#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Drawing; using System.Threading; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Input; namespace Examples.Tests { [Example("GameWindow states", ExampleCategory.OpenTK, "Test", Documentation="GameWindowStates")] public class GameWindowStates : GameWindow { readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 16); readonly Bitmap TextBitmap = new Bitmap(512, 512); int texture; public GameWindowStates() : base(800, 600) { VSync = VSyncMode.On; Keyboard.KeyUp += KeyUpHandler; WindowBorderChanged += WindowBorderOrStateChangedHandler; WindowStateChanged += WindowBorderOrStateChangedHandler; } void KeyUpHandler(object sender, KeyboardKeyEventArgs e) { switch (e.Key) { case OpenTK.Input.Key.Escape: this.Exit(); break; case Key.Number1: WindowState = WindowState.Normal; break; case Key.Number2: WindowState = WindowState.Maximized; break; case Key.Number3: WindowState = WindowState.Fullscreen; break; case Key.Number4: WindowState = WindowState.Minimized; break; case Key.Number5: WindowBorder = WindowBorder.Resizable; break; case Key.Number6: WindowBorder = WindowBorder.Fixed; break; case Key.Number7: WindowBorder = WindowBorder.Hidden; break; } } void WindowBorderOrStateChangedHandler(object sender, EventArgs e) { using (Graphics gfx = Graphics.FromImage(TextBitmap)) { gfx.Clear(Color.MidnightBlue); gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; gfx.DrawString(String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), TextFont, Brushes.White, new PointF(0, 0)); gfx.DrawString(String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), TextFont, Brushes.White, new PointF(0, TextFont.Height)); } System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(new Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); TextBitmap.UnlockBits(data); } public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.Texture2D); texture = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, texture); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest); // Make sure text is displayed when the application starts. WindowBorderOrStateChangedHandler(this, EventArgs.Empty); } protected override void OnResize(EventArgs e) { GL.Viewport(0, 0, Width, Height); Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref ortho_projection); } protected override void OnRenderFrame(FrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Quads); GL.TexCoord2(0, 0); GL.Vertex2(0, 0); GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0); GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height); GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height); GL.End(); SwapBuffers(); Thread.Sleep(5); } public static void Main() { using (GameWindowStates ex = new GameWindowStates()) { Utilities.SetWindowTitle(ex); ex.Run(20.0); } } } }