#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing.Text; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Math; using OpenTK.Graphics; using OpenTK.Platform; namespace OpenTK.Graphics { using Graphics = System.Drawing.Graphics; using PixelFormat = OpenTK.Graphics.PixelFormat; using System.Text.RegularExpressions; public class TextureFont : IFont { Font font; Dictionary loaded_glyphs = new Dictionary(64); Bitmap bmp; Graphics gfx; // TODO: We need to be able to use multiple font sheets. static int texture; static TexturePacker pack; static int texture_width, texture_height; static readonly StringFormat default_string_format = StringFormat.GenericTypographic; // Check the constructor, too, for additional flags. static readonly StringFormat load_glyph_string_format = StringFormat.GenericDefault; static SizeF maximum_graphics_size; int[] data = new int[256]; // Used to upload the glyph buffer to the OpenGL texture. object upload_lock = new object(); static readonly char[] newline_characters = new char[] { '\n', '\r' }; #region --- Constructor --- /// /// Constructs a new TextureFont, using the specified System.Drawing.Font. /// /// The System.Drawing.Font to use. public TextureFont(Font font) { if (font == null) throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null."); this.font = font; bmp = new Bitmap(font.Height * 2, font.Height * 2); gfx = Graphics.FromImage(bmp); maximum_graphics_size = gfx.ClipBounds.Size; // Adjust font rendering mode. Small sizes look blurry without gridfitting, so turn // that on. Increasing contrast also seems to help. if (font.Size <= 18.0f) { gfx.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; //gfx.TextContrast = 11; } else { gfx.TextRenderingHint = TextRenderingHint.AntiAlias; //gfx.TextContrast = 0; } default_string_format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces; } /// /// Constructs a new TextureFont, using the specified parameters. /// /// The System.Drawing.FontFamily to use for the typeface. /// The em size to use for the typeface. public TextureFont(FontFamily family, float emSize) : this(new Font(family, emSize)) { } /// /// Constructs a new TextureFont, using the specified parameters. /// /// The System.Drawing.FontFamily to use for the typeface. /// The em size to use for the typeface. /// The style to use for the typeface. public TextureFont(FontFamily family, float emSize, FontStyle style) : this(new Font(family, emSize, style)) { } #endregion #region --- Public Methods --- #region public void LoadGlyphs(string glyphs) /// /// Prepares the specified glyphs for rendering. /// /// The glyphs to prepare for rendering. public void LoadGlyphs(string glyphs) { RectangleF rect = new RectangleF(); foreach (char c in glyphs) { if (Char.IsWhiteSpace(c)) continue; try { if (!loaded_glyphs.ContainsKey(c)) LoadGlyph(c, out rect); } catch (Exception e) { Debug.Print(e.ToString()); throw; } } } #endregion #region public void LoadGlyph(char glyph) /// /// Prepares the specified glyph for rendering. /// /// The glyph to prepare for rendering. public void LoadGlyph(char glyph) { RectangleF rect = new RectangleF(); if (!loaded_glyphs.ContainsKey(glyph)) LoadGlyph(glyph, out rect); } #endregion #region public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture) /// /// Returns the characteristics of a loaded glyph. /// /// The character corresponding to this glyph. /// The width of this glyph. /// The height of this glyph (line spacing). /// The bounding box of the texture buffer of this glyph. /// The handle to the texture that contains this glyph. /// True if the glyph has been loaded, false otherwise. /// public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture) { if (loaded_glyphs.TryGetValue(glyph, out textureRectangle)) { width = textureRectangle.Width * texture_width; height = textureRectangle.Height * texture_height; texture = TextureFont.texture; return true; } width = height = texture = 0; return false; } #endregion #region public float Height /// /// Gets a float indicating the default line spacing of this font. /// public float Height { get { return font.Height; } } #endregion #region public float Width /// /// Gets a float indicating the default size of this font, in points. /// public float Width { get { return font.SizeInPoints; } } #endregion #region public void MeasureString(string str, out float width, out float height, bool accountForOverhangs) /// /// Measures the width of the specified string. /// /// The string to measure. /// The measured width. /// The measured height. /// If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings. [Obsolete("Returns invalid results - use MeasureText() instead")] public void MeasureString(string str, out float width, out float height, bool accountForOverhangs) { System.Drawing.StringFormat format = accountForOverhangs ? System.Drawing.StringFormat.GenericDefault : System.Drawing.StringFormat.GenericTypographic; System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, format); height = size.Height; width = size.Width; } #endregion #region public void MeasureString(string str, out float width, out float height) /// /// Measures the width of the specified string. /// /// The string to measure. /// The measured width. /// The measured height. /// [Obsolete("Returns invalid results - use MeasureText() instead")] public void MeasureString(string str, out float width, out float height) { MeasureString(str, out width, out height, true); } #endregion #region public RectangleF MeasureText(string text) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text) { return MeasureText(text, SizeF.Empty, default_string_format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds) { return MeasureText(text, bounds, default_string_format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format) /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation. /// A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic). /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds, StringFormat format) { return MeasureText(text, bounds, format, null); } #endregion #region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, IList ranges) IntPtr[] regions = new IntPtr[GdiPlus.MaxMeasurableCharacterRanges]; CharacterRange[] characterRanges = new CharacterRange[GdiPlus.MaxMeasurableCharacterRanges]; /// /// Calculates size information for the specified text. /// /// The string to measure. /// A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation. /// A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault). /// Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped. /// A RectangleF containing the bounding box for the specified text. public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, List ranges) { if (String.IsNullOrEmpty(text)) return RectangleF.Empty; if (bounds == SizeF.Empty) bounds = maximum_graphics_size; if (format == null) format = default_string_format; // TODO: What should we do in this case? if (ranges == null) ranges = new List(); ranges.Clear(); PointF origin = PointF.Empty; SizeF size = SizeF.Empty; IntPtr native_graphics = GdiPlus.GetNativeGraphics(gfx); IntPtr native_font = GdiPlus.GetNativeFont(font); IntPtr native_string_format = GdiPlus.GetNativeStringFormat(format); RectangleF layoutRect = new RectangleF(PointF.Empty, bounds); int height = 0; // It seems that the mere presence of \n and \r characters // is enough for Mono to botch the layout (even if these // characters are not processed.) We'll need to find a // different way to perform layout on Mono, probably // through Pango. // Todo: This workaround allocates memory. //if (Configuration.RunningOnMono) { string[] lines = text.Replace("\r", String.Empty).Split(newline_characters); foreach (string s in lines) { ranges.AddRange(GetCharExtents( s, height, 0, s.Length, layoutRect, native_graphics, native_font, native_string_format)); height += font.Height; } } return new RectangleF(ranges[0].X, ranges[0].Y, ranges[ranges.Count - 1].Right, ranges[ranges.Count - 1].Bottom); } #endregion #endregion #region --- Private Methods --- #region private void PrepareTexturePacker() /// /// Calculates the optimal size for the font texture and TexturePacker, and creates both. /// private void PrepareTexturePacker() { // Calculate the size of the texture packer. We want a power-of-two size // that is less than 1024 (supported in Geforce256-era cards), but large // enough to hold at least 256 (16*16) font glyphs. // TODO: Find the actual card limits, maybe? int size = (int)(font.Size * 16); size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0))); if (size > 1024) size = 1024; texture_width = size; texture_height = size; pack = new TexturePacker(texture_width, texture_height); GL.GenTextures(1, out texture); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear); if (GL.SupportsExtension("Version12")) { GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge); } else { GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Clamp); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Clamp); } GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0, OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); } #endregion #region private void LoadGlyph(char c, out RectangleF rectangle) // Adds the specified caharacter to the texture packer. private void LoadGlyph(char c, out RectangleF rectangle) { if (pack == null) PrepareTexturePacker(); RectangleF glyph_rect = MeasureText(c.ToString(), SizeF.Empty, load_glyph_string_format); SizeF glyph_size = new SizeF(glyph_rect.Right, glyph_rect.Bottom); // We need to do this, since the origin might not be (0, 0) Glyph g = new Glyph(c, font, glyph_size); Rectangle rect; try { pack.Add(g, out rect); } catch (InvalidOperationException expt) { // TODO: The TexturePacker is full, create a new font sheet. Trace.WriteLine(expt); throw; } GL.BindTexture(TextureTarget.Texture2D, texture); gfx.Clear(System.Drawing.Color.Transparent); gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f, default_string_format); BitmapData bitmap_data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1.0f); GL.PixelStore(PixelStoreParameter.UnpackRowLength, bmp.Width); GL.TexSubImage2D(TextureTarget.Texture2D, 0, (int)rect.Left, (int)rect.Top, rect.Width, rect.Height, OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, bitmap_data.Scan0); bmp.UnlockBits(bitmap_data); rectangle = RectangleF.FromLTRB( rect.Left / (float)texture_width, rect.Top / (float)texture_height, rect.Right / (float)texture_width, rect.Bottom / (float)texture_height); loaded_glyphs.Add(g.Character, rectangle); } #endregion #region GetCharExtents // Gets the bounds of each character in a line of text. // The line is processed in blocks of 32 characters (GdiPlus.MaxMeasurableCharacterRanges). IEnumerable GetCharExtents(string text, int height, int line_start, int line_length, RectangleF layoutRect, IntPtr native_graphics, IntPtr native_font, IntPtr native_string_format) { RectangleF rect = new RectangleF(); int line_end = line_start + line_length; while (line_start < line_end) { //if (text[line_start] == '\n' || text[line_start] == '\r') //{ // line_start++; // continue; //} int num_characters = (line_end - line_start) > GdiPlus.MaxMeasurableCharacterRanges ? GdiPlus.MaxMeasurableCharacterRanges : line_end - line_start; int status = 0; for (int i = 0; i < num_characters; i++) { characterRanges[i] = new CharacterRange(line_start + i, 1); IntPtr region; status = GdiPlus.CreateRegion(out region); regions[i] = region; Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status)); } status = GdiPlus.SetStringFormatMeasurableCharacterRanges(native_string_format, num_characters, characterRanges); Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status)); status = GdiPlus.MeasureCharacterRanges(native_graphics, text, text.Length, native_font, ref layoutRect, native_string_format, num_characters, regions); Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status)); for (int i = 0; i < num_characters; i++) { GdiPlus.GetRegionBounds(regions[i], native_graphics, ref rect); Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status)); GdiPlus.DeleteRegion(regions[i]); Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status)); rect.Y += height; yield return rect; } line_start += num_characters; } } #endregion #endregion #region --- Internal Methods --- #region internal int Texture /// /// Gets the handle to the texture were this font resides. /// internal int Texture { get { return TextureFont.texture; } } #endregion #endregion #region --- IDisposable Members --- bool disposed; /// /// Releases all resources used by this OpenTK.Graphics.TextureFont. /// public void Dispose() { GC.SuppressFinalize(this); Dispose(true); } private void Dispose(bool manual) { if (!disposed) { pack = null; if (manual) { GL.DeleteTextures(1, ref texture); font.Dispose(); gfx.Dispose(); } disposed = true; } } ~TextureFont() { Dispose(false); } #endregion } }