#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { /// /// Defines the event data for events. /// /// /// /// Do not cache instances of this type outside their event handler. /// If necessary, you can clone a KeyboardEventArgs instance using the /// constructor. /// /// public class KeyboardKeyEventArgs : EventArgs { #region Fields Key key; bool repeat; KeyboardState state; #endregion #region Constructors /// /// Constructs a new KeyboardEventArgs instance. /// public KeyboardKeyEventArgs() { } /// /// Constructs a new KeyboardEventArgs instance. /// /// An existing KeyboardEventArgs instance to clone. public KeyboardKeyEventArgs(KeyboardKeyEventArgs args) { Key = args.Key; } #endregion #region Public Members /// /// Gets the that generated this event. /// public Key Key { get { return key; } internal set { key = value; } } /// /// Gets the scancode which generated this event. /// [CLSCompliant(false)] public uint ScanCode { get { return (uint)Key; } } /// /// Gets a value indicating whether is pressed. /// /// true if pressed; otherwise, false. public bool Alt { get { return state[Key.AltLeft] || state[Key.AltRight]; } } /// /// Gets a value indicating whether is pressed. /// /// true if pressed; otherwise, false. public bool Control { get { return state[Key.ControlLeft] || state[Key.ControlRight]; } } /// /// Gets a value indicating whether is pressed. /// /// true if pressed; otherwise, false. public bool Shift { get { return state[Key.ShiftLeft] || state[Key.ShiftRight]; } } /// /// Gets a bitwise combination representing the /// that are currently pressed. /// /// The modifiers. public KeyModifiers Modifiers { get { KeyModifiers mods = 0; mods |= Alt ? KeyModifiers.Alt : 0; mods |= Control ? KeyModifiers.Control : 0; mods |= Shift ? KeyModifiers.Shift : 0; return mods; } } /// /// Gets the current . /// /// The keyboard. public KeyboardState Keyboard { get { return state; } internal set { state = value; } } /// /// Gets a indicating whether /// this key event is a repeat. /// /// /// true, if this event was caused by the user holding down /// a key; false, if this was caused by the user pressing a /// key for the first time. /// public bool IsRepeat { get { return repeat; } internal set { repeat = value; } } #endregion } }