = ((int)0x86A4) , /// /// Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 /// ActiveVertexUnitsArb = ((int)0x86A5) , /// /// Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 /// WeightSumUnityArb = ((int)0x86A6) , /// /// Original was GL_VERTEX_BLEND_ARB = 0x86A7 /// VertexBlendArb = ((int)0x86A7) , /// /// Original was GL_CURRENT_WEIGHT_ARB = 0x86A8 /// CurrentWeightArb = ((int)0x86A8) , /// /// Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 /// WeightArrayTypeArb = ((int)0x86A9) , /// /// Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA /// WeightArrayStrideArb = ((int)0x86AA) , /// /// Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB /// WeightArraySizeArb = ((int)0x86AB) , /// /// Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC /// WeightArrayPointerArb = ((int)0x86AC) , /// /// Original was GL_WEIGHT_ARRAY_ARB = 0x86AD /// WeightArrayArb = ((int)0x86AD) , /// /// Original was GL_MODELVIEW2_ARB = 0x8722 /// Modelview2Arb = ((int)0x8722) , /// /// Original was GL_MODELVIEW3_ARB = 0x8723 /// Modelview3Arb = ((int)0x8723) , /// /// Original was GL_MODELVIEW4_ARB = 0x8724 /// Modelview4Arb = ((int)0x8724) , /// /// Original was GL_MODELVIEW5_ARB = 0x8725 /// Modelview5Arb = ((int)0x8725) , /// /// Original was GL_MODELVIEW6_ARB = 0x8726 /// Modelview6Arb = ((int)0x8726) , /// /// Original was GL_MODELVIEW7_ARB = 0x8727 /// Modelview7Arb = ((int)0x8727) , /// /// Original was GL_MODELVIEW8_ARB = 0x8728 /// Modelview8Arb = ((int)0x8728) , /// /// Original was GL_MODELVIEW9_ARB = 0x8729 /// Modelview9Arb = ((int)0x8729) , /// /// Original was GL_MODELVIEW10_ARB = 0x872A /// Modelview10Arb = ((int)0x872A) , /// /// Original was GL_MODELVIEW11_ARB = 0x872B /// Modelview11Arb = ((int)0x872B) , /// /// Original was GL_MODELVIEW12_ARB = 0x872C /// Modelview12Arb = ((int)0x872C) , /// /// Original was GL_MODELVIEW13_ARB = 0x872D /// Modelview13Arb = ((int)0x872D) , /// /// Original was GL_MODELVIEW14_ARB = 0x872E /// Modelview14Arb = ((int)0x872E) , /// /// Original was GL_MODELVIEW15_ARB = 0x872F /// Modelview15Arb = ((int)0x872F) , /// /// Original was GL_MODELVIEW16_ARB = 0x8730 /// Modelview16Arb = ((int)0x8730) , /// /// Original was GL_MODELVIEW17_ARB = 0x8731 /// Modelview17Arb = ((int)0x8731) , /// /// Original was GL_MODELVIEW18_ARB = 0x8732 /// Modelview18Arb = ((int)0x8732) , /// /// Original was GL_MODELVIEW19_ARB = 0x8733 /// Modelview19Arb = ((int)0x8733) , /// /// Original was GL_MODELVIEW20_ARB = 0x8734 /// Modelview20Arb = ((int)0x8734) , /// /// Original was GL_MODELVIEW21_ARB = 0x8735 /// Modelview21Arb = ((int)0x8735) , /// /// Original was GL_MODELVIEW22_ARB = 0x8736 /// Modelview22Arb = ((int)0x8736) , /// /// Original was GL_MODELVIEW23_ARB = 0x8737 /// Modelview23Arb = ((int)0x8737) , /// /// Original was GL_MODELVIEW24_ARB = 0x8738 /// Modelview24Arb = ((int)0x8738) , /// /// Original was GL_MODELVIEW25_ARB = 0x8739 /// Modelview25Arb = ((int)0x8739) , /// /// Original was GL_MODELVIEW26_ARB = 0x873A /// Modelview26Arb = ((int)0x873A) , /// /// Original was GL_MODELVIEW27_ARB = 0x873B /// Modelview27Arb = ((int)0x873B) , /// /// Original was GL_MODELVIEW28_ARB = 0x873C /// Modelview28Arb = ((int)0x873C) , /// /// Original was GL_MODELVIEW29_ARB = 0x873D /// Modelview29Arb = ((int)0x873D) , /// /// Original was GL_MODELVIEW30_ARB = 0x873E /// Modelview30Arb = ((int)0x873E) , /// /// Original was GL_MODELVIEW31_ARB = 0x873F /// Modelview31Arb = ((int)0x873F) , } /// /// Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer and 1 other function /// public enum ArbVertexBufferObject : int { /// /// Original was GL_BUFFER_SIZE_ARB = 0x8764 /// BufferSizeArb = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE_ARB = 0x8765 /// BufferUsageArb = ((int)0x8765) , /// /// Original was GL_ARRAY_BUFFER_ARB = 0x8892 /// ArrayBufferArb = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 /// ElementArrayBufferArb = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 /// ArrayBufferBindingArb = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 /// ElementArrayBufferBindingArb = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 /// VertexArrayBufferBindingArb = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 /// NormalArrayBufferBindingArb = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 /// ColorArrayBufferBindingArb = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 /// IndexArrayBufferBindingArb = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A /// TextureCoordArrayBufferBindingArb = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B /// EdgeFlagArrayBufferBindingArb = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C /// SecondaryColorArrayBufferBindingArb = ((int)0x889C) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D /// FogCoordinateArrayBufferBindingArb = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E /// WeightArrayBufferBindingArb = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F /// VertexAttribArrayBufferBindingArb = ((int)0x889F) , /// /// Original was GL_READ_ONLY_ARB = 0x88B8 /// ReadOnlyArb = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY_ARB = 0x88B9 /// WriteOnlyArb = ((int)0x88B9) , /// /// Original was GL_READ_WRITE_ARB = 0x88BA /// ReadWriteArb = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS_ARB = 0x88BB /// BufferAccessArb = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED_ARB = 0x88BC /// BufferMappedArb = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD /// BufferMapPointerArb = ((int)0x88BD) , /// /// Original was GL_STREAM_DRAW_ARB = 0x88E0 /// StreamDrawArb = ((int)0x88E0) , /// /// Original was GL_STREAM_READ_ARB = 0x88E1 /// StreamReadArb = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY_ARB = 0x88E2 /// StreamCopyArb = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW_ARB = 0x88E4 /// StaticDrawArb = ((int)0x88E4) , /// /// Original was GL_STATIC_READ_ARB = 0x88E5 /// StaticReadArb = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY_ARB = 0x88E6 /// StaticCopyArb = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW_ARB = 0x88E8 /// DynamicDrawArb = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ_ARB = 0x88E9 /// DynamicReadArb = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY_ARB = 0x88EA /// DynamicCopyArb = ((int)0x88EA) , } /// /// Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter and 1 other function /// public enum ArbVertexProgram : int { /// /// Original was GL_COLOR_SUM_ARB = 0x8458 /// ColorSumArb = ((int)0x8458) , /// /// Original was GL_VERTEX_PROGRAM_ARB = 0x8620 /// VertexProgramArb = ((int)0x8620) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH_ARB = 0x8627 /// ProgramLengthArb = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_ARB = 0x8628 /// ProgramStringArb = ((int)0x8628) , /// /// Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E /// MaxProgramMatrixStackDepthArb = ((int)0x862E) , /// /// Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F /// MaxProgramMatricesArb = ((int)0x862F) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 /// CurrentMatrixStackDepthArb = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_ARB = 0x8641 /// CurrentMatrixArb = ((int)0x8641) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B /// ProgramErrorPositionArb = ((int)0x864B) , /// /// Original was GL_PROGRAM_BINDING_ARB = 0x8677 /// ProgramBindingArb = ((int)0x8677) , /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// MaxVertexAttribsArb = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// VertexAttribArrayNormalizedArb = ((int)0x886A) , /// /// Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874 /// ProgramErrorStringArb = ((int)0x8874) , /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , /// /// Original was GL_PROGRAM_FORMAT_ARB = 0x8876 /// ProgramFormatArb = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 /// ProgramInstructionsArb = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 /// MaxProgramInstructionsArb = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 /// ProgramNativeInstructionsArb = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 /// MaxProgramNativeInstructionsArb = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 /// ProgramTemporariesArb = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 /// MaxProgramTemporariesArb = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 /// ProgramNativeTemporariesArb = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 /// MaxProgramNativeTemporariesArb = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8 /// ProgramParametersArb = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 /// MaxProgramParametersArb = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA /// ProgramNativeParametersArb = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB /// MaxProgramNativeParametersArb = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC /// ProgramAttribsArb = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD /// MaxProgramAttribsArb = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE /// ProgramNativeAttribsArb = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF /// MaxProgramNativeAttribsArb = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 /// ProgramAddressRegistersArb = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 /// MaxProgramAddressRegistersArb = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 /// ProgramNativeAddressRegistersArb = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 /// MaxProgramNativeAddressRegistersArb = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 /// MaxProgramLocalParametersArb = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 /// MaxProgramEnvParametersArb = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 /// ProgramUnderNativeLimitsArb = ((int)0x88B6) , /// /// Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 /// TransposeCurrentMatrixArb = ((int)0x88B7) , /// /// Original was GL_MATRIX0_ARB = 0x88C0 /// Matrix0Arb = ((int)0x88C0) , /// /// Original was GL_MATRIX1_ARB = 0x88C1 /// Matrix1Arb = ((int)0x88C1) , /// /// Original was GL_MATRIX2_ARB = 0x88C2 /// Matrix2Arb = ((int)0x88C2) , /// /// Original was GL_MATRIX3_ARB = 0x88C3 /// Matrix3Arb = ((int)0x88C3) , /// /// Original was GL_MATRIX4_ARB = 0x88C4 /// Matrix4Arb = ((int)0x88C4) , /// /// Original was GL_MATRIX5_ARB = 0x88C5 /// Matrix5Arb = ((int)0x88C5) , /// /// Original was GL_MATRIX6_ARB = 0x88C6 /// Matrix6Arb = ((int)0x88C6) , /// /// Original was GL_MATRIX7_ARB = 0x88C7 /// Matrix7Arb = ((int)0x88C7) , /// /// Original was GL_MATRIX8_ARB = 0x88C8 /// Matrix8Arb = ((int)0x88C8) , /// /// Original was GL_MATRIX9_ARB = 0x88C9 /// Matrix9Arb = ((int)0x88C9) , /// /// Original was GL_MATRIX10_ARB = 0x88CA /// Matrix10Arb = ((int)0x88CA) , /// /// Original was GL_MATRIX11_ARB = 0x88CB /// Matrix11Arb = ((int)0x88CB) , /// /// Original was GL_MATRIX12_ARB = 0x88CC /// Matrix12Arb = ((int)0x88CC) , /// /// Original was GL_MATRIX13_ARB = 0x88CD /// Matrix13Arb = ((int)0x88CD) , /// /// Original was GL_MATRIX14_ARB = 0x88CE /// Matrix14Arb = ((int)0x88CE) , /// /// Original was GL_MATRIX15_ARB = 0x88CF /// Matrix15Arb = ((int)0x88CF) , /// /// Original was GL_MATRIX16_ARB = 0x88D0 /// Matrix16Arb = ((int)0x88D0) , /// /// Original was GL_MATRIX17_ARB = 0x88D1 /// Matrix17Arb = ((int)0x88D1) , /// /// Original was GL_MATRIX18_ARB = 0x88D2 /// Matrix18Arb = ((int)0x88D2) , /// /// Original was GL_MATRIX19_ARB = 0x88D3 /// Matrix19Arb = ((int)0x88D3) , /// /// Original was GL_MATRIX20_ARB = 0x88D4 /// Matrix20Arb = ((int)0x88D4) , /// /// Original was GL_MATRIX21_ARB = 0x88D5 /// Matrix21Arb = ((int)0x88D5) , /// /// Original was GL_MATRIX22_ARB = 0x88D6 /// Matrix22Arb = ((int)0x88D6) , /// /// Original was GL_MATRIX23_ARB = 0x88D7 /// Matrix23Arb = ((int)0x88D7) , /// /// Original was GL_MATRIX24_ARB = 0x88D8 /// Matrix24Arb = ((int)0x88D8) , /// /// Original was GL_MATRIX25_ARB = 0x88D9 /// Matrix25Arb = ((int)0x88D9) , /// /// Original was GL_MATRIX26_ARB = 0x88DA /// Matrix26Arb = ((int)0x88DA) , /// /// Original was GL_MATRIX27_ARB = 0x88DB /// Matrix27Arb = ((int)0x88DB) , /// /// Original was GL_MATRIX28_ARB = 0x88DC /// Matrix28Arb = ((int)0x88DC) , /// /// Original was GL_MATRIX29_ARB = 0x88DD /// Matrix29Arb = ((int)0x88DD) , /// /// Original was GL_MATRIX30_ARB = 0x88DE /// Matrix30Arb = ((int)0x88DE) , /// /// Original was GL_MATRIX31_ARB = 0x88DF /// Matrix31Arb = ((int)0x88DF) , } /// /// Used in GL.Arb.GetActiveAttrib /// public enum ArbVertexShader : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 /// VertexAttribArrayEnabledArb = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 /// VertexAttribArraySizeArb = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 /// VertexAttribArrayStrideArb = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 /// VertexAttribArrayTypeArb = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 /// CurrentVertexAttribArb = ((int)0x8626) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 /// VertexProgramPointSizeArb = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 /// VertexProgramTwoSideArb = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 /// VertexAttribArrayPointerArb = ((int)0x8645) , /// /// Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 /// MaxVertexAttribsArb = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A /// VertexAttribArrayNormalizedArb = ((int)0x886A) , /// /// Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871 /// MaxTextureCoordsArb = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 /// MaxTextureImageUnitsArb = ((int)0x8872) , /// /// Original was GL_VERTEX_SHADER_ARB = 0x8B31 /// VertexShaderArb = ((int)0x8B31) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A /// MaxVertexUniformComponentsArb = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B /// MaxVaryingFloatsArb = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D /// MaxCombinedTextureImageUnitsArb = ((int)0x8B4D) , /// /// Original was GL_FLOAT_VEC2_ARB = 0x8B50 /// FloatVec2Arb = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3_ARB = 0x8B51 /// FloatVec3Arb = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4_ARB = 0x8B52 /// FloatVec4Arb = ((int)0x8B52) , /// /// Original was GL_FLOAT_MAT2_ARB = 0x8B5A /// FloatMat2Arb = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3_ARB = 0x8B5B /// FloatMat3Arb = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4_ARB = 0x8B5C /// FloatMat4Arb = ((int)0x8B5C) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 /// ObjectActiveAttributesArb = ((int)0x8B89) , /// /// Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A /// ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A) , } /// /// Not used directly. /// public enum ArbVertexType10f11f11fRev : int { /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , } /// /// Not used directly. /// public enum ArbVertexType2101010Rev : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Not used directly. /// public enum ArbViewportArray : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ArbWindowPos : int { } /// /// Used in GL.DisableClientState, GL.EnableClientState and 4 other functions /// public enum ArrayCap : int { /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , } /// /// Not used directly. /// public enum AssemblyProgramFormatArb : int { /// /// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 /// ProgramFormatAsciiArb = ((int)0x8875) , } /// /// Used in GL.Arb.GetProgram, GL.Arb.GetProgramString and 5 other functions /// public enum AssemblyProgramParameterArb : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_PROGRAM_LENGTH = 0x8627 /// ProgramLength = ((int)0x8627) , /// /// Original was GL_PROGRAM_BINDING = 0x8677 /// ProgramBinding = ((int)0x8677) , /// /// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 /// ProgramAluInstructionsArb = ((int)0x8805) , /// /// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 /// ProgramTexInstructionsArb = ((int)0x8806) , /// /// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 /// ProgramTexIndirectionsArb = ((int)0x8807) , /// /// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 /// ProgramNativeAluInstructionsArb = ((int)0x8808) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 /// ProgramNativeTexInstructionsArb = ((int)0x8809) , /// /// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A /// ProgramNativeTexIndirectionsArb = ((int)0x880A) , /// /// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B /// MaxProgramAluInstructionsArb = ((int)0x880B) , /// /// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C /// MaxProgramTexInstructionsArb = ((int)0x880C) , /// /// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D /// MaxProgramTexIndirectionsArb = ((int)0x880D) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E /// MaxProgramNativeAluInstructionsArb = ((int)0x880E) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F /// MaxProgramNativeTexInstructionsArb = ((int)0x880F) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 /// MaxProgramNativeTexIndirectionsArb = ((int)0x8810) , /// /// Original was GL_PROGRAM_FORMAT = 0x8876 /// ProgramFormat = ((int)0x8876) , /// /// Original was GL_PROGRAM_INSTRUCTION = 0x88A0 /// ProgramInstruction = ((int)0x88A0) , /// /// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 /// MaxProgramInstructions = ((int)0x88A1) , /// /// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 /// ProgramNativeInstructions = ((int)0x88A2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 /// MaxProgramNativeInstructions = ((int)0x88A3) , /// /// Original was GL_PROGRAM_TEMPORARIES = 0x88A4 /// ProgramTemporaries = ((int)0x88A4) , /// /// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5 /// MaxProgramTemporaries = ((int)0x88A5) , /// /// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 /// ProgramNativeTemporaries = ((int)0x88A6) , /// /// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 /// MaxProgramNativeTemporaries = ((int)0x88A7) , /// /// Original was GL_PROGRAM_PARAMETERS = 0x88A8 /// ProgramParameters = ((int)0x88A8) , /// /// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9 /// MaxProgramParameters = ((int)0x88A9) , /// /// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA /// ProgramNativeParameters = ((int)0x88AA) , /// /// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB /// MaxProgramNativeParameters = ((int)0x88AB) , /// /// Original was GL_PROGRAM_ATTRIBS = 0x88AC /// ProgramAttribs = ((int)0x88AC) , /// /// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD /// MaxProgramAttribs = ((int)0x88AD) , /// /// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE /// ProgramNativeAttribs = ((int)0x88AE) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF /// MaxProgramNativeAttribs = ((int)0x88AF) , /// /// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0 /// ProgramAddressRegisters = ((int)0x88B0) , /// /// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 /// MaxProgramAddressRegisters = ((int)0x88B1) , /// /// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 /// ProgramNativeAddressRegisters = ((int)0x88B2) , /// /// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 /// MaxProgramNativeAddressRegisters = ((int)0x88B3) , /// /// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 /// MaxProgramLocalParameters = ((int)0x88B4) , /// /// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 /// MaxProgramEnvParameters = ((int)0x88B5) , /// /// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 /// ProgramUnderNativeLimits = ((int)0x88B6) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , } /// /// Not used directly. /// public enum AssemblyProgramStringParameterArb : int { /// /// Original was GL_PROGRAM_STRING = 0x8628 /// ProgramString = ((int)0x8628) , } /// /// Used in GL.Arb.BindProgram, GL.Arb.GetProgram and 12 other functions /// public enum AssemblyProgramTargetArb : int { /// /// Original was GL_VERTEX_PROGRAM = 0x8620 /// VertexProgram = ((int)0x8620) , /// /// Original was GL_FRAGMENT_PROGRAM = 0x8804 /// FragmentProgram = ((int)0x8804) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , } /// /// Used in GL.Ati.DrawBuffers /// public enum AtiDrawBuffers : int { /// /// Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824 /// MaxDrawBuffersAti = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0_ATI = 0x8825 /// DrawBuffer0Ati = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1_ATI = 0x8826 /// DrawBuffer1Ati = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2_ATI = 0x8827 /// DrawBuffer2Ati = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3_ATI = 0x8828 /// DrawBuffer3Ati = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4_ATI = 0x8829 /// DrawBuffer4Ati = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5_ATI = 0x882A /// DrawBuffer5Ati = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6_ATI = 0x882B /// DrawBuffer6Ati = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7_ATI = 0x882C /// DrawBuffer7Ati = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8_ATI = 0x882D /// DrawBuffer8Ati = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9_ATI = 0x882E /// DrawBuffer9Ati = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10_ATI = 0x882F /// DrawBuffer10Ati = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11_ATI = 0x8830 /// DrawBuffer11Ati = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12_ATI = 0x8831 /// DrawBuffer12Ati = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13_ATI = 0x8832 /// DrawBuffer13Ati = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14_ATI = 0x8833 /// DrawBuffer14Ati = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15_ATI = 0x8834 /// DrawBuffer15Ati = ((int)0x8834) , } /// /// Used in GL.Ati.ElementPointer /// public enum AtiElementArray : int { /// /// Original was GL_ELEMENT_ARRAY_ATI = 0x8768 /// ElementArrayAti = ((int)0x8768) , /// /// Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 /// ElementArrayTypeAti = ((int)0x8769) , /// /// Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A /// ElementArrayPointerAti = ((int)0x876A) , } /// /// Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter /// public enum AtiEnvmapBumpmap : int { /// /// Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775 /// BumpRotMatrixAti = ((int)0x8775) , /// /// Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 /// BumpRotMatrixSizeAti = ((int)0x8776) , /// /// Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 /// BumpNumTexUnitsAti = ((int)0x8777) , /// /// Original was GL_BUMP_TEX_UNITS_ATI = 0x8778 /// BumpTexUnitsAti = ((int)0x8778) , /// /// Original was GL_DUDV_ATI = 0x8779 /// DudvAti = ((int)0x8779) , /// /// Original was GL_DU8DV8_ATI = 0x877A /// Du8Dv8Ati = ((int)0x877A) , /// /// Original was GL_BUMP_ENVMAP_ATI = 0x877B /// BumpEnvmapAti = ((int)0x877B) , /// /// Original was GL_BUMP_TARGET_ATI = 0x877C /// BumpTargetAti = ((int)0x877C) , } /// /// Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2 and 6 other functions /// public enum AtiFragmentShader : int { /// /// Original was GL_2X_BIT_ATI = 0x00000001 /// Gl2XBitAti = ((int)0x00000001) , /// /// Original was GL_RED_BIT_ATI = 0x00000001 /// RedBitAti = ((int)0x00000001) , /// /// Original was GL_COMP_BIT_ATI = 0x00000002 /// CompBitAti = ((int)0x00000002) , /// /// Original was GL_4X_BIT_ATI = 0x00000002 /// Gl4XBitAti = ((int)0x00000002) , /// /// Original was GL_GREEN_BIT_ATI = 0x00000002 /// GreenBitAti = ((int)0x00000002) , /// /// Original was GL_BLUE_BIT_ATI = 0x00000004 /// BlueBitAti = ((int)0x00000004) , /// /// Original was GL_8X_BIT_ATI = 0x00000004 /// Gl8XBitAti = ((int)0x00000004) , /// /// Original was GL_NEGATE_BIT_ATI = 0x00000004 /// NegateBitAti = ((int)0x00000004) , /// /// Original was GL_BIAS_BIT_ATI = 0x00000008 /// BiasBitAti = ((int)0x00000008) , /// /// Original was GL_HALF_BIT_ATI = 0x00000008 /// HalfBitAti = ((int)0x00000008) , /// /// Original was GL_QUARTER_BIT_ATI = 0x00000010 /// QuarterBitAti = ((int)0x00000010) , /// /// Original was GL_EIGHTH_BIT_ATI = 0x00000020 /// EighthBitAti = ((int)0x00000020) , /// /// Original was GL_SATURATE_BIT_ATI = 0x00000040 /// SaturateBitAti = ((int)0x00000040) , /// /// Original was GL_FRAGMENT_SHADER_ATI = 0x8920 /// FragmentShaderAti = ((int)0x8920) , /// /// Original was GL_REG_0_ATI = 0x8921 /// Reg0Ati = ((int)0x8921) , /// /// Original was GL_REG_1_ATI = 0x8922 /// Reg1Ati = ((int)0x8922) , /// /// Original was GL_REG_2_ATI = 0x8923 /// Reg2Ati = ((int)0x8923) , /// /// Original was GL_REG_3_ATI = 0x8924 /// Reg3Ati = ((int)0x8924) , /// /// Original was GL_REG_4_ATI = 0x8925 /// Reg4Ati = ((int)0x8925) , /// /// Original was GL_REG_5_ATI = 0x8926 /// Reg5Ati = ((int)0x8926) , /// /// Original was GL_REG_6_ATI = 0x8927 /// Reg6Ati = ((int)0x8927) , /// /// Original was GL_REG_7_ATI = 0x8928 /// Reg7Ati = ((int)0x8928) , /// /// Original was GL_REG_8_ATI = 0x8929 /// Reg8Ati = ((int)0x8929) , /// /// Original was GL_REG_9_ATI = 0x892A /// Reg9Ati = ((int)0x892A) , /// /// Original was GL_REG_10_ATI = 0x892B /// Reg10Ati = ((int)0x892B) , /// /// Original was GL_REG_11_ATI = 0x892C /// Reg11Ati = ((int)0x892C) , /// /// Original was GL_REG_12_ATI = 0x892D /// Reg12Ati = ((int)0x892D) , /// /// Original was GL_REG_13_ATI = 0x892E /// Reg13Ati = ((int)0x892E) , /// /// Original was GL_REG_14_ATI = 0x892F /// Reg14Ati = ((int)0x892F) , /// /// Original was GL_REG_15_ATI = 0x8930 /// Reg15Ati = ((int)0x8930) , /// /// Original was GL_REG_16_ATI = 0x8931 /// Reg16Ati = ((int)0x8931) , /// /// Original was GL_REG_17_ATI = 0x8932 /// Reg17Ati = ((int)0x8932) , /// /// Original was GL_REG_18_ATI = 0x8933 /// Reg18Ati = ((int)0x8933) , /// /// Original was GL_REG_19_ATI = 0x8934 /// Reg19Ati = ((int)0x8934) , /// /// Original was GL_REG_20_ATI = 0x8935 /// Reg20Ati = ((int)0x8935) , /// /// Original was GL_REG_21_ATI = 0x8936 /// Reg21Ati = ((int)0x8936) , /// /// Original was GL_REG_22_ATI = 0x8937 /// Reg22Ati = ((int)0x8937) , /// /// Original was GL_REG_23_ATI = 0x8938 /// Reg23Ati = ((int)0x8938) , /// /// Original was GL_REG_24_ATI = 0x8939 /// Reg24Ati = ((int)0x8939) , /// /// Original was GL_REG_25_ATI = 0x893A /// Reg25Ati = ((int)0x893A) , /// /// Original was GL_REG_26_ATI = 0x893B /// Reg26Ati = ((int)0x893B) , /// /// Original was GL_REG_27_ATI = 0x893C /// Reg27Ati = ((int)0x893C) , /// /// Original was GL_REG_28_ATI = 0x893D /// Reg28Ati = ((int)0x893D) , /// /// Original was GL_REG_29_ATI = 0x893E /// Reg29Ati = ((int)0x893E) , /// /// Original was GL_REG_30_ATI = 0x893F /// Reg30Ati = ((int)0x893F) , /// /// Original was GL_REG_31_ATI = 0x8940 /// Reg31Ati = ((int)0x8940) , /// /// Original was GL_CON_0_ATI = 0x8941 /// Con0Ati = ((int)0x8941) , /// /// Original was GL_CON_1_ATI = 0x8942 /// Con1Ati = ((int)0x8942) , /// /// Original was GL_CON_2_ATI = 0x8943 /// Con2Ati = ((int)0x8943) , /// /// Original was GL_CON_3_ATI = 0x8944 /// Con3Ati = ((int)0x8944) , /// /// Original was GL_CON_4_ATI = 0x8945 /// Con4Ati = ((int)0x8945) , /// /// Original was GL_CON_5_ATI = 0x8946 /// Con5Ati = ((int)0x8946) , /// /// Original was GL_CON_6_ATI = 0x8947 /// Con6Ati = ((int)0x8947) , /// /// Original was GL_CON_7_ATI = 0x8948 /// Con7Ati = ((int)0x8948) , /// /// Original was GL_CON_8_ATI = 0x8949 /// Con8Ati = ((int)0x8949) , /// /// Original was GL_CON_9_ATI = 0x894A /// Con9Ati = ((int)0x894A) , /// /// Original was GL_CON_10_ATI = 0x894B /// Con10Ati = ((int)0x894B) , /// /// Original was GL_CON_11_ATI = 0x894C /// Con11Ati = ((int)0x894C) , /// /// Original was GL_CON_12_ATI = 0x894D /// Con12Ati = ((int)0x894D) , /// /// Original was GL_CON_13_ATI = 0x894E /// Con13Ati = ((int)0x894E) , /// /// Original was GL_CON_14_ATI = 0x894F /// Con14Ati = ((int)0x894F) , /// /// Original was GL_CON_15_ATI = 0x8950 /// Con15Ati = ((int)0x8950) , /// /// Original was GL_CON_16_ATI = 0x8951 /// Con16Ati = ((int)0x8951) , /// /// Original was GL_CON_17_ATI = 0x8952 /// Con17Ati = ((int)0x8952) , /// /// Original was GL_CON_18_ATI = 0x8953 /// Con18Ati = ((int)0x8953) , /// /// Original was GL_CON_19_ATI = 0x8954 /// Con19Ati = ((int)0x8954) , /// /// Original was GL_CON_20_ATI = 0x8955 /// Con20Ati = ((int)0x8955) , /// /// Original was GL_CON_21_ATI = 0x8956 /// Con21Ati = ((int)0x8956) , /// /// Original was GL_CON_22_ATI = 0x8957 /// Con22Ati = ((int)0x8957) , /// /// Original was GL_CON_23_ATI = 0x8958 /// Con23Ati = ((int)0x8958) , /// /// Original was GL_CON_24_ATI = 0x8959 /// Con24Ati = ((int)0x8959) , /// /// Original was GL_CON_25_ATI = 0x895A /// Con25Ati = ((int)0x895A) , /// /// Original was GL_CON_26_ATI = 0x895B /// Con26Ati = ((int)0x895B) , /// /// Original was GL_CON_27_ATI = 0x895C /// Con27Ati = ((int)0x895C) , /// /// Original was GL_CON_28_ATI = 0x895D /// Con28Ati = ((int)0x895D) , /// /// Original was GL_CON_29_ATI = 0x895E /// Con29Ati = ((int)0x895E) , /// /// Original was GL_CON_30_ATI = 0x895F /// Con30Ati = ((int)0x895F) , /// /// Original was GL_CON_31_ATI = 0x8960 /// Con31Ati = ((int)0x8960) , /// /// Original was GL_MOV_ATI = 0x8961 /// MovAti = ((int)0x8961) , /// /// Original was GL_ADD_ATI = 0x8963 /// AddAti = ((int)0x8963) , /// /// Original was GL_MUL_ATI = 0x8964 /// MulAti = ((int)0x8964) , /// /// Original was GL_SUB_ATI = 0x8965 /// SubAti = ((int)0x8965) , /// /// Original was GL_DOT3_ATI = 0x8966 /// Dot3Ati = ((int)0x8966) , /// /// Original was GL_DOT4_ATI = 0x8967 /// Dot4Ati = ((int)0x8967) , /// /// Original was GL_MAD_ATI = 0x8968 /// MadAti = ((int)0x8968) , /// /// Original was GL_LERP_ATI = 0x8969 /// LerpAti = ((int)0x8969) , /// /// Original was GL_CND_ATI = 0x896A /// CndAti = ((int)0x896A) , /// /// Original was GL_CND0_ATI = 0x896B /// Cnd0Ati = ((int)0x896B) , /// /// Original was GL_DOT2_ADD_ATI = 0x896C /// Dot2AddAti = ((int)0x896C) , /// /// Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D /// SecondaryInterpolatorAti = ((int)0x896D) , /// /// Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E /// NumFragmentRegistersAti = ((int)0x896E) , /// /// Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F /// NumFragmentConstantsAti = ((int)0x896F) , /// /// Original was GL_NUM_PASSES_ATI = 0x8970 /// NumPassesAti = ((int)0x8970) , /// /// Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 /// NumInstructionsPerPassAti = ((int)0x8971) , /// /// Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 /// NumInstructionsTotalAti = ((int)0x8972) , /// /// Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 /// NumInputInterpolatorComponentsAti = ((int)0x8973) , /// /// Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 /// NumLoopbackComponentsAti = ((int)0x8974) , /// /// Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 /// ColorAlphaPairingAti = ((int)0x8975) , /// /// Original was GL_SWIZZLE_STR_ATI = 0x8976 /// SwizzleStrAti = ((int)0x8976) , /// /// Original was GL_SWIZZLE_STQ_ATI = 0x8977 /// SwizzleStqAti = ((int)0x8977) , /// /// Original was GL_SWIZZLE_STR_DR_ATI = 0x8978 /// SwizzleStrDrAti = ((int)0x8978) , /// /// Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979 /// SwizzleStqDqAti = ((int)0x8979) , /// /// Original was GL_SWIZZLE_STRQ_ATI = 0x897A /// SwizzleStrqAti = ((int)0x897A) , /// /// Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B /// SwizzleStrqDqAti = ((int)0x897B) , } /// /// Not used directly. /// public enum AtiMapObjectBuffer : int { } /// /// Not used directly. /// public enum AtiMeminfo : int { /// /// Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB /// VboFreeMemoryAti = ((int)0x87FB) , /// /// Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC /// TextureFreeMemoryAti = ((int)0x87FC) , /// /// Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD /// RenderbufferFreeMemoryAti = ((int)0x87FD) , } /// /// Not used directly. /// public enum AtiPixelFormatFloat : int { /// /// Original was GL_RGBA_FLOAT_MODE_ATI = 0x8820 /// RgbaFloatModeAti = ((int)0x8820) , /// /// Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 /// ColorClearUnclampedValueAti = ((int)0x8835) , } /// /// Used in GL.Ati.PNTriangles /// public enum AtiPnTriangles : int { /// /// Original was GL_PN_TRIANGLES_ATI = 0x87F0 /// PnTrianglesAti = ((int)0x87F0) , /// /// Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 /// MaxPnTrianglesTesselationLevelAti = ((int)0x87F1) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 /// PnTrianglesPointModeAti = ((int)0x87F2) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 /// PnTrianglesNormalModeAti = ((int)0x87F3) , /// /// Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 /// PnTrianglesTesselationLevelAti = ((int)0x87F4) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 /// PnTrianglesPointModeLinearAti = ((int)0x87F5) , /// /// Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 /// PnTrianglesPointModeCubicAti = ((int)0x87F6) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 /// PnTrianglesNormalModeLinearAti = ((int)0x87F7) , /// /// Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 /// PnTrianglesNormalModeQuadraticAti = ((int)0x87F8) , } /// /// Used in GL.Ati.StencilOpSeparate /// public enum AtiSeparateStencil : int { /// /// Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800 /// StencilBackFuncAti = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801 /// StencilBackFailAti = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 /// StencilBackPassDepthFailAti = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 /// StencilBackPassDepthPassAti = ((int)0x8803) , } /// /// Not used directly. /// public enum AtiTextFragmentShader : int { /// /// Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 /// TextFragmentShaderAti = ((int)0x8200) , } /// /// Not used directly. /// public enum AtiTextureEnvCombine3 : int { /// /// Original was GL_MODULATE_ADD_ATI = 0x8744 /// ModulateAddAti = ((int)0x8744) , /// /// Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745 /// ModulateSignedAddAti = ((int)0x8745) , /// /// Original was GL_MODULATE_SUBTRACT_ATI = 0x8746 /// ModulateSubtractAti = ((int)0x8746) , } /// /// Not used directly. /// public enum AtiTextureFloat : int { /// /// Original was GL_RGBA_FLOAT32_ATI = 0x8814 /// RgbaFloat32Ati = ((int)0x8814) , /// /// Original was GL_RGB_FLOAT32_ATI = 0x8815 /// RgbFloat32Ati = ((int)0x8815) , /// /// Original was GL_ALPHA_FLOAT32_ATI = 0x8816 /// AlphaFloat32Ati = ((int)0x8816) , /// /// Original was GL_INTENSITY_FLOAT32_ATI = 0x8817 /// IntensityFloat32Ati = ((int)0x8817) , /// /// Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818 /// LuminanceFloat32Ati = ((int)0x8818) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 /// LuminanceAlphaFloat32Ati = ((int)0x8819) , /// /// Original was GL_RGBA_FLOAT16_ATI = 0x881A /// RgbaFloat16Ati = ((int)0x881A) , /// /// Original was GL_RGB_FLOAT16_ATI = 0x881B /// RgbFloat16Ati = ((int)0x881B) , /// /// Original was GL_ALPHA_FLOAT16_ATI = 0x881C /// AlphaFloat16Ati = ((int)0x881C) , /// /// Original was GL_INTENSITY_FLOAT16_ATI = 0x881D /// IntensityFloat16Ati = ((int)0x881D) , /// /// Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E /// LuminanceFloat16Ati = ((int)0x881E) , /// /// Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F /// LuminanceAlphaFloat16Ati = ((int)0x881F) , } /// /// Not used directly. /// public enum AtiTextureMirrorOnce : int { /// /// Original was GL_MIRROR_CLAMP_ATI = 0x8742 /// MirrorClampAti = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 /// MirrorClampToEdgeAti = ((int)0x8743) , } /// /// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 5 other functions /// public enum AtiVertexArrayObject : int { /// /// Original was GL_STATIC_ATI = 0x8760 /// StaticAti = ((int)0x8760) , /// /// Original was GL_DYNAMIC_ATI = 0x8761 /// DynamicAti = ((int)0x8761) , /// /// Original was GL_PRESERVE_ATI = 0x8762 /// PreserveAti = ((int)0x8762) , /// /// Original was GL_DISCARD_ATI = 0x8763 /// DiscardAti = ((int)0x8763) , /// /// Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 /// ObjectBufferSizeAti = ((int)0x8764) , /// /// Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 /// ObjectBufferUsageAti = ((int)0x8765) , /// /// Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 /// ArrayObjectBufferAti = ((int)0x8766) , /// /// Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 /// ArrayObjectOffsetAti = ((int)0x8767) , } /// /// Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject /// public enum AtiVertexAttribArrayObject : int { } /// /// Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3 and 5 other functions /// public enum AtiVertexStreams : int { /// /// Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B /// MaxVertexStreamsAti = ((int)0x876B) , /// /// Original was GL_VERTEX_STREAM0_ATI = 0x876C /// VertexStream0Ati = ((int)0x876C) , /// /// Original was GL_VERTEX_STREAM1_ATI = 0x876D /// VertexStream1Ati = ((int)0x876D) , /// /// Original was GL_VERTEX_STREAM2_ATI = 0x876E /// VertexStream2Ati = ((int)0x876E) , /// /// Original was GL_VERTEX_STREAM3_ATI = 0x876F /// VertexStream3Ati = ((int)0x876F) , /// /// Original was GL_VERTEX_STREAM4_ATI = 0x8770 /// VertexStream4Ati = ((int)0x8770) , /// /// Original was GL_VERTEX_STREAM5_ATI = 0x8771 /// VertexStream5Ati = ((int)0x8771) , /// /// Original was GL_VERTEX_STREAM6_ATI = 0x8772 /// VertexStream6Ati = ((int)0x8772) , /// /// Original was GL_VERTEX_STREAM7_ATI = 0x8773 /// VertexStream7Ati = ((int)0x8773) , /// /// Original was GL_VERTEX_SOURCE_ATI = 0x8774 /// VertexSourceAti = ((int)0x8774) , } /// /// Used in GL.GetActiveAtomicCounterBuffer /// public enum AtomicCounterBufferParameter : int { /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , } /// /// Used in GL.PushAttrib /// [Flags] public enum AttribMask : int { /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000 /// MultisampleBitArb = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.BeginTransformFeedback /// public enum BeginFeedbackMode : int { /// /// Original was GL_Points = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_Lines = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_Triangles = 0x0004 /// Triangles = ((int)0x0004) , } /// /// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 27 other functions /// public enum BeginMode : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_LINES_ADJACENCY = 0xA /// LinesAdjacency = ((int)0xA) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0xB /// LineStripAdjacency = ((int)0xB) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0xC /// TrianglesAdjacency = ((int)0xC) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD /// TriangleStripAdjacency = ((int)0xD) , } /// /// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function /// public enum BinaryFormat : int { } /// /// Used in GL.Arb.BlendEquation, GL.BlendEquation and 2 other functions /// public enum BlendEquationMode : int { /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , } /// /// Used in GL.Ext.BlendEquationSeparate /// public enum BlendEquationModeExt : int { /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorDest : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlendFunc, GL.BlendFuncSeparate /// public enum BlendingFactorSrc : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , } /// /// Used in GL.BlitFramebuffer, GL.Ext.BlitFramebuffer /// public enum BlitFramebufferFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , } /// /// Not used directly. /// public enum Boolean : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.MapBuffer /// public enum BufferAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.Arb.MapBuffer /// public enum BufferAccessArb : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange /// [Flags] public enum BufferAccessMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , } /// /// Used in GL.Apple.BufferParameter /// public enum BufferParameterApple : int { /// /// Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 /// BufferSerializedModifyApple = ((int)0x8A12) , /// /// Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 /// BufferFlushingUnmapApple = ((int)0x8A13) , } /// /// Used in GL.GetBufferParameter /// public enum BufferParameterName : int { /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Used in GL.Arb.GetBufferParameter /// public enum BufferParameterNameArb : int { /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , } /// /// Used in GL.GetBufferPointer /// public enum BufferPointer : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Used in GL.Arb.GetBufferPointer /// public enum BufferPointerNameArb : int { /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , } /// /// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions /// public enum BufferRangeTarget : int { /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Used in GL.BufferStorage /// public enum BufferStorageFlags : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , } /// /// Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange and 16 other functions /// public enum BufferTarget : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , } /// /// Used in GL.Arb.BindBuffer, GL.Arb.BufferData and 7 other functions /// public enum BufferTargetArb : int { /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Used in GL.Arb.BufferData /// public enum BufferUsageArb : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.BufferData /// public enum BufferUsageHint : int { /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , } /// /// Used in GL.ClampColor /// public enum ClampColorMode : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Used in GL.ClampColor /// public enum ClampColorTarget : int { /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , } /// /// Used in GL.ClearBuffer /// public enum ClearBuffer : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , } /// /// Used in GL.ClearBuffer /// public enum ClearBufferCombined : int { /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , } /// /// Used in GL.BlitFramebuffer, GL.Clear and 1 other function /// [Flags] public enum ClearBufferMask : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 /// CoverageBufferBitNv = ((int)0x00008000) , } /// /// Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault and 1 other function /// [Flags] public enum ClientAttribMask : int { /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.ClientWaitSync /// public enum ClientWaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , } /// /// Used in GL.ClipPlane, GL.GetClipPlane /// public enum ClipPlaneName : int { /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , } /// /// Not used directly. /// public enum ColorMaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.ColorMaterial /// public enum ColorMaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , } /// /// Used in GL.ColorPointer, GL.SecondaryColorPointer and 5 other functions /// public enum ColorPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.ColorTableParameter /// public enum ColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , } /// /// Used in GL.Sgi.ColorTableParameter /// public enum ColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , } /// /// Used in GL.ColorSubTable, GL.ColorTable and 10 other functions /// public enum ColorTableTarget : int { /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , } /// /// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions /// public enum ColorTableTargetSgi : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE = 0x80D3 /// ProxyColorTable = ((int)0x80D3) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 /// ProxyPostConvolutionColorTable = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 /// ProxyPostColorMatrixColorTable = ((int)0x80D5) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , } /// /// Used in GL.BeginConditionalRender /// public enum ConditionalRenderType : int { /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , } /// /// Not used directly. /// [Flags] public enum ContextFlagMask : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 /// ContextFlagRobustAccessBitArb = ((int)0x00000004) , } /// /// Not used directly. /// [Flags] public enum ContextProfileMask : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , } /// /// Not used directly. /// public enum ConvolutionBorderModeExt : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , } /// /// Used in GL.ConvolutionParameter /// public enum ConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , } /// /// Used in GL.Ext.ConvolutionParameter, GL.Ext.GetConvolutionParameter /// public enum ConvolutionParameterExt : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , } /// /// Not used directly. /// public enum ConvolutionParameterValue : int { /// /// Original was GL_REDUCE = 0x8016 /// Reduce = ((int)0x8016) , /// /// Original was GL_CONSTANT_BORDER = 0x8151 /// ConstantBorder = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER = 0x8153 /// ReplicateBorder = ((int)0x8153) , } /// /// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions /// public enum ConvolutionTarget : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions /// public enum ConvolutionTargetExt : int { /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , } /// /// Used in GL.CullFace /// public enum CullFaceMode : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Not used directly. /// public enum DataType : int { } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugSeverity : int { /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , } /// /// Used in GL.DebugMessageControl /// public enum DebugSeverityControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , } /// /// Used in GL.GetDebugMessageLog /// public enum DebugSource : int { /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , } /// /// Used in GL.DebugMessageControl /// public enum DebugSourceControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , } /// /// Used in GL.DebugMessageInsert, GL.PushDebugGroup /// public enum DebugSourceExternal : int { /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , } /// /// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog /// public enum DebugType : int { /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , } /// /// Used in GL.DebugMessageControl /// public enum DebugTypeControl : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , } /// /// Used in GL.DepthFunc, GL.NV.PathCoverDepthFunc /// public enum DepthFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer and 1 other function /// public enum DrawBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_NONE_OES = 0 /// NoneOes = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.DrawBuffers /// public enum DrawBuffersEnum : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.Arb.DrawElementsInstanced, GL.DrawElements and 13 other functions /// public enum DrawElementsType : int { /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject and 7 other functions /// public enum EnableCap : int { /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_CONVOLUTION_1D = 0x8010 /// Convolution1D = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D = 0x8011 /// Convolution2D = ((int)0x8011) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_COLOR_TABLE = 0x80D0 /// ColorTable = ((int)0x80D0) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 /// PostConvolutionColorTable = ((int)0x80D1) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 /// PostColorMatrixColorTable = ((int)0x80D2) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , } /// /// Not used directly. /// public enum ErrorCode : int { /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 /// InvalidFramebufferOperationOes = ((int)0x0506) , /// /// Original was GL_TABLE_TOO_LARGE = 0x8031 /// TableTooLarge = ((int)0x8031) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , } /// /// Not used directly. /// public enum Ext422Pixels : int { /// /// Original was GL_422_EXT = 0x80CC /// Gl422Ext = ((int)0x80CC) , /// /// Original was GL_422_REV_EXT = 0x80CD /// Gl422RevExt = ((int)0x80CD) , /// /// Original was GL_422_AVERAGE_EXT = 0x80CE /// Gl422AverageExt = ((int)0x80CE) , /// /// Original was GL_422_REV_AVERAGE_EXT = 0x80CF /// Gl422RevAverageExt = ((int)0x80CF) , } /// /// Not used directly. /// public enum ExtAbgr : int { /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , } /// /// Not used directly. /// public enum ExtBgra : int { /// /// Original was GL_BGR_EXT = 0x80E0 /// BgrExt = ((int)0x80E0) , /// /// Original was GL_BGRA_EXT = 0x80E1 /// BgraExt = ((int)0x80E1) , } /// /// Not used directly. /// public enum ExtBindableUniform : int { /// /// Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 /// MaxVertexBindableUniformsExt = ((int)0x8DE2) , /// /// Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 /// MaxFragmentBindableUniformsExt = ((int)0x8DE3) , /// /// Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 /// MaxGeometryBindableUniformsExt = ((int)0x8DE4) , /// /// Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED /// MaxBindableUniformSizeExt = ((int)0x8DED) , /// /// Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE /// UniformBufferExt = ((int)0x8DEE) , /// /// Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF /// UniformBufferBindingExt = ((int)0x8DEF) , } /// /// Not used directly. /// public enum ExtBlendColor : int { /// /// Original was GL_CONSTANT_COLOR_EXT = 0x8001 /// ConstantColorExt = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 /// OneMinusConstantColorExt = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA_EXT = 0x8003 /// ConstantAlphaExt = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 /// OneMinusConstantAlphaExt = ((int)0x8004) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , } /// /// Used in GL.Ext.BlendEquationSeparate /// public enum ExtBlendEquationSeparate : int { /// /// Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009 /// BlendEquationRgbExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D /// BlendEquationAlphaExt = ((int)0x883D) , } /// /// Used in GL.Ext.BlendFuncSeparate /// public enum ExtBlendFuncSeparate : int { /// /// Original was GL_BLEND_DST_RGB_EXT = 0x80C8 /// BlendDstRgbExt = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB_EXT = 0x80C9 /// BlendSrcRgbExt = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA /// BlendDstAlphaExt = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB /// BlendSrcAlphaExt = ((int)0x80CB) , } /// /// Not used directly. /// public enum ExtBlendLogicOp : int { } /// /// Used in GL.Ext.BlendEquation /// public enum ExtBlendMinmax : int { /// /// Original was GL_FUNC_ADD_EXT = 0x8006 /// FuncAddExt = ((int)0x8006) , /// /// Original was GL_MIN_EXT = 0x8007 /// MinExt = ((int)0x8007) , /// /// Original was GL_MAX_EXT = 0x8008 /// MaxExt = ((int)0x8008) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , } /// /// Not used directly. /// public enum ExtBlendSubtract : int { /// /// Original was GL_FUNC_SUBTRACT_EXT = 0x800A /// FuncSubtractExt = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B /// FuncReverseSubtractExt = ((int)0x800B) , } /// /// Not used directly. /// public enum ExtClipVolumeHint : int { /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , } /// /// Not used directly. /// public enum ExtCmyka : int { /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , } /// /// Not used directly. /// public enum ExtColorSubtable : int { } /// /// Not used directly. /// public enum ExtCompiledVertexArray : int { /// /// Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 /// ArrayElementLockFirstExt = ((int)0x81A8) , /// /// Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 /// ArrayElementLockCountExt = ((int)0x81A9) , } /// /// Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D and 5 other functions /// public enum ExtConvolution : int { /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_REDUCE_EXT = 0x8016 /// ReduceExt = ((int)0x8016) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , } /// /// Not used directly. /// public enum ExtCoordinateFrame : int { /// /// Original was GL_TANGENT_ARRAY_EXT = 0x8439 /// TangentArrayExt = ((int)0x8439) , /// /// Original was GL_BINORMAL_ARRAY_EXT = 0x843A /// BinormalArrayExt = ((int)0x843A) , /// /// Original was GL_CURRENT_TANGENT_EXT = 0x843B /// CurrentTangentExt = ((int)0x843B) , /// /// Original was GL_CURRENT_BINORMAL_EXT = 0x843C /// CurrentBinormalExt = ((int)0x843C) , /// /// Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E /// TangentArrayTypeExt = ((int)0x843E) , /// /// Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F /// TangentArrayStrideExt = ((int)0x843F) , /// /// Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 /// BinormalArrayTypeExt = ((int)0x8440) , /// /// Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 /// BinormalArrayStrideExt = ((int)0x8441) , /// /// Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 /// TangentArrayPointerExt = ((int)0x8442) , /// /// Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 /// BinormalArrayPointerExt = ((int)0x8443) , /// /// Original was GL_MAP1_TANGENT_EXT = 0x8444 /// Map1TangentExt = ((int)0x8444) , /// /// Original was GL_MAP2_TANGENT_EXT = 0x8445 /// Map2TangentExt = ((int)0x8445) , /// /// Original was GL_MAP1_BINORMAL_EXT = 0x8446 /// Map1BinormalExt = ((int)0x8446) , /// /// Original was GL_MAP2_BINORMAL_EXT = 0x8447 /// Map2BinormalExt = ((int)0x8447) , } /// /// Not used directly. /// public enum ExtCopyTexture : int { } /// /// Used in GL.Ext.CullParameter /// public enum ExtCullVertex : int { /// /// Original was GL_CULL_VERTEX_EXT = 0x81AA /// CullVertexExt = ((int)0x81AA) , /// /// Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB /// CullVertexEyePositionExt = ((int)0x81AB) , /// /// Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC /// CullVertexObjectPositionExt = ((int)0x81AC) , } /// /// Used in GL.Ext.GetObjectLabel, GL.Ext.LabelObject /// public enum ExtDebugLabel : int { /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F /// ProgramPipelineObjectExt = ((int)0x8A4F) , /// /// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40 /// ProgramObjectExt = ((int)0x8B40) , /// /// Original was GL_SHADER_OBJECT_EXT = 0x8B48 /// ShaderObjectExt = ((int)0x8B48) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_BUFFER_OBJECT_EXT = 0x9151 /// BufferObjectExt = ((int)0x9151) , /// /// Original was GL_QUERY_OBJECT_EXT = 0x9153 /// QueryObjectExt = ((int)0x9153) , /// /// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 /// VertexArrayObjectExt = ((int)0x9154) , } /// /// Not used directly. /// public enum ExtDebugMarker : int { } /// /// Not used directly. /// public enum ExtDepthBoundsTest : int { /// /// Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 /// DepthBoundsTestExt = ((int)0x8890) , /// /// Original was GL_DEPTH_BOUNDS_EXT = 0x8891 /// DepthBoundsExt = ((int)0x8891) , } /// /// Used in GL.Ext.ClearNamedBufferData, GL.Ext.ClearNamedBufferSubData and 54 other functions /// public enum ExtDirectStateAccess : int { /// /// Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D /// ProgramMatrixExt = ((int)0x8E2D) , /// /// Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E /// TransposeProgramMatrixExt = ((int)0x8E2E) , /// /// Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F /// ProgramMatrixStackDepthExt = ((int)0x8E2F) , } /// /// Used in GL.Ext.DisableIndexed, GL.Ext.EnableIndexed and 3 other functions /// public enum ExtDrawBuffers2 : int { } /// /// Not used directly. /// public enum ExtDrawInstanced : int { } /// /// Not used directly. /// public enum ExtDrawRangeElements : int { /// /// Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 /// MaxElementsVerticesExt = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 /// MaxElementsIndicesExt = ((int)0x80E9) , } /// /// Used in GL.Ext.FogCoordPointer /// public enum ExtFogCoord : int { /// /// Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 /// FogCoordinateSourceExt = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE_EXT = 0x8451 /// FogCoordinateExt = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 /// CurrentFogCoordinateExt = ((int)0x8453) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 /// FogCoordinateArrayTypeExt = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 /// FogCoordinateArrayStrideExt = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 /// FogCoordinateArrayPointerExt = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 /// FogCoordinateArrayExt = ((int)0x8457) , } /// /// Used in GL.Ext.BlitFramebuffer /// public enum ExtFramebufferBlit : int { /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// DrawFramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8 /// ReadFramebufferExt = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 /// DrawFramebufferExt = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA /// ReadFramebufferBindingExt = ((int)0x8CAA) , } /// /// Used in GL.Ext.RenderbufferStorageMultisample /// public enum ExtFramebufferMultisample : int { /// /// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB /// RenderbufferSamplesExt = ((int)0x8CAB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 /// FramebufferIncompleteMultisampleExt = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES_EXT = 0x8D57 /// MaxSamplesExt = ((int)0x8D57) , } /// /// Not used directly. /// public enum ExtFramebufferMultisampleBlitScaled : int { /// /// Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA /// ScaledResolveFastestExt = ((int)0x90BA) , /// /// Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB /// ScaledResolveNicestExt = ((int)0x90BB) , } /// /// Not used directly. /// public enum ExtFramebufferObject : int { /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 /// InvalidFramebufferOperationExt = ((int)0x0506) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , } /// /// Not used directly. /// public enum ExtFramebufferSrgb : int { /// /// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 /// FramebufferSrgbExt = ((int)0x8DB9) , /// /// Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA /// FramebufferSrgbCapableExt = ((int)0x8DBA) , } /// /// Not used directly. /// public enum ExtGeometryShader4 : int { /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B /// MaxVaryingComponentsExt = ((int)0x8B4B) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD /// MaxGeometryVaryingComponentsExt = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE /// MaxVertexVaryingComponentsExt = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF /// MaxGeometryUniformComponentsExt = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 /// MaxGeometryOutputVerticesExt = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 /// MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1) , } /// /// Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4 /// public enum ExtGpuProgramParameters : int { } /// /// Not used directly. /// public enum ExtGpuShader4 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD /// VertexAttribArrayIntegerExt = ((int)0x88FD) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 /// MinProgramTexelOffsetExt = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 /// MaxProgramTexelOffsetExt = ((int)0x8905) , /// /// Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 /// Sampler1DArrayExt = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 /// Sampler2DArrayExt = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2 /// SamplerBufferExt = ((int)0x8DC2) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 /// Sampler1DArrayShadowExt = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 /// Sampler2DArrayShadowExt = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 /// SamplerCubeShadowExt = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 /// UnsignedIntVec2Ext = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 /// UnsignedIntVec3Ext = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 /// UnsignedIntVec4Ext = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9 /// IntSampler1DExt = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA /// IntSampler2DExt = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB /// IntSampler3DExt = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC /// IntSamplerCubeExt = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD /// IntSampler2DRectExt = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE /// IntSampler1DArrayExt = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF /// IntSampler2DArrayExt = ((int)0x8DCF) , /// /// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 /// IntSamplerBufferExt = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 /// UnsignedIntSampler1DExt = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 /// UnsignedIntSampler2DExt = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 /// UnsignedIntSampler3DExt = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 /// UnsignedIntSamplerCubeExt = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 /// UnsignedIntSampler2DRectExt = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 /// UnsignedIntSampler1DArrayExt = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 /// UnsignedIntSampler2DArrayExt = ((int)0x8DD7) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 /// UnsignedIntSamplerBufferExt = ((int)0x8DD8) , } /// /// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 6 other functions /// public enum ExtHistogram : int { /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , /// /// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031 /// TableTooLargeExt = ((int)0x8031) , } /// /// Not used directly. /// public enum ExtIndexArrayFormats : int { /// /// Original was GL_IUI_V2F_EXT = 0x81AD /// IuiV2fExt = ((int)0x81AD) , /// /// Original was GL_IUI_V3F_EXT = 0x81AE /// IuiV3fExt = ((int)0x81AE) , /// /// Original was GL_IUI_N3F_V2F_EXT = 0x81AF /// IuiN3fV2fExt = ((int)0x81AF) , /// /// Original was GL_IUI_N3F_V3F_EXT = 0x81B0 /// IuiN3fV3fExt = ((int)0x81B0) , /// /// Original was GL_T2F_IUI_V2F_EXT = 0x81B1 /// T2fIuiV2fExt = ((int)0x81B1) , /// /// Original was GL_T2F_IUI_V3F_EXT = 0x81B2 /// T2fIuiV3fExt = ((int)0x81B2) , /// /// Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 /// T2fIuiN3fV2fExt = ((int)0x81B3) , /// /// Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 /// T2fIuiN3fV3fExt = ((int)0x81B4) , } /// /// Used in GL.Ext.IndexFunc /// public enum ExtIndexFunc : int { /// /// Original was GL_INDEX_TEST_EXT = 0x81B5 /// IndexTestExt = ((int)0x81B5) , /// /// Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6 /// IndexTestFuncExt = ((int)0x81B6) , /// /// Original was GL_INDEX_TEST_REF_EXT = 0x81B7 /// IndexTestRefExt = ((int)0x81B7) , } /// /// Used in GL.Ext.IndexMaterial /// public enum ExtIndexMaterial : int { /// /// Original was GL_INDEX_MATERIAL_EXT = 0x81B8 /// IndexMaterialExt = ((int)0x81B8) , /// /// Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 /// IndexMaterialParameterExt = ((int)0x81B9) , /// /// Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA /// IndexMaterialFaceExt = ((int)0x81BA) , } /// /// Not used directly. /// public enum ExtIndexTexture : int { } /// /// Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight /// public enum ExtLightTexture : int { /// /// Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349 /// FragmentMaterialExt = ((int)0x8349) , /// /// Original was GL_FRAGMENT_NORMAL_EXT = 0x834A /// FragmentNormalExt = ((int)0x834A) , /// /// Original was GL_FRAGMENT_COLOR_EXT = 0x834C /// FragmentColorExt = ((int)0x834C) , /// /// Original was GL_ATTENUATION_EXT = 0x834D /// AttenuationExt = ((int)0x834D) , /// /// Original was GL_SHADOW_ATTENUATION_EXT = 0x834E /// ShadowAttenuationExt = ((int)0x834E) , /// /// Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F /// TextureApplicationModeExt = ((int)0x834F) , /// /// Original was GL_TEXTURE_LIGHT_EXT = 0x8350 /// TextureLightExt = ((int)0x8350) , /// /// Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 /// TextureMaterialFaceExt = ((int)0x8351) , /// /// Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 /// TextureMaterialParameterExt = ((int)0x8352) , /// /// Original was GL_FRAGMENT_DEPTH_EXT = 0x8452 /// FragmentDepthExt = ((int)0x8452) , } /// /// Not used directly. /// public enum ExtMiscAttribute : int { } /// /// Not used directly. /// public enum ExtMultiDrawArrays : int { } /// /// Used in GL.Ext.SamplePattern /// public enum ExtMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000 /// MultisampleBitExt = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_EXT = 0x809D /// MultisampleExt = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E /// SampleAlphaToMaskExt = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F /// SampleAlphaToOneExt = ((int)0x809F) , /// /// Original was GL_SAMPLE_MASK_EXT = 0x80A0 /// SampleMaskExt = ((int)0x80A0) , /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8 /// SampleBuffersExt = ((int)0x80A8) , /// /// Original was GL_SAMPLES_EXT = 0x80A9 /// SamplesExt = ((int)0x80A9) , /// /// Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA /// SampleMaskValueExt = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB /// SampleMaskInvertExt = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_EXT = 0x80AC /// SamplePatternExt = ((int)0x80AC) , } /// /// Not used directly. /// public enum ExtPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_EXT = 0x84F9 /// DepthStencilExt = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA /// UnsignedInt248Ext = ((int)0x84FA) , /// /// Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0 /// Depth24Stencil8Ext = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 /// TextureStencilSizeExt = ((int)0x88F1) , } /// /// Not used directly. /// public enum ExtPackedFloat : int { /// /// Original was GL_R11F_G11F_B10F_EXT = 0x8C3A /// R11fG11fB10fExt = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B /// UnsignedInt10F11F11FRevExt = ((int)0x8C3B) , /// /// Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C /// RgbaSignedComponentsExt = ((int)0x8C3C) , } /// /// Not used directly. /// public enum ExtPackedPixels : int { /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , } /// /// Not used directly. /// public enum ExtPalettedTexture : int { /// /// Original was GL_COLOR_INDEX1_EXT = 0x80E2 /// ColorIndex1Ext = ((int)0x80E2) , /// /// Original was GL_COLOR_INDEX2_EXT = 0x80E3 /// ColorIndex2Ext = ((int)0x80E3) , /// /// Original was GL_COLOR_INDEX4_EXT = 0x80E4 /// ColorIndex4Ext = ((int)0x80E4) , /// /// Original was GL_COLOR_INDEX8_EXT = 0x80E5 /// ColorIndex8Ext = ((int)0x80E5) , /// /// Original was GL_COLOR_INDEX12_EXT = 0x80E6 /// ColorIndex12Ext = ((int)0x80E6) , /// /// Original was GL_COLOR_INDEX16_EXT = 0x80E7 /// ColorIndex16Ext = ((int)0x80E7) , /// /// Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED /// TextureIndexSizeExt = ((int)0x80ED) , } /// /// Not used directly. /// public enum ExtPixelBufferObject : int { /// /// Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB /// PixelPackBufferExt = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC /// PixelUnpackBufferExt = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED /// PixelPackBufferBindingExt = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF /// PixelUnpackBufferBindingExt = ((int)0x88EF) , } /// /// Used in GL.Ext.GetPixelTransformParameter, GL.Ext.PixelTransformParameter /// public enum ExtPixelTransform : int { /// /// Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 /// PixelTransform2DExt = ((int)0x8330) , /// /// Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331 /// PixelMagFilterExt = ((int)0x8331) , /// /// Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332 /// PixelMinFilterExt = ((int)0x8332) , /// /// Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 /// PixelCubicWeightExt = ((int)0x8333) , /// /// Original was GL_CUBIC_EXT = 0x8334 /// CubicExt = ((int)0x8334) , /// /// Original was GL_AVERAGE_EXT = 0x8335 /// AverageExt = ((int)0x8335) , /// /// Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 /// PixelTransform2DStackDepthExt = ((int)0x8336) , /// /// Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 /// MaxPixelTransform2DStackDepthExt = ((int)0x8337) , /// /// Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 /// PixelTransform2DMatrixExt = ((int)0x8338) , } /// /// Not used directly. /// public enum ExtPixelTransformColorTable : int { } /// /// Used in GL.Ext.PointParameter /// public enum ExtPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , } /// /// Not used directly. /// public enum ExtPolygonOffset : int { /// /// Original was GL_POLYGON_OFFSET_EXT = 0x8037 /// PolygonOffsetExt = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 /// PolygonOffsetFactorExt = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , } /// /// Used in GL.Ext.ProvokingVertex /// public enum ExtProvokingVertex : int { /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C /// QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D /// FirstVertexConventionExt = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E /// LastVertexConventionExt = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F /// ProvokingVertexExt = ((int)0x8E4F) , } /// /// Not used directly. /// public enum ExtRescaleNormal : int { /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , } /// /// Not used directly. /// public enum ExtSecondaryColor : int { /// /// Original was GL_COLOR_SUM_EXT = 0x8458 /// ColorSumExt = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 /// CurrentSecondaryColorExt = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A /// SecondaryColorArraySizeExt = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B /// SecondaryColorArrayTypeExt = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C /// SecondaryColorArrayStrideExt = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D /// SecondaryColorArrayPointerExt = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E /// SecondaryColorArrayExt = ((int)0x845E) , } /// /// Used in GL.Ext.CreateShaderProgram, GL.Ext.GetProgramPipeline and 1 other function /// public enum ExtSeparateShaderObjects : int { /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258 /// ProgramSeparableExt = ((int)0x8258) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A /// ProgramPipelineBindingExt = ((int)0x825A) , /// /// Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D /// ActiveProgramExt = ((int)0x8B8D) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ExtSeparateSpecularColor : int { /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , } /// /// Not used directly. /// public enum ExtShaderImageLoadFormatted : int { } /// /// Used in GL.Ext.BindImageTexture /// public enum ExtShaderImageLoadStore : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38 /// MaxImageUnitsExt = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A /// ImageBindingNameExt = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B /// ImageBindingLevelExt = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C /// ImageBindingLayeredExt = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D /// ImageBindingLayerExt = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E /// ImageBindingAccessExt = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D_EXT = 0x904C /// Image1DExt = ((int)0x904C) , /// /// Original was GL_IMAGE_2D_EXT = 0x904D /// Image2DExt = ((int)0x904D) , /// /// Original was GL_IMAGE_3D_EXT = 0x904E /// Image3DExt = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT_EXT = 0x904F /// Image2DRectExt = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE_EXT = 0x9050 /// ImageCubeExt = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER_EXT = 0x9051 /// ImageBufferExt = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052 /// Image1DArrayExt = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053 /// Image2DArrayExt = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 /// ImageCubeMapArrayExt = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 /// Image2DMultisampleExt = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 /// Image2DMultisampleArrayExt = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D_EXT = 0x9057 /// IntImage1DExt = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D_EXT = 0x9058 /// IntImage2DExt = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D_EXT = 0x9059 /// IntImage3DExt = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A /// IntImage2DRectExt = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE_EXT = 0x905B /// IntImageCubeExt = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C /// IntImageBufferExt = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D /// IntImage1DArrayExt = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E /// IntImage2DArrayExt = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F /// IntImageCubeMapArrayExt = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 /// IntImage2DMultisampleExt = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 /// IntImage2DMultisampleArrayExt = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 /// UnsignedIntImage1DExt = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 /// UnsignedIntImage2DExt = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 /// UnsignedIntImage3DExt = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 /// UnsignedIntImage2DRectExt = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 /// UnsignedIntImageCubeExt = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 /// UnsignedIntImageBufferExt = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 /// UnsignedIntImage1DArrayExt = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 /// UnsignedIntImage2DArrayExt = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A /// UnsignedIntImageCubeMapArrayExt = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B /// UnsignedIntImage2DMultisampleExt = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C /// UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D /// MaxImageSamplesExt = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E /// ImageBindingFormatExt = ((int)0x906E) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum ExtShaderIntegerMix : int { } /// /// Not used directly. /// public enum ExtShadowFuncs : int { } /// /// Not used directly. /// public enum ExtSharedTexturePalette : int { /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , } /// /// Not used directly. /// public enum ExtStencilClearTag : int { /// /// Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2 /// StencilTagBitsExt = ((int)0x88F2) , /// /// Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 /// StencilClearTagValueExt = ((int)0x88F3) , } /// /// Used in GL.Ext.ActiveStencilFace /// public enum ExtStencilTwoSide : int { /// /// Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 /// StencilTestTwoSideExt = ((int)0x8910) , /// /// Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 /// ActiveStencilFaceExt = ((int)0x8911) , } /// /// Not used directly. /// public enum ExtStencilWrap : int { /// /// Original was GL_INCR_WRAP_EXT = 0x8507 /// IncrWrapExt = ((int)0x8507) , /// /// Original was GL_DECR_WRAP_EXT = 0x8508 /// DecrWrapExt = ((int)0x8508) , } /// /// Not used directly. /// public enum ExtSubtexture : int { } /// /// Not used directly. /// public enum ExtTexture : int { /// /// Original was GL_ALPHA4_EXT = 0x803B /// Alpha4Ext = ((int)0x803B) , /// /// Original was GL_ALPHA8_EXT = 0x803C /// Alpha8Ext = ((int)0x803C) , /// /// Original was GL_ALPHA12_EXT = 0x803D /// Alpha12Ext = ((int)0x803D) , /// /// Original was GL_ALPHA16_EXT = 0x803E /// Alpha16Ext = ((int)0x803E) , /// /// Original was GL_LUMINANCE4_EXT = 0x803F /// Luminance4Ext = ((int)0x803F) , /// /// Original was GL_LUMINANCE8_EXT = 0x8040 /// Luminance8Ext = ((int)0x8040) , /// /// Original was GL_LUMINANCE12_EXT = 0x8041 /// Luminance12Ext = ((int)0x8041) , /// /// Original was GL_LUMINANCE16_EXT = 0x8042 /// Luminance16Ext = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043 /// Luminance4Alpha4Ext = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044 /// Luminance6Alpha2Ext = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045 /// Luminance8Alpha8Ext = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046 /// Luminance12Alpha4Ext = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047 /// Luminance12Alpha12Ext = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048 /// Luminance16Alpha16Ext = ((int)0x8048) , /// /// Original was GL_INTENSITY_EXT = 0x8049 /// IntensityExt = ((int)0x8049) , /// /// Original was GL_INTENSITY4_EXT = 0x804A /// Intensity4Ext = ((int)0x804A) , /// /// Original was GL_INTENSITY8_EXT = 0x804B /// Intensity8Ext = ((int)0x804B) , /// /// Original was GL_INTENSITY12_EXT = 0x804C /// Intensity12Ext = ((int)0x804C) , /// /// Original was GL_INTENSITY16_EXT = 0x804D /// Intensity16Ext = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4_EXT = 0x804F /// Rgb4Ext = ((int)0x804F) , /// /// Original was GL_RGB5_EXT = 0x8050 /// Rgb5Ext = ((int)0x8050) , /// /// Original was GL_RGB8_EXT = 0x8051 /// Rgb8Ext = ((int)0x8051) , /// /// Original was GL_RGB10_EXT = 0x8052 /// Rgb10Ext = ((int)0x8052) , /// /// Original was GL_RGB12_EXT = 0x8053 /// Rgb12Ext = ((int)0x8053) , /// /// Original was GL_RGB16_EXT = 0x8054 /// Rgb16Ext = ((int)0x8054) , /// /// Original was GL_RGBA2_EXT = 0x8055 /// Rgba2Ext = ((int)0x8055) , /// /// Original was GL_RGBA4_EXT = 0x8056 /// Rgba4Ext = ((int)0x8056) , /// /// Original was GL_RGB5_A1_EXT = 0x8057 /// Rgb5A1Ext = ((int)0x8057) , /// /// Original was GL_RGBA8_EXT = 0x8058 /// Rgba8Ext = ((int)0x8058) , /// /// Original was GL_RGB10_A2_EXT = 0x8059 /// Rgb10A2Ext = ((int)0x8059) , /// /// Original was GL_RGBA12_EXT = 0x805A /// Rgba12Ext = ((int)0x805A) , /// /// Original was GL_RGBA16_EXT = 0x805B /// Rgba16Ext = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C /// TextureRedSizeExt = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D /// TextureGreenSizeExt = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E /// TextureBlueSizeExt = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F /// TextureAlphaSizeExt = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 /// TextureLuminanceSizeExt = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 /// TextureIntensitySizeExt = ((int)0x8061) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065 /// TextureTooLargeExt = ((int)0x8065) , } /// /// Not used directly. /// public enum ExtTexture3D : int { /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , } /// /// Not used directly. /// public enum ExtTextureArray : int { /// /// Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E /// CompareRefDepthToTextureExt = ((int)0x884E) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF /// MaxArrayTextureLayersExt = ((int)0x88FF) , /// /// Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 /// Texture1DArrayExt = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 /// ProxyTexture1DArrayExt = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A /// Texture2DArrayExt = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B /// ProxyTexture2DArrayExt = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C /// TextureBinding1DArrayExt = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D /// TextureBinding2DArrayExt = ((int)0x8C1D) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , } /// /// Used in GL.Ext.TexBuffer /// public enum ExtTextureBufferObject : int { /// /// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A /// TextureBufferExt = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B /// MaxTextureBufferSizeExt = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C /// TextureBindingBufferExt = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D /// TextureBufferDataStoreBindingExt = ((int)0x8C2D) , /// /// Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E /// TextureBufferFormatExt = ((int)0x8C2E) , } /// /// Not used directly. /// public enum ExtTextureCompressionLatc : int { /// /// Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 /// CompressedLuminanceLatc1Ext = ((int)0x8C70) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 /// CompressedSignedLuminanceLatc1Ext = ((int)0x8C71) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 /// CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72) , /// /// Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 /// CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) , } /// /// Not used directly. /// public enum ExtTextureCompressionRgtc : int { /// /// Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB /// CompressedRedRgtc1Ext = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC /// CompressedSignedRedRgtc1Ext = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD /// CompressedRedGreenRgtc2Ext = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE /// CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) , } /// /// Not used directly. /// public enum ExtTextureCompressionS3tc : int { /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , } /// /// Not used directly. /// public enum ExtTextureCubeMap : int { /// /// Original was GL_NORMAL_MAP_EXT = 0x8511 /// NormalMapExt = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_EXT = 0x8512 /// ReflectionMapExt = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513 /// TextureCubeMapExt = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 /// TextureBindingCubeMapExt = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 /// TextureCubeMapPositiveXExt = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 /// TextureCubeMapNegativeXExt = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 /// TextureCubeMapPositiveYExt = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 /// TextureCubeMapNegativeYExt = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 /// TextureCubeMapPositiveZExt = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A /// TextureCubeMapNegativeZExt = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B /// ProxyTextureCubeMapExt = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C /// MaxCubeMapTextureSizeExt = ((int)0x851C) , } /// /// Not used directly. /// public enum ExtTextureEnvAdd : int { } /// /// Not used directly. /// public enum ExtTextureEnvCombine : int { /// /// Original was GL_COMBINE_EXT = 0x8570 /// CombineExt = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB_EXT = 0x8571 /// CombineRgbExt = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA_EXT = 0x8572 /// CombineAlphaExt = ((int)0x8572) , /// /// Original was GL_RGB_SCALE_EXT = 0x8573 /// RgbScaleExt = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED_EXT = 0x8574 /// AddSignedExt = ((int)0x8574) , /// /// Original was GL_INTERPOLATE_EXT = 0x8575 /// InterpolateExt = ((int)0x8575) , /// /// Original was GL_CONSTANT_EXT = 0x8576 /// ConstantExt = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR_EXT = 0x8577 /// PrimaryColorExt = ((int)0x8577) , /// /// Original was GL_PREVIOUS_EXT = 0x8578 /// PreviousExt = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB_EXT = 0x8580 /// Source0RgbExt = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB_EXT = 0x8581 /// Source1RgbExt = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB_EXT = 0x8582 /// Source2RgbExt = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA_EXT = 0x8588 /// Source0AlphaExt = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA_EXT = 0x8589 /// Source1AlphaExt = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA_EXT = 0x858A /// Source2AlphaExt = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB_EXT = 0x8590 /// Operand0RgbExt = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB_EXT = 0x8591 /// Operand1RgbExt = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB_EXT = 0x8592 /// Operand2RgbExt = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA_EXT = 0x8598 /// Operand0AlphaExt = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA_EXT = 0x8599 /// Operand1AlphaExt = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA_EXT = 0x859A /// Operand2AlphaExt = ((int)0x859A) , } /// /// Not used directly. /// public enum ExtTextureEnvDot3 : int { /// /// Original was GL_DOT3_RGB_EXT = 0x8740 /// Dot3RgbExt = ((int)0x8740) , /// /// Original was GL_DOT3_RGBA_EXT = 0x8741 /// Dot3RgbaExt = ((int)0x8741) , } /// /// Not used directly. /// public enum ExtTextureFilterAnisotropic : int { /// /// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF /// MaxTextureMaxAnisotropyExt = ((int)0x84FF) , } /// /// Not used directly. /// public enum ExtTextureInteger : int { /// /// Original was GL_RGBA32UI_EXT = 0x8D70 /// Rgba32uiExt = ((int)0x8D70) , /// /// Original was GL_RGB32UI_EXT = 0x8D71 /// Rgb32uiExt = ((int)0x8D71) , /// /// Original was GL_ALPHA32UI_EXT = 0x8D72 /// Alpha32uiExt = ((int)0x8D72) , /// /// Original was GL_INTENSITY32UI_EXT = 0x8D73 /// Intensity32uiExt = ((int)0x8D73) , /// /// Original was GL_LUMINANCE32UI_EXT = 0x8D74 /// Luminance32uiExt = ((int)0x8D74) , /// /// Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 /// LuminanceAlpha32uiExt = ((int)0x8D75) , /// /// Original was GL_RGBA16UI_EXT = 0x8D76 /// Rgba16uiExt = ((int)0x8D76) , /// /// Original was GL_RGB16UI_EXT = 0x8D77 /// Rgb16uiExt = ((int)0x8D77) , /// /// Original was GL_ALPHA16UI_EXT = 0x8D78 /// Alpha16uiExt = ((int)0x8D78) , /// /// Original was GL_INTENSITY16UI_EXT = 0x8D79 /// Intensity16uiExt = ((int)0x8D79) , /// /// Original was GL_LUMINANCE16UI_EXT = 0x8D7A /// Luminance16uiExt = ((int)0x8D7A) , /// /// Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B /// LuminanceAlpha16uiExt = ((int)0x8D7B) , /// /// Original was GL_RGBA8UI_EXT = 0x8D7C /// Rgba8uiExt = ((int)0x8D7C) , /// /// Original was GL_RGB8UI_EXT = 0x8D7D /// Rgb8uiExt = ((int)0x8D7D) , /// /// Original was GL_ALPHA8UI_EXT = 0x8D7E /// Alpha8uiExt = ((int)0x8D7E) , /// /// Original was GL_INTENSITY8UI_EXT = 0x8D7F /// Intensity8uiExt = ((int)0x8D7F) , /// /// Original was GL_LUMINANCE8UI_EXT = 0x8D80 /// Luminance8uiExt = ((int)0x8D80) , /// /// Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 /// LuminanceAlpha8uiExt = ((int)0x8D81) , /// /// Original was GL_RGBA32I_EXT = 0x8D82 /// Rgba32iExt = ((int)0x8D82) , /// /// Original was GL_RGB32I_EXT = 0x8D83 /// Rgb32iExt = ((int)0x8D83) , /// /// Original was GL_ALPHA32I_EXT = 0x8D84 /// Alpha32iExt = ((int)0x8D84) , /// /// Original was GL_INTENSITY32I_EXT = 0x8D85 /// Intensity32iExt = ((int)0x8D85) , /// /// Original was GL_LUMINANCE32I_EXT = 0x8D86 /// Luminance32iExt = ((int)0x8D86) , /// /// Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 /// LuminanceAlpha32iExt = ((int)0x8D87) , /// /// Original was GL_RGBA16I_EXT = 0x8D88 /// Rgba16iExt = ((int)0x8D88) , /// /// Original was GL_RGB16I_EXT = 0x8D89 /// Rgb16iExt = ((int)0x8D89) , /// /// Original was GL_ALPHA16I_EXT = 0x8D8A /// Alpha16iExt = ((int)0x8D8A) , /// /// Original was GL_INTENSITY16I_EXT = 0x8D8B /// Intensity16iExt = ((int)0x8D8B) , /// /// Original was GL_LUMINANCE16I_EXT = 0x8D8C /// Luminance16iExt = ((int)0x8D8C) , /// /// Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D /// LuminanceAlpha16iExt = ((int)0x8D8D) , /// /// Original was GL_RGBA8I_EXT = 0x8D8E /// Rgba8iExt = ((int)0x8D8E) , /// /// Original was GL_RGB8I_EXT = 0x8D8F /// Rgb8iExt = ((int)0x8D8F) , /// /// Original was GL_ALPHA8I_EXT = 0x8D90 /// Alpha8iExt = ((int)0x8D90) , /// /// Original was GL_INTENSITY8I_EXT = 0x8D91 /// Intensity8iExt = ((int)0x8D91) , /// /// Original was GL_LUMINANCE8I_EXT = 0x8D92 /// Luminance8iExt = ((int)0x8D92) , /// /// Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 /// LuminanceAlpha8iExt = ((int)0x8D93) , /// /// Original was GL_RED_INTEGER_EXT = 0x8D94 /// RedIntegerExt = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER_EXT = 0x8D95 /// GreenIntegerExt = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER_EXT = 0x8D96 /// BlueIntegerExt = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER_EXT = 0x8D97 /// AlphaIntegerExt = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER_EXT = 0x8D98 /// RgbIntegerExt = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER_EXT = 0x8D99 /// RgbaIntegerExt = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER_EXT = 0x8D9A /// BgrIntegerExt = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER_EXT = 0x8D9B /// BgraIntegerExt = ((int)0x8D9B) , /// /// Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C /// LuminanceIntegerExt = ((int)0x8D9C) , /// /// Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D /// LuminanceAlphaIntegerExt = ((int)0x8D9D) , /// /// Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E /// RgbaIntegerModeExt = ((int)0x8D9E) , } /// /// Not used directly. /// public enum ExtTextureLodBias : int { /// /// Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD /// MaxTextureLodBiasExt = ((int)0x84FD) , /// /// Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 /// TextureFilterControlExt = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501 /// TextureLodBiasExt = ((int)0x8501) , } /// /// Not used directly. /// public enum ExtTextureMirrorClamp : int { /// /// Original was GL_MIRROR_CLAMP_EXT = 0x8742 /// MirrorClampExt = ((int)0x8742) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 /// MirrorClampToEdgeExt = ((int)0x8743) , /// /// Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 /// MirrorClampToBorderExt = ((int)0x8912) , } /// /// Not used directly. /// public enum ExtTextureObject : int { /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT_EXT = 0x8067 /// TextureResidentExt = ((int)0x8067) , /// /// Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068 /// Texture1DBindingExt = ((int)0x8068) , /// /// Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069 /// Texture2DBindingExt = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , } /// /// Used in GL.Ext.TextureNormal /// public enum ExtTexturePerturbNormal : int { /// /// Original was GL_PERTURB_EXT = 0x85AE /// PerturbExt = ((int)0x85AE) , /// /// Original was GL_TEXTURE_NORMAL_EXT = 0x85AF /// TextureNormalExt = ((int)0x85AF) , } /// /// Not used directly. /// public enum ExtTextureSharedExponent : int { /// /// Original was GL_RGB9_E5_EXT = 0x8C3D /// Rgb9E5Ext = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E /// UnsignedInt5999RevExt = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F /// TextureSharedSizeExt = ((int)0x8C3F) , } /// /// Not used directly. /// public enum ExtTextureSnorm : int { /// /// Original was GL_RED_SNORM = 0x8F90 /// RedSnorm = ((int)0x8F90) , /// /// Original was GL_RG_SNORM = 0x8F91 /// RgSnorm = ((int)0x8F91) , /// /// Original was GL_RGB_SNORM = 0x8F92 /// RgbSnorm = ((int)0x8F92) , /// /// Original was GL_RGBA_SNORM = 0x8F93 /// RgbaSnorm = ((int)0x8F93) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_ALPHA_SNORM = 0x9010 /// AlphaSnorm = ((int)0x9010) , /// /// Original was GL_LUMINANCE_SNORM = 0x9011 /// LuminanceSnorm = ((int)0x9011) , /// /// Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012 /// LuminanceAlphaSnorm = ((int)0x9012) , /// /// Original was GL_INTENSITY_SNORM = 0x9013 /// IntensitySnorm = ((int)0x9013) , /// /// Original was GL_ALPHA8_SNORM = 0x9014 /// Alpha8Snorm = ((int)0x9014) , /// /// Original was GL_LUMINANCE8_SNORM = 0x9015 /// Luminance8Snorm = ((int)0x9015) , /// /// Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 /// Luminance8Alpha8Snorm = ((int)0x9016) , /// /// Original was GL_INTENSITY8_SNORM = 0x9017 /// Intensity8Snorm = ((int)0x9017) , /// /// Original was GL_ALPHA16_SNORM = 0x9018 /// Alpha16Snorm = ((int)0x9018) , /// /// Original was GL_LUMINANCE16_SNORM = 0x9019 /// Luminance16Snorm = ((int)0x9019) , /// /// Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A /// Luminance16Alpha16Snorm = ((int)0x901A) , /// /// Original was GL_INTENSITY16_SNORM = 0x901B /// Intensity16Snorm = ((int)0x901B) , } /// /// Not used directly. /// public enum ExtTextureSrgb : int { /// /// Original was GL_SRGB_EXT = 0x8C40 /// SrgbExt = ((int)0x8C40) , /// /// Original was GL_SRGB8_EXT = 0x8C41 /// Srgb8Ext = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA_EXT = 0x8C42 /// SrgbAlphaExt = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43 /// Srgb8Alpha8Ext = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44 /// SluminanceAlphaExt = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 /// Sluminance8Alpha8Ext = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE_EXT = 0x8C46 /// SluminanceExt = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8_EXT = 0x8C47 /// Sluminance8Ext = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB_EXT = 0x8C48 /// CompressedSrgbExt = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 /// CompressedSrgbAlphaExt = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A /// CompressedSluminanceExt = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B /// CompressedSluminanceAlphaExt = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , } /// /// Not used directly. /// public enum ExtTextureSrgbDecode : int { /// /// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 /// TextureSrgbDecodeExt = ((int)0x8A48) , /// /// Original was GL_DECODE_EXT = 0x8A49 /// DecodeExt = ((int)0x8A49) , /// /// Original was GL_SKIP_DECODE_EXT = 0x8A4A /// SkipDecodeExt = ((int)0x8A4A) , } /// /// Not used directly. /// public enum ExtTextureSwizzle : int { /// /// Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 /// TextureSwizzleRExt = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 /// TextureSwizzleGExt = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 /// TextureSwizzleBExt = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 /// TextureSwizzleAExt = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 /// TextureSwizzleRgbaExt = ((int)0x8E46) , } /// /// Used in GL.Ext.GetQueryObject /// public enum ExtTimerQuery : int { /// /// Original was GL_TIME_ELAPSED_EXT = 0x88BF /// TimeElapsedExt = ((int)0x88BF) , } /// /// Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase and 4 other functions /// public enum ExtTransformFeedback : int { /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 /// TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F /// TransformFeedbackBufferModeExt = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 /// MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 /// TransformFeedbackVaryingsExt = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 /// TransformFeedbackBufferStartExt = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 /// TransformFeedbackBufferSizeExt = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87 /// PrimitivesGeneratedExt = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 /// TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89 /// RasterizerDiscardExt = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B /// MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C /// InterleavedAttribsExt = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D /// SeparateAttribsExt = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E /// TransformFeedbackBufferExt = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F /// TransformFeedbackBufferBindingExt = ((int)0x8C8F) , } /// /// Not used directly. /// public enum ExtVertexArray : int { /// /// Original was GL_VERTEX_ARRAY_EXT = 0x8074 /// VertexArrayExt = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY_EXT = 0x8075 /// NormalArrayExt = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY_EXT = 0x8076 /// ColorArrayExt = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY_EXT = 0x8077 /// IndexArrayExt = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 /// TextureCoordArrayExt = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079 /// EdgeFlagArrayExt = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A /// VertexArraySizeExt = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B /// VertexArrayTypeExt = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C /// VertexArrayStrideExt = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E /// NormalArrayTypeExt = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F /// NormalArrayStrideExt = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081 /// ColorArraySizeExt = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082 /// ColorArrayTypeExt = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 /// ColorArrayStrideExt = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085 /// IndexArrayTypeExt = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 /// IndexArrayStrideExt = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 /// TextureCoordArraySizeExt = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 /// TextureCoordArrayTypeExt = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A /// TextureCoordArrayStrideExt = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C /// EdgeFlagArrayStrideExt = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , } /// /// Not used directly. /// public enum ExtVertexArrayBgra : int { /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , } /// /// Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset and 1 other function /// public enum ExtVertexAttrib64bit : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_DOUBLE_MAT2_EXT = 0x8F46 /// DoubleMat2Ext = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3_EXT = 0x8F47 /// DoubleMat3Ext = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4_EXT = 0x8F48 /// DoubleMat4Ext = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49 /// DoubleMat2x3Ext = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A /// DoubleMat2x4Ext = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B /// DoubleMat3x2Ext = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C /// DoubleMat3x4Ext = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D /// DoubleMat4x2Ext = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E /// DoubleMat4x3Ext = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2_EXT = 0x8FFC /// DoubleVec2Ext = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3_EXT = 0x8FFD /// DoubleVec3Ext = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4_EXT = 0x8FFE /// DoubleVec4Ext = ((int)0x8FFE) , } /// /// Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter and 20 other functions /// public enum ExtVertexShader : int { /// /// Original was GL_VERTEX_SHADER_EXT = 0x8780 /// VertexShaderExt = ((int)0x8780) , /// /// Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781 /// VertexShaderBindingExt = ((int)0x8781) , /// /// Original was GL_OP_INDEX_EXT = 0x8782 /// OpIndexExt = ((int)0x8782) , /// /// Original was GL_OP_NEGATE_EXT = 0x8783 /// OpNegateExt = ((int)0x8783) , /// /// Original was GL_OP_DOT3_EXT = 0x8784 /// OpDot3Ext = ((int)0x8784) , /// /// Original was GL_OP_DOT4_EXT = 0x8785 /// OpDot4Ext = ((int)0x8785) , /// /// Original was GL_OP_MUL_EXT = 0x8786 /// OpMulExt = ((int)0x8786) , /// /// Original was GL_OP_ADD_EXT = 0x8787 /// OpAddExt = ((int)0x8787) , /// /// Original was GL_OP_MADD_EXT = 0x8788 /// OpMaddExt = ((int)0x8788) , /// /// Original was GL_OP_FRAC_EXT = 0x8789 /// OpFracExt = ((int)0x8789) , /// /// Original was GL_OP_MAX_EXT = 0x878A /// OpMaxExt = ((int)0x878A) , /// /// Original was GL_OP_MIN_EXT = 0x878B /// OpMinExt = ((int)0x878B) , /// /// Original was GL_OP_SET_GE_EXT = 0x878C /// OpSetGeExt = ((int)0x878C) , /// /// Original was GL_OP_SET_LT_EXT = 0x878D /// OpSetLtExt = ((int)0x878D) , /// /// Original was GL_OP_CLAMP_EXT = 0x878E /// OpClampExt = ((int)0x878E) , /// /// Original was GL_OP_FLOOR_EXT = 0x878F /// OpFloorExt = ((int)0x878F) , /// /// Original was GL_OP_ROUND_EXT = 0x8790 /// OpRoundExt = ((int)0x8790) , /// /// Original was GL_OP_EXP_BASE_2_EXT = 0x8791 /// OpExpBase2Ext = ((int)0x8791) , /// /// Original was GL_OP_LOG_BASE_2_EXT = 0x8792 /// OpLogBase2Ext = ((int)0x8792) , /// /// Original was GL_OP_POWER_EXT = 0x8793 /// OpPowerExt = ((int)0x8793) , /// /// Original was GL_OP_RECIP_EXT = 0x8794 /// OpRecipExt = ((int)0x8794) , /// /// Original was GL_OP_RECIP_SQRT_EXT = 0x8795 /// OpRecipSqrtExt = ((int)0x8795) , /// /// Original was GL_OP_SUB_EXT = 0x8796 /// OpSubExt = ((int)0x8796) , /// /// Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797 /// OpCrossProductExt = ((int)0x8797) , /// /// Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 /// OpMultiplyMatrixExt = ((int)0x8798) , /// /// Original was GL_OP_MOV_EXT = 0x8799 /// OpMovExt = ((int)0x8799) , /// /// Original was GL_OUTPUT_VERTEX_EXT = 0x879A /// OutputVertexExt = ((int)0x879A) , /// /// Original was GL_OUTPUT_COLOR0_EXT = 0x879B /// OutputColor0Ext = ((int)0x879B) , /// /// Original was GL_OUTPUT_COLOR1_EXT = 0x879C /// OutputColor1Ext = ((int)0x879C) , /// /// Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D /// OutputTextureCoord0Ext = ((int)0x879D) , /// /// Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E /// OutputTextureCoord1Ext = ((int)0x879E) , /// /// Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F /// OutputTextureCoord2Ext = ((int)0x879F) , /// /// Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 /// OutputTextureCoord3Ext = ((int)0x87A0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 /// OutputTextureCoord4Ext = ((int)0x87A1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 /// OutputTextureCoord5Ext = ((int)0x87A2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 /// OutputTextureCoord6Ext = ((int)0x87A3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 /// OutputTextureCoord7Ext = ((int)0x87A4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 /// OutputTextureCoord8Ext = ((int)0x87A5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 /// OutputTextureCoord9Ext = ((int)0x87A6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 /// OutputTextureCoord10Ext = ((int)0x87A7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 /// OutputTextureCoord11Ext = ((int)0x87A8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 /// OutputTextureCoord12Ext = ((int)0x87A9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA /// OutputTextureCoord13Ext = ((int)0x87AA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB /// OutputTextureCoord14Ext = ((int)0x87AB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC /// OutputTextureCoord15Ext = ((int)0x87AC) , /// /// Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD /// OutputTextureCoord16Ext = ((int)0x87AD) , /// /// Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE /// OutputTextureCoord17Ext = ((int)0x87AE) , /// /// Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF /// OutputTextureCoord18Ext = ((int)0x87AF) , /// /// Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 /// OutputTextureCoord19Ext = ((int)0x87B0) , /// /// Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 /// OutputTextureCoord20Ext = ((int)0x87B1) , /// /// Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 /// OutputTextureCoord21Ext = ((int)0x87B2) , /// /// Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 /// OutputTextureCoord22Ext = ((int)0x87B3) , /// /// Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 /// OutputTextureCoord23Ext = ((int)0x87B4) , /// /// Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 /// OutputTextureCoord24Ext = ((int)0x87B5) , /// /// Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 /// OutputTextureCoord25Ext = ((int)0x87B6) , /// /// Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 /// OutputTextureCoord26Ext = ((int)0x87B7) , /// /// Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 /// OutputTextureCoord27Ext = ((int)0x87B8) , /// /// Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 /// OutputTextureCoord28Ext = ((int)0x87B9) , /// /// Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA /// OutputTextureCoord29Ext = ((int)0x87BA) , /// /// Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB /// OutputTextureCoord30Ext = ((int)0x87BB) , /// /// Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC /// OutputTextureCoord31Ext = ((int)0x87BC) , /// /// Original was GL_OUTPUT_FOG_EXT = 0x87BD /// OutputFogExt = ((int)0x87BD) , /// /// Original was GL_SCALAR_EXT = 0x87BE /// ScalarExt = ((int)0x87BE) , /// /// Original was GL_VECTOR_EXT = 0x87BF /// VectorExt = ((int)0x87BF) , /// /// Original was GL_MATRIX_EXT = 0x87C0 /// MatrixExt = ((int)0x87C0) , /// /// Original was GL_VARIANT_EXT = 0x87C1 /// VariantExt = ((int)0x87C1) , /// /// Original was GL_INVARIANT_EXT = 0x87C2 /// InvariantExt = ((int)0x87C2) , /// /// Original was GL_LOCAL_CONSTANT_EXT = 0x87C3 /// LocalConstantExt = ((int)0x87C3) , /// /// Original was GL_LOCAL_EXT = 0x87C4 /// LocalExt = ((int)0x87C4) , /// /// Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 /// MaxVertexShaderInstructionsExt = ((int)0x87C5) , /// /// Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 /// MaxVertexShaderVariantsExt = ((int)0x87C6) , /// /// Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 /// MaxVertexShaderInvariantsExt = ((int)0x87C7) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 /// MaxVertexShaderLocalConstantsExt = ((int)0x87C8) , /// /// Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 /// MaxVertexShaderLocalsExt = ((int)0x87C9) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA /// MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB /// MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC /// MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD /// MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD) , /// /// Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE /// MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE) , /// /// Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF /// VertexShaderInstructionsExt = ((int)0x87CF) , /// /// Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 /// VertexShaderVariantsExt = ((int)0x87D0) , /// /// Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 /// VertexShaderInvariantsExt = ((int)0x87D1) , /// /// Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 /// VertexShaderLocalConstantsExt = ((int)0x87D2) , /// /// Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 /// VertexShaderLocalsExt = ((int)0x87D3) , /// /// Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 /// VertexShaderOptimizedExt = ((int)0x87D4) , /// /// Original was GL_X_EXT = 0x87D5 /// XExt = ((int)0x87D5) , /// /// Original was GL_Y_EXT = 0x87D6 /// YExt = ((int)0x87D6) , /// /// Original was GL_Z_EXT = 0x87D7 /// ZExt = ((int)0x87D7) , /// /// Original was GL_W_EXT = 0x87D8 /// WExt = ((int)0x87D8) , /// /// Original was GL_NEGATIVE_X_EXT = 0x87D9 /// NegativeXExt = ((int)0x87D9) , /// /// Original was GL_NEGATIVE_Y_EXT = 0x87DA /// NegativeYExt = ((int)0x87DA) , /// /// Original was GL_NEGATIVE_Z_EXT = 0x87DB /// NegativeZExt = ((int)0x87DB) , /// /// Original was GL_NEGATIVE_W_EXT = 0x87DC /// NegativeWExt = ((int)0x87DC) , /// /// Original was GL_ZERO_EXT = 0x87DD /// ZeroExt = ((int)0x87DD) , /// /// Original was GL_ONE_EXT = 0x87DE /// OneExt = ((int)0x87DE) , /// /// Original was GL_NEGATIVE_ONE_EXT = 0x87DF /// NegativeOneExt = ((int)0x87DF) , /// /// Original was GL_NORMALIZED_RANGE_EXT = 0x87E0 /// NormalizedRangeExt = ((int)0x87E0) , /// /// Original was GL_FULL_RANGE_EXT = 0x87E1 /// FullRangeExt = ((int)0x87E1) , /// /// Original was GL_CURRENT_VERTEX_EXT = 0x87E2 /// CurrentVertexExt = ((int)0x87E2) , /// /// Original was GL_MVP_MATRIX_EXT = 0x87E3 /// MvpMatrixExt = ((int)0x87E3) , /// /// Original was GL_VARIANT_VALUE_EXT = 0x87E4 /// VariantValueExt = ((int)0x87E4) , /// /// Original was GL_VARIANT_DATATYPE_EXT = 0x87E5 /// VariantDatatypeExt = ((int)0x87E5) , /// /// Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 /// VariantArrayStrideExt = ((int)0x87E6) , /// /// Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 /// VariantArrayTypeExt = ((int)0x87E7) , /// /// Original was GL_VARIANT_ARRAY_EXT = 0x87E8 /// VariantArrayExt = ((int)0x87E8) , /// /// Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 /// VariantArrayPointerExt = ((int)0x87E9) , /// /// Original was GL_INVARIANT_VALUE_EXT = 0x87EA /// InvariantValueExt = ((int)0x87EA) , /// /// Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB /// InvariantDatatypeExt = ((int)0x87EB) , /// /// Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC /// LocalConstantValueExt = ((int)0x87EC) , /// /// Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED /// LocalConstantDatatypeExt = ((int)0x87ED) , } /// /// Used in GL.Ext.VertexWeightPointer /// public enum ExtVertexWeighting : int { /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 /// Modelview1StackDepthExt = ((int)0x8502) , /// /// Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506 /// Modelview1MatrixExt = ((int)0x8506) , /// /// Original was GL_VERTEX_WEIGHTING_EXT = 0x8509 /// VertexWeightingExt = ((int)0x8509) , /// /// Original was GL_MODELVIEW1_EXT = 0x850A /// Modelview1Ext = ((int)0x850A) , /// /// Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B /// CurrentVertexWeightExt = ((int)0x850B) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C /// VertexWeightArrayExt = ((int)0x850C) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D /// VertexWeightArraySizeExt = ((int)0x850D) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E /// VertexWeightArrayTypeExt = ((int)0x850E) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F /// VertexWeightArrayStrideExt = ((int)0x850F) , /// /// Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 /// VertexWeightArrayPointerExt = ((int)0x8510) , } /// /// Used in GL.Ext.ImportSync /// public enum ExtX11SyncObject : int { /// /// Original was GL_SYNC_X11_FENCE_EXT = 0x90E1 /// SyncX11FenceExt = ((int)0x90E1) , } /// /// Not used directly. /// public enum FeedBackToken : int { /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , } /// /// Used in GL.FeedbackBuffer /// public enum FeedbackType : int { /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , } /// /// Used in GL.Sgix.Deform, GL.Sgix.LoadIdentityDeformationMap /// [Flags] public enum FfdMaskSgix : int { } /// /// Used in GL.Sgix.DeformationMap3 /// public enum FfdTargetSgix : int { /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Not used directly. /// public enum FogCoordinatePointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FogMode : int { /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , } /// /// Used in GL.Fog /// public enum FogParameter : int { /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , } /// /// Used in GL.FogCoordPointer, GL.Ext.VertexArrayFogCoordOffset and 1 other function /// public enum FogPointerType : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Used in GL.Ext.FogCoordPointer /// public enum FogPointerTypeExt : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Not used directly. /// public enum FogPointerTypeIbm : int { /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , } /// /// Used in GL.Sgix.FragmentLightModel /// public enum FragmentLightModelParameterSgix : int { /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , } /// /// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 26 other functions /// public enum FramebufferAttachment : int { /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 /// ColorAttachment0Ext = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 /// ColorAttachment1Ext = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 /// ColorAttachment2Ext = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 /// ColorAttachment3Ext = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 /// ColorAttachment4Ext = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 /// ColorAttachment5Ext = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 /// ColorAttachment6Ext = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 /// ColorAttachment7Ext = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 /// ColorAttachment8Ext = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 /// ColorAttachment9Ext = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA /// ColorAttachment10Ext = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB /// ColorAttachment11Ext = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC /// ColorAttachment12Ext = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED /// ColorAttachment13Ext = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE /// ColorAttachment14Ext = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF /// ColorAttachment15Ext = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00 /// DepthAttachmentExt = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20 /// StencilAttachmentExt = ((int)0x8D20) , } /// /// Not used directly. /// public enum FramebufferAttachmentComponentType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , } /// /// Not used directly. /// public enum FramebufferAttachmentObjectType : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , } /// /// Used in GL.FramebufferParameter, GL.GetFramebufferParameter /// public enum FramebufferDefaultParameter : int { /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , } /// /// Not used directly. /// public enum FramebufferErrorCode : int { /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 /// FramebufferCompleteExt = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 /// FramebufferIncompleteAttachmentExt = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 /// FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 /// FramebufferIncompleteDimensionsExt = ((int)0x8CD9) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA /// FramebufferIncompleteFormatsExt = ((int)0x8CDA) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB /// FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC /// FramebufferIncompleteReadBufferExt = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD /// FramebufferUnsupportedExt = ((int)0x8CDD) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 /// FramebufferIncompleteLayerCount = ((int)0x8DA9) , } /// /// Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter and 1 other function /// public enum FramebufferParameterName : int { /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 /// FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 /// FramebufferAttachmentObjectNameExt = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 /// FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 /// FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , } /// /// Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace and 25 other functions /// public enum FramebufferTarget : int { /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_FRAMEBUFFER_EXT = 0x8D40 /// FramebufferExt = ((int)0x8D40) , } /// /// Used in GL.FrontFace /// public enum FrontFaceDirection : int { /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , } /// /// Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap /// public enum GenerateMipmapTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter /// public enum GetColorTableParameterPName : int { /// /// Original was GL_COLOR_TABLE_SCALE = 0x80D6 /// ColorTableScale = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS = 0x80D7 /// ColorTableBias = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT = 0x80D8 /// ColorTableFormat = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH = 0x80D9 /// ColorTableWidth = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA /// ColorTableRedSize = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB /// ColorTableGreenSize = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC /// ColorTableBlueSize = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD /// ColorTableAlphaSize = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE /// ColorTableLuminanceSize = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF /// ColorTableIntensitySize = ((int)0x80DF) , } /// /// Used in GL.Sgi.GetColorTableParameter /// public enum GetColorTableParameterPNameSgi : int { /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , } /// /// Not used directly. /// public enum GetConvolutionParameter : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 /// ConvolutionBorderModeExt = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 /// ConvolutionFilterScaleExt = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 /// ConvolutionFilterBiasExt = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017 /// ConvolutionFormatExt = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018 /// ConvolutionWidthExt = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019 /// ConvolutionHeightExt = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A /// MaxConvolutionWidthExt = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B /// MaxConvolutionHeightExt = ((int)0x801B) , } /// /// Used in GL.GetConvolutionParameter /// public enum GetConvolutionParameterPName : int { /// /// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013 /// ConvolutionBorderMode = ((int)0x8013) , /// /// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014 /// ConvolutionFilterScale = ((int)0x8014) , /// /// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015 /// ConvolutionFilterBias = ((int)0x8015) , /// /// Original was GL_CONVOLUTION_FORMAT = 0x8017 /// ConvolutionFormat = ((int)0x8017) , /// /// Original was GL_CONVOLUTION_WIDTH = 0x8018 /// ConvolutionWidth = ((int)0x8018) , /// /// Original was GL_CONVOLUTION_HEIGHT = 0x8019 /// ConvolutionHeight = ((int)0x8019) , /// /// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A /// MaxConvolutionWidth = ((int)0x801A) , /// /// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B /// MaxConvolutionHeight = ((int)0x801B) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154 /// ConvolutionBorderColor = ((int)0x8154) , } /// /// Used in GL.GetHistogramParameter /// public enum GetHistogramParameterPName : int { /// /// Original was GL_HISTOGRAM_WIDTH = 0x8026 /// HistogramWidth = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT = 0x8027 /// HistogramFormat = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE = 0x8028 /// HistogramRedSize = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029 /// HistogramGreenSize = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A /// HistogramBlueSize = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B /// HistogramAlphaSize = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C /// HistogramLuminanceSize = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK = 0x802D /// HistogramSink = ((int)0x802D) , } /// /// Used in GL.Ext.GetHistogramParameter /// public enum GetHistogramParameterPNameExt : int { /// /// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026 /// HistogramWidthExt = ((int)0x8026) , /// /// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027 /// HistogramFormatExt = ((int)0x8027) , /// /// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 /// HistogramRedSizeExt = ((int)0x8028) , /// /// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 /// HistogramGreenSizeExt = ((int)0x8029) , /// /// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A /// HistogramBlueSizeExt = ((int)0x802A) , /// /// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B /// HistogramAlphaSizeExt = ((int)0x802B) , /// /// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C /// HistogramLuminanceSizeExt = ((int)0x802C) , /// /// Original was GL_HISTOGRAM_SINK_EXT = 0x802D /// HistogramSinkExt = ((int)0x802D) , } /// /// Used in GL.GetBoolean, GL.GetDouble and 4 other functions /// public enum GetIndexedPName : int { /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , } /// /// Used in GL.GetMap /// public enum GetMapQuery : int { /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , } /// /// Used in GL.GetMinmaxParameter /// public enum GetMinmaxParameterPName : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , } /// /// Used in GL.Ext.GetMinmaxParameter /// public enum GetMinmaxParameterPNameExt : int { /// /// Original was GL_MINMAX_FORMAT = 0x802F /// MinmaxFormat = ((int)0x802F) , /// /// Original was GL_MINMAX_FORMAT_EXT = 0x802F /// MinmaxFormatExt = ((int)0x802F) , /// /// Original was GL_MINMAX_SINK = 0x8030 /// MinmaxSink = ((int)0x8030) , /// /// Original was GL_MINMAX_SINK_EXT = 0x8030 /// MinmaxSinkExt = ((int)0x8030) , } /// /// Used in GL.GetMultisample /// public enum GetMultisamplePName : int { /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , } /// /// Not used directly. /// public enum GetPixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , } /// /// Used in GL.GetBoolean, GL.GetDouble and 3 other functions /// public enum GetPName : int { /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 /// Modelview0StackDepthExt = ((int)0x0BA3) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 /// Modelview0MatrixExt = ((int)0x0BA6) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_QCOM = 0x0BC0 /// AlphaTestQcom = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 /// AlphaTestFuncQcom = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2 /// AlphaTestRefQcom = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_DRAW_BUFFER_EXT = 0x0C01 /// DrawBufferExt = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_EXT = 0x0C02 /// ReadBufferExt = ((int)0x0C02) , /// /// Original was GL_READ_BUFFER_NV = 0x0C02 /// ReadBufferNv = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_BLEND_COLOR_EXT = 0x8005 /// BlendColorExt = ((int)0x8005) , /// /// Original was GL_BLEND_EQUATION_EXT = 0x8009 /// BlendEquationExt = ((int)0x8009) , /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_CONVOLUTION_1D_EXT = 0x8010 /// Convolution1DExt = ((int)0x8010) , /// /// Original was GL_CONVOLUTION_2D_EXT = 0x8011 /// Convolution2DExt = ((int)0x8011) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 /// PolygonOffsetBiasExt = ((int)0x8039) , /// /// Original was GL_RESCALE_NORMAL_EXT = 0x803A /// RescaleNormalExt = ((int)0x803A) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A /// Texture3DBindingExt = ((int)0x806A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 /// Max3DTextureSizeExt = ((int)0x8073) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D /// VertexArrayCountExt = ((int)0x807D) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 /// NormalArrayCountExt = ((int)0x8080) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084 /// ColorArrayCountExt = ((int)0x8084) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087 /// IndexArrayCountExt = ((int)0x8087) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B /// TextureCoordArrayCountExt = ((int)0x808B) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D /// EdgeFlagArrayCountExt = ((int)0x808D) , /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB /// SharedTexturePaletteExt = ((int)0x81FB) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 /// MaxRenderbufferSizeExt = ((int)0x84E8) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_RGBA_FLOAT_MODE = 0x8820 /// RgbaFloatMode = ((int)0x8820) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 /// FramebufferBindingExt = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 /// RenderbufferBindingExt = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF /// MaxColorAttachmentsExt = ((int)0x8CDF) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD /// MaxGeometryVaryingComponents = ((int)0x8DDD) , /// /// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE /// MaxVertexVaryingComponents = ((int)0x8DDE) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , } /// /// Used in GL.GetPointer, GL.Ext.GetPointer /// public enum GetPointervPName : int { /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E /// VertexArrayPointerExt = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F /// NormalArrayPointerExt = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090 /// ColorArrayPointerExt = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091 /// IndexArrayPointerExt = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 /// TextureCoordArrayPointerExt = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 /// EdgeFlagArrayPointerExt = ((int)0x8093) , /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , } /// /// Used in GL.GetProgram /// public enum GetProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , } /// /// Used in GL.GetQueryObject /// public enum GetQueryObjectParam : int { /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , } /// /// Used in GL.GetQueryIndexed, GL.GetQuery /// public enum GetQueryParam : int { /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , } /// /// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 8 other functions /// public enum GetTextureParameter : int { /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004 /// TextureBorderColorNv = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_DEPTH_EXT = 0x8071 /// TextureDepthExt = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , } /// /// Not used directly. /// public enum Gl3DfxMultisample : int { /// /// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000 /// MultisampleBit3Dfx = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE_3DFX = 0x86B2 /// Multisample3Dfx = ((int)0x86B2) , /// /// Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3 /// SampleBuffers3Dfx = ((int)0x86B3) , /// /// Original was GL_SAMPLES_3DFX = 0x86B4 /// Samples3Dfx = ((int)0x86B4) , } /// /// Not used directly. /// public enum Gl3DfxTbuffer : int { } /// /// Not used directly. /// public enum Gl3DfxTextureCompressionFxt1 : int { /// /// Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 /// CompressedRgbFxt13Dfx = ((int)0x86B0) , /// /// Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 /// CompressedRgbaFxt13Dfx = ((int)0x86B1) , } /// /// Not used directly. /// public enum GremedyFrameTerminator : int { } /// /// Not used directly. /// public enum GremedyStringMarker : int { } /// /// Used in GL.Hint /// public enum HintMode : int { /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , } /// /// Used in GL.Hint /// public enum HintTarget : int { /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_PACK_CMYK_HINT_EXT = 0x800E /// PackCmykHintExt = ((int)0x800E) , /// /// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F /// UnpackCmykHintExt = ((int)0x800F) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , /// /// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 /// ClipVolumeClippingHintExt = ((int)0x80F0) , /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , /// /// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B /// LineQualityHintSgix = ((int)0x835B) , /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF /// TextureCompressionHintArb = ((int)0x84EF) , /// /// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F /// VertexArrayStorageHintApple = ((int)0x851F) , /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , /// /// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1 /// TransformHintApple = ((int)0x85B1) , /// /// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC /// TextureStorageHintApple = ((int)0x85BC) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B /// FragmentShaderDerivativeHintArb = ((int)0x8B8B) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B /// FragmentShaderDerivativeHintOes = ((int)0x8B8B) , /// /// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 /// BinningControlHintQcom = ((int)0x8FB0) , } /// /// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions /// public enum HistogramTarget : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , } /// /// Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter and 2 other functions /// public enum HistogramTargetExt : int { /// /// Original was GL_HISTOGRAM = 0x8024 /// Histogram = ((int)0x8024) , /// /// Original was GL_HISTOGRAM_EXT = 0x8024 /// HistogramExt = ((int)0x8024) , /// /// Original was GL_PROXY_HISTOGRAM = 0x8025 /// ProxyHistogram = ((int)0x8025) , /// /// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025 /// ProxyHistogramExt = ((int)0x8025) , } /// /// Not used directly. /// public enum HpConvolutionBorderModes : int { /// /// Original was GL_IGNORE_BORDER_HP = 0x8150 /// IgnoreBorderHp = ((int)0x8150) , /// /// Original was GL_CONSTANT_BORDER_HP = 0x8151 /// ConstantBorderHp = ((int)0x8151) , /// /// Original was GL_REPLICATE_BORDER_HP = 0x8153 /// ReplicateBorderHp = ((int)0x8153) , /// /// Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 /// ConvolutionBorderColorHp = ((int)0x8154) , } /// /// Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter /// public enum HpImageTransform : int { /// /// Original was GL_IMAGE_SCALE_X_HP = 0x8155 /// ImageScaleXHp = ((int)0x8155) , /// /// Original was GL_IMAGE_SCALE_Y_HP = 0x8156 /// ImageScaleYHp = ((int)0x8156) , /// /// Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157 /// ImageTranslateXHp = ((int)0x8157) , /// /// Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158 /// ImageTranslateYHp = ((int)0x8158) , /// /// Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 /// ImageRotateAngleHp = ((int)0x8159) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A /// ImageRotateOriginXHp = ((int)0x815A) , /// /// Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B /// ImageRotateOriginYHp = ((int)0x815B) , /// /// Original was GL_IMAGE_MAG_FILTER_HP = 0x815C /// ImageMagFilterHp = ((int)0x815C) , /// /// Original was GL_IMAGE_MIN_FILTER_HP = 0x815D /// ImageMinFilterHp = ((int)0x815D) , /// /// Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E /// ImageCubicWeightHp = ((int)0x815E) , /// /// Original was GL_CUBIC_HP = 0x815F /// CubicHp = ((int)0x815F) , /// /// Original was GL_AVERAGE_HP = 0x8160 /// AverageHp = ((int)0x8160) , /// /// Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161 /// ImageTransform2DHp = ((int)0x8161) , /// /// Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 /// PostImageTransformColorTableHp = ((int)0x8162) , /// /// Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 /// ProxyPostImageTransformColorTableHp = ((int)0x8163) , } /// /// Not used directly. /// public enum HpOcclusionTest : int { /// /// Original was GL_OCCLUSION_TEST_HP = 0x8165 /// OcclusionTestHp = ((int)0x8165) , /// /// Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166 /// OcclusionTestResultHp = ((int)0x8166) , } /// /// Not used directly. /// public enum HpTextureLighting : int { /// /// Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 /// TextureLightingModeHp = ((int)0x8167) , /// /// Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168 /// TexturePostSpecularHp = ((int)0x8168) , /// /// Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 /// TexturePreSpecularHp = ((int)0x8169) , } /// /// Not used directly. /// public enum IbmCullVertex : int { /// /// Original was GL_CULL_VERTEX_IBM = 103050 /// CullVertexIbm = ((int)103050) , } /// /// Not used directly. /// public enum IbmMultimodeDrawArrays : int { } /// /// Not used directly. /// public enum IbmRasterposClip : int { /// /// Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 /// RasterPositionUnclippedIbm = ((int)0x19262) , } /// /// Used in GL.Ibm.FlushStaticData /// public enum IbmStaticData : int { /// /// Original was GL_ALL_STATIC_DATA_IBM = 103060 /// AllStaticDataIbm = ((int)103060) , /// /// Original was GL_STATIC_VERTEX_ARRAY_IBM = 103061 /// StaticVertexArrayIbm = ((int)103061) , } /// /// Not used directly. /// public enum IbmTextureMirroredRepeat : int { /// /// Original was GL_MIRRORED_REPEAT_IBM = 0x8370 /// MirroredRepeatIbm = ((int)0x8370) , } /// /// Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList /// public enum IbmVertexArrayLists : int { /// /// Original was GL_VERTEX_ARRAY_LIST_IBM = 103070 /// VertexArrayListIbm = ((int)103070) , /// /// Original was GL_NORMAL_ARRAY_LIST_IBM = 103071 /// NormalArrayListIbm = ((int)103071) , /// /// Original was GL_COLOR_ARRAY_LIST_IBM = 103072 /// ColorArrayListIbm = ((int)103072) , /// /// Original was GL_INDEX_ARRAY_LIST_IBM = 103073 /// IndexArrayListIbm = ((int)103073) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 /// TextureCoordArrayListIbm = ((int)103074) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 /// EdgeFlagArrayListIbm = ((int)103075) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 /// FogCoordinateArrayListIbm = ((int)103076) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 /// SecondaryColorArrayListIbm = ((int)103077) , /// /// Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 /// VertexArrayListStrideIbm = ((int)103080) , /// /// Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 /// NormalArrayListStrideIbm = ((int)103081) , /// /// Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 /// ColorArrayListStrideIbm = ((int)103082) , /// /// Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 /// IndexArrayListStrideIbm = ((int)103083) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 /// TextureCoordArrayListStrideIbm = ((int)103084) , /// /// Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 /// EdgeFlagArrayListStrideIbm = ((int)103085) , /// /// Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 /// FogCoordinateArrayListStrideIbm = ((int)103086) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 /// SecondaryColorArrayListStrideIbm = ((int)103087) , } /// /// Used in GL.CopyImageSubData, GL.GetInternalformat /// public enum ImageTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , } /// /// Used in GL.Disable, GL.Enable and 4 other functions /// public enum IndexedEnableCap : int { /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , } /// /// Used in GL.IndexPointer, GL.Ext.IndexPointer and 2 other functions /// public enum IndexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.Ingr.BlendFuncSeparate /// public enum IngrBlendFuncSeparate : int { } /// /// Not used directly. /// public enum IngrColorClamp : int { /// /// Original was GL_RED_MIN_CLAMP_INGR = 0x8560 /// RedMinClampIngr = ((int)0x8560) , /// /// Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561 /// GreenMinClampIngr = ((int)0x8561) , /// /// Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562 /// BlueMinClampIngr = ((int)0x8562) , /// /// Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563 /// AlphaMinClampIngr = ((int)0x8563) , /// /// Original was GL_RED_MAX_CLAMP_INGR = 0x8564 /// RedMaxClampIngr = ((int)0x8564) , /// /// Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565 /// GreenMaxClampIngr = ((int)0x8565) , /// /// Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566 /// BlueMaxClampIngr = ((int)0x8566) , /// /// Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567 /// AlphaMaxClampIngr = ((int)0x8567) , } /// /// Not used directly. /// public enum IngrInterlaceRead : int { /// /// Original was GL_INTERLACE_READ_INGR = 0x8568 /// InterlaceReadIngr = ((int)0x8568) , } /// /// Not used directly. /// public enum IntelFragmentShaderOrdering : int { } /// /// Used in GL.Intel.MapTexture2D /// public enum IntelMapTexture : int { /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF /// TextureMemoryLayoutIntel = ((int)0x83FF) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , } /// /// Not used directly. /// public enum IntelParallelArrays : int { /// /// Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4 /// ParallelArraysIntel = ((int)0x83F4) , /// /// Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 /// VertexArrayParallelPointersIntel = ((int)0x83F5) , /// /// Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 /// NormalArrayParallelPointersIntel = ((int)0x83F6) , /// /// Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 /// ColorArrayParallelPointersIntel = ((int)0x83F7) , /// /// Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 /// TextureCoordArrayParallelPointersIntel = ((int)0x83F8) , } /// /// Not used directly. /// public enum IntelPerformanceQuery : int { /// /// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 /// PerfquerySingleContextIntel = ((int)0x00000000) , /// /// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 /// PerfqueryGlobalContextIntel = ((int)0x00000001) , /// /// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 /// PerfqueryDonotFlushIntel = ((int)0x83F9) , /// /// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA /// PerfqueryFlushIntel = ((int)0x83FA) , /// /// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB /// PerfqueryWaitIntel = ((int)0x83FB) , /// /// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 /// PerfqueryCounterEventIntel = ((int)0x94F0) , /// /// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 /// PerfqueryCounterDurationNormIntel = ((int)0x94F1) , /// /// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 /// PerfqueryCounterDurationRawIntel = ((int)0x94F2) , /// /// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 /// PerfqueryCounterThroughputIntel = ((int)0x94F3) , /// /// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 /// PerfqueryCounterRawIntel = ((int)0x94F4) , /// /// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 /// PerfqueryCounterTimestampIntel = ((int)0x94F5) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 /// PerfqueryCounterDataUint32Intel = ((int)0x94F8) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 /// PerfqueryCounterDataUint64Intel = ((int)0x94F9) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA /// PerfqueryCounterDataFloatIntel = ((int)0x94FA) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB /// PerfqueryCounterDataDoubleIntel = ((int)0x94FB) , /// /// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC /// PerfqueryCounterDataBool32Intel = ((int)0x94FC) , /// /// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD /// PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD) , /// /// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE /// PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE) , /// /// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF /// PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF) , /// /// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 /// PerfqueryGpaExtendedCountersIntel = ((int)0x9500) , } /// /// Used in GL.InterleavedArrays /// public enum InterleavedArrayFormat : int { /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , } /// /// Not used directly. /// public enum InternalFormat : int { /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , } /// /// Used in GL.GetInternalformat /// public enum InternalFormatParameter : int { /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , } /// /// Used in GL.Khr.DebugMessageControl, GL.Khr.DebugMessageInsert and 5 other functions /// public enum KhrDebug : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 /// ContextFlagDebugBitKhr = ((int)0x00000002) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_OVERFLOW_KHR = 0x0503 /// StackOverflowKhr = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_STACK_UNDERFLOW_KHR = 0x0504 /// StackUnderflowKhr = ((int)0x0504) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_VERTEX_ARRAY_KHR = 0x8074 /// VertexArrayKhr = ((int)0x8074) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 /// DebugOutputSynchronousKhr = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 /// DebugNextLoggedMessageLengthKhr = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 /// DebugCallbackFunctionKhr = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 /// DebugCallbackUserParamKhr = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246 /// DebugSourceApiKhr = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 /// DebugSourceWindowSystemKhr = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 /// DebugSourceShaderCompilerKhr = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 /// DebugSourceThirdPartyKhr = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A /// DebugSourceApplicationKhr = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B /// DebugSourceOtherKhr = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C /// DebugTypeErrorKhr = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D /// DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E /// DebugTypeUndefinedBehaviorKhr = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F /// DebugTypePortabilityKhr = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 /// DebugTypePerformanceKhr = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251 /// DebugTypeOtherKhr = ((int)0x8251) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268 /// DebugTypeMarkerKhr = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 /// DebugTypePushGroupKhr = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A /// DebugTypePopGroupKhr = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B /// DebugSeverityNotificationKhr = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C /// MaxDebugGroupStackDepthKhr = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D /// DebugGroupStackDepthKhr = ((int)0x826D) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_BUFFER_KHR = 0x82E0 /// BufferKhr = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_SHADER_KHR = 0x82E1 /// ShaderKhr = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_PROGRAM_KHR = 0x82E2 /// ProgramKhr = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_QUERY_KHR = 0x82E3 /// QueryKhr = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_SAMPLER_KHR = 0x82E6 /// SamplerKhr = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8 /// MaxLabelLengthKhr = ((int)0x82E8) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 /// MaxDebugMessageLengthKhr = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 /// MaxDebugLoggedMessagesKhr = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 /// DebugLoggedMessagesKhr = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 /// DebugSeverityHighKhr = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 /// DebugSeverityMediumKhr = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 /// DebugSeverityLowKhr = ((int)0x9148) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0 /// DebugOutputKhr = ((int)0x92E0) , } /// /// Not used directly. /// public enum KhrTextureCompressionAstcHdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum KhrTextureCompressionAstcLdr : int { /// /// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 /// CompressedRgbaAstc4X4Khr = ((int)0x93B0) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 /// CompressedRgbaAstc5X4Khr = ((int)0x93B1) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 /// CompressedRgbaAstc5X5Khr = ((int)0x93B2) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 /// CompressedRgbaAstc6X5Khr = ((int)0x93B3) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 /// CompressedRgbaAstc6X6Khr = ((int)0x93B4) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 /// CompressedRgbaAstc8X5Khr = ((int)0x93B5) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 /// CompressedRgbaAstc8X6Khr = ((int)0x93B6) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 /// CompressedRgbaAstc8X8Khr = ((int)0x93B7) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 /// CompressedRgbaAstc10X5Khr = ((int)0x93B8) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 /// CompressedRgbaAstc10X6Khr = ((int)0x93B9) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA /// CompressedRgbaAstc10X8Khr = ((int)0x93BA) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB /// CompressedRgbaAstc10X10Khr = ((int)0x93BB) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC /// CompressedRgbaAstc12X10Khr = ((int)0x93BC) , /// /// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD /// CompressedRgbaAstc12X12Khr = ((int)0x93BD) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 /// CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 /// CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 /// CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 /// CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 /// CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 /// CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 /// CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 /// CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 /// CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 /// CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA /// CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB /// CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC /// CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD /// CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) , } /// /// Not used directly. /// public enum LightEnvModeSgix : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , } /// /// Used in GL.Sgix.LightEnv /// public enum LightEnvParameterSgix : int { /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , } /// /// Not used directly. /// public enum LightModelColorControl : int { /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SINGLE_COLOR_EXT = 0x81F9 /// SingleColorExt = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA /// SeparateSpecularColorExt = ((int)0x81FA) , } /// /// Used in GL.LightModel /// public enum LightModelParameter : int { /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 /// LightModelColorControlExt = ((int)0x81F8) , } /// /// Used in GL.GetLight, GL.Light and 1 other function /// public enum LightName : int { /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , } /// /// Used in GL.GetLight, GL.Light and 1 other function /// public enum LightParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , } /// /// Used in GL.NewList /// public enum ListMode : int { /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , } /// /// Used in GL.CallLists /// public enum ListNameType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , } /// /// Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter /// public enum ListParameterName : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , } /// /// Used in GL.LogicOp /// public enum LogicOp : int { /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , } /// /// Not used directly. /// [Flags] public enum MapBufferUsageMask : int { /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_READ_BIT_EXT = 0x0001 /// MapReadBitExt = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_WRITE_BIT_EXT = 0x0002 /// MapWriteBitExt = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 /// MapInvalidateRangeBitExt = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 /// MapInvalidateBufferBitExt = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 /// MapFlushExplicitBitExt = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 /// MapUnsynchronizedBitExt = ((int)0x0020) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , } /// /// Used in GL.GetMap, GL.Map1 and 1 other function /// public enum MapTarget : int { /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , } /// /// Not used directly. /// public enum MapTextureFormatIntel : int { /// /// Original was GL_LAYOUT_DEFAULT_INTEL = 0 /// LayoutDefaultIntel = ((int)0) , /// /// Original was GL_LAYOUT_LINEAR_INTEL = 1 /// LayoutLinearIntel = ((int)1) , /// /// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 /// LayoutLinearCpuCachedIntel = ((int)2) , } /// /// Used in GL.ColorMaterial, GL.GetMaterial and 8 other functions /// public enum MaterialFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.GetMaterial, GL.Material and 5 other functions /// public enum MaterialParameter : int { /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , } /// /// Used in GL.MatrixMode, GL.Ext.MatrixFrustum and 11 other functions /// public enum MatrixMode : int { /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_MODELVIEW0_EXT = 0x1700 /// Modelview0Ext = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , } /// /// Not used directly. /// public enum MatrixModeArb : int { /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_MATRIX0 = 0x88C0 /// Matrix0 = ((int)0x88C0) , /// /// Original was GL_MATRIX1 = 0x88C1 /// Matrix1 = ((int)0x88C1) , /// /// Original was GL_MATRIX2 = 0x88C2 /// Matrix2 = ((int)0x88C2) , /// /// Original was GL_MATRIX3 = 0x88C3 /// Matrix3 = ((int)0x88C3) , /// /// Original was GL_MATRIX4 = 0x88C4 /// Matrix4 = ((int)0x88C4) , /// /// Original was GL_MATRIX5 = 0x88C5 /// Matrix5 = ((int)0x88C5) , /// /// Original was GL_MATRIX6 = 0x88C6 /// Matrix6 = ((int)0x88C6) , /// /// Original was GL_MATRIX7 = 0x88C7 /// Matrix7 = ((int)0x88C7) , /// /// Original was GL_MATRIX8 = 0x88C8 /// Matrix8 = ((int)0x88C8) , /// /// Original was GL_MATRIX9 = 0x88C9 /// Matrix9 = ((int)0x88C9) , /// /// Original was GL_MATRIX10 = 0x88CA /// Matrix10 = ((int)0x88CA) , /// /// Original was GL_MATRIX11 = 0x88CB /// Matrix11 = ((int)0x88CB) , /// /// Original was GL_MATRIX12 = 0x88CC /// Matrix12 = ((int)0x88CC) , /// /// Original was GL_MATRIX13 = 0x88CD /// Matrix13 = ((int)0x88CD) , /// /// Original was GL_MATRIX14 = 0x88CE /// Matrix14 = ((int)0x88CE) , /// /// Original was GL_MATRIX15 = 0x88CF /// Matrix15 = ((int)0x88CF) , /// /// Original was GL_MATRIX16 = 0x88D0 /// Matrix16 = ((int)0x88D0) , /// /// Original was GL_MATRIX17 = 0x88D1 /// Matrix17 = ((int)0x88D1) , /// /// Original was GL_MATRIX18 = 0x88D2 /// Matrix18 = ((int)0x88D2) , /// /// Original was GL_MATRIX19 = 0x88D3 /// Matrix19 = ((int)0x88D3) , /// /// Original was GL_MATRIX20 = 0x88D4 /// Matrix20 = ((int)0x88D4) , /// /// Original was GL_MATRIX21 = 0x88D5 /// Matrix21 = ((int)0x88D5) , /// /// Original was GL_MATRIX22 = 0x88D6 /// Matrix22 = ((int)0x88D6) , /// /// Original was GL_MATRIX23 = 0x88D7 /// Matrix23 = ((int)0x88D7) , /// /// Original was GL_MATRIX24 = 0x88D8 /// Matrix24 = ((int)0x88D8) , /// /// Original was GL_MATRIX25 = 0x88D9 /// Matrix25 = ((int)0x88D9) , /// /// Original was GL_MATRIX26 = 0x88DA /// Matrix26 = ((int)0x88DA) , /// /// Original was GL_MATRIX27 = 0x88DB /// Matrix27 = ((int)0x88DB) , /// /// Original was GL_MATRIX28 = 0x88DC /// Matrix28 = ((int)0x88DC) , /// /// Original was GL_MATRIX29 = 0x88DD /// Matrix29 = ((int)0x88DD) , /// /// Original was GL_MATRIX30 = 0x88DE /// Matrix30 = ((int)0x88DE) , /// /// Original was GL_MATRIX31 = 0x88DF /// Matrix31 = ((int)0x88DF) , } /// /// Used in GL.MemoryBarrier /// public enum MemoryBarrierFlags : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// [Flags] public enum MemoryBarrierMask : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 /// VertexAttribArrayBarrierBitExt = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 /// ElementArrayBarrierBitExt = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 /// UniformBarrierBitExt = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 /// TextureFetchBarrierBitExt = ((int)0x00000008) , /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 /// ShaderImageAccessBarrierBitExt = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 /// CommandBarrierBitExt = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 /// PixelBufferBarrierBitExt = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 /// TextureUpdateBarrierBitExt = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 /// BufferUpdateBarrierBitExt = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 /// FramebufferBarrierBitExt = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 /// TransformFeedbackBarrierBitExt = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 /// AtomicCounterBarrierBitExt = ((int)0x00001000) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF /// AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum MesaPackInvert : int { /// /// Original was GL_PACK_INVERT_MESA = 0x8758 /// PackInvertMesa = ((int)0x8758) , } /// /// Not used directly. /// public enum MesaResizeBuffers : int { } /// /// Not used directly. /// public enum MesaWindowPos : int { } /// /// Not used directly. /// public enum MesaxTextureStack : int { /// /// Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759 /// Texture1DStackMesax = ((int)0x8759) , /// /// Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A /// Texture2DStackMesax = ((int)0x875A) , /// /// Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B /// ProxyTexture1DStackMesax = ((int)0x875B) , /// /// Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C /// ProxyTexture2DStackMesax = ((int)0x875C) , /// /// Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D /// Texture1DStackBindingMesax = ((int)0x875D) , /// /// Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E /// Texture2DStackBindingMesax = ((int)0x875E) , } /// /// Not used directly. /// public enum MesaYcbcrTexture : int { /// /// Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA /// UnsignedShort88Mesa = ((int)0x85BA) , /// /// Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB /// UnsignedShort88RevMesa = ((int)0x85BB) , /// /// Original was GL_YCBCR_MESA = 0x8757 /// YcbcrMesa = ((int)0x8757) , } /// /// Used in GL.EvalMesh1 /// public enum MeshMode1 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , } /// /// Used in GL.EvalMesh2 /// public enum MeshMode2 : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions /// public enum MinmaxTarget : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , } /// /// Used in GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter and 2 other functions /// public enum MinmaxTargetExt : int { /// /// Original was GL_MINMAX = 0x802E /// Minmax = ((int)0x802E) , /// /// Original was GL_MINMAX_EXT = 0x802E /// MinmaxExt = ((int)0x802E) , } /// /// Used in GL.NormalPointer, GL.Ext.BinormalPointer and 5 other functions /// public enum NormalPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.NV.MultiDrawArraysIndirectBindles, GL.NV.MultiDrawElementsIndirectBindles /// public enum NvBindlessMultiDrawIndirect : int { } /// /// Used in GL.NV.GetImageHandle, GL.NV.MakeImageHandleResident /// public enum NvBindlessTexture : int { } /// /// Used in GL.NV.BlendParameter /// public enum NvBlendEquationAdvanced : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_XOR_NV = 0x1506 /// XorNv = ((int)0x1506) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_RED_NV = 0x1903 /// RedNv = ((int)0x1903) , /// /// Original was GL_GREEN_NV = 0x1904 /// GreenNv = ((int)0x1904) , /// /// Original was GL_BLUE_NV = 0x1905 /// BlueNv = ((int)0x1905) , /// /// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 /// BlendPremultipliedSrcNv = ((int)0x9280) , /// /// Original was GL_BLEND_OVERLAP_NV = 0x9281 /// BlendOverlapNv = ((int)0x9281) , /// /// Original was GL_UNCORRELATED_NV = 0x9282 /// UncorrelatedNv = ((int)0x9282) , /// /// Original was GL_DISJOINT_NV = 0x9283 /// DisjointNv = ((int)0x9283) , /// /// Original was GL_CONJOINT_NV = 0x9284 /// ConjointNv = ((int)0x9284) , /// /// Original was GL_SRC_NV = 0x9286 /// SrcNv = ((int)0x9286) , /// /// Original was GL_DST_NV = 0x9287 /// DstNv = ((int)0x9287) , /// /// Original was GL_SRC_OVER_NV = 0x9288 /// SrcOverNv = ((int)0x9288) , /// /// Original was GL_DST_OVER_NV = 0x9289 /// DstOverNv = ((int)0x9289) , /// /// Original was GL_SRC_IN_NV = 0x928A /// SrcInNv = ((int)0x928A) , /// /// Original was GL_DST_IN_NV = 0x928B /// DstInNv = ((int)0x928B) , /// /// Original was GL_SRC_OUT_NV = 0x928C /// SrcOutNv = ((int)0x928C) , /// /// Original was GL_DST_OUT_NV = 0x928D /// DstOutNv = ((int)0x928D) , /// /// Original was GL_SRC_ATOP_NV = 0x928E /// SrcAtopNv = ((int)0x928E) , /// /// Original was GL_DST_ATOP_NV = 0x928F /// DstAtopNv = ((int)0x928F) , /// /// Original was GL_PLUS_NV = 0x9291 /// PlusNv = ((int)0x9291) , /// /// Original was GL_PLUS_DARKER_NV = 0x9292 /// PlusDarkerNv = ((int)0x9292) , /// /// Original was GL_MULTIPLY_NV = 0x9294 /// MultiplyNv = ((int)0x9294) , /// /// Original was GL_SCREEN_NV = 0x9295 /// ScreenNv = ((int)0x9295) , /// /// Original was GL_OVERLAY_NV = 0x9296 /// OverlayNv = ((int)0x9296) , /// /// Original was GL_DARKEN_NV = 0x9297 /// DarkenNv = ((int)0x9297) , /// /// Original was GL_LIGHTEN_NV = 0x9298 /// LightenNv = ((int)0x9298) , /// /// Original was GL_COLORDODGE_NV = 0x9299 /// ColordodgeNv = ((int)0x9299) , /// /// Original was GL_COLORBURN_NV = 0x929A /// ColorburnNv = ((int)0x929A) , /// /// Original was GL_HARDLIGHT_NV = 0x929B /// HardlightNv = ((int)0x929B) , /// /// Original was GL_SOFTLIGHT_NV = 0x929C /// SoftlightNv = ((int)0x929C) , /// /// Original was GL_DIFFERENCE_NV = 0x929E /// DifferenceNv = ((int)0x929E) , /// /// Original was GL_MINUS_NV = 0x929F /// MinusNv = ((int)0x929F) , /// /// Original was GL_EXCLUSION_NV = 0x92A0 /// ExclusionNv = ((int)0x92A0) , /// /// Original was GL_CONTRAST_NV = 0x92A1 /// ContrastNv = ((int)0x92A1) , /// /// Original was GL_INVERT_RGB_NV = 0x92A3 /// InvertRgbNv = ((int)0x92A3) , /// /// Original was GL_LINEARDODGE_NV = 0x92A4 /// LineardodgeNv = ((int)0x92A4) , /// /// Original was GL_LINEARBURN_NV = 0x92A5 /// LinearburnNv = ((int)0x92A5) , /// /// Original was GL_VIVIDLIGHT_NV = 0x92A6 /// VividlightNv = ((int)0x92A6) , /// /// Original was GL_LINEARLIGHT_NV = 0x92A7 /// LinearlightNv = ((int)0x92A7) , /// /// Original was GL_PINLIGHT_NV = 0x92A8 /// PinlightNv = ((int)0x92A8) , /// /// Original was GL_HARDMIX_NV = 0x92A9 /// HardmixNv = ((int)0x92A9) , /// /// Original was GL_HSL_HUE_NV = 0x92AD /// HslHueNv = ((int)0x92AD) , /// /// Original was GL_HSL_SATURATION_NV = 0x92AE /// HslSaturationNv = ((int)0x92AE) , /// /// Original was GL_HSL_COLOR_NV = 0x92AF /// HslColorNv = ((int)0x92AF) , /// /// Original was GL_HSL_LUMINOSITY_NV = 0x92B0 /// HslLuminosityNv = ((int)0x92B0) , /// /// Original was GL_PLUS_CLAMPED_NV = 0x92B1 /// PlusClampedNv = ((int)0x92B1) , /// /// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 /// PlusClampedAlphaNv = ((int)0x92B2) , /// /// Original was GL_MINUS_CLAMPED_NV = 0x92B3 /// MinusClampedNv = ((int)0x92B3) , /// /// Original was GL_INVERT_OVG_NV = 0x92B4 /// InvertOvgNv = ((int)0x92B4) , } /// /// Not used directly. /// public enum NvBlendEquationAdvancedCoherent : int { /// /// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 /// BlendAdvancedCoherentNv = ((int)0x9285) , } /// /// Not used directly. /// public enum NvBlendSquare : int { } /// /// Not used directly. /// public enum NvComputeProgram5 : int { /// /// Original was GL_COMPUTE_PROGRAM_NV = 0x90FB /// ComputeProgramNv = ((int)0x90FB) , /// /// Original was GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC /// ComputeProgramParameterBufferNv = ((int)0x90FC) , } /// /// Used in GL.NV.BeginConditionalRender /// public enum NvConditionalRender : int { /// /// Original was GL_QUERY_WAIT_NV = 0x8E13 /// QueryWaitNv = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT_NV = 0x8E14 /// QueryNoWaitNv = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 /// QueryByRegionWaitNv = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 /// QueryByRegionNoWaitNv = ((int)0x8E16) , } /// /// Not used directly. /// public enum NvCopyDepthToColor : int { /// /// Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E /// DepthStencilToRgbaNv = ((int)0x886E) , /// /// Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F /// DepthStencilToBgraNv = ((int)0x886F) , } /// /// Used in GL.NV.CopyImageSubData /// public enum NvCopyImage : int { } /// /// Not used directly. /// public enum NvDeepTexture3D : int { /// /// Original was GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 /// MaxDeep3DTextureWidthHeightNv = ((int)0x90D0) , /// /// Original was GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 /// MaxDeep3DTextureDepthNv = ((int)0x90D1) , } /// /// Not used directly. /// public enum NvDepthBufferFloat : int { /// /// Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB /// DepthComponent32fNv = ((int)0x8DAB) , /// /// Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC /// Depth32fStencil8Nv = ((int)0x8DAC) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD /// Float32UnsignedInt248RevNv = ((int)0x8DAD) , /// /// Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF /// DepthBufferFloatModeNv = ((int)0x8DAF) , } /// /// Not used directly. /// public enum NvDepthClamp : int { /// /// Original was GL_DEPTH_CLAMP_NV = 0x864F /// DepthClampNv = ((int)0x864F) , } /// /// Not used directly. /// public enum NvDrawTexture : int { } /// /// Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter and 4 other functions /// public enum NvEvaluators : int { /// /// Original was GL_EVAL_2D_NV = 0x86C0 /// Eval2DNv = ((int)0x86C0) , /// /// Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 /// EvalTriangular2DNv = ((int)0x86C1) , /// /// Original was GL_MAP_TESSELLATION_NV = 0x86C2 /// MapTessellationNv = ((int)0x86C2) , /// /// Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 /// MapAttribUOrderNv = ((int)0x86C3) , /// /// Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 /// MapAttribVOrderNv = ((int)0x86C4) , /// /// Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 /// EvalFractionalTessellationNv = ((int)0x86C5) , /// /// Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 /// EvalVertexAttrib0Nv = ((int)0x86C6) , /// /// Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 /// EvalVertexAttrib1Nv = ((int)0x86C7) , /// /// Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 /// EvalVertexAttrib2Nv = ((int)0x86C8) , /// /// Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 /// EvalVertexAttrib3Nv = ((int)0x86C9) , /// /// Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA /// EvalVertexAttrib4Nv = ((int)0x86CA) , /// /// Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB /// EvalVertexAttrib5Nv = ((int)0x86CB) , /// /// Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC /// EvalVertexAttrib6Nv = ((int)0x86CC) , /// /// Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD /// EvalVertexAttrib7Nv = ((int)0x86CD) , /// /// Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE /// EvalVertexAttrib8Nv = ((int)0x86CE) , /// /// Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF /// EvalVertexAttrib9Nv = ((int)0x86CF) , /// /// Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 /// EvalVertexAttrib10Nv = ((int)0x86D0) , /// /// Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 /// EvalVertexAttrib11Nv = ((int)0x86D1) , /// /// Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 /// EvalVertexAttrib12Nv = ((int)0x86D2) , /// /// Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 /// EvalVertexAttrib13Nv = ((int)0x86D3) , /// /// Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 /// EvalVertexAttrib14Nv = ((int)0x86D4) , /// /// Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 /// EvalVertexAttrib15Nv = ((int)0x86D5) , /// /// Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6 /// MaxMapTessellationNv = ((int)0x86D6) , /// /// Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 /// MaxRationalEvalOrderNv = ((int)0x86D7) , } /// /// Used in GL.NV.GetMultisample /// public enum NvExplicitMultisample : int { /// /// Original was GL_SAMPLE_POSITION_NV = 0x8E50 /// SamplePositionNv = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK_NV = 0x8E51 /// SampleMaskNv = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52 /// SampleMaskValueNv = ((int)0x8E52) , /// /// Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 /// TextureBindingRenderbufferNv = ((int)0x8E53) , /// /// Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 /// TextureRenderbufferDataStoreBindingNv = ((int)0x8E54) , /// /// Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 /// TextureRenderbufferNv = ((int)0x8E55) , /// /// Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 /// SamplerRenderbufferNv = ((int)0x8E56) , /// /// Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 /// IntSamplerRenderbufferNv = ((int)0x8E57) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 /// UnsignedIntSamplerRenderbufferNv = ((int)0x8E58) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 /// MaxSampleMaskWordsNv = ((int)0x8E59) , } /// /// Used in GL.NV.GetFence, GL.NV.SetFence /// public enum NvFence : int { /// /// Original was GL_ALL_COMPLETED_NV = 0x84F2 /// AllCompletedNv = ((int)0x84F2) , /// /// Original was GL_FENCE_STATUS_NV = 0x84F3 /// FenceStatusNv = ((int)0x84F3) , /// /// Original was GL_FENCE_CONDITION_NV = 0x84F4 /// FenceConditionNv = ((int)0x84F4) , } /// /// Not used directly. /// public enum NvFloatBuffer : int { /// /// Original was GL_FLOAT_R_NV = 0x8880 /// FloatRNv = ((int)0x8880) , /// /// Original was GL_FLOAT_RG_NV = 0x8881 /// FloatRgNv = ((int)0x8881) , /// /// Original was GL_FLOAT_RGB_NV = 0x8882 /// FloatRgbNv = ((int)0x8882) , /// /// Original was GL_FLOAT_RGBA_NV = 0x8883 /// FloatRgbaNv = ((int)0x8883) , /// /// Original was GL_FLOAT_R16_NV = 0x8884 /// FloatR16Nv = ((int)0x8884) , /// /// Original was GL_FLOAT_R32_NV = 0x8885 /// FloatR32Nv = ((int)0x8885) , /// /// Original was GL_FLOAT_RG16_NV = 0x8886 /// FloatRg16Nv = ((int)0x8886) , /// /// Original was GL_FLOAT_RG32_NV = 0x8887 /// FloatRg32Nv = ((int)0x8887) , /// /// Original was GL_FLOAT_RGB16_NV = 0x8888 /// FloatRgb16Nv = ((int)0x8888) , /// /// Original was GL_FLOAT_RGB32_NV = 0x8889 /// FloatRgb32Nv = ((int)0x8889) , /// /// Original was GL_FLOAT_RGBA16_NV = 0x888A /// FloatRgba16Nv = ((int)0x888A) , /// /// Original was GL_FLOAT_RGBA32_NV = 0x888B /// FloatRgba32Nv = ((int)0x888B) , /// /// Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C /// TextureFloatComponentsNv = ((int)0x888C) , /// /// Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D /// FloatClearColorValueNv = ((int)0x888D) , /// /// Original was GL_FLOAT_RGBA_MODE_NV = 0x888E /// FloatRgbaModeNv = ((int)0x888E) , } /// /// Not used directly. /// public enum NvFogDistance : int { /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_FOG_DISTANCE_MODE_NV = 0x855A /// FogDistanceModeNv = ((int)0x855A) , /// /// Original was GL_EYE_RADIAL_NV = 0x855B /// EyeRadialNv = ((int)0x855B) , /// /// Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C /// EyePlaneAbsoluteNv = ((int)0x855C) , } /// /// Not used directly. /// public enum NvFragmentProgram : int { /// /// Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 /// MaxFragmentProgramLocalParametersNv = ((int)0x8868) , /// /// Original was GL_FRAGMENT_PROGRAM_NV = 0x8870 /// FragmentProgramNv = ((int)0x8870) , /// /// Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871 /// MaxTextureCoordsNv = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 /// MaxTextureImageUnitsNv = ((int)0x8872) , /// /// Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 /// FragmentProgramBindingNv = ((int)0x8873) , /// /// Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874 /// ProgramErrorStringNv = ((int)0x8874) , } /// /// Not used directly. /// public enum NvFragmentProgram2 : int { /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , /// /// Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 /// MaxProgramIfDepthNv = ((int)0x88F6) , /// /// Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 /// MaxProgramLoopDepthNv = ((int)0x88F7) , /// /// Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 /// MaxProgramLoopCountNv = ((int)0x88F8) , } /// /// Not used directly. /// public enum NvFragmentProgram4 : int { } /// /// Not used directly. /// public enum NvFragmentProgramOption : int { } /// /// Not used directly. /// public enum NvFramebufferMultisampleCoverage : int { /// /// Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB /// RenderbufferCoverageSamplesNv = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 /// RenderbufferColorSamplesNv = ((int)0x8E10) , /// /// Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 /// MaxMultisampleCoverageModesNv = ((int)0x8E11) , /// /// Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 /// MultisampleCoverageModesNv = ((int)0x8E12) , } /// /// Used in GL.NV.ProgramVertexLimit /// public enum NvGeometryProgram4 : int { /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642 /// ProgramPointSizeExt = ((int)0x8642) , /// /// Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26 /// GeometryProgramNv = ((int)0x8C26) , /// /// Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 /// MaxProgramOutputVerticesNv = ((int)0x8C27) , /// /// Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 /// MaxProgramTotalOutputComponentsNv = ((int)0x8C28) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 /// MaxGeometryTextureImageUnitsExt = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 /// FramebufferAttachmentTextureLayerExt = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 /// FramebufferAttachmentLayeredExt = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 /// FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 /// FramebufferIncompleteLayerCountExt = ((int)0x8DA9) , /// /// Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA /// GeometryVerticesOutExt = ((int)0x8DDA) , /// /// Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB /// GeometryInputTypeExt = ((int)0x8DDB) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC /// GeometryOutputTypeExt = ((int)0x8DDC) , } /// /// Not used directly. /// public enum NvGeometryShader4 : int { } /// /// Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI and 4 other functions /// public enum NvGpuProgram4 : int { /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 /// MinProgramTexelOffsetNv = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 /// MaxProgramTexelOffsetNv = ((int)0x8905) , /// /// Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 /// ProgramAttribComponentsNv = ((int)0x8906) , /// /// Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 /// ProgramResultComponentsNv = ((int)0x8907) , /// /// Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 /// MaxProgramAttribComponentsNv = ((int)0x8908) , /// /// Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 /// MaxProgramResultComponentsNv = ((int)0x8909) , /// /// Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 /// MaxProgramGenericAttribsNv = ((int)0x8DA5) , /// /// Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 /// MaxProgramGenericResultsNv = ((int)0x8DA6) , } /// /// Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters /// public enum NvGpuProgram5 : int { /// /// Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A /// MaxGeometryProgramInvocationsNv = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B /// MinFragmentInterpolationOffsetNv = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C /// MaxFragmentInterpolationOffsetNv = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D /// FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E /// MinProgramTextureGatherOffsetNv = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F /// MaxProgramTextureGatherOffsetNv = ((int)0x8E5F) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 /// MaxProgramSubroutineParametersNv = ((int)0x8F44) , /// /// Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 /// MaxProgramSubroutineNumNv = ((int)0x8F45) , } /// /// Not used directly. /// public enum NvGpuProgram5MemExtended : int { } /// /// Not used directly. /// public enum NvGpuShader5 : int { /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , /// /// Original was GL_INT8_NV = 0x8FE0 /// Int8Nv = ((int)0x8FE0) , /// /// Original was GL_INT8_VEC2_NV = 0x8FE1 /// Int8Vec2Nv = ((int)0x8FE1) , /// /// Original was GL_INT8_VEC3_NV = 0x8FE2 /// Int8Vec3Nv = ((int)0x8FE2) , /// /// Original was GL_INT8_VEC4_NV = 0x8FE3 /// Int8Vec4Nv = ((int)0x8FE3) , /// /// Original was GL_INT16_NV = 0x8FE4 /// Int16Nv = ((int)0x8FE4) , /// /// Original was GL_INT16_VEC2_NV = 0x8FE5 /// Int16Vec2Nv = ((int)0x8FE5) , /// /// Original was GL_INT16_VEC3_NV = 0x8FE6 /// Int16Vec3Nv = ((int)0x8FE6) , /// /// Original was GL_INT16_VEC4_NV = 0x8FE7 /// Int16Vec4Nv = ((int)0x8FE7) , /// /// Original was GL_INT64_VEC2_NV = 0x8FE9 /// Int64Vec2Nv = ((int)0x8FE9) , /// /// Original was GL_INT64_VEC3_NV = 0x8FEA /// Int64Vec3Nv = ((int)0x8FEA) , /// /// Original was GL_INT64_VEC4_NV = 0x8FEB /// Int64Vec4Nv = ((int)0x8FEB) , /// /// Original was GL_UNSIGNED_INT8_NV = 0x8FEC /// UnsignedInt8Nv = ((int)0x8FEC) , /// /// Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED /// UnsignedInt8Vec2Nv = ((int)0x8FED) , /// /// Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE /// UnsignedInt8Vec3Nv = ((int)0x8FEE) , /// /// Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF /// UnsignedInt8Vec4Nv = ((int)0x8FEF) , /// /// Original was GL_UNSIGNED_INT16_NV = 0x8FF0 /// UnsignedInt16Nv = ((int)0x8FF0) , /// /// Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 /// UnsignedInt16Vec2Nv = ((int)0x8FF1) , /// /// Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 /// UnsignedInt16Vec3Nv = ((int)0x8FF2) , /// /// Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 /// UnsignedInt16Vec4Nv = ((int)0x8FF3) , /// /// Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 /// UnsignedInt64Vec2Nv = ((int)0x8FF5) , /// /// Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 /// UnsignedInt64Vec3Nv = ((int)0x8FF6) , /// /// Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 /// UnsignedInt64Vec4Nv = ((int)0x8FF7) , /// /// Original was GL_FLOAT16_NV = 0x8FF8 /// Float16Nv = ((int)0x8FF8) , /// /// Original was GL_FLOAT16_VEC2_NV = 0x8FF9 /// Float16Vec2Nv = ((int)0x8FF9) , /// /// Original was GL_FLOAT16_VEC3_NV = 0x8FFA /// Float16Vec3Nv = ((int)0x8FFA) , /// /// Original was GL_FLOAT16_VEC4_NV = 0x8FFB /// Float16Vec4Nv = ((int)0x8FFB) , } /// /// Not used directly. /// public enum NvHalfFloat : int { /// /// Original was GL_HALF_FLOAT_NV = 0x140B /// HalfFloatNv = ((int)0x140B) , } /// /// Not used directly. /// public enum NvLightMaxExponent : int { /// /// Original was GL_MAX_SHININESS_NV = 0x8504 /// MaxShininessNv = ((int)0x8504) , /// /// Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505 /// MaxSpotExponentNv = ((int)0x8505) , } /// /// Not used directly. /// public enum NvMultisampleCoverage : int { /// /// Original was GL_SAMPLES_ARB = 0x80A9 /// SamplesArb = ((int)0x80A9) , /// /// Original was GL_COLOR_SAMPLES_NV = 0x8E20 /// ColorSamplesNv = ((int)0x8E20) , } /// /// Not used directly. /// public enum NvMultisampleFilterHint : int { /// /// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 /// MultisampleFilterHintNv = ((int)0x8534) , } /// /// Used in GL.NV.GetOcclusionQuery /// public enum NvOcclusionQuery : int { /// /// Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864 /// PixelCounterBitsNv = ((int)0x8864) , /// /// Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 /// CurrentOcclusionQueryIdNv = ((int)0x8865) , /// /// Original was GL_PIXEL_COUNT_NV = 0x8866 /// PixelCountNv = ((int)0x8866) , /// /// Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 /// PixelCountAvailableNv = ((int)0x8867) , } /// /// Not used directly. /// public enum NvPackedDepthStencil : int { /// /// Original was GL_DEPTH_STENCIL_NV = 0x84F9 /// DepthStencilNv = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA /// UnsignedInt248Nv = ((int)0x84FA) , } /// /// Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI /// public enum NvParameterBufferObject : int { /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 /// MaxProgramParameterBufferBindingsNv = ((int)0x8DA0) , /// /// Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 /// MaxProgramParameterBufferSizeNv = ((int)0x8DA1) , /// /// Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 /// VertexProgramParameterBufferNv = ((int)0x8DA2) , /// /// Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 /// GeometryProgramParameterBufferNv = ((int)0x8DA3) , /// /// Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 /// FragmentProgramParameterBufferNv = ((int)0x8DA4) , } /// /// Not used directly. /// public enum NvParameterBufferObject2 : int { } /// /// Used in GL.NV.CoverFillPathInstanced, GL.NV.CoverFillPath and 22 other functions /// public enum NvPathRendering : int { /// /// Original was GL_CLOSE_PATH_NV = 0x00 /// ClosePathNv = ((int)0x00) , /// /// Original was GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 /// FontXMinBoundsBitNv = ((int)0x00010000) , /// /// Original was GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 /// FontYMinBoundsBitNv = ((int)0x00020000) , /// /// Original was GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 /// FontXMaxBoundsBitNv = ((int)0x00040000) , /// /// Original was GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 /// FontYMaxBoundsBitNv = ((int)0x00080000) , /// /// Original was GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 /// FontUnitsPerEmBitNv = ((int)0x00100000) , /// /// Original was GL_FONT_ASCENDER_BIT_NV = 0x00200000 /// FontAscenderBitNv = ((int)0x00200000) , /// /// Original was GL_FONT_DESCENDER_BIT_NV = 0x00400000 /// FontDescenderBitNv = ((int)0x00400000) , /// /// Original was GL_FONT_HEIGHT_BIT_NV = 0x00800000 /// FontHeightBitNv = ((int)0x00800000) , /// /// Original was GL_BOLD_BIT_NV = 0x01 /// BoldBitNv = ((int)0x01) , /// /// Original was GL_GLYPH_WIDTH_BIT_NV = 0x01 /// GlyphWidthBitNv = ((int)0x01) , /// /// Original was GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 /// FontMaxAdvanceWidthBitNv = ((int)0x01000000) , /// /// Original was GL_GLYPH_HEIGHT_BIT_NV = 0x02 /// GlyphHeightBitNv = ((int)0x02) , /// /// Original was GL_ITALIC_BIT_NV = 0x02 /// ItalicBitNv = ((int)0x02) , /// /// Original was GL_MOVE_TO_NV = 0x02 /// MoveToNv = ((int)0x02) , /// /// Original was GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 /// FontMaxAdvanceHeightBitNv = ((int)0x02000000) , /// /// Original was GL_RELATIVE_MOVE_TO_NV = 0x03 /// RelativeMoveToNv = ((int)0x03) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 /// GlyphHorizontalBearingXBitNv = ((int)0x04) , /// /// Original was GL_LINE_TO_NV = 0x04 /// LineToNv = ((int)0x04) , /// /// Original was GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 /// FontUnderlinePositionBitNv = ((int)0x04000000) , /// /// Original was GL_RELATIVE_LINE_TO_NV = 0x05 /// RelativeLineToNv = ((int)0x05) , /// /// Original was GL_HORIZONTAL_LINE_TO_NV = 0x06 /// HorizontalLineToNv = ((int)0x06) , /// /// Original was GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 /// RelativeHorizontalLineToNv = ((int)0x07) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 /// GlyphHorizontalBearingYBitNv = ((int)0x08) , /// /// Original was GL_VERTICAL_LINE_TO_NV = 0x08 /// VerticalLineToNv = ((int)0x08) , /// /// Original was GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 /// FontUnderlineThicknessBitNv = ((int)0x08000000) , /// /// Original was GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 /// RelativeVerticalLineToNv = ((int)0x09) , /// /// Original was GL_QUADRATIC_CURVE_TO_NV = 0x0A /// QuadraticCurveToNv = ((int)0x0A) , /// /// Original was GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B /// RelativeQuadraticCurveToNv = ((int)0x0B) , /// /// Original was GL_CUBIC_CURVE_TO_NV = 0x0C /// CubicCurveToNv = ((int)0x0C) , /// /// Original was GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D /// RelativeCubicCurveToNv = ((int)0x0D) , /// /// Original was GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E /// SmoothQuadraticCurveToNv = ((int)0x0E) , /// /// Original was GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F /// RelativeSmoothQuadraticCurveToNv = ((int)0x0F) , /// /// Original was GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 /// GlyphHorizontalBearingAdvanceBitNv = ((int)0x10) , /// /// Original was GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 /// SmoothCubicCurveToNv = ((int)0x10) , /// /// Original was GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 /// GlyphHasKerningBitNv = ((int)0x100) , /// /// Original was GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 /// FontHasKerningBitNv = ((int)0x10000000) , /// /// Original was GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 /// RelativeSmoothCubicCurveToNv = ((int)0x11) , /// /// Original was GL_SMALL_CCW_ARC_TO_NV = 0x12 /// SmallCcwArcToNv = ((int)0x12) , /// /// Original was GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 /// RelativeSmallCcwArcToNv = ((int)0x13) , /// /// Original was GL_SMALL_CW_ARC_TO_NV = 0x14 /// SmallCwArcToNv = ((int)0x14) , /// /// Original was GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 /// RelativeSmallCwArcToNv = ((int)0x15) , /// /// Original was GL_LARGE_CCW_ARC_TO_NV = 0x16 /// LargeCcwArcToNv = ((int)0x16) , /// /// Original was GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 /// RelativeLargeCcwArcToNv = ((int)0x17) , /// /// Original was GL_LARGE_CW_ARC_TO_NV = 0x18 /// LargeCwArcToNv = ((int)0x18) , /// /// Original was GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 /// RelativeLargeCwArcToNv = ((int)0x19) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 /// GlyphVerticalBearingXBitNv = ((int)0x20) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 /// GlyphVerticalBearingYBitNv = ((int)0x40) , /// /// Original was GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 /// GlyphVerticalBearingAdvanceBitNv = ((int)0x80) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PATH_FORMAT_SVG_NV = 0x9070 /// PathFormatSvgNv = ((int)0x9070) , /// /// Original was GL_PATH_FORMAT_PS_NV = 0x9071 /// PathFormatPsNv = ((int)0x9071) , /// /// Original was GL_STANDARD_FONT_NAME_NV = 0x9072 /// StandardFontNameNv = ((int)0x9072) , /// /// Original was GL_SYSTEM_FONT_NAME_NV = 0x9073 /// SystemFontNameNv = ((int)0x9073) , /// /// Original was GL_FILE_NAME_NV = 0x9074 /// FileNameNv = ((int)0x9074) , /// /// Original was GL_PATH_STROKE_WIDTH_NV = 0x9075 /// PathStrokeWidthNv = ((int)0x9075) , /// /// Original was GL_PATH_END_CAPS_NV = 0x9076 /// PathEndCapsNv = ((int)0x9076) , /// /// Original was GL_PATH_INITIAL_END_CAP_NV = 0x9077 /// PathInitialEndCapNv = ((int)0x9077) , /// /// Original was GL_PATH_TERMINAL_END_CAP_NV = 0x9078 /// PathTerminalEndCapNv = ((int)0x9078) , /// /// Original was GL_PATH_JOIN_STYLE_NV = 0x9079 /// PathJoinStyleNv = ((int)0x9079) , /// /// Original was GL_PATH_MITER_LIMIT_NV = 0x907A /// PathMiterLimitNv = ((int)0x907A) , /// /// Original was GL_PATH_DASH_CAPS_NV = 0x907B /// PathDashCapsNv = ((int)0x907B) , /// /// Original was GL_PATH_INITIAL_DASH_CAP_NV = 0x907C /// PathInitialDashCapNv = ((int)0x907C) , /// /// Original was GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D /// PathTerminalDashCapNv = ((int)0x907D) , /// /// Original was GL_PATH_DASH_OFFSET_NV = 0x907E /// PathDashOffsetNv = ((int)0x907E) , /// /// Original was GL_PATH_CLIENT_LENGTH_NV = 0x907F /// PathClientLengthNv = ((int)0x907F) , /// /// Original was GL_PATH_FILL_MODE_NV = 0x9080 /// PathFillModeNv = ((int)0x9080) , /// /// Original was GL_PATH_FILL_MASK_NV = 0x9081 /// PathFillMaskNv = ((int)0x9081) , /// /// Original was GL_PATH_FILL_COVER_MODE_NV = 0x9082 /// PathFillCoverModeNv = ((int)0x9082) , /// /// Original was GL_PATH_STROKE_COVER_MODE_NV = 0x9083 /// PathStrokeCoverModeNv = ((int)0x9083) , /// /// Original was GL_PATH_STROKE_MASK_NV = 0x9084 /// PathStrokeMaskNv = ((int)0x9084) , /// /// Original was GL_COUNT_UP_NV = 0x9088 /// CountUpNv = ((int)0x9088) , /// /// Original was GL_COUNT_DOWN_NV = 0x9089 /// CountDownNv = ((int)0x9089) , /// /// Original was GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A /// PathObjectBoundingBoxNv = ((int)0x908A) , /// /// Original was GL_CONVEX_HULL_NV = 0x908B /// ConvexHullNv = ((int)0x908B) , /// /// Original was GL_BOUNDING_BOX_NV = 0x908D /// BoundingBoxNv = ((int)0x908D) , /// /// Original was GL_TRANSLATE_X_NV = 0x908E /// TranslateXNv = ((int)0x908E) , /// /// Original was GL_TRANSLATE_Y_NV = 0x908F /// TranslateYNv = ((int)0x908F) , /// /// Original was GL_TRANSLATE_2D_NV = 0x9090 /// Translate2DNv = ((int)0x9090) , /// /// Original was GL_TRANSLATE_3D_NV = 0x9091 /// Translate3DNv = ((int)0x9091) , /// /// Original was GL_AFFINE_2D_NV = 0x9092 /// Affine2DNv = ((int)0x9092) , /// /// Original was GL_AFFINE_3D_NV = 0x9094 /// Affine3DNv = ((int)0x9094) , /// /// Original was GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 /// TransposeAffine2DNv = ((int)0x9096) , /// /// Original was GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 /// TransposeAffine3DNv = ((int)0x9098) , /// /// Original was GL_UTF8_NV = 0x909A /// Utf8Nv = ((int)0x909A) , /// /// Original was GL_UTF16_NV = 0x909B /// Utf16Nv = ((int)0x909B) , /// /// Original was GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C /// BoundingBoxOfBoundingBoxesNv = ((int)0x909C) , /// /// Original was GL_PATH_COMMAND_COUNT_NV = 0x909D /// PathCommandCountNv = ((int)0x909D) , /// /// Original was GL_PATH_COORD_COUNT_NV = 0x909E /// PathCoordCountNv = ((int)0x909E) , /// /// Original was GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F /// PathDashArrayCountNv = ((int)0x909F) , /// /// Original was GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 /// PathComputedLengthNv = ((int)0x90A0) , /// /// Original was GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 /// PathFillBoundingBoxNv = ((int)0x90A1) , /// /// Original was GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 /// PathStrokeBoundingBoxNv = ((int)0x90A2) , /// /// Original was GL_SQUARE_NV = 0x90A3 /// SquareNv = ((int)0x90A3) , /// /// Original was GL_ROUND_NV = 0x90A4 /// RoundNv = ((int)0x90A4) , /// /// Original was GL_TRIANGULAR_NV = 0x90A5 /// TriangularNv = ((int)0x90A5) , /// /// Original was GL_BEVEL_NV = 0x90A6 /// BevelNv = ((int)0x90A6) , /// /// Original was GL_MITER_REVERT_NV = 0x90A7 /// MiterRevertNv = ((int)0x90A7) , /// /// Original was GL_MITER_TRUNCATE_NV = 0x90A8 /// MiterTruncateNv = ((int)0x90A8) , /// /// Original was GL_SKIP_MISSING_GLYPH_NV = 0x90A9 /// SkipMissingGlyphNv = ((int)0x90A9) , /// /// Original was GL_USE_MISSING_GLYPH_NV = 0x90AA /// UseMissingGlyphNv = ((int)0x90AA) , /// /// Original was GL_PATH_ERROR_POSITION_NV = 0x90AB /// PathErrorPositionNv = ((int)0x90AB) , /// /// Original was GL_PATH_FOG_GEN_MODE_NV = 0x90AC /// PathFogGenModeNv = ((int)0x90AC) , /// /// Original was GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD /// AccumAdjacentPairsNv = ((int)0x90AD) , /// /// Original was GL_ADJACENT_PAIRS_NV = 0x90AE /// AdjacentPairsNv = ((int)0x90AE) , /// /// Original was GL_FIRST_TO_REST_NV = 0x90AF /// FirstToRestNv = ((int)0x90AF) , /// /// Original was GL_PATH_GEN_MODE_NV = 0x90B0 /// PathGenModeNv = ((int)0x90B0) , /// /// Original was GL_PATH_GEN_COEFF_NV = 0x90B1 /// PathGenCoeffNv = ((int)0x90B1) , /// /// Original was GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 /// PathGenColorFormatNv = ((int)0x90B2) , /// /// Original was GL_PATH_GEN_COMPONENTS_NV = 0x90B3 /// PathGenComponentsNv = ((int)0x90B3) , /// /// Original was GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 /// PathDashOffsetResetNv = ((int)0x90B4) , /// /// Original was GL_MOVE_TO_RESETS_NV = 0x90B5 /// MoveToResetsNv = ((int)0x90B5) , /// /// Original was GL_MOVE_TO_CONTINUES_NV = 0x90B6 /// MoveToContinuesNv = ((int)0x90B6) , /// /// Original was GL_PATH_STENCIL_FUNC_NV = 0x90B7 /// PathStencilFuncNv = ((int)0x90B7) , /// /// Original was GL_PATH_STENCIL_REF_NV = 0x90B8 /// PathStencilRefNv = ((int)0x90B8) , /// /// Original was GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 /// PathStencilValueMaskNv = ((int)0x90B9) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD /// PathStencilDepthOffsetFactorNv = ((int)0x90BD) , /// /// Original was GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE /// PathStencilDepthOffsetUnitsNv = ((int)0x90BE) , /// /// Original was GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF /// PathCoverDepthFuncNv = ((int)0x90BF) , /// /// Original was GL_RESTART_PATH_NV = 0xF0 /// RestartPathNv = ((int)0xF0) , /// /// Original was GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 /// DupFirstCubicCurveToNv = ((int)0xF2) , /// /// Original was GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 /// DupLastCubicCurveToNv = ((int)0xF4) , /// /// Original was GL_RECT_NV = 0xF6 /// RectNv = ((int)0xF6) , /// /// Original was GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 /// CircularCcwArcToNv = ((int)0xF8) , /// /// Original was GL_CIRCULAR_CW_ARC_TO_NV = 0xFA /// CircularCwArcToNv = ((int)0xFA) , /// /// Original was GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC /// CircularTangentArcToNv = ((int)0xFC) , /// /// Original was GL_ARC_TO_NV = 0xFE /// ArcToNv = ((int)0xFE) , /// /// Original was GL_RELATIVE_ARC_TO_NV = 0xFF /// RelativeArcToNv = ((int)0xFF) , } /// /// Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange /// public enum NvPixelDataRange : int { /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 /// WritePixelDataRangeNv = ((int)0x8878) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 /// ReadPixelDataRangeNv = ((int)0x8879) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A /// WritePixelDataRangeLengthNv = ((int)0x887A) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B /// ReadPixelDataRangeLengthNv = ((int)0x887B) , /// /// Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C /// WritePixelDataRangePointerNv = ((int)0x887C) , /// /// Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D /// ReadPixelDataRangePointerNv = ((int)0x887D) , } /// /// Used in GL.NV.PointParameter /// public enum NvPointSprite : int { /// /// Original was GL_POINT_SPRITE_NV = 0x8861 /// PointSpriteNv = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE_NV = 0x8862 /// CoordReplaceNv = ((int)0x8862) , /// /// Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863 /// PointSpriteRModeNv = ((int)0x8863) , } /// /// Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill and 1 other function /// public enum NvPresentVideo : int { /// /// Original was GL_FRAME_NV = 0x8E26 /// FrameNv = ((int)0x8E26) , /// /// Original was GL_FIELDS_NV = 0x8E27 /// FieldsNv = ((int)0x8E27) , /// /// Original was GL_CURRENT_TIME_NV = 0x8E28 /// CurrentTimeNv = ((int)0x8E28) , /// /// Original was GL_NUM_FILL_STREAMS_NV = 0x8E29 /// NumFillStreamsNv = ((int)0x8E29) , /// /// Original was GL_PRESENT_TIME_NV = 0x8E2A /// PresentTimeNv = ((int)0x8E2A) , /// /// Original was GL_PRESENT_DURATION_NV = 0x8E2B /// PresentDurationNv = ((int)0x8E2B) , } /// /// Not used directly. /// public enum NvPrimitiveRestart : int { /// /// Original was GL_PRIMITIVE_RESTART_NV = 0x8558 /// PrimitiveRestartNv = ((int)0x8558) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 /// PrimitiveRestartIndexNv = ((int)0x8559) , } /// /// Used in GL.NV.CombinerInput, GL.NV.CombinerOutput and 5 other functions /// public enum NvRegisterCombiners : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_TEXTURE0_ARB = 0x84C0 /// Texture0Arb = ((int)0x84C0) , /// /// Original was GL_TEXTURE1_ARB = 0x84C1 /// Texture1Arb = ((int)0x84C1) , /// /// Original was GL_REGISTER_COMBINERS_NV = 0x8522 /// RegisterCombinersNv = ((int)0x8522) , /// /// Original was GL_VARIABLE_A_NV = 0x8523 /// VariableANv = ((int)0x8523) , /// /// Original was GL_VARIABLE_B_NV = 0x8524 /// VariableBNv = ((int)0x8524) , /// /// Original was GL_VARIABLE_C_NV = 0x8525 /// VariableCNv = ((int)0x8525) , /// /// Original was GL_VARIABLE_D_NV = 0x8526 /// VariableDNv = ((int)0x8526) , /// /// Original was GL_VARIABLE_E_NV = 0x8527 /// VariableENv = ((int)0x8527) , /// /// Original was GL_VARIABLE_F_NV = 0x8528 /// VariableFNv = ((int)0x8528) , /// /// Original was GL_VARIABLE_G_NV = 0x8529 /// VariableGNv = ((int)0x8529) , /// /// Original was GL_CONSTANT_COLOR0_NV = 0x852A /// ConstantColor0Nv = ((int)0x852A) , /// /// Original was GL_CONSTANT_COLOR1_NV = 0x852B /// ConstantColor1Nv = ((int)0x852B) , /// /// Original was GL_PRIMARY_COLOR_NV = 0x852C /// PrimaryColorNv = ((int)0x852C) , /// /// Original was GL_SECONDARY_COLOR_NV = 0x852D /// SecondaryColorNv = ((int)0x852D) , /// /// Original was GL_SPARE0_NV = 0x852E /// Spare0Nv = ((int)0x852E) , /// /// Original was GL_SPARE1_NV = 0x852F /// Spare1Nv = ((int)0x852F) , /// /// Original was GL_DISCARD_NV = 0x8530 /// DiscardNv = ((int)0x8530) , /// /// Original was GL_E_TIMES_F_NV = 0x8531 /// ETimesFNv = ((int)0x8531) , /// /// Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 /// Spare0PlusSecondaryColorNv = ((int)0x8532) , /// /// Original was GL_UNSIGNED_IDENTITY_NV = 0x8536 /// UnsignedIdentityNv = ((int)0x8536) , /// /// Original was GL_UNSIGNED_INVERT_NV = 0x8537 /// UnsignedInvertNv = ((int)0x8537) , /// /// Original was GL_EXPAND_NORMAL_NV = 0x8538 /// ExpandNormalNv = ((int)0x8538) , /// /// Original was GL_EXPAND_NEGATE_NV = 0x8539 /// ExpandNegateNv = ((int)0x8539) , /// /// Original was GL_HALF_BIAS_NORMAL_NV = 0x853A /// HalfBiasNormalNv = ((int)0x853A) , /// /// Original was GL_HALF_BIAS_NEGATE_NV = 0x853B /// HalfBiasNegateNv = ((int)0x853B) , /// /// Original was GL_SIGNED_IDENTITY_NV = 0x853C /// SignedIdentityNv = ((int)0x853C) , /// /// Original was GL_SIGNED_NEGATE_NV = 0x853D /// SignedNegateNv = ((int)0x853D) , /// /// Original was GL_SCALE_BY_TWO_NV = 0x853E /// ScaleByTwoNv = ((int)0x853E) , /// /// Original was GL_SCALE_BY_FOUR_NV = 0x853F /// ScaleByFourNv = ((int)0x853F) , /// /// Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540 /// ScaleByOneHalfNv = ((int)0x8540) , /// /// Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 /// BiasByNegativeOneHalfNv = ((int)0x8541) , /// /// Original was GL_COMBINER_INPUT_NV = 0x8542 /// CombinerInputNv = ((int)0x8542) , /// /// Original was GL_COMBINER_MAPPING_NV = 0x8543 /// CombinerMappingNv = ((int)0x8543) , /// /// Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 /// CombinerComponentUsageNv = ((int)0x8544) , /// /// Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 /// CombinerAbDotProductNv = ((int)0x8545) , /// /// Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 /// CombinerCdDotProductNv = ((int)0x8546) , /// /// Original was GL_COMBINER_MUX_SUM_NV = 0x8547 /// CombinerMuxSumNv = ((int)0x8547) , /// /// Original was GL_COMBINER_SCALE_NV = 0x8548 /// CombinerScaleNv = ((int)0x8548) , /// /// Original was GL_COMBINER_BIAS_NV = 0x8549 /// CombinerBiasNv = ((int)0x8549) , /// /// Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A /// CombinerAbOutputNv = ((int)0x854A) , /// /// Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B /// CombinerCdOutputNv = ((int)0x854B) , /// /// Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C /// CombinerSumOutputNv = ((int)0x854C) , /// /// Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D /// MaxGeneralCombinersNv = ((int)0x854D) , /// /// Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E /// NumGeneralCombinersNv = ((int)0x854E) , /// /// Original was GL_COLOR_SUM_CLAMP_NV = 0x854F /// ColorSumClampNv = ((int)0x854F) , /// /// Original was GL_COMBINER0_NV = 0x8550 /// Combiner0Nv = ((int)0x8550) , /// /// Original was GL_COMBINER1_NV = 0x8551 /// Combiner1Nv = ((int)0x8551) , /// /// Original was GL_COMBINER2_NV = 0x8552 /// Combiner2Nv = ((int)0x8552) , /// /// Original was GL_COMBINER3_NV = 0x8553 /// Combiner3Nv = ((int)0x8553) , /// /// Original was GL_COMBINER4_NV = 0x8554 /// Combiner4Nv = ((int)0x8554) , /// /// Original was GL_COMBINER5_NV = 0x8555 /// Combiner5Nv = ((int)0x8555) , /// /// Original was GL_COMBINER6_NV = 0x8556 /// Combiner6Nv = ((int)0x8556) , /// /// Original was GL_COMBINER7_NV = 0x8557 /// Combiner7Nv = ((int)0x8557) , } /// /// Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter /// public enum NvRegisterCombiners2 : int { /// /// Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535 /// PerStageConstantsNv = ((int)0x8535) , } /// /// Not used directly. /// public enum NvShaderAtomicCounters : int { } /// /// Not used directly. /// public enum NvShaderAtomicFloat : int { } /// /// Used in GL.NV.GetBufferParameter, GL.NV.GetInteger and 5 other functions /// public enum NvShaderBufferLoad : int { /// /// Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D /// BufferGpuAddressNv = ((int)0x8F1D) , /// /// Original was GL_GPU_ADDRESS_NV = 0x8F34 /// GpuAddressNv = ((int)0x8F34) , /// /// Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 /// MaxShaderBufferAddressNv = ((int)0x8F35) , } /// /// Not used directly. /// public enum NvShaderBufferStore : int { /// /// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 /// ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Not used directly. /// public enum NvShaderStorageBufferObject : int { } /// /// Not used directly. /// public enum NvShaderThreadGroup : int { /// /// Original was GL_WARP_SIZE_NV = 0x9339 /// WarpSizeNv = ((int)0x9339) , /// /// Original was GL_WARPS_PER_SM_NV = 0x933A /// WarpsPerSmNv = ((int)0x933A) , /// /// Original was GL_SM_COUNT_NV = 0x933B /// SmCountNv = ((int)0x933B) , } /// /// Not used directly. /// public enum NvShaderThreadShuffle : int { } /// /// Not used directly. /// public enum NvTessellationProgram5 : int { /// /// Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 /// MaxProgramPatchAttribsNv = ((int)0x86D8) , /// /// Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E /// TessControlProgramNv = ((int)0x891E) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F /// TessEvaluationProgramNv = ((int)0x891F) , /// /// Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 /// TessControlProgramParameterBufferNv = ((int)0x8C74) , /// /// Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 /// TessEvaluationProgramParameterBufferNv = ((int)0x8C75) , } /// /// Not used directly. /// public enum NvTexgenEmboss : int { /// /// Original was GL_EMBOSS_LIGHT_NV = 0x855D /// EmbossLightNv = ((int)0x855D) , /// /// Original was GL_EMBOSS_CONSTANT_NV = 0x855E /// EmbossConstantNv = ((int)0x855E) , /// /// Original was GL_EMBOSS_MAP_NV = 0x855F /// EmbossMapNv = ((int)0x855F) , } /// /// Not used directly. /// public enum NvTexgenReflection : int { /// /// Original was GL_NORMAL_MAP_NV = 0x8511 /// NormalMapNv = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP_NV = 0x8512 /// ReflectionMapNv = ((int)0x8512) , } /// /// Not used directly. /// public enum NvTextureBarrier : int { } /// /// Not used directly. /// public enum NvTextureCompressionVtc : int { } /// /// Not used directly. /// public enum NvTextureEnvCombine4 : int { /// /// Original was GL_COMBINE4_NV = 0x8503 /// Combine4Nv = ((int)0x8503) , /// /// Original was GL_SOURCE3_RGB_NV = 0x8583 /// Source3RgbNv = ((int)0x8583) , /// /// Original was GL_SOURCE3_ALPHA_NV = 0x858B /// Source3AlphaNv = ((int)0x858B) , /// /// Original was GL_OPERAND3_RGB_NV = 0x8593 /// Operand3RgbNv = ((int)0x8593) , /// /// Original was GL_OPERAND3_ALPHA_NV = 0x859B /// Operand3AlphaNv = ((int)0x859B) , } /// /// Not used directly. /// public enum NvTextureExpandNormal : int { /// /// Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F /// TextureUnsignedRemapModeNv = ((int)0x888F) , } /// /// Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage and 4 other functions /// public enum NvTextureMultisample : int { /// /// Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 /// TextureCoverageSamplesNv = ((int)0x9045) , /// /// Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 /// TextureColorSamplesNv = ((int)0x9046) , } /// /// Not used directly. /// public enum NvTextureRectangle : int { /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 /// TextureBindingRectangleNv = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 /// ProxyTextureRectangleNv = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 /// MaxRectangleTextureSizeNv = ((int)0x84F8) , } /// /// Not used directly. /// public enum NvTextureShader : int { /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C /// OffsetTextureRectangleNv = ((int)0x864C) , /// /// Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D /// OffsetTextureRectangleScaleNv = ((int)0x864D) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E /// DotProductTextureRectangleNv = ((int)0x864E) , /// /// Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 /// RgbaUnsignedDotProductMappingNv = ((int)0x86D9) , /// /// Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA /// UnsignedIntS8S888Nv = ((int)0x86DA) , /// /// Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB /// UnsignedInt88S8S8RevNv = ((int)0x86DB) , /// /// Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC /// DsdtMagIntensityNv = ((int)0x86DC) , /// /// Original was GL_SHADER_CONSISTENT_NV = 0x86DD /// ShaderConsistentNv = ((int)0x86DD) , /// /// Original was GL_TEXTURE_SHADER_NV = 0x86DE /// TextureShaderNv = ((int)0x86DE) , /// /// Original was GL_SHADER_OPERATION_NV = 0x86DF /// ShaderOperationNv = ((int)0x86DF) , /// /// Original was GL_CULL_MODES_NV = 0x86E0 /// CullModesNv = ((int)0x86E0) , /// /// Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 /// OffsetTexture2DMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 /// OffsetTextureMatrixNv = ((int)0x86E1) , /// /// Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 /// OffsetTexture2DScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 /// OffsetTextureScaleNv = ((int)0x86E2) , /// /// Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 /// OffsetTexture2DBiasNv = ((int)0x86E3) , /// /// Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 /// OffsetTextureBiasNv = ((int)0x86E3) , /// /// Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 /// PreviousTextureInputNv = ((int)0x86E4) , /// /// Original was GL_CONST_EYE_NV = 0x86E5 /// ConstEyeNv = ((int)0x86E5) , /// /// Original was GL_PASS_THROUGH_NV = 0x86E6 /// PassThroughNv = ((int)0x86E6) , /// /// Original was GL_CULL_FRAGMENT_NV = 0x86E7 /// CullFragmentNv = ((int)0x86E7) , /// /// Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8 /// OffsetTexture2DNv = ((int)0x86E8) , /// /// Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 /// DependentArTexture2DNv = ((int)0x86E9) , /// /// Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA /// DependentGbTexture2DNv = ((int)0x86EA) , /// /// Original was GL_DOT_PRODUCT_NV = 0x86EC /// DotProductNv = ((int)0x86EC) , /// /// Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED /// DotProductDepthReplaceNv = ((int)0x86ED) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE /// DotProductTexture2DNv = ((int)0x86EE) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 /// DotProductTextureCubeMapNv = ((int)0x86F0) , /// /// Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 /// DotProductDiffuseCubeMapNv = ((int)0x86F1) , /// /// Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 /// DotProductReflectCubeMapNv = ((int)0x86F2) , /// /// Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 /// DotProductConstEyeReflectCubeMapNv = ((int)0x86F3) , /// /// Original was GL_HILO_NV = 0x86F4 /// HiloNv = ((int)0x86F4) , /// /// Original was GL_DSDT_NV = 0x86F5 /// DsdtNv = ((int)0x86F5) , /// /// Original was GL_DSDT_MAG_NV = 0x86F6 /// DsdtMagNv = ((int)0x86F6) , /// /// Original was GL_DSDT_MAG_VIB_NV = 0x86F7 /// DsdtMagVibNv = ((int)0x86F7) , /// /// Original was GL_HILO16_NV = 0x86F8 /// Hilo16Nv = ((int)0x86F8) , /// /// Original was GL_SIGNED_HILO_NV = 0x86F9 /// SignedHiloNv = ((int)0x86F9) , /// /// Original was GL_SIGNED_HILO16_NV = 0x86FA /// SignedHilo16Nv = ((int)0x86FA) , /// /// Original was GL_SIGNED_RGBA_NV = 0x86FB /// SignedRgbaNv = ((int)0x86FB) , /// /// Original was GL_SIGNED_RGBA8_NV = 0x86FC /// SignedRgba8Nv = ((int)0x86FC) , /// /// Original was GL_SIGNED_RGB_NV = 0x86FE /// SignedRgbNv = ((int)0x86FE) , /// /// Original was GL_SIGNED_RGB8_NV = 0x86FF /// SignedRgb8Nv = ((int)0x86FF) , /// /// Original was GL_SIGNED_LUMINANCE_NV = 0x8701 /// SignedLuminanceNv = ((int)0x8701) , /// /// Original was GL_SIGNED_LUMINANCE8_NV = 0x8702 /// SignedLuminance8Nv = ((int)0x8702) , /// /// Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 /// SignedLuminanceAlphaNv = ((int)0x8703) , /// /// Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 /// SignedLuminance8Alpha8Nv = ((int)0x8704) , /// /// Original was GL_SIGNED_ALPHA_NV = 0x8705 /// SignedAlphaNv = ((int)0x8705) , /// /// Original was GL_SIGNED_ALPHA8_NV = 0x8706 /// SignedAlpha8Nv = ((int)0x8706) , /// /// Original was GL_SIGNED_INTENSITY_NV = 0x8707 /// SignedIntensityNv = ((int)0x8707) , /// /// Original was GL_SIGNED_INTENSITY8_NV = 0x8708 /// SignedIntensity8Nv = ((int)0x8708) , /// /// Original was GL_DSDT8_NV = 0x8709 /// Dsdt8Nv = ((int)0x8709) , /// /// Original was GL_DSDT8_MAG8_NV = 0x870A /// Dsdt8Mag8Nv = ((int)0x870A) , /// /// Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B /// Dsdt8Mag8Intensity8Nv = ((int)0x870B) , /// /// Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C /// SignedRgbUnsignedAlphaNv = ((int)0x870C) , /// /// Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D /// SignedRgb8UnsignedAlpha8Nv = ((int)0x870D) , /// /// Original was GL_HI_SCALE_NV = 0x870E /// HiScaleNv = ((int)0x870E) , /// /// Original was GL_LO_SCALE_NV = 0x870F /// LoScaleNv = ((int)0x870F) , /// /// Original was GL_DS_SCALE_NV = 0x8710 /// DsScaleNv = ((int)0x8710) , /// /// Original was GL_DT_SCALE_NV = 0x8711 /// DtScaleNv = ((int)0x8711) , /// /// Original was GL_MAGNITUDE_SCALE_NV = 0x8712 /// MagnitudeScaleNv = ((int)0x8712) , /// /// Original was GL_VIBRANCE_SCALE_NV = 0x8713 /// VibranceScaleNv = ((int)0x8713) , /// /// Original was GL_HI_BIAS_NV = 0x8714 /// HiBiasNv = ((int)0x8714) , /// /// Original was GL_LO_BIAS_NV = 0x8715 /// LoBiasNv = ((int)0x8715) , /// /// Original was GL_DS_BIAS_NV = 0x8716 /// DsBiasNv = ((int)0x8716) , /// /// Original was GL_DT_BIAS_NV = 0x8717 /// DtBiasNv = ((int)0x8717) , /// /// Original was GL_MAGNITUDE_BIAS_NV = 0x8718 /// MagnitudeBiasNv = ((int)0x8718) , /// /// Original was GL_VIBRANCE_BIAS_NV = 0x8719 /// VibranceBiasNv = ((int)0x8719) , /// /// Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A /// TextureBorderValuesNv = ((int)0x871A) , /// /// Original was GL_TEXTURE_HI_SIZE_NV = 0x871B /// TextureHiSizeNv = ((int)0x871B) , /// /// Original was GL_TEXTURE_LO_SIZE_NV = 0x871C /// TextureLoSizeNv = ((int)0x871C) , /// /// Original was GL_TEXTURE_DS_SIZE_NV = 0x871D /// TextureDsSizeNv = ((int)0x871D) , /// /// Original was GL_TEXTURE_DT_SIZE_NV = 0x871E /// TextureDtSizeNv = ((int)0x871E) , /// /// Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F /// TextureMagSizeNv = ((int)0x871F) , } /// /// Not used directly. /// public enum NvTextureShader2 : int { /// /// Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF /// DotProductTexture3DNv = ((int)0x86EF) , } /// /// Not used directly. /// public enum NvTextureShader3 : int { /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 /// OffsetProjectiveTexture2DNv = ((int)0x8850) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 /// OffsetProjectiveTexture2DScaleNv = ((int)0x8851) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 /// OffsetProjectiveTextureRectangleNv = ((int)0x8852) , /// /// Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 /// OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853) , /// /// Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 /// OffsetHiloTexture2DNv = ((int)0x8854) , /// /// Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 /// OffsetHiloTextureRectangleNv = ((int)0x8855) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 /// OffsetHiloProjectiveTexture2DNv = ((int)0x8856) , /// /// Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 /// OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857) , /// /// Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 /// DependentHiloTexture2DNv = ((int)0x8858) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 /// DependentRgbTexture3DNv = ((int)0x8859) , /// /// Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A /// DependentRgbTextureCubeMapNv = ((int)0x885A) , /// /// Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B /// DotProductPassThroughNv = ((int)0x885B) , /// /// Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C /// DotProductTexture1DNv = ((int)0x885C) , /// /// Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D /// DotProductAffineDepthReplaceNv = ((int)0x885D) , /// /// Original was GL_HILO8_NV = 0x885E /// Hilo8Nv = ((int)0x885E) , /// /// Original was GL_SIGNED_HILO8_NV = 0x885F /// SignedHilo8Nv = ((int)0x885F) , /// /// Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860 /// ForceBlueToOneNv = ((int)0x8860) , } /// /// Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase and 6 other functions /// public enum NvTransformFeedback : int { /// /// Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77 /// BackPrimaryColorNv = ((int)0x8C77) , /// /// Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78 /// BackSecondaryColorNv = ((int)0x8C78) , /// /// Original was GL_TEXTURE_COORD_NV = 0x8C79 /// TextureCoordNv = ((int)0x8C79) , /// /// Original was GL_CLIP_DISTANCE_NV = 0x8C7A /// ClipDistanceNv = ((int)0x8C7A) , /// /// Original was GL_VERTEX_ID_NV = 0x8C7B /// VertexIdNv = ((int)0x8C7B) , /// /// Original was GL_PRIMITIVE_ID_NV = 0x8C7C /// PrimitiveIdNv = ((int)0x8C7C) , /// /// Original was GL_GENERIC_ATTRIB_NV = 0x8C7D /// GenericAttribNv = ((int)0x8C7D) , /// /// Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E /// TransformFeedbackAttribsNv = ((int)0x8C7E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F /// TransformFeedbackBufferModeNv = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 /// MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80) , /// /// Original was GL_ACTIVE_VARYINGS_NV = 0x8C81 /// ActiveVaryingsNv = ((int)0x8C81) , /// /// Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 /// ActiveVaryingMaxLengthNv = ((int)0x8C82) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 /// TransformFeedbackVaryingsNv = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 /// TransformFeedbackBufferStartNv = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 /// TransformFeedbackBufferSizeNv = ((int)0x8C85) , /// /// Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 /// TransformFeedbackRecordNv = ((int)0x8C86) , /// /// Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87 /// PrimitivesGeneratedNv = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 /// TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD_NV = 0x8C89 /// RasterizerDiscardNv = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A /// MaxTransformFeedbackInterleavedComponentsNv = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B /// MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C /// InterleavedAttribsNv = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D /// SeparateAttribsNv = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E /// TransformFeedbackBufferNv = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F /// TransformFeedbackBufferBindingNv = ((int)0x8C8F) , /// /// Original was GL_LAYER_NV = 0x8DAA /// LayerNv = ((int)0x8DAA) , /// /// Original was GL_NEXT_BUFFER_NV = -2 /// NextBufferNv = ((int)-2) , /// /// Original was GL_SKIP_COMPONENTS4_NV = -3 /// SkipComponents4Nv = ((int)-3) , /// /// Original was GL_SKIP_COMPONENTS3_NV = -4 /// SkipComponents3Nv = ((int)-4) , /// /// Original was GL_SKIP_COMPONENTS2_NV = -5 /// SkipComponents2Nv = ((int)-5) , /// /// Original was GL_SKIP_COMPONENTS1_NV = -6 /// SkipComponents1Nv = ((int)-6) , } /// /// Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback /// public enum NvTransformFeedback2 : int { /// /// Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22 /// TransformFeedbackNv = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 /// TransformFeedbackBufferPausedNv = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 /// TransformFeedbackBufferActiveNv = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 /// TransformFeedbackBindingNv = ((int)0x8E25) , } /// /// Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface and 2 other functions /// public enum NvVdpauInterop : int { /// /// Original was GL_SURFACE_STATE_NV = 0x86EB /// SurfaceStateNv = ((int)0x86EB) , /// /// Original was GL_SURFACE_REGISTERED_NV = 0x86FD /// SurfaceRegisteredNv = ((int)0x86FD) , /// /// Original was GL_SURFACE_MAPPED_NV = 0x8700 /// SurfaceMappedNv = ((int)0x8700) , /// /// Original was GL_WRITE_DISCARD_NV = 0x88BE /// WriteDiscardNv = ((int)0x88BE) , } /// /// Not used directly. /// public enum NvVertexArrayRange : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D /// VertexArrayRangeNv = ((int)0x851D) , /// /// Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E /// VertexArrayRangeLengthNv = ((int)0x851E) , /// /// Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F /// VertexArrayRangeValidNv = ((int)0x851F) , /// /// Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 /// MaxVertexArrayRangeElementNv = ((int)0x8520) , /// /// Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 /// VertexArrayRangePointerNv = ((int)0x8521) , } /// /// Not used directly. /// public enum NvVertexArrayRange2 : int { /// /// Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 /// VertexArrayRangeWithoutFlushNv = ((int)0x8533) , } /// /// Used in GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribL and 1 other function /// public enum NvVertexAttribInteger64bit : int { /// /// Original was GL_INT64_NV = 0x140E /// Int64Nv = ((int)0x140E) , /// /// Original was GL_UNSIGNED_INT64_NV = 0x140F /// UnsignedInt64Nv = ((int)0x140F) , } /// /// Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat and 9 other functions /// public enum NvVertexBufferUnifiedMemory : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E /// VertexAttribArrayUnifiedNv = ((int)0x8F1E) , /// /// Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F /// ElementArrayUnifiedNv = ((int)0x8F1F) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 /// VertexAttribArrayAddressNv = ((int)0x8F20) , /// /// Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 /// VertexArrayAddressNv = ((int)0x8F21) , /// /// Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 /// NormalArrayAddressNv = ((int)0x8F22) , /// /// Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 /// ColorArrayAddressNv = ((int)0x8F23) , /// /// Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 /// IndexArrayAddressNv = ((int)0x8F24) , /// /// Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 /// TextureCoordArrayAddressNv = ((int)0x8F25) , /// /// Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 /// EdgeFlagArrayAddressNv = ((int)0x8F26) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 /// SecondaryColorArrayAddressNv = ((int)0x8F27) , /// /// Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 /// FogCoordArrayAddressNv = ((int)0x8F28) , /// /// Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 /// ElementArrayAddressNv = ((int)0x8F29) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A /// VertexAttribArrayLengthNv = ((int)0x8F2A) , /// /// Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B /// VertexArrayLengthNv = ((int)0x8F2B) , /// /// Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C /// NormalArrayLengthNv = ((int)0x8F2C) , /// /// Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D /// ColorArrayLengthNv = ((int)0x8F2D) , /// /// Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E /// IndexArrayLengthNv = ((int)0x8F2E) , /// /// Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F /// TextureCoordArrayLengthNv = ((int)0x8F2F) , /// /// Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 /// EdgeFlagArrayLengthNv = ((int)0x8F30) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 /// SecondaryColorArrayLengthNv = ((int)0x8F31) , /// /// Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 /// FogCoordArrayLengthNv = ((int)0x8F32) , /// /// Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 /// ElementArrayLengthNv = ((int)0x8F33) , /// /// Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 /// DrawIndirectUnifiedNv = ((int)0x8F40) , /// /// Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 /// DrawIndirectAddressNv = ((int)0x8F41) , /// /// Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 /// DrawIndirectLengthNv = ((int)0x8F42) , } /// /// Used in GL.NV.GetProgram, GL.NV.GetProgramString and 3 other functions /// public enum NvVertexProgram : int { /// /// Original was GL_VERTEX_PROGRAM_NV = 0x8620 /// VertexProgramNv = ((int)0x8620) , /// /// Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621 /// VertexStateProgramNv = ((int)0x8621) , /// /// Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 /// AttribArraySizeNv = ((int)0x8623) , /// /// Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 /// AttribArrayStrideNv = ((int)0x8624) , /// /// Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 /// AttribArrayTypeNv = ((int)0x8625) , /// /// Original was GL_CURRENT_ATTRIB_NV = 0x8626 /// CurrentAttribNv = ((int)0x8626) , /// /// Original was GL_PROGRAM_LENGTH_NV = 0x8627 /// ProgramLengthNv = ((int)0x8627) , /// /// Original was GL_PROGRAM_STRING_NV = 0x8628 /// ProgramStringNv = ((int)0x8628) , /// /// Original was GL_MODELVIEW_PROJECTION_NV = 0x8629 /// ModelviewProjectionNv = ((int)0x8629) , /// /// Original was GL_IDENTITY_NV = 0x862A /// IdentityNv = ((int)0x862A) , /// /// Original was GL_INVERSE_NV = 0x862B /// InverseNv = ((int)0x862B) , /// /// Original was GL_TRANSPOSE_NV = 0x862C /// TransposeNv = ((int)0x862C) , /// /// Original was GL_INVERSE_TRANSPOSE_NV = 0x862D /// InverseTransposeNv = ((int)0x862D) , /// /// Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E /// MaxTrackMatrixStackDepthNv = ((int)0x862E) , /// /// Original was GL_MAX_TRACK_MATRICES_NV = 0x862F /// MaxTrackMatricesNv = ((int)0x862F) , /// /// Original was GL_MATRIX0_NV = 0x8630 /// Matrix0Nv = ((int)0x8630) , /// /// Original was GL_MATRIX1_NV = 0x8631 /// Matrix1Nv = ((int)0x8631) , /// /// Original was GL_MATRIX2_NV = 0x8632 /// Matrix2Nv = ((int)0x8632) , /// /// Original was GL_MATRIX3_NV = 0x8633 /// Matrix3Nv = ((int)0x8633) , /// /// Original was GL_MATRIX4_NV = 0x8634 /// Matrix4Nv = ((int)0x8634) , /// /// Original was GL_MATRIX5_NV = 0x8635 /// Matrix5Nv = ((int)0x8635) , /// /// Original was GL_MATRIX6_NV = 0x8636 /// Matrix6Nv = ((int)0x8636) , /// /// Original was GL_MATRIX7_NV = 0x8637 /// Matrix7Nv = ((int)0x8637) , /// /// Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 /// CurrentMatrixStackDepthNv = ((int)0x8640) , /// /// Original was GL_CURRENT_MATRIX_NV = 0x8641 /// CurrentMatrixNv = ((int)0x8641) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 /// VertexProgramPointSizeNv = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 /// VertexProgramTwoSideNv = ((int)0x8643) , /// /// Original was GL_PROGRAM_PARAMETER_NV = 0x8644 /// ProgramParameterNv = ((int)0x8644) , /// /// Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 /// AttribArrayPointerNv = ((int)0x8645) , /// /// Original was GL_PROGRAM_TARGET_NV = 0x8646 /// ProgramTargetNv = ((int)0x8646) , /// /// Original was GL_PROGRAM_RESIDENT_NV = 0x8647 /// ProgramResidentNv = ((int)0x8647) , /// /// Original was GL_TRACK_MATRIX_NV = 0x8648 /// TrackMatrixNv = ((int)0x8648) , /// /// Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 /// TrackMatrixTransformNv = ((int)0x8649) , /// /// Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A /// VertexProgramBindingNv = ((int)0x864A) , /// /// Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B /// ProgramErrorPositionNv = ((int)0x864B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 /// VertexAttribArray0Nv = ((int)0x8650) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 /// VertexAttribArray1Nv = ((int)0x8651) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 /// VertexAttribArray2Nv = ((int)0x8652) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 /// VertexAttribArray3Nv = ((int)0x8653) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 /// VertexAttribArray4Nv = ((int)0x8654) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 /// VertexAttribArray5Nv = ((int)0x8655) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 /// VertexAttribArray6Nv = ((int)0x8656) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 /// VertexAttribArray7Nv = ((int)0x8657) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 /// VertexAttribArray8Nv = ((int)0x8658) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 /// VertexAttribArray9Nv = ((int)0x8659) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A /// VertexAttribArray10Nv = ((int)0x865A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B /// VertexAttribArray11Nv = ((int)0x865B) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C /// VertexAttribArray12Nv = ((int)0x865C) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D /// VertexAttribArray13Nv = ((int)0x865D) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E /// VertexAttribArray14Nv = ((int)0x865E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F /// VertexAttribArray15Nv = ((int)0x865F) , /// /// Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 /// Map1VertexAttrib04Nv = ((int)0x8660) , /// /// Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 /// Map1VertexAttrib14Nv = ((int)0x8661) , /// /// Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 /// Map1VertexAttrib24Nv = ((int)0x8662) , /// /// Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 /// Map1VertexAttrib34Nv = ((int)0x8663) , /// /// Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 /// Map1VertexAttrib44Nv = ((int)0x8664) , /// /// Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 /// Map1VertexAttrib54Nv = ((int)0x8665) , /// /// Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 /// Map1VertexAttrib64Nv = ((int)0x8666) , /// /// Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 /// Map1VertexAttrib74Nv = ((int)0x8667) , /// /// Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 /// Map1VertexAttrib84Nv = ((int)0x8668) , /// /// Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 /// Map1VertexAttrib94Nv = ((int)0x8669) , /// /// Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A /// Map1VertexAttrib104Nv = ((int)0x866A) , /// /// Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B /// Map1VertexAttrib114Nv = ((int)0x866B) , /// /// Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C /// Map1VertexAttrib124Nv = ((int)0x866C) , /// /// Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D /// Map1VertexAttrib134Nv = ((int)0x866D) , /// /// Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E /// Map1VertexAttrib144Nv = ((int)0x866E) , /// /// Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F /// Map1VertexAttrib154Nv = ((int)0x866F) , /// /// Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 /// Map2VertexAttrib04Nv = ((int)0x8670) , /// /// Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 /// Map2VertexAttrib14Nv = ((int)0x8671) , /// /// Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 /// Map2VertexAttrib24Nv = ((int)0x8672) , /// /// Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 /// Map2VertexAttrib34Nv = ((int)0x8673) , /// /// Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 /// Map2VertexAttrib44Nv = ((int)0x8674) , /// /// Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 /// Map2VertexAttrib54Nv = ((int)0x8675) , /// /// Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 /// Map2VertexAttrib64Nv = ((int)0x8676) , /// /// Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 /// Map2VertexAttrib74Nv = ((int)0x8677) , /// /// Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 /// Map2VertexAttrib84Nv = ((int)0x8678) , /// /// Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 /// Map2VertexAttrib94Nv = ((int)0x8679) , /// /// Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A /// Map2VertexAttrib104Nv = ((int)0x867A) , /// /// Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B /// Map2VertexAttrib114Nv = ((int)0x867B) , /// /// Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C /// Map2VertexAttrib124Nv = ((int)0x867C) , /// /// Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D /// Map2VertexAttrib134Nv = ((int)0x867D) , /// /// Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E /// Map2VertexAttrib144Nv = ((int)0x867E) , /// /// Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F /// Map2VertexAttrib154Nv = ((int)0x867F) , } /// /// Not used directly. /// public enum NvVertexProgram11 : int { } /// /// Not used directly. /// public enum NvVertexProgram2 : int { } /// /// Not used directly. /// public enum NvVertexProgram2Option : int { /// /// Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 /// MaxProgramExecInstructionsNv = ((int)0x88F4) , /// /// Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 /// MaxProgramCallDepthNv = ((int)0x88F5) , } /// /// Not used directly. /// public enum NvVertexProgram3 : int { /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C /// MaxVertexTextureImageUnitsArb = ((int)0x8B4C) , } /// /// Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer /// public enum NvVertexProgram4 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD /// VertexAttribArrayIntegerNv = ((int)0x88FD) , } /// /// Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture and 3 other functions /// public enum NvVideoCapture : int { /// /// Original was GL_VIDEO_BUFFER_NV = 0x9020 /// VideoBufferNv = ((int)0x9020) , /// /// Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021 /// VideoBufferBindingNv = ((int)0x9021) , /// /// Original was GL_FIELD_UPPER_NV = 0x9022 /// FieldUpperNv = ((int)0x9022) , /// /// Original was GL_FIELD_LOWER_NV = 0x9023 /// FieldLowerNv = ((int)0x9023) , /// /// Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 /// NumVideoCaptureStreamsNv = ((int)0x9024) , /// /// Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 /// NextVideoCaptureBufferStatusNv = ((int)0x9025) , /// /// Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 /// VideoCaptureTo422SupportedNv = ((int)0x9026) , /// /// Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 /// LastVideoCaptureStatusNv = ((int)0x9027) , /// /// Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028 /// VideoBufferPitchNv = ((int)0x9028) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 /// VideoColorConversionMatrixNv = ((int)0x9029) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A /// VideoColorConversionMaxNv = ((int)0x902A) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B /// VideoColorConversionMinNv = ((int)0x902B) , /// /// Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C /// VideoColorConversionOffsetNv = ((int)0x902C) , /// /// Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D /// VideoBufferInternalFormatNv = ((int)0x902D) , /// /// Original was GL_PARTIAL_SUCCESS_NV = 0x902E /// PartialSuccessNv = ((int)0x902E) , /// /// Original was GL_SUCCESS_NV = 0x902F /// SuccessNv = ((int)0x902F) , /// /// Original was GL_FAILURE_NV = 0x9030 /// FailureNv = ((int)0x9030) , /// /// Original was GL_YCBYCR8_422_NV = 0x9031 /// Ycbycr8422Nv = ((int)0x9031) , /// /// Original was GL_YCBAYCR8A_4224_NV = 0x9032 /// Ycbaycr8A4224Nv = ((int)0x9032) , /// /// Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 /// Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033) , /// /// Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 /// Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034) , /// /// Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 /// Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035) , /// /// Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 /// Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036) , /// /// Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 /// Z4y12z4cb12z4cr12444Nv = ((int)0x9037) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 /// VideoCaptureFrameWidthNv = ((int)0x9038) , /// /// Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 /// VideoCaptureFrameHeightNv = ((int)0x9039) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A /// VideoCaptureFieldUpperHeightNv = ((int)0x903A) , /// /// Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B /// VideoCaptureFieldLowerHeightNv = ((int)0x903B) , /// /// Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C /// VideoCaptureSurfaceOriginNv = ((int)0x903C) , } /// /// Not used directly. /// public enum NvxConditionalRender : int { } /// /// Not used directly. /// public enum NvxGpuMemoryInfo : int { /// /// Original was GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 /// GpuMemoryInfoDedicatedVidmemNvx = ((int)0x9047) , /// /// Original was GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 /// GpuMemoryInfoTotalAvailableMemoryNvx = ((int)0x9048) , /// /// Original was GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 /// GpuMemoryInfoCurrentAvailableVidmemNvx = ((int)0x9049) , /// /// Original was GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A /// GpuMemoryInfoEvictionCountNvx = ((int)0x904A) , /// /// Original was GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B /// GpuMemoryInfoEvictedMemoryNvx = ((int)0x904B) , } /// /// Used in GL.GetObjectLabel, GL.ObjectLabel /// public enum ObjectLabelIdentifier : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , } /// /// Used in GL.Amd.QueryObjectParameter /// [Flags] public enum OcclusionQueryEventMaskAmd : int { /// /// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 /// QueryDepthPassEventBitAmd = ((int)0x00000001) , /// /// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 /// QueryDepthFailEventBitAmd = ((int)0x00000002) , /// /// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 /// QueryStencilFailEventBitAmd = ((int)0x00000004) , /// /// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 /// QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) , /// /// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF /// QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.Oes.MultiTexCoord1, GL.Oes.MultiTexCoord2 and 2 other functions /// public enum OesByteCoordinates : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , } /// /// Not used directly. /// public enum OesCompressedPalettedTexture : int { /// /// Original was GL_PALETTE4_RGB8_OES = 0x8B90 /// Palette4Rgb8Oes = ((int)0x8B90) , /// /// Original was GL_PALETTE4_RGBA8_OES = 0x8B91 /// Palette4Rgba8Oes = ((int)0x8B91) , /// /// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92 /// Palette4R5G6B5Oes = ((int)0x8B92) , /// /// Original was GL_PALETTE4_RGBA4_OES = 0x8B93 /// Palette4Rgba4Oes = ((int)0x8B93) , /// /// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94 /// Palette4Rgb5A1Oes = ((int)0x8B94) , /// /// Original was GL_PALETTE8_RGB8_OES = 0x8B95 /// Palette8Rgb8Oes = ((int)0x8B95) , /// /// Original was GL_PALETTE8_RGBA8_OES = 0x8B96 /// Palette8Rgba8Oes = ((int)0x8B96) , /// /// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97 /// Palette8R5G6B5Oes = ((int)0x8B97) , /// /// Original was GL_PALETTE8_RGBA4_OES = 0x8B98 /// Palette8Rgba4Oes = ((int)0x8B98) , /// /// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99 /// Palette8Rgb5A1Oes = ((int)0x8B99) , } /// /// Used in GL.GetPixelMapx, GL.PixelMapx and 32 other functions /// public enum OesFixedPoint : int { /// /// Original was GL_FIXED_OES = 0x140C /// FixedOes = ((int)0x140C) , } /// /// Not used directly. /// public enum OesQueryMatrix : int { } /// /// Not used directly. /// public enum OesReadFormat : int { /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A /// ImplementationColorReadTypeOes = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B /// ImplementationColorReadFormatOes = ((int)0x8B9B) , } /// /// Used in GL.Oes.ClipPlane, GL.Oes.GetClipPlane /// public enum OesSinglePrecision : int { } /// /// Not used directly. /// public enum OmlInterlace : int { /// /// Original was GL_INTERLACE_OML = 0x8980 /// InterlaceOml = ((int)0x8980) , /// /// Original was GL_INTERLACE_READ_OML = 0x8981 /// InterlaceReadOml = ((int)0x8981) , } /// /// Not used directly. /// public enum OmlResample : int { /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_RESAMPLE_REPLICATE_OML = 0x8986 /// ResampleReplicateOml = ((int)0x8986) , /// /// Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987 /// ResampleZeroFillOml = ((int)0x8987) , /// /// Original was GL_RESAMPLE_AVERAGE_OML = 0x8988 /// ResampleAverageOml = ((int)0x8988) , /// /// Original was GL_RESAMPLE_DECIMATE_OML = 0x8989 /// ResampleDecimateOml = ((int)0x8989) , } /// /// Not used directly. /// public enum OmlSubsample : int { /// /// Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 /// FormatSubsample2424Oml = ((int)0x8982) , /// /// Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 /// FormatSubsample244244Oml = ((int)0x8983) , } /// /// Used in GL.ColorP3, GL.ColorP4 and 17 other functions /// public enum PackedPointerType : int { /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterFloat : int { /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , } /// /// Used in GL.PatchParameter /// public enum PatchParameterInt : int { /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , } /// /// Used in GL.Pgi.Hint /// public enum PgiMiscHints : int { /// /// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 /// PreferDoublebufferHintPgi = ((int)0x1A1F8) , /// /// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD /// ConserveMemoryHintPgi = ((int)0x1A1FD) , /// /// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE /// ReclaimMemoryHintPgi = ((int)0x1A1FE) , /// /// Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 /// NativeGraphicsHandlePgi = ((int)0x1A202) , /// /// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 /// NativeGraphicsBeginHintPgi = ((int)0x1A203) , /// /// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 /// NativeGraphicsEndHintPgi = ((int)0x1A204) , /// /// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C /// AlwaysFastHintPgi = ((int)0x1A20C) , /// /// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D /// AlwaysSoftHintPgi = ((int)0x1A20D) , /// /// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E /// AllowDrawObjHintPgi = ((int)0x1A20E) , /// /// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F /// AllowDrawWinHintPgi = ((int)0x1A20F) , /// /// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 /// AllowDrawFrgHintPgi = ((int)0x1A210) , /// /// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 /// AllowDrawMemHintPgi = ((int)0x1A211) , /// /// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 /// StrictDepthfuncHintPgi = ((int)0x1A216) , /// /// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 /// StrictLightingHintPgi = ((int)0x1A217) , /// /// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 /// StrictScissorHintPgi = ((int)0x1A218) , /// /// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219 /// FullStippleHintPgi = ((int)0x1A219) , /// /// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220 /// ClipNearHintPgi = ((int)0x1A220) , /// /// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221 /// ClipFarHintPgi = ((int)0x1A221) , /// /// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222 /// WideLineHintPgi = ((int)0x1A222) , /// /// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223 /// BackNormalsHintPgi = ((int)0x1A223) , } /// /// Not used directly. /// public enum PgiVertexHints : int { /// /// Original was GL_VERTEX23_BIT_PGI = 0x00000004 /// Vertex23BitPgi = ((int)0x00000004) , /// /// Original was GL_VERTEX4_BIT_PGI = 0x00000008 /// Vertex4BitPgi = ((int)0x00000008) , /// /// Original was GL_COLOR3_BIT_PGI = 0x00010000 /// Color3BitPgi = ((int)0x00010000) , /// /// Original was GL_COLOR4_BIT_PGI = 0x00020000 /// Color4BitPgi = ((int)0x00020000) , /// /// Original was GL_EDGEFLAG_BIT_PGI = 0x00040000 /// EdgeflagBitPgi = ((int)0x00040000) , /// /// Original was GL_INDEX_BIT_PGI = 0x00080000 /// IndexBitPgi = ((int)0x00080000) , /// /// Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000 /// MatAmbientBitPgi = ((int)0x00100000) , /// /// Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 /// MatAmbientAndDiffuseBitPgi = ((int)0x00200000) , /// /// Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 /// MatDiffuseBitPgi = ((int)0x00400000) , /// /// Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000 /// MatEmissionBitPgi = ((int)0x00800000) , /// /// Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 /// MatColorIndexesBitPgi = ((int)0x01000000) , /// /// Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000 /// MatShininessBitPgi = ((int)0x02000000) , /// /// Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000 /// MatSpecularBitPgi = ((int)0x04000000) , /// /// Original was GL_NORMAL_BIT_PGI = 0x08000000 /// NormalBitPgi = ((int)0x08000000) , /// /// Original was GL_TEXCOORD1_BIT_PGI = 0x10000000 /// Texcoord1BitPgi = ((int)0x10000000) , /// /// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A /// VertexDataHintPgi = ((int)0x1A22A) , /// /// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B /// VertexConsistentHintPgi = ((int)0x1A22B) , /// /// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C /// MaterialSideHintPgi = ((int)0x1A22C) , /// /// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D /// MaxVertexHintPgi = ((int)0x1A22D) , /// /// Original was GL_TEXCOORD2_BIT_PGI = 0x20000000 /// Texcoord2BitPgi = ((int)0x20000000) , /// /// Original was GL_TEXCOORD3_BIT_PGI = 0x40000000 /// Texcoord3BitPgi = ((int)0x40000000) , /// /// Original was GL_TEXCOORD4_BIT_PGI = 0x80000000 /// Texcoord4BitPgi = unchecked((int)0x80000000) , } /// /// Used in GL.CopyPixels /// public enum PixelCopyType : int { /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_COLOR_EXT = 0x1800 /// ColorExt = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_DEPTH_EXT = 0x1801 /// DepthExt = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_STENCIL_EXT = 0x1802 /// StencilExt = ((int)0x1802) , } /// /// Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D and 67 other functions /// public enum PixelFormat : int { /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_RED_EXT = 0x1903 /// RedExt = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_ABGR_EXT = 0x8000 /// AbgrExt = ((int)0x8000) , /// /// Original was GL_CMYK_EXT = 0x800C /// CmykExt = ((int)0x800C) , /// /// Original was GL_CMYKA_EXT = 0x800D /// CmykaExt = ((int)0x800D) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , } /// /// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 41 other functions /// public enum PixelInternalFormat : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_RGB2_EXT = 0x804E /// Rgb2Ext = ((int)0x804E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 /// CompressedRgbS3tcDxt1Ext = ((int)0x83F0) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 /// CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 /// CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) , /// /// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 /// CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) , /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , /// /// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C /// CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D /// CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E /// CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F /// CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_THREE = 3 /// Three = ((int)3) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Used in GL.GetPixelMap, GL.PixelMap /// public enum PixelMap : int { /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , } /// /// Used in GL.PixelStore /// public enum PixelStoreParameter : int { /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 /// UnpackRowLengthExt = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 /// UnpackSkipRowsExt = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 /// UnpackSkipPixelsExt = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B /// PackSkipImagesExt = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C /// PackImageHeightExt = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D /// UnpackSkipImagesExt = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E /// UnpackImageHeightExt = ((int)0x806E) , /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PACK_RESAMPLE_OML = 0x8984 /// PackResampleOml = ((int)0x8984) , /// /// Original was GL_UNPACK_RESAMPLE_OML = 0x8985 /// UnpackResampleOml = ((int)0x8985) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , } /// /// Not used directly. /// public enum PixelStoreResampleMode : int { /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , } /// /// Not used directly. /// public enum PixelStoreSubsampleRate : int { /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Not used directly. /// public enum PixelTexGenMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 /// PixelTexGenAlphaReplaceSgix = ((int)0x8187) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 /// PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 /// PixelTexGenAlphaLsSgix = ((int)0x8189) , /// /// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A /// PixelTexGenAlphaMsSgix = ((int)0x818A) , } /// /// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter /// public enum PixelTexGenParameterNameSgis : int { /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , } /// /// Used in GL.PixelTransfer /// public enum PixelTransferParameter : int { /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C /// PostConvolutionRedScale = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C /// PostConvolutionRedScaleExt = ((int)0x801C) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D /// PostConvolutionGreenScale = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D /// PostConvolutionGreenScaleExt = ((int)0x801D) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E /// PostConvolutionBlueScale = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E /// PostConvolutionBlueScaleExt = ((int)0x801E) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F /// PostConvolutionAlphaScale = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F /// PostConvolutionAlphaScaleExt = ((int)0x801F) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020 /// PostConvolutionRedBias = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 /// PostConvolutionRedBiasExt = ((int)0x8020) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 /// PostConvolutionGreenBias = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 /// PostConvolutionGreenBiasExt = ((int)0x8021) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 /// PostConvolutionBlueBias = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 /// PostConvolutionBlueBiasExt = ((int)0x8022) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 /// PostConvolutionAlphaBias = ((int)0x8023) , /// /// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 /// PostConvolutionAlphaBiasExt = ((int)0x8023) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 /// PostColorMatrixRedScale = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 /// PostColorMatrixGreenScale = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 /// PostColorMatrixBlueScale = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 /// PostColorMatrixAlphaScale = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 /// PostColorMatrixRedBias = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 /// PostColorMatrixGreenBias = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA /// PostColorMatrixBlueBias = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB /// PostColorMatrixAlphaBias = ((int)0x80BB) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , } /// /// Used in GL.ClearTexImage, GL.ClearTexSubImage and 53 other functions /// public enum PixelType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 /// UnsignedByte332Ext = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 /// UnsignedShort4444Ext = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 /// UnsignedShort5551Ext = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 /// UnsignedInt8888Ext = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 /// UnsignedInt1010102Ext = ((int)0x8036) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 /// UnsignedByte233Reversed = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 /// UnsignedShort565Reversed = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 /// UnsignedShort4444Reversed = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 /// UnsignedShort1555Reversed = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 /// UnsignedInt8888Reversed = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 /// UnsignedInt2101010Reversed = ((int)0x8368) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , } /// /// Used in GL.PointParameter /// public enum PointParameterName : int { /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , } /// /// Not used directly. /// public enum PointParameterNameSgis : int { /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_ARB = 0x8126 /// PointSizeMinArb = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_EXT = 0x8126 /// PointSizeMinExt = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_ARB = 0x8127 /// PointSizeMaxArb = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_EXT = 0x8127 /// PointSizeMaxExt = ((int)0x8127) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 /// PointFadeThresholdSizeArb = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 /// PointFadeThresholdSizeExt = ((int)0x8128) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129 /// DistanceAttenuationExt = ((int)0x8129) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 /// PointDistanceAttenuationArb = ((int)0x8129) , } /// /// Not used directly. /// public enum PointSpriteCoordOriginParameter : int { /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , } /// /// Used in GL.PolygonMode /// public enum PolygonMode : int { /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , } /// /// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 38 other functions /// public enum PrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUADS_EXT = 0x0007 /// QuadsExt = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_ARB = 0x000A /// LinesAdjacencyArb = ((int)0x000A) , /// /// Original was GL_LINES_ADJACENCY_EXT = 0x000A /// LinesAdjacencyExt = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B /// LineStripAdjacencyArb = ((int)0x000B) , /// /// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B /// LineStripAdjacencyExt = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C /// TrianglesAdjacencyArb = ((int)0x000C) , /// /// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C /// TrianglesAdjacencyExt = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D /// TriangleStripAdjacencyArb = ((int)0x000D) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D /// TriangleStripAdjacencyExt = ((int)0x000D) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_PATCHES_EXT = 0x000E /// PatchesExt = ((int)0x000E) , } /// /// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions /// public enum ProgramInterface : int { /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , } /// /// Used in GL.GetProgramInterface /// public enum ProgramInterfaceParameter : int { /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , } /// /// Used in GL.GetProgram /// public enum ProgramParameter : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , } /// /// Used in GL.ProgramParameter /// public enum ProgramParameterName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , } /// /// Not used directly. /// public enum ProgramParameterPName : int { /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , } /// /// Used in GL.GetProgramPipeline /// public enum ProgramPipelineParameter : int { /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Used in GL.GetProgramResource, GL.Ext.GetNamedProgram /// public enum ProgramProperty : int { /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , } /// /// Used in GL.UseProgramStages /// [Flags] public enum ProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.GetProgramStage /// public enum ProgramStageParameter : int { /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , } /// /// Used in GL.ProvokingVertex /// public enum ProvokingVertexMode : int { /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , } /// /// Used in GL.QueryCounter /// public enum QueryCounterTarget : int { /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.BeginQuery, GL.BeginQueryIndexed and 4 other functions /// public enum QueryTarget : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , } /// /// Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer /// public enum ReadBufferMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , } /// /// Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter and 1 other function /// public enum RenderbufferParameterName : int { /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 /// RenderbufferWidthExt = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 /// RenderbufferHeightExt = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 /// RenderbufferInternalFormatExt = ((int)0x8D44) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 /// RenderbufferRedSizeExt = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 /// RenderbufferGreenSizeExt = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 /// RenderbufferBlueSizeExt = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 /// RenderbufferAlphaSizeExt = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 /// RenderbufferDepthSizeExt = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 /// RenderbufferStencilSizeExt = ((int)0x8D55) , } /// /// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample and 2 other functions /// public enum RenderbufferStorage : int { /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81a5 /// DepthComponent16 = ((int)0x81a5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81a6 /// DepthComponent24 = ((int)0x81a6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81a7 /// DepthComponent32 = ((int)0x81a7) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX1_EXT = 0x8D46 /// StencilIndex1Ext = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX4_EXT = 0x8D47 /// StencilIndex4Ext = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX8_EXT = 0x8D48 /// StencilIndex8Ext = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_STENCIL_INDEX16_EXT = 0x8D49 /// StencilIndex16Ext = ((int)0x8D49) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 10 other functions /// public enum RenderbufferTarget : int { /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_EXT = 0x8D41 /// RenderbufferExt = ((int)0x8D41) , } /// /// Used in GL.RenderMode /// public enum RenderingMode : int { /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , } /// /// Not used directly. /// public enum RendScreenCoordinates : int { /// /// Original was GL_SCREEN_COORDINATES_REND = 0x8490 /// ScreenCoordinatesRend = ((int)0x8490) , /// /// Original was GL_INVERTED_SCREEN_W_REND = 0x8491 /// InvertedScreenWRend = ((int)0x8491) , } /// /// Not used directly. /// public enum S3S3tc : int { /// /// Original was GL_RGB_S3TC = 0x83A0 /// RgbS3tc = ((int)0x83A0) , /// /// Original was GL_RGB4_S3TC = 0x83A1 /// Rgb4S3tc = ((int)0x83A1) , /// /// Original was GL_RGBA_S3TC = 0x83A2 /// RgbaS3tc = ((int)0x83A2) , /// /// Original was GL_RGBA4_S3TC = 0x83A3 /// Rgba4S3tc = ((int)0x83A3) , /// /// Original was GL_RGBA_DXT5_S3TC = 0x83A4 /// RgbaDxt5S3tc = ((int)0x83A4) , /// /// Original was GL_RGBA4_DXT5_S3TC = 0x83A5 /// Rgba4Dxt5S3tc = ((int)0x83A5) , } /// /// Used in GL.Sgis.SamplePattern /// public enum SamplePatternSgis : int { /// /// Original was GL_1PASS_EXT = 0x80A1 /// Gl1PassExt = ((int)0x80A1) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_EXT = 0x80A2 /// Gl2Pass0Ext = ((int)0x80A2) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_EXT = 0x80A3 /// Gl2Pass1Ext = ((int)0x80A3) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_EXT = 0x80A4 /// Gl4Pass0Ext = ((int)0x80A4) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_EXT = 0x80A5 /// Gl4Pass1Ext = ((int)0x80A5) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_EXT = 0x80A6 /// Gl4Pass2Ext = ((int)0x80A6) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_EXT = 0x80A7 /// Gl4Pass3Ext = ((int)0x80A7) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , } /// /// Used in GL.GetSamplerParameter, GL.SamplerParameter /// public enum SamplerParameter : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function /// public enum SamplerParameterName : int { /// /// Original was GL_TextureBorderColor = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TextureMagFilter = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TextureMinFilter = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TextureWrapS = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TextureWrapT = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TextureWrapR = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TextureMinLod = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TextureMaxLod = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TextureMaxAnisotropyExt = 0x84FE /// TextureMaxAnisotropyExt = ((int)0x84FE) , /// /// Original was GL_TextureLodBias = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_TextureCompareMode = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TextureCompareFunc = 0x884D /// TextureCompareFunc = ((int)0x884D) , } /// /// Used in GL.GetSeparableFilter, GL.SeparableFilter2D /// public enum SeparableTarget : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , } /// /// Used in GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D /// public enum SeparableTargetExt : int { /// /// Original was GL_SEPARABLE_2D = 0x8012 /// Separable2D = ((int)0x8012) , /// /// Original was GL_SEPARABLE_2D_EXT = 0x8012 /// Separable2DExt = ((int)0x8012) , } /// /// Not used directly. /// public enum SgiColorMatrix : int { /// /// Original was GL_COLOR_MATRIX_SGI = 0x80B1 /// ColorMatrixSgi = ((int)0x80B1) , /// /// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 /// ColorMatrixStackDepthSgi = ((int)0x80B2) , /// /// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 /// MaxColorMatrixStackDepthSgi = ((int)0x80B3) , /// /// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 /// PostColorMatrixRedScaleSgi = ((int)0x80B4) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 /// PostColorMatrixGreenScaleSgi = ((int)0x80B5) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 /// PostColorMatrixBlueScaleSgi = ((int)0x80B6) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 /// PostColorMatrixAlphaScaleSgi = ((int)0x80B7) , /// /// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 /// PostColorMatrixRedBiasSgi = ((int)0x80B8) , /// /// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 /// PostColorMatrixGreenBiasSgi = ((int)0x80B9) , /// /// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA /// PostColorMatrixBlueBiasSgi = ((int)0x80BA) , /// /// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB /// PostColorMatrixAlphaBiasSgi = ((int)0x80BB) , } /// /// Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable and 3 other functions /// public enum SgiColorTable : int { /// /// Original was GL_COLOR_TABLE_SGI = 0x80D0 /// ColorTableSgi = ((int)0x80D0) , /// /// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 /// PostConvolutionColorTableSgi = ((int)0x80D1) , /// /// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 /// PostColorMatrixColorTableSgi = ((int)0x80D2) , /// /// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3 /// ProxyColorTableSgi = ((int)0x80D3) , /// /// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 /// ProxyPostConvolutionColorTableSgi = ((int)0x80D4) , /// /// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 /// ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) , /// /// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6 /// ColorTableScaleSgi = ((int)0x80D6) , /// /// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7 /// ColorTableBiasSgi = ((int)0x80D7) , /// /// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 /// ColorTableFormatSgi = ((int)0x80D8) , /// /// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 /// ColorTableWidthSgi = ((int)0x80D9) , /// /// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA /// ColorTableRedSizeSgi = ((int)0x80DA) , /// /// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB /// ColorTableGreenSizeSgi = ((int)0x80DB) , /// /// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC /// ColorTableBlueSizeSgi = ((int)0x80DC) , /// /// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD /// ColorTableAlphaSizeSgi = ((int)0x80DD) , /// /// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE /// ColorTableLuminanceSizeSgi = ((int)0x80DE) , /// /// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF /// ColorTableIntensitySizeSgi = ((int)0x80DF) , } /// /// Not used directly. /// public enum SgisDetailTexture : int { /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 /// DetailTexture2DBindingSgis = ((int)0x8096) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C /// DetailTextureFuncPointsSgis = ((int)0x809C) , } /// /// Not used directly. /// public enum SgisFogFunction : int { /// /// Original was GL_FOG_FUNC_SGIS = 0x812A /// FogFuncSgis = ((int)0x812A) , /// /// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B /// FogFuncPointsSgis = ((int)0x812B) , /// /// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C /// MaxFogFuncPointsSgis = ((int)0x812C) , } /// /// Not used directly. /// public enum SgisGenerateMipmap : int { /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 /// GenerateMipmapHintSgis = ((int)0x8192) , } /// /// Used in GL.Sgis.SamplePattern /// public enum SgisMultisample : int { /// /// Original was GL_MULTISAMPLE_SGIS = 0x809D /// MultisampleSgis = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E /// SampleAlphaToMaskSgis = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F /// SampleAlphaToOneSgis = ((int)0x809F) , /// /// Original was GL_SAMPLE_MASK_SGIS = 0x80A0 /// SampleMaskSgis = ((int)0x80A0) , /// /// Original was GL_1PASS_SGIS = 0x80A1 /// Gl1PassSgis = ((int)0x80A1) , /// /// Original was GL_2PASS_0_SGIS = 0x80A2 /// Gl2Pass0Sgis = ((int)0x80A2) , /// /// Original was GL_2PASS_1_SGIS = 0x80A3 /// Gl2Pass1Sgis = ((int)0x80A3) , /// /// Original was GL_4PASS_0_SGIS = 0x80A4 /// Gl4Pass0Sgis = ((int)0x80A4) , /// /// Original was GL_4PASS_1_SGIS = 0x80A5 /// Gl4Pass1Sgis = ((int)0x80A5) , /// /// Original was GL_4PASS_2_SGIS = 0x80A6 /// Gl4Pass2Sgis = ((int)0x80A6) , /// /// Original was GL_4PASS_3_SGIS = 0x80A7 /// Gl4Pass3Sgis = ((int)0x80A7) , /// /// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8 /// SampleBuffersSgis = ((int)0x80A8) , /// /// Original was GL_SAMPLES_SGIS = 0x80A9 /// SamplesSgis = ((int)0x80A9) , /// /// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA /// SampleMaskValueSgis = ((int)0x80AA) , /// /// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB /// SampleMaskInvertSgis = ((int)0x80AB) , /// /// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC /// SamplePatternSgis = ((int)0x80AC) , } /// /// Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter /// public enum SgisPixelTexture : int { /// /// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353 /// PixelTextureSgis = ((int)0x8353) , /// /// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 /// PixelFragmentRgbSourceSgis = ((int)0x8354) , /// /// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 /// PixelFragmentAlphaSourceSgis = ((int)0x8355) , /// /// Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 /// PixelGroupColorSgis = ((int)0x8356) , } /// /// Not used directly. /// public enum SgisPointLineTexgen : int { /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , } /// /// Used in GL.Sgis.PointParameter /// public enum SgisPointParameters : int { /// /// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126 /// PointSizeMinSgis = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127 /// PointSizeMaxSgis = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 /// PointFadeThresholdSizeSgis = ((int)0x8128) , /// /// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129 /// DistanceAttenuationSgis = ((int)0x8129) , } /// /// Not used directly. /// public enum SgisSharpenTexture : int { /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 /// SharpenTextureFuncPointsSgis = ((int)0x80B0) , } /// /// Not used directly. /// public enum SgisTexture4D : int { /// /// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 /// PackSkipVolumesSgis = ((int)0x8130) , /// /// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 /// PackImageDepthSgis = ((int)0x8131) , /// /// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 /// UnpackSkipVolumesSgis = ((int)0x8132) , /// /// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 /// UnpackImageDepthSgis = ((int)0x8133) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136 /// Texture4DsizeSgis = ((int)0x8136) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 /// Max4DTextureSizeSgis = ((int)0x8138) , /// /// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F /// Texture4DBindingSgis = ((int)0x814F) , } /// /// Not used directly. /// public enum SgisTextureBorderClamp : int { /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , } /// /// Not used directly. /// [Flags] public enum SgisTextureColorMask : int { /// /// Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF /// TextureColorWritemaskSgis = ((int)0x81EF) , } /// /// Not used directly. /// public enum SgisTextureEdgeClamp : int { /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , } /// /// Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc /// public enum SgisTextureFilter4 : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 /// TextureFilter4SizeSgis = ((int)0x8147) , } /// /// Not used directly. /// public enum SgisTextureLod : int { /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , } /// /// Not used directly. /// public enum SgisTextureSelect : int { /// /// Original was GL_DUAL_ALPHA4_SGIS = 0x8110 /// DualAlpha4Sgis = ((int)0x8110) , /// /// Original was GL_DUAL_ALPHA8_SGIS = 0x8111 /// DualAlpha8Sgis = ((int)0x8111) , /// /// Original was GL_DUAL_ALPHA12_SGIS = 0x8112 /// DualAlpha12Sgis = ((int)0x8112) , /// /// Original was GL_DUAL_ALPHA16_SGIS = 0x8113 /// DualAlpha16Sgis = ((int)0x8113) , /// /// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114 /// DualLuminance4Sgis = ((int)0x8114) , /// /// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115 /// DualLuminance8Sgis = ((int)0x8115) , /// /// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116 /// DualLuminance12Sgis = ((int)0x8116) , /// /// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117 /// DualLuminance16Sgis = ((int)0x8117) , /// /// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118 /// DualIntensity4Sgis = ((int)0x8118) , /// /// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119 /// DualIntensity8Sgis = ((int)0x8119) , /// /// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A /// DualIntensity12Sgis = ((int)0x811A) , /// /// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B /// DualIntensity16Sgis = ((int)0x811B) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C /// DualLuminanceAlpha4Sgis = ((int)0x811C) , /// /// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D /// DualLuminanceAlpha8Sgis = ((int)0x811D) , /// /// Original was GL_QUAD_ALPHA4_SGIS = 0x811E /// QuadAlpha4Sgis = ((int)0x811E) , /// /// Original was GL_QUAD_ALPHA8_SGIS = 0x811F /// QuadAlpha8Sgis = ((int)0x811F) , /// /// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120 /// QuadLuminance4Sgis = ((int)0x8120) , /// /// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121 /// QuadLuminance8Sgis = ((int)0x8121) , /// /// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122 /// QuadIntensity4Sgis = ((int)0x8122) , /// /// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123 /// QuadIntensity8Sgis = ((int)0x8123) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , } /// /// Not used directly. /// public enum SgiTextureColorTable : int { /// /// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC /// TextureColorTableSgi = ((int)0x80BC) , /// /// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD /// ProxyTextureColorTableSgi = ((int)0x80BD) , } /// /// Not used directly. /// public enum SgixAsync : int { /// /// Original was GL_ASYNC_MARKER_SGIX = 0x8329 /// AsyncMarkerSgix = ((int)0x8329) , } /// /// Not used directly. /// public enum SgixAsyncHistogram : int { /// /// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C /// AsyncHistogramSgix = ((int)0x832C) , /// /// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D /// MaxAsyncHistogramSgix = ((int)0x832D) , } /// /// Not used directly. /// public enum SgixAsyncPixel : int { /// /// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C /// AsyncTexImageSgix = ((int)0x835C) , /// /// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D /// AsyncDrawPixelsSgix = ((int)0x835D) , /// /// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E /// AsyncReadPixelsSgix = ((int)0x835E) , /// /// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F /// MaxAsyncTexImageSgix = ((int)0x835F) , /// /// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 /// MaxAsyncDrawPixelsSgix = ((int)0x8360) , /// /// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 /// MaxAsyncReadPixelsSgix = ((int)0x8361) , } /// /// Not used directly. /// public enum SgixBlendAlphaMinmax : int { /// /// Original was GL_ALPHA_MIN_SGIX = 0x8320 /// AlphaMinSgix = ((int)0x8320) , /// /// Original was GL_ALPHA_MAX_SGIX = 0x8321 /// AlphaMaxSgix = ((int)0x8321) , } /// /// Not used directly. /// public enum SgixCalligraphicFragment : int { /// /// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 /// CalligraphicFragmentSgix = ((int)0x8183) , } /// /// Not used directly. /// public enum SgixClipmap : int { /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 /// MaxClipmapDepthSgix = ((int)0x8177) , /// /// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 /// MaxClipmapVirtualDepthSgix = ((int)0x8178) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , } /// /// Not used directly. /// public enum SgixConvolutionAccuracy : int { /// /// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316 /// ConvolutionHintSgix = ((int)0x8316) , } /// /// Not used directly. /// public enum SgixDepthPassInstrument : int { } /// /// Not used directly. /// public enum SgixDepthTexture : int { /// /// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5 /// DepthComponent16Sgix = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6 /// DepthComponent24Sgix = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7 /// DepthComponent32Sgix = ((int)0x81A7) , } /// /// Not used directly. /// public enum SgixFlushRaster : int { } /// /// Not used directly. /// public enum SgixFogOffset : int { /// /// Original was GL_FOG_OFFSET_SGIX = 0x8198 /// FogOffsetSgix = ((int)0x8198) , /// /// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199 /// FogOffsetValueSgix = ((int)0x8199) , } /// /// Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel and 2 other functions /// public enum SgixFragmentLighting : int { /// /// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400 /// FragmentLightingSgix = ((int)0x8400) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 /// FragmentColorMaterialSgix = ((int)0x8401) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 /// FragmentColorMaterialFaceSgix = ((int)0x8402) , /// /// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 /// FragmentColorMaterialParameterSgix = ((int)0x8403) , /// /// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 /// MaxFragmentLightsSgix = ((int)0x8404) , /// /// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 /// MaxActiveLightsSgix = ((int)0x8405) , /// /// Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 /// CurrentRasterNormalSgix = ((int)0x8406) , /// /// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407 /// LightEnvModeSgix = ((int)0x8407) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 /// FragmentLightModelLocalViewerSgix = ((int)0x8408) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 /// FragmentLightModelTwoSideSgix = ((int)0x8409) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A /// FragmentLightModelAmbientSgix = ((int)0x840A) , /// /// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B /// FragmentLightModelNormalInterpolationSgix = ((int)0x840B) , /// /// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C /// FragmentLight0Sgix = ((int)0x840C) , /// /// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D /// FragmentLight1Sgix = ((int)0x840D) , /// /// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E /// FragmentLight2Sgix = ((int)0x840E) , /// /// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F /// FragmentLight3Sgix = ((int)0x840F) , /// /// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410 /// FragmentLight4Sgix = ((int)0x8410) , /// /// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411 /// FragmentLight5Sgix = ((int)0x8411) , /// /// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412 /// FragmentLight6Sgix = ((int)0x8412) , /// /// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413 /// FragmentLight7Sgix = ((int)0x8413) , } /// /// Not used directly. /// public enum SgixFramezoom : int { /// /// Original was GL_FRAMEZOOM_SGIX = 0x818B /// FramezoomSgix = ((int)0x818B) , /// /// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C /// FramezoomFactorSgix = ((int)0x818C) , /// /// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D /// MaxFramezoomFactorSgix = ((int)0x818D) , } /// /// Not used directly. /// public enum SgixIccTexture : int { /// /// Original was GL_RGB_ICC_SGIX = 0x8460 /// RgbIccSgix = ((int)0x8460) , /// /// Original was GL_RGBA_ICC_SGIX = 0x8461 /// RgbaIccSgix = ((int)0x8461) , /// /// Original was GL_ALPHA_ICC_SGIX = 0x8462 /// AlphaIccSgix = ((int)0x8462) , /// /// Original was GL_LUMINANCE_ICC_SGIX = 0x8463 /// LuminanceIccSgix = ((int)0x8463) , /// /// Original was GL_INTENSITY_ICC_SGIX = 0x8464 /// IntensityIccSgix = ((int)0x8464) , /// /// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465 /// LuminanceAlphaIccSgix = ((int)0x8465) , /// /// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466 /// R5G6B5IccSgix = ((int)0x8466) , /// /// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467 /// R5G6B5A8IccSgix = ((int)0x8467) , /// /// Original was GL_ALPHA16_ICC_SGIX = 0x8468 /// Alpha16IccSgix = ((int)0x8468) , /// /// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469 /// Luminance16IccSgix = ((int)0x8469) , /// /// Original was GL_INTENSITY16_ICC_SGIX = 0x846A /// Intensity16IccSgix = ((int)0x846A) , /// /// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B /// Luminance16Alpha8IccSgix = ((int)0x846B) , } /// /// Used in GL.Sgix.IglooInterface /// public enum SgixIglooInterface : int { } /// /// Not used directly. /// public enum SgixInstruments : int { /// /// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 /// InstrumentBufferPointerSgix = ((int)0x8180) , /// /// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 /// InstrumentMeasurementsSgix = ((int)0x8181) , } /// /// Not used directly. /// public enum SgixInterlace : int { /// /// Original was GL_INTERLACE_SGIX = 0x8094 /// InterlaceSgix = ((int)0x8094) , } /// /// Not used directly. /// public enum SgixIrInstrument1 : int { /// /// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F /// IrInstrument1Sgix = ((int)0x817F) , } /// /// Not used directly. /// public enum SgixListPriority : int { /// /// Original was GL_LIST_PRIORITY_SGIX = 0x8182 /// ListPrioritySgix = ((int)0x8182) , } /// /// Used in GL.Sgix.PixelTexGen /// public enum SgixPixelTexture : int { /// /// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139 /// PixelTexGenSgix = ((int)0x8139) , /// /// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B /// PixelTexGenModeSgix = ((int)0x832B) , } /// /// Not used directly. /// public enum SgixPixelTiles : int { /// /// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E /// PixelTileBestAlignmentSgix = ((int)0x813E) , /// /// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F /// PixelTileCacheIncrementSgix = ((int)0x813F) , /// /// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 /// PixelTileWidthSgix = ((int)0x8140) , /// /// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 /// PixelTileHeightSgix = ((int)0x8141) , /// /// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 /// PixelTileGridWidthSgix = ((int)0x8142) , /// /// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 /// PixelTileGridHeightSgix = ((int)0x8143) , /// /// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 /// PixelTileGridDepthSgix = ((int)0x8144) , /// /// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 /// PixelTileCacheSizeSgix = ((int)0x8145) , } /// /// Used in GL.Sgix.DeformationMap3 /// public enum SgixPolynomialFfd : int { /// /// Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 /// TextureDeformationBitSgix = ((int)0x00000001) , /// /// Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 /// GeometryDeformationBitSgix = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 /// GeometryDeformationSgix = ((int)0x8194) , /// /// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195 /// TextureDeformationSgix = ((int)0x8195) , /// /// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196 /// DeformationsMaskSgix = ((int)0x8196) , /// /// Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 /// MaxDeformationOrderSgix = ((int)0x8197) , } /// /// Not used directly. /// public enum SgixReferencePlane : int { /// /// Original was GL_REFERENCE_PLANE_SGIX = 0x817D /// ReferencePlaneSgix = ((int)0x817D) , /// /// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E /// ReferencePlaneEquationSgix = ((int)0x817E) , } /// /// Not used directly. /// public enum SgixResample : int { /// /// Original was GL_PACK_RESAMPLE_SGIX = 0x842C /// PackResampleSgix = ((int)0x842C) , /// /// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D /// UnpackResampleSgix = ((int)0x842D) , /// /// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E /// ResampleReplicateSgix = ((int)0x842E) , /// /// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F /// ResampleZeroFillSgix = ((int)0x842F) , /// /// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430 /// ResampleDecimateSgix = ((int)0x8430) , } /// /// Not used directly. /// public enum SgixScalebiasHint : int { /// /// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322 /// ScalebiasHintSgix = ((int)0x8322) , } /// /// Not used directly. /// public enum SgixShadow : int { /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B /// TextureCompareOperatorSgix = ((int)0x819B) , /// /// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C /// TextureLequalRSgix = ((int)0x819C) , /// /// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D /// TextureGequalRSgix = ((int)0x819D) , } /// /// Not used directly. /// public enum SgixShadowAmbient : int { /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , } /// /// Used in GL.Sgix.SpriteParameter /// public enum SgixSprite : int { /// /// Original was GL_SPRITE_SGIX = 0x8148 /// SpriteSgix = ((int)0x8148) , /// /// Original was GL_SPRITE_MODE_SGIX = 0x8149 /// SpriteModeSgix = ((int)0x8149) , /// /// Original was GL_SPRITE_AXIS_SGIX = 0x814A /// SpriteAxisSgix = ((int)0x814A) , /// /// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B /// SpriteTranslationSgix = ((int)0x814B) , /// /// Original was GL_SPRITE_AXIAL_SGIX = 0x814C /// SpriteAxialSgix = ((int)0x814C) , /// /// Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D /// SpriteObjectAlignedSgix = ((int)0x814D) , /// /// Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E /// SpriteEyeAlignedSgix = ((int)0x814E) , } /// /// Not used directly. /// public enum SgixSubsample : int { /// /// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 /// PackSubsampleRateSgix = ((int)0x85A0) , /// /// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 /// UnpackSubsampleRateSgix = ((int)0x85A1) , /// /// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 /// PixelSubsample4444Sgix = ((int)0x85A2) , /// /// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 /// PixelSubsample2424Sgix = ((int)0x85A3) , /// /// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 /// PixelSubsample4242Sgix = ((int)0x85A4) , } /// /// Not used directly. /// public enum SgixTagSampleBuffer : int { } /// /// Not used directly. /// public enum SgixTextureAddEnv : int { /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , } /// /// Not used directly. /// public enum SgixTextureCoordinateClamp : int { /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , } /// /// Not used directly. /// public enum SgixTextureLodBias : int { /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , } /// /// Not used directly. /// public enum SgixTextureMultiBuffer : int { /// /// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E /// TextureMultiBufferHintSgix = ((int)0x812E) , } /// /// Not used directly. /// public enum SgixTextureScaleBias : int { /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B /// PostTextureFilterBiasRangeSgix = ((int)0x817B) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C /// PostTextureFilterScaleRangeSgix = ((int)0x817C) , } /// /// Not used directly. /// public enum SgixVertexPreclip : int { /// /// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE /// VertexPreclipSgix = ((int)0x83EE) , /// /// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF /// VertexPreclipHintSgix = ((int)0x83EF) , } /// /// Not used directly. /// public enum SgixYcrcb : int { /// /// Original was GL_YCRCB_422_SGIX = 0x81BB /// Ycrcb422Sgix = ((int)0x81BB) , /// /// Original was GL_YCRCB_444_SGIX = 0x81BC /// Ycrcb444Sgix = ((int)0x81BC) , } /// /// Not used directly. /// public enum SgixYcrcba : int { /// /// Original was GL_YCRCB_SGIX = 0x8318 /// YcrcbSgix = ((int)0x8318) , /// /// Original was GL_YCRCBA_SGIX = 0x8319 /// YcrcbaSgix = ((int)0x8319) , } /// /// Not used directly. /// public enum SgixYcrcbSubsample : int { } /// /// Used in GL.GetShader /// public enum ShaderParameter : int { /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , } /// /// Used in GL.GetShaderPrecisionFormat /// public enum ShaderPrecision : int { /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , } /// /// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions /// public enum ShaderType : int { /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9 /// GeometryShaderExt = ((int)0x8DD9) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , } /// /// Used in GL.ShadeModel /// public enum ShadingModel : int { /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , } /// /// Used in GL.BindImageTexture, GL.GetInternalformat and 7 other functions /// public enum SizedInternalFormat : int { /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , } /// /// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function /// public enum StencilFace : int { /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , } /// /// Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc and 2 other functions /// public enum StencilFunction : int { /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , } /// /// Used in GL.Ati.StencilOpSeparate, GL.StencilOp and 1 other function /// public enum StencilOp : int { /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , } /// /// Used in GL.GetString /// public enum StringName : int { /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , } /// /// Used in GL.GetString /// public enum StringNameIndexed : int { /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , } /// /// Not used directly. /// public enum SunConvolutionBorderModes : int { /// /// Original was GL_WRAP_BORDER_SUN = 0x81D4 /// WrapBorderSun = ((int)0x81D4) , } /// /// Not used directly. /// public enum SunGlobalAlpha : int { /// /// Original was GL_GLOBAL_ALPHA_SUN = 0x81D9 /// GlobalAlphaSun = ((int)0x81D9) , /// /// Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA /// GlobalAlphaFactorSun = ((int)0x81DA) , } /// /// Not used directly. /// public enum SunMeshArray : int { /// /// Original was GL_QUAD_MESH_SUN = 0x8614 /// QuadMeshSun = ((int)0x8614) , /// /// Original was GL_TRIANGLE_MESH_SUN = 0x8615 /// TriangleMeshSun = ((int)0x8615) , } /// /// Not used directly. /// public enum SunSliceAccum : int { /// /// Original was GL_SLICE_ACCUM_SUN = 0x85CC /// SliceAccumSun = ((int)0x85CC) , } /// /// Used in GL.Sun.ReplacementCodePointer /// public enum SunTriangleList : int { /// /// Original was GL_RESTART_SUN = 0x0001 /// RestartSun = ((int)0x0001) , /// /// Original was GL_REPLACE_MIDDLE_SUN = 0x0002 /// ReplaceMiddleSun = ((int)0x0002) , /// /// Original was GL_REPLACE_OLDEST_SUN = 0x0003 /// ReplaceOldestSun = ((int)0x0003) , /// /// Original was GL_TRIANGLE_LIST_SUN = 0x81D7 /// TriangleListSun = ((int)0x81D7) , /// /// Original was GL_REPLACEMENT_CODE_SUN = 0x81D8 /// ReplacementCodeSun = ((int)0x81D8) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 /// ReplacementCodeArraySun = ((int)0x85C0) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 /// ReplacementCodeArrayTypeSun = ((int)0x85C1) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 /// ReplacementCodeArrayStrideSun = ((int)0x85C2) , /// /// Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 /// ReplacementCodeArrayPointerSun = ((int)0x85C3) , /// /// Original was GL_R1UI_V3F_SUN = 0x85C4 /// R1uiV3fSun = ((int)0x85C4) , /// /// Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5 /// R1uiC4ubV3fSun = ((int)0x85C5) , /// /// Original was GL_R1UI_C3F_V3F_SUN = 0x85C6 /// R1uiC3fV3fSun = ((int)0x85C6) , /// /// Original was GL_R1UI_N3F_V3F_SUN = 0x85C7 /// R1uiN3fV3fSun = ((int)0x85C7) , /// /// Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 /// R1uiC4fN3fV3fSun = ((int)0x85C8) , /// /// Original was GL_R1UI_T2F_V3F_SUN = 0x85C9 /// R1uiT2fV3fSun = ((int)0x85C9) , /// /// Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA /// R1uiT2fN3fV3fSun = ((int)0x85CA) , /// /// Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB /// R1uiT2fC4fN3fV3fSun = ((int)0x85CB) , } /// /// Not used directly. /// public enum SunVertex : int { } /// /// Not used directly. /// public enum SunxConstantData : int { /// /// Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 /// UnpackConstantDataSunx = ((int)0x81D5) , /// /// Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 /// TextureConstantDataSunx = ((int)0x81D6) , } /// /// Used in GL.FenceSync /// public enum SyncCondition : int { /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , } /// /// Used in GL.GetSync /// public enum SyncParameterName : int { /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , } /// /// Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer and 4 other functions /// public enum TexCoordPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.BindImageTexture /// public enum TextureAccess : int { /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , } /// /// Used in GL.TexBuffer, GL.TexBufferRange /// public enum TextureBufferTarget : int { /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , } /// /// Not used directly. /// public enum TextureCompareMode : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , } /// /// Used in GL.GetTexGen, GL.TexGend and 5 other functions /// public enum TextureCoordName : int { /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , } /// /// Not used directly. /// public enum TextureEnvMode : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_REPLACE_EXT = 0x8062 /// ReplaceExt = ((int)0x8062) , /// /// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE /// TextureEnvBiasSgix = ((int)0x80BE) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , } /// /// Not used directly. /// public enum TextureEnvModeCombine : int { /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , } /// /// Not used directly. /// public enum TextureEnvModeOperandAlpha : int { /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModeOperandRgb : int { /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , } /// /// Not used directly. /// public enum TextureEnvModePointSprite : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum TextureEnvModeScale : int { /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TWO = 2 /// Two = ((int)2) , /// /// Original was GL_FOUR = 4 /// Four = ((int)4) , } /// /// Not used directly. /// public enum TextureEnvModeSource : int { /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , } /// /// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions /// public enum TextureEnvParameter : int { /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , } /// /// Used in GL.GetTexEnv, GL.TexEnv and 2 other functions /// public enum TextureEnvTarget : int { /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , } /// /// Not used directly. /// public enum TextureFilterFuncSgis : int { /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , } /// /// Not used directly. /// public enum TextureGenMode : int { /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 /// EyeDistanceToPointSgis = ((int)0x81F0) , /// /// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 /// ObjectDistanceToPointSgis = ((int)0x81F1) , /// /// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 /// EyeDistanceToLineSgis = ((int)0x81F2) , /// /// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 /// ObjectDistanceToLineSgis = ((int)0x81F3) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , } /// /// Used in GL.GetTexGen, GL.TexGend and 5 other functions /// public enum TextureGenParameter : int { /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_EYE_POINT_SGIS = 0x81F4 /// EyePointSgis = ((int)0x81F4) , /// /// Original was GL_OBJECT_POINT_SGIS = 0x81F5 /// ObjectPointSgis = ((int)0x81F5) , /// /// Original was GL_EYE_LINE_SGIS = 0x81F6 /// EyeLineSgis = ((int)0x81F6) , /// /// Original was GL_OBJECT_LINE_SGIS = 0x81F7 /// ObjectLineSgis = ((int)0x81F7) , } /// /// Not used directly. /// public enum TextureMagFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_LINEAR_DETAIL_SGIS = 0x8097 /// LinearDetailSgis = ((int)0x8097) , /// /// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 /// LinearDetailAlphaSgis = ((int)0x8098) , /// /// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 /// LinearDetailColorSgis = ((int)0x8099) , /// /// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD /// LinearSharpenSgis = ((int)0x80AD) , /// /// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE /// LinearSharpenAlphaSgis = ((int)0x80AE) , /// /// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF /// LinearSharpenColorSgis = ((int)0x80AF) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , } /// /// Not used directly. /// public enum TextureMinFilter : int { /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_FILTER4_SGIS = 0x8146 /// Filter4Sgis = ((int)0x8146) , /// /// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 /// LinearClipmapLinearSgix = ((int)0x8170) , /// /// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 /// PixelTexGenQCeilingSgix = ((int)0x8184) , /// /// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 /// PixelTexGenQRoundSgix = ((int)0x8185) , /// /// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 /// PixelTexGenQFloorSgix = ((int)0x8186) , /// /// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D /// NearestClipmapNearestSgix = ((int)0x844D) , /// /// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E /// NearestClipmapLinearSgix = ((int)0x844E) , /// /// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F /// LinearClipmapNearestSgix = ((int)0x844F) , } /// /// Used in GL.TexParameter, GL.TexParameterI and 5 other functions /// public enum TextureParameterName : int { /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066 /// TexturePriorityExt = ((int)0x8066) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072 /// TextureWrapRExt = ((int)0x8072) , /// /// Original was GL_TEXTURE_WRAP_R_OES = 0x8072 /// TextureWrapROes = ((int)0x8072) , /// /// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A /// DetailTextureLevelSgis = ((int)0x809A) , /// /// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B /// DetailTextureModeSgis = ((int)0x809B) , /// /// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF /// ShadowAmbientSgix = ((int)0x80BF) , /// /// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF /// TextureCompareFailValue = ((int)0x80BF) , /// /// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 /// DualTextureSelectSgis = ((int)0x8124) , /// /// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 /// QuadTextureSelectSgis = ((int)0x8125) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137 /// TextureWrapQSgis = ((int)0x8137) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 /// TextureClipmapCenterSgix = ((int)0x8171) , /// /// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 /// TextureClipmapFrameSgix = ((int)0x8172) , /// /// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 /// TextureClipmapOffsetSgix = ((int)0x8173) , /// /// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 /// TextureClipmapVirtualDepthSgix = ((int)0x8174) , /// /// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 /// TextureClipmapLodOffsetSgix = ((int)0x8175) , /// /// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 /// TextureClipmapDepthSgix = ((int)0x8176) , /// /// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 /// PostTextureFilterBiasSgix = ((int)0x8179) , /// /// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A /// PostTextureFilterScaleSgix = ((int)0x817A) , /// /// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E /// TextureLodBiasSSgix = ((int)0x818E) , /// /// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F /// TextureLodBiasTSgix = ((int)0x818F) , /// /// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 /// TextureLodBiasRSgix = ((int)0x8190) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191 /// GenerateMipmapSgis = ((int)0x8191) , /// /// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A /// TextureCompareSgix = ((int)0x819A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 /// TextureMaxClampSSgix = ((int)0x8369) , /// /// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A /// TextureMaxClampTSgix = ((int)0x836A) , /// /// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B /// TextureMaxClampRSgix = ((int)0x836B) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , } /// /// Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D and 123 other functions /// public enum TextureTarget : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063 /// ProxyTexture1DExt = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064 /// ProxyTexture2DExt = ((int)0x8064) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_EXT = 0x806F /// Texture3DExt = ((int)0x806F) , /// /// Original was GL_TEXTURE_3D_OES = 0x806F /// Texture3DOes = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070 /// ProxyTexture3DExt = ((int)0x8070) , /// /// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 /// DetailTexture2DSgis = ((int)0x8095) , /// /// Original was GL_TEXTURE_4D_SGIS = 0x8134 /// Texture4DSgis = ((int)0x8134) , /// /// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135 /// ProxyTexture4DSgis = ((int)0x8135) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A /// TextureMinLodSgis = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B /// TextureMaxLodSgis = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C /// TextureBaseLevelSgis = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D /// TextureMaxLevelSgis = ((int)0x813D) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5 /// TextureRectangleArb = ((int)0x84F5) , /// /// Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5 /// TextureRectangleNv = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage1D /// public enum TextureTarget1d : int { /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , } /// /// Used in GL.TexStorage2D /// public enum TextureTarget2d : int { /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , } /// /// Used in GL.TexStorage3D /// public enum TextureTarget3d : int { /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , } /// /// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample /// public enum TextureTargetMultisample : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.TexStorage2DMultisample /// public enum TextureTargetMultisample2d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , } /// /// Used in GL.TexStorage3DMultisample /// public enum TextureTargetMultisample3d : int { /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , } /// /// Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture and 55 other functions /// public enum TextureUnit : int { /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , } /// /// Not used directly. /// public enum TextureWrapMode : int { /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D /// ClampToBorderArb = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_NV = 0x812D /// ClampToBorderNv = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D /// ClampToBorderSgis = ((int)0x812D) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F /// ClampToEdgeSgis = ((int)0x812F) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , } /// /// Used in GL.TransformFeedbackVaryings /// public enum TransformFeedbackMode : int { /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , } /// /// Used in GL.BeginTransformFeedback /// public enum TransformFeedbackPrimitiveType : int { /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , } /// /// Used in GL.BindTransformFeedback /// public enum TransformFeedbackTarget : int { /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , } /// /// Used in GL.GetTransformFeedbackVarying /// public enum TransformFeedbackType : int { /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , } /// /// Not used directly. /// [Flags] public enum UseProgramStageMask : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001 /// VertexShaderBitExt = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 /// FragmentShaderBitExt = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 /// GeometryShaderBitExt = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 /// TessControlShaderBitExt = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 /// TessEvaluationShaderBitExt = ((int)0x00000010) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF /// AllShaderBitsExt = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version10 : int { } /// /// Not used directly. /// public enum Version11 : int { /// /// Original was GL_FALSE = 0 /// False = ((int)0) , /// /// Original was GL_NO_ERROR = 0 /// NoError = ((int)0) , /// /// Original was GL_NONE = 0 /// None = ((int)0) , /// /// Original was GL_ZERO = 0 /// Zero = ((int)0) , /// /// Original was GL_POINTS = 0x0000 /// Points = ((int)0x0000) , /// /// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 /// ClientPixelStoreBit = ((int)0x00000001) , /// /// Original was GL_CURRENT_BIT = 0x00000001 /// CurrentBit = ((int)0x00000001) , /// /// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 /// ClientVertexArrayBit = ((int)0x00000002) , /// /// Original was GL_POINT_BIT = 0x00000002 /// PointBit = ((int)0x00000002) , /// /// Original was GL_LINE_BIT = 0x00000004 /// LineBit = ((int)0x00000004) , /// /// Original was GL_POLYGON_BIT = 0x00000008 /// PolygonBit = ((int)0x00000008) , /// /// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010 /// PolygonStippleBit = ((int)0x00000010) , /// /// Original was GL_PIXEL_MODE_BIT = 0x00000020 /// PixelModeBit = ((int)0x00000020) , /// /// Original was GL_LIGHTING_BIT = 0x00000040 /// LightingBit = ((int)0x00000040) , /// /// Original was GL_FOG_BIT = 0x00000080 /// FogBit = ((int)0x00000080) , /// /// Original was GL_DEPTH_BUFFER_BIT = 0x00000100 /// DepthBufferBit = ((int)0x00000100) , /// /// Original was GL_ACCUM_BUFFER_BIT = 0x00000200 /// AccumBufferBit = ((int)0x00000200) , /// /// Original was GL_STENCIL_BUFFER_BIT = 0x00000400 /// StencilBufferBit = ((int)0x00000400) , /// /// Original was GL_VIEWPORT_BIT = 0x00000800 /// ViewportBit = ((int)0x00000800) , /// /// Original was GL_TRANSFORM_BIT = 0x00001000 /// TransformBit = ((int)0x00001000) , /// /// Original was GL_ENABLE_BIT = 0x00002000 /// EnableBit = ((int)0x00002000) , /// /// Original was GL_COLOR_BUFFER_BIT = 0x00004000 /// ColorBufferBit = ((int)0x00004000) , /// /// Original was GL_HINT_BIT = 0x00008000 /// HintBit = ((int)0x00008000) , /// /// Original was GL_LINES = 0x0001 /// Lines = ((int)0x0001) , /// /// Original was GL_EVAL_BIT = 0x00010000 /// EvalBit = ((int)0x00010000) , /// /// Original was GL_LINE_LOOP = 0x0002 /// LineLoop = ((int)0x0002) , /// /// Original was GL_LIST_BIT = 0x00020000 /// ListBit = ((int)0x00020000) , /// /// Original was GL_LINE_STRIP = 0x0003 /// LineStrip = ((int)0x0003) , /// /// Original was GL_TRIANGLES = 0x0004 /// Triangles = ((int)0x0004) , /// /// Original was GL_TEXTURE_BIT = 0x00040000 /// TextureBit = ((int)0x00040000) , /// /// Original was GL_TRIANGLE_STRIP = 0x0005 /// TriangleStrip = ((int)0x0005) , /// /// Original was GL_TRIANGLE_FAN = 0x0006 /// TriangleFan = ((int)0x0006) , /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_QUAD_STRIP = 0x0008 /// QuadStrip = ((int)0x0008) , /// /// Original was GL_SCISSOR_BIT = 0x00080000 /// ScissorBit = ((int)0x00080000) , /// /// Original was GL_POLYGON = 0x0009 /// Polygon = ((int)0x0009) , /// /// Original was GL_ACCUM = 0x0100 /// Accum = ((int)0x0100) , /// /// Original was GL_LOAD = 0x0101 /// Load = ((int)0x0101) , /// /// Original was GL_RETURN = 0x0102 /// Return = ((int)0x0102) , /// /// Original was GL_MULT = 0x0103 /// Mult = ((int)0x0103) , /// /// Original was GL_ADD = 0x0104 /// Add = ((int)0x0104) , /// /// Original was GL_NEVER = 0x0200 /// Never = ((int)0x0200) , /// /// Original was GL_LESS = 0x0201 /// Less = ((int)0x0201) , /// /// Original was GL_EQUAL = 0x0202 /// Equal = ((int)0x0202) , /// /// Original was GL_LEQUAL = 0x0203 /// Lequal = ((int)0x0203) , /// /// Original was GL_GREATER = 0x0204 /// Greater = ((int)0x0204) , /// /// Original was GL_NOTEQUAL = 0x0205 /// Notequal = ((int)0x0205) , /// /// Original was GL_GEQUAL = 0x0206 /// Gequal = ((int)0x0206) , /// /// Original was GL_ALWAYS = 0x0207 /// Always = ((int)0x0207) , /// /// Original was GL_SRC_COLOR = 0x0300 /// SrcColor = ((int)0x0300) , /// /// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301 /// OneMinusSrcColor = ((int)0x0301) , /// /// Original was GL_SRC_ALPHA = 0x0302 /// SrcAlpha = ((int)0x0302) , /// /// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303 /// OneMinusSrcAlpha = ((int)0x0303) , /// /// Original was GL_DST_ALPHA = 0x0304 /// DstAlpha = ((int)0x0304) , /// /// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305 /// OneMinusDstAlpha = ((int)0x0305) , /// /// Original was GL_DST_COLOR = 0x0306 /// DstColor = ((int)0x0306) , /// /// Original was GL_ONE_MINUS_DST_COLOR = 0x0307 /// OneMinusDstColor = ((int)0x0307) , /// /// Original was GL_SRC_ALPHA_SATURATE = 0x0308 /// SrcAlphaSaturate = ((int)0x0308) , /// /// Original was GL_FRONT_LEFT = 0x0400 /// FrontLeft = ((int)0x0400) , /// /// Original was GL_FRONT_RIGHT = 0x0401 /// FrontRight = ((int)0x0401) , /// /// Original was GL_BACK_LEFT = 0x0402 /// BackLeft = ((int)0x0402) , /// /// Original was GL_BACK_RIGHT = 0x0403 /// BackRight = ((int)0x0403) , /// /// Original was GL_FRONT = 0x0404 /// Front = ((int)0x0404) , /// /// Original was GL_BACK = 0x0405 /// Back = ((int)0x0405) , /// /// Original was GL_LEFT = 0x0406 /// Left = ((int)0x0406) , /// /// Original was GL_RIGHT = 0x0407 /// Right = ((int)0x0407) , /// /// Original was GL_FRONT_AND_BACK = 0x0408 /// FrontAndBack = ((int)0x0408) , /// /// Original was GL_AUX0 = 0x0409 /// Aux0 = ((int)0x0409) , /// /// Original was GL_AUX1 = 0x040A /// Aux1 = ((int)0x040A) , /// /// Original was GL_AUX2 = 0x040B /// Aux2 = ((int)0x040B) , /// /// Original was GL_AUX3 = 0x040C /// Aux3 = ((int)0x040C) , /// /// Original was GL_INVALID_ENUM = 0x0500 /// InvalidEnum = ((int)0x0500) , /// /// Original was GL_INVALID_VALUE = 0x0501 /// InvalidValue = ((int)0x0501) , /// /// Original was GL_INVALID_OPERATION = 0x0502 /// InvalidOperation = ((int)0x0502) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_OUT_OF_MEMORY = 0x0505 /// OutOfMemory = ((int)0x0505) , /// /// Original was GL_2D = 0x0600 /// Gl2D = ((int)0x0600) , /// /// Original was GL_3D = 0x0601 /// Gl3D = ((int)0x0601) , /// /// Original was GL_3D_COLOR = 0x0602 /// Gl3DColor = ((int)0x0602) , /// /// Original was GL_3D_COLOR_TEXTURE = 0x0603 /// Gl3DColorTexture = ((int)0x0603) , /// /// Original was GL_4D_COLOR_TEXTURE = 0x0604 /// Gl4DColorTexture = ((int)0x0604) , /// /// Original was GL_PASS_THROUGH_TOKEN = 0x0700 /// PassThroughToken = ((int)0x0700) , /// /// Original was GL_POINT_TOKEN = 0x0701 /// PointToken = ((int)0x0701) , /// /// Original was GL_LINE_TOKEN = 0x0702 /// LineToken = ((int)0x0702) , /// /// Original was GL_POLYGON_TOKEN = 0x0703 /// PolygonToken = ((int)0x0703) , /// /// Original was GL_BITMAP_TOKEN = 0x0704 /// BitmapToken = ((int)0x0704) , /// /// Original was GL_DRAW_PIXEL_TOKEN = 0x0705 /// DrawPixelToken = ((int)0x0705) , /// /// Original was GL_COPY_PIXEL_TOKEN = 0x0706 /// CopyPixelToken = ((int)0x0706) , /// /// Original was GL_LINE_RESET_TOKEN = 0x0707 /// LineResetToken = ((int)0x0707) , /// /// Original was GL_EXP = 0x0800 /// Exp = ((int)0x0800) , /// /// Original was GL_EXP2 = 0x0801 /// Exp2 = ((int)0x0801) , /// /// Original was GL_CW = 0x0900 /// Cw = ((int)0x0900) , /// /// Original was GL_CCW = 0x0901 /// Ccw = ((int)0x0901) , /// /// Original was GL_COEFF = 0x0A00 /// Coeff = ((int)0x0A00) , /// /// Original was GL_ORDER = 0x0A01 /// Order = ((int)0x0A01) , /// /// Original was GL_DOMAIN = 0x0A02 /// Domain = ((int)0x0A02) , /// /// Original was GL_CURRENT_COLOR = 0x0B00 /// CurrentColor = ((int)0x0B00) , /// /// Original was GL_CURRENT_INDEX = 0x0B01 /// CurrentIndex = ((int)0x0B01) , /// /// Original was GL_CURRENT_NORMAL = 0x0B02 /// CurrentNormal = ((int)0x0B02) , /// /// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03 /// CurrentTextureCoords = ((int)0x0B03) , /// /// Original was GL_CURRENT_RASTER_COLOR = 0x0B04 /// CurrentRasterColor = ((int)0x0B04) , /// /// Original was GL_CURRENT_RASTER_INDEX = 0x0B05 /// CurrentRasterIndex = ((int)0x0B05) , /// /// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 /// CurrentRasterTextureCoords = ((int)0x0B06) , /// /// Original was GL_CURRENT_RASTER_POSITION = 0x0B07 /// CurrentRasterPosition = ((int)0x0B07) , /// /// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 /// CurrentRasterPositionValid = ((int)0x0B08) , /// /// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09 /// CurrentRasterDistance = ((int)0x0B09) , /// /// Original was GL_POINT_SMOOTH = 0x0B10 /// PointSmooth = ((int)0x0B10) , /// /// Original was GL_POINT_SIZE = 0x0B11 /// PointSize = ((int)0x0B11) , /// /// Original was GL_POINT_SIZE_RANGE = 0x0B12 /// PointSizeRange = ((int)0x0B12) , /// /// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13 /// PointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_LINE_SMOOTH = 0x0B20 /// LineSmooth = ((int)0x0B20) , /// /// Original was GL_LINE_WIDTH = 0x0B21 /// LineWidth = ((int)0x0B21) , /// /// Original was GL_LINE_WIDTH_RANGE = 0x0B22 /// LineWidthRange = ((int)0x0B22) , /// /// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23 /// LineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_LINE_STIPPLE = 0x0B24 /// LineStipple = ((int)0x0B24) , /// /// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25 /// LineStipplePattern = ((int)0x0B25) , /// /// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26 /// LineStippleRepeat = ((int)0x0B26) , /// /// Original was GL_LIST_MODE = 0x0B30 /// ListMode = ((int)0x0B30) , /// /// Original was GL_MAX_LIST_NESTING = 0x0B31 /// MaxListNesting = ((int)0x0B31) , /// /// Original was GL_LIST_BASE = 0x0B32 /// ListBase = ((int)0x0B32) , /// /// Original was GL_LIST_INDEX = 0x0B33 /// ListIndex = ((int)0x0B33) , /// /// Original was GL_POLYGON_MODE = 0x0B40 /// PolygonMode = ((int)0x0B40) , /// /// Original was GL_POLYGON_SMOOTH = 0x0B41 /// PolygonSmooth = ((int)0x0B41) , /// /// Original was GL_POLYGON_STIPPLE = 0x0B42 /// PolygonStipple = ((int)0x0B42) , /// /// Original was GL_EDGE_FLAG = 0x0B43 /// EdgeFlag = ((int)0x0B43) , /// /// Original was GL_CULL_FACE = 0x0B44 /// CullFace = ((int)0x0B44) , /// /// Original was GL_CULL_FACE_MODE = 0x0B45 /// CullFaceMode = ((int)0x0B45) , /// /// Original was GL_FRONT_FACE = 0x0B46 /// FrontFace = ((int)0x0B46) , /// /// Original was GL_LIGHTING = 0x0B50 /// Lighting = ((int)0x0B50) , /// /// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 /// LightModelLocalViewer = ((int)0x0B51) , /// /// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 /// LightModelTwoSide = ((int)0x0B52) , /// /// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53 /// LightModelAmbient = ((int)0x0B53) , /// /// Original was GL_SHADE_MODEL = 0x0B54 /// ShadeModel = ((int)0x0B54) , /// /// Original was GL_COLOR_MATERIAL_FACE = 0x0B55 /// ColorMaterialFace = ((int)0x0B55) , /// /// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56 /// ColorMaterialParameter = ((int)0x0B56) , /// /// Original was GL_COLOR_MATERIAL = 0x0B57 /// ColorMaterial = ((int)0x0B57) , /// /// Original was GL_FOG = 0x0B60 /// Fog = ((int)0x0B60) , /// /// Original was GL_FOG_INDEX = 0x0B61 /// FogIndex = ((int)0x0B61) , /// /// Original was GL_FOG_DENSITY = 0x0B62 /// FogDensity = ((int)0x0B62) , /// /// Original was GL_FOG_START = 0x0B63 /// FogStart = ((int)0x0B63) , /// /// Original was GL_FOG_END = 0x0B64 /// FogEnd = ((int)0x0B64) , /// /// Original was GL_FOG_MODE = 0x0B65 /// FogMode = ((int)0x0B65) , /// /// Original was GL_FOG_COLOR = 0x0B66 /// FogColor = ((int)0x0B66) , /// /// Original was GL_DEPTH_RANGE = 0x0B70 /// DepthRange = ((int)0x0B70) , /// /// Original was GL_DEPTH_TEST = 0x0B71 /// DepthTest = ((int)0x0B71) , /// /// Original was GL_DEPTH_WRITEMASK = 0x0B72 /// DepthWritemask = ((int)0x0B72) , /// /// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73 /// DepthClearValue = ((int)0x0B73) , /// /// Original was GL_DEPTH_FUNC = 0x0B74 /// DepthFunc = ((int)0x0B74) , /// /// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80 /// AccumClearValue = ((int)0x0B80) , /// /// Original was GL_STENCIL_TEST = 0x0B90 /// StencilTest = ((int)0x0B90) , /// /// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91 /// StencilClearValue = ((int)0x0B91) , /// /// Original was GL_STENCIL_FUNC = 0x0B92 /// StencilFunc = ((int)0x0B92) , /// /// Original was GL_STENCIL_VALUE_MASK = 0x0B93 /// StencilValueMask = ((int)0x0B93) , /// /// Original was GL_STENCIL_FAIL = 0x0B94 /// StencilFail = ((int)0x0B94) , /// /// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 /// StencilPassDepthFail = ((int)0x0B95) , /// /// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 /// StencilPassDepthPass = ((int)0x0B96) , /// /// Original was GL_STENCIL_REF = 0x0B97 /// StencilRef = ((int)0x0B97) , /// /// Original was GL_STENCIL_WRITEMASK = 0x0B98 /// StencilWritemask = ((int)0x0B98) , /// /// Original was GL_MATRIX_MODE = 0x0BA0 /// MatrixMode = ((int)0x0BA0) , /// /// Original was GL_NORMALIZE = 0x0BA1 /// Normalize = ((int)0x0BA1) , /// /// Original was GL_VIEWPORT = 0x0BA2 /// Viewport = ((int)0x0BA2) , /// /// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3 /// ModelviewStackDepth = ((int)0x0BA3) , /// /// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4 /// ProjectionStackDepth = ((int)0x0BA4) , /// /// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5 /// TextureStackDepth = ((int)0x0BA5) , /// /// Original was GL_MODELVIEW_MATRIX = 0x0BA6 /// ModelviewMatrix = ((int)0x0BA6) , /// /// Original was GL_PROJECTION_MATRIX = 0x0BA7 /// ProjectionMatrix = ((int)0x0BA7) , /// /// Original was GL_TEXTURE_MATRIX = 0x0BA8 /// TextureMatrix = ((int)0x0BA8) , /// /// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0 /// AttribStackDepth = ((int)0x0BB0) , /// /// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 /// ClientAttribStackDepth = ((int)0x0BB1) , /// /// Original was GL_ALPHA_TEST = 0x0BC0 /// AlphaTest = ((int)0x0BC0) , /// /// Original was GL_ALPHA_TEST_FUNC = 0x0BC1 /// AlphaTestFunc = ((int)0x0BC1) , /// /// Original was GL_ALPHA_TEST_REF = 0x0BC2 /// AlphaTestRef = ((int)0x0BC2) , /// /// Original was GL_DITHER = 0x0BD0 /// Dither = ((int)0x0BD0) , /// /// Original was GL_BLEND_DST = 0x0BE0 /// BlendDst = ((int)0x0BE0) , /// /// Original was GL_BLEND_SRC = 0x0BE1 /// BlendSrc = ((int)0x0BE1) , /// /// Original was GL_BLEND = 0x0BE2 /// Blend = ((int)0x0BE2) , /// /// Original was GL_LOGIC_OP_MODE = 0x0BF0 /// LogicOpMode = ((int)0x0BF0) , /// /// Original was GL_INDEX_LOGIC_OP = 0x0BF1 /// IndexLogicOp = ((int)0x0BF1) , /// /// Original was GL_LOGIC_OP = 0x0BF1 /// LogicOp = ((int)0x0BF1) , /// /// Original was GL_COLOR_LOGIC_OP = 0x0BF2 /// ColorLogicOp = ((int)0x0BF2) , /// /// Original was GL_AUX_BUFFERS = 0x0C00 /// AuxBuffers = ((int)0x0C00) , /// /// Original was GL_DRAW_BUFFER = 0x0C01 /// DrawBuffer = ((int)0x0C01) , /// /// Original was GL_READ_BUFFER = 0x0C02 /// ReadBuffer = ((int)0x0C02) , /// /// Original was GL_SCISSOR_BOX = 0x0C10 /// ScissorBox = ((int)0x0C10) , /// /// Original was GL_SCISSOR_TEST = 0x0C11 /// ScissorTest = ((int)0x0C11) , /// /// Original was GL_INDEX_CLEAR_VALUE = 0x0C20 /// IndexClearValue = ((int)0x0C20) , /// /// Original was GL_INDEX_WRITEMASK = 0x0C21 /// IndexWritemask = ((int)0x0C21) , /// /// Original was GL_COLOR_CLEAR_VALUE = 0x0C22 /// ColorClearValue = ((int)0x0C22) , /// /// Original was GL_COLOR_WRITEMASK = 0x0C23 /// ColorWritemask = ((int)0x0C23) , /// /// Original was GL_INDEX_MODE = 0x0C30 /// IndexMode = ((int)0x0C30) , /// /// Original was GL_RGBA_MODE = 0x0C31 /// RgbaMode = ((int)0x0C31) , /// /// Original was GL_DOUBLEBUFFER = 0x0C32 /// Doublebuffer = ((int)0x0C32) , /// /// Original was GL_STEREO = 0x0C33 /// Stereo = ((int)0x0C33) , /// /// Original was GL_RENDER_MODE = 0x0C40 /// RenderMode = ((int)0x0C40) , /// /// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 /// PerspectiveCorrectionHint = ((int)0x0C50) , /// /// Original was GL_POINT_SMOOTH_HINT = 0x0C51 /// PointSmoothHint = ((int)0x0C51) , /// /// Original was GL_LINE_SMOOTH_HINT = 0x0C52 /// LineSmoothHint = ((int)0x0C52) , /// /// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53 /// PolygonSmoothHint = ((int)0x0C53) , /// /// Original was GL_FOG_HINT = 0x0C54 /// FogHint = ((int)0x0C54) , /// /// Original was GL_TEXTURE_GEN_S = 0x0C60 /// TextureGenS = ((int)0x0C60) , /// /// Original was GL_TEXTURE_GEN_T = 0x0C61 /// TextureGenT = ((int)0x0C61) , /// /// Original was GL_TEXTURE_GEN_R = 0x0C62 /// TextureGenR = ((int)0x0C62) , /// /// Original was GL_TEXTURE_GEN_Q = 0x0C63 /// TextureGenQ = ((int)0x0C63) , /// /// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70 /// PixelMapIToI = ((int)0x0C70) , /// /// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71 /// PixelMapSToS = ((int)0x0C71) , /// /// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72 /// PixelMapIToR = ((int)0x0C72) , /// /// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73 /// PixelMapIToG = ((int)0x0C73) , /// /// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74 /// PixelMapIToB = ((int)0x0C74) , /// /// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75 /// PixelMapIToA = ((int)0x0C75) , /// /// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76 /// PixelMapRToR = ((int)0x0C76) , /// /// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77 /// PixelMapGToG = ((int)0x0C77) , /// /// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78 /// PixelMapBToB = ((int)0x0C78) , /// /// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79 /// PixelMapAToA = ((int)0x0C79) , /// /// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 /// PixelMapIToISize = ((int)0x0CB0) , /// /// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 /// PixelMapSToSSize = ((int)0x0CB1) , /// /// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 /// PixelMapIToRSize = ((int)0x0CB2) , /// /// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 /// PixelMapIToGSize = ((int)0x0CB3) , /// /// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 /// PixelMapIToBSize = ((int)0x0CB4) , /// /// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 /// PixelMapIToASize = ((int)0x0CB5) , /// /// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 /// PixelMapRToRSize = ((int)0x0CB6) , /// /// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 /// PixelMapGToGSize = ((int)0x0CB7) , /// /// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 /// PixelMapBToBSize = ((int)0x0CB8) , /// /// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 /// PixelMapAToASize = ((int)0x0CB9) , /// /// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0 /// UnpackSwapBytes = ((int)0x0CF0) , /// /// Original was GL_UNPACK_LSB_FIRST = 0x0CF1 /// UnpackLsbFirst = ((int)0x0CF1) , /// /// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2 /// UnpackRowLength = ((int)0x0CF2) , /// /// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3 /// UnpackSkipRows = ((int)0x0CF3) , /// /// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4 /// UnpackSkipPixels = ((int)0x0CF4) , /// /// Original was GL_UNPACK_ALIGNMENT = 0x0CF5 /// UnpackAlignment = ((int)0x0CF5) , /// /// Original was GL_PACK_SWAP_BYTES = 0x0D00 /// PackSwapBytes = ((int)0x0D00) , /// /// Original was GL_PACK_LSB_FIRST = 0x0D01 /// PackLsbFirst = ((int)0x0D01) , /// /// Original was GL_PACK_ROW_LENGTH = 0x0D02 /// PackRowLength = ((int)0x0D02) , /// /// Original was GL_PACK_SKIP_ROWS = 0x0D03 /// PackSkipRows = ((int)0x0D03) , /// /// Original was GL_PACK_SKIP_PIXELS = 0x0D04 /// PackSkipPixels = ((int)0x0D04) , /// /// Original was GL_PACK_ALIGNMENT = 0x0D05 /// PackAlignment = ((int)0x0D05) , /// /// Original was GL_MAP_COLOR = 0x0D10 /// MapColor = ((int)0x0D10) , /// /// Original was GL_MAP_STENCIL = 0x0D11 /// MapStencil = ((int)0x0D11) , /// /// Original was GL_INDEX_SHIFT = 0x0D12 /// IndexShift = ((int)0x0D12) , /// /// Original was GL_INDEX_OFFSET = 0x0D13 /// IndexOffset = ((int)0x0D13) , /// /// Original was GL_RED_SCALE = 0x0D14 /// RedScale = ((int)0x0D14) , /// /// Original was GL_RED_BIAS = 0x0D15 /// RedBias = ((int)0x0D15) , /// /// Original was GL_ZOOM_X = 0x0D16 /// ZoomX = ((int)0x0D16) , /// /// Original was GL_ZOOM_Y = 0x0D17 /// ZoomY = ((int)0x0D17) , /// /// Original was GL_GREEN_SCALE = 0x0D18 /// GreenScale = ((int)0x0D18) , /// /// Original was GL_GREEN_BIAS = 0x0D19 /// GreenBias = ((int)0x0D19) , /// /// Original was GL_BLUE_SCALE = 0x0D1A /// BlueScale = ((int)0x0D1A) , /// /// Original was GL_BLUE_BIAS = 0x0D1B /// BlueBias = ((int)0x0D1B) , /// /// Original was GL_ALPHA_SCALE = 0x0D1C /// AlphaScale = ((int)0x0D1C) , /// /// Original was GL_ALPHA_BIAS = 0x0D1D /// AlphaBias = ((int)0x0D1D) , /// /// Original was GL_DEPTH_SCALE = 0x0D1E /// DepthScale = ((int)0x0D1E) , /// /// Original was GL_DEPTH_BIAS = 0x0D1F /// DepthBias = ((int)0x0D1F) , /// /// Original was GL_MAX_EVAL_ORDER = 0x0D30 /// MaxEvalOrder = ((int)0x0D30) , /// /// Original was GL_MAX_LIGHTS = 0x0D31 /// MaxLights = ((int)0x0D31) , /// /// Original was GL_MAX_CLIP_PLANES = 0x0D32 /// MaxClipPlanes = ((int)0x0D32) , /// /// Original was GL_MAX_TEXTURE_SIZE = 0x0D33 /// MaxTextureSize = ((int)0x0D33) , /// /// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34 /// MaxPixelMapTable = ((int)0x0D34) , /// /// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 /// MaxAttribStackDepth = ((int)0x0D35) , /// /// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 /// MaxModelviewStackDepth = ((int)0x0D36) , /// /// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37 /// MaxNameStackDepth = ((int)0x0D37) , /// /// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 /// MaxProjectionStackDepth = ((int)0x0D38) , /// /// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 /// MaxTextureStackDepth = ((int)0x0D39) , /// /// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A /// MaxViewportDims = ((int)0x0D3A) , /// /// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B /// MaxClientAttribStackDepth = ((int)0x0D3B) , /// /// Original was GL_SUBPIXEL_BITS = 0x0D50 /// SubpixelBits = ((int)0x0D50) , /// /// Original was GL_INDEX_BITS = 0x0D51 /// IndexBits = ((int)0x0D51) , /// /// Original was GL_RED_BITS = 0x0D52 /// RedBits = ((int)0x0D52) , /// /// Original was GL_GREEN_BITS = 0x0D53 /// GreenBits = ((int)0x0D53) , /// /// Original was GL_BLUE_BITS = 0x0D54 /// BlueBits = ((int)0x0D54) , /// /// Original was GL_ALPHA_BITS = 0x0D55 /// AlphaBits = ((int)0x0D55) , /// /// Original was GL_DEPTH_BITS = 0x0D56 /// DepthBits = ((int)0x0D56) , /// /// Original was GL_STENCIL_BITS = 0x0D57 /// StencilBits = ((int)0x0D57) , /// /// Original was GL_ACCUM_RED_BITS = 0x0D58 /// AccumRedBits = ((int)0x0D58) , /// /// Original was GL_ACCUM_GREEN_BITS = 0x0D59 /// AccumGreenBits = ((int)0x0D59) , /// /// Original was GL_ACCUM_BLUE_BITS = 0x0D5A /// AccumBlueBits = ((int)0x0D5A) , /// /// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B /// AccumAlphaBits = ((int)0x0D5B) , /// /// Original was GL_NAME_STACK_DEPTH = 0x0D70 /// NameStackDepth = ((int)0x0D70) , /// /// Original was GL_AUTO_NORMAL = 0x0D80 /// AutoNormal = ((int)0x0D80) , /// /// Original was GL_MAP1_COLOR_4 = 0x0D90 /// Map1Color4 = ((int)0x0D90) , /// /// Original was GL_MAP1_INDEX = 0x0D91 /// Map1Index = ((int)0x0D91) , /// /// Original was GL_MAP1_NORMAL = 0x0D92 /// Map1Normal = ((int)0x0D92) , /// /// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93 /// Map1TextureCoord1 = ((int)0x0D93) , /// /// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94 /// Map1TextureCoord2 = ((int)0x0D94) , /// /// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95 /// Map1TextureCoord3 = ((int)0x0D95) , /// /// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96 /// Map1TextureCoord4 = ((int)0x0D96) , /// /// Original was GL_MAP1_VERTEX_3 = 0x0D97 /// Map1Vertex3 = ((int)0x0D97) , /// /// Original was GL_MAP1_VERTEX_4 = 0x0D98 /// Map1Vertex4 = ((int)0x0D98) , /// /// Original was GL_MAP2_COLOR_4 = 0x0DB0 /// Map2Color4 = ((int)0x0DB0) , /// /// Original was GL_MAP2_INDEX = 0x0DB1 /// Map2Index = ((int)0x0DB1) , /// /// Original was GL_MAP2_NORMAL = 0x0DB2 /// Map2Normal = ((int)0x0DB2) , /// /// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 /// Map2TextureCoord1 = ((int)0x0DB3) , /// /// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 /// Map2TextureCoord2 = ((int)0x0DB4) , /// /// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 /// Map2TextureCoord3 = ((int)0x0DB5) , /// /// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 /// Map2TextureCoord4 = ((int)0x0DB6) , /// /// Original was GL_MAP2_VERTEX_3 = 0x0DB7 /// Map2Vertex3 = ((int)0x0DB7) , /// /// Original was GL_MAP2_VERTEX_4 = 0x0DB8 /// Map2Vertex4 = ((int)0x0DB8) , /// /// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0 /// Map1GridDomain = ((int)0x0DD0) , /// /// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1 /// Map1GridSegments = ((int)0x0DD1) , /// /// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2 /// Map2GridDomain = ((int)0x0DD2) , /// /// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3 /// Map2GridSegments = ((int)0x0DD3) , /// /// Original was GL_TEXTURE_1D = 0x0DE0 /// Texture1D = ((int)0x0DE0) , /// /// Original was GL_TEXTURE_2D = 0x0DE1 /// Texture2D = ((int)0x0DE1) , /// /// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 /// FeedbackBufferPointer = ((int)0x0DF0) , /// /// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 /// FeedbackBufferSize = ((int)0x0DF1) , /// /// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 /// FeedbackBufferType = ((int)0x0DF2) , /// /// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3 /// SelectionBufferPointer = ((int)0x0DF3) , /// /// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4 /// SelectionBufferSize = ((int)0x0DF4) , /// /// Original was GL_TEXTURE_WIDTH = 0x1000 /// TextureWidth = ((int)0x1000) , /// /// Original was GL_TEXTURE_HEIGHT = 0x1001 /// TextureHeight = ((int)0x1001) , /// /// Original was GL_TEXTURE_COMPONENTS = 0x1003 /// TextureComponents = ((int)0x1003) , /// /// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 /// TextureInternalFormat = ((int)0x1003) , /// /// Original was GL_TEXTURE_BORDER_COLOR = 0x1004 /// TextureBorderColor = ((int)0x1004) , /// /// Original was GL_TEXTURE_BORDER = 0x1005 /// TextureBorder = ((int)0x1005) , /// /// Original was GL_DONT_CARE = 0x1100 /// DontCare = ((int)0x1100) , /// /// Original was GL_FASTEST = 0x1101 /// Fastest = ((int)0x1101) , /// /// Original was GL_NICEST = 0x1102 /// Nicest = ((int)0x1102) , /// /// Original was GL_AMBIENT = 0x1200 /// Ambient = ((int)0x1200) , /// /// Original was GL_DIFFUSE = 0x1201 /// Diffuse = ((int)0x1201) , /// /// Original was GL_SPECULAR = 0x1202 /// Specular = ((int)0x1202) , /// /// Original was GL_POSITION = 0x1203 /// Position = ((int)0x1203) , /// /// Original was GL_SPOT_DIRECTION = 0x1204 /// SpotDirection = ((int)0x1204) , /// /// Original was GL_SPOT_EXPONENT = 0x1205 /// SpotExponent = ((int)0x1205) , /// /// Original was GL_SPOT_CUTOFF = 0x1206 /// SpotCutoff = ((int)0x1206) , /// /// Original was GL_CONSTANT_ATTENUATION = 0x1207 /// ConstantAttenuation = ((int)0x1207) , /// /// Original was GL_LINEAR_ATTENUATION = 0x1208 /// LinearAttenuation = ((int)0x1208) , /// /// Original was GL_QUADRATIC_ATTENUATION = 0x1209 /// QuadraticAttenuation = ((int)0x1209) , /// /// Original was GL_COMPILE = 0x1300 /// Compile = ((int)0x1300) , /// /// Original was GL_COMPILE_AND_EXECUTE = 0x1301 /// CompileAndExecute = ((int)0x1301) , /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_2_BYTES = 0x1407 /// Gl2Bytes = ((int)0x1407) , /// /// Original was GL_3_BYTES = 0x1408 /// Gl3Bytes = ((int)0x1408) , /// /// Original was GL_4_BYTES = 0x1409 /// Gl4Bytes = ((int)0x1409) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_CLEAR = 0x1500 /// Clear = ((int)0x1500) , /// /// Original was GL_AND = 0x1501 /// And = ((int)0x1501) , /// /// Original was GL_AND_REVERSE = 0x1502 /// AndReverse = ((int)0x1502) , /// /// Original was GL_COPY = 0x1503 /// Copy = ((int)0x1503) , /// /// Original was GL_AND_INVERTED = 0x1504 /// AndInverted = ((int)0x1504) , /// /// Original was GL_NOOP = 0x1505 /// Noop = ((int)0x1505) , /// /// Original was GL_XOR = 0x1506 /// Xor = ((int)0x1506) , /// /// Original was GL_OR = 0x1507 /// Or = ((int)0x1507) , /// /// Original was GL_NOR = 0x1508 /// Nor = ((int)0x1508) , /// /// Original was GL_EQUIV = 0x1509 /// Equiv = ((int)0x1509) , /// /// Original was GL_INVERT = 0x150A /// Invert = ((int)0x150A) , /// /// Original was GL_OR_REVERSE = 0x150B /// OrReverse = ((int)0x150B) , /// /// Original was GL_COPY_INVERTED = 0x150C /// CopyInverted = ((int)0x150C) , /// /// Original was GL_OR_INVERTED = 0x150D /// OrInverted = ((int)0x150D) , /// /// Original was GL_NAND = 0x150E /// Nand = ((int)0x150E) , /// /// Original was GL_SET = 0x150F /// Set = ((int)0x150F) , /// /// Original was GL_EMISSION = 0x1600 /// Emission = ((int)0x1600) , /// /// Original was GL_SHININESS = 0x1601 /// Shininess = ((int)0x1601) , /// /// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602 /// AmbientAndDiffuse = ((int)0x1602) , /// /// Original was GL_COLOR_INDEXES = 0x1603 /// ColorIndexes = ((int)0x1603) , /// /// Original was GL_MODELVIEW = 0x1700 /// Modelview = ((int)0x1700) , /// /// Original was GL_PROJECTION = 0x1701 /// Projection = ((int)0x1701) , /// /// Original was GL_TEXTURE = 0x1702 /// Texture = ((int)0x1702) , /// /// Original was GL_COLOR = 0x1800 /// Color = ((int)0x1800) , /// /// Original was GL_DEPTH = 0x1801 /// Depth = ((int)0x1801) , /// /// Original was GL_STENCIL = 0x1802 /// Stencil = ((int)0x1802) , /// /// Original was GL_COLOR_INDEX = 0x1900 /// ColorIndex = ((int)0x1900) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_DEPTH_COMPONENT = 0x1902 /// DepthComponent = ((int)0x1902) , /// /// Original was GL_RED = 0x1903 /// Red = ((int)0x1903) , /// /// Original was GL_GREEN = 0x1904 /// Green = ((int)0x1904) , /// /// Original was GL_BLUE = 0x1905 /// Blue = ((int)0x1905) , /// /// Original was GL_ALPHA = 0x1906 /// Alpha = ((int)0x1906) , /// /// Original was GL_RGB = 0x1907 /// Rgb = ((int)0x1907) , /// /// Original was GL_RGBA = 0x1908 /// Rgba = ((int)0x1908) , /// /// Original was GL_LUMINANCE = 0x1909 /// Luminance = ((int)0x1909) , /// /// Original was GL_LUMINANCE_ALPHA = 0x190A /// LuminanceAlpha = ((int)0x190A) , /// /// Original was GL_BITMAP = 0x1A00 /// Bitmap = ((int)0x1A00) , /// /// Original was GL_POINT = 0x1B00 /// Point = ((int)0x1B00) , /// /// Original was GL_LINE = 0x1B01 /// Line = ((int)0x1B01) , /// /// Original was GL_FILL = 0x1B02 /// Fill = ((int)0x1B02) , /// /// Original was GL_RENDER = 0x1C00 /// Render = ((int)0x1C00) , /// /// Original was GL_FEEDBACK = 0x1C01 /// Feedback = ((int)0x1C01) , /// /// Original was GL_SELECT = 0x1C02 /// Select = ((int)0x1C02) , /// /// Original was GL_FLAT = 0x1D00 /// Flat = ((int)0x1D00) , /// /// Original was GL_SMOOTH = 0x1D01 /// Smooth = ((int)0x1D01) , /// /// Original was GL_KEEP = 0x1E00 /// Keep = ((int)0x1E00) , /// /// Original was GL_REPLACE = 0x1E01 /// Replace = ((int)0x1E01) , /// /// Original was GL_INCR = 0x1E02 /// Incr = ((int)0x1E02) , /// /// Original was GL_DECR = 0x1E03 /// Decr = ((int)0x1E03) , /// /// Original was GL_VENDOR = 0x1F00 /// Vendor = ((int)0x1F00) , /// /// Original was GL_RENDERER = 0x1F01 /// Renderer = ((int)0x1F01) , /// /// Original was GL_VERSION = 0x1F02 /// Version = ((int)0x1F02) , /// /// Original was GL_EXTENSIONS = 0x1F03 /// Extensions = ((int)0x1F03) , /// /// Original was GL_S = 0x2000 /// S = ((int)0x2000) , /// /// Original was GL_T = 0x2001 /// T = ((int)0x2001) , /// /// Original was GL_R = 0x2002 /// R = ((int)0x2002) , /// /// Original was GL_Q = 0x2003 /// Q = ((int)0x2003) , /// /// Original was GL_MODULATE = 0x2100 /// Modulate = ((int)0x2100) , /// /// Original was GL_DECAL = 0x2101 /// Decal = ((int)0x2101) , /// /// Original was GL_TEXTURE_ENV_MODE = 0x2200 /// TextureEnvMode = ((int)0x2200) , /// /// Original was GL_TEXTURE_ENV_COLOR = 0x2201 /// TextureEnvColor = ((int)0x2201) , /// /// Original was GL_TEXTURE_ENV = 0x2300 /// TextureEnv = ((int)0x2300) , /// /// Original was GL_EYE_LINEAR = 0x2400 /// EyeLinear = ((int)0x2400) , /// /// Original was GL_OBJECT_LINEAR = 0x2401 /// ObjectLinear = ((int)0x2401) , /// /// Original was GL_SPHERE_MAP = 0x2402 /// SphereMap = ((int)0x2402) , /// /// Original was GL_TEXTURE_GEN_MODE = 0x2500 /// TextureGenMode = ((int)0x2500) , /// /// Original was GL_OBJECT_PLANE = 0x2501 /// ObjectPlane = ((int)0x2501) , /// /// Original was GL_EYE_PLANE = 0x2502 /// EyePlane = ((int)0x2502) , /// /// Original was GL_NEAREST = 0x2600 /// Nearest = ((int)0x2600) , /// /// Original was GL_LINEAR = 0x2601 /// Linear = ((int)0x2601) , /// /// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700 /// NearestMipmapNearest = ((int)0x2700) , /// /// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701 /// LinearMipmapNearest = ((int)0x2701) , /// /// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702 /// NearestMipmapLinear = ((int)0x2702) , /// /// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703 /// LinearMipmapLinear = ((int)0x2703) , /// /// Original was GL_TEXTURE_MAG_FILTER = 0x2800 /// TextureMagFilter = ((int)0x2800) , /// /// Original was GL_TEXTURE_MIN_FILTER = 0x2801 /// TextureMinFilter = ((int)0x2801) , /// /// Original was GL_TEXTURE_WRAP_S = 0x2802 /// TextureWrapS = ((int)0x2802) , /// /// Original was GL_TEXTURE_WRAP_T = 0x2803 /// TextureWrapT = ((int)0x2803) , /// /// Original was GL_CLAMP = 0x2900 /// Clamp = ((int)0x2900) , /// /// Original was GL_REPEAT = 0x2901 /// Repeat = ((int)0x2901) , /// /// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00 /// PolygonOffsetUnits = ((int)0x2A00) , /// /// Original was GL_POLYGON_OFFSET_POINT = 0x2A01 /// PolygonOffsetPoint = ((int)0x2A01) , /// /// Original was GL_POLYGON_OFFSET_LINE = 0x2A02 /// PolygonOffsetLine = ((int)0x2A02) , /// /// Original was GL_R3_G3_B2 = 0x2A10 /// R3G3B2 = ((int)0x2A10) , /// /// Original was GL_V2F = 0x2A20 /// V2f = ((int)0x2A20) , /// /// Original was GL_V3F = 0x2A21 /// V3f = ((int)0x2A21) , /// /// Original was GL_C4UB_V2F = 0x2A22 /// C4ubV2f = ((int)0x2A22) , /// /// Original was GL_C4UB_V3F = 0x2A23 /// C4ubV3f = ((int)0x2A23) , /// /// Original was GL_C3F_V3F = 0x2A24 /// C3fV3f = ((int)0x2A24) , /// /// Original was GL_N3F_V3F = 0x2A25 /// N3fV3f = ((int)0x2A25) , /// /// Original was GL_C4F_N3F_V3F = 0x2A26 /// C4fN3fV3f = ((int)0x2A26) , /// /// Original was GL_T2F_V3F = 0x2A27 /// T2fV3f = ((int)0x2A27) , /// /// Original was GL_T4F_V4F = 0x2A28 /// T4fV4f = ((int)0x2A28) , /// /// Original was GL_T2F_C4UB_V3F = 0x2A29 /// T2fC4ubV3f = ((int)0x2A29) , /// /// Original was GL_T2F_C3F_V3F = 0x2A2A /// T2fC3fV3f = ((int)0x2A2A) , /// /// Original was GL_T2F_N3F_V3F = 0x2A2B /// T2fN3fV3f = ((int)0x2A2B) , /// /// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C /// T2fC4fN3fV3f = ((int)0x2A2C) , /// /// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D /// T4fC4fN3fV4f = ((int)0x2A2D) , /// /// Original was GL_CLIP_PLANE0 = 0x3000 /// ClipPlane0 = ((int)0x3000) , /// /// Original was GL_CLIP_PLANE1 = 0x3001 /// ClipPlane1 = ((int)0x3001) , /// /// Original was GL_CLIP_PLANE2 = 0x3002 /// ClipPlane2 = ((int)0x3002) , /// /// Original was GL_CLIP_PLANE3 = 0x3003 /// ClipPlane3 = ((int)0x3003) , /// /// Original was GL_CLIP_PLANE4 = 0x3004 /// ClipPlane4 = ((int)0x3004) , /// /// Original was GL_CLIP_PLANE5 = 0x3005 /// ClipPlane5 = ((int)0x3005) , /// /// Original was GL_LIGHT0 = 0x4000 /// Light0 = ((int)0x4000) , /// /// Original was GL_LIGHT1 = 0x4001 /// Light1 = ((int)0x4001) , /// /// Original was GL_LIGHT2 = 0x4002 /// Light2 = ((int)0x4002) , /// /// Original was GL_LIGHT3 = 0x4003 /// Light3 = ((int)0x4003) , /// /// Original was GL_LIGHT4 = 0x4004 /// Light4 = ((int)0x4004) , /// /// Original was GL_LIGHT5 = 0x4005 /// Light5 = ((int)0x4005) , /// /// Original was GL_LIGHT6 = 0x4006 /// Light6 = ((int)0x4006) , /// /// Original was GL_LIGHT7 = 0x4007 /// Light7 = ((int)0x4007) , /// /// Original was GL_POLYGON_OFFSET_FILL = 0x8037 /// PolygonOffsetFill = ((int)0x8037) , /// /// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038 /// PolygonOffsetFactor = ((int)0x8038) , /// /// Original was GL_ALPHA4 = 0x803B /// Alpha4 = ((int)0x803B) , /// /// Original was GL_ALPHA8 = 0x803C /// Alpha8 = ((int)0x803C) , /// /// Original was GL_ALPHA12 = 0x803D /// Alpha12 = ((int)0x803D) , /// /// Original was GL_ALPHA16 = 0x803E /// Alpha16 = ((int)0x803E) , /// /// Original was GL_LUMINANCE4 = 0x803F /// Luminance4 = ((int)0x803F) , /// /// Original was GL_LUMINANCE8 = 0x8040 /// Luminance8 = ((int)0x8040) , /// /// Original was GL_LUMINANCE12 = 0x8041 /// Luminance12 = ((int)0x8041) , /// /// Original was GL_LUMINANCE16 = 0x8042 /// Luminance16 = ((int)0x8042) , /// /// Original was GL_LUMINANCE4_ALPHA4 = 0x8043 /// Luminance4Alpha4 = ((int)0x8043) , /// /// Original was GL_LUMINANCE6_ALPHA2 = 0x8044 /// Luminance6Alpha2 = ((int)0x8044) , /// /// Original was GL_LUMINANCE8_ALPHA8 = 0x8045 /// Luminance8Alpha8 = ((int)0x8045) , /// /// Original was GL_LUMINANCE12_ALPHA4 = 0x8046 /// Luminance12Alpha4 = ((int)0x8046) , /// /// Original was GL_LUMINANCE12_ALPHA12 = 0x8047 /// Luminance12Alpha12 = ((int)0x8047) , /// /// Original was GL_LUMINANCE16_ALPHA16 = 0x8048 /// Luminance16Alpha16 = ((int)0x8048) , /// /// Original was GL_INTENSITY = 0x8049 /// Intensity = ((int)0x8049) , /// /// Original was GL_INTENSITY4 = 0x804A /// Intensity4 = ((int)0x804A) , /// /// Original was GL_INTENSITY8 = 0x804B /// Intensity8 = ((int)0x804B) , /// /// Original was GL_INTENSITY12 = 0x804C /// Intensity12 = ((int)0x804C) , /// /// Original was GL_INTENSITY16 = 0x804D /// Intensity16 = ((int)0x804D) , /// /// Original was GL_RGB4 = 0x804F /// Rgb4 = ((int)0x804F) , /// /// Original was GL_RGB5 = 0x8050 /// Rgb5 = ((int)0x8050) , /// /// Original was GL_RGB8 = 0x8051 /// Rgb8 = ((int)0x8051) , /// /// Original was GL_RGB10 = 0x8052 /// Rgb10 = ((int)0x8052) , /// /// Original was GL_RGB12 = 0x8053 /// Rgb12 = ((int)0x8053) , /// /// Original was GL_RGB16 = 0x8054 /// Rgb16 = ((int)0x8054) , /// /// Original was GL_RGBA2 = 0x8055 /// Rgba2 = ((int)0x8055) , /// /// Original was GL_RGBA4 = 0x8056 /// Rgba4 = ((int)0x8056) , /// /// Original was GL_RGB5_A1 = 0x8057 /// Rgb5A1 = ((int)0x8057) , /// /// Original was GL_RGBA8 = 0x8058 /// Rgba8 = ((int)0x8058) , /// /// Original was GL_RGB10_A2 = 0x8059 /// Rgb10A2 = ((int)0x8059) , /// /// Original was GL_RGBA12 = 0x805A /// Rgba12 = ((int)0x805A) , /// /// Original was GL_RGBA16 = 0x805B /// Rgba16 = ((int)0x805B) , /// /// Original was GL_TEXTURE_RED_SIZE = 0x805C /// TextureRedSize = ((int)0x805C) , /// /// Original was GL_TEXTURE_GREEN_SIZE = 0x805D /// TextureGreenSize = ((int)0x805D) , /// /// Original was GL_TEXTURE_BLUE_SIZE = 0x805E /// TextureBlueSize = ((int)0x805E) , /// /// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F /// TextureAlphaSize = ((int)0x805F) , /// /// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060 /// TextureLuminanceSize = ((int)0x8060) , /// /// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061 /// TextureIntensitySize = ((int)0x8061) , /// /// Original was GL_PROXY_TEXTURE_1D = 0x8063 /// ProxyTexture1D = ((int)0x8063) , /// /// Original was GL_PROXY_TEXTURE_2D = 0x8064 /// ProxyTexture2D = ((int)0x8064) , /// /// Original was GL_TEXTURE_PRIORITY = 0x8066 /// TexturePriority = ((int)0x8066) , /// /// Original was GL_TEXTURE_RESIDENT = 0x8067 /// TextureResident = ((int)0x8067) , /// /// Original was GL_TEXTURE_BINDING_1D = 0x8068 /// TextureBinding1D = ((int)0x8068) , /// /// Original was GL_TEXTURE_BINDING_2D = 0x8069 /// TextureBinding2D = ((int)0x8069) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_NORMAL_ARRAY = 0x8075 /// NormalArray = ((int)0x8075) , /// /// Original was GL_COLOR_ARRAY = 0x8076 /// ColorArray = ((int)0x8076) , /// /// Original was GL_INDEX_ARRAY = 0x8077 /// IndexArray = ((int)0x8077) , /// /// Original was GL_TEXTURE_COORD_ARRAY = 0x8078 /// TextureCoordArray = ((int)0x8078) , /// /// Original was GL_EDGE_FLAG_ARRAY = 0x8079 /// EdgeFlagArray = ((int)0x8079) , /// /// Original was GL_VERTEX_ARRAY_SIZE = 0x807A /// VertexArraySize = ((int)0x807A) , /// /// Original was GL_VERTEX_ARRAY_TYPE = 0x807B /// VertexArrayType = ((int)0x807B) , /// /// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C /// VertexArrayStride = ((int)0x807C) , /// /// Original was GL_NORMAL_ARRAY_TYPE = 0x807E /// NormalArrayType = ((int)0x807E) , /// /// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F /// NormalArrayStride = ((int)0x807F) , /// /// Original was GL_COLOR_ARRAY_SIZE = 0x8081 /// ColorArraySize = ((int)0x8081) , /// /// Original was GL_COLOR_ARRAY_TYPE = 0x8082 /// ColorArrayType = ((int)0x8082) , /// /// Original was GL_COLOR_ARRAY_STRIDE = 0x8083 /// ColorArrayStride = ((int)0x8083) , /// /// Original was GL_INDEX_ARRAY_TYPE = 0x8085 /// IndexArrayType = ((int)0x8085) , /// /// Original was GL_INDEX_ARRAY_STRIDE = 0x8086 /// IndexArrayStride = ((int)0x8086) , /// /// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 /// TextureCoordArraySize = ((int)0x8088) , /// /// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 /// TextureCoordArrayType = ((int)0x8089) , /// /// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A /// TextureCoordArrayStride = ((int)0x808A) , /// /// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C /// EdgeFlagArrayStride = ((int)0x808C) , /// /// Original was GL_VERTEX_ARRAY_POINTER = 0x808E /// VertexArrayPointer = ((int)0x808E) , /// /// Original was GL_NORMAL_ARRAY_POINTER = 0x808F /// NormalArrayPointer = ((int)0x808F) , /// /// Original was GL_COLOR_ARRAY_POINTER = 0x8090 /// ColorArrayPointer = ((int)0x8090) , /// /// Original was GL_INDEX_ARRAY_POINTER = 0x8091 /// IndexArrayPointer = ((int)0x8091) , /// /// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 /// TextureCoordArrayPointer = ((int)0x8092) , /// /// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 /// EdgeFlagArrayPointer = ((int)0x8093) , /// /// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF /// AllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF /// ClientAllAttribBits = unchecked((int)0xFFFFFFFF) , /// /// Original was GL_ONE = 1 /// One = ((int)1) , /// /// Original was GL_TRUE = 1 /// True = ((int)1) , } /// /// Not used directly. /// public enum Version12 : int { /// /// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 /// SmoothPointSizeRange = ((int)0x0B12) , /// /// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 /// SmoothPointSizeGranularity = ((int)0x0B13) , /// /// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 /// SmoothLineWidthRange = ((int)0x0B22) , /// /// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 /// SmoothLineWidthGranularity = ((int)0x0B23) , /// /// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032 /// UnsignedByte332 = ((int)0x8032) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 /// UnsignedShort4444 = ((int)0x8033) , /// /// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 /// UnsignedShort5551 = ((int)0x8034) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035 /// UnsignedInt8888 = ((int)0x8035) , /// /// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036 /// UnsignedInt1010102 = ((int)0x8036) , /// /// Original was GL_RESCALE_NORMAL = 0x803A /// RescaleNormal = ((int)0x803A) , /// /// Original was GL_TEXTURE_BINDING_3D = 0x806A /// TextureBinding3D = ((int)0x806A) , /// /// Original was GL_PACK_SKIP_IMAGES = 0x806B /// PackSkipImages = ((int)0x806B) , /// /// Original was GL_PACK_IMAGE_HEIGHT = 0x806C /// PackImageHeight = ((int)0x806C) , /// /// Original was GL_UNPACK_SKIP_IMAGES = 0x806D /// UnpackSkipImages = ((int)0x806D) , /// /// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E /// UnpackImageHeight = ((int)0x806E) , /// /// Original was GL_TEXTURE_3D = 0x806F /// Texture3D = ((int)0x806F) , /// /// Original was GL_PROXY_TEXTURE_3D = 0x8070 /// ProxyTexture3D = ((int)0x8070) , /// /// Original was GL_TEXTURE_DEPTH = 0x8071 /// TextureDepth = ((int)0x8071) , /// /// Original was GL_TEXTURE_WRAP_R = 0x8072 /// TextureWrapR = ((int)0x8072) , /// /// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073 /// Max3DTextureSize = ((int)0x8073) , /// /// Original was GL_BGR = 0x80E0 /// Bgr = ((int)0x80E0) , /// /// Original was GL_BGRA = 0x80E1 /// Bgra = ((int)0x80E1) , /// /// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8 /// MaxElementsVertices = ((int)0x80E8) , /// /// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9 /// MaxElementsIndices = ((int)0x80E9) , /// /// Original was GL_CLAMP_TO_EDGE = 0x812F /// ClampToEdge = ((int)0x812F) , /// /// Original was GL_TEXTURE_MIN_LOD = 0x813A /// TextureMinLod = ((int)0x813A) , /// /// Original was GL_TEXTURE_MAX_LOD = 0x813B /// TextureMaxLod = ((int)0x813B) , /// /// Original was GL_TEXTURE_BASE_LEVEL = 0x813C /// TextureBaseLevel = ((int)0x813C) , /// /// Original was GL_TEXTURE_MAX_LEVEL = 0x813D /// TextureMaxLevel = ((int)0x813D) , /// /// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 /// LightModelColorControl = ((int)0x81F8) , /// /// Original was GL_SINGLE_COLOR = 0x81F9 /// SingleColor = ((int)0x81F9) , /// /// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA /// SeparateSpecularColor = ((int)0x81FA) , /// /// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 /// UnsignedByte233Rev = ((int)0x8362) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363 /// UnsignedShort565 = ((int)0x8363) , /// /// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 /// UnsignedShort565Rev = ((int)0x8364) , /// /// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 /// UnsignedShort4444Rev = ((int)0x8365) , /// /// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 /// UnsignedShort1555Rev = ((int)0x8366) , /// /// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 /// UnsignedInt8888Rev = ((int)0x8367) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D /// AliasedPointSizeRange = ((int)0x846D) , /// /// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E /// AliasedLineWidthRange = ((int)0x846E) , } /// /// Not used directly. /// public enum Version13 : int { /// /// Original was GL_MULTISAMPLE_BIT = 0x20000000 /// MultisampleBit = ((int)0x20000000) , /// /// Original was GL_MULTISAMPLE = 0x809D /// Multisample = ((int)0x809D) , /// /// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E /// SampleAlphaToCoverage = ((int)0x809E) , /// /// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F /// SampleAlphaToOne = ((int)0x809F) , /// /// Original was GL_SAMPLE_COVERAGE = 0x80A0 /// SampleCoverage = ((int)0x80A0) , /// /// Original was GL_SAMPLE_BUFFERS = 0x80A8 /// SampleBuffers = ((int)0x80A8) , /// /// Original was GL_SAMPLES = 0x80A9 /// Samples = ((int)0x80A9) , /// /// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA /// SampleCoverageValue = ((int)0x80AA) , /// /// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB /// SampleCoverageInvert = ((int)0x80AB) , /// /// Original was GL_CLAMP_TO_BORDER = 0x812D /// ClampToBorder = ((int)0x812D) , /// /// Original was GL_TEXTURE0 = 0x84C0 /// Texture0 = ((int)0x84C0) , /// /// Original was GL_TEXTURE1 = 0x84C1 /// Texture1 = ((int)0x84C1) , /// /// Original was GL_TEXTURE2 = 0x84C2 /// Texture2 = ((int)0x84C2) , /// /// Original was GL_TEXTURE3 = 0x84C3 /// Texture3 = ((int)0x84C3) , /// /// Original was GL_TEXTURE4 = 0x84C4 /// Texture4 = ((int)0x84C4) , /// /// Original was GL_TEXTURE5 = 0x84C5 /// Texture5 = ((int)0x84C5) , /// /// Original was GL_TEXTURE6 = 0x84C6 /// Texture6 = ((int)0x84C6) , /// /// Original was GL_TEXTURE7 = 0x84C7 /// Texture7 = ((int)0x84C7) , /// /// Original was GL_TEXTURE8 = 0x84C8 /// Texture8 = ((int)0x84C8) , /// /// Original was GL_TEXTURE9 = 0x84C9 /// Texture9 = ((int)0x84C9) , /// /// Original was GL_TEXTURE10 = 0x84CA /// Texture10 = ((int)0x84CA) , /// /// Original was GL_TEXTURE11 = 0x84CB /// Texture11 = ((int)0x84CB) , /// /// Original was GL_TEXTURE12 = 0x84CC /// Texture12 = ((int)0x84CC) , /// /// Original was GL_TEXTURE13 = 0x84CD /// Texture13 = ((int)0x84CD) , /// /// Original was GL_TEXTURE14 = 0x84CE /// Texture14 = ((int)0x84CE) , /// /// Original was GL_TEXTURE15 = 0x84CF /// Texture15 = ((int)0x84CF) , /// /// Original was GL_TEXTURE16 = 0x84D0 /// Texture16 = ((int)0x84D0) , /// /// Original was GL_TEXTURE17 = 0x84D1 /// Texture17 = ((int)0x84D1) , /// /// Original was GL_TEXTURE18 = 0x84D2 /// Texture18 = ((int)0x84D2) , /// /// Original was GL_TEXTURE19 = 0x84D3 /// Texture19 = ((int)0x84D3) , /// /// Original was GL_TEXTURE20 = 0x84D4 /// Texture20 = ((int)0x84D4) , /// /// Original was GL_TEXTURE21 = 0x84D5 /// Texture21 = ((int)0x84D5) , /// /// Original was GL_TEXTURE22 = 0x84D6 /// Texture22 = ((int)0x84D6) , /// /// Original was GL_TEXTURE23 = 0x84D7 /// Texture23 = ((int)0x84D7) , /// /// Original was GL_TEXTURE24 = 0x84D8 /// Texture24 = ((int)0x84D8) , /// /// Original was GL_TEXTURE25 = 0x84D9 /// Texture25 = ((int)0x84D9) , /// /// Original was GL_TEXTURE26 = 0x84DA /// Texture26 = ((int)0x84DA) , /// /// Original was GL_TEXTURE27 = 0x84DB /// Texture27 = ((int)0x84DB) , /// /// Original was GL_TEXTURE28 = 0x84DC /// Texture28 = ((int)0x84DC) , /// /// Original was GL_TEXTURE29 = 0x84DD /// Texture29 = ((int)0x84DD) , /// /// Original was GL_TEXTURE30 = 0x84DE /// Texture30 = ((int)0x84DE) , /// /// Original was GL_TEXTURE31 = 0x84DF /// Texture31 = ((int)0x84DF) , /// /// Original was GL_ACTIVE_TEXTURE = 0x84E0 /// ActiveTexture = ((int)0x84E0) , /// /// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 /// ClientActiveTexture = ((int)0x84E1) , /// /// Original was GL_MAX_TEXTURE_UNITS = 0x84E2 /// MaxTextureUnits = ((int)0x84E2) , /// /// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 /// TransposeModelviewMatrix = ((int)0x84E3) , /// /// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 /// TransposeProjectionMatrix = ((int)0x84E4) , /// /// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 /// TransposeTextureMatrix = ((int)0x84E5) , /// /// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 /// TransposeColorMatrix = ((int)0x84E6) , /// /// Original was GL_SUBTRACT = 0x84E7 /// Subtract = ((int)0x84E7) , /// /// Original was GL_COMPRESSED_ALPHA = 0x84E9 /// CompressedAlpha = ((int)0x84E9) , /// /// Original was GL_COMPRESSED_LUMINANCE = 0x84EA /// CompressedLuminance = ((int)0x84EA) , /// /// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB /// CompressedLuminanceAlpha = ((int)0x84EB) , /// /// Original was GL_COMPRESSED_INTENSITY = 0x84EC /// CompressedIntensity = ((int)0x84EC) , /// /// Original was GL_COMPRESSED_RGB = 0x84ED /// CompressedRgb = ((int)0x84ED) , /// /// Original was GL_COMPRESSED_RGBA = 0x84EE /// CompressedRgba = ((int)0x84EE) , /// /// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF /// TextureCompressionHint = ((int)0x84EF) , /// /// Original was GL_NORMAL_MAP = 0x8511 /// NormalMap = ((int)0x8511) , /// /// Original was GL_REFLECTION_MAP = 0x8512 /// ReflectionMap = ((int)0x8512) , /// /// Original was GL_TEXTURE_CUBE_MAP = 0x8513 /// TextureCubeMap = ((int)0x8513) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 /// TextureBindingCubeMap = ((int)0x8514) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 /// TextureCubeMapPositiveX = ((int)0x8515) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 /// TextureCubeMapNegativeX = ((int)0x8516) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 /// TextureCubeMapPositiveY = ((int)0x8517) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 /// TextureCubeMapNegativeY = ((int)0x8518) , /// /// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 /// TextureCubeMapPositiveZ = ((int)0x8519) , /// /// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A /// TextureCubeMapNegativeZ = ((int)0x851A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B /// ProxyTextureCubeMap = ((int)0x851B) , /// /// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C /// MaxCubeMapTextureSize = ((int)0x851C) , /// /// Original was GL_COMBINE = 0x8570 /// Combine = ((int)0x8570) , /// /// Original was GL_COMBINE_RGB = 0x8571 /// CombineRgb = ((int)0x8571) , /// /// Original was GL_COMBINE_ALPHA = 0x8572 /// CombineAlpha = ((int)0x8572) , /// /// Original was GL_RGB_SCALE = 0x8573 /// RgbScale = ((int)0x8573) , /// /// Original was GL_ADD_SIGNED = 0x8574 /// AddSigned = ((int)0x8574) , /// /// Original was GL_INTERPOLATE = 0x8575 /// Interpolate = ((int)0x8575) , /// /// Original was GL_CONSTANT = 0x8576 /// Constant = ((int)0x8576) , /// /// Original was GL_PRIMARY_COLOR = 0x8577 /// PrimaryColor = ((int)0x8577) , /// /// Original was GL_PREVIOUS = 0x8578 /// Previous = ((int)0x8578) , /// /// Original was GL_SOURCE0_RGB = 0x8580 /// Source0Rgb = ((int)0x8580) , /// /// Original was GL_SOURCE1_RGB = 0x8581 /// Source1Rgb = ((int)0x8581) , /// /// Original was GL_SOURCE2_RGB = 0x8582 /// Source2Rgb = ((int)0x8582) , /// /// Original was GL_SOURCE0_ALPHA = 0x8588 /// Source0Alpha = ((int)0x8588) , /// /// Original was GL_SOURCE1_ALPHA = 0x8589 /// Source1Alpha = ((int)0x8589) , /// /// Original was GL_SOURCE2_ALPHA = 0x858A /// Source2Alpha = ((int)0x858A) , /// /// Original was GL_OPERAND0_RGB = 0x8590 /// Operand0Rgb = ((int)0x8590) , /// /// Original was GL_OPERAND1_RGB = 0x8591 /// Operand1Rgb = ((int)0x8591) , /// /// Original was GL_OPERAND2_RGB = 0x8592 /// Operand2Rgb = ((int)0x8592) , /// /// Original was GL_OPERAND0_ALPHA = 0x8598 /// Operand0Alpha = ((int)0x8598) , /// /// Original was GL_OPERAND1_ALPHA = 0x8599 /// Operand1Alpha = ((int)0x8599) , /// /// Original was GL_OPERAND2_ALPHA = 0x859A /// Operand2Alpha = ((int)0x859A) , /// /// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 /// TextureCompressedImageSize = ((int)0x86A0) , /// /// Original was GL_TEXTURE_COMPRESSED = 0x86A1 /// TextureCompressed = ((int)0x86A1) , /// /// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 /// NumCompressedTextureFormats = ((int)0x86A2) , /// /// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 /// CompressedTextureFormats = ((int)0x86A3) , /// /// Original was GL_DOT3_RGB = 0x86AE /// Dot3Rgb = ((int)0x86AE) , /// /// Original was GL_DOT3_RGBA = 0x86AF /// Dot3Rgba = ((int)0x86AF) , } /// /// Not used directly. /// public enum Version14 : int { /// /// Original was GL_CONSTANT_COLOR = 0x8001 /// ConstantColor = ((int)0x8001) , /// /// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 /// OneMinusConstantColor = ((int)0x8002) , /// /// Original was GL_CONSTANT_ALPHA = 0x8003 /// ConstantAlpha = ((int)0x8003) , /// /// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 /// OneMinusConstantAlpha = ((int)0x8004) , /// /// Original was GL_FUNC_ADD = 0x8006 /// FuncAdd = ((int)0x8006) , /// /// Original was GL_MIN = 0x8007 /// Min = ((int)0x8007) , /// /// Original was GL_MAX = 0x8008 /// Max = ((int)0x8008) , /// /// Original was GL_FUNC_SUBTRACT = 0x800A /// FuncSubtract = ((int)0x800A) , /// /// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B /// FuncReverseSubtract = ((int)0x800B) , /// /// Original was GL_BLEND_DST_RGB = 0x80C8 /// BlendDstRgb = ((int)0x80C8) , /// /// Original was GL_BLEND_SRC_RGB = 0x80C9 /// BlendSrcRgb = ((int)0x80C9) , /// /// Original was GL_BLEND_DST_ALPHA = 0x80CA /// BlendDstAlpha = ((int)0x80CA) , /// /// Original was GL_BLEND_SRC_ALPHA = 0x80CB /// BlendSrcAlpha = ((int)0x80CB) , /// /// Original was GL_POINT_SIZE_MIN = 0x8126 /// PointSizeMin = ((int)0x8126) , /// /// Original was GL_POINT_SIZE_MAX = 0x8127 /// PointSizeMax = ((int)0x8127) , /// /// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 /// PointFadeThresholdSize = ((int)0x8128) , /// /// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129 /// PointDistanceAttenuation = ((int)0x8129) , /// /// Original was GL_GENERATE_MIPMAP = 0x8191 /// GenerateMipmap = ((int)0x8191) , /// /// Original was GL_GENERATE_MIPMAP_HINT = 0x8192 /// GenerateMipmapHint = ((int)0x8192) , /// /// Original was GL_DEPTH_COMPONENT16 = 0x81A5 /// DepthComponent16 = ((int)0x81A5) , /// /// Original was GL_DEPTH_COMPONENT24 = 0x81A6 /// DepthComponent24 = ((int)0x81A6) , /// /// Original was GL_DEPTH_COMPONENT32 = 0x81A7 /// DepthComponent32 = ((int)0x81A7) , /// /// Original was GL_MIRRORED_REPEAT = 0x8370 /// MirroredRepeat = ((int)0x8370) , /// /// Original was GL_FOG_COORDINATE_SOURCE = 0x8450 /// FogCoordinateSource = ((int)0x8450) , /// /// Original was GL_FOG_COORDINATE = 0x8451 /// FogCoordinate = ((int)0x8451) , /// /// Original was GL_FRAGMENT_DEPTH = 0x8452 /// FragmentDepth = ((int)0x8452) , /// /// Original was GL_CURRENT_FOG_COORDINATE = 0x8453 /// CurrentFogCoordinate = ((int)0x8453) , /// /// Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 /// FogCoordinateArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 /// FogCoordinateArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 /// FogCoordinateArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORDINATE_ARRAY = 0x8457 /// FogCoordinateArray = ((int)0x8457) , /// /// Original was GL_COLOR_SUM = 0x8458 /// ColorSum = ((int)0x8458) , /// /// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459 /// CurrentSecondaryColor = ((int)0x8459) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A /// SecondaryColorArraySize = ((int)0x845A) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B /// SecondaryColorArrayType = ((int)0x845B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C /// SecondaryColorArrayStride = ((int)0x845C) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D /// SecondaryColorArrayPointer = ((int)0x845D) , /// /// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E /// SecondaryColorArray = ((int)0x845E) , /// /// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD /// MaxTextureLodBias = ((int)0x84FD) , /// /// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500 /// TextureFilterControl = ((int)0x8500) , /// /// Original was GL_TEXTURE_LOD_BIAS = 0x8501 /// TextureLodBias = ((int)0x8501) , /// /// Original was GL_INCR_WRAP = 0x8507 /// IncrWrap = ((int)0x8507) , /// /// Original was GL_DECR_WRAP = 0x8508 /// DecrWrap = ((int)0x8508) , /// /// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A /// TextureDepthSize = ((int)0x884A) , /// /// Original was GL_DEPTH_TEXTURE_MODE = 0x884B /// DepthTextureMode = ((int)0x884B) , /// /// Original was GL_TEXTURE_COMPARE_MODE = 0x884C /// TextureCompareMode = ((int)0x884C) , /// /// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D /// TextureCompareFunc = ((int)0x884D) , /// /// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E /// CompareRToTexture = ((int)0x884E) , } /// /// Not used directly. /// public enum Version15 : int { /// /// Original was GL_FOG_COORD_SRC = 0x8450 /// FogCoordSrc = ((int)0x8450) , /// /// Original was GL_FOG_COORD = 0x8451 /// FogCoord = ((int)0x8451) , /// /// Original was GL_CURRENT_FOG_COORD = 0x8453 /// CurrentFogCoord = ((int)0x8453) , /// /// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454 /// FogCoordArrayType = ((int)0x8454) , /// /// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455 /// FogCoordArrayStride = ((int)0x8455) , /// /// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456 /// FogCoordArrayPointer = ((int)0x8456) , /// /// Original was GL_FOG_COORD_ARRAY = 0x8457 /// FogCoordArray = ((int)0x8457) , /// /// Original was GL_SRC0_RGB = 0x8580 /// Src0Rgb = ((int)0x8580) , /// /// Original was GL_SRC1_RGB = 0x8581 /// Src1Rgb = ((int)0x8581) , /// /// Original was GL_SRC2_RGB = 0x8582 /// Src2Rgb = ((int)0x8582) , /// /// Original was GL_SRC0_ALPHA = 0x8588 /// Src0Alpha = ((int)0x8588) , /// /// Original was GL_SRC1_ALPHA = 0x8589 /// Src1Alpha = ((int)0x8589) , /// /// Original was GL_SRC2_ALPHA = 0x858A /// Src2Alpha = ((int)0x858A) , /// /// Original was GL_BUFFER_SIZE = 0x8764 /// BufferSize = ((int)0x8764) , /// /// Original was GL_BUFFER_USAGE = 0x8765 /// BufferUsage = ((int)0x8765) , /// /// Original was GL_QUERY_COUNTER_BITS = 0x8864 /// QueryCounterBits = ((int)0x8864) , /// /// Original was GL_CURRENT_QUERY = 0x8865 /// CurrentQuery = ((int)0x8865) , /// /// Original was GL_QUERY_RESULT = 0x8866 /// QueryResult = ((int)0x8866) , /// /// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867 /// QueryResultAvailable = ((int)0x8867) , /// /// Original was GL_ARRAY_BUFFER = 0x8892 /// ArrayBuffer = ((int)0x8892) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893 /// ElementArrayBuffer = ((int)0x8893) , /// /// Original was GL_ARRAY_BUFFER_BINDING = 0x8894 /// ArrayBufferBinding = ((int)0x8894) , /// /// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 /// ElementArrayBufferBinding = ((int)0x8895) , /// /// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 /// VertexArrayBufferBinding = ((int)0x8896) , /// /// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 /// NormalArrayBufferBinding = ((int)0x8897) , /// /// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 /// ColorArrayBufferBinding = ((int)0x8898) , /// /// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 /// IndexArrayBufferBinding = ((int)0x8899) , /// /// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A /// TextureCoordArrayBufferBinding = ((int)0x889A) , /// /// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B /// EdgeFlagArrayBufferBinding = ((int)0x889B) , /// /// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C /// SecondaryColorArrayBufferBinding = ((int)0x889C) , /// /// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D /// FogCoordinateArrayBufferBinding = ((int)0x889D) , /// /// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E /// WeightArrayBufferBinding = ((int)0x889E) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F /// VertexAttribArrayBufferBinding = ((int)0x889F) , /// /// Original was GL_READ_ONLY = 0x88B8 /// ReadOnly = ((int)0x88B8) , /// /// Original was GL_WRITE_ONLY = 0x88B9 /// WriteOnly = ((int)0x88B9) , /// /// Original was GL_READ_WRITE = 0x88BA /// ReadWrite = ((int)0x88BA) , /// /// Original was GL_BUFFER_ACCESS = 0x88BB /// BufferAccess = ((int)0x88BB) , /// /// Original was GL_BUFFER_MAPPED = 0x88BC /// BufferMapped = ((int)0x88BC) , /// /// Original was GL_BUFFER_MAP_POINTER = 0x88BD /// BufferMapPointer = ((int)0x88BD) , /// /// Original was GL_STREAM_DRAW = 0x88E0 /// StreamDraw = ((int)0x88E0) , /// /// Original was GL_STREAM_READ = 0x88E1 /// StreamRead = ((int)0x88E1) , /// /// Original was GL_STREAM_COPY = 0x88E2 /// StreamCopy = ((int)0x88E2) , /// /// Original was GL_STATIC_DRAW = 0x88E4 /// StaticDraw = ((int)0x88E4) , /// /// Original was GL_STATIC_READ = 0x88E5 /// StaticRead = ((int)0x88E5) , /// /// Original was GL_STATIC_COPY = 0x88E6 /// StaticCopy = ((int)0x88E6) , /// /// Original was GL_DYNAMIC_DRAW = 0x88E8 /// DynamicDraw = ((int)0x88E8) , /// /// Original was GL_DYNAMIC_READ = 0x88E9 /// DynamicRead = ((int)0x88E9) , /// /// Original was GL_DYNAMIC_COPY = 0x88EA /// DynamicCopy = ((int)0x88EA) , /// /// Original was GL_SAMPLES_PASSED = 0x8914 /// SamplesPassed = ((int)0x8914) , } /// /// Used in GL.StencilFuncSeparate /// public enum Version20 : int { /// /// Original was GL_BLEND_EQUATION_RGB = 0x8009 /// BlendEquationRgb = ((int)0x8009) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 /// VertexAttribArrayEnabled = ((int)0x8622) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 /// VertexAttribArraySize = ((int)0x8623) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 /// VertexAttribArrayStride = ((int)0x8624) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 /// VertexAttribArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 /// VertexProgramPointSize = ((int)0x8642) , /// /// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 /// VertexProgramTwoSide = ((int)0x8643) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 /// VertexAttribArrayPointer = ((int)0x8645) , /// /// Original was GL_STENCIL_BACK_FUNC = 0x8800 /// StencilBackFunc = ((int)0x8800) , /// /// Original was GL_STENCIL_BACK_FAIL = 0x8801 /// StencilBackFail = ((int)0x8801) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 /// StencilBackPassDepthFail = ((int)0x8802) , /// /// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 /// StencilBackPassDepthPass = ((int)0x8803) , /// /// Original was GL_MAX_DRAW_BUFFERS = 0x8824 /// MaxDrawBuffers = ((int)0x8824) , /// /// Original was GL_DRAW_BUFFER0 = 0x8825 /// DrawBuffer0 = ((int)0x8825) , /// /// Original was GL_DRAW_BUFFER1 = 0x8826 /// DrawBuffer1 = ((int)0x8826) , /// /// Original was GL_DRAW_BUFFER2 = 0x8827 /// DrawBuffer2 = ((int)0x8827) , /// /// Original was GL_DRAW_BUFFER3 = 0x8828 /// DrawBuffer3 = ((int)0x8828) , /// /// Original was GL_DRAW_BUFFER4 = 0x8829 /// DrawBuffer4 = ((int)0x8829) , /// /// Original was GL_DRAW_BUFFER5 = 0x882A /// DrawBuffer5 = ((int)0x882A) , /// /// Original was GL_DRAW_BUFFER6 = 0x882B /// DrawBuffer6 = ((int)0x882B) , /// /// Original was GL_DRAW_BUFFER7 = 0x882C /// DrawBuffer7 = ((int)0x882C) , /// /// Original was GL_DRAW_BUFFER8 = 0x882D /// DrawBuffer8 = ((int)0x882D) , /// /// Original was GL_DRAW_BUFFER9 = 0x882E /// DrawBuffer9 = ((int)0x882E) , /// /// Original was GL_DRAW_BUFFER10 = 0x882F /// DrawBuffer10 = ((int)0x882F) , /// /// Original was GL_DRAW_BUFFER11 = 0x8830 /// DrawBuffer11 = ((int)0x8830) , /// /// Original was GL_DRAW_BUFFER12 = 0x8831 /// DrawBuffer12 = ((int)0x8831) , /// /// Original was GL_DRAW_BUFFER13 = 0x8832 /// DrawBuffer13 = ((int)0x8832) , /// /// Original was GL_DRAW_BUFFER14 = 0x8833 /// DrawBuffer14 = ((int)0x8833) , /// /// Original was GL_DRAW_BUFFER15 = 0x8834 /// DrawBuffer15 = ((int)0x8834) , /// /// Original was GL_BLEND_EQUATION_ALPHA = 0x883D /// BlendEquationAlpha = ((int)0x883D) , /// /// Original was GL_POINT_SPRITE = 0x8861 /// PointSprite = ((int)0x8861) , /// /// Original was GL_COORD_REPLACE = 0x8862 /// CoordReplace = ((int)0x8862) , /// /// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869 /// MaxVertexAttribs = ((int)0x8869) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A /// VertexAttribArrayNormalized = ((int)0x886A) , /// /// Original was GL_MAX_TEXTURE_COORDS = 0x8871 /// MaxTextureCoords = ((int)0x8871) , /// /// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 /// MaxTextureImageUnits = ((int)0x8872) , /// /// Original was GL_FRAGMENT_SHADER = 0x8B30 /// FragmentShader = ((int)0x8B30) , /// /// Original was GL_VERTEX_SHADER = 0x8B31 /// VertexShader = ((int)0x8B31) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 /// MaxFragmentUniformComponents = ((int)0x8B49) , /// /// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A /// MaxVertexUniformComponents = ((int)0x8B4A) , /// /// Original was GL_MAX_VARYING_FLOATS = 0x8B4B /// MaxVaryingFloats = ((int)0x8B4B) , /// /// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C /// MaxVertexTextureImageUnits = ((int)0x8B4C) , /// /// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D /// MaxCombinedTextureImageUnits = ((int)0x8B4D) , /// /// Original was GL_SHADER_TYPE = 0x8B4F /// ShaderType = ((int)0x8B4F) , /// /// Original was GL_FLOAT_VEC2 = 0x8B50 /// FloatVec2 = ((int)0x8B50) , /// /// Original was GL_FLOAT_VEC3 = 0x8B51 /// FloatVec3 = ((int)0x8B51) , /// /// Original was GL_FLOAT_VEC4 = 0x8B52 /// FloatVec4 = ((int)0x8B52) , /// /// Original was GL_INT_VEC2 = 0x8B53 /// IntVec2 = ((int)0x8B53) , /// /// Original was GL_INT_VEC3 = 0x8B54 /// IntVec3 = ((int)0x8B54) , /// /// Original was GL_INT_VEC4 = 0x8B55 /// IntVec4 = ((int)0x8B55) , /// /// Original was GL_BOOL = 0x8B56 /// Bool = ((int)0x8B56) , /// /// Original was GL_BOOL_VEC2 = 0x8B57 /// BoolVec2 = ((int)0x8B57) , /// /// Original was GL_BOOL_VEC3 = 0x8B58 /// BoolVec3 = ((int)0x8B58) , /// /// Original was GL_BOOL_VEC4 = 0x8B59 /// BoolVec4 = ((int)0x8B59) , /// /// Original was GL_FLOAT_MAT2 = 0x8B5A /// FloatMat2 = ((int)0x8B5A) , /// /// Original was GL_FLOAT_MAT3 = 0x8B5B /// FloatMat3 = ((int)0x8B5B) , /// /// Original was GL_FLOAT_MAT4 = 0x8B5C /// FloatMat4 = ((int)0x8B5C) , /// /// Original was GL_SAMPLER_1D = 0x8B5D /// Sampler1D = ((int)0x8B5D) , /// /// Original was GL_SAMPLER_2D = 0x8B5E /// Sampler2D = ((int)0x8B5E) , /// /// Original was GL_SAMPLER_3D = 0x8B5F /// Sampler3D = ((int)0x8B5F) , /// /// Original was GL_SAMPLER_CUBE = 0x8B60 /// SamplerCube = ((int)0x8B60) , /// /// Original was GL_SAMPLER_1D_SHADOW = 0x8B61 /// Sampler1DShadow = ((int)0x8B61) , /// /// Original was GL_SAMPLER_2D_SHADOW = 0x8B62 /// Sampler2DShadow = ((int)0x8B62) , /// /// Original was GL_DELETE_STATUS = 0x8B80 /// DeleteStatus = ((int)0x8B80) , /// /// Original was GL_COMPILE_STATUS = 0x8B81 /// CompileStatus = ((int)0x8B81) , /// /// Original was GL_LINK_STATUS = 0x8B82 /// LinkStatus = ((int)0x8B82) , /// /// Original was GL_VALIDATE_STATUS = 0x8B83 /// ValidateStatus = ((int)0x8B83) , /// /// Original was GL_INFO_LOG_LENGTH = 0x8B84 /// InfoLogLength = ((int)0x8B84) , /// /// Original was GL_ATTACHED_SHADERS = 0x8B85 /// AttachedShaders = ((int)0x8B85) , /// /// Original was GL_ACTIVE_UNIFORMS = 0x8B86 /// ActiveUniforms = ((int)0x8B86) , /// /// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 /// ActiveUniformMaxLength = ((int)0x8B87) , /// /// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88 /// ShaderSourceLength = ((int)0x8B88) , /// /// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89 /// ActiveAttributes = ((int)0x8B89) , /// /// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A /// ActiveAttributeMaxLength = ((int)0x8B8A) , /// /// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B /// FragmentShaderDerivativeHint = ((int)0x8B8B) , /// /// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C /// ShadingLanguageVersion = ((int)0x8B8C) , /// /// Original was GL_CURRENT_PROGRAM = 0x8B8D /// CurrentProgram = ((int)0x8B8D) , /// /// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 /// PointSpriteCoordOrigin = ((int)0x8CA0) , /// /// Original was GL_LOWER_LEFT = 0x8CA1 /// LowerLeft = ((int)0x8CA1) , /// /// Original was GL_UPPER_LEFT = 0x8CA2 /// UpperLeft = ((int)0x8CA2) , /// /// Original was GL_STENCIL_BACK_REF = 0x8CA3 /// StencilBackRef = ((int)0x8CA3) , /// /// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 /// StencilBackValueMask = ((int)0x8CA4) , /// /// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5 /// StencilBackWritemask = ((int)0x8CA5) , } /// /// Not used directly. /// public enum Version21 : int { /// /// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F /// CurrentRasterSecondaryColor = ((int)0x845F) , /// /// Original was GL_PIXEL_PACK_BUFFER = 0x88EB /// PixelPackBuffer = ((int)0x88EB) , /// /// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC /// PixelUnpackBuffer = ((int)0x88EC) , /// /// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED /// PixelPackBufferBinding = ((int)0x88ED) , /// /// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF /// PixelUnpackBufferBinding = ((int)0x88EF) , /// /// Original was GL_FLOAT_MAT2x3 = 0x8B65 /// FloatMat2x3 = ((int)0x8B65) , /// /// Original was GL_FLOAT_MAT2x4 = 0x8B66 /// FloatMat2x4 = ((int)0x8B66) , /// /// Original was GL_FLOAT_MAT3x2 = 0x8B67 /// FloatMat3x2 = ((int)0x8B67) , /// /// Original was GL_FLOAT_MAT3x4 = 0x8B68 /// FloatMat3x4 = ((int)0x8B68) , /// /// Original was GL_FLOAT_MAT4x2 = 0x8B69 /// FloatMat4x2 = ((int)0x8B69) , /// /// Original was GL_FLOAT_MAT4x3 = 0x8B6A /// FloatMat4x3 = ((int)0x8B6A) , /// /// Original was GL_SRGB = 0x8C40 /// Srgb = ((int)0x8C40) , /// /// Original was GL_SRGB8 = 0x8C41 /// Srgb8 = ((int)0x8C41) , /// /// Original was GL_SRGB_ALPHA = 0x8C42 /// SrgbAlpha = ((int)0x8C42) , /// /// Original was GL_SRGB8_ALPHA8 = 0x8C43 /// Srgb8Alpha8 = ((int)0x8C43) , /// /// Original was GL_SLUMINANCE_ALPHA = 0x8C44 /// SluminanceAlpha = ((int)0x8C44) , /// /// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45 /// Sluminance8Alpha8 = ((int)0x8C45) , /// /// Original was GL_SLUMINANCE = 0x8C46 /// Sluminance = ((int)0x8C46) , /// /// Original was GL_SLUMINANCE8 = 0x8C47 /// Sluminance8 = ((int)0x8C47) , /// /// Original was GL_COMPRESSED_SRGB = 0x8C48 /// CompressedSrgb = ((int)0x8C48) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49 /// CompressedSrgbAlpha = ((int)0x8C49) , /// /// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A /// CompressedSluminance = ((int)0x8C4A) , /// /// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B /// CompressedSluminanceAlpha = ((int)0x8C4B) , } /// /// Not used directly. /// public enum Version30 : int { /// /// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 /// ContextFlagForwardCompatibleBit = ((int)0x00000001) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 /// MapInvalidateRangeBit = ((int)0x0004) , /// /// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 /// MapInvalidateBufferBit = ((int)0x0008) , /// /// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 /// MapFlushExplicitBit = ((int)0x0010) , /// /// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 /// MapUnsynchronizedBit = ((int)0x0020) , /// /// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 /// InvalidFramebufferOperation = ((int)0x0506) , /// /// Original was GL_MAX_CLIP_DISTANCES = 0x0D32 /// MaxClipDistances = ((int)0x0D32) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_CLIP_DISTANCE0 = 0x3000 /// ClipDistance0 = ((int)0x3000) , /// /// Original was GL_CLIP_DISTANCE1 = 0x3001 /// ClipDistance1 = ((int)0x3001) , /// /// Original was GL_CLIP_DISTANCE2 = 0x3002 /// ClipDistance2 = ((int)0x3002) , /// /// Original was GL_CLIP_DISTANCE3 = 0x3003 /// ClipDistance3 = ((int)0x3003) , /// /// Original was GL_CLIP_DISTANCE4 = 0x3004 /// ClipDistance4 = ((int)0x3004) , /// /// Original was GL_CLIP_DISTANCE5 = 0x3005 /// ClipDistance5 = ((int)0x3005) , /// /// Original was GL_CLIP_DISTANCE6 = 0x3006 /// ClipDistance6 = ((int)0x3006) , /// /// Original was GL_CLIP_DISTANCE7 = 0x3007 /// ClipDistance7 = ((int)0x3007) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 /// FramebufferAttachmentColorEncoding = ((int)0x8210) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 /// FramebufferAttachmentComponentType = ((int)0x8211) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 /// FramebufferAttachmentRedSize = ((int)0x8212) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 /// FramebufferAttachmentGreenSize = ((int)0x8213) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 /// FramebufferAttachmentBlueSize = ((int)0x8214) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 /// FramebufferAttachmentAlphaSize = ((int)0x8215) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 /// FramebufferAttachmentDepthSize = ((int)0x8216) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 /// FramebufferAttachmentStencilSize = ((int)0x8217) , /// /// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218 /// FramebufferDefault = ((int)0x8218) , /// /// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219 /// FramebufferUndefined = ((int)0x8219) , /// /// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A /// DepthStencilAttachment = ((int)0x821A) , /// /// Original was GL_MAJOR_VERSION = 0x821B /// MajorVersion = ((int)0x821B) , /// /// Original was GL_MINOR_VERSION = 0x821C /// MinorVersion = ((int)0x821C) , /// /// Original was GL_NUM_EXTENSIONS = 0x821D /// NumExtensions = ((int)0x821D) , /// /// Original was GL_CONTEXT_FLAGS = 0x821E /// ContextFlags = ((int)0x821E) , /// /// Original was GL_INDEX = 0x8222 /// Index = ((int)0x8222) , /// /// Original was GL_COMPRESSED_RED = 0x8225 /// CompressedRed = ((int)0x8225) , /// /// Original was GL_COMPRESSED_RG = 0x8226 /// CompressedRg = ((int)0x8226) , /// /// Original was GL_RG = 0x8227 /// Rg = ((int)0x8227) , /// /// Original was GL_RG_INTEGER = 0x8228 /// RgInteger = ((int)0x8228) , /// /// Original was GL_R8 = 0x8229 /// R8 = ((int)0x8229) , /// /// Original was GL_R16 = 0x822A /// R16 = ((int)0x822A) , /// /// Original was GL_RG8 = 0x822B /// Rg8 = ((int)0x822B) , /// /// Original was GL_RG16 = 0x822C /// Rg16 = ((int)0x822C) , /// /// Original was GL_R16F = 0x822D /// R16f = ((int)0x822D) , /// /// Original was GL_R32F = 0x822E /// R32f = ((int)0x822E) , /// /// Original was GL_RG16F = 0x822F /// Rg16f = ((int)0x822F) , /// /// Original was GL_RG32F = 0x8230 /// Rg32f = ((int)0x8230) , /// /// Original was GL_R8I = 0x8231 /// R8i = ((int)0x8231) , /// /// Original was GL_R8UI = 0x8232 /// R8ui = ((int)0x8232) , /// /// Original was GL_R16I = 0x8233 /// R16i = ((int)0x8233) , /// /// Original was GL_R16UI = 0x8234 /// R16ui = ((int)0x8234) , /// /// Original was GL_R32I = 0x8235 /// R32i = ((int)0x8235) , /// /// Original was GL_R32UI = 0x8236 /// R32ui = ((int)0x8236) , /// /// Original was GL_RG8I = 0x8237 /// Rg8i = ((int)0x8237) , /// /// Original was GL_RG8UI = 0x8238 /// Rg8ui = ((int)0x8238) , /// /// Original was GL_RG16I = 0x8239 /// Rg16i = ((int)0x8239) , /// /// Original was GL_RG16UI = 0x823A /// Rg16ui = ((int)0x823A) , /// /// Original was GL_RG32I = 0x823B /// Rg32i = ((int)0x823B) , /// /// Original was GL_RG32UI = 0x823C /// Rg32ui = ((int)0x823C) , /// /// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8 /// MaxRenderbufferSize = ((int)0x84E8) , /// /// Original was GL_DEPTH_STENCIL = 0x84F9 /// DepthStencil = ((int)0x84F9) , /// /// Original was GL_UNSIGNED_INT_24_8 = 0x84FA /// UnsignedInt248 = ((int)0x84FA) , /// /// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5 /// VertexArrayBinding = ((int)0x85B5) , /// /// Original was GL_RGBA32F = 0x8814 /// Rgba32f = ((int)0x8814) , /// /// Original was GL_RGB32F = 0x8815 /// Rgb32f = ((int)0x8815) , /// /// Original was GL_RGBA16F = 0x881A /// Rgba16f = ((int)0x881A) , /// /// Original was GL_RGB16F = 0x881B /// Rgb16f = ((int)0x881B) , /// /// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E /// CompareRefToTexture = ((int)0x884E) , /// /// Original was GL_DEPTH24_STENCIL8 = 0x88F0 /// Depth24Stencil8 = ((int)0x88F0) , /// /// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 /// TextureStencilSize = ((int)0x88F1) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF /// MaxArrayTextureLayers = ((int)0x88FF) , /// /// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 /// MinProgramTexelOffset = ((int)0x8904) , /// /// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 /// MaxProgramTexelOffset = ((int)0x8905) , /// /// Original was GL_CLAMP_VERTEX_COLOR = 0x891A /// ClampVertexColor = ((int)0x891A) , /// /// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B /// ClampFragmentColor = ((int)0x891B) , /// /// Original was GL_CLAMP_READ_COLOR = 0x891C /// ClampReadColor = ((int)0x891C) , /// /// Original was GL_FIXED_ONLY = 0x891D /// FixedOnly = ((int)0x891D) , /// /// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B /// MaxVaryingComponents = ((int)0x8B4B) , /// /// Original was GL_TEXTURE_RED_TYPE = 0x8C10 /// TextureRedType = ((int)0x8C10) , /// /// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 /// TextureGreenType = ((int)0x8C11) , /// /// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 /// TextureBlueType = ((int)0x8C12) , /// /// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 /// TextureAlphaType = ((int)0x8C13) , /// /// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 /// TextureLuminanceType = ((int)0x8C14) , /// /// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15 /// TextureIntensityType = ((int)0x8C15) , /// /// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 /// TextureDepthType = ((int)0x8C16) , /// /// Original was GL_UNSIGNED_NORMALIZED = 0x8C17 /// UnsignedNormalized = ((int)0x8C17) , /// /// Original was GL_TEXTURE_1D_ARRAY = 0x8C18 /// Texture1DArray = ((int)0x8C18) , /// /// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 /// ProxyTexture1DArray = ((int)0x8C19) , /// /// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A /// Texture2DArray = ((int)0x8C1A) , /// /// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B /// ProxyTexture2DArray = ((int)0x8C1B) , /// /// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C /// TextureBinding1DArray = ((int)0x8C1C) , /// /// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D /// TextureBinding2DArray = ((int)0x8C1D) , /// /// Original was GL_R11F_G11F_B10F = 0x8C3A /// R11fG11fB10f = ((int)0x8C3A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_RGB9_E5 = 0x8C3D /// Rgb9E5 = ((int)0x8C3D) , /// /// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E /// UnsignedInt5999Rev = ((int)0x8C3E) , /// /// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F /// TextureSharedSize = ((int)0x8C3F) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 /// TransformFeedbackVaryingMaxLength = ((int)0x8C76) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F /// TransformFeedbackBufferMode = ((int)0x8C7F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 /// MaxTransformFeedbackSeparateComponents = ((int)0x8C80) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 /// TransformFeedbackVaryings = ((int)0x8C83) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 /// TransformFeedbackBufferStart = ((int)0x8C84) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 /// TransformFeedbackBufferSize = ((int)0x8C85) , /// /// Original was GL_PRIMITIVES_GENERATED = 0x8C87 /// PrimitivesGenerated = ((int)0x8C87) , /// /// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 /// TransformFeedbackPrimitivesWritten = ((int)0x8C88) , /// /// Original was GL_RASTERIZER_DISCARD = 0x8C89 /// RasterizerDiscard = ((int)0x8C89) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A /// MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B /// MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) , /// /// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C /// InterleavedAttribs = ((int)0x8C8C) , /// /// Original was GL_SEPARATE_ATTRIBS = 0x8C8D /// SeparateAttribs = ((int)0x8C8D) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F /// TransformFeedbackBufferBinding = ((int)0x8C8F) , /// /// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 /// DrawFramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6 /// FramebufferBinding = ((int)0x8CA6) , /// /// Original was GL_RENDERBUFFER_BINDING = 0x8CA7 /// RenderbufferBinding = ((int)0x8CA7) , /// /// Original was GL_READ_FRAMEBUFFER = 0x8CA8 /// ReadFramebuffer = ((int)0x8CA8) , /// /// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9 /// DrawFramebuffer = ((int)0x8CA9) , /// /// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA /// ReadFramebufferBinding = ((int)0x8CAA) , /// /// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB /// RenderbufferSamples = ((int)0x8CAB) , /// /// Original was GL_DEPTH_COMPONENT32F = 0x8CAC /// DepthComponent32f = ((int)0x8CAC) , /// /// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD /// Depth32fStencil8 = ((int)0x8CAD) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 /// FramebufferAttachmentObjectType = ((int)0x8CD0) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 /// FramebufferAttachmentObjectName = ((int)0x8CD1) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 /// FramebufferAttachmentTextureLevel = ((int)0x8CD2) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 /// FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 /// FramebufferAttachmentTextureLayer = ((int)0x8CD4) , /// /// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5 /// FramebufferComplete = ((int)0x8CD5) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 /// FramebufferIncompleteAttachment = ((int)0x8CD6) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 /// FramebufferIncompleteMissingAttachment = ((int)0x8CD7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB /// FramebufferIncompleteDrawBuffer = ((int)0x8CDB) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC /// FramebufferIncompleteReadBuffer = ((int)0x8CDC) , /// /// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD /// FramebufferUnsupported = ((int)0x8CDD) , /// /// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF /// MaxColorAttachments = ((int)0x8CDF) , /// /// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0 /// ColorAttachment0 = ((int)0x8CE0) , /// /// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1 /// ColorAttachment1 = ((int)0x8CE1) , /// /// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2 /// ColorAttachment2 = ((int)0x8CE2) , /// /// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3 /// ColorAttachment3 = ((int)0x8CE3) , /// /// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4 /// ColorAttachment4 = ((int)0x8CE4) , /// /// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5 /// ColorAttachment5 = ((int)0x8CE5) , /// /// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6 /// ColorAttachment6 = ((int)0x8CE6) , /// /// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7 /// ColorAttachment7 = ((int)0x8CE7) , /// /// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8 /// ColorAttachment8 = ((int)0x8CE8) , /// /// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9 /// ColorAttachment9 = ((int)0x8CE9) , /// /// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA /// ColorAttachment10 = ((int)0x8CEA) , /// /// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB /// ColorAttachment11 = ((int)0x8CEB) , /// /// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC /// ColorAttachment12 = ((int)0x8CEC) , /// /// Original was GL_COLOR_ATTACHMENT13 = 0x8CED /// ColorAttachment13 = ((int)0x8CED) , /// /// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE /// ColorAttachment14 = ((int)0x8CEE) , /// /// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF /// ColorAttachment15 = ((int)0x8CEF) , /// /// Original was GL_DEPTH_ATTACHMENT = 0x8D00 /// DepthAttachment = ((int)0x8D00) , /// /// Original was GL_STENCIL_ATTACHMENT = 0x8D20 /// StencilAttachment = ((int)0x8D20) , /// /// Original was GL_FRAMEBUFFER = 0x8D40 /// Framebuffer = ((int)0x8D40) , /// /// Original was GL_RENDERBUFFER = 0x8D41 /// Renderbuffer = ((int)0x8D41) , /// /// Original was GL_RENDERBUFFER_WIDTH = 0x8D42 /// RenderbufferWidth = ((int)0x8D42) , /// /// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43 /// RenderbufferHeight = ((int)0x8D43) , /// /// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 /// RenderbufferInternalFormat = ((int)0x8D44) , /// /// Original was GL_STENCIL_INDEX1 = 0x8D46 /// StencilIndex1 = ((int)0x8D46) , /// /// Original was GL_STENCIL_INDEX4 = 0x8D47 /// StencilIndex4 = ((int)0x8D47) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_STENCIL_INDEX16 = 0x8D49 /// StencilIndex16 = ((int)0x8D49) , /// /// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50 /// RenderbufferRedSize = ((int)0x8D50) , /// /// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 /// RenderbufferGreenSize = ((int)0x8D51) , /// /// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 /// RenderbufferBlueSize = ((int)0x8D52) , /// /// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 /// RenderbufferAlphaSize = ((int)0x8D53) , /// /// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 /// RenderbufferDepthSize = ((int)0x8D54) , /// /// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 /// RenderbufferStencilSize = ((int)0x8D55) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 /// FramebufferIncompleteMultisample = ((int)0x8D56) , /// /// Original was GL_MAX_SAMPLES = 0x8D57 /// MaxSamples = ((int)0x8D57) , /// /// Original was GL_RGBA32UI = 0x8D70 /// Rgba32ui = ((int)0x8D70) , /// /// Original was GL_RGB32UI = 0x8D71 /// Rgb32ui = ((int)0x8D71) , /// /// Original was GL_RGBA16UI = 0x8D76 /// Rgba16ui = ((int)0x8D76) , /// /// Original was GL_RGB16UI = 0x8D77 /// Rgb16ui = ((int)0x8D77) , /// /// Original was GL_RGBA8UI = 0x8D7C /// Rgba8ui = ((int)0x8D7C) , /// /// Original was GL_RGB8UI = 0x8D7D /// Rgb8ui = ((int)0x8D7D) , /// /// Original was GL_RGBA32I = 0x8D82 /// Rgba32i = ((int)0x8D82) , /// /// Original was GL_RGB32I = 0x8D83 /// Rgb32i = ((int)0x8D83) , /// /// Original was GL_RGBA16I = 0x8D88 /// Rgba16i = ((int)0x8D88) , /// /// Original was GL_RGB16I = 0x8D89 /// Rgb16i = ((int)0x8D89) , /// /// Original was GL_RGBA8I = 0x8D8E /// Rgba8i = ((int)0x8D8E) , /// /// Original was GL_RGB8I = 0x8D8F /// Rgb8i = ((int)0x8D8F) , /// /// Original was GL_RED_INTEGER = 0x8D94 /// RedInteger = ((int)0x8D94) , /// /// Original was GL_GREEN_INTEGER = 0x8D95 /// GreenInteger = ((int)0x8D95) , /// /// Original was GL_BLUE_INTEGER = 0x8D96 /// BlueInteger = ((int)0x8D96) , /// /// Original was GL_ALPHA_INTEGER = 0x8D97 /// AlphaInteger = ((int)0x8D97) , /// /// Original was GL_RGB_INTEGER = 0x8D98 /// RgbInteger = ((int)0x8D98) , /// /// Original was GL_RGBA_INTEGER = 0x8D99 /// RgbaInteger = ((int)0x8D99) , /// /// Original was GL_BGR_INTEGER = 0x8D9A /// BgrInteger = ((int)0x8D9A) , /// /// Original was GL_BGRA_INTEGER = 0x8D9B /// BgraInteger = ((int)0x8D9B) , /// /// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD /// Float32UnsignedInt248Rev = ((int)0x8DAD) , /// /// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9 /// FramebufferSrgb = ((int)0x8DB9) , /// /// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB /// CompressedRedRgtc1 = ((int)0x8DBB) , /// /// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC /// CompressedSignedRedRgtc1 = ((int)0x8DBC) , /// /// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD /// CompressedRgRgtc2 = ((int)0x8DBD) , /// /// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE /// CompressedSignedRgRgtc2 = ((int)0x8DBE) , /// /// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0 /// Sampler1DArray = ((int)0x8DC0) , /// /// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1 /// Sampler2DArray = ((int)0x8DC1) , /// /// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 /// Sampler1DArrayShadow = ((int)0x8DC3) , /// /// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 /// Sampler2DArrayShadow = ((int)0x8DC4) , /// /// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5 /// SamplerCubeShadow = ((int)0x8DC5) , /// /// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 /// UnsignedIntVec2 = ((int)0x8DC6) , /// /// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 /// UnsignedIntVec3 = ((int)0x8DC7) , /// /// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 /// UnsignedIntVec4 = ((int)0x8DC8) , /// /// Original was GL_INT_SAMPLER_1D = 0x8DC9 /// IntSampler1D = ((int)0x8DC9) , /// /// Original was GL_INT_SAMPLER_2D = 0x8DCA /// IntSampler2D = ((int)0x8DCA) , /// /// Original was GL_INT_SAMPLER_3D = 0x8DCB /// IntSampler3D = ((int)0x8DCB) , /// /// Original was GL_INT_SAMPLER_CUBE = 0x8DCC /// IntSamplerCube = ((int)0x8DCC) , /// /// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE /// IntSampler1DArray = ((int)0x8DCE) , /// /// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF /// IntSampler2DArray = ((int)0x8DCF) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 /// UnsignedIntSampler1D = ((int)0x8DD1) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 /// UnsignedIntSampler2D = ((int)0x8DD2) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 /// UnsignedIntSampler3D = ((int)0x8DD3) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 /// UnsignedIntSamplerCube = ((int)0x8DD4) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 /// UnsignedIntSampler1DArray = ((int)0x8DD6) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 /// UnsignedIntSampler2DArray = ((int)0x8DD7) , /// /// Original was GL_QUERY_WAIT = 0x8E13 /// QueryWait = ((int)0x8E13) , /// /// Original was GL_QUERY_NO_WAIT = 0x8E14 /// QueryNoWait = ((int)0x8E14) , /// /// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15 /// QueryByRegionWait = ((int)0x8E15) , /// /// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 /// QueryByRegionNoWait = ((int)0x8E16) , /// /// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F /// BufferAccessFlags = ((int)0x911F) , /// /// Original was GL_BUFFER_MAP_LENGTH = 0x9120 /// BufferMapLength = ((int)0x9120) , /// /// Original was GL_BUFFER_MAP_OFFSET = 0x9121 /// BufferMapOffset = ((int)0x9121) , } /// /// Not used directly. /// public enum Version31 : int { /// /// Original was GL_TEXTURE_RECTANGLE = 0x84F5 /// TextureRectangle = ((int)0x84F5) , /// /// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 /// TextureBindingRectangle = ((int)0x84F6) , /// /// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 /// ProxyTextureRectangle = ((int)0x84F7) , /// /// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 /// MaxRectangleTextureSize = ((int)0x84F8) , /// /// Original was GL_UNIFORM_BUFFER = 0x8A11 /// UniformBuffer = ((int)0x8A11) , /// /// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28 /// UniformBufferBinding = ((int)0x8A28) , /// /// Original was GL_UNIFORM_BUFFER_START = 0x8A29 /// UniformBufferStart = ((int)0x8A29) , /// /// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A /// UniformBufferSize = ((int)0x8A2A) , /// /// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B /// MaxVertexUniformBlocks = ((int)0x8A2B) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C /// MaxGeometryUniformBlocks = ((int)0x8A2C) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D /// MaxFragmentUniformBlocks = ((int)0x8A2D) , /// /// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E /// MaxCombinedUniformBlocks = ((int)0x8A2E) , /// /// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F /// MaxUniformBufferBindings = ((int)0x8A2F) , /// /// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 /// MaxUniformBlockSize = ((int)0x8A30) , /// /// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 /// MaxCombinedVertexUniformComponents = ((int)0x8A31) , /// /// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 /// MaxCombinedGeometryUniformComponents = ((int)0x8A32) , /// /// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 /// MaxCombinedFragmentUniformComponents = ((int)0x8A33) , /// /// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 /// UniformBufferOffsetAlignment = ((int)0x8A34) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 /// ActiveUniformBlockMaxNameLength = ((int)0x8A35) , /// /// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 /// ActiveUniformBlocks = ((int)0x8A36) , /// /// Original was GL_UNIFORM_TYPE = 0x8A37 /// UniformType = ((int)0x8A37) , /// /// Original was GL_UNIFORM_SIZE = 0x8A38 /// UniformSize = ((int)0x8A38) , /// /// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 /// UniformNameLength = ((int)0x8A39) , /// /// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A /// UniformBlockIndex = ((int)0x8A3A) , /// /// Original was GL_UNIFORM_OFFSET = 0x8A3B /// UniformOffset = ((int)0x8A3B) , /// /// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C /// UniformArrayStride = ((int)0x8A3C) , /// /// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D /// UniformMatrixStride = ((int)0x8A3D) , /// /// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E /// UniformIsRowMajor = ((int)0x8A3E) , /// /// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F /// UniformBlockBinding = ((int)0x8A3F) , /// /// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 /// UniformBlockDataSize = ((int)0x8A40) , /// /// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 /// UniformBlockNameLength = ((int)0x8A41) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 /// UniformBlockActiveUniforms = ((int)0x8A42) , /// /// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 /// UniformBlockActiveUniformIndices = ((int)0x8A43) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 /// UniformBlockReferencedByVertexShader = ((int)0x8A44) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 /// UniformBlockReferencedByGeometryShader = ((int)0x8A45) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 /// UniformBlockReferencedByFragmentShader = ((int)0x8A46) , /// /// Original was GL_SAMPLER_2D_RECT = 0x8B63 /// Sampler2DRect = ((int)0x8B63) , /// /// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 /// Sampler2DRectShadow = ((int)0x8B64) , /// /// Original was GL_TEXTURE_BUFFER = 0x8C2A /// TextureBuffer = ((int)0x8C2A) , /// /// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B /// MaxTextureBufferSize = ((int)0x8C2B) , /// /// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C /// TextureBindingBuffer = ((int)0x8C2C) , /// /// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D /// TextureBufferDataStoreBinding = ((int)0x8C2D) , /// /// Original was GL_SAMPLER_BUFFER = 0x8DC2 /// SamplerBuffer = ((int)0x8DC2) , /// /// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD /// IntSampler2DRect = ((int)0x8DCD) , /// /// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0 /// IntSamplerBuffer = ((int)0x8DD0) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 /// UnsignedIntSampler2DRect = ((int)0x8DD5) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 /// UnsignedIntSamplerBuffer = ((int)0x8DD8) , /// /// Original was GL_COPY_READ_BUFFER = 0x8F36 /// CopyReadBuffer = ((int)0x8F36) , /// /// Original was GL_COPY_WRITE_BUFFER = 0x8F37 /// CopyWriteBuffer = ((int)0x8F37) , /// /// Original was GL_R8_SNORM = 0x8F94 /// R8Snorm = ((int)0x8F94) , /// /// Original was GL_RG8_SNORM = 0x8F95 /// Rg8Snorm = ((int)0x8F95) , /// /// Original was GL_RGB8_SNORM = 0x8F96 /// Rgb8Snorm = ((int)0x8F96) , /// /// Original was GL_RGBA8_SNORM = 0x8F97 /// Rgba8Snorm = ((int)0x8F97) , /// /// Original was GL_R16_SNORM = 0x8F98 /// R16Snorm = ((int)0x8F98) , /// /// Original was GL_RG16_SNORM = 0x8F99 /// Rg16Snorm = ((int)0x8F99) , /// /// Original was GL_RGB16_SNORM = 0x8F9A /// Rgb16Snorm = ((int)0x8F9A) , /// /// Original was GL_RGBA16_SNORM = 0x8F9B /// Rgba16Snorm = ((int)0x8F9B) , /// /// Original was GL_SIGNED_NORMALIZED = 0x8F9C /// SignedNormalized = ((int)0x8F9C) , /// /// Original was GL_PRIMITIVE_RESTART = 0x8F9D /// PrimitiveRestart = ((int)0x8F9D) , /// /// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E /// PrimitiveRestartIndex = ((int)0x8F9E) , /// /// Original was GL_INVALID_INDEX = 0xFFFFFFFF /// InvalidIndex = unchecked((int)0xFFFFFFFF) , } /// /// Used in GL.GetInteger64, GL.ProgramParameter /// public enum Version32 : int { /// /// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 /// ContextCoreProfileBit = ((int)0x00000001) , /// /// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 /// SyncFlushCommandsBit = ((int)0x00000001) , /// /// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 /// ContextCompatibilityProfileBit = ((int)0x00000002) , /// /// Original was GL_LINES_ADJACENCY = 0x000A /// LinesAdjacency = ((int)0x000A) , /// /// Original was GL_LINE_STRIP_ADJACENCY = 0x000B /// LineStripAdjacency = ((int)0x000B) , /// /// Original was GL_TRIANGLES_ADJACENCY = 0x000C /// TrianglesAdjacency = ((int)0x000C) , /// /// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D /// TriangleStripAdjacency = ((int)0x000D) , /// /// Original was GL_PROGRAM_POINT_SIZE = 0x8642 /// ProgramPointSize = ((int)0x8642) , /// /// Original was GL_DEPTH_CLAMP = 0x864F /// DepthClamp = ((int)0x864F) , /// /// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F /// TextureCubeMapSeamless = ((int)0x884F) , /// /// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916 /// GeometryVerticesOut = ((int)0x8916) , /// /// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917 /// GeometryInputType = ((int)0x8917) , /// /// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918 /// GeometryOutputType = ((int)0x8918) , /// /// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 /// MaxGeometryTextureImageUnits = ((int)0x8C29) , /// /// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 /// FramebufferAttachmentLayered = ((int)0x8DA7) , /// /// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 /// FramebufferIncompleteLayerTargets = ((int)0x8DA8) , /// /// Original was GL_GEOMETRY_SHADER = 0x8DD9 /// GeometryShader = ((int)0x8DD9) , /// /// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF /// MaxGeometryUniformComponents = ((int)0x8DDF) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 /// MaxGeometryOutputVertices = ((int)0x8DE0) , /// /// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 /// MaxGeometryTotalOutputComponents = ((int)0x8DE1) , /// /// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C /// QuadsFollowProvokingVertexConvention = ((int)0x8E4C) , /// /// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D /// FirstVertexConvention = ((int)0x8E4D) , /// /// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E /// LastVertexConvention = ((int)0x8E4E) , /// /// Original was GL_PROVOKING_VERTEX = 0x8E4F /// ProvokingVertex = ((int)0x8E4F) , /// /// Original was GL_SAMPLE_POSITION = 0x8E50 /// SamplePosition = ((int)0x8E50) , /// /// Original was GL_SAMPLE_MASK = 0x8E51 /// SampleMask = ((int)0x8E51) , /// /// Original was GL_SAMPLE_MASK_VALUE = 0x8E52 /// SampleMaskValue = ((int)0x8E52) , /// /// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 /// MaxSampleMaskWords = ((int)0x8E59) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 /// Texture2DMultisample = ((int)0x9100) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 /// ProxyTexture2DMultisample = ((int)0x9101) , /// /// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 /// Texture2DMultisampleArray = ((int)0x9102) , /// /// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 /// ProxyTexture2DMultisampleArray = ((int)0x9103) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 /// TextureBinding2DMultisample = ((int)0x9104) , /// /// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 /// TextureBinding2DMultisampleArray = ((int)0x9105) , /// /// Original was GL_TEXTURE_SAMPLES = 0x9106 /// TextureSamples = ((int)0x9106) , /// /// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 /// TextureFixedSampleLocations = ((int)0x9107) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 /// Sampler2DMultisample = ((int)0x9108) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 /// IntSampler2DMultisample = ((int)0x9109) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A /// UnsignedIntSampler2DMultisample = ((int)0x910A) , /// /// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B /// Sampler2DMultisampleArray = ((int)0x910B) , /// /// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C /// IntSampler2DMultisampleArray = ((int)0x910C) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D /// UnsignedIntSampler2DMultisampleArray = ((int)0x910D) , /// /// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E /// MaxColorTextureSamples = ((int)0x910E) , /// /// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F /// MaxDepthTextureSamples = ((int)0x910F) , /// /// Original was GL_MAX_INTEGER_SAMPLES = 0x9110 /// MaxIntegerSamples = ((int)0x9110) , /// /// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 /// MaxServerWaitTimeout = ((int)0x9111) , /// /// Original was GL_OBJECT_TYPE = 0x9112 /// ObjectType = ((int)0x9112) , /// /// Original was GL_SYNC_CONDITION = 0x9113 /// SyncCondition = ((int)0x9113) , /// /// Original was GL_SYNC_STATUS = 0x9114 /// SyncStatus = ((int)0x9114) , /// /// Original was GL_SYNC_FLAGS = 0x9115 /// SyncFlags = ((int)0x9115) , /// /// Original was GL_SYNC_FENCE = 0x9116 /// SyncFence = ((int)0x9116) , /// /// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 /// SyncGpuCommandsComplete = ((int)0x9117) , /// /// Original was GL_UNSIGNALED = 0x9118 /// Unsignaled = ((int)0x9118) , /// /// Original was GL_SIGNALED = 0x9119 /// Signaled = ((int)0x9119) , /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , /// /// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 /// MaxVertexOutputComponents = ((int)0x9122) , /// /// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 /// MaxGeometryInputComponents = ((int)0x9123) , /// /// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 /// MaxGeometryOutputComponents = ((int)0x9124) , /// /// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 /// MaxFragmentInputComponents = ((int)0x9125) , /// /// Original was GL_CONTEXT_PROFILE_MASK = 0x9126 /// ContextProfileMask = ((int)0x9126) , /// /// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF /// TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) , } /// /// Not used directly. /// public enum Version33 : int { /// /// Original was GL_TIME_ELAPSED = 0x88BF /// TimeElapsed = ((int)0x88BF) , /// /// Original was GL_SRC1_COLOR = 0x88F9 /// Src1Color = ((int)0x88F9) , /// /// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA /// OneMinusSrc1Color = ((int)0x88FA) , /// /// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB /// OneMinusSrc1Alpha = ((int)0x88FB) , /// /// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC /// MaxDualSourceDrawBuffers = ((int)0x88FC) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , /// /// Original was GL_SAMPLER_BINDING = 0x8919 /// SamplerBinding = ((int)0x8919) , /// /// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F /// AnySamplesPassed = ((int)0x8C2F) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , /// /// Original was GL_TIMESTAMP = 0x8E28 /// Timestamp = ((int)0x8E28) , /// /// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42 /// TextureSwizzleR = ((int)0x8E42) , /// /// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43 /// TextureSwizzleG = ((int)0x8E43) , /// /// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44 /// TextureSwizzleB = ((int)0x8E44) , /// /// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45 /// TextureSwizzleA = ((int)0x8E45) , /// /// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 /// TextureSwizzleRgba = ((int)0x8E46) , /// /// Original was GL_RGB10_A2UI = 0x906F /// Rgb10A2ui = ((int)0x906F) , } /// /// Used in GL.BlendEquation, GL.BlendFunc and 1 other function /// public enum Version40 : int { /// /// Original was GL_QUADS = 0x0007 /// Quads = ((int)0x0007) , /// /// Original was GL_PATCHES = 0x000E /// Patches = ((int)0x000E) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 /// UniformBlockReferencedByTessControlShader = ((int)0x84F0) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 /// UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) , /// /// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C /// MaxTessControlInputComponents = ((int)0x886C) , /// /// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D /// MaxTessEvaluationInputComponents = ((int)0x886D) , /// /// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F /// GeometryShaderInvocations = ((int)0x887F) , /// /// Original was GL_SAMPLE_SHADING = 0x8C36 /// SampleShading = ((int)0x8C36) , /// /// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 /// MinSampleShadingValue = ((int)0x8C37) , /// /// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5 /// ActiveSubroutines = ((int)0x8DE5) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 /// ActiveSubroutineUniforms = ((int)0x8DE6) , /// /// Original was GL_MAX_SUBROUTINES = 0x8DE7 /// MaxSubroutines = ((int)0x8DE7) , /// /// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 /// MaxSubroutineUniformLocations = ((int)0x8DE8) , /// /// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E /// MaxCombinedTessControlUniformComponents = ((int)0x8E1E) , /// /// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F /// MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) , /// /// Original was GL_TRANSFORM_FEEDBACK = 0x8E22 /// TransformFeedback = ((int)0x8E22) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 /// TransformFeedbackBufferPaused = ((int)0x8E23) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 /// TransformFeedbackBufferActive = ((int)0x8E24) , /// /// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 /// TransformFeedbackBinding = ((int)0x8E25) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 /// ActiveSubroutineUniformLocations = ((int)0x8E47) , /// /// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 /// ActiveSubroutineMaxLength = ((int)0x8E48) , /// /// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 /// ActiveSubroutineUniformMaxLength = ((int)0x8E49) , /// /// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A /// NumCompatibleSubroutines = ((int)0x8E4A) , /// /// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B /// CompatibleSubroutines = ((int)0x8E4B) , /// /// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A /// MaxGeometryShaderInvocations = ((int)0x8E5A) , /// /// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B /// MinFragmentInterpolationOffset = ((int)0x8E5B) , /// /// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C /// MaxFragmentInterpolationOffset = ((int)0x8E5C) , /// /// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D /// FragmentInterpolationOffsetBits = ((int)0x8E5D) , /// /// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E /// MinProgramTextureGatherOffset = ((int)0x8E5E) , /// /// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F /// MaxProgramTextureGatherOffset = ((int)0x8E5F) , /// /// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 /// MaxTransformFeedbackBuffers = ((int)0x8E70) , /// /// Original was GL_MAX_VERTEX_STREAMS = 0x8E71 /// MaxVertexStreams = ((int)0x8E71) , /// /// Original was GL_PATCH_VERTICES = 0x8E72 /// PatchVertices = ((int)0x8E72) , /// /// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 /// PatchDefaultInnerLevel = ((int)0x8E73) , /// /// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 /// PatchDefaultOuterLevel = ((int)0x8E74) , /// /// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 /// TessControlOutputVertices = ((int)0x8E75) , /// /// Original was GL_TESS_GEN_MODE = 0x8E76 /// TessGenMode = ((int)0x8E76) , /// /// Original was GL_TESS_GEN_SPACING = 0x8E77 /// TessGenSpacing = ((int)0x8E77) , /// /// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78 /// TessGenVertexOrder = ((int)0x8E78) , /// /// Original was GL_TESS_GEN_POINT_MODE = 0x8E79 /// TessGenPointMode = ((int)0x8E79) , /// /// Original was GL_ISOLINES = 0x8E7A /// Isolines = ((int)0x8E7A) , /// /// Original was GL_FRACTIONAL_ODD = 0x8E7B /// FractionalOdd = ((int)0x8E7B) , /// /// Original was GL_FRACTIONAL_EVEN = 0x8E7C /// FractionalEven = ((int)0x8E7C) , /// /// Original was GL_MAX_PATCH_VERTICES = 0x8E7D /// MaxPatchVertices = ((int)0x8E7D) , /// /// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E /// MaxTessGenLevel = ((int)0x8E7E) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F /// MaxTessControlUniformComponents = ((int)0x8E7F) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 /// MaxTessEvaluationUniformComponents = ((int)0x8E80) , /// /// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 /// MaxTessControlTextureImageUnits = ((int)0x8E81) , /// /// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 /// MaxTessEvaluationTextureImageUnits = ((int)0x8E82) , /// /// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 /// MaxTessControlOutputComponents = ((int)0x8E83) , /// /// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 /// MaxTessPatchComponents = ((int)0x8E84) , /// /// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 /// MaxTessControlTotalOutputComponents = ((int)0x8E85) , /// /// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 /// MaxTessEvaluationOutputComponents = ((int)0x8E86) , /// /// Original was GL_TESS_EVALUATION_SHADER = 0x8E87 /// TessEvaluationShader = ((int)0x8E87) , /// /// Original was GL_TESS_CONTROL_SHADER = 0x8E88 /// TessControlShader = ((int)0x8E88) , /// /// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 /// MaxTessControlUniformBlocks = ((int)0x8E89) , /// /// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A /// MaxTessEvaluationUniformBlocks = ((int)0x8E8A) , /// /// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F /// DrawIndirectBuffer = ((int)0x8F3F) , /// /// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 /// DrawIndirectBufferBinding = ((int)0x8F43) , /// /// Original was GL_DOUBLE_MAT2 = 0x8F46 /// DoubleMat2 = ((int)0x8F46) , /// /// Original was GL_DOUBLE_MAT3 = 0x8F47 /// DoubleMat3 = ((int)0x8F47) , /// /// Original was GL_DOUBLE_MAT4 = 0x8F48 /// DoubleMat4 = ((int)0x8F48) , /// /// Original was GL_DOUBLE_MAT2x3 = 0x8F49 /// DoubleMat2x3 = ((int)0x8F49) , /// /// Original was GL_DOUBLE_MAT2x4 = 0x8F4A /// DoubleMat2x4 = ((int)0x8F4A) , /// /// Original was GL_DOUBLE_MAT3x2 = 0x8F4B /// DoubleMat3x2 = ((int)0x8F4B) , /// /// Original was GL_DOUBLE_MAT3x4 = 0x8F4C /// DoubleMat3x4 = ((int)0x8F4C) , /// /// Original was GL_DOUBLE_MAT4x2 = 0x8F4D /// DoubleMat4x2 = ((int)0x8F4D) , /// /// Original was GL_DOUBLE_MAT4x3 = 0x8F4E /// DoubleMat4x3 = ((int)0x8F4E) , /// /// Original was GL_DOUBLE_VEC2 = 0x8FFC /// DoubleVec2 = ((int)0x8FFC) , /// /// Original was GL_DOUBLE_VEC3 = 0x8FFD /// DoubleVec3 = ((int)0x8FFD) , /// /// Original was GL_DOUBLE_VEC4 = 0x8FFE /// DoubleVec4 = ((int)0x8FFE) , /// /// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 /// TextureCubeMapArray = ((int)0x9009) , /// /// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A /// TextureBindingCubeMapArray = ((int)0x900A) , /// /// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B /// ProxyTextureCubeMapArray = ((int)0x900B) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C /// SamplerCubeMapArray = ((int)0x900C) , /// /// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D /// SamplerCubeMapArrayShadow = ((int)0x900D) , /// /// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E /// IntSamplerCubeMapArray = ((int)0x900E) , /// /// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F /// UnsignedIntSamplerCubeMapArray = ((int)0x900F) , } /// /// Not used directly. /// public enum Version41 : int { /// /// Original was GL_VERTEX_SHADER_BIT = 0x00000001 /// VertexShaderBit = ((int)0x00000001) , /// /// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 /// FragmentShaderBit = ((int)0x00000002) , /// /// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004 /// GeometryShaderBit = ((int)0x00000004) , /// /// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008 /// TessControlShaderBit = ((int)0x00000008) , /// /// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 /// TessEvaluationShaderBit = ((int)0x00000010) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 /// ProgramBinaryRetrievableHint = ((int)0x8257) , /// /// Original was GL_PROGRAM_SEPARABLE = 0x8258 /// ProgramSeparable = ((int)0x8258) , /// /// Original was GL_ACTIVE_PROGRAM = 0x8259 /// ActiveProgram = ((int)0x8259) , /// /// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A /// ProgramPipelineBinding = ((int)0x825A) , /// /// Original was GL_MAX_VIEWPORTS = 0x825B /// MaxViewports = ((int)0x825B) , /// /// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C /// ViewportSubpixelBits = ((int)0x825C) , /// /// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D /// ViewportBoundsRange = ((int)0x825D) , /// /// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E /// LayerProvokingVertex = ((int)0x825E) , /// /// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F /// ViewportIndexProvokingVertex = ((int)0x825F) , /// /// Original was GL_UNDEFINED_VERTEX = 0x8260 /// UndefinedVertex = ((int)0x8260) , /// /// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741 /// ProgramBinaryLength = ((int)0x8741) , /// /// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE /// NumProgramBinaryFormats = ((int)0x87FE) , /// /// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF /// ProgramBinaryFormats = ((int)0x87FF) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A /// ImplementationColorReadType = ((int)0x8B9A) , /// /// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B /// ImplementationColorReadFormat = ((int)0x8B9B) , /// /// Original was GL_RGB565 = 0x8D62 /// Rgb565 = ((int)0x8D62) , /// /// Original was GL_LOW_FLOAT = 0x8DF0 /// LowFloat = ((int)0x8DF0) , /// /// Original was GL_MEDIUM_FLOAT = 0x8DF1 /// MediumFloat = ((int)0x8DF1) , /// /// Original was GL_HIGH_FLOAT = 0x8DF2 /// HighFloat = ((int)0x8DF2) , /// /// Original was GL_LOW_INT = 0x8DF3 /// LowInt = ((int)0x8DF3) , /// /// Original was GL_MEDIUM_INT = 0x8DF4 /// MediumInt = ((int)0x8DF4) , /// /// Original was GL_HIGH_INT = 0x8DF5 /// HighInt = ((int)0x8DF5) , /// /// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8 /// ShaderBinaryFormats = ((int)0x8DF8) , /// /// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 /// NumShaderBinaryFormats = ((int)0x8DF9) , /// /// Original was GL_SHADER_COMPILER = 0x8DFA /// ShaderCompiler = ((int)0x8DFA) , /// /// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB /// MaxVertexUniformVectors = ((int)0x8DFB) , /// /// Original was GL_MAX_VARYING_VECTORS = 0x8DFC /// MaxVaryingVectors = ((int)0x8DFC) , /// /// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD /// MaxFragmentUniformVectors = ((int)0x8DFD) , /// /// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF /// AllShaderBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version42 : int { /// /// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 /// VertexAttribArrayBarrierBit = ((int)0x00000001) , /// /// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 /// ElementArrayBarrierBit = ((int)0x00000002) , /// /// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 /// UniformBarrierBit = ((int)0x00000004) , /// /// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 /// TextureFetchBarrierBit = ((int)0x00000008) , /// /// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 /// ShaderImageAccessBarrierBit = ((int)0x00000020) , /// /// Original was GL_COMMAND_BARRIER_BIT = 0x00000040 /// CommandBarrierBit = ((int)0x00000040) , /// /// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 /// PixelBufferBarrierBit = ((int)0x00000080) , /// /// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 /// TextureUpdateBarrierBit = ((int)0x00000100) , /// /// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 /// BufferUpdateBarrierBit = ((int)0x00000200) , /// /// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 /// FramebufferBarrierBit = ((int)0x00000400) , /// /// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 /// TransformFeedbackBarrierBit = ((int)0x00000800) , /// /// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 /// AtomicCounterBarrierBit = ((int)0x00001000) , /// /// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C /// CompressedRgbaBptcUnorm = ((int)0x8E8C) , /// /// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D /// CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) , /// /// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E /// CompressedRgbBptcSignedFloat = ((int)0x8E8E) , /// /// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F /// CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) , /// /// Original was GL_MAX_IMAGE_UNITS = 0x8F38 /// MaxImageUnits = ((int)0x8F38) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 /// MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) , /// /// Original was GL_IMAGE_BINDING_NAME = 0x8F3A /// ImageBindingName = ((int)0x8F3A) , /// /// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B /// ImageBindingLevel = ((int)0x8F3B) , /// /// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C /// ImageBindingLayered = ((int)0x8F3C) , /// /// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D /// ImageBindingLayer = ((int)0x8F3D) , /// /// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E /// ImageBindingAccess = ((int)0x8F3E) , /// /// Original was GL_IMAGE_1D = 0x904C /// Image1D = ((int)0x904C) , /// /// Original was GL_IMAGE_2D = 0x904D /// Image2D = ((int)0x904D) , /// /// Original was GL_IMAGE_3D = 0x904E /// Image3D = ((int)0x904E) , /// /// Original was GL_IMAGE_2D_RECT = 0x904F /// Image2DRect = ((int)0x904F) , /// /// Original was GL_IMAGE_CUBE = 0x9050 /// ImageCube = ((int)0x9050) , /// /// Original was GL_IMAGE_BUFFER = 0x9051 /// ImageBuffer = ((int)0x9051) , /// /// Original was GL_IMAGE_1D_ARRAY = 0x9052 /// Image1DArray = ((int)0x9052) , /// /// Original was GL_IMAGE_2D_ARRAY = 0x9053 /// Image2DArray = ((int)0x9053) , /// /// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 /// ImageCubeMapArray = ((int)0x9054) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055 /// Image2DMultisample = ((int)0x9055) , /// /// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 /// Image2DMultisampleArray = ((int)0x9056) , /// /// Original was GL_INT_IMAGE_1D = 0x9057 /// IntImage1D = ((int)0x9057) , /// /// Original was GL_INT_IMAGE_2D = 0x9058 /// IntImage2D = ((int)0x9058) , /// /// Original was GL_INT_IMAGE_3D = 0x9059 /// IntImage3D = ((int)0x9059) , /// /// Original was GL_INT_IMAGE_2D_RECT = 0x905A /// IntImage2DRect = ((int)0x905A) , /// /// Original was GL_INT_IMAGE_CUBE = 0x905B /// IntImageCube = ((int)0x905B) , /// /// Original was GL_INT_IMAGE_BUFFER = 0x905C /// IntImageBuffer = ((int)0x905C) , /// /// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D /// IntImage1DArray = ((int)0x905D) , /// /// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E /// IntImage2DArray = ((int)0x905E) , /// /// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F /// IntImageCubeMapArray = ((int)0x905F) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 /// IntImage2DMultisample = ((int)0x9060) , /// /// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 /// IntImage2DMultisampleArray = ((int)0x9061) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062 /// UnsignedIntImage1D = ((int)0x9062) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 /// UnsignedIntImage2D = ((int)0x9063) , /// /// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 /// UnsignedIntImage3D = ((int)0x9064) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 /// UnsignedIntImage2DRect = ((int)0x9065) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 /// UnsignedIntImageCube = ((int)0x9066) , /// /// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 /// UnsignedIntImageBuffer = ((int)0x9067) , /// /// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 /// UnsignedIntImage1DArray = ((int)0x9068) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 /// UnsignedIntImage2DArray = ((int)0x9069) , /// /// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A /// UnsignedIntImageCubeMapArray = ((int)0x906A) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B /// UnsignedIntImage2DMultisample = ((int)0x906B) , /// /// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C /// UnsignedIntImage2DMultisampleArray = ((int)0x906C) , /// /// Original was GL_MAX_IMAGE_SAMPLES = 0x906D /// MaxImageSamples = ((int)0x906D) , /// /// Original was GL_IMAGE_BINDING_FORMAT = 0x906E /// ImageBindingFormat = ((int)0x906E) , /// /// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC /// MinMapBufferAlignment = ((int)0x90BC) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 /// ImageFormatCompatibilityType = ((int)0x90C7) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 /// ImageFormatCompatibilityBySize = ((int)0x90C8) , /// /// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 /// ImageFormatCompatibilityByClass = ((int)0x90C9) , /// /// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA /// MaxVertexImageUniforms = ((int)0x90CA) , /// /// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB /// MaxTessControlImageUniforms = ((int)0x90CB) , /// /// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC /// MaxTessEvaluationImageUniforms = ((int)0x90CC) , /// /// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD /// MaxGeometryImageUniforms = ((int)0x90CD) , /// /// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE /// MaxFragmentImageUniforms = ((int)0x90CE) , /// /// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF /// MaxCombinedImageUniforms = ((int)0x90CF) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 /// UnpackCompressedBlockWidth = ((int)0x9127) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 /// UnpackCompressedBlockHeight = ((int)0x9128) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 /// UnpackCompressedBlockDepth = ((int)0x9129) , /// /// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A /// UnpackCompressedBlockSize = ((int)0x912A) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B /// PackCompressedBlockWidth = ((int)0x912B) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C /// PackCompressedBlockHeight = ((int)0x912C) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D /// PackCompressedBlockDepth = ((int)0x912D) , /// /// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E /// PackCompressedBlockSize = ((int)0x912E) , /// /// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F /// TextureImmutableFormat = ((int)0x912F) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 /// AtomicCounterBuffer = ((int)0x92C0) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 /// AtomicCounterBufferBinding = ((int)0x92C1) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 /// AtomicCounterBufferStart = ((int)0x92C2) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 /// AtomicCounterBufferSize = ((int)0x92C3) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 /// AtomicCounterBufferDataSize = ((int)0x92C4) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 /// AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 /// AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 /// AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 /// AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 /// AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA /// AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB /// AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC /// MaxVertexAtomicCounterBuffers = ((int)0x92CC) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD /// MaxTessControlAtomicCounterBuffers = ((int)0x92CD) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE /// MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF /// MaxGeometryAtomicCounterBuffers = ((int)0x92CF) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 /// MaxFragmentAtomicCounterBuffers = ((int)0x92D0) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 /// MaxCombinedAtomicCounterBuffers = ((int)0x92D1) , /// /// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 /// MaxVertexAtomicCounters = ((int)0x92D2) , /// /// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 /// MaxTessControlAtomicCounters = ((int)0x92D3) , /// /// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 /// MaxTessEvaluationAtomicCounters = ((int)0x92D4) , /// /// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 /// MaxGeometryAtomicCounters = ((int)0x92D5) , /// /// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 /// MaxFragmentAtomicCounters = ((int)0x92D6) , /// /// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 /// MaxCombinedAtomicCounters = ((int)0x92D7) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 /// MaxAtomicCounterBufferSize = ((int)0x92D8) , /// /// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 /// ActiveAtomicCounterBuffers = ((int)0x92D9) , /// /// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA /// UniformAtomicCounterBufferIndex = ((int)0x92DA) , /// /// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB /// UnsignedIntAtomicCounter = ((int)0x92DB) , /// /// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC /// MaxAtomicCounterBufferBindings = ((int)0x92DC) , /// /// Original was GL_NUM_SAMPLE_COUNTS = 0x9380 /// NumSampleCounts = ((int)0x9380) , /// /// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF /// AllBarrierBits = unchecked((int)0xFFFFFFFF) , } /// /// Not used directly. /// public enum Version43 : int { /// /// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 /// ContextFlagDebugBit = ((int)0x00000002) , /// /// Original was GL_COMPUTE_SHADER_BIT = 0x00000020 /// ComputeShaderBit = ((int)0x00000020) , /// /// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 /// ShaderStorageBarrierBit = ((int)0x00002000) , /// /// Original was GL_STACK_OVERFLOW = 0x0503 /// StackOverflow = ((int)0x0503) , /// /// Original was GL_STACK_UNDERFLOW = 0x0504 /// StackUnderflow = ((int)0x0504) , /// /// Original was GL_VERTEX_ARRAY = 0x8074 /// VertexArray = ((int)0x8074) , /// /// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 /// DebugOutputSynchronous = ((int)0x8242) , /// /// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 /// DebugNextLoggedMessageLength = ((int)0x8243) , /// /// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244 /// DebugCallbackFunction = ((int)0x8244) , /// /// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 /// DebugCallbackUserParam = ((int)0x8245) , /// /// Original was GL_DEBUG_SOURCE_API = 0x8246 /// DebugSourceApi = ((int)0x8246) , /// /// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 /// DebugSourceWindowSystem = ((int)0x8247) , /// /// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 /// DebugSourceShaderCompiler = ((int)0x8248) , /// /// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 /// DebugSourceThirdParty = ((int)0x8249) , /// /// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A /// DebugSourceApplication = ((int)0x824A) , /// /// Original was GL_DEBUG_SOURCE_OTHER = 0x824B /// DebugSourceOther = ((int)0x824B) , /// /// Original was GL_DEBUG_TYPE_ERROR = 0x824C /// DebugTypeError = ((int)0x824C) , /// /// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D /// DebugTypeDeprecatedBehavior = ((int)0x824D) , /// /// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E /// DebugTypeUndefinedBehavior = ((int)0x824E) , /// /// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F /// DebugTypePortability = ((int)0x824F) , /// /// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250 /// DebugTypePerformance = ((int)0x8250) , /// /// Original was GL_DEBUG_TYPE_OTHER = 0x8251 /// DebugTypeOther = ((int)0x8251) , /// /// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 /// MaxComputeSharedMemorySize = ((int)0x8262) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 /// MaxComputeUniformComponents = ((int)0x8263) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 /// MaxComputeAtomicCounterBuffers = ((int)0x8264) , /// /// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 /// MaxComputeAtomicCounters = ((int)0x8265) , /// /// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 /// MaxCombinedComputeUniformComponents = ((int)0x8266) , /// /// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 /// ComputeWorkGroupSize = ((int)0x8267) , /// /// Original was GL_DEBUG_TYPE_MARKER = 0x8268 /// DebugTypeMarker = ((int)0x8268) , /// /// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 /// DebugTypePushGroup = ((int)0x8269) , /// /// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A /// DebugTypePopGroup = ((int)0x826A) , /// /// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B /// DebugSeverityNotification = ((int)0x826B) , /// /// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C /// MaxDebugGroupStackDepth = ((int)0x826C) , /// /// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D /// DebugGroupStackDepth = ((int)0x826D) , /// /// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E /// MaxUniformLocations = ((int)0x826E) , /// /// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F /// InternalformatSupported = ((int)0x826F) , /// /// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270 /// InternalformatPreferred = ((int)0x8270) , /// /// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271 /// InternalformatRedSize = ((int)0x8271) , /// /// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 /// InternalformatGreenSize = ((int)0x8272) , /// /// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 /// InternalformatBlueSize = ((int)0x8273) , /// /// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 /// InternalformatAlphaSize = ((int)0x8274) , /// /// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 /// InternalformatDepthSize = ((int)0x8275) , /// /// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 /// InternalformatStencilSize = ((int)0x8276) , /// /// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 /// InternalformatSharedSize = ((int)0x8277) , /// /// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278 /// InternalformatRedType = ((int)0x8278) , /// /// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 /// InternalformatGreenType = ((int)0x8279) , /// /// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A /// InternalformatBlueType = ((int)0x827A) , /// /// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B /// InternalformatAlphaType = ((int)0x827B) , /// /// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C /// InternalformatDepthType = ((int)0x827C) , /// /// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D /// InternalformatStencilType = ((int)0x827D) , /// /// Original was GL_MAX_WIDTH = 0x827E /// MaxWidth = ((int)0x827E) , /// /// Original was GL_MAX_HEIGHT = 0x827F /// MaxHeight = ((int)0x827F) , /// /// Original was GL_MAX_DEPTH = 0x8280 /// MaxDepth = ((int)0x8280) , /// /// Original was GL_MAX_LAYERS = 0x8281 /// MaxLayers = ((int)0x8281) , /// /// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282 /// MaxCombinedDimensions = ((int)0x8282) , /// /// Original was GL_COLOR_COMPONENTS = 0x8283 /// ColorComponents = ((int)0x8283) , /// /// Original was GL_DEPTH_COMPONENTS = 0x8284 /// DepthComponents = ((int)0x8284) , /// /// Original was GL_STENCIL_COMPONENTS = 0x8285 /// StencilComponents = ((int)0x8285) , /// /// Original was GL_COLOR_RENDERABLE = 0x8286 /// ColorRenderable = ((int)0x8286) , /// /// Original was GL_DEPTH_RENDERABLE = 0x8287 /// DepthRenderable = ((int)0x8287) , /// /// Original was GL_STENCIL_RENDERABLE = 0x8288 /// StencilRenderable = ((int)0x8288) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289 /// FramebufferRenderable = ((int)0x8289) , /// /// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A /// FramebufferRenderableLayered = ((int)0x828A) , /// /// Original was GL_FRAMEBUFFER_BLEND = 0x828B /// FramebufferBlend = ((int)0x828B) , /// /// Original was GL_READ_PIXELS = 0x828C /// ReadPixels = ((int)0x828C) , /// /// Original was GL_READ_PIXELS_FORMAT = 0x828D /// ReadPixelsFormat = ((int)0x828D) , /// /// Original was GL_READ_PIXELS_TYPE = 0x828E /// ReadPixelsType = ((int)0x828E) , /// /// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F /// TextureImageFormat = ((int)0x828F) , /// /// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290 /// TextureImageType = ((int)0x8290) , /// /// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 /// GetTextureImageFormat = ((int)0x8291) , /// /// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 /// GetTextureImageType = ((int)0x8292) , /// /// Original was GL_MIPMAP = 0x8293 /// Mipmap = ((int)0x8293) , /// /// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294 /// ManualGenerateMipmap = ((int)0x8294) , /// /// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295 /// AutoGenerateMipmap = ((int)0x8295) , /// /// Original was GL_COLOR_ENCODING = 0x8296 /// ColorEncoding = ((int)0x8296) , /// /// Original was GL_SRGB_READ = 0x8297 /// SrgbRead = ((int)0x8297) , /// /// Original was GL_SRGB_WRITE = 0x8298 /// SrgbWrite = ((int)0x8298) , /// /// Original was GL_FILTER = 0x829A /// Filter = ((int)0x829A) , /// /// Original was GL_VERTEX_TEXTURE = 0x829B /// VertexTexture = ((int)0x829B) , /// /// Original was GL_TESS_CONTROL_TEXTURE = 0x829C /// TessControlTexture = ((int)0x829C) , /// /// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D /// TessEvaluationTexture = ((int)0x829D) , /// /// Original was GL_GEOMETRY_TEXTURE = 0x829E /// GeometryTexture = ((int)0x829E) , /// /// Original was GL_FRAGMENT_TEXTURE = 0x829F /// FragmentTexture = ((int)0x829F) , /// /// Original was GL_COMPUTE_TEXTURE = 0x82A0 /// ComputeTexture = ((int)0x82A0) , /// /// Original was GL_TEXTURE_SHADOW = 0x82A1 /// TextureShadow = ((int)0x82A1) , /// /// Original was GL_TEXTURE_GATHER = 0x82A2 /// TextureGather = ((int)0x82A2) , /// /// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3 /// TextureGatherShadow = ((int)0x82A3) , /// /// Original was GL_SHADER_IMAGE_LOAD = 0x82A4 /// ShaderImageLoad = ((int)0x82A4) , /// /// Original was GL_SHADER_IMAGE_STORE = 0x82A5 /// ShaderImageStore = ((int)0x82A5) , /// /// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6 /// ShaderImageAtomic = ((int)0x82A6) , /// /// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7 /// ImageTexelSize = ((int)0x82A7) , /// /// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 /// ImageCompatibilityClass = ((int)0x82A8) , /// /// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9 /// ImagePixelFormat = ((int)0x82A9) , /// /// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA /// ImagePixelType = ((int)0x82AA) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC /// SimultaneousTextureAndDepthTest = ((int)0x82AC) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD /// SimultaneousTextureAndStencilTest = ((int)0x82AD) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE /// SimultaneousTextureAndDepthWrite = ((int)0x82AE) , /// /// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF /// SimultaneousTextureAndStencilWrite = ((int)0x82AF) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 /// TextureCompressedBlockWidth = ((int)0x82B1) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 /// TextureCompressedBlockHeight = ((int)0x82B2) , /// /// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 /// TextureCompressedBlockSize = ((int)0x82B3) , /// /// Original was GL_CLEAR_BUFFER = 0x82B4 /// ClearBuffer = ((int)0x82B4) , /// /// Original was GL_TEXTURE_VIEW = 0x82B5 /// TextureView = ((int)0x82B5) , /// /// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 /// ViewCompatibilityClass = ((int)0x82B6) , /// /// Original was GL_FULL_SUPPORT = 0x82B7 /// FullSupport = ((int)0x82B7) , /// /// Original was GL_CAVEAT_SUPPORT = 0x82B8 /// CaveatSupport = ((int)0x82B8) , /// /// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9 /// ImageClass4X32 = ((int)0x82B9) , /// /// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA /// ImageClass2X32 = ((int)0x82BA) , /// /// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB /// ImageClass1X32 = ((int)0x82BB) , /// /// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC /// ImageClass4X16 = ((int)0x82BC) , /// /// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD /// ImageClass2X16 = ((int)0x82BD) , /// /// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE /// ImageClass1X16 = ((int)0x82BE) , /// /// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF /// ImageClass4X8 = ((int)0x82BF) , /// /// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0 /// ImageClass2X8 = ((int)0x82C0) , /// /// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1 /// ImageClass1X8 = ((int)0x82C1) , /// /// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2 /// ImageClass111110 = ((int)0x82C2) , /// /// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 /// ImageClass1010102 = ((int)0x82C3) , /// /// Original was GL_VIEW_CLASS_128_BITS = 0x82C4 /// ViewClass128Bits = ((int)0x82C4) , /// /// Original was GL_VIEW_CLASS_96_BITS = 0x82C5 /// ViewClass96Bits = ((int)0x82C5) , /// /// Original was GL_VIEW_CLASS_64_BITS = 0x82C6 /// ViewClass64Bits = ((int)0x82C6) , /// /// Original was GL_VIEW_CLASS_48_BITS = 0x82C7 /// ViewClass48Bits = ((int)0x82C7) , /// /// Original was GL_VIEW_CLASS_32_BITS = 0x82C8 /// ViewClass32Bits = ((int)0x82C8) , /// /// Original was GL_VIEW_CLASS_24_BITS = 0x82C9 /// ViewClass24Bits = ((int)0x82C9) , /// /// Original was GL_VIEW_CLASS_16_BITS = 0x82CA /// ViewClass16Bits = ((int)0x82CA) , /// /// Original was GL_VIEW_CLASS_8_BITS = 0x82CB /// ViewClass8Bits = ((int)0x82CB) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC /// ViewClassS3tcDxt1Rgb = ((int)0x82CC) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD /// ViewClassS3tcDxt1Rgba = ((int)0x82CD) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE /// ViewClassS3tcDxt3Rgba = ((int)0x82CE) , /// /// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF /// ViewClassS3tcDxt5Rgba = ((int)0x82CF) , /// /// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0 /// ViewClassRgtc1Red = ((int)0x82D0) , /// /// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1 /// ViewClassRgtc2Rg = ((int)0x82D1) , /// /// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 /// ViewClassBptcUnorm = ((int)0x82D2) , /// /// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 /// ViewClassBptcFloat = ((int)0x82D3) , /// /// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 /// VertexAttribBinding = ((int)0x82D4) , /// /// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 /// VertexAttribRelativeOffset = ((int)0x82D5) , /// /// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 /// VertexBindingDivisor = ((int)0x82D6) , /// /// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 /// VertexBindingOffset = ((int)0x82D7) , /// /// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 /// VertexBindingStride = ((int)0x82D8) , /// /// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 /// MaxVertexAttribRelativeOffset = ((int)0x82D9) , /// /// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA /// MaxVertexAttribBindings = ((int)0x82DA) , /// /// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB /// TextureViewMinLevel = ((int)0x82DB) , /// /// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC /// TextureViewNumLevels = ((int)0x82DC) , /// /// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD /// TextureViewMinLayer = ((int)0x82DD) , /// /// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE /// TextureViewNumLayers = ((int)0x82DE) , /// /// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF /// TextureImmutableLevels = ((int)0x82DF) , /// /// Original was GL_BUFFER = 0x82E0 /// Buffer = ((int)0x82E0) , /// /// Original was GL_SHADER = 0x82E1 /// Shader = ((int)0x82E1) , /// /// Original was GL_PROGRAM = 0x82E2 /// Program = ((int)0x82E2) , /// /// Original was GL_QUERY = 0x82E3 /// Query = ((int)0x82E3) , /// /// Original was GL_PROGRAM_PIPELINE = 0x82E4 /// ProgramPipeline = ((int)0x82E4) , /// /// Original was GL_SAMPLER = 0x82E6 /// Sampler = ((int)0x82E6) , /// /// Original was GL_DISPLAY_LIST = 0x82E7 /// DisplayList = ((int)0x82E7) , /// /// Original was GL_MAX_LABEL_LENGTH = 0x82E8 /// MaxLabelLength = ((int)0x82E8) , /// /// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 /// NumShadingLanguageVersions = ((int)0x82E9) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E /// VertexAttribArrayLong = ((int)0x874E) , /// /// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 /// PrimitiveRestartFixedIndex = ((int)0x8D69) , /// /// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A /// AnySamplesPassedConservative = ((int)0x8D6A) , /// /// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B /// MaxElementIndex = ((int)0x8D6B) , /// /// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 /// MaxCombinedShaderOutputResources = ((int)0x8F39) , /// /// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F /// VertexBindingBuffer = ((int)0x8F4F) , /// /// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 /// ShaderStorageBuffer = ((int)0x90D2) , /// /// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 /// ShaderStorageBufferBinding = ((int)0x90D3) , /// /// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 /// ShaderStorageBufferStart = ((int)0x90D4) , /// /// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 /// ShaderStorageBufferSize = ((int)0x90D5) , /// /// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 /// MaxVertexShaderStorageBlocks = ((int)0x90D6) , /// /// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 /// MaxGeometryShaderStorageBlocks = ((int)0x90D7) , /// /// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 /// MaxTessControlShaderStorageBlocks = ((int)0x90D8) , /// /// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 /// MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) , /// /// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA /// MaxFragmentShaderStorageBlocks = ((int)0x90DA) , /// /// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB /// MaxComputeShaderStorageBlocks = ((int)0x90DB) , /// /// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC /// MaxCombinedShaderStorageBlocks = ((int)0x90DC) , /// /// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD /// MaxShaderStorageBufferBindings = ((int)0x90DD) , /// /// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE /// MaxShaderStorageBlockSize = ((int)0x90DE) , /// /// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF /// ShaderStorageBufferOffsetAlignment = ((int)0x90DF) , /// /// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA /// DepthStencilTextureMode = ((int)0x90EA) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB /// MaxComputeWorkGroupInvocations = ((int)0x90EB) , /// /// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC /// UniformBlockReferencedByComputeShader = ((int)0x90EC) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED /// AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE /// DispatchIndirectBuffer = ((int)0x90EE) , /// /// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF /// DispatchIndirectBufferBinding = ((int)0x90EF) , /// /// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 /// MaxDebugMessageLength = ((int)0x9143) , /// /// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 /// MaxDebugLoggedMessages = ((int)0x9144) , /// /// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145 /// DebugLoggedMessages = ((int)0x9145) , /// /// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146 /// DebugSeverityHigh = ((int)0x9146) , /// /// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147 /// DebugSeverityMedium = ((int)0x9147) , /// /// Original was GL_DEBUG_SEVERITY_LOW = 0x9148 /// DebugSeverityLow = ((int)0x9148) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D /// TextureBufferOffset = ((int)0x919D) , /// /// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E /// TextureBufferSize = ((int)0x919E) , /// /// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F /// TextureBufferOffsetAlignment = ((int)0x919F) , /// /// Original was GL_COMPUTE_SHADER = 0x91B9 /// ComputeShader = ((int)0x91B9) , /// /// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB /// MaxComputeUniformBlocks = ((int)0x91BB) , /// /// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC /// MaxComputeTextureImageUnits = ((int)0x91BC) , /// /// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD /// MaxComputeImageUniforms = ((int)0x91BD) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE /// MaxComputeWorkGroupCount = ((int)0x91BE) , /// /// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF /// MaxComputeWorkGroupSize = ((int)0x91BF) , /// /// Original was GL_COMPRESSED_R11_EAC = 0x9270 /// CompressedR11Eac = ((int)0x9270) , /// /// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 /// CompressedSignedR11Eac = ((int)0x9271) , /// /// Original was GL_COMPRESSED_RG11_EAC = 0x9272 /// CompressedRg11Eac = ((int)0x9272) , /// /// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 /// CompressedSignedRg11Eac = ((int)0x9273) , /// /// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274 /// CompressedRgb8Etc2 = ((int)0x9274) , /// /// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275 /// CompressedSrgb8Etc2 = ((int)0x9275) , /// /// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 /// CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) , /// /// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 /// CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) , /// /// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 /// CompressedRgba8Etc2Eac = ((int)0x9278) , /// /// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 /// CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) , /// /// Original was GL_DEBUG_OUTPUT = 0x92E0 /// DebugOutput = ((int)0x92E0) , /// /// Original was GL_UNIFORM = 0x92E1 /// Uniform = ((int)0x92E1) , /// /// Original was GL_UNIFORM_BLOCK = 0x92E2 /// UniformBlock = ((int)0x92E2) , /// /// Original was GL_PROGRAM_INPUT = 0x92E3 /// ProgramInput = ((int)0x92E3) , /// /// Original was GL_PROGRAM_OUTPUT = 0x92E4 /// ProgramOutput = ((int)0x92E4) , /// /// Original was GL_BUFFER_VARIABLE = 0x92E5 /// BufferVariable = ((int)0x92E5) , /// /// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 /// ShaderStorageBlock = ((int)0x92E6) , /// /// Original was GL_IS_PER_PATCH = 0x92E7 /// IsPerPatch = ((int)0x92E7) , /// /// Original was GL_VERTEX_SUBROUTINE = 0x92E8 /// VertexSubroutine = ((int)0x92E8) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9 /// TessControlSubroutine = ((int)0x92E9) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA /// TessEvaluationSubroutine = ((int)0x92EA) , /// /// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB /// GeometrySubroutine = ((int)0x92EB) , /// /// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC /// FragmentSubroutine = ((int)0x92EC) , /// /// Original was GL_COMPUTE_SUBROUTINE = 0x92ED /// ComputeSubroutine = ((int)0x92ED) , /// /// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE /// VertexSubroutineUniform = ((int)0x92EE) , /// /// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF /// TessControlSubroutineUniform = ((int)0x92EF) , /// /// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 /// TessEvaluationSubroutineUniform = ((int)0x92F0) , /// /// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 /// GeometrySubroutineUniform = ((int)0x92F1) , /// /// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 /// FragmentSubroutineUniform = ((int)0x92F2) , /// /// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 /// ComputeSubroutineUniform = ((int)0x92F3) , /// /// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 /// TransformFeedbackVarying = ((int)0x92F4) , /// /// Original was GL_ACTIVE_RESOURCES = 0x92F5 /// ActiveResources = ((int)0x92F5) , /// /// Original was GL_MAX_NAME_LENGTH = 0x92F6 /// MaxNameLength = ((int)0x92F6) , /// /// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 /// MaxNumActiveVariables = ((int)0x92F7) , /// /// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 /// MaxNumCompatibleSubroutines = ((int)0x92F8) , /// /// Original was GL_NAME_LENGTH = 0x92F9 /// NameLength = ((int)0x92F9) , /// /// Original was GL_TYPE = 0x92FA /// Type = ((int)0x92FA) , /// /// Original was GL_ARRAY_SIZE = 0x92FB /// ArraySize = ((int)0x92FB) , /// /// Original was GL_OFFSET = 0x92FC /// Offset = ((int)0x92FC) , /// /// Original was GL_BLOCK_INDEX = 0x92FD /// BlockIndex = ((int)0x92FD) , /// /// Original was GL_ARRAY_STRIDE = 0x92FE /// ArrayStride = ((int)0x92FE) , /// /// Original was GL_MATRIX_STRIDE = 0x92FF /// MatrixStride = ((int)0x92FF) , /// /// Original was GL_IS_ROW_MAJOR = 0x9300 /// IsRowMajor = ((int)0x9300) , /// /// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 /// AtomicCounterBufferIndex = ((int)0x9301) , /// /// Original was GL_BUFFER_BINDING = 0x9302 /// BufferBinding = ((int)0x9302) , /// /// Original was GL_BUFFER_DATA_SIZE = 0x9303 /// BufferDataSize = ((int)0x9303) , /// /// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 /// NumActiveVariables = ((int)0x9304) , /// /// Original was GL_ACTIVE_VARIABLES = 0x9305 /// ActiveVariables = ((int)0x9305) , /// /// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 /// ReferencedByVertexShader = ((int)0x9306) , /// /// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 /// ReferencedByTessControlShader = ((int)0x9307) , /// /// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 /// ReferencedByTessEvaluationShader = ((int)0x9308) , /// /// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 /// ReferencedByGeometryShader = ((int)0x9309) , /// /// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A /// ReferencedByFragmentShader = ((int)0x930A) , /// /// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B /// ReferencedByComputeShader = ((int)0x930B) , /// /// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C /// TopLevelArraySize = ((int)0x930C) , /// /// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D /// TopLevelArrayStride = ((int)0x930D) , /// /// Original was GL_LOCATION = 0x930E /// Location = ((int)0x930E) , /// /// Original was GL_LOCATION_INDEX = 0x930F /// LocationIndex = ((int)0x930F) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 /// FramebufferDefaultWidth = ((int)0x9310) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 /// FramebufferDefaultHeight = ((int)0x9311) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 /// FramebufferDefaultLayers = ((int)0x9312) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 /// FramebufferDefaultSamples = ((int)0x9313) , /// /// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 /// FramebufferDefaultFixedSampleLocations = ((int)0x9314) , /// /// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 /// MaxFramebufferWidth = ((int)0x9315) , /// /// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 /// MaxFramebufferHeight = ((int)0x9316) , /// /// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 /// MaxFramebufferLayers = ((int)0x9317) , /// /// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 /// MaxFramebufferSamples = ((int)0x9318) , } /// /// Not used directly. /// public enum Version44 : int { /// /// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 /// ClientMappedBufferBarrierBit = ((int)0x00004000) , /// /// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 /// QueryBufferBarrierBit = ((int)0x00008000) , /// /// Original was GL_MAP_READ_BIT = 0x0001 /// MapReadBit = ((int)0x0001) , /// /// Original was GL_MAP_WRITE_BIT = 0x0002 /// MapWriteBit = ((int)0x0002) , /// /// Original was GL_MAP_PERSISTENT_BIT = 0x0040 /// MapPersistentBit = ((int)0x0040) , /// /// Original was GL_MAP_COHERENT_BIT = 0x0080 /// MapCoherentBit = ((int)0x0080) , /// /// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100 /// DynamicStorageBit = ((int)0x0100) , /// /// Original was GL_CLIENT_STORAGE_BIT = 0x0200 /// ClientStorageBit = ((int)0x0200) , /// /// Original was GL_STENCIL_INDEX = 0x1901 /// StencilIndex = ((int)0x1901) , /// /// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F /// BufferImmutableStorage = ((int)0x821F) , /// /// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220 /// BufferStorageFlags = ((int)0x8220) , /// /// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 /// PrimitiveRestartForPatchesSupported = ((int)0x8221) , /// /// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 /// MaxVertexAttribStride = ((int)0x82E5) , /// /// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743 /// MirrorClampToEdge = ((int)0x8743) , /// /// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A /// TextureBufferBinding = ((int)0x8C2A) , /// /// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B /// UnsignedInt10F11F11FRev = ((int)0x8C3B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E /// TransformFeedbackBuffer = ((int)0x8C8E) , /// /// Original was GL_STENCIL_INDEX8 = 0x8D48 /// StencilIndex8 = ((int)0x8D48) , /// /// Original was GL_QUERY_BUFFER = 0x9192 /// QueryBuffer = ((int)0x9192) , /// /// Original was GL_QUERY_BUFFER_BINDING = 0x9193 /// QueryBufferBinding = ((int)0x9193) , /// /// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194 /// QueryResultNoWait = ((int)0x9194) , /// /// Original was GL_LOCATION_COMPONENT = 0x934A /// LocationComponent = ((int)0x934A) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B /// TransformFeedbackBufferIndex = ((int)0x934B) , /// /// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C /// TransformFeedbackBufferStride = ((int)0x934C) , /// /// Original was GL_CLEAR_TEXTURE = 0x9365 /// ClearTexture = ((int)0x9365) , } /// /// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer /// public enum VertexAttribDoubleType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribLPointer /// public enum VertexAttribDPointerType : int { /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer /// public enum VertexAttribIntegerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.VertexAttribIPointer /// public enum VertexAttribIPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , } /// /// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function /// public enum VertexAttribParameter : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD /// VertexAttribArrayInteger = ((int)0x88FD) , /// /// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE /// VertexAttribArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.Arb.GetVertexAttrib, GL.Arb.GetVertexAttribL and 1 other function /// public enum VertexAttribParameterArb : int { /// /// Original was GL_ARRAY_ENABLED = 0x8622 /// ArrayEnabled = ((int)0x8622) , /// /// Original was GL_ARRAY_SIZE = 0x8623 /// ArraySize = ((int)0x8623) , /// /// Original was GL_ARRAY_STRIDE = 0x8624 /// ArrayStride = ((int)0x8624) , /// /// Original was GL_ARRAY_TYPE = 0x8625 /// ArrayType = ((int)0x8625) , /// /// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626 /// CurrentVertexAttrib = ((int)0x8626) , /// /// Original was GL_ARRAY_NORMALIZED = 0x886A /// ArrayNormalized = ((int)0x886A) , /// /// Original was GL_ARRAY_DIVISOR = 0x88FE /// ArrayDivisor = ((int)0x88FE) , } /// /// Used in GL.GetVertexAttribPointer /// public enum VertexAttribPointerParameter : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Used in GL.Arb.GetVertexAttribPointer /// public enum VertexAttribPointerParameterArb : int { /// /// Original was GL_ARRAY_POINTER = 0x8645 /// ArrayPointer = ((int)0x8645) , } /// /// Used in GL.Ati.VertexAttribArrayObject, GL.VertexAttribPointer and 1 other function /// public enum VertexAttribPointerType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.Arb.VertexAttribPointer /// public enum VertexAttribPointerTypeArb : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , } /// /// Used in GL.VertexAttribFormat /// public enum VertexAttribType : int { /// /// Original was GL_BYTE = 0x1400 /// Byte = ((int)0x1400) , /// /// Original was GL_UNSIGNED_BYTE = 0x1401 /// UnsignedByte = ((int)0x1401) , /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_UNSIGNED_SHORT = 0x1403 /// UnsignedShort = ((int)0x1403) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_UNSIGNED_INT = 0x1405 /// UnsignedInt = ((int)0x1405) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_FIXED = 0x140C /// Fixed = ((int)0x140C) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.VertexPointer, GL.Ext.VertexArrayVertexOffset and 5 other functions /// public enum VertexPointerType : int { /// /// Original was GL_SHORT = 0x1402 /// Short = ((int)0x1402) , /// /// Original was GL_INT = 0x1404 /// Int = ((int)0x1404) , /// /// Original was GL_FLOAT = 0x1406 /// Float = ((int)0x1406) , /// /// Original was GL_DOUBLE = 0x140A /// Double = ((int)0x140A) , /// /// Original was GL_HALF_FLOAT = 0x140B /// HalfFloat = ((int)0x140B) , /// /// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 /// UnsignedInt2101010Rev = ((int)0x8368) , /// /// Original was GL_INT_2_10_10_10_REV = 0x8D9F /// Int2101010Rev = ((int)0x8D9F) , } /// /// Used in GL.FenceSync, GL.WaitSync /// public enum WaitSyncFlags : int { /// /// Original was GL_NONE = 0 /// None = ((int)0) , } /// /// Not used directly. /// public enum WaitSyncStatus : int { /// /// Original was GL_ALREADY_SIGNALED = 0x911A /// AlreadySignaled = ((int)0x911A) , /// /// Original was GL_TIMEOUT_EXPIRED = 0x911B /// TimeoutExpired = ((int)0x911B) , /// /// Original was GL_CONDITION_SATISFIED = 0x911C /// ConditionSatisfied = ((int)0x911C) , /// /// Original was GL_WAIT_FAILED = 0x911D /// WaitFailed = ((int)0x911D) , } /// /// Not used directly. /// public enum WinPhongShading : int { /// /// Original was GL_PHONG_WIN = 0x80EA /// PhongWin = ((int)0x80EA) , /// /// Original was GL_PHONG_HINT_WIN = 0x80EB /// PhongHintWin = ((int)0x80EB) , } /// /// Not used directly. /// public enum WinSpecularFog : int { /// /// Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC /// FogSpecularTextureWin = ((int)0x80EC) , } }