#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK; namespace Examples.Shapes { class IsoSphere : Shape { const double DoublePI = System.Math.PI * 2.0; public IsoSphere(int s_steps, int t_steps, float x_scale, float y_scale, float z_scale) { int count = 4 * s_steps * t_steps ; Vertices = new Vector3[count]; Normals = new Vector3[count]; Texcoords = new Vector2[count]; Indices = new int[6 * count / 4]; int i = 0; for (double t = -System.Math.PI; (float)t < (float)System.Math.PI - Single.Epsilon; t += System.Math.PI / (double)t_steps) { for (double s = 0.0; (float)s < (float)DoublePI; s += System.Math.PI / (double)s_steps) { Vertices[i].X = x_scale * (float)(System.Math.Cos(s) * System.Math.Sin(t)); Vertices[i].Y = y_scale * (float)(System.Math.Sin(s) * System.Math.Sin(t)); Vertices[i].Z = z_scale * (float)System.Math.Cos(t); //vertices[i] = vertices[i].Scale(x_scale, y_scale, z_scale); Normals[i] = Vector3.Normalize(Vertices[i]); ++i; } } for (i = 0; i < 6*count/4; i+=6) { Indices[i] = i; Indices[i + 1] = i + 1; Indices[i + 2] = i + 2 * s_steps + 1; Indices[i + 3] = i + 2 * s_steps; Indices[i + 4] = i; Indices[i + 5] = i + 2 * s_steps + 1; } } } }