#region --- License --- /* Copyright (c) 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Graphics; namespace OpenTK.Platform.X11 { /// /// Provides methods to create and control an opengl context on the X11 platform. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class X11GLContext : DesktopGraphicsContext { X11WindowInfo currentWindow; bool vsync_supported; int vsync_interval; bool glx_loaded; GraphicsMode graphics_mode; #region --- Constructors --- public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false); if (ctx != IntPtr.Zero) { Glx.LoadAll(); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(currentWindow.Display, ctx); glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr* fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List attributes = new List(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } attributes.Add(0); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } if (Handle == ContextHandle.Zero) Debug.WriteLine("failed."); else Debug.WriteLine("success!"); Functions.XFree((IntPtr)fbconfigs); } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct)); } } if (Handle != ContextHandle.Zero) Debug.Print("Context created (id: {0}).", Handle); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); if (!Glx.IsDirect(currentWindow.Display, Handle.Handle)) Debug.Print("Warning: Context is not direct."); graphics_mode = mode; } #endregion #region --- Private Methods --- #region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo info = new XVisualInfo(); info.VisualID = (IntPtr)mode.Index; info.Screen = currentWindow.Screen; int items; lock (API.Lock) { IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items); if (items == 0) throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode)); info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo)); Functions.XFree(vs); } return info; } #endregion bool SupportsExtension(X11WindowInfo window, string e) { string extensions = Glx.QueryExtensionsString(window.Display, window.Screen); return !String.IsNullOrEmpty(extensions) && extensions.Contains(e); } #endregion #region --- IGraphicsContext Members --- #region SwapBuffers() public override void SwapBuffers() { if (currentWindow.Display == IntPtr.Zero || currentWindow.WindowHandle == IntPtr.Zero) throw new InvalidOperationException( String.Format("Window is invalid. Display ({0}), Handle ({1}).", currentWindow.Display, currentWindow.WindowHandle)); Glx.SwapBuffers(currentWindow.Display, currentWindow.WindowHandle); } #endregion #region MakeCurrent public override void MakeCurrent(IWindowInfo window) { if (window == null) { Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); } else { X11WindowInfo w = (X11WindowInfo)window; bool result; Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ", Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle)); if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || Handle == ContextHandle.Zero) throw new InvalidOperationException("Invalid display, window or context."); result = Glx.MakeCurrent(w.Display, w.WindowHandle, Handle); if (!result) throw new GraphicsContextException("Failed to make context current."); else Debug.WriteLine("done!"); } } #endregion #region IsCurrent public override bool IsCurrent { get { return Glx.GetCurrentContext() == this.Handle.Handle; } } #endregion #region VSync public override bool VSync { get { return vsync_supported && vsync_interval != 0; } set { if (vsync_supported) { ErrorCode error_code = Glx.Sgi.SwapInterval(value ? 1 : 0); if (error_code != X11.ErrorCode.NO_ERROR) Debug.Print("VSync = {0} failed, error code: {1}.", value, error_code); vsync_interval = value ? 1 : 0; } } } #endregion #region GetAddress public override IntPtr GetAddress(string function) { return Glx.GetProcAddress(function); } #endregion #endregion #region --- IGLContextInternal Members --- #region LoadAll public override void LoadAll() { new OpenTK.Graphics.OpenGL.GL().LoadAll(); Glx.LoadAll(); vsync_supported = this.GetAddress("glXSwapIntervalSGI") != IntPtr.Zero; Debug.Print("Context supports vsync: {0}.", vsync_supported); } #endregion #region IWindowInfo IGLContextInternal.Info //IWindowInfo IGraphicsContextInternal.Info { get { return window; } } #endregion #endregion #region --- IDisposable Members --- public override void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool manuallyCalled) { if (!IsDisposed) { if (manuallyCalled) { if (GraphicsContext.CurrentContext != null && ((IGraphicsContextInternal)GraphicsContext.CurrentContext).Context == Handle) GraphicsContext.CurrentContext.MakeCurrent(null); Glx.DestroyContext(currentWindow.Display, Handle); } else { Debug.Print("[Warning] {0} leaked.", this.GetType().Name); } IsDisposed = true; } } ~X11GLContext() { this.Dispose(false); } #endregion } }