#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics;
namespace OpenTK.Platform.X11
{
///
/// Provides methods to create and control an opengl context on the X11 platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
///
internal sealed class X11GLContext : DesktopGraphicsContext
{
X11WindowInfo currentWindow;
bool vsync_supported;
int vsync_interval;
bool glx_loaded;
GraphicsMode graphics_mode;
#region --- Constructors ---
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct,
int major, int minor, GraphicsContextFlags flags)
{
if (mode == null)
throw new ArgumentNullException("mode");
if (window == null)
throw new ArgumentNullException("window");
currentWindow = (X11WindowInfo)window;
currentWindow.VisualInfo = SelectVisual(mode, currentWindow);
ContextHandle shareHandle = shared != null ?
(shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
Debug.Write("Creating X11GLContext context: ");
Debug.Write(direct ? "direct, " : "indirect, ");
Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
String.Format("shared with ({0})... ", shareHandle));
if (!glx_loaded)
{
Debug.WriteLine("Creating temporary context to load GLX extensions.");
// Create a temporary context to obtain the necessary function pointers.
XVisualInfo visual = currentWindow.VisualInfo;
IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true);
if (ctx == IntPtr.Zero)
ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false);
if (ctx != IntPtr.Zero)
{
Glx.LoadAll();
Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero);
//Glx.DestroyContext(currentWindow.Display, ctx);
glx_loaded = true;
}
}
// Try using the new context creation method. If it fails, fall back to the old one.
// For each of these methods, we try two times to create a context:
// one with the "direct" flag intact, the other with the flag inversed.
// HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through
// GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context
// creation if the user doesn't request a 3.0+ context.
if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null)
{
Debug.Write("Using GLX_ARB_create_context... ");
unsafe
{
// We need the FB config for the current GraphicsMode.
int count;
IntPtr* fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen,
new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count);
if (count > 0)
{
List attributes = new List();
attributes.Add((int)ArbCreateContext.MajorVersion);
attributes.Add(major);
attributes.Add((int)ArbCreateContext.MinorVersion);
attributes.Add(minor);
if (flags != 0)
{
attributes.Add((int)ArbCreateContext.Flags);
attributes.Add((int)flags);
}
attributes.Add(0);
Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
shareHandle.Handle, direct, attributes.ToArray()));
if (Handle == ContextHandle.Zero)
{
Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct));
Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs,
shareHandle.Handle, !direct, attributes.ToArray()));
}
if (Handle == ContextHandle.Zero)
Debug.WriteLine("failed.");
else
Debug.WriteLine("success!");
Functions.XFree((IntPtr)fbconfigs);
}
}
}
if (Handle == ContextHandle.Zero)
{
Debug.Write("Using legacy context creation... ");
XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference.
Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct));
if (Handle == ContextHandle.Zero)
{
Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct));
Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct));
}
}
if (Handle != ContextHandle.Zero)
Debug.Print("Context created (id: {0}).", Handle);
else
throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
if (!Glx.IsDirect(currentWindow.Display, Handle.Handle))
Debug.Print("Warning: Context is not direct.");
graphics_mode = mode;
}
#endregion
#region --- Private Methods ---
#region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
{
XVisualInfo info = new XVisualInfo();
info.VisualID = (IntPtr)mode.Index;
info.Screen = currentWindow.Screen;
int items;
lock (API.Lock)
{
IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items);
if (items == 0)
throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode));
info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo));
Functions.XFree(vs);
}
return info;
}
#endregion
bool SupportsExtension(X11WindowInfo window, string e)
{
string extensions = Glx.QueryExtensionsString(window.Display, window.Screen);
return !String.IsNullOrEmpty(extensions) && extensions.Contains(e);
}
#endregion
#region --- IGraphicsContext Members ---
#region SwapBuffers()
public override void SwapBuffers()
{
if (currentWindow.Display == IntPtr.Zero || currentWindow.WindowHandle == IntPtr.Zero)
throw new InvalidOperationException(
String.Format("Window is invalid. Display ({0}), Handle ({1}).", currentWindow.Display, currentWindow.WindowHandle));
Glx.SwapBuffers(currentWindow.Display, currentWindow.WindowHandle);
}
#endregion
#region MakeCurrent
public override void MakeCurrent(IWindowInfo window)
{
if (window == null)
{
Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero);
}
else
{
X11WindowInfo w = (X11WindowInfo)window;
bool result;
Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
Handle, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle));
if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || Handle == ContextHandle.Zero)
throw new InvalidOperationException("Invalid display, window or context.");
result = Glx.MakeCurrent(w.Display, w.WindowHandle, Handle);
if (!result)
throw new GraphicsContextException("Failed to make context current.");
else
Debug.WriteLine("done!");
}
}
#endregion
#region IsCurrent
public override bool IsCurrent
{
get { return Glx.GetCurrentContext() == this.Handle.Handle; }
}
#endregion
#region VSync
public override bool VSync
{
get
{
return vsync_supported && vsync_interval != 0;
}
set
{
if (vsync_supported)
{
ErrorCode error_code = Glx.Sgi.SwapInterval(value ? 1 : 0);
if (error_code != X11.ErrorCode.NO_ERROR)
Debug.Print("VSync = {0} failed, error code: {1}.", value, error_code);
vsync_interval = value ? 1 : 0;
}
}
}
#endregion
#region GetAddress
public override IntPtr GetAddress(string function)
{
return Glx.GetProcAddress(function);
}
#endregion
#endregion
#region --- IGLContextInternal Members ---
#region LoadAll
public override void LoadAll()
{
new OpenTK.Graphics.OpenGL.GL().LoadAll();
Glx.LoadAll();
vsync_supported = this.GetAddress("glXSwapIntervalSGI") != IntPtr.Zero;
Debug.Print("Context supports vsync: {0}.", vsync_supported);
}
#endregion
#region IWindowInfo IGLContextInternal.Info
//IWindowInfo IGraphicsContextInternal.Info { get { return window; } }
#endregion
#endregion
#region --- IDisposable Members ---
public override void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!IsDisposed)
{
if (manuallyCalled)
{
if (GraphicsContext.CurrentContext != null &&
((IGraphicsContextInternal)GraphicsContext.CurrentContext).Context == Handle)
GraphicsContext.CurrentContext.MakeCurrent(null);
Glx.DestroyContext(currentWindow.Display, Handle);
}
else
{
Debug.Print("[Warning] {0} leaked.", this.GetType().Name);
}
IsDisposed = true;
}
}
~X11GLContext()
{
this.Dispose(false);
}
#endregion
}
}