using System; using System.Collections.Generic; using System.IO; using System.Xml.XPath; using Bind.GL2; using Bind.Structures; using Delegate=Bind.Structures.Delegate; using Enum=Bind.Structures.Enum; namespace Bind.CL { class CLGenerator : ES.ESGenerator { public CLGenerator(string name, string dirname) : base(name, dirname) { glTypemap = null; wrappersFile = "CL.cs"; Settings.FunctionPrefix = "cl"; Settings.ConstantPrefix = "CL_"; Settings.EnumPrefix = "Cl"; Settings.OutputClass = "CL"; Settings.OutputNamespace = "OpenTK.Compute." + name; //Settings.Compatibility &= ~Settings.Legacy.TurnVoidPointersToIntPtr; Settings.Compatibility |= Settings.Legacy.NoDebugHelpers; } } }