#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2JoystickDriver : IJoystickDriver, IGamePadDriver, IDisposable { struct Sdl2JoystickDetails { public IntPtr Handle { get; set; } public float RangeMultiplier { get { return 1.0f / 32768.0f; } } public int HatCount { get; set; } public int BallCount { get; set; } } readonly List joysticks = new List(); IList joysticks_readonly; bool disposed = false; public Sdl2JoystickDriver() { joysticks_readonly = joysticks.AsReadOnly(); RefreshJoysticks(); } #region Private Members void RefreshJoysticks() { joysticks.Clear(); int count = SDL.SDL_NumJoysticks(); for (int i = 0; i < count; i++) { JoystickDevice joystick = null; int num_axes = 0; int num_buttons = 0; int num_hats = 0; int num_balls = 0; IntPtr handle = SDL.SDL_JoystickOpen(i); if (handle != IntPtr.Zero) { num_axes = SDL.SDL_JoystickNumAxes(handle); num_buttons = SDL.SDL_JoystickNumButtons(handle); num_hats = SDL.SDL_JoystickNumHats(handle); num_balls = SDL.SDL_JoystickNumBalls(handle); joystick = new JoystickDevice(i, num_axes, num_buttons); joystick.Description = SDL.SDL_JoystickName(handle); joystick.Details.Handle = handle; joystick.Details.HatCount = num_hats; joystick.Details.BallCount = num_balls; joysticks.Add(joystick); } } } #endregion #region IJoystickDriver Members public IList Joysticks { get { return joysticks_readonly; } } public void Poll() { SDL.SDL_JoystickUpdate(); foreach (var j in joysticks) { var joystick = (JoystickDevice)j; IntPtr handle = joystick.Details.Handle; for (int i = 0; i < joystick.Axis.Count; i++) { var axis = JoystickAxis.Axis0 + i; joystick.SetAxis(axis, SDL.SDL_JoystickGetAxis(handle, i) * joystick.Details.RangeMultiplier); } for (int i = 0; i < joystick.Button.Count; i++) { var button = JoystickButton.Button0 + i; joystick.SetButton(button, SDL.SDL_JoystickGetButton(handle, i) != 0); } } } #endregion #region IGamePadDriver Members public GamePadState GetState() { return new GamePadState(); } public GamePadState GetState(int index) { if (joysticks.Count >= index) { } return new GamePadState(); } public string GetDeviceName(int index) { return String.Empty; } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Debug.Print("Disposing {0}", GetType()); foreach (var j in joysticks) { var joystick = (JoystickDevice)j; IntPtr handle = joystick.Details.Handle; SDL.SDL_JoystickClose(handle); } joysticks.Clear(); } else { Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType()); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Sdl2JoystickDriver() { Dispose(false); } #endregion } }