#region License // // DeviceCollection.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; namespace OpenTK.Platform { // Holds a collection of hardware devices with an associated id. // Note: 'id' refers to a unique hardware-specific device identifier. // Note: 'index' refers to the offset of the device in the Devices array. // Indices are allocated sequentially as devices are added to the system. // If a device is removed, its index will be reused for the next device // that is added. class DeviceCollection : IEnumerable { readonly Dictionary Map = new Dictionary(); readonly List Devices = new List(); #region IEnumerable Members IEnumerator IEnumerable.GetEnumerator() { return Devices.GetEnumerator(); } #endregion #region IEnumerable implementation System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); } #endregion #region Public Members // This avoids boxing when using foreach loops public List.Enumerator GetEnumerator() { return Devices.GetEnumerator(); } public T this[int index] { get { return FromIndex(index); } } /// \internal /// /// Adds or replaces a device based on its hardware id. /// A zero-based device index will be generated automatically /// for the first available device slot. /// /// The hardware id for the device. /// The device instance. public void Add(long id, T device) { if (!Map.ContainsKey(id)) { int index = GetIndex(); Map.Add(id, index); } Devices[Map[id]] = device; } public void Remove(long id) { if (!TryRemove(id)) { Debug.Print("Invalid DeviceCollection<{0}> id: {1}", typeof(T).FullName, id); } } public bool TryRemove(long id) { if (!Map.ContainsKey(id)) { return false; } Devices[Map[id]] = default(T); Map.Remove(id); return true; } public T FromIndex(int index) { if (index >= 0 && index < Devices.Count) { return Devices[index]; } else { return default(T); } } public bool FromIndex(int index, out T device) { if (index >= 0 && index < Devices.Count) { device = Devices[index]; return true; } else { device = default(T); return false; } } public T FromHardwareId(long id) { if (Map.ContainsKey(id)) { return FromIndex(Map[id]); } else { return default(T); } } public bool FromHardwareId(long id, out T device) { if (Map.ContainsKey(id)) { device = FromIndex(Map[id]); return true; } else { device = default(T); return false; } } public int Count { get { return Map.Count; } } #endregion #region Private Members // Return the index of the first empty slot in Devices. // If no empty slot exists, append a new one and return // that index. int GetIndex() { for (int i = 0; i < Devices.Count; i++) { if (Devices[i] == null) { return i; } } Devices.Add(default(T)); return Devices.Count - 1; } #endregion } }