#region License // // MappedGamePadDriver.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK.Input; namespace OpenTK.Platform { /// \internal /// /// Implements IGamePadDriver using OpenTK.Input.Joystick /// and a gamepad-specific axis/button mapping. /// /// /// /// This class supports OpenTK and is not meant to be accessed by user code. /// /// /// To support gamepads on platforms that do not offer a gamepad-optimized API, /// we need to use the generic OpenTK.Input.Joystick and implement a custom /// mapping scheme to provide a stable mapping to OpenTK.Input.GamePad. This /// class implements this mapping scheme. /// /// class MappedGamePadDriver : IGamePadDriver { readonly GamePadConfigurationDatabase database = new GamePadConfigurationDatabase(); readonly Dictionary configurations = new Dictionary(); public GamePadState GetState(int index) { JoystickState joy = Joystick.GetState(index); GamePadState pad = new GamePadState(); if (joy.IsConnected) { GamePadConfiguration map = GetConfiguration(Joystick.GetGuid(index)); // Todo: implement mapping } return pad; } public GamePadCapabilities GetCapabilities(int index) { JoystickCapabilities joy = Joystick.GetCapabilities(index); GamePadCapabilities pad; if (joy.IsConnected) { GamePadConfiguration map = GetConfiguration(Joystick.GetGuid(index)); pad = new GamePadCapabilities( GamePadType.GamePad, // Todo: detect different types TranslateAxes(map), TranslateButtons(map), true); } else { pad = new GamePadCapabilities(); } return pad; } public string GetName(int index) { JoystickCapabilities joy = Joystick.GetCapabilities(index); string name = String.Empty; if (joy.IsConnected) { GamePadConfiguration map = GetConfiguration(Joystick.GetGuid(index)); name = map.Name; } return name; } #region Private Members GamePadConfiguration GetConfiguration(Guid guid) { if (!configurations.ContainsKey(guid)) { string config = database[guid]; GamePadConfiguration map = new GamePadConfiguration(config); configurations.Add(guid, map); } return configurations[guid]; } bool IsMapped(GamePadConfigurationItem item) { return item.Type != ConfigurationType.Unmapped; } GamePadAxes TranslateAxes(GamePadConfiguration map) { GamePadAxes axes = 0; axes |= IsMapped(map.LeftAxisX) ? GamePadAxes.LeftX : 0; axes |= IsMapped(map.LeftAxisY) ? GamePadAxes.LeftY : 0; axes |= IsMapped(map.RightAxisX) ? GamePadAxes.RightX : 0; axes |= IsMapped(map.RightAxisY) ? GamePadAxes.RightY : 0; axes |= IsMapped(map.LeftTrigger) ? GamePadAxes.LeftTrigger : 0; axes |= IsMapped(map.RightTrigger) ? GamePadAxes.RightTrigger : 0; return axes; } Buttons TranslateButtons(GamePadConfiguration map) { Buttons buttons = 0; buttons |= IsMapped(map.A) ? Buttons.A : 0; buttons |= IsMapped(map.B) ? Buttons.B : 0; buttons |= IsMapped(map.X) ? Buttons.X : 0; buttons |= IsMapped(map.Y) ? Buttons.Y : 0; buttons |= IsMapped(map.Start) ? Buttons.Start : 0; buttons |= IsMapped(map.Back) ? Buttons.Back : 0; buttons |= IsMapped(map.BigButton) ? Buttons.BigButton : 0; buttons |= IsMapped(map.LeftShoulder) ? Buttons.LeftShoulder : 0; buttons |= IsMapped(map.RightShoulder) ? Buttons.RightShoulder : 0; buttons |= IsMapped(map.LeftStick) ? Buttons.LeftStick : 0; buttons |= IsMapped(map.RightStick) ? Buttons.RightStick : 0; return buttons; } // bool TranslateDPad(GamePadMap map) // { // pad.HasDPadDownButton = IsMapped(map.DPadDown); // pad.HasDPadUpButton = IsMapped(map.DPadUp); // pad.HasDPadLeftButton = IsMapped(map.DPadLeft); // pad.HasDPadRightButton = IsMapped(map.DPadRight); // } #endregion } }