2010-2013
Khronos Group
glBindFramebuffer
3G
glBindFramebuffer
bind a framebuffer to a framebuffer target
C Specification
void glBindFramebuffer
GLenum target
GLuint framebuffer
Parameters
target
Specifies the framebuffer target of the binding operation.
framebuffer
Specifies the name of the framebuffer object to bind.
Description
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified
by target. target must be either GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER, it becomes the target for
rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds
framebuffer to both the read and draw framebuffer targets. framebuffer is the name of a framebuffer
object previously returned from a call to glGenFramebuffers, or zero to break the existing
binding of a framebuffer object to target.
Errors
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer
previously returned from a call to glGenFramebuffers.
See Also
glGenFramebuffers,
glDeleteFramebuffers,
glFramebufferRenderbuffer,
glFramebufferTexture,
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D,
glFramebufferTextureFace,
glFramebufferTextureLayer,
glIsFramebuffer
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.