using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
///
/// Encapsulates the state of a keyboard device.
///
public struct KeyboardState : IEquatable
{
#region Constructors
internal KeyboardState(Key[] keys)
{
}
#endregion
#region Public Members
#endregion
#region IEquatable Members
///
/// Compares two KeyboardState instances.
///
/// The instance to compare two.
/// True, if both instances are equal; false otherwise.
public bool Equals(KeyboardState other)
{
throw new NotImplementedException();
}
#endregion
}
}