#region --- License --- /* Copyright (c) 2006-2008 the OpenTK team * See license.txt for licensing details */ #endregion using System; using System.Diagnostics; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL.Enums; using OpenTK.Input; using System.Runtime.InteropServices; namespace Examples { [Example("GLU Tesselation Functions Test", ExampleCategory.OpenGL, 10)] public class Test : GameWindow { int startList; IntPtr tess; // Define the signatures for the callback functions, and declare the callbacks. delegate void BeginCallbackDelegate(BeginMode mode); delegate void EndCallbackDelegate(); delegate void VertexCallbackDelegate(IntPtr v); delegate void ErrorCallbackDelegate(GluErrorCode code); unsafe delegate void CombineCallbackDelegate( [MarshalAs(UnmanagedType.LPArray, SizeConst = 3)]double[] coordinates, [MarshalAs(UnmanagedType.LPArray, SizeConst = 4)]double*[] vertexData, [MarshalAs(UnmanagedType.LPArray, SizeConst = 4)]float[] weight, double** dataOut); BeginCallbackDelegate tessBegin; EndCallbackDelegate tessEnd; ErrorCallbackDelegate tessError; VertexCallbackDelegate tessVertex; CombineCallbackDelegate tessCombine; public Test() : base() { Keyboard.KeyDown += KeyDownHandler; } #region --- GLU Tessellation callbacks --- #region BeginHandler void BeginHandler(BeginMode mode) { GL.Begin(mode); } #endregion #region EndHandler void EndHandler() { GL.End(); } #endregion #region VertexHandler void VertexHandler(IntPtr v) { unsafe { GL.Vertex3((double*)v); } } #endregion #region ErrorHandler void ErrorHandler(GluErrorCode code) { System.Windows.Forms.MessageBox.Show( String.Format("GLU Error {0}: {1}", code.ToString(), Glu.ErrorString(code)), "An error occured while tesselating."); this.Exit(); } #endregion #region CombineHandler unsafe double*[] combineData; int data_index = 0; unsafe void CombineHandler(double[] coordinates, double*[] data, float[] weight, double** dataOut) { // Workaround Mono 1.2.6 bug with unsafe inline initializers if (combineData == null) combineData = new double*[16]; double* out_data = combineData[data_index] = (double*)Marshal.AllocHGlobal(6 * sizeof(double)); int i; out_data[0] = coordinates[0]; out_data[1] = coordinates[1]; out_data[2] = coordinates[2]; for (i = 3; i < 6; i++) { double* real_data = (double*)data[i-3]; out_data[i] = weight[0] * real_data[0] + weight[1] * real_data[1] + weight[2] * real_data[2] + weight[3] * real_data[3]; } data_index++; *dataOut = out_data; } #endregion #endregion #region KeyDownHandler public void KeyDownHandler(KeyboardDevice sender, Key key) { switch (key) { case Key.Escape: this.Exit(); return; } } #endregion #region OnResize protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); Glu.Ortho2D(0.0, (double)Width, 0.0, (double)Height); } #endregion #region OnLoad public override void OnLoad(EventArgs e) { double[][] rect = new double[4][] { new double[] {50.0, 50.0, 0.0}, new double[] {200.0, 50.0, 0.0}, new double[] {200.0, 200.0, 0.0}, new double[] {50.0, 200.0, 0.0} }; double[][] tri = new double[3][] { new double[] {75.0, 75.0, 0.0}, new double[] {125.0, 175.0, 0.0}, new double[] {175.0, 75.0, 0.0} }; double[][] star = new double[5][] { new double[] {250.0, 50.0, 0.0, 1.0, 0.0, 1.0}, new double[] {325.0, 200.0, 0.0, 1.0, 1.0, 0.0}, new double[] {400.0, 50.0, 0.0, 0.0, 1.0, 1.0}, new double[] {250.0, 150.0, 0.0, 1.0, 0.0, 0.0}, new double[] {400.0, 150.0, 0.0, 0.0, 1.0, 0.0} }; GL.ClearColor(System.Drawing.Color.SteelBlue); tess = Glu.NewTess(); startList = GL.GenLists(3); tessVertex = this.VertexHandler; tessBegin = this.BeginHandler; tessEnd = this.EndHandler; tessError = this.ErrorHandler; unsafe { tessCombine = this.CombineHandler; } Trace.Assert(tessVertex != null, "Failed to load tesselator callback function."); Trace.Assert(tessBegin != null, "Failed to load tesselator begin callback function."); Trace.Assert(tessEnd != null, "Failed to load tesselator end callback function."); Trace.Assert(tessError != null, "Failed to load tesselator error callback function."); Trace.Assert(tessCombine != null, "Failed to load tesselator combine callback function."); Glu.TessCallback(tess, TessCallback.TessVertex, tessVertex); Glu.TessCallback(tess, TessCallback.TessBegin, tessBegin); Glu.TessCallback(tess, TessCallback.TessEnd, tessEnd); Glu.TessCallback(tess, TessCallback.TessError, tessError); // rectangle with triangular hole inside GL.NewList(startList, ListMode.Compile); GL.ShadeModel(ShadingModel.Flat); Glu.TessBeginPolygon(tess, IntPtr.Zero); Glu.TessBeginContour(tess); Glu.TessVertex(tess, rect[0], rect[0]); Glu.TessVertex(tess, rect[1], rect[1]); Glu.TessVertex(tess, rect[2], rect[2]); Glu.TessVertex(tess, rect[3], rect[3]); Glu.TessEndContour(tess); Glu.TessBeginContour(tess); Glu.TessVertex(tess, tri[0], tri[0]); Glu.TessVertex(tess, tri[1], tri[1]); Glu.TessVertex(tess, tri[2], tri[2]); Glu.TessEndContour(tess); Glu.TessEndPolygon(tess); GL.EndList(); Glu.TessCallback(tess, TessCallback.TessVertex, tessVertex); Glu.TessCallback(tess, TessCallback.TessBegin, tessBegin); Glu.TessCallback(tess, TessCallback.TessEnd, tessEnd); Glu.TessCallback(tess, TessCallback.TessError, tessError); Glu.TessCallback(tess, TessCallback.TessCombine, tessCombine); // smooth shaded, self-intersecting star GL.NewList(startList + 1, ListMode.Compile); GL.ShadeModel(ShadingModel.Smooth); Glu.TessWindingRuleProperty(tess, TessWinding.TessWindingPositive); Glu.TessBeginPolygon(tess, IntPtr.Zero); Glu.TessBeginContour(tess); Glu.TessVertex(tess, star[0], star[0]); Glu.TessVertex(tess, star[1], star[1]); Glu.TessVertex(tess, star[2], star[2]); Glu.TessVertex(tess, star[3], star[3]); Glu.TessVertex(tess, star[4], star[4]); Glu.TessEndContour(tess); Glu.TessEndPolygon(tess); GL.EndList(); } #endregion #region OnUnload public override void OnUnload(EventArgs e) { if (tess != IntPtr.Zero) Glu.DeleteTess(tess); GL.DeleteLists(startList, 3); while (data_index != 0) unsafe { Marshal.FreeHGlobal((IntPtr)combineData[data_index--]); } } #endregion #region OnRenderFrame public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Color3(1.0f, 1.0f, 1.0f); GL.CallList(startList); GL.CallList(startList + 1); GL.Flush(); this.SwapBuffers(); } #endregion public static void Main() { using (Test test = new Test()) { Utilities.SetWindowTitle(test); test.Run(30.0, 0.0); } } } }