using System; using System.Collections.Generic; using System.Text; using OpenTK.Math; using System.Drawing; namespace Examples.Shapes { public static class Cube { public static readonly Vector3[] Vertices = new Vector3[8] { new Vector3(-1.0f, -1.0f, 1.0f), new Vector3( 1.0f, -1.0f, 1.0f), new Vector3( 1.0f, 1.0f, 1.0f), new Vector3(-1.0f, 1.0f, 1.0f), new Vector3(-1.0f, -1.0f, -1.0f), new Vector3( 1.0f, -1.0f, -1.0f), new Vector3( 1.0f, 1.0f, -1.0f), new Vector3(-1.0f, 1.0f, -1.0f), }; public static readonly ushort[] Indices = { // front face 0, 1, 2, 2, 3, 0, // top face 3, 2, 6, 6, 7, 3, // back face 7, 6, 5, 5, 4, 7, // left face 4, 0, 3, 3, 7, 4, // bottom face 0, 1, 5, 5, 4, 0, // right face 1, 5, 6, 6, 2, 1, }; public static readonly Vector3[] Normals = { new Vector3(-1.0f, -1.0f, 1.0f), new Vector3( 1.0f, -1.0f, 1.0f), new Vector3( 1.0f, 1.0f, 1.0f), new Vector3(-1.0f, 1.0f, 1.0f), new Vector3(-1.0f, -1.0f, -1.0f), new Vector3( 1.0f, -1.0f, -1.0f), new Vector3( 1.0f, 1.0f, -1.0f), new Vector3(-1.0f, 1.0f, -1.0f), }; public static readonly int[] Colors = { Color.Firebrick.ToArgb(), Color.Honeydew.ToArgb(), Color.Moccasin.ToArgb(), Color.Yellow.ToArgb(), Color.Crimson.ToArgb(), Color.DarkGoldenrod.ToArgb(), Color.ForestGreen.ToArgb(), Color.Sienna.ToArgb(), }; } }