2010-2013
Khronos Group.
glUniformSubroutines
3G
glUniformSubroutines
load active subroutine uniforms
C Specification
void glUniformSubroutinesuiv
GLenum shadertype
GLsizei count
const GLuint *indices
Parameters
shadertype
Specifies the shader stage from which to query for subroutine uniform index.
shadertype
must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER,
GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or
GL_FRAGMENT_SHADER.
count
Specifies the number of uniform indices stored in indices.
indices
Specifies the address of an array holding the indices to load into the shader subroutine variables.
Description
glUniformSubroutines loads all active subroutine uniforms for shader stage
shadertype of the current program with subroutine indices from indices,
storing indices[i] into the uniform at location i.
count must be equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
for the program currently in use at shader stage shadertype. Furthermore, all values in
indices must be less than the value of GL_ACTIVE_SUBROUTINES
for the shader stage.
Errors
GL_INVALID_OPERATION is generated if no program object is current.
GL_INVALID_VALUE is generated if count is not equal to the value
of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader stage shadertype
of the current program.
GL_INVALID_VALUE is generated if any value in indices is geater
than or equal to the value of GL_ACTIVE_SUBROUTINES for the shader stage shadertype
of the current program.
GL_INVALID_ENUM is generated if shadertype is not one of the accepted values.
Associated Gets
glGetProgramStage with argument GL_ACTIVE_SUBROUTINES
glGetProgramStage with argument GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
See Also
glGetProgram,
glGetActiveSubroutineUniform,
glGetActiveSubroutineUniformName,
glGetProgramStage
Copyright
Copyright 2010-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.