2013
Khronos Group
glInvalidateTexSubImage
3G
glInvalidateTexSubImage
invalidate a region of a texture image
C Specification
void glInvalidateTexSubImage
GLuint texture
GLint level
GLint xoffset
GLint yoffset
GLint zoffset
GLsizei width
GLsizei height
GLsizei depth
Parameters
texture
The name of a texture object a subregion of which to invalidate.
level
The level of detail of the texture object within which the region resides.
xoffset
The X offset of the region to be invalidated.
yoffset
The Y offset of the region to be invalidated.
zoffset
The Z offset of the region to be invalidated.
width
The width of the region to be invalidated.
height
The height of the region to be invalidated.
depth
The depth of the region to be invalidated.
Description
glInvalidateTexSubImage invalidates all or part of
a texture image. texture and level indicated
which texture image is being invalidated. After this command, data in that subregion have undefined
values. xoffset, yoffset, zoffset, width, height, and depth
are interpreted as they are in glTexSubImage3D. For texture targets that
don't have certain dimensions, this command treats those dimensions as
having a size of 1. For example, to invalidate a portion of a two-
dimensional texture, the application would use zoffset equal to zero and
depth equal to one. Cube map textures are treated as an array of six
slices in the z-dimension, where a value of zoffset is interpreted as
specifying face GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset.
level must be greater than or equal to zero and be
less than the base 2 logarithm of the maximum texture width, height, or depth.
xoffset, yoffset and zoffset
must be greater than or equal to zero and be less than the width, height or depth
of the image, respectively. Furthermore, xoffset + width,
yoffset + height, and
zoffset + depth must be less
than or equal to the width, height or depth of the image, respectively.
For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level must be zero.
Errors
GL_INVALID_VALUE is generated if xoffset,
yoffset or zoffset is less than zero,
or if any of them is greater than the size of the image in the corresponding dimension.
GL_INVALID_VALUE is generated if level is
less than zero or if it is greater or equal to the base 2 logarithm of the maximum texture width, height, or depth.
GL_INVALID_VALUE is generated if the target of texture
is any of GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY and level is not zero.
GL_INVALID_VALUE is generated if texture is not the
name of an existing texture object.
Associated Gets
glGet with argument GL_MAX_TEXTURE_SIZE
See Also
glInvalidateTexImage,,
glInvalidateBufferSubData,
glInvalidateBufferData,
glInvalidateFramebuffer,
glInvalidateSubFramebuffer.
Copyright
Copyright 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.